I dont mean to be off topic but does any of you know a trick to get back into an Instagram account?? I was dumb lost my login password. I appreciate any tricks you can give me
@Amir Darwin i really appreciate your reply. I found the site through google and im in the hacking process atm. I see it takes a while so I will reply here later with my results.
Great talk ! Think the idea of finding the theme that suits the mechanic makes sense. Loved how they applied the theme of lanterns to a mechanic ready game prototype !
This was a really cool talk :) Thanks for explaining the thoughts and ideas behind cardboard interfaces, I learned quite a bit, and hope you have a good day
Really like this talk. Makes me think of design decisions that we just sometimes take for granted and not really know it was designed that way. but it's also missing some UX design for accessibility: visual (colour blindness), physical, cognitive, communicative, emotional, socioeconomic, intersectional but that probably needs another talk of it's own it's good to think of though :)
Even if you're not doing board games I think this is a great general UX talk
I dont mean to be off topic but does any of you know a trick to get back into an Instagram account??
I was dumb lost my login password. I appreciate any tricks you can give me
@Amir Darwin i really appreciate your reply. I found the site through google and im in the hacking process atm.
I see it takes a while so I will reply here later with my results.
@Amir Darwin It did the trick and I finally got access to my account again. I'm so happy!
Thanks so much you saved my ass!
@Simon Phillip glad I could help =)
@@simonphillip2048😮😮😮😮
this is one of the best GDC talks that i've seen, great work
Great talk ! Think the idea of finding the theme that suits the mechanic makes sense. Loved how they applied the theme of lanterns to a mechanic ready game prototype !
This is very helpful, I'll be honing my skills as game and ux designer with some board games!
Excellent talk! Thanks for taking the time to put it together Foxtrot.
This was a really cool talk :) Thanks for explaining the thoughts and ideas behind cardboard interfaces, I learned quite a bit, and hope you have a good day
If you've been playing your favorite game wrong for five years, you've not been playing it wrong ;)
Great speech! Learned a lot. Thanks!
That Lantern game seemed intersting indeed. Can't wait to to play it :)
Beautiful talk I learned alot
20:09 You can't fool me, bro- that's Elfquest!
why aren't the elements of usability MEALS instead of LMEAS
Because you can't memorise something you havent learned yet. Obviously.
yeah, applying order. Nice Mnemonic though :D
SALEM also works as the acronym
The tips about playtesting were very helpful
I'm curious about his opinion on rulebooks now! :D
Same here. He better come back next year. We demand answers! :)
I expected to get bored, I got surprised by the end of the talk coming so soon :D
Solid talk.
Very helpful, I wish they gave him some more time
Fantastic!
Great stuff!!!
Really like this talk. Makes me think of design decisions that we just sometimes take for granted
and not really know it was designed that way.
but it's also missing some UX design for accessibility:
visual (colour blindness), physical, cognitive, communicative, emotional, socioeconomic, intersectional
but that probably needs another talk of it's own
it's good to think of though :)
It's like pushing all the publishers can on game designers, benefiting for large freelance pool. Pity.