7 Tips for Better Netrunner - Android: Netrunner

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  • เผยแพร่เมื่อ 1 ก.ค. 2024
  • Are you a brand-new runner, excitedly breaching the most secure Netrunner servers? Or perhaps a seasoned sysop, planning your clicks well in advance? Join me as I share seven valuable tips that can help you build towards better habits, enhance your strategic knowledge, and hopefully win a couple more games.
    //LINKS//
    Green Level Clearance Discord - / discord
    Itinerant Pro Testers Discord - / discord
    Jack in to the Métropole Grid live stream, Thursday nights starting at 8:45PM EST here on TH-cam, or @ / metropolegrid
    //TIME STAMPS//
    0:00​ Introduction
    0:50​ Tip 1: Plan Your Turn
    7:52 Tip 2: Know Your Gameplan
    14:11 Tip 3: Play the Matchup
    20:20 Tip 4: Where are the Agendas?
    29:04 Tip 5: Run!
    32:10 Tip 6: Don't Show Your Hand
    34:40 Tip 7: Corporate Shuffle
    38:56 Recap
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ความคิดเห็น • 60

  • @thegreatmerga
    @thegreatmerga 2 วันที่ผ่านมา

    New Netrunner player. This video is pure gold! Really appreciate this kind of content. Such a complicated learning curve to this amazing game, but I’m getting there!

  • @dennish4856
    @dennish4856 6 หลายเดือนก่อน +4

    Woah, very informative. I’m learning the game as we speak, and this was incredibly insightful in how to go about handling your turns optimally. Thanks!

  • @dave0754
    @dave0754 2 ปีที่แล้ว +8

    This video is so important for beginners. Thanks for taking the time to record this, Andrej. Legendary, as usual.

  • @ziegskyrunner
    @ziegskyrunner 2 ปีที่แล้ว +17

    Great watch! As always, you're a pillar and beacon of the community. Definitely will pass this along to some green friends who recently caught the Netrunner bug!

  • @brunosassonetorcello444
    @brunosassonetorcello444 2 ปีที่แล้ว +2

    What a nice video!! Hoping there's more coming :)

  • @johnash7821
    @johnash7821 2 ปีที่แล้ว

    This video feels like it was made for me. Thanks, Andrej!

  • @latinoknight15
    @latinoknight15 2 ปีที่แล้ว +2

    Fantastic Tips, thank you!

  • @Will.Standfest
    @Will.Standfest 2 ปีที่แล้ว +3

    These are great thank you so much for putting this together. I can really see how some of these tips are huge to help me git gud. 😁

  • @kasta867
    @kasta867 2 ปีที่แล้ว +2

    Just started out with netrunner, I'm not new to card games but this was a really well done introduction to the system for someone who actually understands what he is doing but knows that could be done better!

  • @Tyranda49
    @Tyranda49 3 หลายเดือนก่อน

    Really great video

  • @CalebStarnes29715
    @CalebStarnes29715 2 ปีที่แล้ว +1

    Thanks for these!!

  • @SabaqnoGaara
    @SabaqnoGaara 2 ปีที่แล้ว

    Thanks for all the great tips I link this video at least once a week to new players on jinteki

  • @dishwasherlove
    @dishwasherlove 2 ปีที่แล้ว +2

    This is such a great video and all helpful stuff for a newbie like me.

  • @randomdogdog
    @randomdogdog 2 ปีที่แล้ว +8

    One thing I'm struggling with right now is overdrawing as runner. Sometimes you need to dig for your answers. Don't worry about having too many cards in your hand, there's more in the stack if you need them...

    • @MetropoleGrid
      @MetropoleGrid  2 ปีที่แล้ว +5

      100%. In most games you don't even draw through your whole deck. In no game that I've ever played, do you need to play every card in your deck. Figure out what you need, and more importantly, what you don't need right now.

  • @willboy334
    @willboy334 2 ปีที่แล้ว +7

    Another tip that can be easily over looked is that R&D order is so important. If the runner accessed 7 cards they NEED to go back in that same order. Also, if the Corp or runner triggers R&D shuffled, that changes everything, and the game can rely on that. Access R&D and no agenda? If R&D shuffles, you can run again, for a new card!

    • @MetropoleGrid
      @MetropoleGrid  2 ปีที่แล้ว +7

      Forcing shuffles is a great way to get fresh accesses from the top of R&D! Poke R&D, run the Spin Doctor, and then return to R&D might just be the winning fresh access you need.

  • @ricardodubcek4510
    @ricardodubcek4510 2 หลายเดือนก่อน

    Hey, great video! I was wondering if you another one (or are planning on making one) more focused on the corp. Looking forward to that!!

  • @Toble0071
    @Toble0071 2 ปีที่แล้ว +4

    Tip 8: watch Metropole Grid videos, they will make you objectively better at netrunner!

  • @diegosantos8687
    @diegosantos8687 ปีที่แล้ว +2

    As a newbie to this game, I want to say thank you!

  • @harmer4245
    @harmer4245 2 ปีที่แล้ว +15

    As usual, incisive, well presented and invaluable.

  • @francisfortin5663
    @francisfortin5663 2 ปีที่แล้ว +1

    Well done!

  • @natooo8312
    @natooo8312 2 ปีที่แล้ว +4

    Love tip #7, the in person tips, that RnD to HQ habit is crazy and so true!

  • @ES-yc1tp
    @ES-yc1tp 2 ปีที่แล้ว +4

    I’d appreciate a video like this but only for corporation play for beginners since I believe it’s not as straightforward as playing runner, in my opinion. Thanks for the tips!

    • @MetropoleGrid
      @MetropoleGrid  2 ปีที่แล้ว

      There's definitely a lot to be said about clean Corp play. I'll keep that in mind! Cheers!

    • @Fudgeemonkee
      @Fudgeemonkee ปีที่แล้ว +3

      @@MetropoleGrid apart from this and your Fundamentals Review video, do you have any specific videos/VODs that you’d recommend watching for beginner/intermediates?
      Your 2 teaching vids are amazing but your core content is a step too advanced for me still 😅
      (e.g. learning what the meta cards to prepare for are, how each corp generally tries to win, etc.)

  • @maelleandre112
    @maelleandre112 2 ปีที่แล้ว

    These tips are super helpful!

  • @teejay818
    @teejay818 ปีที่แล้ว

    Such a great video. You’re a strong communicator

    • @MetropoleGrid
      @MetropoleGrid  ปีที่แล้ว

      Cheers! Thanks for the kind words!

  • @vesper_k
    @vesper_k 2 ปีที่แล้ว +6

    Great vid! Thank you so much :-) Tip 7 is probably the most important tip to a lot of people starting their fun with the game, given the last year and a bit of very limited in person play.
    Tip 8: It's OK to lose agenda points as the Corp - don't worry too much until the Runner gets to match point (usually 4-6 APs, depending on your deck composition). Use scoring windows, score out, and go for the game plan.
    Tip 9: This is a game of managing chance. Don't be too sad if you won due to bad luck with draws/accesses - we've all been there! The best outcome of a lost game is learning what went wrong and... the chance to start a fresh one ;-D
    Tip 10: For in-person play: practice your "poker face" - that is, make sure you don't have any obvious "tells" that betray your excitement or disappointment with what's going on in the game. If you're really enjoying it, you could try acting and tricking your opponent into believing something is happening, when it's actually not - but please don't overdo it, because the core of the game is cold hard math... and some games can be timed (especially in competitive environments)

    • @MetropoleGrid
      @MetropoleGrid  2 ปีที่แล้ว +3

      Thanks Vesper! Tip 8 is huge, and I think there's a lot to be said about the idea of 'scoring windows' in general.
      Tip 10 is something I struggle with - any turn in which I take too long to figure out what to jam in the remote is never great. It always makes things way more suspicious than I need it to be.

    • @Will.Standfest
      @Will.Standfest 2 ปีที่แล้ว +3

      You should definitely have a video about scoring windows. What they are and how to create one as a Corp or recognize one as a runner. I frequently feel stuck and can't see how to sneak my agendas out mid to late game

    • @FlawlessDesigns1
      @FlawlessDesigns1 ปีที่แล้ว +4

      @Will Standfest To go along with both topics in these comments, sometimes creating a scoring window directly relates to letting the corp score a point or two in order to create a scoring window. Say we're playing as the corp, have a decently protected remote server (2-3 pieces of ice, maybe some rezzed already), the runner has breakers and a good amount of credits, and you have a hand with both a 1 point, and a 3 point agenda in it. If your next turn is: click 1 intall the 1 point agenda in the remote, clicks 2 and 3 are advance that 1 point agenda. This will often coax the runner into running that remote in order to prevent you scoring it. I could cost them 10-15 credits to break their way in there, often leaving them credit poor on the following turn. So in this scenario, its worth it to force the runner to run on the remote and score the 1 pointer if it leaves them poor enough to not be able to get back in there the following two turns. You can then install the 3 pointer, advance twice, then the following turn advance 2 times. The end result is you gave up a 1 point agenda, in order to create a scoring window for you to score a 3 pointer. The corp comes out on top as far as efficiency and points in that scenario. Its important to think of giving up points to the runner as a resource that you can use/exploit as the corp to shift the pace of the game and create scoring windows late in the game.

  • @Marinealver
    @Marinealver 2 ปีที่แล้ว +6

    Tip Always be running,
    Hand is more important than credits
    save 2 credits and a click to clear a tag.

  • @henriquemiyamoto8196
    @henriquemiyamoto8196 2 ปีที่แล้ว +2

    Great vídeo

  • @rickspray2245
    @rickspray2245 2 ปีที่แล้ว +1

    Awesome!

  • @Pokephantom
    @Pokephantom 2 ปีที่แล้ว

    Thank you!

  • @Caiiiiiiiiii
    @Caiiiiiiiiii 2 ปีที่แล้ว +4

    Love the game, Love the content
    The biggest thing I feel like I’m struggling with as a new player is the value of assets
    It’s hard to math out what I should spend to get to and trash a card like Daily Business Show or Regolith.
    I assume this will come with playing more but there are so many board states to get to to get a good feel

    • @MetropoleGrid
      @MetropoleGrid  2 ปีที่แล้ว +6

      The value of assets is definitely both important and tricky to evaluate on different board states. I'd love to make a video in which we run through a replay of an asset heavy matchup, to talk about some of these decision points.
      In the meantime, Whiteblade wrote this great article explaining strategies surrounding asset based matchups - stimhack.com/lateral-growth-expanding-your-horizontal-play-by-eric-keilback/
      Some of the examples might be from an older meta, but the main points are definitely still pertinent.
      Glad you've been digging the content!

    • @Caiiiiiiiiii
      @Caiiiiiiiiii 2 ปีที่แล้ว

      @@MetropoleGrid thanks for the reply! I would certainly enjoy that video. Your content has definitely helped me feel both welcome to and excited about the game. Would love to catch a stream but I’m more of a ‘go at my own pace TH-cam boy’ over the live streams. One day though! Everyone in the community has been great to interact with so far

  • @YsengrinSC
    @YsengrinSC 2 ปีที่แล้ว +10

    Back off, this is my turf :P
    But seriously this is a great video! I’m excited to recommend it to people trying to get better!

  • @ClosDeLaRoche87
    @ClosDeLaRoche87 2 ปีที่แล้ว +1

    Glad my sneaky tao was helpful for your lesson, thanks andrej!

  • @MrBongoking
    @MrBongoking 2 ปีที่แล้ว +2

    Great video. Re: tip 6, it sounds like you’re saying it’s sometimes worth not putting down icebreakers before a run in order to keep the corp guessing. Is that really the case and can you say a bit more about what the determining factors are? (other than whether there is ice on the table, obviously)

    • @MetropoleGrid
      @MetropoleGrid  2 ปีที่แล้ว +13

      Unless you're playing around a very specific ICE that would have a disastrous facecheck (which I'd argue don't exist within the Startup format), I'm very hesitant to install icebreakers until the corresponding ICE has been rezzed.
      Let's imagine that the corporation has installed a card in a remote server behind a single unrezzed ICE. You think it's an agenda, and you've decided you're going to try and steal it. We have a Fracter in hand, and our entire turn.
      If we install our Fracter and run, we can get absolutely blown out if the ICE is a Sentry, specifically if it trashes programs. Code Gates will still end the run. If it turns out to be a Barrier on the remote, we do get in. However, seeing the installed Fracter, the corporation now has perfect information regarding how many credits you need to get into the remote server, and may consider not rezzing their ICE if it doesn't seem like a good value proposition. Most of these outcomes are advantageous to the corporation.
      Now, if we don't install our Fracter, and just run the remote without any installed programs, Sentries may still end the run, but they don't have any real destructive teeth. Code Gates still end the run. But now the corporation is forced to rez their Barrier, and you force credits out of their wallets. We can simply let the Barrier's end the run fire, install our Fracter, and just spend a click running back in. We exposed ourselve to no extra threat, and forced the corporation to make a potentialy bad decision.
      In short, by pre-installing your programs, you're trading a massive amount of information, alongside exposing yourself to the threat of program trashing subroutines, just to save a single click. That's not a great trade.
      There are of course a bunch of other things that could impact the decision to install programs. If you have only a few programs, and no recursion effects, pre-installing programs before you lose them to potential net damage in a Jinteki Personal Evolution matchup, for example, would be a good idea. Also, like mentioned before, there are certain ICE that are worth respecting and pre-installing programs if their facecheck would be disastrous (a Gatekeeper or Drafter firing at the wrong time can be game losing).
      This rule also changes a bit in the mid-to-late game, in which the corp can assume you have access to all of your breakers.
      Glad you enjoyed the video!

  • @FlawlessDesigns1
    @FlawlessDesigns1 ปีที่แล้ว +1

    Great video Andrej, super helpful tips for both new and veteran players. One thing that took me a while to learn and incorporate into my games is to wait to install your icebreakers until you're ready to make runs. Often I would find myself installing breakers as I could afford to play them, thinking I was "building my rig" in preparation for a later run. We often think of hidden information as a staple of the corps game, but in fact, it also a two way street. If you play out a code gate breaker a few turns before making a run just because you can afford it, the corp may hessitate to install code gates protecting their servers, as they now know that you can break through them with enough credits. But if you wait until click 1 on the turn you're making the run, the corp would be much more likely to install the code gates in their hand thinking that they're protecting their servers or stopping the runners ability to get into them. This "pace" can drastically effect the corps click efficiency, and even cause them to make other decisions like drawing into a different type of ice to install them to further protect their servers. The suprise factor of hiding which types of breakers you have in hand until just before a run can leave the corp suprisingly vulnerable for a few turns, tipping the balance of tempo in the runners favor.

    • @FlawlessDesigns1
      @FlawlessDesigns1 ปีที่แล้ว

      Just realized you covered this on tip 6.

  • @prenic3527
    @prenic3527 2 ปีที่แล้ว

    This video is great! Everything makes a lot of sense and I already feel I am a better player. Even if I am not. :)

  • @Webchain
    @Webchain 11 หลายเดือนก่อน

    Is there a way to search for decks on netrunnerdb by card sets? Not individual cards, but decks. Thanks!

    • @MetropoleGrid
      @MetropoleGrid  11 หลายเดือนก่อน +1

      Hey Craig. Totally! So once you open the 'decklists' page on netrunnerdb, click through to the 'Search' section on the left. On the Search page, on the far right of the screen, there's some blue text that says 'Select allowed packs'. Click that, and you'll have all the options you're looking for. Cheers!

    • @Webchain
      @Webchain 11 หลายเดือนก่อน +1

      @@MetropoleGrid thank you very much!

  • @helxis
    @helxis 2 ปีที่แล้ว

    What do you think about making early runs when your hand has icebreakers in it, that you risk losing if you take damage?

    • @MetropoleGrid
      @MetropoleGrid  2 ปีที่แล้ว

      I think there is only one matchup in which pre-installing breakers to dodge damage is common - Jinteki. Jinteki is the only archetype that regularly plays on-access damage; cards like Snare!, or Sting!, or the identity Personal Evolution. If you're playing Criminal, and have only one copy of each breaker, you definitely do need to be a bit more careful. Otherwise Shaper can play a bit looser with access to Simulchip, and Anarchs usually pack a fair bit of redundancy or breakers that can be installed from the Heap.

  • @kingsfan2099
    @kingsfan2099 2 ปีที่แล้ว

    I want back in so bad but have nobody to play with locally...love this game...love that it lives on...

    • @MetropoleGrid
      @MetropoleGrid  2 ปีที่แล้ว

      Hey Ryan! Hit up the Green Level Clearance Discord - discord.gg/fSUkWRZspR
      You'll quickly meet a lot of people excited to jam games online.

  • @TreGrisby
    @TreGrisby 2 ปีที่แล้ว +1

    When playing in person stare at the other player on their turn. Read their body language.

  • @richardmiller6326
    @richardmiller6326 9 หลายเดือนก่อน +1

    This guy is so boring

    • @kitkat4892
      @kitkat4892 5 หลายเดือนก่อน +1

      i will start an annoying hyperactive mr beast style youtube account for netrunner stuff just for you mr miller