Board Game Design Day: Cardboard Interfaces: UX for Board Games

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • In this 2018 GDC session, Foxtrot Games' Randy Hoyt explores the many details that board game publishers and producers consider when turning solid game prototypes into great product experiences.
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ความคิดเห็น • 30

  • @_gamma.
    @_gamma. 5 ปีที่แล้ว +57

    Even if you're not doing board games I think this is a great general UX talk

    • @simonphillip2048
      @simonphillip2048 3 ปีที่แล้ว

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      @simonphillip2048 3 ปีที่แล้ว

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    • @amirdarwin6633
      @amirdarwin6633 3 ปีที่แล้ว

      @Simon Phillip glad I could help =)

    • @nikolajzwergius5931
      @nikolajzwergius5931 8 หลายเดือนก่อน

      ​@@simonphillip2048😮😮😮😮

  • @Epistemophilos
    @Epistemophilos ปีที่แล้ว +4

    If you've been playing your favorite game wrong for five years, you've not been playing it wrong ;)

  • @midasgold9379
    @midasgold9379 3 ปีที่แล้ว +11

    this is one of the best GDC talks that i've seen, great work

  • @VampireSquirrel
    @VampireSquirrel 5 ปีที่แล้ว +8

    why aren't the elements of usability MEALS instead of LMEAS

    • @hackhenk
      @hackhenk 5 ปีที่แล้ว +4

      Because you can't memorise something you havent learned yet. Obviously.

    • @leoff7
      @leoff7 4 ปีที่แล้ว +1

      yeah, applying order. Nice Mnemonic though :D

    • @Ray-jb3bd
      @Ray-jb3bd 3 ปีที่แล้ว +1

      SALEM also works as the acronym

  • @mr.le-capibar
    @mr.le-capibar 5 ปีที่แล้ว +8

    This is very helpful, I'll be honing my skills as game and ux designer with some board games!

  • @cookies23z
    @cookies23z 5 ปีที่แล้ว +7

    This was a really cool talk :) Thanks for explaining the thoughts and ideas behind cardboard interfaces, I learned quite a bit, and hope you have a good day

  • @arenarreyes
    @arenarreyes 5 ปีที่แล้ว +10

    Beautiful talk I learned alot

  • @ZoidbergForPresident
    @ZoidbergForPresident 5 ปีที่แล้ว +9

    I'm curious about his opinion on rulebooks now! :D

    • @seizan88
      @seizan88 5 ปีที่แล้ว +2

      Same here. He better come back next year. We demand answers! :)

  • @Ssssssnakeisone
    @Ssssssnakeisone ปีที่แล้ว +1

    20:09 You can't fool me, bro- that's Elfquest!

  • @kaytee8716
    @kaytee8716 4 ปีที่แล้ว +3

    Great talk ! Think the idea of finding the theme that suits the mechanic makes sense. Loved how they applied the theme of lanterns to a mechanic ready game prototype !

  • @GeopolitykaITy
    @GeopolitykaITy ปีที่แล้ว

    It's like pushing all the publishers can on game designers, benefiting for large freelance pool. Pity.

  • @seizan88
    @seizan88 5 ปีที่แล้ว +3

    Great speech! Learned a lot. Thanks!
    That Lantern game seemed intersting indeed. Can't wait to to play it :)

  • @evanlane1690
    @evanlane1690 5 ปีที่แล้ว +2

    Excellent talk! Thanks for taking the time to put it together Foxtrot.

  • @VICE-H3RO
    @VICE-H3RO 4 ปีที่แล้ว +1

    Very helpful, I wish they gave him some more time

  • @bradleysmith9924
    @bradleysmith9924 3 ปีที่แล้ว +1

    Solid talk.

  • @ApiolJoe
    @ApiolJoe 2 ปีที่แล้ว

    I expected to get bored, I got surprised by the end of the talk coming so soon :D

  • @angerock49
    @angerock49 3 ปีที่แล้ว +1

    Fantastic!

  • @jurvanoerle2845
    @jurvanoerle2845 2 ปีที่แล้ว

    The tips about playtesting were very helpful

  • @camposbeca
    @camposbeca 5 ปีที่แล้ว +1

    Great stuff!!!

  • @reddesertdisk5648
    @reddesertdisk5648 4 ปีที่แล้ว +3

    Really like this talk. Makes me think of design decisions that we just sometimes take for granted
    and not really know it was designed that way.
    but it's also missing some UX design for accessibility:
    visual (colour blindness), physical, cognitive, communicative, emotional, socioeconomic, intersectional
    but that probably needs another talk of it's own
    it's good to think of though :)