Same lol, all i could think about were the itches on your legs after the chiggers and bugs. I was literally telling the character in my head to not walk into the tall weeds like that, thankfully they have long pants on 😂😂
Or walk with such a brisk speed at all. Everyone who's ever strayed off a beaten forest path in hope of doing a shortcut knows how difficult it is to traverse an uneven ground littered by rocks, roots and fallen branches without stumbling.
There's something weird going on with the parallax in the background. At first, I thought it was a card, but when approaching the lake, it was real geometry - still, there is some kind of odd optimization. Don't get me wrong, it's a great online render, and these optimizations are to be expected in a game, but I am not sure it's ready to complete offline.
@@squirming_squirrels Yes it is real geometry. You may have heard about Nanite in unreal engine, with UE5.2 foliage is also nanite compatible. Nanite allows individual meshes to have theoretically unlimited number of triangles. Simply, by mushing down points in an individual pixel, thus reducing the geometry to what is really necessary. And it's really fast, like real-time fast.
@@Skyl3t0n The issue you run into of course though is at a certain amount of levers the size of the levers themselves limit how fast the computer can calculate.
This looks like my childhood adventures. And this is just the beginning. When I’m old and find it hard to move, at least I know there will be these worlds to explore and keep my mind engaged. Awesome.
By then your brain and eyesight will be so bad that nothing will give joy anymore. Our only hope is for AI ro reverse aging and keep us younger for longer.
Also you need to keep in mind that youtube bitrate cannot fully keep up to keep the image sharp during movement so it has to look even better when actually running on your pc
I think the limited bitrate might actually help it pass for more photorealistic than the actual scene would on your PC. The compression helps hide any flaws in the render, making the footage look a lot closer to a (compressed) video of a real forest. That being said, still incredibly impressive! I'd love to see what it looks like originally.
@@hanacc7473 5 years, give or take. This is able to be run at a decent framerate, but this is just essentially a tech demo. Once you throw in AI packages, different physics simulations, etc...all happening in real time, that's what's going to be the biggest challenge getting games to look like this.
Reminds me so much of Kingdom Come Deliverance. What they managed in 2018 with that game (or even the Beta in 2014) was and is incredible for its time using this engine.
YES. KCD was the first game I have played with such level of immersion. The main menu screen and many many places around the map I can completely imagine standing in. And when I got to the woods, it was the same which is stunning.. games have such trouble trying to simulate forests since they're just so detailed but the woods felt real! A huge accomplishment.
I cannot quite believe how brilliant this is.. My first flight simulator video game used to display a mountain as a 3D green triangle .. & we thought that was great! This is extraordinary evolution, .. at this rate it will be 100% realistic in 5-10 years. A Genius level production.
I grew up on a farm in Northwest Georgia and this looks exactly like our farm, the woods and fields are so perfect, I’m going to have to purchase this just to be able to experience it whenever I want to now that I have moved away.
Да! Действительно в играх никогда таких лесов не бывало! А тут прям так детально. Столько веток, листьев, цветочков под ногами! Я разглядел цикорий😅 Это очень впечатляет👍
@@ДанилаМихеев-у5э Как и все техно-демки, это скорее задел на будущее. Не у всех ещё RTX 4-тысячной серии на руках. Плюс, обработка геймплея, персонажей и т.д. сожрет часть ресурсов. А лет через пять, да, увидим. А так, молодцы, практически фотореализм.
@@DagothRegulнет, просто если к этой картинке добавить ветер, который будет обсчитывать движение каждой травинки понадобится компьютер НАСА. Пока что это трёхмерная фотография.
Bro.. I still remember when I played Unreal 1 back in 1998 for the first time. I'd have never imagined how far this engine will go one day. Absolutely smashing it.
@@Hikari_SakuraiI remember the demo loop from unreal being the most impressive thing I’ve ever seen. They would have it playing on the old CRT monitors at the computer fair trying to entice us to buy some no name brand computer built buy a couple guys at a table.
Как долго ждал фотореаоистичной графики!!!! Всегда с 2000 х годов ставил всë по максимуму и воспроизводил воображением всë до такого уровня и чуть больше , осталось чуть чуть до совсем реального графона
This looks incredible. The only thing taking me away from the forest was feeling like the rustling sounds of hitting the leaves are too repetetive and similar. Same with walking sounds. They are good still, but I believe the graphics are so insane that it highlights the importance of natural and subtle sounds. Maybe some day we get some nanite sound engine that calculates number of polygons of leaves hitting the model and generating some unique sounds on the fly.
Yeah, NOTHING wants to SIMULKATE realistic sounds. Just look at BeamNG and simply the sound engine they wrote (even the sound of doors closing is SIMULATED AND CRAZY REALIST) to see what was possible but never achieved by anything outside their project. I mean it's sad.
Makes me think of racing games in general - sure the models nowadays really look amazing, but when the sound is more boring than the 1.6l Golf Plus I drive in real life, it completely dumpsters the entire experience for me. 😅
„Most powerful engine in the world“ that is such a bland statement. Just look at 2023 game releases. Most of the buggy titles are UE. It’s like saying my kid has so much potential. Doesn’t mean he will do great things.
to be fair, if you work with the latest UE. It has bugs inside the engine which are really exhausting to gamemakers. And since there is so much tech involved, it is not easy to fix them as a dev yourself. On some things you literally have no control and the only option is to wait for Epic to fix it @@randoguy7488
This is the best forest I've ever seen. You can still tell it's game engine footage but I'm excited for the future. In 10 years VR will probably look the same as reality.
@@hcsnake exactly! It’s nice to have realistic graphics but at some point it has to stop. Games should not be as realistic as real life. Because soon games will look more “real” then actual life And VR,AR, MetaVerse etc… will become the new real and life itself will be just mere Empty space. That’s some Matrix shenanigans.
Its Unreal how real it is. But its also Unreal that not a single tree or bush seems to be moving to any wind breeze... At least to me it looks abit too static.. 👍
@@BlackScorpion85 Yeah i immediately though the same… While visually this looks really amazing, the sounds are completely unrealistic. Rhythmically and in terms of intensity (when pushing away a shrub or suddenly stepping on stone on the ground) it doesn't make sense at all. And also the sounds themselves: if you ever in your life just walked a few minutes through a forest: it simply doesn't sound like that! haha.
Wonderful graphic! That's so impressive and unbeliveable. I've noticed that trees don't waving in the wind, looks a bit static. But other details blew up my mind.
Very impressive. Seems to me that getting realistic audio created as the result of movement is the next big challenge, like the sound made when moving through brushes being pushed aside, walking in water and more.
@@Alexius420 If you listen closely there is lots of small noises especially on a summer day next to water, but I agree it is turned up to 11 here. The thing is it seems that the Unreal Engine needs to make progress with audio, only that is really hard - graphics can be constructed from pictures which are snapshots in time where as with audio there is duration on top.
It shouldn't be a real big challenge, though. I guess it was just not the goal of this demo to have it. Should be pretty easy compared to all the incredible details already there for the visuals and spatial audio. It's just a matter of some modeling of the actual (swinging) of the steps of walking, not just a tacked-on fake effect. It doesn't have to be super accurate to feel less cheesy. A simple pendulum model should work fine.
Never, too taxing to the performance and not everyone could afford $2000+ PC which impact on selling. For tech Preview? Yes, but in-game implementation will never be happen. Best we can get is a forest like in the Kingdom Come Deliverance which is already really nice
And it still can’t. Because companies can’t make games that look like this because they cannot run on current gen consoles. Us 4090 pc folk will have to wait until consoles update agin before this tech can be used to this level by a broad range of developers =/
@@matsta177bs 😂 not every game is on console and that's not the decider if it gets made 😂🤡🤦 and this is playable on lower tier GPUs on 1440p and 1080p.
@@kishaloyb.7937 So you just need mods hey? That sounds like an officially released game. Minecraft with mods looks like this. What’s your point? It’s not an offical release. kingdom Come looks crap compared to it’s beta
Performance test of the most realistic realtime forest we have created so far for Unreal Engine 5.3. Running @4k with Epic settings on RTX4090. - 100% procedural generated 4 sqkm map - Photogrammetry scanned assets - Ultra highres Nanite foliage - Lumen dynamic lighting - Virtual Shadow Maps - Full dynamic wind - Player foliage interaction - Hundreds of different assets The MW Meadow Forest will be released beginning of December on the Epic Marketplace. All our products are currently on sale! Head over to the store: www.unrealengine.com/marketplace/en-US/profile/MAWI+United #unrealengine #UE5 #gamedevelopment #gamedev #realtime #games #nextgen #epicgames #unrealengine5
When I see environments like this, I can't help but wonder why no one has made a paintball/airsoft/etc game using maps like these? I spent my teenage years hunting my friends in locations just like this. Such nostalgia.
The wind in games is usually completely overdone. Unless you have a storm you would rarely see the actual grass moving. What is mostly in motion are the long branches on trees.
We don't often appreciate sound designers, unless there's some audio that stands out clearly. Google ambient environmental sounds will often go unnoticed, just like in reality. But that fly buzzing sound made me notice the sounds and they are just phenomenal. It's art and craft of a different domain. There's so much that goes into creating realistic sounds. It's not just random "buzz." In VR, it gets even more important and sophisticated.
That's an interesting point. Make the games so realistic it makes you want to be in the real world for improved performance without needing a NASA video card.
@@DharmaPunk111 I do. I like to talk walks from where I live to this forest area near the river. I live in a rural area, but it looks more and more like a suburban area. That's a shame you don't have this kind of space where you are.
wow! incredible work! and for once, someone paid attention to the camera motion - really adds to the realism! the only thing missing is a few insects to compliment the incredible insect sounds - maybe a few pollen and an occasional leaf to give the space a bit of volume. :-)
Je me pose la question par rapport à l'export cinematic: Est-ce un export avec camera, mouvement de camera, ect ou un export sur un suivit de personnage ? et si oui, comment le gérer ?
This is amazing! The only thing that would add the finishing touch of realism is to add a small amount wind to the trees and foliage Having everything be perfectly still when the player isn't interacting with it (with the exception of the water)is a little unsettling and falls into the uncanny valley. Once a feature like that gets added this would be practically indistinguishable from reality.
Я сначала подумал что это всё неправда и кто-то просто с Go-Pro в лесу ходит и снимает. Но потом стал присматриваться и всё же видно что это движок ибо такое смешение растительности на паре десятков метров выглядит странно (по крайней мере у нас на болотах цветы не растут в таких гигантских количествах). Но в целом очень красиво.
I said the same thing. No game developers have really been able to nail the effect of water. It is the last great frontier in gaming graphics. This is impressive as hell though.
Sound design is also on point! My only gripe would be that the red poppies don't belong in such a natural setting. . they stick out. Everything else is incredibly real to life. It sounds and looks like a very hot and muggy summer day.
It's realistic in a sense, yes. Though it's not close to reality. It's better than most I've seen for these artificial worlds / video games though still only a very fantastic representation. I can't really put it into words but you can tell immediately that this is not real foliage. Have you seen this hyperrealistic ego shooter scene in the desolate (I think) storage building that was made a while ago? THAT was what I would call 'close to reality'.
Really fantastic work you're doing. It looks impressive and very realistic. A cinematic shot rendered with path tracer probably blows one away :-D Best regards and keep it up.
To think the Unreal Engine debuted way back in 1994 with the game "Jazz Jackrabbit" 30yrs later look at what we are witnessing. Hats off to Epic games. Like, holy shit,
Looks gorgeous! The weird thing with graphics is, the realer it gets the less real it feels. So weird... Especially when the camera is moving. Maybe because their is no movement in the vegetation? feels like walking through at place where time stands still if you know what I mean.
*Uncanny Valley* effect. There are literally dozens of subtle details that also need to be implemented for it to be perceived as real. With low fidelity graphics we don’t have the same expectations.
It is common now a days to see foliage physics in triple A games. But for the water to act realistically is a whole other process and would take a toll on the hardware to run a water simulation and that forest simultaneously. This video is just a representation of UE5's capabilities with realistic forests.
In early 2007, I walked away from video games. The 360/PS3/Wii/DS era just seemed so lame and gimmicky to me and the magic was gone. In 2012, I had a roommate who just got a 360. I tried a few of the games he had and wasn't that impressed. A couple of months later, I tried Skyrim. I played Skyrim for over twelve hours. The sun set and rose again while I played. It had been years since I had been so moved by a video game. Watching this video, and some others showcasing UE5, gives me a touch of that feeling I had in 2012.
This is mind-blowing. Amazing to see where we are now. A single (albeit monster) GPU doing all that in real-time. This is good enough for CGI movies to render in real-time rather than the classic route, surely.
I wish someone would develop a multiplayer, open world, realistic/survival, Skyrim style game in a world like this, in the era of Rome/Gaul, with draugr, magic etc.. this looks absolutely incredible. 10/10
Have you ever been outside? There's not always a breeze. One reason foliage looks unrealistic in games is because developers make grass and trees move and sway constantly.
WOW!! The amount of detail is amazing. How do people think that Kingdom Come or Crysis are in any way compareable... have you guys actually looked at it? You are delusional this here is so much better.
This is absolutely phenomenal. I don't think I've seen anything that looks better than this. As someone who has been a tree worker for years in the PNW, I'm very familiar with what it looks and feels like to walk through the woods and this checks a lot of boxes. if I have any critiques it would be that there's somewhat of a mismatch in biodiversity. what I mean by that is that it feels like there are a bit too many types of small ground flora present in some places, you would probably see bigger patches of one specific flora that are dominating an area, 6:17 sticks out to me as one of those areas that seems too diverse. On the flip side of that coin, it feels like there could be more diversity in tree species. I suppose they're going for a "birch grove" kind of vibe which is really well done and the birches look great, but I would like to see more tree species. overall though, amazing job to the people who built this forest.
Круто! Хотелось бы еще колышущиеся деревья от ветра. Будем считать, что это зной без ветра. И ослепительное солнце, а не мутный шарик. И для меня это природа в российской деревне! Оказывается как похожа бывает природа на разных континентах!
Для ослепительного солнца нужен дисплей с ослепительной максимальной яркостью. Для движка-то, думаю, не проблема соответствующий уровень HDR задействовать.
Simply incredible... imagine what can be achieved with computer graphics in 5 or 10 years. It's crazy to think 3 decades ago we were amazed that games were even 3D!
Exactly 30 years ago I was making a level for a 3DO game and we were allowed THIRTY textured polygons on screen at one time. Any more would bring the framerate to 4 fps lol.
@@kevdmiller Uniqueness of the 3DO's Arm based CPU (at that time) with the custom Panasonic GPU compared to today's x86 architecture almost everywhere from PCs to consoles and Arm basically owning ultra mobile space meant u had to dig much much deeper to the metal and target lowest level to squeeze every single transistor in order to deliver maximum despite for today almost unthinkable limitations and that was true MAGIC we won't see so much today. Not mentioning very unique architectures which came after 3DO ending with the final gen having unique architecture in the PS3's Cell which showed the videogaming world who is really capable of working hard as programmer and dig deeper to find that treasure and who isn't. Today all u need as dev is to know x86 and Arm architecture, some limitation is there, but incomparable to old days. Instead of few MBs of memory they have plenty in GBs as HW is cheap... and some devs r still complaining (spoiled brats😁). Real magic in videogames happened in the beginning/pioneering and later stage and today it's quite rare as that part of the equation is off with all kind of tools and engines developed for your needs. Also true talent which is art is valued same as standard dev or designer as big corporations r in charge and don't differentiate or value passion and focus more on revenue/profit. But good news is that all bloated and crappy will eventually be sorted out even videogames will get back to what it was in the beginning as HW isn't increasing it's performance gen to gen as before.
yeah and this map takes up 22GB of VRAM just for the terrain and foliage LOL. this is an incredible achievement for cinematic usage but not so useful for games unfortunately, it would have to be scaled down a bit, although downscaling in a very visually complex scene like this would probably be possible while still looking really good
I think if you slowed movement speed down it would look more immersive. The visuals look great, but nobody could move that fast through thick foliage, especially not trudging through water. The camera does move though, lots of showcases don't even try to simulate the camera bouncing up and down.
The associated sounds seem lacking in comparison, idk if it's just because this demo is focused on visuals or because it's unusual to design with such density
now imagine with animals that you can encounter and the birds in the background isnt just a sound but acutally birds you can see if you go closer to the sounds. i really hope the elder scrolls 6 going to look like this and gta 6
No way TES 6 will look like this. Bethesda games has never been about ground breaking realism, but the games obviously have many other things going for them. Witcher 4 on the other hand might very well look like this, considering the fact that the developers recently switched to UE5, and are known for very high quality visuals (just look at recent Cyberpunk 2077 videos!)
@@torbjrnvrebekk3178 Witcher 4 definitely won't look like this, it's just too hard to run at the moment. It will still look amazing but not as good as these demos do. Walking around like this is already bringing a 4090 down to 60 fps, without even having a game build around it whatsoever. This insane level of detail in games is probably going to be like 6 or more years in the future. The newer gen components are not that big of a leap anymore compared to previous generations, unless there's some major breakthrough in graphical processing but I think we are kind of reaching the limit of classical computing. And if that is the case we will need quantum computers and those are long way away from coming in desktop form, if ever.
@@rafox6660FPS is fine if the frame time is low, like it is in this demo… Just need better AI processing for when more things are added to push the realism even further…
Amazing, great job! Would love to also see a fully path-traced render of this scene as well. I'd imagine that one would be completely photo realistic :D
Can't path trace Nanite but it wont look much different really. Here are some highres screens with hardware tracing and lumen: www.artstation.com/artwork/LRyVBR
That is pretty insane. I do see that focal depth is a hurdle still to be overcome in the engine. So often the things you're quote-unquote "looking at" aren't in focus the way they would be in real life.
Я этот ролик раз 10 пересматривал. Это реально лучшая работа такого плана, что я видел. Прям захотелось скачать этот движок и самому попытаться что-нибудь нарисовать...))
Holy crap!! That's pretty real. 👍🏼😀 Around 1:30 I wouldn't want to be walking thru this grassy area. I'd be freaking out over the possibility of alligators and/or snakes. Looks realistic just don't make it too realistic.
I can almost feel the humidity. This is pretty incredible. Imagine this as the setting of a "long dark" style survival game or a next gen iteration of Squad
At the moment, the most difficult thing in game development is vegetation. Bushes and grass look too primitive in modern games. Vegetation requires too many resources. In this video, the work done looks impressive. 🤯😯
Yes, it is very realistic compared to what we know from digital. I really love it. BUT... Let's see how we will talk about this in 10 or 20 years. We will say: "man...we thought it looks so realistic just because we didnt know better." Remember when you could immerse in low poly 3D?
So Beautiful!! Would you be willing to provide a TH-cam tutorial on how you get such good quality rendering on foliage? Especially on the large expansive shots?
This is genuinely impressive but it needs motion to look convincing... some little flies in the sunlight, some leaves dancing in the breeze that's clearly happening in the foley and it would be stunning. (Editing because I had to mention how good the audio is!)
The overall picture looks quite appealing, but there are a few drawbacks that should be taken into account: 1.The sounds of rustling grass seem too similar to the noise of someone shaking a bag of grain. Moreover, the sounds for branches and grass are identical. 2.Some 3D models are repetitive, especially noticeable in reeds and bulrushes. 3.There is evident over lighting , particularly noticeable when among trees, with rays of light falling on the ground. 4.The audio positioning is peculiar. For example, when passing by trees, we hear the rustling of water behind them, even though trees and foliage should absorb sounds. 5.The flora appears too randomized. In nature, plants often cluster, but here, we see instances where bulrushes grow in a small depression in the ground without nearby water. 6.Trees exhibit visible polygons, especially noticeable when standing a bit farther away. When approaching, the level of detail suddenly increases, particularly noticeable with birch trees. 7.The grass lacks shading closer to the ground; the brightness level seems uniform.
Please release a demo version of some sort :D I don't want to use the assets but I really want to walk around that map and explore everything! This looks so much more real than any other procedurally generated, or hell.. even handcrafted forest. Somehow the layout, the placement of the objects, the detail and everything looks believable, like it could be a real place and not the "video-gamey" look other games have. Stunning piece of work!
Really fantastic. I wish you could add options for daytime and sun brightness so the user can adjust this. Also most important would be a "save favorite places" setting where you can return to a favorite spot when restarting the map. Please add this and it would be perfect. Thank you.
If this is achievable in run-time, we'll have achieved practically perfect vegetation. There will always be more detail possible to add when zooming in, more complexity to add in the surface and subsurface flora and fauna. But as far as a from-standing human-visible perspective of the vegetation goes, this is complete. The vegetation in CoD4:MW's "All Ghillied Up" was maybe 20-30% of the way, this is 100%. This is a fucking marvel. This is at the point where, if standard, it seems as if any arguments about realism would likely have to revolve more around things like "this plant doesn't make sense under this tree cover, as it wouldn't get enough sun, at least it's a bit unnatural for it to look so healthy" or "this coverage is strangely sparse/dense/random/even and doesn't fit how this plant usually spreads".
Unreal Engine 5.3 - MAWI - NextGen Amazing Realtime Forest Released
th-cam.com/video/2Mp967yvD3w/w-d-xo.html
This is so realistic that all I could think about is how many ticks you got walking straight into heavy brush like that
Same lol, all i could think about were the itches on your legs after the chiggers and bugs. I was literally telling the character in my head to not walk into the tall weeds like that, thankfully they have long pants on 😂😂
Mankind has survived for thousands of years without ever worrying about ticks.
You've been brainwashed by the media.
Glad that’s not a thing in my country wtf
Or walk with such a brisk speed at all. Everyone who's ever strayed off a beaten forest path in hope of doing a shortcut knows how difficult it is to traverse an uneven ground littered by rocks, roots and fallen branches without stumbling.
Same I'm thinking lyme disease all day.
The density of foliage is unlike anything I've seen. And the deep shadowing that happens in the middle of a grove... incredible.
There's something weird going on with the parallax in the background. At first, I thought it was a card, but when approaching the lake, it was real geometry - still, there is some kind of odd optimization. Don't get me wrong, it's a great online render, and these optimizations are to be expected in a game, but I am not sure it's ready to complete offline.
@@squirming_squirrels Yes it is real geometry. You may have heard about Nanite in unreal engine, with UE5.2 foliage is also nanite compatible.
Nanite allows individual meshes to have theoretically unlimited number of triangles. Simply, by mushing down points in an individual pixel, thus reducing the geometry to what is really necessary.
And it's really fast, like real-time fast.
Have you seen sons of the forest?
Skyrim modpacks, Kingdom Cum: Deliverance and Medieval Dynasty are the closest to this.
Yes, it was good. But I think if you compare them side-by-side you'd see it's not nearly as dense.@@ricoooooooo
I truly consider it a kind of miracle that such beautiful works of art can be created on what is essentially a highly specialized metal rock.
“Any sufficiently advanced technology is indistinguishable from magic.” -- Arthur C. Clarke
Silicon, not metal
Logic. If you had enough screws and levers, you could make a mechanical computer.
Not to take credit from all the hardware engineers.
@@test-mj9bm it is a metalloid, haha not exactly metal tho
@@Skyl3t0n The issue you run into of course though is at a certain amount of levers the size of the levers themselves limit how fast the computer can calculate.
This looks like my childhood adventures. And this is just the beginning.
When I’m old and find it hard to move, at least I know there will be these worlds to explore and keep my mind engaged. Awesome.
My childhood too, but now all the wild places I used to roam are gone. At least I'll be able to to visit such places virtually.
Comforting words and exactly how I see this
wish we could be kids again :(@@cherdiane
When you're old you'll have zero interest.
@QuantumWildernessGame not you when you're old.
I look forward to wandering around in these places in VR when im to old to actually do it.
By then your brain and eyesight will be so bad that nothing will give joy anymore. Our only hope is for AI ro reverse aging and keep us younger for longer.
@jimj2683 My grandma is 94 and she loves traveling around in the Wander app. It gives her great joy.
Unreal engine and VR don't go very well together lol.
@@Broodjemetbeleg Hopefully UE6 will.
@@Broodjemetbeleg
UE5 has VR support built in. You can actually design game worlds in VR.
Also you need to keep in mind that youtube bitrate cannot fully keep up to keep the image sharp during movement so it has to look even better when actually running on your pc
Exactly! The bitrate is bad in this, i wish it was not, so we could see the actual quality of this
same@@BlackV4You
I think the limited bitrate might actually help it pass for more photorealistic than the actual scene would on your PC. The compression helps hide any flaws in the render, making the footage look a lot closer to a (compressed) video of a real forest. That being said, still incredibly impressive! I'd love to see what it looks like originally.
Can confirm this is incorrect.@@gotherfly4335
"your PC" lol. thanks for your trust in my setup :D
Wow! So cool. The wind could be a little stronger for demonstration - especially in open spaces.
This is absurd; you guys are at the absolute forefront of the next generation of realistic environments. Seriously impressive work.
@@g60force The fact that it's procedurally generated makes it even more impressive.
@@g60force @MatthiasTTV How long will it take to have such gfx in gaming?
@@hanacc7473 5 years, give or take. This is able to be run at a decent framerate, but this is just essentially a tech demo. Once you throw in AI packages, different physics simulations, etc...all happening in real time, that's what's going to be the biggest challenge getting games to look like this.
5 years give or take what? 2 years? another 5 years?@@hogue_music
Reminds me so much of Kingdom Come Deliverance. What they managed in 2018 with that game (or even the Beta in 2014) was and is incredible for its time using this engine.
reminds me of crysis
i thought the same
YES. KCD was the first game I have played with such level of immersion. The main menu screen and many many places around the map I can completely imagine standing in. And when I got to the woods, it was the same which is stunning.. games have such trouble trying to simulate forests since they're just so detailed but the woods felt real! A huge accomplishment.
Imagine KCD ported to UE5
Yes! KCD looks as good as this video.
I cannot quite believe how brilliant this is.. My first flight simulator video game used to display a mountain as a 3D green triangle .. & we thought that was great!
This is extraordinary evolution, .. at this rate it will be 100% realistic in 5-10 years. A Genius level production.
No. It will always be just 10 years away. Just like fusion energe will always be 30 years away.
We will forever approach true realism asymptotically
This in conjunction with AI and it's ability to create random landscapes should be outstanding!
I grew up on a farm in Northwest Georgia and this looks exactly like our farm, the woods and fields are so perfect, I’m going to have to purchase this just to be able to experience it whenever I want to now that I have moved away.
move back
Not consumer hardware, unfortunately. It's using 22GB of VRAM
@@AbolishTheInternet 4090 is consumer hardware.
Where in NW GA?
I grew up in the other side of the pond in the baltics and this reminds me of home also
Много раз пересматривал этот ролик и хочу выразить свое восхищение. Очень красиво нарисованный лес, прям захотелось туда. ))
Да! Действительно в играх никогда таких лесов не бывало! А тут прям так детально. Столько веток, листьев, цветочков под ногами! Я разглядел цикорий😅
Это очень впечатляет👍
@@ДанилаМихеев-у5эА я грибы искал, но вроде не попадались, видать не пошли еще )))
Нет ветра и деревья как вкопанные. Забыли добавить, наверное.
@@ДанилаМихеев-у5э Как и все техно-демки, это скорее задел на будущее. Не у всех ещё RTX 4-тысячной серии на руках. Плюс, обработка геймплея, персонажей и т.д. сожрет часть ресурсов. А лет через пять, да, увидим. А так, молодцы, практически фотореализм.
@@DagothRegulнет, просто если к этой картинке добавить ветер, который будет обсчитывать движение каждой травинки понадобится компьютер НАСА.
Пока что это трёхмерная фотография.
This looks absolutely incredible, never seen something close to this. Lightning, foliage, sounds like frogs, crickets, incredible good!
Bro.. I still remember when I played Unreal 1 back in 1998 for the first time. I'd have never imagined how far this engine will go one day. Absolutely smashing it.
Unreal Tournament? I lived off that game
I remember watching that camera float around and my eyes popping out seeing those reflections
@@StarOasis26 no. Unreal aka Unreal 1. Way before the Unreal Tournament bruh.
@@qfragger ikr... it was a scary game for me back then so I never finished it. The atmosphere of it was really unique tho.
@@Hikari_SakuraiI remember the demo loop from unreal being the most impressive thing I’ve ever seen. They would have it playing on the old CRT monitors at the computer fair trying to entice us to buy some no name brand computer built buy a couple guys at a table.
Как долго ждал фотореаоистичной графики!!!! Всегда с 2000 х годов ставил всë по максимуму и воспроизводил воображением всë до такого уровня и чуть больше , осталось чуть чуть до совсем реального графона
Посоветуй игру с оч крутым графоном
I can't wait for when we're able to run something like this smoothly in VR.
gonna be a while, but retirement is gonna be lit af :D assuming GPT9238104 will let us play
Yea I can finally figure out what the outdoors are like
what a depressing dystopian concept
At that point just learn to lucid dream if you are after realism.
@@JamesSmith-ix5jd It's funny cause I actually tried but was never able to get consistend LD's. Once or twice a year is the best I can hope for.
This looks incredible. The only thing taking me away from the forest was feeling like the rustling sounds of hitting the leaves are too repetetive and similar. Same with walking sounds. They are good still, but I believe the graphics are so insane that it highlights the importance of natural and subtle sounds. Maybe some day we get some nanite sound engine that calculates number of polygons of leaves hitting the model and generating some unique sounds on the fly.
Yeah, NOTHING wants to SIMULKATE realistic sounds. Just look at BeamNG and simply the sound engine they wrote (even the sound of doors closing is SIMULATED AND CRAZY REALIST) to see what was possible but never achieved by anything outside their project.
I mean it's sad.
Makes me think of racing games in general - sure the models nowadays really look amazing, but when the sound is more boring than the 1.6l Golf Plus I drive in real life, it completely dumpsters the entire experience for me. 😅
This is a really good point tbf, that sounds insane. One day 😅
the sound is not "good still", it sounds like from a tin can, absolute awful quality
walking in real life sounds extremely repetitive so...
This + VR would be absolutely insane.
if it took a 4090 to run this then for vr it would need 2 lol
Maybe when Nvidia releases the 7090 we can do it haha
@@marklola12not really
Possible with UEVR injector. I have tried it with another UE wood demo. Runs with 2080 GPU on lower settings.
Or you could just go outside. :]
but the most insane is no slight pop-in on all those trees and plants , amazing!! UE5 is the most powerful engine ever made
„Most powerful engine in the world“ that is such a bland statement.
Just look at 2023 game releases. Most of the buggy titles are UE.
It’s like saying my kid has so much potential. Doesn’t mean he will do great things.
@@teekanne15if it’s too bland for your tastes why not add some “lighten up” sauce and take it easy on the salt?
@@teekanne15 As if it's up to the gaming companies to utilize the engine, not the engine developers
to be fair, if you work with the latest UE. It has bugs inside the engine which are really exhausting to gamemakers. And since there is so much tech involved, it is not easy to fix them as a dev yourself. On some things you literally have no control and the only option is to wait for Epic to fix it @@randoguy7488
@@teekanne15right, because when the house is crooked its usually because of the tools used and not the people who built it...🤔
This is the best forest I've ever seen. You can still tell it's game engine footage but I'm excited for the future. In 10 years VR will probably look the same as reality.
Good, I want it to look like a game still.
@@hcsnake exactly! It’s nice to have realistic graphics but at some point it has to stop. Games should not be as realistic as real life. Because soon games will look more “real” then actual life And VR,AR, MetaVerse etc… will become the new real and life itself will be just mere Empty space. That’s some Matrix shenanigans.
How do you know we're not already living in a VR world ...... now that's a headscratcher 😳🫣
yeah but reality itself is VR literally
except we already live in matrix, what do you think reality is? its a VR game@@ybllns
Its Unreal how real it is. But its also Unreal that not a single tree or bush seems to be moving to any wind breeze... At least to me it looks abit too static.. 👍
What is equally impressive as graphics is the sound. Foley plays such a big role in creating realism. Also excellent head bob effect.
Character seems to have the movement of a Spore-creature...
Sorry but the sound really broke it for me...
@@BlackScorpion85 Yeah i immediately though the same… While visually this looks really amazing, the sounds are completely unrealistic. Rhythmically and in terms of intensity (when pushing away a shrub or suddenly stepping on stone on the ground) it doesn't make sense at all. And also the sounds themselves: if you ever in your life just walked a few minutes through a forest: it simply doesn't sound like that! haha.
The head bob is the unreal bit.
100%
Wonderful graphic! That's so impressive and unbeliveable. I've noticed that trees don't waving in the wind, looks a bit static. But other details blew up my mind.
Very impressive.
Seems to me that getting realistic audio created as the result of movement is the next big challenge, like the sound made when moving through brushes being pushed aside, walking in water and more.
Well i think the sound is way too noisy. A forest is never this loud and active with noises
@@Alexius420 If you listen closely there is lots of small noises especially on a summer day next to water, but I agree it is turned up to 11 here. The thing is it seems that the Unreal Engine needs to make progress with audio, only that is really hard - graphics can be constructed from pictures which are snapshots in time where as with audio there is duration on top.
It shouldn't be a real big challenge, though. I guess it was just not the goal of this demo to have it.
Should be pretty easy compared to all the incredible details already there for the visuals and spatial audio. It's just a matter of some modeling of the actual (swinging) of the steps of walking, not just a tacked-on fake effect. It doesn't have to be super accurate to feel less cheesy. A simple pendulum model should work fine.
This is insane. can't wait for The Witcher 4 forests with this tech.
bro you read my mind omfg if this happens my wife is gonna kick me out
Never, too taxing to the performance and not everyone could afford $2000+ PC which impact on selling.
For tech Preview? Yes, but in-game implementation will never be happen.
Best we can get is a forest like in the Kingdom Come Deliverance which is already really nice
@@eyvin_helvetia Well with advances in AI with frame generation and such, i think the forests will look even better than KCD, and they DO look great.
@@eyvin_helvetiaYeah.....theyve been saying we can never since the dawn of man.
@@kingpogo2000 Good for you. More time to play W4!
Amazing! A few years ago I wouldn't have dreamed this much realism could be achieved.
And it still can’t. Because companies can’t make games that look like this because they cannot run on current gen consoles. Us 4090 pc folk will have to wait until consoles update agin before this tech can be used to this level by a broad range of developers =/
@@matsta177Yes, it clearly can be achieved. Your comment is pointless.
@@matsta177bs 😂 not every game is on console and that's not the decider if it gets made 😂🤡🤦 and this is playable on lower tier GPUs on 1440p and 1080p.
Play Kingdom Come Deliverance. With graphics mods and ultra preset configs, you'll get 95% of this video along with a full game to enjoy.
@@kishaloyb.7937 So you just need mods hey? That sounds like an officially released game. Minecraft with mods looks like this. What’s your point? It’s not an offical release. kingdom Come looks crap compared to it’s beta
this is jaw-dropping. And 80 stable fps in 4k... really good work. We are close to the next-gen (and the real next gen)
Performance test of the most realistic realtime forest we have created so far for Unreal Engine 5.3. Running @4k with Epic settings on RTX4090.
- 100% procedural generated 4 sqkm map
- Photogrammetry scanned assets
- Ultra highres Nanite foliage
- Lumen dynamic lighting
- Virtual Shadow Maps
- Full dynamic wind
- Player foliage interaction
- Hundreds of different assets
The MW Meadow Forest will be released beginning of December on the Epic Marketplace.
All our products are currently on sale! Head over to the store:
www.unrealengine.com/marketplace/en-US/profile/MAWI+United
#unrealengine #UE5 #gamedevelopment #gamedev #realtime #games #nextgen #epicgames #unrealengine5
It uses 22 gigs of vram using nanites? Goddamn... thats why we need more VRAM... we need the next gen of gpus to have 48 gigs of ddr7.
Hey, do not lie me, it's real life, not gaming.
its bad. footsteps doenst fit the ground
Add VR support & Quad Views foveated rendering, its available for Unreal. There are lot of people with high end headsets who would be interested.
Simply unreal! (no pun intended)
Is there any way to make this into a standalone "playable" (just walk) demo ? (not project)
Oh man I cannot wait to have games using these assets!!!
When I see environments like this, I can't help but wonder why no one has made a paintball/airsoft/etc game using maps like these? I spent my teenage years hunting my friends in locations just like this. Such nostalgia.
Great work, this in VR could be awesome
Imagine, I walked or drived trough such place in reality, many times :)
maybe with a rtx 6090ti to hit good performance
@@PR-xe7lt With 9090Ti to be sure.
@@PR-xe7lt
Foveated rendering fixes all of that. Eye tracking needs to become standard for all headsets and this becomes a thing of the past.
@@PR-xe7lt Nope. These scenes are incredibly easy to run in VR with modern hardware.
WOW!
Is it possible to add a little bit wind for moving leaves and so on? This would be mind BLOWING 🎉
i has a bit
The wind in games is usually completely overdone. Unless you have a storm you would rarely see the actual grass moving. What is mostly in motion are the long branches on trees.
There is wind, you blind...
Yeah,without the wind and leaves moving etc it looks fake. The missing breeze is an "uncanny valley" of forests.
We don't often appreciate sound designers, unless there's some audio that stands out clearly. Google ambient environmental sounds will often go unnoticed, just like in reality. But that fly buzzing sound made me notice the sounds and they are just phenomenal. It's art and craft of a different domain. There's so much that goes into creating realistic sounds. It's not just random "buzz." In VR, it gets even more important and sophisticated.
Damn... This is so realistic, it makes me want to go outside instead lol. Some of the best realism I have seen though. Really impressive!
That's an interesting point. Make the games so realistic it makes you want to be in the real world for improved performance without needing a NASA video card.
😢 all I have here is dead grass, suburbs, and freeways. If you actually have this kind of natural space near you, enjoy it while you can
@@DharmaPunk111 I do. I like to talk walks from where I live to this forest area near the river. I live in a rural area, but it looks more and more like a suburban area. That's a shame you don't have this kind of space where you are.
@@DharmaPunk111 Exactly, I wish I could just step outside and take a walk in nature. Without having to drive for 2 hours first.
Its Unreal how real it is. But its also Unreal that not a single tree or bush seems to be moving to any wind breeze... 👍
wow! incredible work! and for once, someone paid attention to the camera motion - really adds to the realism! the only thing missing is a few insects to compliment the incredible insect sounds - maybe a few pollen and an occasional leaf to give the space a bit of volume. :-)
Je me pose la question par rapport à l'export cinematic: Est-ce un export avec camera, mouvement de camera, ect ou un export sur un suivit de personnage ? et si oui, comment le gérer ?
This is amazing! The only thing that would add the finishing touch of realism is to add a small amount wind to the trees and foliage Having everything be perfectly still when the player isn't interacting with it (with the exception of the water)is a little unsettling and falls into the uncanny valley. Once a feature like that gets added this would be practically indistinguishable from reality.
I didn't even notice until you mentioned this, but now I absolutely see what you mean.
look at 0:55 at the flowers or 11:43 at the tree branches, actually a lot is moving ever so slightly (no wind, so no big movements in the trees)
The randomness of the flora is utterly natural in appearance. Absolutely incredible effort at playing god. Love it
What insane realism!
Incredible ...
👋👋👋👋👋👋👋👋
nostálgico, me sinto em 2006 vendo um trailer de Crysis 1 da e3, bons tempos...
acho que crysis foi mais marcante porque foi mesmo um salto colossal
Я сначала подумал что это всё неправда и кто-то просто с Go-Pro в лесу ходит и снимает. Но потом стал присматриваться и всё же видно что это движок ибо такое смешение растительности на паре десятков метров выглядит странно (по крайней мере у нас на болотах цветы не растут в таких гигантских количествах). Но в целом очень красиво.
The way the tree gets into focus at 4:54 really shows the rendering capabilities. What an incredible engine!
Looks amazing. The water reflections are still rough/slow, and hopefully they improve on that further.
I said the same thing. No game developers have really been able to nail the effect of water. It is the last great frontier in gaming graphics. This is impressive as hell though.
Sound design is also on point! My only gripe would be that the red poppies don't belong in such a natural setting. . they stick out. Everything else is incredibly real to life. It sounds and looks like a very hot and muggy summer day.
This is incredible! It looks exactly like the central german plane! It is really close to reality! I love it!
Plane? 😅
It's realistic in a sense, yes. Though it's not close to reality. It's better than most I've seen for these artificial worlds / video games though still only a very fantastic representation. I can't really put it into words but you can tell immediately that this is not real foliage.
Have you seen this hyperrealistic ego shooter scene in the desolate (I think) storage building that was made a while ago? THAT was what I would call 'close to reality'.
Just imagine having to find the loot from the bandits you just defeated in that underbrush. LOL.
That looks stunning.. I can see myself running around this meadow picking up oregano, thyme and mint 🤠🐎
Oregano is for savages.
So....fetch quests?! 😂
@@jedimindtrix2142 well.. yes and no. I was referring to Red Dead Online and those three herbs are substantial there so definitely not a side quest 🙂
@ubique0 im just messing around with ya man. The Witcher has a lot of similar mechanics with picking up herbs 24/7
there are simply no words! crazy graphics! this random variety of plants makes everything so real!!!
I bought my first gaming console 1980, games were just a few sprites back then. Amazing to see how far we have come.
This is great, but the stillness gives it an uncanny valley quality for me. No forest is ever this still in my experience.
You must always choose windy days to go hiking then. There have been times where I've looked up and there's not a single leaf moving.
Really fantastic work you're doing. It looks impressive and very realistic. A cinematic shot rendered with path tracer probably blows one away :-D Best regards and keep it up.
To think the Unreal Engine debuted way back in 1994 with the game "Jazz Jackrabbit" 30yrs later look at what we are witnessing. Hats off to Epic games. Like, holy shit,
Looks gorgeous! The weird thing with graphics is, the realer it gets the less real it feels. So weird... Especially when the camera is moving. Maybe because their is no movement in the vegetation? feels like walking through at place where time stands still if you know what I mean.
true lol, good point
*Uncanny Valley* effect.
There are literally dozens of subtle details that also need to be implemented for it to be perceived as real. With low fidelity graphics we don’t have the same expectations.
It's interesting that the plants will move forward as you walk through them, but there are no ripples in the water as you move through it.
It is common now a days to see foliage physics in triple A games. But for the water to act realistically is a whole other process and would take a toll on the hardware to run a water simulation and that forest simultaneously. This video is just a representation of UE5's capabilities with realistic forests.
In early 2007, I walked away from video games. The 360/PS3/Wii/DS era just seemed so lame and gimmicky to me and the magic was gone. In 2012, I had a roommate who just got a 360. I tried a few of the games he had and wasn't that impressed. A couple of months later, I tried Skyrim.
I played Skyrim for over twelve hours. The sun set and rose again while I played. It had been years since I had been so moved by a video game.
Watching this video, and some others showcasing UE5, gives me a touch of that feeling I had in 2012.
This is mind-blowing. Amazing to see where we are now. A single (albeit monster) GPU doing all that in real-time. This is good enough for CGI movies to render in real-time rather than the classic route, surely.
My GTX 1080 ran 2011 Skyrim with 1200+ mods so that’s not really an accomplishment for a 4000 series card…
The moth on the surface of the water and the interaction of the water with surrounding foliage is truly next-gen.
That's interesting!! Where did you see the moth on the surface?
@@BlackV4You I think they meant "moss"
more like next next next gen
I wish someone would develop a multiplayer, open world, realistic/survival, Skyrim style game in a world like this, in the era of Rome/Gaul, with draugr, magic etc.. this looks absolutely incredible. 10/10
Looks amazing! Is there any chance to download and to test?
Looks incredible! A little bit more wind movement might make it look even better. :)
I agree, it looks a bit strange without realistic wind/breezes. I suspect the hit on performance would drop the frames too much.
it just looks like a hot summer@@PixelatedExistence
Like in Witcher 3? :)
Have you ever been outside? There's not always a breeze. One reason foliage looks unrealistic in games is because developers make grass and trees move and sway constantly.
is not that bad, but you have to configure all and tick the option off wind, and adjust the force of the wind@@PixelatedExistence
Dude this is so real I was literally recoiling at the thought of how many spider webs you would be walking through lol
Unreal Engine 5.3 - MAWI - Ultra Realistic Realtime Rainforest
th-cam.com/video/WYylTINyU1o/w-d-xo.html
Camera is a bit too smooth. Not like a real person walking. A bit too fast too.
@@rz9wbactually like GoPro with stabilization
Imagine next gen of PUBG
Meadow Forest in the Dark:
th-cam.com/video/_B9hkn6wgNA/w-d-xo.htmlsi=6vXlTXzwus-q8m92
Is this with DLSS on or off?
@@watcheths there is no dlss
WOW!! The amount of detail is amazing. How do people think that Kingdom Come or Crysis are in any way compareable... have you guys actually looked at it? You are delusional this here is so much better.
Amazing work! Love the interaction bending and sounds! Maybe play with the movement speed when walking through bushes and water and so on.
And water splashes and rings from moving through the swamp.
Holy shit, I could feel my allergies
This is absolutely phenomenal.
I don't think I've seen anything that looks better than this. As someone who has been a tree worker for years in the PNW, I'm very familiar with what it looks and feels like to walk through the woods and this checks a lot of boxes. if I have any critiques it would be that there's somewhat of a mismatch in biodiversity. what I mean by that is that it feels like there are a bit too many types of small ground flora present in some places, you would probably see bigger patches of one specific flora that are dominating an area, 6:17 sticks out to me as one of those areas that seems too diverse. On the flip side of that coin, it feels like there could be more diversity in tree species. I suppose they're going for a "birch grove" kind of vibe which is really well done and the birches look great, but I would like to see more tree species. overall though, amazing job to the people who built this forest.
Круто! Хотелось бы еще колышущиеся деревья от ветра. Будем считать, что это зной без ветра. И ослепительное солнце, а не мутный шарик. И для меня это природа в российской деревне! Оказывается как похожа бывает природа на разных континентах!
Для ослепительного солнца нужен дисплей с ослепительной максимальной яркостью. Для движка-то, думаю, не проблема соответствующий уровень HDR задействовать.
ды это тупо русский лес
Never in my life did i expect to go from super mario bros to this in less than 40 years. This is absolutely mind blowing
imagine video games in.... 400 years
Simply incredible... imagine what can be achieved with computer graphics in 5 or 10 years. It's crazy to think 3 decades ago we were amazed that games were even 3D!
Exactly 30 years ago I was making a level for a 3DO game and we were allowed THIRTY textured polygons on screen at one time. Any more would bring the framerate to 4 fps lol.
@@kevdmiller Uniqueness of the 3DO's Arm based CPU (at that time) with the custom Panasonic GPU compared to today's x86 architecture almost everywhere from PCs to consoles and Arm basically owning ultra mobile space meant u had to dig much much deeper to the metal and target lowest level to squeeze every single transistor in order to deliver maximum despite for today almost unthinkable limitations and that was true MAGIC we won't see so much today. Not mentioning very unique architectures which came after 3DO ending with the final gen having unique architecture in the PS3's Cell which showed the videogaming world who is really capable of working hard as programmer and dig deeper to find that treasure and who isn't. Today all u need as dev is to know x86 and Arm architecture, some limitation is there, but incomparable to old days. Instead of few MBs of memory they have plenty in GBs as HW is cheap... and some devs r still complaining (spoiled brats😁). Real magic in videogames happened in the beginning/pioneering and later stage and today it's quite rare as that part of the equation is off with all kind of tools and engines developed for your needs. Also true talent which is art is valued same as standard dev or designer as big corporations r in charge and don't differentiate or value passion and focus more on revenue/profit. But good news is that all bloated and crappy will eventually be sorted out even videogames will get back to what it was in the beginning as HW isn't increasing it's performance gen to gen as before.
The only thing missing in all this are animals running around... like fishes, aligators and birds.
These types of forests don't have alligators. This is a typical EU forest.
Where are the T-Rexs !??
Fish running around sounds a bit immersion breaking
unbelievable
been hearing "lifelike realism" for decades - this is the first time I cannae distinguish reality from the game engine
Woooww! The realism is incredible. The detail in that one birch tree is mind-blowing and photorealistic!
yeah and this map takes up 22GB of VRAM just for the terrain and foliage LOL. this is an incredible achievement for cinematic usage but not so useful for games unfortunately, it would have to be scaled down a bit, although downscaling in a very visually complex scene like this would probably be possible while still looking really good
I think if you slowed movement speed down it would look more immersive. The visuals look great, but nobody could move that fast through thick foliage, especially not trudging through water. The camera does move though, lots of showcases don't even try to simulate the camera bouncing up and down.
absolutely incredible. feels like i've been there before
Amazing graphic, would like to see a little more wind at some point
Nanite foliage really is a game changer
The associated sounds seem lacking in comparison, idk if it's just because this demo is focused on visuals or because it's unusual to design with such density
now imagine with animals that you can encounter and the birds in the background isnt just a sound but acutally birds you can see if you go closer to the sounds. i really hope the elder scrolls 6 going to look like this and gta 6
No way TES 6 will look like this. Bethesda games has never been about ground breaking realism, but the games obviously have many other things going for them.
Witcher 4 on the other hand might very well look like this, considering the fact that the developers recently switched to UE5, and are known for very high quality visuals (just look at recent Cyberpunk 2077 videos!)
@@torbjrnvrebekk3178 Witcher 4 definitely won't look like this, it's just too hard to run at the moment. It will still look amazing but not as good as these demos do. Walking around like this is already bringing a 4090 down to 60 fps, without even having a game build around it whatsoever. This insane level of detail in games is probably going to be like 6 or more years in the future. The newer gen components are not that big of a leap anymore compared to previous generations, unless there's some major breakthrough in graphical processing but I think we are kind of reaching the limit of classical computing. And if that is the case we will need quantum computers and those are long way away from coming in desktop form, if ever.
@@rafox6660FPS is fine if the frame time is low, like it is in this demo…
Just need better AI processing for when more things are added to push the realism even further…
You guys continue to break new grounds! This is world class output.
Meadow Forest Biome is now live!
www.unrealengine.com/marketplace/en-US/product/mw-meadow-forest-trees-biome
#unrealengine #UE5 #gamedevelopment #gamedev #realtime #games #nextgen #epicgames #unrealengine5
No executable to try it out? :(
I had an eye haemorrhage when I saw the price, as an amateur.
can you please make a standalone demo with this scene ?
Amazing, great job! Would love to also see a fully path-traced render of this scene as well. I'd imagine that one would be completely photo realistic :D
Can't path trace Nanite but it wont look much different really. Here are some highres screens with hardware tracing and lumen: www.artstation.com/artwork/LRyVBR
I remember Crysis 1 looking like this.
That is pretty insane. I do see that focal depth is a hurdle still to be overcome in the engine. So often the things you're quote-unquote "looking at" aren't in focus the way they would be in real life.
Блин, круто, смотрю зимой, но как будто в лето погрузился, очень классно сделано!
Я этот ролик раз 10 пересматривал. Это реально лучшая работа такого плана, что я видел. Прям захотелось скачать этот движок и самому попытаться что-нибудь нарисовать...))
We don't need ray tracing😂😂
for information ue uses their own lighting fx called lumen, kind of semi (amd) raytracing
Holy crap!! That's pretty real. 👍🏼😀 Around 1:30 I wouldn't want to be walking thru this grassy area. I'd be freaking out over the possibility of alligators and/or snakes.
Looks realistic just don't make it too realistic.
72 FPS? In real-time? Holy mother of god! That's incredible.
I can almost feel the humidity. This is pretty incredible.
Imagine this as the setting of a "long dark" style survival game or a next gen iteration of Squad
More like Green Hell
At the moment, the most difficult thing in game development is vegetation.
Bushes and grass look too primitive in modern games. Vegetation requires too many resources.
In this video, the work done looks impressive. 🤯😯
Yes, it is very realistic compared to what we know from digital. I really love it. BUT...
Let's see how we will talk about this in 10 or 20 years. We will say: "man...we thought it looks so realistic just because we didnt know better."
Remember when you could immerse in low poly 3D?
So Beautiful!! Would you be willing to provide a TH-cam tutorial on how you get such good quality rendering on foliage? Especially on the large expansive shots?
As a person who just came back from a place like this, I say, it's perfect
This is genuinely impressive but it needs motion to look convincing... some little flies in the sunlight, some leaves dancing in the breeze that's clearly happening in the foley and it would be stunning.
(Editing because I had to mention how good the audio is!)
The overall picture looks quite appealing, but there are a few drawbacks that should be taken into account:
1.The sounds of rustling grass seem too similar to the noise of someone shaking a bag of grain. Moreover, the sounds for branches and grass are identical.
2.Some 3D models are repetitive, especially noticeable in reeds and bulrushes.
3.There is evident over lighting , particularly noticeable when among trees, with rays of light falling on the ground.
4.The audio positioning is peculiar. For example, when passing by trees, we hear the rustling of water behind them, even though trees and foliage should absorb sounds.
5.The flora appears too randomized. In nature, plants often cluster, but here, we see instances where bulrushes grow in a small depression in the ground without nearby water.
6.Trees exhibit visible polygons, especially noticeable when standing a bit farther away. When approaching, the level of detail suddenly increases, particularly noticeable with birch trees.
7.The grass lacks shading closer to the ground; the brightness level seems uniform.
Please release a demo version of some sort :D I don't want to use the assets but I really want to walk around that map and explore everything! This looks so much more real than any other procedurally generated, or hell.. even handcrafted forest. Somehow the layout, the placement of the objects, the detail and everything looks believable, like it could be a real place and not the "video-gamey" look other games have. Stunning piece of work!
Really fantastic. I wish you could add options for daytime and sun brightness so the user can adjust this.
Also most important would be a "save favorite places" setting where you can return to a favorite spot when restarting the map. Please add this and it would be perfect. Thank you.
When you rounded a bend in the bright sun and the fly buzzed your ear it legit brought me back to hiking somewhere irl.
If this is achievable in run-time, we'll have achieved practically perfect vegetation.
There will always be more detail possible to add when zooming in, more complexity to add in the surface and subsurface flora and fauna. But as far as a from-standing human-visible perspective of the vegetation goes, this is complete. The vegetation in CoD4:MW's "All Ghillied Up" was maybe 20-30% of the way, this is 100%. This is a fucking marvel.
This is at the point where, if standard, it seems as if any arguments about realism would likely have to revolve more around things like "this plant doesn't make sense under this tree cover, as it wouldn't get enough sun, at least it's a bit unnatural for it to look so healthy" or "this coverage is strangely sparse/dense/random/even and doesn't fit how this plant usually spreads".
Videos like this get me excited for the future
next level graphics right there. they need to incorporate these graphics into any shooter