What Board Game Publishers Want

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 41

  • @boardgamedesignsa
    @boardgamedesignsa ปีที่แล้ว +2

    Hey Pam. Your words ring so true and to be honest I think we all need to get our 1st few "NO's" from publishers. That fear of the 1st time pitching is the worst but after that, you start to find the groove and realize the publishers are people too. The 1st No is really a killer for some and that initial one is the one that hits right in the pain button. Thanks for sharing and getting into some more nitty gritty with us!

    • @PamWallsGameDesign
      @PamWallsGameDesign  ปีที่แล้ว

      Yes! It’s absolutely true you need to get used to rejection in this industry. Most of my pitches get a No but I don’t let that stop me from learning from it and trying to come up with something better. Having a thick skin and bouncing back is a designer’s superpower 🦸‍♀️ Thanks for the comment and for watching 🙌

  • @jasonlevine6286
    @jasonlevine6286 ปีที่แล้ว +1

    Excellent video, great points! About the hook, something I've been doing is starting with the hook and sell sheet first so that when I start making a game, I know right away whether it has something about it to make it stand out, and just as important, can I communicate that in a brief sentence. If there's no hook, or I can't communicate it succinctly, I'll set it aside. This helps me focus on the best ideas.

    • @PamWallsGameDesign
      @PamWallsGameDesign  ปีที่แล้ว

      That is an interesting approach! I agree it’s good to try to see the game from the publisher’s perspective, but sometimes the “hook” will develop through playtesting so just be careful to not archive a game too early. But I def agree it is good to think about whether or not your game has a hook early on in the playtesting process.

  • @3MBG
    @3MBG ปีที่แล้ว +3

    Points 7 and 8 apply to critics as well. The number of people who's games i decline because they are tired and boring looking themes and mechanics cannot be counted.
    As for the video, i think this is generally all excellent advice even if it hugely contradicts my personal experience pitching and signing games. But i understand my personal experience getting game signed is very unusual. Having the hook, the great moment and some innovation is real good. And being able to pitch the game well. I occasionally go to designer events and put my critic hat on. One question I've had to ask is "where is the fun?", its a little different to your special moment question, but it works on so many dry designs that seem perfectly functional as games, yet are utterly joyless.

    • @PamWallsGameDesign
      @PamWallsGameDesign  ปีที่แล้ว +1

      Thanks for the thoughtful comment! Yes it’s tough to quantify or define “fun” so that’s why I moved more towards “moments” since that’s usually when players were having the most fun/joy. And if we aren’t helping people experience fun and joy, then what’s the point?? Thanks for watching, I also really enjoy your videos and am subscribed 🙌

    • @3MBG
      @3MBG ปีที่แล้ว

      @@PamWallsGameDesign With my games coming out in the near future, im looking at pivoting to do some designer advice content. Yours is excellent, so if i end up riffing on your thoughts ill be sure to direct people to you.

    • @PamWallsGameDesign
      @PamWallsGameDesign  ปีที่แล้ว

      That would be great! Thanks 🙏 ☺️

  • @therealBocaStudios
    @therealBocaStudios 2 หลายเดือนก่อน

    I spoke with one publisher about a game I was working on. North Star, I wasn’t even totally aware I was making a pitch 😂 but they gave me a lot of feedback. I stopped designing 6 years ago. Now I decided to get back into it. Thanks for the video.

    • @PamWallsGameDesign
      @PamWallsGameDesign  2 หลายเดือนก่อน

      Yay! I'm so glad you are designing again! Keep me updated on your progress and enjoy the journey 🙌

  • @Monkeyman3251
    @Monkeyman3251 6 หลายเดือนก่อน

    I feel so validated hearing that publishers care about the moments in games!

    • @PamWallsGameDesign
      @PamWallsGameDesign  6 หลายเดือนก่อน +1

      Yes, it’s all about those special moments! :)

  • @ludwigmises
    @ludwigmises 6 หลายเดือนก่อน

    I’m working on a design based on a Native American legend I totally stumbled across: I like animal-themed games and also games with colors that pop. I was mulling this over and into my head popped “Rainbow Crow.” I googled it and found a legend from the Lenape Tribe. There was even a short animation on TH-cam that played out the story, and I knew that it would be a wonderful theme. So I’ve been trying to translate it into a board game for a couple of years, setting it aside when I get stuck. Lots of fun. You never know where ideas will come from.

    • @PamWallsGameDesign
      @PamWallsGameDesign  6 หลายเดือนก่อน

      You might like Cascadia, it has a bunch of animals and is pretty colourful! Best of luck with your designs 🙌

  • @kosterix123
    @kosterix123 7 หลายเดือนก่อน

    Dorfromantic, Slay the spire, the old One Deck Dungeon, and the upcoming Dead Cells, and Morta, this and next years you'll see a lot of roguelite games.
    I don't really care what publishers want - ask yourself if you want to be in such an oversaturated market. But for those that want to regardless- this is a good video.

  • @crosscutgames
    @crosscutgames ปีที่แล้ว

    Solid advice! The most important is: how does your game stand out and above? So difficult, but so important!

    • @PamWallsGameDesign
      @PamWallsGameDesign  ปีที่แล้ว

      Yes there are so many games out there, you gotta stand out for sure! Thanks for watching 🙌

  • @Ggdivhjkjl
    @Ggdivhjkjl 6 หลายเดือนก่อน

    A game where people judge whose food is best sounds like a show from the olden days when people watched television.

  • @joehout24
    @joehout24 ปีที่แล้ว

    This was so good. Thank you!

  • @n20games52
    @n20games52 ปีที่แล้ว

    Extremely helpful info. Yay!

    • @PamWallsGameDesign
      @PamWallsGameDesign  ปีที่แล้ว

      I’m so glad to hear that! Thanks for watching 🤗

  • @denisgiles
    @denisgiles ปีที่แล้ว

    Another quality video! Great insight.

  • @ryanbanwart5547
    @ryanbanwart5547 ปีที่แล้ว

    Thanks! Great info!

  • @thegamebard
    @thegamebard 7 หลายเดือนก่อน

    This is awesome!

  • @captainiceberg8637
    @captainiceberg8637 ปีที่แล้ว +1

    I love your videos, and on a sidenote, your eyes are so pretty, wowzer

    • @PamWallsGameDesign
      @PamWallsGameDesign  ปีที่แล้ว +2

      Thank you, and thank you! I was born with em 😆 👀

  • @herbertph8879
    @herbertph8879 ปีที่แล้ว +1

    Hello Pam, I'm new here on the channel and I really enjoyed the video. Thinking about Hook or what makes your game different from others is already a great direction for your own work.

    • @PamWallsGameDesign
      @PamWallsGameDesign  ปีที่แล้ว

      Thanks for being here! Yes it’s good to try and think how the publishers think and see things from their perspective, and the “hook” is definitely top of their mind! 🙌

  • @brandonbell3133
    @brandonbell3133 ปีที่แล้ว

    Very informative

  • @jakobs5518
    @jakobs5518 ปีที่แล้ว +1

    Conclusion, making money :)

  • @snowsamurai
    @snowsamurai ปีที่แล้ว

    What games have you made ? Can we buy them ?

    • @PamWallsGameDesign
      @PamWallsGameDesign  ปีที่แล้ว +1

      Hi! I have three published games so far, Hold That Face, Act Fast and Blob Party (releasing at Gen Con 2023). The links are in the description. Thanks for watching!

  • @Bonesandbanners
    @Bonesandbanners ปีที่แล้ว

    Excellent video! ( The twitter link in your bio points to an invalid account. )

    • @PamWallsGameDesign
      @PamWallsGameDesign  ปีที่แล้ว

      Thanks for watching! And the Twitter link works on my end (twitter.com/PamWGameDesign), what does the error message say for you?

  • @FrankHolland-gh5wy
    @FrankHolland-gh5wy 9 หลายเดือนก่อน

    Hey Pam, I'm frank holland I have 4 play perfected sports games all unique an novel ,filled with competition ,excitement .can u help .