I think the furnace had triangles to select a recipe, so you were on the iron ingot recipe which requires ferrite crystals, but if you clicked the triangles inside the furnace ui it'd change the input.
The character model and its animations are unnerving for some reason. Not to mention the proportions are weird. If I were him I’d be welding a 12ft tall pickaxe.
the game looks super cute, but some mechanics are a little confusing. First the wall climbing should be a little more detailed, then the "research" system putting you literally all the crafts makes it very confusing.. A little more guidance and quests and storyline would be to the benefit of this game
ah i see, instead of the genre going toward respecting my time more such as higher level "go and get everything to make this" it is going backwards into more grindy hand crank bullshit
Art style looks fun. But the material composition and furnace turning seem like unnecessary complexity and work, even at the beginning of the game. These mini mechanics are not fun to begin with. I don't mind seeing the composition but if I need to put it every time, or a good number of time until some automation happens, it looks stupid to me. Appreciate you showing this game to me. Cheers.
Nothing New, even graphics. All that I seen before in other games. What mew Here? what new ideas or mechanics? Show Difference/ Right now or you didnt find \show it , or there is Nothing
Hey Oribital Potato, awesome to see that you covered the game! Super happy to hear your encouraging words.
would enjoy a second video on this to see a bit more of it.
I think the furnace had triangles to select a recipe, so you were on the iron ingot recipe which requires ferrite crystals, but if you clicked the triangles inside the furnace ui it'd change the input.
If anyone's played the krastorio2 mod for Factorio they'd be instantly familiar with this.
I have no idea why but I read the title as Incremental.
Looks hugely inspired by Terraria.
Looks pretty nice. I'm gonna get it
Reminds me of Terria and Starbound. :)
Be sure to have minicological director, or dictator, Comrade Potato help you manage your interplanetary travel on his OP-144 rocket ships.
Game looks interesting, but the steering looks janky as heck. Maybe later.
I have tried the demo, and I just could not cope with the floaty-all-over-the-place movement. The planet tilting only made it worse.
The character model and its animations are unnerving for some reason. Not to mention the proportions are weird. If I were him I’d be welding a 12ft tall pickaxe.
Don't like the animations either. But it looks fun nonetheless
Reminds dig or die
the game looks super cute, but some mechanics are a little confusing. First the wall climbing should be a little more detailed, then the "research" system putting you literally all the crafts makes it very confusing.. A little more guidance and quests and storyline would be to the benefit of this game
ah i see, instead of the genre going toward respecting my time more such as higher level "go and get everything to make this" it is going backwards into more grindy hand crank bullshit
Art style looks fun. But the material composition and furnace turning seem like unnecessary complexity and work, even at the beginning of the game. These mini mechanics are not fun to begin with. I don't mind seeing the composition but if I need to put it every time, or a good number of time until some automation happens, it looks stupid to me. Appreciate you showing this game to me. Cheers.
Nothing New, even graphics. All that I seen before in other games. What mew Here? what new ideas or mechanics? Show Difference/ Right now or you didnt find \show it , or there is Nothing
What in the dumb?
@@AllanEnraged I agree with this assessment of the video