Build a company and do better, pleeeeease. I'm so tired of these hideous 8k super fine and detailed demos. Not even your imac g3 with windows 95 can run this 😭
Thanks for sharing! These look epic! We are living in exciting times when it comes to game creation. To think of the old Atari and my Amstrad CPC6128. We've come a long way. Just need that 50 series GPU now. These realistic environments are testing for my 3090Ti.
@hypersonicmonkeybrains3418 You're probably right. I now have a 4090 and the 5090 will most likely be in short supply. I don't game as much these days. Working with Unreal Engine 5 mostly.
Don't worry buddy, what you see here is not a game environment, unless you consider playing the game on 4090. The Medieval Village was made around 4.25, and was already giving you like 30 FPS on 3060. With new UE5 technologies for raytracing and such it'll be even lower. I'm talking about ultra graphics. Considering the fact that a game will add more stuff on top of that, you'll need 4090 to play the game in stable 60 fps in native 1080
This is truly incredible. Everything I watched during the video reminded me of The Witcher 3. I hope Witcher 4 will be released as a beautiful game like this.
Have you seen people playing Silent Breath. The game looks very realistic and it's playing very decent. I think hardware is at the doors already in terms of catching up.
@@doni-sitlgaming4182 you're correct regarding the PS5, it's a bit on the poor side, but i've mentionned the Pro version which will be released next year with astronomical performances...this one should do the trick :)
@@babacalouche X2 or X3 in some specs figures on the PS5 pro will not translate into X2 or X3 of fps. Sure it will have more performance but don't hope for "astronomical" ones like you said.
fenomenal! it would be nice if there look for sounds in the future. Sometime foodstep-sound as example stairs outside (stone) listen like living room. A little sand or something dirt with a system that reconiced indoor/outdoor weahter/off for a bigger soundpack. 9:25
Looks great, but I feel like I'm at the stage where I'd say: "I get it. UE5 allows for very highly detailed environments, but how about we see some more dynamic stuff?" I'd like to see things interacting with these environments more. Some environmental destruction would be interesting to see. All those trees, huh? Where's the woodsman and his axe to hack them limb by limb? Heck, even a truck or ATV navigating such detailed wooded areas would be interesting. I'm pretty sure it's harder to pull off more dynamics, but what good is having all that detail and not being able to interact with it? By the way, games in the past did that, with MUCH less powerful hardware. It's high time to take it to the next level!
People need to realize realistic graphics r good and all but without the world being feel alive or the game feeling fun its not worth it, these types of graphics will get justice when theres a game like rdr 2 is made which honestly saying remove the good graphics part from rdr 2 and yet it still would be the best open world game bec of how much is thr in it and THEN good graphics comes which makes these games perfection
@@princerawat4297 Yes. I think a game like Zelda BotW/TotK is an even better example, because they are literally running on a potato powered device topping 7w for the entire system(screen and all) while playing. And yet, the way they allow the player to interact with the world is mind-boggling. So many simulated systems, all applied in a global and cohesive manner, giving the player unprecedented freedom to play the game how they choose. With today's hardware being so powerful, it's sad(shameful even) that games have taken several backward steps in this regard. Outside of some indie games, and a '2 or 3' "Tripple A" titles, there's been a gradual regression when it comes to making very dynamic worlds. It's funny how games from more than a decade ago attempted more simulation than most games today. The next GTA should help bring some balance to the equation, but it's gonna take more games.
This is the first demo I've seen that looks about the same as regular gameplay - most is amazingly detailed but you'd never see graphics that good in a real game.
These demos have you move at a snails pace to limit impact on draw distance, pop in and fps. Even then its challenging what i assume is top end hardware. So while it looks great, hardware has to catch up to it.
i honestly dont understand why people nowadays cant make decisions on their own, its very confusing like someone controlling the world or smth, like why they always agreed on doing wrong things its silly
yeah its why i said we need another crysis moment, rather than toning down games for todays specs but actually todays games are great really, visually, its just that no one present their max quality just yet, prob same reason as mine
I think we hit an uncanny valley, because the lack of real atmosphere makes stuff move faster then speed of sound. If we could backpropagate the maximum speed to every body with a mass (even it its an animated texture) than this would feel much more grounded.
Elder Scrolls 6 + Hunt Showdown 2 with this please! But why do Gamedesigners always think that grass and bushes need to fly around like crazy? That always looks stupid and immersionbreaking.
Magnifique, il est vraiment difficile de se dire que c'est photoréaliste tellement c'est vraiment réaliste. Encore quelque bug sur les ombres mais dans l'ensemble c'est du grand Art. L'ambiance y est. J'adorais jouer à ce genre de jeux qui ont cette faculté de nous plonger immédiatement dans un monde parallèle au notre. ça promet !
was this individually designed by someone? I feel like at 9:02 the way the lighting hits that building looks so terrible. Yeah, there's a lot of textures on the ground, more clutter with the leaves but I felt like whomever it was that designed this did a poor job of showing off how strong UE5 can look. I've seen so much better demos. This almost looked like 1-2 generations of UE before. I dunno if this was created by someone in their own home or something but it needs a lot of improvements on lighting. More clutter /More items =/= better.
From your videos before; I have an idea for my own 3D Scanned Skybox. I will make myself from my own photos taken made. It will ideally use 3D digitized Sky photos (Sun Layers Included) to create deep blue sky with anime-like sun gleam, and gradient layers of clouds. It's kind of an old-school technique, but if applied correctly, then it will futurefy more meaningful skybox scenery to have a realistic (or dreamier) look.
Start of the video: Grasses and plants remain static at a certain distance, "no wind effect over half a distance"!!!! Plus there is clipping! This is normal for Unreal Engine 5. The sound effects were done to perfection. I'm sorry but things have really gotten better since then!!!!!
We can make games look good but what about environmental interaction? Can I reach out and grab a leaf off of a tree? Can I bend down, scoop up some dirt and let it sift through my fingers?
what baffles me..... all these tech demos over the past couple of year from Epic look frigging amazing .... and film makers are using this for certain.... but why the hell am I not seeing any actually GAMES that look this good??
Why the following: 1-The foot steps & the camera moves are unsynced ? 2- Foot steps sound very poor? 3- There was no dynamic foot steps that changes the pattern of a person while walking?
The developers must increase the water effects during an increased level of wind. Something like a wrinkled surface, level by level, according to the strength of the wind!!! Can't still so calm the water surface with an 8-9 bft wind, like it does on the 15:50 minute!!!
Stuff is popping up at close distance in the background. The wheat also moves to uniform
Build a company and do better, pleeeeease. I'm so tired of these hideous 8k super fine and detailed demos.
Not even your imac g3 with windows 95 can run this 😭
Yes it's popppping time!!
go play doodoocraft or some shyt kid
When are the developers going to realize that you don't need 10 step sounds to walk 4-5 feet? How tall is the protagonist here, 3 ft. tall?
kkkkk
that would be triggered from physical materials. but maybe the audio for the physical materials should be longer
Be the developer you want to see. Seriously. Show them how it’s done.
@@Instant_Nerf You don't need to be a cook to tell a food is too salty. Same thing here.
@@Instant_Nerf seriously shut up
Thanks for sharing! These look epic! We are living in exciting times when it comes to game creation. To think of the old Atari and my Amstrad CPC6128. We've come a long way. Just need that 50 series GPU now. These realistic environments are testing for my 3090Ti.
50 series? presuming you want a midrange card like most gamers, you're going to have a long wait.
@hypersonicmonkeybrains3418 You're probably right. I now have a 4090 and the 5090 will most likely be in short supply. I don't game as much these days. Working with Unreal Engine 5 mostly.
I need a Gothic game with these graphics!
Don't worry buddy, what you see here is not a game environment, unless you consider playing the game on 4090. The Medieval Village was made around 4.25, and was already giving you like 30 FPS on 3060. With new UE5 technologies for raytracing and such it'll be even lower. I'm talking about ultra graphics. Considering the fact that a game will add more stuff on top of that, you'll need 4090 to play the game in stable 60 fps in native 1080
@@tonetfal Don't worry buddy i'm not referring to it being available now, it will be in the future though.
4090 will be obsolete in 10 years.
If only we all had rigs that could play that.
That will probably happen sooner than you think
I recently played the game called Silent breath it has similar graphics to this in the vid, and i played it with 100+ fps
@@GamingAndChill Keep in mind I said 'if only WE ALL had rigs that could play that'.
@@SheepAmongG.O.A.T Oh, my bad
@@GamingAndChill I've got a decent rig, but I mean even consoles.
I want to play my all time favorite game Minesweeper and Solitaire using this engine.
Are you aware that Minesweeper requires 32G of ram and a 4090 RTX Gpu?
This is truly incredible. Everything I watched during the video reminded me of The Witcher 3. I hope Witcher 4 will be released as a beautiful game like this.
5:50 the footsteps sounds way faster than what the speed of the camera moves
What great companions! Thank you for distinction again!
The last demo looks a hurricane. 🤣
4/10 “Not enough wind” - IGN
The witcher 4!
Soon as I saw it that was my first thoughts
And officially Witcher 1 remake :)
Looks AMAZING
Love the atmosphere and the graphics but t will be years before the hardware catch-up to that.
Have you seen people playing Silent Breath. The game looks very realistic and it's playing very decent. I think hardware is at the doors already in terms of catching up.
replace " years" by " months", it will be more realistic...next year, PS5 pro will give you that without a problem.
@@babacalouche yeah PS5 can already give you that but at what fps though
@@doni-sitlgaming4182 you're correct regarding the PS5, it's a bit on the poor side, but i've mentionned the Pro version which will be released next year with astronomical performances...this one should do the trick :)
@@babacalouche X2 or X3 in some specs figures on the PS5 pro will not translate into X2 or X3 of fps. Sure it will have more performance but don't hope for "astronomical" ones like you said.
fenomenal!
it would be nice if there look for sounds in the future. Sometime foodstep-sound as example stairs outside (stone) listen like living room. A little sand or something dirt with a system that reconiced indoor/outdoor weahter/off for a bigger soundpack. 9:25
Phenomenal is the correct spelling of the word. I can delete this comment if you’d like
Looks great, but I feel like I'm at the stage where I'd say:
"I get it. UE5 allows for very highly detailed environments, but how about we see some more dynamic stuff?"
I'd like to see things interacting with these environments more. Some environmental destruction would be interesting to see. All those trees, huh? Where's the woodsman and his axe to hack them limb by limb? Heck, even a truck or ATV navigating such detailed wooded areas would be interesting.
I'm pretty sure it's harder to pull off more dynamics, but what good is having all that detail and not being able to interact with it?
By the way, games in the past did that, with MUCH less powerful hardware. It's high time to take it to the next level!
Yeah, how about some action? It's a GAME ENGINE after all, not just a render engine.
People need to realize realistic graphics r good and all but without the world being feel alive or the game feeling fun its not worth it, these types of graphics will get justice when theres a game like rdr 2 is made which honestly saying remove the good graphics part from rdr 2 and yet it still would be the best open world game bec of how much is thr in it and THEN good graphics comes which makes these games perfection
@@princerawat4297 Yes. I think a game like Zelda BotW/TotK is an even better example, because they are literally running on a potato powered device topping 7w for the entire system(screen and all) while playing.
And yet, the way they allow the player to interact with the world is mind-boggling. So many simulated systems, all applied in a global and cohesive manner, giving the player unprecedented freedom to play the game how they choose. With today's hardware being so powerful, it's sad(shameful even) that games have taken several backward steps in this regard.
Outside of some indie games, and a '2 or 3' "Tripple A" titles, there's been a gradual regression when it comes to making very dynamic worlds. It's funny how games from more than a decade ago attempted more simulation than most games today. The next GTA should help bring some balance to the equation, but it's gonna take more games.
not what unreal does. that's physics.
Awesome. First one is genuinely unnerving. I reserve judgement until I see how people look though.
not any studio is making good people in game yet
@@tteokl true, I'm not getting back into gaming until they move on from AC1 which is still as good graphically as anything current
This step over the crow 🐦⬛ 😂 1:33
Looks insanely good. Now if only there were actual masterpiece games utilizing this technology.
That scarecrow is cool af, kinda reminded me of Jeepers Creepers.
This is the first demo I've seen that looks about the same as regular gameplay - most is amazingly detailed but you'd never see graphics that good in a real game.
Where can i Download those tech demos?
Wow those graphics are amazing, never seen somethink like this. Awesome
This is brilliant!
If the Defect Nature demo had reactive water that would be a truly amazing demo with everything put together
Had to mute the 2nd one because the footstep audio was so horrendous, but after that I can really appreciate the realism of the scene.
Ah the "Cementery," where large blocks and slabs go to die.
How long it took you to create these worlds?
last one looks amazimg, those hedges blown by the wind... 🤤🤤
5.4 업데이트 이후 나나이트가 한층 더 세련되진것 같아요
These demos have you move at a snails pace to limit impact on draw distance, pop in and fps. Even then its challenging what i assume is top end hardware. So while it looks great, hardware has to catch up to it.
Звуки Эровского ставка в третьей игре заставляют пустить ностальгическую слезу
the arda middle arth wow😉
I love how the player just eats away potato chips into the mic
i honestly dont understand why people nowadays cant make decisions on their own, its very confusing like someone controlling the world or smth, like why they always agreed on doing wrong things its silly
what im requesting is smth even uneducated person will agree, and can be done instantly even now in 5 seconds, its silly
There is visible pop in, definitely not Nanite then.
nanite has some problems with dinamic lighting, that is something that they gonna fix on other iterations...
How realistic can it be? The bushes are swinging like a tornado and the water is azure
Would be nice if the next elder scrolls looks like this.
No chance thanks to bethesda using creation engine.
This is a quixel demo from some years back. Not Unreal 5.4
still alot of work on plants needed
1:29 there’s no way that lamp would be putting out that amount of light during daylight
Bro that looks amazing! Can you please make tutorial about how you achieved that cloudy sky and environment lightning? Please please please
I love it ASD Durr Burger not bad job. Story plot for creative writing 😮
This is the least I would expect from WoW 2.
I will applaud when they can do dynamic weather and water physics properly
yeah its why i said we need another crysis moment, rather than toning down games for todays specs
but actually todays games are great really, visually, its just that no one present their max quality just yet, prob same reason as mine
I can't wait until this hits VR games
I dream the day I could play zelda wearing some vizion pro or quest 3 quality in this realistic world
Dang, I love it.
Unreal Engine 6 will be change everything
How did you get it into 5.4?
I think we hit an uncanny valley, because the lack of real atmosphere makes stuff move faster then speed of sound. If we could backpropagate the maximum speed to every body with a mass (even it its an animated texture) than this would feel much more grounded.
Nice fog simulator
the popping and sudden change of detail level based on distance is very annoying in the first clip - but the assets loooks very nice
Elder Scrolls 6 + Hunt Showdown 2 with this please!
But why do Gamedesigners always think that grass and bushes need to fly around like crazy? That always looks stupid and immersionbreaking.
7:30 bonfire lit
As for the lighting, it is somewhat complete.
The next step is to pursue the naturalness of wind and air movement.
Uh, you sure any of these are UE5.4? Because when I click on the links, they all say 5.3 or less.
now we need AI powered NPCs that you can hold deep conversations with. oh and AI written in game books.
The first two remind me of The vanishing of Ethan Carter. That game was ten years ago.
Magnifique, il est vraiment difficile de se dire que c'est photoréaliste tellement c'est vraiment réaliste. Encore quelque bug sur les ombres mais dans l'ensemble c'est du grand Art. L'ambiance y est. J'adorais jouer à ce genre de jeux qui ont cette faculté de nous plonger immédiatement dans un monde parallèle au notre. ça promet !
The next Resident Evil deserves these graphics
In Scarecrow demo there is no shadows from wheat on the field and no selfshadowing on wheat sprouts.
was this individually designed by someone? I feel like at 9:02 the way the lighting hits that building looks so terrible. Yeah, there's a lot of textures on the ground, more clutter with the leaves but I felt like whomever it was that designed this did a poor job of showing off how strong UE5 can look. I've seen so much better demos. This almost looked like 1-2 generations of UE before.
I dunno if this was created by someone in their own home or something but it needs a lot of improvements on lighting. More clutter /More items =/= better.
Looks pretty good, but yeah, I see some issues. Minor ones, but it overall looks like what I would expect a good current gen map too look like.
If they gave us photo realistic graphic its game over for them,so they gave us endless evolution😊
I bet the water still looks like it did in 2005 (every game that's come out this generation)
Are these Megascan Asset ?
is this a demo from the game "Smuta"?
Fun Fact: Medieval Game Environment was a Demo-Project in Unreal 4.26... :)
none of these are 5.4... all of these are either 5.3 or earlier according to the links in the description
Odd amount of suddenly started crows in that demo.
Youtoobers in 10 years:
"I can't believe we used to think these graphics were good!"
It would be nice to see tall grass get pushed to the side when you walk through it.
Ладно, фотореалестичностью пока не пахнет, но уже совсем не плохо. Статичное изображение будет точно как в жизни.
From your videos before; I have an idea!
From your videos before; I have an idea for my own 3D Scanned Skybox. I will make myself from my own photos taken made. It will ideally use 3D digitized Sky photos (Sun Layers Included) to create deep blue sky with anime-like sun gleam, and gradient layers of clouds. It's kind of an old-school technique, but if applied correctly, then it will futurefy more meaningful skybox scenery to have a realistic (or dreamier) look.
0:59 This scene reminds me of the game 'Fable.'
@@1thank2you3 this is not a problem with the engine. It's just how the developer has made the scene
what Pc do u have? i want buy new to work with ur 5
This engine would be awesome for Atari's Pong.
Looks OK
Sucks that the render framerate is so low though
Start of the video: Grasses and plants remain static at a certain distance, "no wind effect over half a distance"!!!! Plus there is clipping! This is normal for Unreal Engine 5. The sound effects were done to perfection. I'm sorry but things have really gotten better since then!!!!!
Why does the fire have purple bloom/ambient lightning?
We can make games look good but what about environmental interaction? Can I reach out and grab a leaf off of a tree? Can I bend down, scoop up some dirt and let it sift through my fingers?
what baffles me..... all these tech demos over the past couple of year from Epic look frigging amazing .... and film makers are using this for certain.... but why the hell am I not seeing any actually GAMES that look this good??
It's too demanding for realtime rendering. CGI effects in Movies are pre-rendered and it takes a lot of processing power and time to render
Graphics and details means nothing without a good idea, game mechanics, sound, story. Which is most games :)
true2 graphics increase immersiveness true but if its boring its meh (final fantasy 13)
The first video Time code look like a Resident evil
super windy yet the water is flat calm?
Imagine this being skyrim + vr headset
Water still doesn't react to movement?
Isn’t this old as hell I swear I’ve seen it before
That first area definitely is. I think I even remember trying out the demo myself a couple years ago.
Почему свечки в светильниках не потухли от ветра ?
This is what I expect in nee games in 2025 . Please make executable demo for GPU testing purposes
The crows don't fly right lol
lol, like why cant they just simply do the right thing are they controlled by demon or smth
Why the following:
1-The foot steps & the camera moves are unsynced ?
2- Foot steps sound very poor?
3- There was no dynamic foot steps that changes the pattern of a person while walking?
That first environment reminded me of RE4 and RE8. However, what the hell is that camera movement?
I think it's because the person who record it was using a gamepad
is the future
The water doesn’t interact well does it..
Cemetery: day -> 1 PM
Cemetery: night -> 1 PM overcast
We need a third person view Diablo 5 in that setting.
The developers must increase the water effects during an increased level of wind.
Something like a wrinkled surface, level by level, according to the strength of the wind!!!
Can't still so calm the water surface with an 8-9 bft wind, like it does on the 15:50 minute!!!
You can see the trees popping in
Imagine Escape From Tarkov with these graphics?