@@balemdl866 Combat rifle, combat shotgun, submachine gun, radium rifle, and homemade rifle all use the same reload (also some goofy lesser examples like the assault rifle looking like a big bulky LMG but having a little mag awkwardly attached to the side so it can reuse the pipe rifle reload) I don't think the rest of the game's arsenal is that bad with animation sharing though until you bring in the Creation Club/"next gen" update weapons
@@zelpyzelp no, submachine gun, radium rifle and handmade rifle don't use the same animation as combat rifle and shotgun. You don't even need to compare them to understand that you would notice the character inserting the mag sideways on handmade rifle like on submachine gun lol. Some animations use parts of others like radium rifle uses mag insert from handmade rifle and bolt rack from combat rifle but it still feels unique. The video makes it seem like there are so many reused animations while those are just one differently modded weapon
This was actually a backport from 76! They didn't do that in 4 originally, but 76 gave that little detail for the Pipe Revolver. So guess they updated the visuals so it would have the same effect for 4's rerelease
1. Unfortunately, I don't have acces to all the weapons from "Creations DLC" 2. I don't know what is going on but some of the unique weapons are exatcly the same as te standard ones so a few of them is missing. Maybe new update did this?
IIRC most "unique" weapons use same models as standard ones, they just have predetermined names and legendary ability + random selection of weapon mods attached. Only exception to that (that I can remember) are kremvh`s tooth, kabot(?)-artifact gamma gun and mirv/bowling ball-launching fatmans, those use unique weapon mods.
There's also the Western Revolver, which is basically a Unique Variant of the .44 Pistol, except it has more wood furnishing and can be equipped with a longer barrel, it also has higher base damage. It's a Nuka-World DLC weapon
Creations DLC are recycling Weapons animation and sound, the Creation combat rifle, is the same Combat rifle, same sound and animation, only change stats and skin
I always wanted fallout to use the ARTIMIS 15mm rail cannon from the cut Van Buren. I just imagine a Guass Gun that does more damage to a mini nuke with a smaller but still large AOE.
I believe the reason the weapon selection is small is because they want you to modify your weapons and they possibly didn’t want to have multiple weapons that served the same role with the same ammo, after all why add a 10mm SMG when you can already make one with the pistol for example?
@@freedoomer2524 hopefully they bring some of the guns from the show and from fallout one and two because there are some great guns in those games and in the show for fallout 5
@@thomasmcquillian8673 Ehhh, I feel like if they did, some people would freak out that it's not some 300 year old WW2 gun, despite the fact that lore-wise even modern weapons are canon, thanks to the arsenal seen in Fallout 1, 2, Tactics, New Vegas and now the TV show. Bethesda fucked it with 3, 4 and 76 when they decided to go for strictly WW2/1950s looking ass weaponry.
I like the fallout 4 weapons. They all serve a general purpose and can be made more specific with weapon mods. I especially like the pipe guns, as they fit the theme very much
Actually about the Thirst Zapper. It KINDA does have a reload animation, but because it's technically infinite ammo, and for some reason the Weaponized Nuka Cola ammo doesn't affect it, It's never shown properly. I can sometimes get it to reload when I'm switching weapons while keeping them holstered, then taking out the Zapper, but basically, it's the player character emptying a ... bottle? Can? Of water into the back end.
For some reason, the Institute's weapons bother me, it looks like a giant cereal 🥣 box that shoots lasers. But the coolest weapons are the gauss, The Tesla Rifle and radium rifle, I just don't understand why the sons of the atom create a weapon with the effect of radiation, considering that 80% of the creatures are immune or have a high resistance to radiation, but I think it's cool although the effect could be different like acid, it could corrode flesh and would do damage to machines and power armors or electrical damage, it could not do such high damage to creatures, but in machines it would be great. That's just my opinion.
I personally think removing weapon (and armor) degradation was a huge backset for fallout 4. When you reach a certain point, you're no longer moved by the loot dropped by enemies other than consumables and legendary equipment (if anything)
I feel like weapon repair would get a little tedious but armor degradation would be sick especially if armor would actually make a bigger difference so you would have to prioritize materials to keep yourself safe
They’re also really not much better than the animations in those games. In fact, as a janky as they were, it felt like those old animations had more soul and passion put into them.
Everytime i wonder, why the laser weapons acting like ballistic weapons :) In ballistic weapons, recoil occurs due to the ignition of gunpowder and the forward movement of the bullet core. Can someone please explain the law of physics that causes recoil in laser guns?
Bethesda doesn't know how guns work either, if you delve deeply, there's no speed loader, hammer or proper trigger animations and some of these weapons carry ammo amounts that far exceed their magazine size. Needless to say Bethesda didn't put enough effort on it
it’s sad that some of these guns look like they actually cared about the animations but the amount like that is so few that it doesn’t override all the bad ones
So many of these animations and guns have too much stuff happening on the left side of the gun. Bullets shouldn't be flying in your face like that, and the charging handle I think it's called, and the bolt are usually on the right side of the gun. Especially with the 'handmade' rifle, cause it's basically an ak. Lever action too, that's just...all sorts of wrong.
this has been a thing for 20 years , for fun shooters or arcade shooters like this they want the action to be visible and interesting , the guns in fallout are intentionaly made to look wrong , its the direction they conciously went with none of these things is born out of ignorance
Modders made excellent high quality animations even if theyre ripped from COD shows that it CAN be done in this engine, Bethesda animators just royally suck at it and produce these generic reloads. COD4 animations look better than this and that game came out in 2007.
the purpose of every single gun especialy pipe weapons and the ˝assault rifle˝ is to look goofy if not outrighst stupid , its all form over function , too many gun nuts infest the reddit , said gun nuts seem to believe that all of this is born out of ignorance but its not , every single one of these guns was drawn up as a concept with several of them competing for entry into the game , every single stupid looking gun in this game was a concious decision , it takes creativity to slap the various elements together into something that looks VAGUELY believable while at the same time being more or less impossible in the real world , bethesda is dead set on ignoring the real world guns from fallout 1 and 2 and are instead making up stuff as they go either from scratch or taking several weapons and mixing them up to get somehting different , shitting on the guns for not being realistic is pointless because they were never intended to be realistic in the first place (with some exceptions)
Modding this game to add weapons is almost mandatory, they practically removed all the cool guns from the previous games, fallout 3 and NV had so many more real world guns, I bet that if they had added those the new fallouts (76 mainly) would have been way more popular. The guns are one of the main reasons some of my friends don't like F4.
@@kiloklavdi1185 Again: Fallout isn't realistic, the game runs off wacky comic book-tier science. Also it makes more sense when you look at it from a game development standpoint: a weapon that has no recoil would potentially feel weird or underwhelming due to the lack of visual feedback, sure it's not realistic, but the rifle kicking back when it shoots makes it 'feel' powerful.
@@zelpyzelp But the laser guns AREN'T powerful in comparison to the ballistic ones so it's not only recoiling but also weak. Only like 1 or 2 of these energy weapons are actually powerful. Also, Fallout doesn't run on wacky book-tier science. It's just Fallout 4 and 76. The previous games are closer to more grounded sci-fi
People hate on these guns but frankly they can stuff it. The animations and different gun types are more diverse than falout 3 and NV combined. Sure some animations are reused. Guess what goobers thats the case in every game
A bit after it came out I stopped playing this game after seeing the PC weapon mods. I wanted stuff like that on the PS4 version so badly, but we'll never have it due to Sony's crappy policies regarding mods. All of Bethesda's games suck to me without good mods.
after the few dozen hours i do not notice loading animations at all , and even if they look stupid i dont care , i would care if fallout was supposed to be a realistic game or a milsim , its nice to have a cool reload animations but its not the end of the world if the animation is shit in a game like this imo
Only real way to play this game is either unarmed or melee, all weapons, with the exclusion of a select few energy weapons, are basically the same thing. Same feel, no impact. The meme of everything being a Pipe Pistol remains true, a major downgrade compared to FO3 and NV. Seems like new gen isnt Bethesda's forte
@@Gameprojordan all of these guns are intentionaly stupid looking if not outright impossible in reality , it was a concious decision to make them like this and complaining about them not being realistic makes no sense when they were not intended to be realistic in the first place , they are believable enough to look like somehing that someone somewhere might make
the guns being nonsensical is a design choice made by the devs that is very much obvious but all the gun nuts that play fallout think that its all borne out of ignorance , some of them think that bethesda made the whole thing with the gun being flipped so that the ejection port is on the left side even tho that has been in many games for the past 20 years simply because it makes the gun look more interesting from the 1st person perspective
guns being left handed if not outright flipped has been in many many shooters for the past 20 years simply to make the gunplay more interesting from a first person perspective , examples are games like far cry 2 and the stalker games
Some people whine about everything to do with Fallout 4 cause they can’t have fun with a game unless they have to sit through a hundred voice lines and walk everywhere
@@dg7347Bethesda clearly didn’t put any thought into the designs tho. They’re lazy and don’t know how guns work. We should’ve just gotten an m16 or smth to balance out the abominations.
=====PISTOLS===
00:03 PIPE PISTOL
00:19 10MM PISTOL
00:34 DELIVERER PISTOL
00:49 PIPE REVOLVER PISTOL
01:06 .44 PISTOL
01:24 NAILGUN
01:42 LASER PISTOL
02:04 INSTITUTE PISTOL
02:26 PLASMA PISTOL
02:49 THIRST ZAPPER
03:01 PIPE GRENADE LAUNCHER PISTOL
03:16 SALVAGED ASSAULTRON HEAD
03:34 ALIEN BLASTER
03:54 GAMMA GUN
04:13 ACID SOAKER
04:31 FLARE GUN
=====SMGS=====
04:48 PIPE SUBMACHINE GUN
05:05 SUBMACHINE GUNS
=====RIFLES=====
05:33 PIPE RIFLE
05:55 HANDMADE RIFLE
06:17 ASSAULT RIFLE
06:37 LASER RIFLE
07:00 LASER MUSKET
07:18 INSTITUTE RIFLE
07:39 PLASMA RIFLE
08:03 LEVER ACTION RIFLE
08:25 HUNTING RIFLE
08:45 GAUSS RIFLE
09:12 RADIUM RIFLE
09:33 TESLA RIFLE
09:55 SYRINGER RIFLE
=====SHOTGUNS====
10:10 DOUBLE BARREL SHOTGUN
10:27 OMBAT SHOTGUN
=====HEAVY WEAPONS====
10:45 CHINESE GRENADE LAUNCHER
11:03 BASEBALL LAUNCHER
11:22 SAW BLADE LAUNCHER
11:47 GATLING LASER
12:13 MINIGUN
12:35 MISSILE LAUNCHER
12:52 TESLA CANNON
13:07 HARPOON GUN
13:24 BROADSIDER
13:41 CRYOLATOR
14:00 FLAMER
14:19 HEAVY INCINERATOR
14:38 JUNK JET
14:56 RAILWAY RIFLE
15:19 FAT MAN
15:35 EXPERIMENTAL MIRV
15:53 NUKA-NUKE LAUNCHER
16:09 PIGGY BANK FAT MAN
=====SNIPER RIFLES=====
16:27 PIPE SNIPER RIFLE
16:45 HANDMADE SNIPER RIFLE
17:00 SNIPER RIFLE
17:21 LASER SNIPER RIFLE
17:36 PLASMA SNIPER RIFLE
=====GENADES=====
17:56 FRAGMENTATION GRENADE
18:07 FRAGMENTATIONS GRENADE MIRV
18:19 HOMING BECON
18:28 BASEBALL GRENADE
18:38 CRYOGENIC GRENADE
18:48 PLASMA GRENADE
18:59 HALUCIGEN GAS GRENADE
19:11 PERSUASION GRENADE
19:21 SYNT RELAY GRENADE
19:33 MOLOTOV COCKTAIL
19:42 PULSE GRENADE
19:52 NUKA GRENADE
20:06 NUKA QUANTUM GRENADE
======MELEE WEAPONS=====
20:21 POWER FIST
20:30 COMMIE WHACKER
20:39 COMBAT KNIFE
20:46 REVOLUTIONARY SWORD
20:55 CHINESE OFFICER SWORD
21:03 ASSAULTRON BLADE
21:12 GROGNAK'S AXE
21:22 MACHETE
21:31 KREMVH'S TOOTH
21:40 RIPPER
21:50 SHISHKEBAB
22:00 BASEBALL BAT
22:09 ROCKVILLE SLUGGER
22:19 BOARD
22:29 PIPE WRENCH
22:38 POOL CUE
22:47 ROLLING PIN
22:56 SECURITY BATON
23:05 SLEDGEHAMMER
23:15 SUPER SLEDGE
23:26 MR. HANDY BUZZ BLADE
23:35 WALKING CANE
23:45 BOXING GLOVE
23:52 DEATHCLAW GAUNTLET
24:02 KNUCKLES
24:10 THROATSLICER
24:17 POLE HOOK
24:26 MEAT HOOK
24:35 PADDLE BALL
Obama
*Ombat Shotgun
*Genades
I think your missing couple of weapons. Like for instance the prototype guess rifle. Its basically the laser musket btw
You forgot to put the shielded heavy flamer in the video
Abernathy: STOP SHOOTING AT MY HOUSE!
N O
Imagine if it was like in GTA
STOP FIRING ROCKETS AT MY HOUSE
But Technicly speaking its our settlement
“honey, there’s a strange man with every gun known to man outside”
@@scarydave7245only after you do the quest
20:41 London.
While the animation recycling is a bit egregious at points, the pipe grenade launcher using the revolver reload is pretty clever ngl
I haven't noticed more than 2 weapons using the same animation excluding creation club content. What are y'all yapping about?
@@balemdl866 Combat rifle, combat shotgun, submachine gun, radium rifle, and homemade rifle all use the same reload (also some goofy lesser examples like the assault rifle looking like a big bulky LMG but having a little mag awkwardly attached to the side so it can reuse the pipe rifle reload)
I don't think the rest of the game's arsenal is that bad with animation sharing though until you bring in the Creation Club/"next gen" update weapons
@@zelpyzelp no, submachine gun, radium rifle and handmade rifle don't use the same animation as combat rifle and shotgun. You don't even need to compare them to understand that you would notice the character inserting the mag sideways on handmade rifle like on submachine gun lol. Some animations use parts of others like radium rifle uses mag insert from handmade rifle and bolt rack from combat rifle but it still feels unique.
The video makes it seem like there are so many reused animations while those are just one differently modded weapon
@@balemdl866 by submachine gun I meant the 45 one, y'know the Thompson lookalike
@@zelpyzelp yes. The animation is different. You can see the character struggle with loading the mag sideways
I’m actually surprised they added the details of the firing pins being hit with the pipe revolver. I’ve never noticed that.
This was actually a backport from 76! They didn't do that in 4 originally, but 76 gave that little detail for the Pipe Revolver. So guess they updated the visuals so it would have the same effect for 4's rerelease
1. Unfortunately, I don't have acces to all the weapons from "Creations DLC"
2. I don't know what is going on but some of the unique weapons are exatcly the same as te standard ones so a few of them is missing. Maybe new update did this?
IIRC most "unique" weapons use same models as standard ones, they just have predetermined names and legendary ability + random selection of weapon mods attached. Only exception to that (that I can remember) are kremvh`s tooth, kabot(?)-artifact gamma gun and mirv/bowling ball-launching fatmans, those use unique weapon mods.
There's also the Western Revolver, which is basically a Unique Variant of the .44 Pistol, except it has more wood furnishing and can be equipped with a longer barrel, it also has higher base damage. It's a Nuka-World DLC weapon
I noticed you missed the Combat Rifle. Its in the base game.
@@at0m1cdust85 Ok, so it seems that everything is okay. Thx for info 👍
Creations DLC are recycling Weapons animation and sound, the Creation combat rifle, is the same Combat rifle, same sound and animation, only change stats and skin
damn, after all of those (mostly) amazing reanimation mods, i forgot how shitty the vanilla ones were lol.
Same pfp as me. Cool
I always wanted fallout to use the ARTIMIS 15mm rail cannon from the cut Van Buren. I just imagine a Guass Gun that does more damage to a mini nuke with a smaller but still large AOE.
The problem with fallout 4 is that the weapon selection is very low so you have to basically mod weapons in to have a good time in the game
I believe the reason the weapon selection is small is because they want you to modify your weapons and they possibly didn’t want to have multiple weapons that served the same role with the same ammo, after all why add a 10mm SMG when you can already make one with the pistol for example?
@@freedoomer2524 hopefully they bring some of the guns from the show and from fallout one and two because there are some great guns in those games and in the show for fallout 5
@@thomasmcquillian8673 Ehhh, I feel like if they did, some people would freak out that it's not some 300 year old WW2 gun, despite the fact that lore-wise even modern weapons are canon, thanks to the arsenal seen in Fallout 1, 2, Tactics, New Vegas and now the TV show. Bethesda fucked it with 3, 4 and 76 when they decided to go for strictly WW2/1950s looking ass weaponry.
@@TheAkrillion ya I'd love to see The desert eagle or m9 because a lot of modern firearms were in fallout 1 and 2 so ya I agree
@@thomasmcquillian8673 maybe. I will admit I do like 76s variety a lot
1:02 Interesting detail on the pipe revolver in that you can see the struck primers on the rounds that were fired
I like the fallout 4 weapons. They all serve a general purpose and can be made more specific with weapon mods. I especially like the pipe guns, as they fit the theme very much
Actually about the Thirst Zapper.
It KINDA does have a reload animation, but because it's technically infinite ammo, and for some reason the Weaponized Nuka Cola ammo doesn't affect it, It's never shown properly.
I can sometimes get it to reload when I'm switching weapons while keeping them holstered, then taking out the Zapper, but basically, it's the player character emptying a ... bottle? Can? Of water into the back end.
no R91, Chinese assault rifle, 1911A1, M3 grase gun and many amazing Fallout weapons.
thanks Todd
It took them nearly how many years to update this game? Yet still can’t fix the lag in downtown Boston
Really? Damn, I hoped they would atleast fix that.
haven't noticed any lag runs fairly smooth on ps5
Oh, Fallout 4's abominations, how I missed you
I mean it's allright
1:29 im sorry but why does A nail gun have A slide release?
I love that bullet casings always sound like they are hitting a wooden floor.
To this very day I can’t get over your character loading one round into the pipe bolt-action and getting five shots😂
there are actually multiple bullets in his hand, i guess he just shoves them in an they all fit into place.
For some reason, the Institute's weapons bother me, it looks like a giant cereal 🥣 box that shoots lasers. But the coolest weapons are the gauss, The Tesla Rifle and radium rifle, I just don't understand why the sons of the atom create a weapon with the effect of radiation, considering that 80% of the creatures are immune or have a high resistance to radiation, but I think it's cool although the effect could be different like acid, it could corrode flesh and would do damage to machines and power armors or electrical damage, it could not do such high damage to creatures, but in machines it would be great. That's just my opinion.
I think that this is not really a weapon, but rather a religious implement. Don't forget that the Sons of Atom are a radical religious community.
Well, gamma gun's rad damage is broken, so all the creatures in game can't resist it
Its CHILDREN of the atom
It's funny how there's no hammer or trigger mechanism or anything in the AK.
I personally think removing weapon (and armor) degradation was a huge backset for fallout 4. When you reach a certain point, you're no longer moved by the loot dropped by enemies other than consumables and legendary equipment (if anything)
I feel like weapon repair would get a little tedious but armor degradation would be sick especially if armor would actually make a bigger difference so you would have to prioritize materials to keep yourself safe
@@EdwardoNuttbusteryou do get armour degradation! It's called power armour
@@Twiggo_The_Foxxo I mean on the armors you wear over your clothes
@@EdwardoNuttbuster the power armour is technically over your clothes
@@Twiggo_The_Foxxo you know what I mean
Reused reload animations, of course, what else should we expect from a small indie studio
I like the handmade rifle the most, wish the AR-15 aka the M4 Carbine aka the M16 was in here though
@@Nameless50000 The handmade rifle is the only good one, once you mod it of course
@@Memelonian the handmade rifle is obviously the AK-47. And a barely working one ofcourse.
Lazily reused Animation simulator.
But modded weapons better than vanilla weapons
That's every game. You only complain about it here because its Bethesda so its a-okay.
You’d be hard pressed to find a game that DOESNT reuse animations
Thank god for mods
@@Wasker20233 yeah tank god for mods that also reuse animations from other games!
Combat rifle?
It’s saddening how amazing the Railway Rifle sounds yet how ugly it looks. The Mechanical sounds it makes are the only reason I use it.
It’s supposed to be ugly it’s a makeshift gun made by the Railroad
i disagree, is my favorite looking gun, it looks so damn goofy
I feel this wouldn’t be a problem if:
1. the pistols were one handed
2. the FOV wasn’t so small
Fallout 4 has less reloading animations than f3 or NV
They’re also really not much better than the animations in those games. In fact, as a janky as they were, it felt like those old animations had more soul and passion put into them.
@@afungai1649You can’t be Fr the old animations were horrible
@@afungai1649so what I’ve learned is
To lazy to make it good + time/nostalgia = good and “has a soul”
It’s dumb how 89% of the comments are hating on the game because they think tallout is not good unless it had 2000 different weapons
Everytime i wonder, why the laser weapons acting like ballistic weapons :) In ballistic weapons, recoil occurs due to the ignition of gunpowder and the forward movement of the bullet core. Can someone please explain the law of physics that causes recoil in laser guns?
Bethesda doesn't know how guns work either, if you delve deeply, there's no speed loader, hammer or proper trigger animations and some of these weapons carry ammo amounts that far exceed their magazine size. Needless to say Bethesda didn't put enough effort on it
As Todd Howard would say -
"It just works"
videogame logic
It’s probably mostly gameplay reasons. They need to not have overly OP weapons.
Glitches don’t count
The pipe pistol and machine gun reminds me of the bastard from Metro2033 and subsequent parts.
Good video! Very well put together, thanks!
Wish we still had those jamming animations
How many new guns were added in the 2024 update?
Heavy Incinerator
Tesla Cannon
Nail Gun
Baseball Launcher,
Saw Blade Launcher
Pipe Grenade launchr Pistol
Piggy Bank Fat Man
Chinese Grenade Launcher
it’s sad that some of these guns look like they actually cared about the animations but the amount like that is so few that it doesn’t override all the bad ones
Thank god i give zero shits about the animations like some kind of snob
Fr these mfs literally expect mw 2019 style tacticool reloads in a post apocalyptic game 😭
No, they do not. They expect good reloads, most are just reused or…unimmersive.
@@ciornyjvoron971 Black Ops II animations would be better.
@@actual_learning_insanity What kind of fucking immersiveness you expect from reloads? Be serious dude, and stop being a pretentious moron
agreed, is an exploration RPG not an over the top reload simulator
the only ok creation club weapons is chinese grenade launcher with this useless carry handle and reused combat shotgun reload animation
Mods would make this video 10 hours long
Mods don’t count blud 😂
So many of these animations and guns have too much stuff happening on the left side of the gun. Bullets shouldn't be flying in your face like that, and the charging handle I think it's called, and the bolt are usually on the right side of the gun. Especially with the 'handmade' rifle, cause it's basically an ak. Lever action too, that's just...all sorts of wrong.
this has been a thing for 20 years , for fun shooters or arcade shooters like this they want the action to be visible and interesting , the guns in fallout are intentionaly made to look wrong , its the direction they conciously went with none of these things is born out of ignorance
IVE BEEN WAITING FOR THISSSS THANK YOUUUUU
👍👍👍
Atom's Judgement is missing from the list.
Homie completely forgot to add the combat rifle
7 damage on a isrute rifle is even worse then a pipe rifle the isrute really needs to focuse on making there weapons good
For some reason the Gatling laser damege is 1 but in game is 14 base damege
I wonder if you put an enlarged magazine on an Axid pistol, that is, it will already be a liter can????
No switchblade :(
Why do I get Metro Exodus Vibes when I see him holding the handmade rifle form the Anika world dlc
Modders made excellent high quality animations even if theyre ripped from COD shows that it CAN be done in this engine, Bethesda animators just royally suck at it and produce these generic reloads. COD4 animations look better than this and that game came out in 2007.
So that's what they look like instead of exclamations points.
The nail gun is on assault rifle level of cursed
Idk why people hate on fallout 4 to much it’s a good game. I don’t get it
It is, it's just the worst one that's been out "besides the brotherhood of steel game we don't talk about that."
@@evad__1131 fair enough “the brother of steel game we don’t talk about” is terrible but I think fallout 4 is fun
Mainly all the bugs and glitches fallout 4 has- and the disastrous next gen update..
It’s a bad rpg
6:03 Handman rifle is a Kalash from Metro Exodus
When you order a sketchy house remodel
I say order but that doesn’t look right. Oh well
overseers Guardian not on list?
the purpose of every single gun especialy pipe weapons and the ˝assault rifle˝ is to look goofy if not outrighst stupid , its all form over function , too many gun nuts infest the reddit , said gun nuts seem to believe that all of this is born out of ignorance but its not , every single one of these guns was drawn up as a concept with several of them competing for entry into the game , every single stupid looking gun in this game was a concious decision , it takes creativity to slap the various elements together into something that looks VAGUELY believable while at the same time being more or less impossible in the real world , bethesda is dead set on ignoring the real world guns from fallout 1 and 2 and are instead making up stuff as they go either from scratch or taking several weapons and mixing them up to get somehting different , shitting on the guns for not being realistic is pointless because they were never intended to be realistic in the first place (with some exceptions)
Modding this game to add weapons is almost mandatory, they practically removed all the cool guns from the previous games, fallout 3 and NV had so many more real world guns, I bet that if they had added those the new fallouts (76 mainly) would have been way more popular. The guns are one of the main reasons some of my friends don't like F4.
Overseer guardian?
Why do all of these laser/plasma/Tesla guns have a recoil?
Yes
Because it's a videogame? Also Fallout isn't about realism anyways lol
@@zelpyzelpThat's not an argument. Adding recoil to things that don't just doesn't make sense
@@kiloklavdi1185 Again: Fallout isn't realistic, the game runs off wacky comic book-tier science. Also it makes more sense when you look at it from a game development standpoint: a weapon that has no recoil would potentially feel weird or underwhelming due to the lack of visual feedback, sure it's not realistic, but the rifle kicking back when it shoots makes it 'feel' powerful.
@@zelpyzelp But the laser guns AREN'T powerful in comparison to the ballistic ones so it's not only recoiling but also weak. Only like 1 or 2 of these energy weapons are actually powerful. Also, Fallout doesn't run on wacky book-tier science. It's just Fallout 4 and 76. The previous games are closer to more grounded sci-fi
No all American or marksman rifle? Smh
People hate on these guns but frankly they can stuff it. The animations and different gun types are more diverse than falout 3 and NV combined. Sure some animations are reused. Guess what goobers thats the case in every game
Why do the FO4 guns look like they all have deadly radiation poisoning while being ghoulified
A bit after it came out I stopped playing this game after seeing the PC weapon mods. I wanted stuff like that on the PS4 version so badly, but we'll never have it due to Sony's crappy policies regarding mods. All of Bethesda's games suck to me without good mods.
The institute pistol looks like a rifle
There’s no way the Mirv only does 18 damage
Experimental mirv using mini nuke but lts damage 18? is it bug?
No it’s not just use the gun
I don't understand why people evaluate reload Animations
Because they're the damn consumers
@@kiloklavdi1185 obviously
never noticed the issues with reload animations but fallout 4 is already a funky looking game so that's probably why.
@@dg7347 That's nonsense people nowadays rate every shit that has nothing to do with the style of the game or something
after the few dozen hours i do not notice loading animations at all , and even if they look stupid i dont care , i would care if fallout was supposed to be a realistic game or a milsim , its nice to have a cool reload animations but its not the end of the world if the animation is shit in a game like this imo
6:01 we got a ak!!!!
But it’s heavily destroyed
5:55 Handmade AK))
6:17 Handmade AK-47)
People are being way too mad at reused animation ngl
If I pay $40+ just to see the same animation for nearly most of my guns, I'd be pissed off too
Facts
As if Fallout 3 or NV never reused reload animations lmao
@@ciornyjvoron971i don’t think that’s the problem here, man…
@@kiloklavdi1185 you pay $40 bucks for a story, an open world, dialogue,music, mechanics and stuff.
reload is just a small part
Where can i find a nailgun?
Creation club exclusive
How can a nail gun have recoil?
Balancing the weapon
скалку не показал.
What’s mean RNG?
Random Number Generator
@@JBoneGamingit’s a crit or something like?
@@teddderiadh5654 I’m guessing so
Rarity.
Fallout 4 is Fallout 4 , " Fallout 4 2024 " doesnt exist bro
Fallout 4 just recieved a massive update that added like 10 new guns.
so it makes sense to label the year
Nunca supe que unos directores dirigieron una serie de este videojuego.
Please fallout 76 al weapons 2024
Only real way to play this game is either unarmed or melee, all weapons, with the exclusion of a select few energy weapons, are basically the same thing. Same feel, no impact. The meme of everything being a Pipe Pistol remains true, a major downgrade compared to FO3 and NV. Seems like new gen isnt Bethesda's forte
All the good guns are lock behind the dlc :(
Житель: прекрати стрелять в мой дом!!
Stolen comment 😮
So, what changed?
You're older
@@iponce2Best response
Honestly FO4 had in my opinion the worst weapons yet the best power armor.
Yo respect pal can imagine this wasn’t easy to do considering how big this game is 👏👏👏👏👏👏👏
You can just spawn them in.
@@bruhtholemewBro he is trying to be nice go away
@@JBoneGaming No.
@@bruhtholemew Yes
is the deliverer a PMM?
Yeah
Ppk not pmm
Bethesda "weapon design" its pure pain.
If only they could have utilized an actual weapons expert to allow the guns to operate correctly
most of these are totally fictional, a real gun expert isn't gonna do much.
@@dg7347 fictional guns can still follow real life mechanics, especially considering the fact that many of these guns are normal bullet firing guns
@@Gameprojordan all of these guns are intentionaly stupid looking if not outright impossible in reality , it was a concious decision to make them like this and complaining about them not being realistic makes no sense when they were not intended to be realistic in the first place , they are believable enough to look like somehing that someone somewhere might make
Bro makes an “all weapons showcase” but doesn’t even show the damm combat rifle. What a joke
These comment section are Coping rn
Imagine defending Bethesda
Also 2000s game animations were better than this bs 😅
Lil bro got offended by one different opinion 💀
Who the fuck is actually defending Bethesda? The majority of comments is bitching about reused animations 💀
Jokes on you. I actually like this animations despite being nonsensical.
the guns being nonsensical is a design choice made by the devs that is very much obvious but all the gun nuts that play fallout think that its all borne out of ignorance , some of them think that bethesda made the whole thing with the gun being flipped so that the ejection port is on the left side even tho that has been in many games for the past 20 years simply because it makes the gun look more interesting from the 1st person perspective
Yall fucking whine about everything.
Fr
I think the animations are fine it’s just how ugly most of these guns are
I will never understand why so many of the guns in Fo4 are left handed, it makes their animations look so awful.
guns being left handed if not outright flipped has been in many many shooters for the past 20 years simply to make the gunplay more interesting from a first person perspective , examples are games like far cry 2 and the stalker games
These are not even that bad you people are just a bunch of crying children.
That's what I'm saying
Some people whine about everything to do with Fallout 4 cause they can’t have fun with a game unless they have to sit through a hundred voice lines and walk everywhere
@@freedoomer2524 true. Although New Vegas was good too
@@shcerbut-o-matic_3000 it was alright just like all the fallouts. NV gets WAY too much hype
@@freedoomer2524 I can't disagree on this one
Volkssturmgewehr co ci amerykanie zrobili 😢
try again
Fallout 4 bad gib lieks
I’m the 1.1k like🗿
These animations are about as lazily made as the rest of the game.
NV had way better weapons then this shit 😒
The quality is better so nah
Gunplay and animations are so dog shit in this game
im pretty sure you think that new vegas has better animations and gunplay
@@WdoubleyouWStrawman. NV has several reanimation mods people don't play without.
@@WdoubleyouW it doesn't,all fallout game have bad animations and gunplay
Квакае
Most of the weapons look so bad. The hunting rifle, assault rifle, combat rifle are so bad
you take what you can get in the wasteland.
@@dg7347Bethesda clearly didn’t put any thought into the designs tho. They’re lazy and don’t know how guns work. We should’ve just gotten an m16 or smth to balance out the abominations.