Is Cities XXL Worth $2.79 in 2023?

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • The other day I found my old City Life disk and wanted to give the game a try. But after going on the Steam Workshop, I realized that the newest game in the series - Cities XXL was on sale for only $2.79. In this video, I'll walk you through the game and let you know if I think it it's worth $2.79.
    If you're interested in the game after the video, I found it for even cheaper, only $2.15 on Instant Gaming (not sponsored)! (www.instant-ga...)
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ความคิดเห็น • 663

  • @alanmichael5619
    @alanmichael5619 ปีที่แล้ว +1131

    Oh I remember falling for the Cities XXL scam. They absolutely killed the series with that move.

    • @mygetawayart
      @mygetawayart ปีที่แล้ว +49

      man they really thought they would get away with it

    • @MugwumpSupreme
      @MugwumpSupreme ปีที่แล้ว +47

      Maybe they were quiet quitting before we really knew what it was. 😂

    • @marceelino
      @marceelino ปีที่แล้ว +4

      ​@@MugwumpSupremepeople were quiet quitting for a long time. This is not a new Phenomena

    • @MugwumpSupreme
      @MugwumpSupreme ปีที่แล้ว +14

      @@marceelino I'm aware of that. I'm referring to the popularization of the term. It's meant to be a joke. 🤦

    • @jaywilliams720
      @jaywilliams720 ปีที่แล้ว +42

      @@MugwumpSupreme "quiet quitting" literally just means doing your job. stop popularising the term, its just used to guilt working people into going above and beyond for no reward

  • @chernweimah9124
    @chernweimah9124 ปีที่แล้ว +853

    The only thing Cities XXL does really well is the graphics and the filler in between residential lots. I wish we had that in CS2 without assests, just a simple plop and all of the unfilled space between houses is filled.

    • @CityPlannerPlays
      @CityPlannerPlays  ปีที่แล้ว +98

      It really is a helpful tool!

    • @ash36230
      @ash36230 ปีที่แล้ว +39

      Was nice for creating market plazas easily, squares between hard to use bits of roads, or construction sites. Did like the flexible farms tool, but everything else was a struggle

    • @anasevi9456
      @anasevi9456 ปีที่แล้ว +9

      @@ash36230 only if you are really really particular about what you want to do. Old school Sim City experience Cities XL was great, but like SC4 the game engine was sh!t with bad performance over time... and unlike SC4 it barely got any community support or a proper expansion. CS as a series is it's great because it allows you to be really particular, but also it's biggest gripe for me is you HAVE to be really particular with how you do everything, it's not nearly as relaxing as the old school city builder type games when you just want to go with the flow.

    • @aceb2660
      @aceb2660 ปีที่แล้ว +2

      I bet that feature is gonna get modded in CS2 soon

    • @NicVandEmZ
      @NicVandEmZ ปีที่แล้ว +1

      @@CityPlannerPlays I don’t think it would be hard to create your own version of city game like that with the help of ai

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines ปีที่แล้ว +201

    That was real fun, thanks for taking a look and there were some cool features in there! 🙂

    • @CityPlannerPlays
      @CityPlannerPlays  ปีที่แล้ว +25

      Thanks Biffa! Yeah, interesting game with some unique features!

  • @toainsully
    @toainsully ปีที่แล้ว +138

    I never played Cities XXL. I was roped into Simcity 2013.
    It was Cities Skylines that really got my attention

    • @victoriastrange8253
      @victoriastrange8253 ปีที่แล้ว +17

      Same here. My older brother was so disappointed in me when I said I was playing Simcity and not CS. He immediately bought me the game

    • @noneofmybusiness9895
      @noneofmybusiness9895 ปีที่แล้ว +8

      Simcity 4 was great with mass transit, or whatever they called it

    • @sorrydough
      @sorrydough ปีที่แล้ว +12

      Simcity 2013 had a ton of great ideas with good execution. It was screwed over by the always-online requirement, forced to ship too early, and subsequently abandoned. A genuine tragedy.

    • @TomanovicsGergely
      @TomanovicsGergely ปีที่แล้ว +11

      @@sorrydough Simcity 2013 could be a great game but the main issue was, as I remember, that the size of the map to build a "city" was like the size of first square in Cities XXL, so the game ended around that moment when you started really enjoying it, because there were no space left to build.

    • @sorrydough
      @sorrydough ปีที่แล้ว +3

      @@TomanovicsGergely yeah that was caused by limitations related to the always online requirement

  • @rosaria8384
    @rosaria8384 ปีที่แล้ว +457

    What Cities XL does well (even XXL) is the utilization of filler spaces. I won't forget how happy I am using unused space for parks, something that Cities Skylines 2 needs to implement as a vanilla feature, alongside a prop line tool. OH AND THE MUSIC of Cities XL is so good!

    • @CityPlannerPlays
      @CityPlannerPlays  ปีที่แล้ว +53

      I probably should have featured the music... it is outstanding!

    • @anasevi9456
      @anasevi9456 ปีที่แล้ว +14

      Yeah, Cities XL as a series is really tragic, as those games were a lot more relaxing to build in [ignoring the eventual performance issues/mem leak] than the really quite overly particular and often tedious road laying and fleshing out of cities in CS:1. They had a lot of good ideas and ergonomics, but the game engine was just trash. It was a lot easier to build a smart looking planned city in Cities XL than most any other builder game i've played, except for another great at ergonomics, but trash game engine one; SC4.

  • @parallax_review
    @parallax_review ปีที่แล้ว +78

    Some of these features are pretty awesome. I really love the way you can put down whole neighborhoods at once - and they don't even need to be grid-based! You could probably make a Paris-style organic layout pretty easily. Compared to that, CS2's grid tool looks... let's say, basic. I hope they will work on that, although I am aware that many CS2 players would never use automated neighborhood tools anyway, but for a casual game it would be fantastic to be able to do that.

  • @keenanblueitt334
    @keenanblueitt334 ปีที่แล้ว +132

    Games like this always makes me wonder where it would have been with success... like, there are some wicked good features mixed in there...

    • @HeelBJC
      @HeelBJC ปีที่แล้ว +13

      There's a frustrating amount of awesome features for a game that really just isn't good as a whole.

  • @Toma-621
    @Toma-621 ปีที่แล้ว +23

    Being able to pick your city from the globe is really cool, and it could lend itself to interesting concepts. What if you could pick a map on the globe, develop an entire city, then zoom out and choose a different map to build a new city and essentially build an entire globe of cities? It'd be awesome if you could make what is basically your own world full of life

  • @sheffplaysgames
    @sheffplaysgames ปีที่แล้ว +35

    It's not necessarily an old game, since it's still in active development, but I think it would be fascinating to get your perspective on Workers and Resources: Soviet Republic. It's a city builder...but it's also a region builder, and you're able to design and implement all the production chains yourself, from growing food that gets stocked in groceries, to producing the diesel that refuels your trucks, to building cars that your citizens can then drive. The level of planning is very different, and it ends up feeling like a very unique builder game.

    • @timscott124
      @timscott124 ปีที่แล้ว +5

      ive heard theres problems with snapping in that game that really killed the fun. line building power lines, for example, is an absolute chore. ive read quite a few "fun except for the ever present snapping issues, give it more time in the oven" type reviews. would you agree with that statement? its still in EA after all

    • @sheffplaysgames
      @sheffplaysgames ปีที่แล้ว +2

      @@timscott124 I haven't played it for awhile, so I can't say for me personally, but I believe one of the recent updates added a grid that made some of those issues easier to work with.

    • @wta1518
      @wta1518 ปีที่แล้ว +4

      @@timscott124 It's also communist propaganda.
      I haven't played the game, and I also don't have a problem with communism.

    • @sethmcbee7294
      @sethmcbee7294 ปีที่แล้ว +9

      @@wta1518 jokes aside, the devs are fairly anti-communist, but with the exception of the game mechanics encouraging you to suppress religion and a couple other minor things, it's honestly pretty light on the political commentary. Not as overtly anti-communist as I expected based on some interviews, but enough to be mildly annoying.

    • @rosen9425
      @rosen9425 ปีที่แล้ว +6

      WR:SR. ooof! Now that is a "city builder" of epic levels. A game that isn't holding your hand at any point ever. In the early days it didn't even have the ability to tell you about looming problems. The learning curve goes from 0 to vertical and continues infinite 😂
      Just having a core feature when your population dies out in a large enough proportion there is no chance of natural recovery. Happened to me when I forgot to turn on a heating plant during winter. A total wipe out, the survivors just suffered greatly until the inevitable faith came around 🙈

  • @funchenstein
    @funchenstein ปีที่แล้ว +7

    City Life and Cities XL was a life saver in that dreadful 12 years gap between SimCity 4 and Cities Skylines. That was such sad decade when it comes to city builders and tycoon games. Sometimes I still wake up in the middle of the night, soaked in sweat, traumatized by the thought of SimCity Socities. I am glad we all are at a happier place now.

  • @elpegaso
    @elpegaso ปีที่แล้ว +8

    I remember playing City Life and City Life 2008 Edition. The populations were constantly having a class war. The Fringes and Blue Collars had to work together in every city service building but they could not live near one another or they would burn the neighborhood down. Neighborhood design was key. You don't see that in modern city builders.
    I also liked how the buildings were tinted with the colors of their class.

  • @Eradicatorsgaming
    @Eradicatorsgaming ปีที่แล้ว +58

    I really have a lot of fond memories with Cities XL. I remember playing the multiplayer part with other people and visiting their cities. It was cool.

    • @CityPlannerPlays
      @CityPlannerPlays  ปีที่แล้ว +7

      Oh I never played the multiplayer! That sounds fun!

    • @selwing95
      @selwing95 ปีที่แล้ว +13

      That was the original game plan for this game. Unfortunately, Monte Cristo went bankrupt and the game was absorbed for Focus. It was just a piggy bank for them, they never developed it further. So much potential.

    • @fastica
      @fastica 8 หลายเดือนก่อน +2

      @@selwing95 Like with SimCity, focusing on multiplayer ruined this franchise. Most of us play single player and want basic city building features.

  • @ujer55
    @ujer55 ปีที่แล้ว +17

    Love seeing you go back to older titles. A series retrospective (series) of Sim City would be fun, something like building the same basic city layout in all the main series titles to see what changes between them?

    • @ujer55
      @ujer55 ปีที่แล้ว +3

      Tropico could also be a fun video or two.

  • @skindreads
    @skindreads ปีที่แล้ว +18

    This game had some really cool ideas! The space filler, farm painter, that neighborhood tool, and I seem to remember you could zone under bridges by default! Too bad all that came with a whole lot of jank.

  • @0jrhindo-907
    @0jrhindo-907 ปีที่แล้ว +4

    I loved city life's class distribution system. Poor cims were needed for labor jobs, blue collars were created by schools, artsy and engineer bourgeois were created by universities, white collars were the rich, etc... and all residential plots were different based on resident class, and lower or raise the class depending on worsening or improving environment ❤

  • @EdwardClayMeow
    @EdwardClayMeow ปีที่แล้ว +6

    I would like to see more videos like this. It is fun getting your perspective on different city builders. Would love to see you tackle Lethis - Path of Progress. For me, it has a lot of charm, but it is really simple, especially compared to Cities Skylines.

  • @NetworkEightySix
    @NetworkEightySix ปีที่แล้ว +1

    I went to look at it in the Steam Store and it's priced at $9.99 as is Cities XL. They must appreciate your large audience!

  • @guy_autordie
    @guy_autordie ปีที่แล้ว +4

    That park tool is insanely great! The auto fill free form one is great too.
    On a flatter terrain, it' obviously better.

  • @dmc41287
    @dmc41287 ปีที่แล้ว +4

    I love the new way you are interrupting as editor Phil such a great transition idea!

  • @RetroZiztendo
    @RetroZiztendo ปีที่แล้ว +2

    SimCity 2013 WAS agent based, I remember that being a big sales point prior to release (yet another supposed claim as to why the game HAD to be online only, as only their servers could handle the simulation), however on release it turned out to be a very simple implementation.
    Agents would wander down the street door-to-door, en-masse, looking for the first vacancy every day. A kid would end up staying with a new set of parents every day after school as all they were looking for was the first household that was childless 😅

    • @Iskolya.
      @Iskolya. 11 หลายเดือนก่อน

      LMAO
      I played SC2013 alot but never knew about this thing. XD

  • @starblaiz1986
    @starblaiz1986 ปีที่แล้ว +2

    This was certainly a blast from the past for me! I never bought Cities XXL, but I certainly played Cities XL a bunch and loved it at the time! Somewhere in the mid 2010's I was wondering if there were any new / updated versions of the game, and that's when I came across Cities Skylines. I genuinely thought it was a continuation of the series until about a month after I bought it and realised it was a different developer 😅 I've had even more fun in Cities Skyline over the years though and I'm so hyped for Cities Skylines 2, but there are a few small features of Cities XL like the freeform district tool and the way you can paint the terrain that I still miss. I also liked what they tried to do with the buildings on uneaven terrain having that foundation / retaining wall thing going on. I agree it wasn't executed in the best way, but I think the idea was heading in the right direction at least, and I'm happy to see something similar showing up in Cities Skylines 2 with the cut-and-fill feature for roads.

  • @MrThorp1
    @MrThorp1 ปีที่แล้ว +16

    Sick PC set up. You can never go wrong with Klipsch speakers( unless you have neighbors, lol )

    • @CityPlannerPlays
      @CityPlannerPlays  ปีที่แล้ว +8

    • @DuckOfRubber
      @DuckOfRubber ปีที่แล้ว +1

      I had those same speakers for like 15 years before they died, then literally later the same afternoon I was at Wal Mart of all places for something else and as I walked by electronics they had them on an end cap! So I bought another set. That was about 3 or 4 years ago and still going strong.

  • @Stratus909
    @Stratus909 ปีที่แล้ว +1

    Gosh, it’s incredible how far these games have come. I remember playing this game as a kid and being terrible at it. Hahaha 🤣
    Good times
    Thanks for playing this 🙏🏻

  • @FridolinMöhre
    @FridolinMöhre ปีที่แล้ว +3

    Great episode, I like these videos a lot. If you like to explore different city builders, I can recommend High Rise City which is an interesting mix with the Anno games

  • @vomm
    @vomm ปีที่แล้ว +2

    Up to this date, there is no 3D city building game, not even CSL2, which has such beautiful and realistic looking farms than CitiesXL. And I don't get why. Fields of farms are so important for the ambience, in CS1 they practically where non existent, in CSL2 they are kind of similiar to CitiesXL but they place farm buildings randomly all over the place/fields and it just looks so weird. Another thing I love with CitiesXL and no other game had was the possibility to create old towns. I really wish this would be possible with CS2.

  • @jmcdonald.1998
    @jmcdonald.1998 ปีที่แล้ว +1

    I had Cities XL and I remember it having some cool features I used to love, such as the fill area tool which made it so easy to make plazas and parks, and I remember the medieval building set being cool

  • @mtlmn1971
    @mtlmn1971 7 หลายเดือนก่อน

    So awesome to see you playing XXL. I actually just found my disc last week along with others including "Tycoon city New York". It wasn't horrible and it brought some cool new feature. I went back to SC4 as it was my go to. Love the random play throughs that you have been doing. Hoping Cities 2 gets its stuff together and they can salvage the game. Take care.

  • @EndoScorpion
    @EndoScorpion ปีที่แล้ว +1

    I had this game when it came out. Remember it being overly difficult to deal with a lot of things. But I did love that you could draw your farm fields, and being able to connect to and trade with your other cities. Two thing I really missed in C:S.
    Now that C:S2 allows outside connections, I hope they implement a system where we can canonnect and trade our other cities. Though the two things I really need in C:S2 now are better zoning tools, and better industries. Zoning hasn't changed at all since the first and industries has taken a massive leap backwards from the industries DLC.

  • @fumblingman1691
    @fumblingman1691 ปีที่แล้ว +1

    As a professional tester, it’s so frustrating when you hear the phrase “did anyone test this?” 😓
    The answer is nearly always “yes”. Most of the bugs you find in software will be well known to the developer, but a decision was made (always from the top) to release it anyway. Usually it’s to hit a deadline or financial target.
    Bugs in software are frustrating as hell, but remember that testers didn’t write the code with the bug in it, and they don’t get final say over what is released! And in the videogame industry, I suspect it’s even worse.
    I still love your videos though, keep ‘em coming!

  • @dlinkster
    @dlinkster ปีที่แล้ว +1

    The resource demand was literally on the console. It was the red bar that was shown next to the bus icon. You CAN definitely change the day/night cycle. It was again shown to you had you either clicked the play button on the View options menu. You could have a city set to perpetual night if you wanted.

  • @couvs1507
    @couvs1507 11 หลายเดือนก่อน

    This is actually the first I've seen of this game. The one thing from it that I'd love to see in Cities Skylines II is the freeform grid tool, but without the automatic zoning. Just the roads. I often have a hard time visualizing road layouts that are more interesting than just a squared off grid.

  • @Jacob-yg7lz
    @Jacob-yg7lz ปีที่แล้ว +1

    I hope in Cities Skylines 2 the farms will be like these, where you can have multiple small fields rather than the big wheat blob we see in the preview. Also, adding ground types in the same way this game does would be neat, like pave a giant polygon.

    • @James-xx7yt
      @James-xx7yt ปีที่แล้ว +1

      Fields in C:S2 works pretty much exactly the same as this in terms of placement. Minus the auto-boundary roads. Do you mean the visual variety? I'm definitely hoping they improve that before release. Especially the fact that the animal fields have the tilled soil field texture for some reason. 🤷‍♂️

    • @Jacob-yg7lz
      @Jacob-yg7lz ปีที่แล้ว

      @@James-xx7yt I mean visual variety and hopefully they'll allow for a lot of small farms rather than a few big ones.

    • @thundarpossum
      @thundarpossum ปีที่แล้ว

      @@James-xx7yt The animal fields in CS2 are a disgrace

    • @automation7295
      @automation7295 ปีที่แล้ว

      ​@@thundarpossum How is animal fields in CS2 are a disgrace? Also Cities Skylines 2 isn't even out yet.

  • @StevenKelley
    @StevenKelley 11 หลายเดือนก่อน

    That transition from in game footage then zoomed out to your desktop was 10/10 editing!

  • @rachelcookie321
    @rachelcookie321 ปีที่แล้ว

    A thing I wish they did in cities skylines to fix the awkward gaps between buildings is have the ability to draw a lot then the game automatically plops a building in the centre and fills in the rest randomly with props. Seeing how this game did the filling in the gaps shows that it should be possible. it might not work with higher density buildings but it should definitely be possible with low density suburban buildings. Even if they had the standard system as the default but then the ability to draw lots as an option would be great. Sometimes I just want to get into the detail and draw every single lot by hand and it would be nice to have different sized lots in different parts of the city like if you go out to the countryside lots of people tend to have big lots as the land is cheaper.

  • @ChrisGiddings
    @ChrisGiddings 11 หลายเดือนก่อน +1

    This is such a throwback. I still have CitiesXL and CitiesXXL in my Steam library. Much disappoint.

  • @servey8649
    @servey8649 ปีที่แล้ว +2

    Man if City Skylines had these road tools, that game would be amazing 🤩

  • @Koden
    @Koden ปีที่แล้ว

    Something that felt like when i was playing this game was that it was more of a city puzzle game instead of a city builder. There aren't any real consequences for not building what you need. No fires, no crime waves, no disasters to account for. Just place thing and numbers go up. I'm not even sure if pollution is a thing.

  • @clorox1676
    @clorox1676 10 หลายเดือนก่อน +1

    It does have day/night cycle. The filters were added to help to sort modded assets.

  • @Unmannedperson
    @Unmannedperson ปีที่แล้ว

    One other frustration back from when this was released, was that the modding tool was super hyped as a bonus over Cities XL. Then XXL came out and lo and behold the general lack of assets... As you noted, there are categories for all kinds of buildings with 1, 2, or even 0 buildings in each category. The community recognized this ruse immediately: that Focus Entertainment was providing a framework, but expecting the *modding* community to populate the different categories. So no only were they selling an overpriced reskin of an earlier game, they were expecting unpaid modders to do the brunt of the heavy lifting in generating new assets.

  • @wolftrex7757
    @wolftrex7757 11 หลายเดือนก่อน

    Man I remember cities XL it really held me over from Sim city 4 and sim city societies I was blown away with the graphics of cities XL

  • @DZag6149
    @DZag6149 ปีที่แล้ว +1

    Never played City’s XXL I played SimCity Buildit and that’s what got me into this kind of games

  • @Rouverius
    @Rouverius ปีที่แล้ว

    Wild, I remember back in the day I was trying to decide on this game or CS. I got busy and put off buying either.
    Later I found CS on a Steam sale and never looked back... Thanks for showing me what I missed out on😁

  • @matthew_thefallen
    @matthew_thefallen ปีที่แล้ว

    you did well to buy it on Steam, i had problems with my old version of XXL on CD, it said that servers were not working anymore to play it -.-'' City Life is crazy, very hard to play!!

  • @JosephCleaver-g9s
    @JosephCleaver-g9s ปีที่แล้ว

    Would love to see you do a City Life video. That was one of my favorite games. The subcultures added a fantastic twist to your typical city builder.

  • @MauFalcon
    @MauFalcon ปีที่แล้ว +3

    Man I remember this game from 2015. It was peak city simulator back then, at least for me. Painting unoccupied areas with different types of parks is really cool

  • @MMMMMMMMMMMMMMMMMMMMMMax
    @MMMMMMMMMMMMMMMMMMMMMMax ปีที่แล้ว

    I noticed the Titanic flute music when you were looking at Cities XXL on the steam page. A streamer I watch has lost monetization on YT videos because someone has claimed the copyright on that disastrous rendition of the song, so I wouldn’t recommend using it.

  • @hugevibez
    @hugevibez ปีที่แล้ว +24

    Yes this game was garbage but it had some pretty good ideas, at least Cities XL never played this one

    • @CityPlannerPlays
      @CityPlannerPlays  ปีที่แล้ว +3

      You basically have, haha

    • @evanfreudig3973
      @evanfreudig3973 ปีที่แล้ว

      You are spot on in that response.@@CityPlannerPlays

  • @RFGfotografie
    @RFGfotografie ปีที่แล้ว

    I was there at day one when the game launched, it would have been a bit the same as SiMCity 2013. But the developers decided it wasn't working/worth it so they cancelled it. But the last day it was available still is in my memory to this day and one of my fondest gaming memories out there. We all, the user beta base, went to a map with our avatars. And just all had the greatest time in our lives chatting together. It was so much better then SiMCity 2013. And then they made the game public. And damn I spend way to much time in these games, WAY to much xD I loved to use a money cheat to be able to build crazy. Good old times/days!

  • @Jadushnew
    @Jadushnew ปีที่แล้ว +2

    Cool showcase! They had some really cool ideas and features, I wish that some of them come to the cities skylines series. Also now that I think of it, I love the placement of homes in Manor Lords, I hope they take a loot at its system! Anyway, is there more Anno 1800 coming too? :) Have a nice day

  • @luigymendoza
    @luigymendoza 11 หลายเดือนก่อน

    There are some interesting features here. I do have good memories of cities XL.
    I remember that our city simulation hunger was high back then, thanks to the Simcity debacle. It seemed for a good while that we wouldn't get anything really really good.
    Thankfully Cities Skylines came to save the genre.

  • @mygetawayart
    @mygetawayart ปีที่แล้ว +8

    CS2 took SO MUCH from both SimCity 2013 AND Cities XL/XXL. It really shows just how passionate Colossal Order is about the city building genre as a whole. Even these games which, most people would agree, are inferior to Cities Skylines, still offer great ideas for features that deserve to be utilized. One feature which i desperately WISH CO would implement is the decoration area filler. It really helps when you wanna beautify your city quickly. At the very least they should implement the option to place down pavement with that new free-form polygon tool like they have for farms, districts and landfills.

    • @dalton-at-work
      @dalton-at-work ปีที่แล้ว

      yea the UI theme for CS:2 is completely inspired by this game apparently (although, probably bug free and certainly more optimized). interesting

    • @DanDanDoe
      @DanDanDoe ปีที่แล้ว

      Yeah the filler tool was so easy. Much simpler than adding individual trees. I also loved all the things you could build on water, like houseboats. Those are two things I’d like in CS2. I hope the water simulation will be a bit calmer than in CS1.

  • @patrickhundley1203
    @patrickhundley1203 ปีที่แล้ว

    A game you should play sometime is nimbyrails. It’s mainly just a transportation simulator but it has a map of the entire world, which is pretty cool!

  • @JDelwynn
    @JDelwynn ปีที่แล้ว

    Okay, having residential separated by skill is a fantastic idea, that would fix my most common problem with Cities: Skylines of not having enough unskilled workers!

  • @topikbagusid
    @topikbagusid ปีที่แล้ว

    I fondly remember all the Cities XL,XXL, Sim City 4, and Sim City 5...when the genre is pretty much in limbo, Cities Skylines comes and literally make the genre much much much better with its improvement here and there.
    There are some things that I miss from cities XL XXL and Sim City, but somehow cities skylines can mend those feelings. With the CS2, seems like those feelings are getting squashed even more and I just know CS2 will be one of the best city builders out there
    It's sad but also make me happy that I don't have to buy so many city building game just to quench my thirst for city building game 😂

  • @bernardschmitt6389
    @bernardschmitt6389 10 หลายเดือนก่อน +1

    That free form tool is pretty neat ngl

  • @darklordauron
    @darklordauron ปีที่แล้ว

    I like these videos because my PC is really, really underpowered and I have very little money, so old and/or tiny overhead games are basically the only things I can play.

  • @scamp5000
    @scamp5000 ปีที่แล้ว

    Love hearing from you about other games, keep it up. I found this very informative and didn't know much about this game at all, but it sounds and looks very interesting.

  • @speedbrake22
    @speedbrake22 ปีที่แล้ว +1

    is that main screen someone standing at the top of a building ready to dive down? The devs really didn't have high expectations of their players

  • @clarissamarsfiels7961
    @clarissamarsfiels7961 ปีที่แล้ว +1

    I wasn't a victim of the Cities XXL scam (I didn't even know that game) but EA got my money on Simcity 2013 which made me really sad. I started playing City Skylines in 2015, and it was the first city builder that truly made me feel excited! I am still mad at Simcity 2013 tbh, it was just a fail and I was so hyped about it.

  • @dohertyaaron
    @dohertyaaron ปีที่แล้ว

    Great vid! Thanks for your thoughts.
    I enjoy revisits on older titles that still run on modern hardware as the spec requirements are low and you don’t have to fiddle with getting them to work (i.e. way-old releases). So this is kind of a sweet spot between old & new.
    Thanks for looking out either way!

  • @duphasdan
    @duphasdan ปีที่แล้ว

    The house boat option would be a cool addition to Cities Skylines.

  • @Dolthra
    @Dolthra ปีที่แล้ว

    That zoning tool where it auto-fills the roads in is great. I mean, not great in execution, but great in principle. Something similar where you can define an area and asset size and have the game auto-generate roads would be great in Cities Skylines 2.

  • @aaronc1407
    @aaronc1407 ปีที่แล้ว

    I bought a gaming PC earlier this year - the first desktop PC I’ve bought in about 10 years - and couldn’t believe there was no CD drive. I genuinely had no idea computers didn’t have them anymore!

  • @awedelen1
    @awedelen1 ปีที่แล้ว

    This was a fun review. I haven’t looked at this game in years & definitely remember the controversy.

  • @lairesmakespeoplehappy
    @lairesmakespeoplehappy ปีที่แล้ว

    The detailing of many building models was just astonishing

  • @rlricksterson
    @rlricksterson ปีที่แล้ว

    I really enjoy the videos where you play other games, I don't know why. Guess I like you a professional planner plays something interesting as Timberborn (it'd be interesting to see you play Satisfactory).

  • @marumi808
    @marumi808 ปีที่แล้ว

    I remember that park filler. That was so good. Kind of sad now that it doesnt exist in CS

  • @evanfreudig3973
    @evanfreudig3973 ปีที่แล้ว

    I used to play Cities XXL and Cities XL a ton prior to the last Sim City coming out. After being disappointed by playability in Sim City, I returned to this in something like 4 months. I have not been back since I purchased and started playing Cities Skylines. It used to bother me a lot that all the ascetics were pretty damn good, except with building on slope terrain, but the representation of the citizens looked like something from Sim Coaster, or Dr. Frankenstein's personal laboratory. I know not everyone is a Hollywood movie star, and we look distinctive, but we don't look that distinctive. I grew up with the original Sim City on Nintendo, so I am as Old School as you.
    I stupidly bought XXL, thinking there would be some benefit, but honestly never found any. That killed any further purchases from....I think it was Monte Cristo?? Anyway, XL has amazing things, actually in many ways it was better that the latest failed Sim City, but I remember the game engine was very bad, often resulting in crashes from continuous play about an hour or slightly less.
    My computer was not as substantial as the one I have now, but it easily had the capacity based on the game's specs. I remember trying to find a fix that would improve the performance maybe about 50%, or even an autosave. Graphically the game was pretty amazing, I still enjoyed playing it.

  • @KingDavidCreates
    @KingDavidCreates ปีที่แล้ว +1

    That fact this game basically had a Find It and Ploppable RICO built in is wild. As is the space filling. Everything else is just not great. lol

  • @brendanfenton600
    @brendanfenton600 ปีที่แล้ว

    Okay that was a lot of fun. I’d love to see more!

  • @alexalekos
    @alexalekos ปีที่แล้ว

    i had forgotten how classy this game is with residential

  • @nickbroekhuizen8858
    @nickbroekhuizen8858 ปีที่แล้ว

    Nice one, yes bring back old games. I just started Bannish and Kingdoms Reborn, never played them before. 😁

  • @StevenKelley
    @StevenKelley 11 หลายเดือนก่อน

    Please play Simcity 3000! I remember the audio being amazing for that!

  • @klownboxer2326
    @klownboxer2326 ปีที่แล้ว +1

    I bought Cities XXL thinking it was a Cities Skyline DLC. Whoopsi!

  • @timscott124
    @timscott124 ปีที่แล้ว

    CO needs to release SkylinesCopter and Streets of Skylines, so we can play on our imported Skylines maps. Thats my nostalgia trip.

  • @christopherclement2474
    @christopherclement2474 ปีที่แล้ว

    I feel like a good DLC idea for CS2 is a marina DLC where we can create custom marinas

  • @VulcanTrekkie45
    @VulcanTrekkie45 ปีที่แล้ว

    Maybe in a future video you could revisit Urban Empire. Used to play that game a bit myself

  • @joeg451
    @joeg451 ปีที่แล้ว +1

    The use of the name "Hollywood" and the Hollywood sign in the thumbnail for the map is really funny to me, because I'm pretty sure that you aren't allowed to do that.

  • @SeanManuel
    @SeanManuel ปีที่แล้ว +1

    You should try playing highrise city, it just released this month!

  • @spaceboyxyz
    @spaceboyxyz ปีที่แล้ว

    Oh i wish and pray, we could build the residential zones with more free zones like here in CS2 :D

  • @kiwikemist
    @kiwikemist ปีที่แล้ว

    You should try Tropico...not exactly a city building game, it's more about resources and trade, but great fun

  • @storytellerdavis
    @storytellerdavis 11 หลายเดือนก่อน

    I loved Cities XXL, but never played XL. Loved having different cities all over and having them interact. Until they were so large the sim wasn't meant to take the trade volumes. Still loved it. But I bought it on Impulse. Which is dead.

  • @jonredcorn862
    @jonredcorn862 6 หลายเดือนก่อน

    This games kinda dope, I remember playing cities xl a long time ago. I might still have it. Might pick this up.

  • @SoDakJason
    @SoDakJason ปีที่แล้ว

    Well my Steam library says that I have Cities XL 2012 and played it for ... 32 minutes. And apparently that put me off Cities XXL.
    That said, totally agree with how great some of those buildings look. Honestly those A-frames even look better than some of what we've seen from CS-2 so far.

  • @minabasejderha5972
    @minabasejderha5972 ปีที่แล้ว

    I will say, I really love the free-form neighborhood tool (the alternative to a grid). It's really clever to include that as an alternative to a grid since (a) that is a roadway pattern which is actually fairly common either in European old-towns or in American suburban districts, (b) districts like that are often used to funnel traffic out of or around them an for the sake of roadway hierarchy and traffic control, and (c) such districts can be very hard to design yourself since they are attempting to create a kind of curated randomness that human brains struggle with since we often default to patterns and symmetry.

  • @shinkicker404
    @shinkicker404 ปีที่แล้ว

    That free form tool is really cool. Be nice if CS2 had something similar, maybe have options for filler between blocks too, like trees or concrete or just grass would be nice via a little checkbox like you do with road snapping and so on.

  • @LHyoutube
    @LHyoutube ปีที่แล้ว +1

    4:28 - I think you are incorrectly using the term 'justification' when you actually mean 'alignment'. There are four types of horizontal text alignment: left, centre, right and justified. The term 'justification' refers to the act of specifically choosing a justified alignment for text. The text in that example isn't justified. The first three options are right(ish) aligned (or more technically, right-aligned with a right-side indent), and the fourth one is fully right aligned. This likely came about from developers wanting the entire list to look like the first three items (which is reasonable, although having them all cantered wouldn't have been bad either), and then discovering the fourth item was too long to fit the same way. So for some genius reason they fully right aligned that fourth item and made it look out wierdly of place with the rest of the list.
    Also, a justified alignment only really applies to lines with more than one word in them, because the term relates to spacing out separate words in a way that fills the entire line, and evenly divides the total white space between words rather than having a block of white space at the right-hand end of a line. So if those items were actually justified, the first three would all just be left aligned, and the last one would have the 'Very' against the left, the 'difficult' against the right, and the spacing between the two words increased.

  • @fabricator77
    @fabricator77 ปีที่แล้ว

    I bought CitiesXL but just had to buy Cities XXL, when it was on sale.
    Reason why is simple, it was Cities XL limited edition, which lived up to it's name when Monte Cristo went broke and abandoned the game.
    The new Game studio (Focus Home Interactive) bought the game and released newer versions (CitiesXL 2011/2012/Platinum), but still left the original unsupported.
    After all that, giving the improved version an entirely new name makes sense (less confusion). In hindsight they should have added more content to appease existing players.

  • @WavePotter
    @WavePotter ปีที่แล้ว

    The irony is, it takes a whole day to download a game now when we used to be able to just pop the disc in the drive and play instantly. 😅

  • @baibo_a
    @baibo_a ปีที่แล้ว

    Please, I'm begging you to look up the laugh of the German Chancellor. You laugh exactly in the same way, it's hilarious and so sympathetic :D

  • @ingreylouise
    @ingreylouise ปีที่แล้ว

    You: I can't believe this game launched with so many bugs!
    Me, a long-time Sims 4 player: Sims 4 had, and to this day a decade later still has, launched with bugs for each pack. Some to the extent the expansion packs are unplayable. 😢

  • @flaterik81
    @flaterik81 ปีที่แล้ว

    The Free form tool looks sooooooo good!!!!! love it

  • @Jarethenator
    @Jarethenator ปีที่แล้ว +1

    A game with some good ideas and assets, but it just doesn't come together well enough. Even at that sale price, I don't think it is worth picking up; however, I do think it is worth remembering. It has some neat features worth implementing in more well developed games. For instance, the asset diversity, asset/land filling, custom farm fields, and free-form neighborhood placement are a few great ones to consider.

  • @s-upper
    @s-upper ปีที่แล้ว

    11:07
    the achievments jumpscare

  • @Enigma3411
    @Enigma3411 ปีที่แล้ว

    Interesting how many features Colossal Order took from this game and incorporated it in CS2

  • @nicoleseitler
    @nicoleseitler ปีที่แล้ว

    This was a fun video! I wanted to ask you a question after seeing your set up in your Editor Phil segment. I couldn't help but notice that you use a Mac, like me! I've been boo-hooing over the fact that CS2 will only be releasing on Windows. How have you been playing it? I'm guessing you must have more than one computer... or maybe there's a way for me to play on my beloved Mac that I'm not aware of?

  • @ArtilleryAffictionado1648
    @ArtilleryAffictionado1648 28 วันที่ผ่านมา

    You may hate it, but boy didn't i play the living shit out of this growing up. Amazing game!! Might grab myself a copy to feel nostalgic. Thousands of afternoons spent on this game.

  • @DryRamen
    @DryRamen ปีที่แล้ว

    What a video! Interesting game that I never heard of, thoroughly enjoyed your laughs as always!

  • @overseer5660
    @overseer5660 2 หลายเดือนก่อน

    On steam for 1 euro. But you know what? It's like a SimCity 4 in 3D for me.
    The fact you can go ANNO and pop buildings or build them in a row with an array of choices is the type of city builder I am looking for.
    A thing I liked more in Cities XXL than Cities Skylines was the farming and how you put farms. While in Cities Skylines they look like squares all over, in Cities you add the way you want. Of course, both games demand suitable ground.
    If only Cities Skylines 2 was Cities XXL without the complexities of Skyline 1. Not to mention the good decor of XXL and how you implement them. XXL had good ordering with the lots.

  • @yonatanschlussel
    @yonatanschlussel ปีที่แล้ว

    This game definitely has potential to be a game changer in city building games