@@awesomecatWall of Sparking 302 magic damage 28% critical strike chance Uses 32 mana Unleashes a fire storm on your opponents Obtainable after defeating the WoF with the Wand of Sparking "A powerful foe merged with a legendary weapon" Eternity
@@nicolasn12 Wow, Hope You Don't Drive Yourself Insane Doing That, Also Hopefully It's In Journeys Mode So You Have A Character With Everything Researched, So Good Luck With That! 😊👍
@@nicolasn12 Jeez yeah, I did that when 1.4 came out and it was so bad. Luckily on later versions it's a little less bad because they made the rare enemies drop their banners with fewer kills. I was using Journey Mode for my own sanity and for easier tracking, but getting 50 Rune Wizard kills was still one of the grindiest things I've ever done in Terraria. And I don't know if Golden Ladybugs are actually super rare or if I was just unlucky, but I caught so many thousands before I finally got the 3 required to finish research. Terragrim also took a very respectable amount of time and I have enough worlds named something along the lines of "pink dungeon sofa?!" because it just didn't want to be found. On the plus side, it's incredibly satisfying now until the next final update comes out. (And of course the Collector's Edition exclusive Carrot that I'll never have.)
I enjoy these shorter length videos where it's analysing or figuring out something in Terraria that tickles your fancy, especially when it includes something you're proficient in (the Geology Dirtiest Block Video comes to mind). And if it means more Wand of Sparking uploads then that's a definite bonus :)
See, I love fishing in Terraria, I find it really relaxing in the right conditions - and I like to take my playthroughs slowly. I start fishing quests early on, just knocking one out every day as part of my routine, and the 30 days fly by while I'm playing the world as normal. I think it's much more of a pain if you try to do all the quests at once and waste a bunch of time sleeping. It takes a while to build up the gear because pacing-wise I think you're expected to just do them here and there. If you do that, it's no time sink at all, and you naturally build up a ton of fishing potions even before you hit 30 quests. I'd rather that than grind for potion materials lmao
Hey, sometimes good bait is hard to come by in the early game if you're doing a lot of fishing. I know I've been ripping through it on my expert playthrough, and I fished a lot in The Constant seed I've been playing.
No one farms monarch butterflies, though, at best you're farming butterflies in general and getting much better butterflies to work with at the same time. The most practical simple bait farm is worms in the rain anyways. Obviously remix is best for this, but even in normal worlds you can get very high spawn rates by using a line of dirt as a spawn platform with an artificial jungle. Sure, it requires you to wait for the weather to line up for farming, but getting upwards of 100 bait in a couple minutes is fantastic, generally enough to go through a bunch of fishing quests and get to the point where you can just use master bait instead. If you have fallen stars to spare for enchanted nightcrawlers, then you're good right there, though generally I find stars more annoying to get.
If he's making this video I assume he's at the bargaining stage. He's optimized fishing as much as he practically can, the days ahead are just more and more dockside purgatory.
His skyblock started with the common 1.4 start, which wasn't "nothing" even back then, and with shimmer added it just became an average casual skyblock. Even without the shimmer, you can easily eschew the mud, grass, and tree from the start and begin with 25 dirt blocks + water as your entire start just fine.
My strat for fishing quests was to always place a piggy bank or safe at every fishing pond I frequented. When a quest spawned in that pond, I'd pop fishing power buffs and store at least 3 or 4 extra of each quest fish by placing it in the pig bank every time I caught one. (Normally, you can only catch one at a time; but as soon as it's in a container or otherwise not on your person it will allow you to catch another.) As quests eventually start repeating as you're heading to the 30-quest mark, you'll end up with a good nest egg of extra quest fish long before you get all of your gear and you can cut out all the time spent traveling to each location. Haven't played in a while though. Don't know if they patched that.
This doesn't really seem like something that would be possible to patch, other than I guess checking if the fish is in a chest anywhere in your world, but then it might be possible to stuff one in a chest somewhere and forget where and never be able to complete the quest again, so they probably wouldn't do it.
They could theoretically delete the quest fish from containers once a new quest starts (similar to how etherian mana vanishes once the event ends), but that would probably be overkill and also cause problems with journey mode duplication.
@@dargon_ etherian mana only vanishes once the event ends if you open the container it's in when there's no event active. you can bring mana from one event to another if you don't open the container
Do you think you'd be able to beat the game without killing any enemies (0x spawn rate)by starting with 50 wooden crates, 25 iron crates, amd 10 golden crates? You'd get a restock of the hard mode variants upon entering hardmode with proportionate amounts.
The only issue I can think of is Pillars. Skeletron spawns via. Old Man WoF you can drop the Guide into Lava Mech Bosses spawn automatically Plantera Bulbs grow naturally Golem has cells in the temple Lunatic Cultist spawns after Skeletron + Golem defeated That just leaves Pillars. If there's no enemy spawns, how do you bring down the shields to even damage the Pillars? If there's a way to do that, it's possible. Otherwise? No dice.
@@nebulous9280 Obviously have to make an exception for pillars. I was thinking more along the lines of no enemy drops could be used other than bosses. It would mean no post-plantera dungeon, a limited amount of golem tries (could be in journey so duplicating could be allowed for boss summons only to keep it fair). Basically you roll the starting crates when you spawn in and try to beat wof with what you get. Same thing for hardmode up to moon lord. All crafting would be allowed and shimmer can be used to get materials back.
You don't need the crates at all, though starting crates would let you skip a lot of earlygame mining. Earlygame would be trivial as you could explore anywhere without any worry about enemies killing you, and a surprising amount of enemies and critters are still available through other means. You can fish by breaking jungle plants for buggies, and statues let you farm lenses, feathers, shark fins, rotten chunks, gel, stingers, rotten chunks, compass, and depth meter. In hardmode, you can get souls of light and night by breaking graves to spawn ghosts, or just by fishing. You can immediately raid the dungeon and then shadow chests due to the chance of getting golden keys from any pot in front of dungeon walls. Besides the obvious pillars lock making this impossible, there are some other stumbling points. Tinkerer, angler, tavernkeep, and any other NPC that spawns as an enemy is completely unavailable, as is pirate due to the inability to complete invasions. If a natural goblin or pirate invasion starts, no more NPCs can spawn for the rest of the playthrough. Bone is no longer renewable, requiring decrafts of dungeon furniture and pianos or natural mechanical skull drops from ghosts. Golem is now limited as well. Still, though, it should be pretty simple to get through Cultist, especially if you use a large world for more resources.
Fishing quests are unironically one of my favourite parts about terraria. Something about slowly getting together the best possible gear for a certain skill throughout the game is really appealing to me.
Canadien: I don't fish in terraria voluntarily also Canadian: *makes an entire video solely about terraria fishing data* Awesome content as always! Can't wait for the next one
Its cool to see how your final test seem to confirm a graph I made around ~4 years ago about how the crates end up all having the same catch chance when you reach 450 fishing power.
This arrives at a pretty similar conclusion that you'll see with a lot of mechanics in all sorts of games, and just situations in general: The question of going for the maximum theoretical *chance* no matter how hard it is to reach, or going for the best possible *rate* by making much more consistent / faster attempts at a moderate chance per-attempt. It comes up in everything from running dungeons in ARPGs (do I go for max difficulty in return for max reward but with max grind, or just crush several runs of the highest difficulty I can clear quickly in the same time?) to actual IRL logistics: There's also some overlap with the 'last mile' optimization problem.
something of note is all the fishing done for these tests was at the ocean, which has a different "acceptable size of body of water" threshold (impacting fishing level and what sorts of catches you get) and biome crates. maybe if you (or anyone else reading this) felt like doing more tests, they could be done in the forest biome?
This is why I use the Angler Shop mod. Fishing is mind numbingly boring, but sometimes I need it to make potions or get biome crates, so being able to just buy all the best gear (for a hefty sum) expedites the process greatly. Also lets you buy the cell phone components so you don't have to faff about with fishing for those either. Only thing you can't buy with the mod (likely due to shop size limit) that you'd still have to do quests for are the honey sponge and bottomless bucket, but those are much less important IMO than the water and lava ones.
I can really feel the STEM major coming out when you pull out the spreadsheets...I really liked this video, and I wouldn't mind seeing more analytical content like it.
informational terraria videos like this are so much more helpful than you realize. Could even be cool to do one on mining, given how often you're stuck with a copper pickaxe in these playthroughs, to determine what mining gear is worth going out of your way for.
Keep the good work Grian, the mending book it's around the corner. Edit: Oh sorry, for a moment i thought this was a new Hermitcraft episode with all the fishing :)
I'm impressed with both your mental fortitude for going through with this, and how clear of a difference better fishing gear makes. It really puts into perspective just how all those niche items actually help you, since it's really vague what "Fishing Power" actually affects. Side note: Fishing Power can get really high with normal items. I wonder if, with a few mods, you could artificially get to 666% Fishing Power and fight Duke Fishron without a Truffle Worm... probably wouldn't work though, since it makes your Fishing Power into a warning instead of a number.
You should do this with oysters and pearls in the Oasis. In my calculations, the amount of time it takes to fish for pearls for luck potions make it a colossal waste of time compared to the minuscule changes luck brings. Like if you're trying to get luck for farming for say the rod of discord, then you're better off just farming for the rod in the period of time that it takes to get pearls that hardly increase your chances.
What you usually do with quests: get angler early and do the quests every day. you spend like a minute or so on average on most quests, and get the stuff for basically free as you do other things
4:38 I usually find enchanted nightcrawlers not that easy to find, as you’d need to wait for rain or break rocks and carry the bug net everywhere. Here’s a potentially better method to get good bait without angler/prior fishing. 1. Make a flat surface of jungle grass to get plenty of grubbies, sluggies and some buggies. 2. Makr grubbies and sluggies into buggy statues at a graveyard. 3. Shimmer the statues to get all those back as 40% bait power buggies.
Just so you know last I checked torch luck only applies in the underground and below, not the surface. Also the reason the angler earring, tackle bag and lava-proof tackle bag stack is because they each just add a flat value to your fishing power instead of having a unique identifier for the bonus in the code like some other accessories do. Unless you were asking simply asking why they chose to design it like that.
I'm really glad they added Journey Mode. It saves so much time! Far less fishing, mining, grinding, inventory management, etc... and more time spent on the fun stuff.
I think the fishing quests are more worth it. I believe the way Re-Logics wants us to do the quests is just here and there when we can, from the start of the playthrough to the end. That's the way I do it at least. At the start of a day, I visit the Angler and knock out a quest. I always get 3 Quest Fish per quest so the next time the same fish pops up, I can hand it in instantly, which saves a lot of time. I also nearly never sleep, spending the rest of the day building, exploring, farming or fighting a boss or two. I think this is more efficient in terms of time as compared to sleeping 30 days in a row to do the quests. Through this method, I will have the max fishing loadout before hardmode, and so can get the hardmode ores quite quickly through fishing right after killing the wall. Plus, maxing out your fishing loadout in pre-hardmode also means you waste less time, since you don't have to travel to the Hallow biome for the hardmode quests. And you don't have to worry about biome spread while fishing for the quests either. The best thing doing the quests this way does for you is never having to get bait or potions. I fully subsist on the fishing/crate/sonar potions & bait the Angler gives me or that I get from the crates I fish up whilst completing a quest. I also get so many building materials, potion ingredients and ores from this. So that's another time save.
You will never change me! I know I'm a rare breed but I really enjoy fishing in terraria, the game is so oft about farming ores, killing mobs, bosses, and acquiring the next item. It can be really nice to pull out the fishing rod for 20-30 minutes and sit back to enjoy the ambiance with a summoned spider or imp flying about to keep me safe
I usually play the game with friends. Who all have jobs and we can't always be on at the same time. Which we usually only do progress boss fights together. That means, during downtime, we spend a large amount of time building/progressing things like the angler quest.
Basically: Fishing quest gear is always an upgrade. However, it's best to just get a quick fishing setup done and do quests at your convenience and let the upgrades come to whatever fishing you were already doing.
my preferred way of fishing is to first fish on lava until i get a wet bomb, then use the demolitionist to stack up on those, put them in a piggy bank/void vault and start doing the angler quests. it goes by so much faster since you can create really large fishing areas on the spot, though this only works if you have some gold to spend buying bombs
I think your estimate regarding the angler gear only really applies to the first time you fish for crates. Once you have it, you can just switch to it whenever you decide you need something. That makes the fishing quests a lot more worth it, because while it takes longer for the first set, the time it saves overall is much greater than the time it takes to do the quests. Plus, if your luck is anything like mine, the extra crates will be worth it.
I have many thoughts. 1. Optimize your fishing throughput by standing (or sitting on a toilet that is placed) on platforms that are just below the surface of the water, and casting straight down. This will minimize the amount of time the bobber takes to travel when you cast and reel in. 2. Torch luck doesn't apply when the player is in the surface layer or above (in my current world, the exact line is somewhere between -3 and -4 feet on the depth meter; IDK if that's consistent). The wiki is kind of bad on this because its phrasing implies that the position of the torch is what matters, when in fact it's the position of the player. 3. If you want to avoid biome crates, you could fish in a biome that doesn't have its own crate, like Forest or regular Underground/Caverns (ideally the latter because then you could use bone torches for torch luck). You would still get the same total number of crates, although it's not obvious whether you would get more or less hardmode ore. It might depend on your fishing power, and the three tiers of ore might have different answers. 4. In Calamity, you can get the golden rod immediately at the start of the game by feeding the Angler to a crocodile >:D
The fishing quests are actually fairly easy to do most of the time. What I end up doing in my runs is whenever there's a non difficult quest for me to do, i got do it, and save 3+ fish in a chest for later, after a few quests like that i have all the common fish and so i feed him the ones from my chests. By the time i get to HM I have all the gear with minimal time or effort.
What I do with the fishing quests is once I have a quest and the area setup, I put a chest next to where I fish, and everytime I get the quest fish, i put it in the chest so I can catch more, and fish til I get like 3~5 of them, so for future quests involving that fish, I can just grab one from the chest and turn it in immediately
Fish only play through Can only use items (outside of wood and other basic materials) obtained by fishing or crafted from materials obtained through fishing. Unless something is mandatory like lizahard cells or the mech boss summons or something.
I unironically enjoy fishing in terraria and was sure I knew everything about how to get good luck and more fishing power, but even I actually didn't know about ale and coral torch, so this video is pretty informative and good with all those stats you provided us, nice video 👍
fargo's souls really helps fishing out to an absurd degree. angler's enchantment alone can be gotten pretty quickly and makes all lures instantly catch something
Fishing quests aren't really meant for you to make them your entire priority, you're supposed to just quickly do the day's quest and then move on with whatever else. Obviously if you are actively trying to fish for something, you should just be fishing for it instead of trying to power up with quests, because like I said, quests aren't meant to actively be sought. If you neglected quests up until you actually needed to fish, I think it could be argued that's on you.
Personally I play extremely slowly and get all the things, so by the time I enter hardmode I’ve done more than 100 fishing quests in each of my three playthroughs so far. By that time I have not only the golden fishing rod and angler set, but also the lavaproof tackle bag, angler tackle bag, and angler earring (the fishing power bonuses stack), a glowing fishing bobber, an inner tube, and plenty of potions. I’ve never yet bothered with tipsy, chum buckets, or toilets. The gummy worm is obviously total luck. Beyond the fishing-related items and shellphone ingredients, I do the quests to get the golden bug net, sponges, and bottomless buckets for their utility, and so far I’ve also been handed the fin wings early into hardmode each time, which is a very nice bonus since all other early-hardmode wings require souls of flight and a hardmode anvil.
I did the math once, and all fishing rarities level out at a 1/6 chance at an exceedingly high fishing power of a bit under 1080. Not even luck can bypass this limit. This is why the crate chances seem to become even; it's because they actually are becoming even! Additionally, I can confirm that adding the fishing gear was not the cause of less golden crates. Greater fishing power will make the average probability of a rarity steadily increase (though it does so in steps due to rounding in the math), never decrease, unless it's making way for a greater rarity. Golden crates occupy the top 2 rarities, so the average chance for a golden crate will NEVER decrease as fishing power increases. This means that your fishing power was either hindered by outside conditions (weather, moon phase, etc.), you got unlucky--literally--by the luck mechanic, or you got unlucky--statistically--by simply not passing the RNG rolls according to the theoretical average.
My go to strategy for fishing has been to do fishing for most of the day, but to do the quests when the time and/or weather is bad for fishing, since you get a lot less biome/gold crates during this time, but you can still get the quest fish easily, even with low fishing power. This way you can still get the benefit of doing quests without really sacrificing how many crates you get in a day.
Something to note is that through the Angler you get 2/3 of the bottomless buckets through him, and the other you can potentially get early with him giving you the golden bug net before EoW/BoC I'm a psychopath and doing a no crafting run of the game and the Angler was invaluable for the entire run up through hardmode
The thing that the Angler really gives you is a reason to visit different biomes. Helps new players understand traversal and backtracking as well as routing and environment building. Ok ok and the fuzzy carrot is cool as well.
Bear in mind that you have a higher chance of getting golden crates if you fish in the forest or underground, where no biome crate is possible. This is because, as you mentioned, biome crates do indeed take precedence over golden in case both rolls succeed (they were a right pain to find before).
i did a run in calamity some time ago, where i could only use things i fished up, that included crafting materials, i got to providance, after which you stop getting better loot, but there with no luck factors included, i could easily enough get to around 600 FP, and my max of all time was 658 power during acid rain in the morning of a full moon day
I'm still suspecting the winner would be, "make two fish ponds with actuated blocks that can make it any biome or combination of biomes, above or below cave level" thus making a perfect quest fishing system, that you then turn in to an angler who's at that spot anyway, and then you go back to fishing, in the same pond, on a better setting.
I feel like whether or not it's worth it really depends on how much fishing you intend to do, and how willing you are to get a steady supply of potions. If you're just going for a few drops from fishing, it's probably best to just go for the potions/decent gear route, while if you're going to be fishing a lot for whatever reason, the quest route is probably better in the long run. Particularly since while you kind of glossed over it a bit, you were taking less time with full angler gear to get the same amount of crates, so if you're fishing for an extended period of time, the gap in the crate amount would only grow larger. Based on your data you listed, you'd get almost 100 more crates per hour with full quest completion, compared to just the decent gear and no quests, which is a pretty sizeable difference. Again though, it really depends on how much time you'll actually be fishing, vs how much time you'd spend on either route of gearing up.
I basically have everything I needed with my gear with the fishing quests. I just do fishing for those potion ingredients, at least the Surface Hallow Biome is pretty generous with the fish as it only has a few to randomize, hybrid underground biomes are worse at giving you the specific ingredient.
torch luck only takes effect on the surface if you're holding the item in your hand, otherwise it does nothing. also, you can use the fishing power boost with an inner tube or flamingo mount if you also use a flipper potion and a toilet just far enough into the water for you to be able to actually get catches while the toilet and "floating" boost still apply edit: ah, he mentions the flipper and inner tube + toilet thing near the end. nevermind then
Biome crates do have higher priority than golden crates, yeah. Once you hit 211 fishing power, biome crate rates cap out, while golden crates could theoretically get more common up to 643 fishing power. You can avoid biome crates entirely by fishing in areas that don't have them, like pure caverns for the added benefit of farming endurance potions. Doing this nominally should give you just 1/3rd more golden crates, but in my experience it feels like I get a lot more. This is most relevant for fishing for life crystals, for which max fishing gear and accessories is around twice as fast as max no angler, which saves around 4 hours total if going from 100 to 400. Other people say that grind takes a lot longer, which would make fishing gear save a lot more time in that scenario. Titanium Crates average 0.6 bars titanium per crate, while biome crates average 0.4, making gold crates 1.5x faster (same rates for adamantite/mythril/orichalcum). This brings up an interesting alternative: lava fishing, where all crates are biome crates. In return, only 1/6 crates actually come up at all. Lava fishing is always more bait efficient, but generally slower; once you reach 151 fishing power, water gets the same number of biome crates as lava while also getting golden crate chances. Below around 85 fishing power, though, lava fishing becomes faster for getting hardmode ores than water fishing does. If you're using magma snails and lavaproof fishing hook, lava fishing wins out up to around 110 fishing power, which is pretty substantial.
I haven't gone to max power before, but I do typically grind up all the potions and accessories, including both tackle bags. I usually play with friends and become the designated fisherman, so grinding for 3-4 players solo, I might as well take the time.
Some information that I think is relevant to this video... Things like classes and not taking items from one world to the other are rules the community invented, not saying they are bad. Just not hard rules to follow. Fishing quests work well if you bring your fishing gear with you to new worlds. That allows you to play on small worlds when you become a terrarria "veteran" and etc.
Angler quests are mandatory if you plan on making a shellphone, which i usually tend to craft each playthrough. I wish i didn't have to, and there was an alternative way to get those accessories
The coral torch needs to be underwater itself in order to provide its luck bonus, if I recall correctly - not that it would have any great influence either way.
If you wanna you can use exploits to get 15-20 quests in a day, spend the day collecting quest fish then around 2am (or later I just do it kinda early to be safe) deliver the quest fish and then exit and rename your character. Everytime you rename your character you can turn in another quest fish, I would then spend the rest of the night renaming my character and turning in all the quest fish and you usually get the gear pretty easily.
This is good, but i think a better comparison might be from hardmode, timed by length to get titanium armor-- one run where fishing in the ocean is the only thing you do, and one run where the fishing in the ocean is supplemented by daily angler quests. Obviously this would be *much* more time consuming, but I think it would be a lot more informative than this test (especially if repeated). I do think it would be possible to calculate the probabilities to figure out an exact number, though, but that might also be very time consuming :p
That's why I Love that chinese "Quality of terraria" mod, the auto fish thing is really awesome and even more since you can filter to fish only crates and nothing more, thanks for the video, today I learned something
I did a lot of shimmering stuff with shimmering, provides lots of potion ingredients as much as you can fish out crates It is indeed a slow start, but underrated and has high payout later on, if you are commited in fishing. Preferably Oasis Fishing.
The most realistic scenario for an obsessive fisher is actually to make progress on quests while fishing, saving up 4 of each special fish type along the way to finish quests faster. I do wonder though how much money and how many copies of each unique item you could expect to get by the time you finish 30 quests
This is amazing I was just wondering exactly what WoS just answered in this video as I’m doing a play through in master mode and this is so much easier
I've played a game that uses the Faron woods soundtrack, I was extremely experiencing some form of emotion when I heard it, swearing silently to myself.
honestly full gear might be worth it if your world doesn't generate with biome specific items, so fishing up biome crates is the only way to get certain items
Think it's Fargo's or calamity that gets rid of the daily restriction on him which makes him much less annoying. That's mainly the reason he sucks so much. The one quest per day crap.
gotta love how WoS has to flex a build first before fishing
Why did I read WoS as wall of sparking? Going back to bed now.
@@SCREENDOORONSUBMARIN I read it as something else💀
@@SCREENDOORONSUBMARIN That sounds like something that would belong in Fargo's Souls mod.
Wall of Sex
@@awesomecatWall of Sparking
302 magic damage
28% critical strike chance
Uses 32 mana
Unleashes a fire storm on your opponents
Obtainable after defeating the WoF with the Wand of Sparking
"A powerful foe merged with a legendary weapon"
Eternity
reasons to do fishing quests:
- 100% achievements
- a bit of extra money
- maybe vanity or decorations if u really want em
- cellphone
Or if you are going for every item which is what Im currently doing(please dont try it, you are going to suffer).
@@nicolasn12 Wow, Hope You Don't Drive Yourself Insane Doing That, Also Hopefully It's In Journeys Mode So You Have A Character With Everything Researched, So Good Luck With That! 😊👍
I think it's more than "a bit" of money. You can stack pretty big cash with fishing quests if you use all the crate potions that you get
@@nicolasn12 Jeez yeah, I did that when 1.4 came out and it was so bad. Luckily on later versions it's a little less bad because they made the rare enemies drop their banners with fewer kills. I was using Journey Mode for my own sanity and for easier tracking, but getting 50 Rune Wizard kills was still one of the grindiest things I've ever done in Terraria. And I don't know if Golden Ladybugs are actually super rare or if I was just unlucky, but I caught so many thousands before I finally got the 3 required to finish research. Terragrim also took a very respectable amount of time and I have enough worlds named something along the lines of "pink dungeon sofa?!" because it just didn't want to be found.
On the plus side, it's incredibly satisfying now until the next final update comes out. (And of course the Collector's Edition exclusive Carrot that I'll never have.)
I do it for fun
Man
I
Love
Fishing
@@dadarkmatterdude mid.
Mother
I
Love
Father
Man
Is
Losing
Film
Show
Man
I
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Frogs
My
Idol
Loves
Flopping
I enjoy these shorter length videos where it's analysing or figuring out something in Terraria that tickles your fancy, especially when it includes something you're proficient in (the Geology Dirtiest Block Video comes to mind). And if it means more Wand of Sparking uploads then that's a definite bonus :)
Truth
cant wait till you can actually see the fish in 1.4.5 its gonna make fishing so much for entertaining
won't that ruin the point of the sonar potion?
@@nathanielbass771I think its just a cosmetic feature so you won't see things like crates
@@nathanielbass771 it just shows what fish you are able to catch in that area not the ones that are biting
Seems kinda like minecraft, except in minecraft, loot isn't dependent on biome
I think Terraria's way will be better though
@@Slime7_ I do wonder if that will also include the fish-themed weapons and tools (Crystal Serpent, Bladetongue, Reaver Shark, etc.).
See, I love fishing in Terraria, I find it really relaxing in the right conditions - and I like to take my playthroughs slowly. I start fishing quests early on, just knocking one out every day as part of my routine, and the 30 days fly by while I'm playing the world as normal. I think it's much more of a pain if you try to do all the quests at once and waste a bunch of time sleeping. It takes a while to build up the gear because pacing-wise I think you're expected to just do them here and there. If you do that, it's no time sink at all, and you naturally build up a ton of fishing potions even before you hit 30 quests. I'd rather that than grind for potion materials lmao
Same, i'm watching some youtube while the character is sleeping (or blood moon i hate them). The wait time also helps me to grind architect gizmo pack
Same
"Noone is fishing with monarch butterflies"
The one person watching this who was fishing with monarch butterflies recently:
Hey, sometimes good bait is hard to come by in the early game if you're doing a lot of fishing. I know I've been ripping through it on my expert playthrough, and I fished a lot in The Constant seed I've been playing.
No one farms monarch butterflies, though, at best you're farming butterflies in general and getting much better butterflies to work with at the same time.
The most practical simple bait farm is worms in the rain anyways. Obviously remix is best for this, but even in normal worlds you can get very high spawn rates by using a line of dirt as a spawn platform with an artificial jungle. Sure, it requires you to wait for the weather to line up for farming, but getting upwards of 100 bait in a couple minutes is fantastic, generally enough to go through a bunch of fishing quests and get to the point where you can just use master bait instead. If you have fallen stars to spare for enchanted nightcrawlers, then you're good right there, though generally I find stars more annoying to get.
Personally, I like to fish with truffle worms
Your favourite activity! Fishing in terraria! You can't say it hasn't grown on you at least a litttttle bit from that skyblock with nothing challenge
If he's making this video I assume he's at the bargaining stage. He's optimized fishing as much as he practically can, the days ahead are just more and more dockside purgatory.
His skyblock started with the common 1.4 start, which wasn't "nothing" even back then, and with shimmer added it just became an average casual skyblock.
Even without the shimmer, you can easily eschew the mud, grass, and tree from the start and begin with 25 dirt blocks + water as your entire start just fine.
I'm one of the (seemingly) few people that likes the Angler and Fishing so thank you very much for this!
My strat for fishing quests was to always place a piggy bank or safe at every fishing pond I frequented. When a quest spawned in that pond, I'd pop fishing power buffs and store at least 3 or 4 extra of each quest fish by placing it in the pig bank every time I caught one. (Normally, you can only catch one at a time; but as soon as it's in a container or otherwise not on your person it will allow you to catch another.)
As quests eventually start repeating as you're heading to the 30-quest mark, you'll end up with a good nest egg of extra quest fish long before you get all of your gear and you can cut out all the time spent traveling to each location.
Haven't played in a while though. Don't know if they patched that.
i'm prety sure that isn't patched at all, your method should still work
This doesn't really seem like something that would be possible to patch, other than I guess checking if the fish is in a chest anywhere in your world, but then it might be possible to stuff one in a chest somewhere and forget where and never be able to complete the quest again, so they probably wouldn't do it.
They could theoretically delete the quest fish from containers once a new quest starts (similar to how etherian mana vanishes once the event ends), but that would probably be overkill and also cause problems with journey mode duplication.
@@dargon_ etherian mana only vanishes once the event ends if you open the container it's in when there's no event active.
you can bring mana from one event to another if you don't open the container
holy shit, genius
Do you think you'd be able to beat the game without killing any enemies (0x spawn rate)by starting with 50 wooden crates, 25 iron crates, amd 10 golden crates? You'd get a restock of the hard mode variants upon entering hardmode with proportionate amounts.
It would probably be possible, but whether I could do it, no idea. Might be interesting to look into sometime.
The only issue I can think of is Pillars.
Skeletron spawns via. Old Man
WoF you can drop the Guide into Lava
Mech Bosses spawn automatically
Plantera Bulbs grow naturally
Golem has cells in the temple
Lunatic Cultist spawns after Skeletron + Golem defeated
That just leaves Pillars. If there's no enemy spawns, how do you bring down the shields to even damage the Pillars? If there's a way to do that, it's possible. Otherwise? No dice.
By the definition of normal, intelligent people, no, because pillars. However, um akshully, boshesh are enemies
@@nebulous9280 Obviously have to make an exception for pillars. I was thinking more along the lines of no enemy drops could be used other than bosses. It would mean no post-plantera dungeon, a limited amount of golem tries (could be in journey so duplicating could be allowed for boss summons only to keep it fair). Basically you roll the starting crates when you spawn in and try to beat wof with what you get. Same thing for hardmode up to moon lord. All crafting would be allowed and shimmer can be used to get materials back.
You don't need the crates at all, though starting crates would let you skip a lot of earlygame mining. Earlygame would be trivial as you could explore anywhere without any worry about enemies killing you, and a surprising amount of enemies and critters are still available through other means. You can fish by breaking jungle plants for buggies, and statues let you farm lenses, feathers, shark fins, rotten chunks, gel, stingers, rotten chunks, compass, and depth meter. In hardmode, you can get souls of light and night by breaking graves to spawn ghosts, or just by fishing. You can immediately raid the dungeon and then shadow chests due to the chance of getting golden keys from any pot in front of dungeon walls.
Besides the obvious pillars lock making this impossible, there are some other stumbling points. Tinkerer, angler, tavernkeep, and any other NPC that spawns as an enemy is completely unavailable, as is pirate due to the inability to complete invasions. If a natural goblin or pirate invasion starts, no more NPCs can spawn for the rest of the playthrough. Bone is no longer renewable, requiring decrafts of dungeon furniture and pianos or natural mechanical skull drops from ghosts. Golem is now limited as well. Still, though, it should be pretty simple to get through Cultist, especially if you use a large world for more resources.
Fishing quests are unironically one of my favourite parts about terraria. Something about slowly getting together the best possible gear for a certain skill throughout the game is really appealing to me.
9:18 RIP the nerdy slime
Canadien: I don't fish in terraria voluntarily
also Canadian: *makes an entire video solely about terraria fishing data*
Awesome content as always! Can't wait for the next one
Its cool to see how your final test seem to confirm a graph I made around ~4 years ago about how the crates end up all having the same catch chance when you reach 450 fishing power.
This arrives at a pretty similar conclusion that you'll see with a lot of mechanics in all sorts of games, and just situations in general: The question of going for the maximum theoretical *chance* no matter how hard it is to reach, or going for the best possible *rate* by making much more consistent / faster attempts at a moderate chance per-attempt. It comes up in everything from running dungeons in ARPGs (do I go for max difficulty in return for max reward but with max grind, or just crush several runs of the highest difficulty I can clear quickly in the same time?) to actual IRL logistics: There's also some overlap with the 'last mile' optimization problem.
Change my mind: the only purpose of the angler is to free up 3 inventory spaces with the Cell Phone.
Target practice for cilantro sword
something of note is all the fishing done for these tests was at the ocean, which has a different "acceptable size of body of water" threshold (impacting fishing level and what sorts of catches you get) and biome crates. maybe if you (or anyone else reading this) felt like doing more tests, they could be done in the forest biome?
Essentially a bite-sized hyper specific episode of Terraria Mythbusters, I'll take your entire stock !
When I do fishing quests, I cheese them by getting more than 1 quest fish and storing the extras in a chest for when they come back
Yep, I've been doing that too. Saves lots of time when you realize it's 11 PM and you forgot to do the quest that day.
@@jake_from_statefarm7209 Well if its 11pm, you still have another 5 and a half hours to fish for it. The quests actually reset at 4:30am.
you need the accessories, so yes
if you could get the angler stuff from other sources, i wouldn't think twice about letting him rot in the ocean
This is why I use the Angler Shop mod. Fishing is mind numbingly boring, but sometimes I need it to make potions or get biome crates, so being able to just buy all the best gear (for a hefty sum) expedites the process greatly. Also lets you buy the cell phone components so you don't have to faff about with fishing for those either. Only thing you can't buy with the mod (likely due to shop size limit) that you'd still have to do quests for are the honey sponge and bottomless bucket, but those are much less important IMO than the water and lava ones.
I can really feel the STEM major coming out when you pull out the spreadsheets...I really liked this video, and I wouldn't mind seeing more analytical content like it.
informational terraria videos like this are so much more helpful than you realize. Could even be cool to do one on mining, given how often you're stuck with a copper pickaxe in these playthroughs, to determine what mining gear is worth going out of your way for.
Keep the good work Grian, the mending book it's around the corner.
Edit: Oh sorry, for a moment i thought this was a new Hermitcraft episode with all the fishing :)
I'm impressed with both your mental fortitude for going through with this, and how clear of a difference better fishing gear makes. It really puts into perspective just how all those niche items actually help you, since it's really vague what "Fishing Power" actually affects.
Side note: Fishing Power can get really high with normal items. I wonder if, with a few mods, you could artificially get to 666% Fishing Power and fight Duke Fishron without a Truffle Worm... probably wouldn't work though, since it makes your Fishing Power into a warning instead of a number.
I don't think it actually gives 666 fishing power, I think it just says that it does.
This was honestly very interesting, would love to see more like this. The statistics nerd in me wants to try doing more trials on this.
You should do this with oysters and pearls in the Oasis. In my calculations, the amount of time it takes to fish for pearls for luck potions make it a colossal waste of time compared to the minuscule changes luck brings. Like if you're trying to get luck for farming for say the rod of discord, then you're better off just farming for the rod in the period of time that it takes to get pearls that hardly increase your chances.
What you usually do with quests: get angler early and do the quests every day. you spend like a minute or so on average on most quests, and get the stuff for basically free as you do other things
4:38 I usually find enchanted nightcrawlers not that easy to find, as you’d need to wait for rain or break rocks and carry the bug net everywhere. Here’s a potentially better method to get good bait without angler/prior fishing.
1. Make a flat surface of jungle grass to get plenty of grubbies, sluggies and some buggies.
2. Makr grubbies and sluggies into buggy statues at a graveyard.
3. Shimmer the statues to get all those back as 40% bait power buggies.
what a fun science vibe video, thanks!
Just so you know last I checked torch luck only applies in the underground and below, not the surface. Also the reason the angler earring, tackle bag and lava-proof tackle bag stack is because they each just add a flat value to your fishing power instead of having a unique identifier for the bonus in the code like some other accessories do. Unless you were asking simply asking why they chose to design it like that.
I'm really glad they added Journey Mode. It saves so much time! Far less fishing, mining, grinding, inventory management, etc... and more time spent on the fun stuff.
I think the fishing quests are more worth it. I believe the way Re-Logics wants us to do the quests is just here and there when we can, from the start of the playthrough to the end. That's the way I do it at least.
At the start of a day, I visit the Angler and knock out a quest. I always get 3 Quest Fish per quest so the next time the same fish pops up, I can hand it in instantly, which saves a lot of time. I also nearly never sleep, spending the rest of the day building, exploring, farming or fighting a boss or two. I think this is more efficient in terms of time as compared to sleeping 30 days in a row to do the quests. Through this method, I will have the max fishing loadout before hardmode, and so can get the hardmode ores quite quickly through fishing right after killing the wall.
Plus, maxing out your fishing loadout in pre-hardmode also means you waste less time, since you don't have to travel to the Hallow biome for the hardmode quests. And you don't have to worry about biome spread while fishing for the quests either.
The best thing doing the quests this way does for you is never having to get bait or potions. I fully subsist on the fishing/crate/sonar potions & bait the Angler gives me or that I get from the crates I fish up whilst completing a quest. I also get so many building materials, potion ingredients and ores from this. So that's another time save.
You will never change me! I know I'm a rare breed but I really enjoy fishing in terraria, the game is so oft about farming ores, killing mobs, bosses, and acquiring the next item. It can be really nice to pull out the fishing rod for 20-30 minutes and sit back to enjoy the ambiance with a summoned spider or imp flying about to keep me safe
I usually play the game with friends. Who all have jobs and we can't always be on at the same time. Which we usually only do progress boss fights together.
That means, during downtime, we spend a large amount of time building/progressing things like the angler quest.
Funny that Grian had his fishing arc, now Wand of Sparkling also had their fishing arc.
Basically:
Fishing quest gear is always an upgrade.
However, it's best to just get a quick fishing setup done and do quests at your convenience and let the upgrades come to whatever fishing you were already doing.
my preferred way of fishing is to first fish on lava until i get a wet bomb, then use the demolitionist to stack up on those, put them in a piggy bank/void vault and start doing the angler quests. it goes by so much faster since you can create really large fishing areas on the spot, though this only works if you have some gold to spend buying bombs
I think your estimate regarding the angler gear only really applies to the first time you fish for crates. Once you have it, you can just switch to it whenever you decide you need something. That makes the fishing quests a lot more worth it, because while it takes longer for the first set, the time it saves overall is much greater than the time it takes to do the quests. Plus, if your luck is anything like mine, the extra crates will be worth it.
I have many thoughts.
1. Optimize your fishing throughput by standing (or sitting on a toilet that is placed) on platforms that are just below the surface of the water, and casting straight down. This will minimize the amount of time the bobber takes to travel when you cast and reel in.
2. Torch luck doesn't apply when the player is in the surface layer or above (in my current world, the exact line is somewhere between -3 and -4 feet on the depth meter; IDK if that's consistent). The wiki is kind of bad on this because its phrasing implies that the position of the torch is what matters, when in fact it's the position of the player.
3. If you want to avoid biome crates, you could fish in a biome that doesn't have its own crate, like Forest or regular Underground/Caverns (ideally the latter because then you could use bone torches for torch luck). You would still get the same total number of crates, although it's not obvious whether you would get more or less hardmode ore. It might depend on your fishing power, and the three tiers of ore might have different answers.
4. In Calamity, you can get the golden rod immediately at the start of the game by feeding the Angler to a crocodile >:D
The fishing quests are actually fairly easy to do most of the time. What I end up doing in my runs is whenever there's a non difficult quest for me to do, i got do it, and save 3+ fish in a chest for later, after a few quests like that i have all the common fish and so i feed him the ones from my chests. By the time i get to HM I have all the gear with minimal time or effort.
What I do with the fishing quests is once I have a quest and the area setup, I put a chest next to where I fish, and everytime I get the quest fish, i put it in the chest so I can catch more, and fish til I get like 3~5 of them, so for future quests involving that fish, I can just grab one from the chest and turn it in immediately
Fish only play through
Can only use items (outside of wood and other basic materials) obtained by fishing or crafted from materials obtained through fishing. Unless something is mandatory like lizahard cells or the mech boss summons or something.
I unironically enjoy fishing in terraria and was sure I knew everything about how to get good luck and more fishing power, but even I actually didn't know about ale and coral torch, so this video is pretty informative and good with all those stats you provided us, nice video 👍
Is the angler a sca-
Yes
so is the goblin
fargo's souls really helps fishing out to an absurd degree. angler's enchantment alone can be gotten pretty quickly and makes all lures instantly catch something
Fishing quests aren't really meant for you to make them your entire priority, you're supposed to just quickly do the day's quest and then move on with whatever else. Obviously if you are actively trying to fish for something, you should just be fishing for it instead of trying to power up with quests, because like I said, quests aren't meant to actively be sought. If you neglected quests up until you actually needed to fish, I think it could be argued that's on you.
For the 30 fishing quest, you just need to do it 36 minutes same as no fishing quest to tell the difference
Personally I play extremely slowly and get all the things, so by the time I enter hardmode I’ve done more than 100 fishing quests in each of my three playthroughs so far. By that time I have not only the golden fishing rod and angler set, but also the lavaproof tackle bag, angler tackle bag, and angler earring (the fishing power bonuses stack), a glowing fishing bobber, an inner tube, and plenty of potions. I’ve never yet bothered with tipsy, chum buckets, or toilets. The gummy worm is obviously total luck.
Beyond the fishing-related items and shellphone ingredients, I do the quests to get the golden bug net, sponges, and bottomless buckets for their utility, and so far I’ve also been handed the fin wings early into hardmode each time, which is a very nice bonus since all other early-hardmode wings require souls of flight and a hardmode anvil.
I did the math once, and all fishing rarities level out at a 1/6 chance at an exceedingly high fishing power of a bit under 1080. Not even luck can bypass this limit. This is why the crate chances seem to become even; it's because they actually are becoming even!
Additionally, I can confirm that adding the fishing gear was not the cause of less golden crates. Greater fishing power will make the average probability of a rarity steadily increase (though it does so in steps due to rounding in the math), never decrease, unless it's making way for a greater rarity. Golden crates occupy the top 2 rarities, so the average chance for a golden crate will NEVER decrease as fishing power increases.
This means that your fishing power was either hindered by outside conditions (weather, moon phase, etc.), you got unlucky--literally--by the luck mechanic, or you got unlucky--statistically--by simply not passing the RNG rolls according to the theoretical average.
How could you dislike fishing? It's like gambling
My go to strategy for fishing has been to do fishing for most of the day, but to do the quests when the time and/or weather is bad for fishing, since you get a lot less biome/gold crates during this time, but you can still get the quest fish easily, even with low fishing power. This way you can still get the benefit of doing quests without really sacrificing how many crates you get in a day.
Something to note is that through the Angler you get 2/3 of the bottomless buckets through him, and the other you can potentially get early with him giving you the golden bug net before EoW/BoC
I'm a psychopath and doing a no crafting run of the game and the Angler was invaluable for the entire run up through hardmode
Biome crates can be pretty handy, since sometimes you either cant look for chests or you really dont want to.
i love that with the final one you got slightly more high tier crates than wood and iron
I love investigative stuff like this
The thing that the Angler really gives you is a reason to visit different biomes. Helps new players understand traversal and backtracking as well as routing and environment building.
Ok ok and the fuzzy carrot is cool as well.
Bear in mind that you have a higher chance of getting golden crates if you fish in the forest or underground, where no biome crate is possible. This is because, as you mentioned, biome crates do indeed take precedence over golden in case both rolls succeed (they were a right pain to find before).
i did a run in calamity some time ago, where i could only use things i fished up, that included crafting materials, i got to providance, after which you stop getting better loot, but there with no luck factors included, i could easily enough get to around 600 FP, and my max of all time was 658 power during acid rain in the morning of a full moon day
I'm still suspecting the winner would be, "make two fish ponds with actuated blocks that can make it any biome or combination of biomes, above or below cave level" thus making a perfect quest fishing system, that you then turn in to an angler who's at that spot anyway, and then you go back to fishing, in the same pond, on a better setting.
I feel like whether or not it's worth it really depends on how much fishing you intend to do, and how willing you are to get a steady supply of potions. If you're just going for a few drops from fishing, it's probably best to just go for the potions/decent gear route, while if you're going to be fishing a lot for whatever reason, the quest route is probably better in the long run.
Particularly since while you kind of glossed over it a bit, you were taking less time with full angler gear to get the same amount of crates, so if you're fishing for an extended period of time, the gap in the crate amount would only grow larger. Based on your data you listed, you'd get almost 100 more crates per hour with full quest completion, compared to just the decent gear and no quests, which is a pretty sizeable difference.
Again though, it really depends on how much time you'll actually be fishing, vs how much time you'd spend on either route of gearing up.
I basically have everything I needed with my gear with the fishing quests. I just do fishing for those potion ingredients, at least the Surface Hallow Biome is pretty generous with the fish as it only has a few to randomize, hybrid underground biomes are worse at giving you the specific ingredient.
If you're going for golden crates specifically you can fish in the forest biome, there's no biome crates that way
torch luck only takes effect on the surface if you're holding the item in your hand, otherwise it does nothing. also, you can use the fishing power boost with an inner tube or flamingo mount if you also use a flipper potion and a toilet just far enough into the water for you to be able to actually get catches while the toilet and "floating" boost still apply
edit: ah, he mentions the flipper and inner tube + toilet thing near the end. nevermind then
Biome crates do have higher priority than golden crates, yeah. Once you hit 211 fishing power, biome crate rates cap out, while golden crates could theoretically get more common up to 643 fishing power. You can avoid biome crates entirely by fishing in areas that don't have them, like pure caverns for the added benefit of farming endurance potions. Doing this nominally should give you just 1/3rd more golden crates, but in my experience it feels like I get a lot more. This is most relevant for fishing for life crystals, for which max fishing gear and accessories is around twice as fast as max no angler, which saves around 4 hours total if going from 100 to 400. Other people say that grind takes a lot longer, which would make fishing gear save a lot more time in that scenario.
Titanium Crates average 0.6 bars titanium per crate, while biome crates average 0.4, making gold crates 1.5x faster (same rates for adamantite/mythril/orichalcum). This brings up an interesting alternative: lava fishing, where all crates are biome crates. In return, only 1/6 crates actually come up at all. Lava fishing is always more bait efficient, but generally slower; once you reach 151 fishing power, water gets the same number of biome crates as lava while also getting golden crate chances. Below around 85 fishing power, though, lava fishing becomes faster for getting hardmode ores than water fishing does. If you're using magma snails and lavaproof fishing hook, lava fishing wins out up to around 110 fishing power, which is pretty substantial.
I haven't gone to max power before, but I do typically grind up all the potions and accessories, including both tackle bags. I usually play with friends and become the designated fisherman, so grinding for 3-4 players solo, I might as well take the time.
I think the real test would be Titanium crates
Some information that I think is relevant to this video...
Things like classes and not taking items from one world to the other are rules the community invented, not saying they are bad. Just not hard rules to follow.
Fishing quests work well if you bring your fishing gear with you to new worlds. That allows you to play on small worlds when you become a terrarria "veteran" and etc.
Angler quests are mandatory if you plan on making a shellphone, which i usually tend to craft each playthrough. I wish i didn't have to, and there was an alternative way to get those accessories
The coral torch needs to be underwater itself in order to provide its luck bonus, if I recall correctly - not that it would have any great influence either way.
If you wanna you can use exploits to get 15-20 quests in a day, spend the day collecting quest fish then around 2am (or later I just do it kinda early to be safe) deliver the quest fish and then exit and rename your character. Everytime you rename your character you can turn in another quest fish, I would then spend the rest of the night renaming my character and turning in all the quest fish and you usually get the gear pretty easily.
Thank you so much, I actually hate waiting for fishing quests.
This is good, but i think a better comparison might be from hardmode, timed by length to get titanium armor-- one run where fishing in the ocean is the only thing you do, and one run where the fishing in the ocean is supplemented by daily angler quests. Obviously this would be *much* more time consuming, but I think it would be a lot more informative than this test (especially if repeated). I do think it would be possible to calculate the probabilities to figure out an exact number, though, but that might also be very time consuming :p
believe it or not I always wondered how this works, thank you for checking!
It may not be a mythbusters, but I'm just as happy to watch!
I love data collecting for video games. Thanks so much for the lovely pie charts!
Me casually being mad jealous of the beautiful dock building at the start of the video
That's why I Love that chinese "Quality of terraria" mod, the auto fish thing is really awesome and even more since you can filter to fish only crates and nothing more, thanks for the video, today I learned something
I personally like doing the quests usually just to max out my fishing gear. i dont intend to fish for crates most of the time. i do it for fun.
You gotta do it for the Shell Phone. Pain in the ass, but worth it in the end
I did a lot of shimmering stuff with shimmering, provides lots of potion ingredients as much as you can fish out crates
It is indeed a slow start, but underrated and has high payout later on, if you are commited in fishing. Preferably Oasis Fishing.
Bro put more effort in his fishing dock than i do in my houses
You made me love statistics spreadsheets so much that I'd actually be willing to watch another video like this. 👍
The most realistic scenario for an obsessive fisher is actually to make progress on quests while fishing, saving up 4 of each special fish type along the way to finish quests faster. I do wonder though how much money and how many copies of each unique item you could expect to get by the time you finish 30 quests
Okay but hear me out: Angler set is drip
Wand of sparking's Terrasteel arc
The Toilet has to be the weirdest way to increase fishing Power in my opinion
i for one really enjoy informative videos that break down game mechanics. id love to see more!
This is amazing I was just wondering exactly what WoS just answered in this video as I’m doing a play through in master mode and this is so much easier
I've played a game that uses the Faron woods soundtrack, I was extremely experiencing some form of emotion when I heard it, swearing silently to myself.
kinda felt like a mythbusters episode, which I miss already
We love the scientific analysis of Terraria
quests here & there whilst other tasks are being completed is the way
sleepin for thirty days with nothin in between sounds a bit impractical
I like fishing, angler quests are just a bonus for me
he's a very necessary part in Skyblock
honestly full gear might be worth it if your world doesn't generate with biome specific items, so fishing up biome crates is the only way to get certain items
Awsome one but what hurts more is you did not open them at all🤯❤
"i dont usually fish in terraria voluntarily" my brother in christ all you do on this channel is fish
I personally would enjoy seeing more videos like this, obviously prioritizing making what’s fun for you, but I love these kinds of analysis’
Think it's Fargo's or calamity that gets rid of the daily restriction on him which makes him much less annoying. That's mainly the reason he sucks so much. The one quest per day crap.