Love this games arsenal. So much variety, all of it serves a purpose. Much better than Fallout 4s eight guns that can be modded into anything you want, literally defeating the purpose of weapon variety.
@@IPEsometimes Fallout new vegas - oblivion with guns 2 In new vegas I don't shoot from a weapon, I cast a bullet from a weapon. Well, it feels something like that
@@ZER-ig1nq I'm not entirely certain what you mean. If you mean that you're complaining about the projectiles being hitscan? I don't really see how that's a bad thing. It works fine the way it is and guns are very satisfying in this game. Fallout 4 certainly didn't improve on anything with it's floaty movement, buggy A.I and lackluster arsenal.
@@IPEsometimes Fnv's combat is very bad Why fans of Fnv can't admit it? No recoil,enemies with infinite HP,no impact and bad movement In fallout 4 satisfying guns,good impact and enemies not so tenacious and stupid and movement obviously better than in New Vegas where you can’t even run
You're including random cut weapons that weren't available in the game. For example X-13 field disruptor which I'm assuming was the early build of the Sonic Emittor (which is used to disrupt energy fields in the Old World Blues DLC)
_"oH nO ThEy ReUsEd AnImAtIoNs, WhItChUrAlY uNpWaYaBuL"_ Y'all are Jet addicts for gettin pissy with Bethesda for reusing animations, when Obsidian did it too, and arguably did it worse. Half of the guns in the game use the same pistol, revolver, AR, and shotgun animations, let alone the ones the ripped from 3. But they get a pass because New Vegas is the better game, and they had severe time constraints and Bethesda had years to make their games, so its inexcusable for them... This fandom is gonna give me a Radiant Quest induced aneurism, get fucking real.
I don't need a dozen seperate reload styles for the same AR style rifle or semi-auto pistol. What New Vegas did right was add VARIETY to the weapons, even the unique variants sport a different look than their base models, even if it was something as simple as a lighter shade of color for the stock makes a lot of difference. Something Fallout 3 and 4 didn't do
Buddy, Fallout New Vegas had a development span of only 18 months while Fallout 4 had at least 7 years of development, yet Mid-thesda only have made a glorified First-person shooter RPG game that actually have zero RPG elements 😂. Fallout New Vegas at least had an awesome story with new, interesting factions and actual RPG elements.
Well, Fallout New Vegas is in the hands of their original creators so yeah the gun's variety and usage are much better than in Fallout 4 and Skyrim in Space
@@Nsodnoajdjksl published by Bethesda, developed by Obsidian, unlike Fallout 3/4/76 which were developed and published by Bethesda. You knew what he meant dingus
@@no-hadaceur **sigh ** how many times do I have to say the phrase "I DO NOT HAVE A TROLLFACE, OKAY?!"? A hundred? A thousand? A million? A billion? Tell me what number.
Lots of guns, including my favorite Anti-Materiel Rifle and one of my all time favorite games.
Mick and Ralph's crier: *speaks
My reaction:
Love this games arsenal. So much variety, all of it serves a purpose. Much better than Fallout 4s eight guns that can be modded into anything you want, literally defeating the purpose of weapon variety.
It's a pity that the shooter mechanics in nv are garbage
@@ZER-ig1nq They're fine, honestly.
@@IPEsometimes Fallout new vegas - oblivion with guns 2
In new vegas I don't shoot from a weapon, I cast a bullet from a weapon. Well, it feels something like that
@@ZER-ig1nq I'm not entirely certain what you mean. If you mean that you're complaining about the projectiles being hitscan? I don't really see how that's a bad thing. It works fine the way it is and guns are very satisfying in this game.
Fallout 4 certainly didn't improve on anything with it's floaty movement, buggy A.I and lackluster arsenal.
@@IPEsometimes Fnv's combat is very bad
Why fans of Fnv can't admit it?
No recoil,enemies with infinite HP,no impact and bad movement
In fallout 4 satisfying guns,good impact and enemies not so tenacious and stupid and movement obviously better than in New Vegas where you can’t even run
You're including random cut weapons that weren't available in the game. For example X-13 field disruptor which I'm assuming was the early build of the Sonic Emittor (which is used to disrupt energy fields in the Old World Blues DLC)
_"oH nO ThEy ReUsEd AnImAtIoNs, WhItChUrAlY uNpWaYaBuL"_ Y'all are Jet addicts for gettin pissy with Bethesda for reusing animations, when Obsidian did it too, and arguably did it worse. Half of the guns in the game use the same pistol, revolver, AR, and shotgun animations, let alone the ones the ripped from 3. But they get a pass because New Vegas is the better game, and they had severe time constraints and Bethesda had years to make their games, so its inexcusable for them...
This fandom is gonna give me a Radiant Quest induced aneurism, get fucking real.
I don't need a dozen seperate reload styles for the same AR style rifle or semi-auto pistol. What New Vegas did right was add VARIETY to the weapons, even the unique variants sport a different look than their base models, even if it was something as simple as a lighter shade of color for the stock makes a lot of difference. Something Fallout 3 and 4 didn't do
obsidian did miracles in the short amount of time they had, bethesda took 8 years to make a game that has less content than morrowind.
Buddy, Fallout New Vegas had a development span of only 18 months while Fallout 4 had at least 7 years of development, yet Mid-thesda only have made a glorified First-person shooter RPG game that actually have zero RPG elements 😂. Fallout New Vegas at least had an awesome story with new, interesting factions and actual RPG elements.
the Ranger Sequoia, best handgun in the game. love that shi
Ain’t this a kick in the head
The animations may such but DAAAM , the best weapon variety and selection in the franchise , nigh flawless
the animations can be fixed with knvse.
compare these with fallout 4 and starfield, its a war crime what bethessda did to guns in those games.
Well, Fallout New Vegas is in the hands of their original creators so yeah the gun's variety and usage are much better than in Fallout 4 and Skyrim in Space
Sir, Fallout New Vegas is a Bethesda game
@@NsodnoajdjkslI know, but New Vegas was developed by Obsidian.
@@Nsodnoajdjksl published by Bethesda, developed by Obsidian, unlike Fallout 3/4/76 which were developed and published by Bethesda. You knew what he meant dingus
@@kietnguyen27795 it's still a Bethesda game
This and fallout 3 animations were better than the laziness of fallout 4 and 76 for some reason
It wasn't the laziness, it was the game engine limitations
@@Nsodnoajdjksl says the troll one who still proves anything wrong and trying to bashing opinion
@@no-hadaceur **sigh ** how many times do I have to say the phrase "I DO NOT HAVE A TROLLFACE, OKAY?!"?
A hundred? A thousand? A million? A billion?
Tell me what number.
@@Nsodnoajdjksl Also this is why i really hate, troll , like you.
It would be better if they made a video with shooting from the extendet edition build, because vanilla Vegas is almost impossible to play now.
*F I R S T*