Board Game Design Day: Cardboard Interfaces: UX for Board Games
ฝัง
- เผยแพร่เมื่อ 1 ต.ค. 2024
- In this 2018 GDC session, Foxtrot Games' Randy Hoyt explores the many details that board game publishers and producers consider when turning solid game prototypes into great product experiences.
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Even if you're not doing board games I think this is a great general UX talk
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If you've been playing your favorite game wrong for five years, you've not been playing it wrong ;)
this is one of the best GDC talks that i've seen, great work
why aren't the elements of usability MEALS instead of LMEAS
Because you can't memorise something you havent learned yet. Obviously.
yeah, applying order. Nice Mnemonic though :D
SALEM also works as the acronym
This is very helpful, I'll be honing my skills as game and ux designer with some board games!
This was a really cool talk :) Thanks for explaining the thoughts and ideas behind cardboard interfaces, I learned quite a bit, and hope you have a good day
Beautiful talk I learned alot
I'm curious about his opinion on rulebooks now! :D
Same here. He better come back next year. We demand answers! :)
20:09 You can't fool me, bro- that's Elfquest!
Great talk ! Think the idea of finding the theme that suits the mechanic makes sense. Loved how they applied the theme of lanterns to a mechanic ready game prototype !
It's like pushing all the publishers can on game designers, benefiting for large freelance pool. Pity.
Great speech! Learned a lot. Thanks!
That Lantern game seemed intersting indeed. Can't wait to to play it :)
Excellent talk! Thanks for taking the time to put it together Foxtrot.
Very helpful, I wish they gave him some more time
Solid talk.
I expected to get bored, I got surprised by the end of the talk coming so soon :D
Fantastic!
The tips about playtesting were very helpful
Great stuff!!!
Really like this talk. Makes me think of design decisions that we just sometimes take for granted
and not really know it was designed that way.
but it's also missing some UX design for accessibility:
visual (colour blindness), physical, cognitive, communicative, emotional, socioeconomic, intersectional
but that probably needs another talk of it's own
it's good to think of though :)