I feel like it's a filler update, where they're trying to figure out an ongoing "tradition". Personally, I found it adorable. Especially that our MC had so many voicelines! It felt more genuine. But I do agree that many things could be improved, especially the last boss fighting with Xiangli Yao. I wished they made a separate and unique boss only for this event instead of recycling the same halfcut bro that Alto made us fight. More animations when interact with the 2D characters instead of them only running would also improve my experience. Some more random occurrences too would be nice. We got to find ALL the characters around the entire area to chat and take photos with, which I found pretty fun too. Our character finally learned about Calcharo, for example. Overall, it's a very lighthearted update that I didn't mind once in a while. Perhaps it was a bit too childish at times, but again, the characters were just celebrating a huge victory and a day of peace. I'm sure they'll get back to being edgy soon enough.
Thank you for your insight! The way I see it, this patch serves as an interlude to all the crazy stuff we've been dealing with in the main story. We accomplished a lot, now it's time to rest and celebrate with friends As for the event, I think they're catering more towards the mobile players. Which makes sense, since this game was built for mobile, first and foremost. I understand if for some people this is a miss. Not much I can do about that 😅 I appreciate that we got to know two of the newest character. Xiangli Yao through the festival quests and Zhezhi on her recent companion quest. That aside, I have plans to invest in three characters which will take a while, so I don't really mind having a slow patch. If I play too much too frequently I'm afraid I'll get burnout really quickly despite me liking the game.
Speaking of the patch, what do you guys think about the sudden announcements of new characters coming to 1.3 patch? Was it a good strategy or a blunder? Because I'm sure as soon as they were announced, all hype became focused on the 1.3 patch instead of the 1.2 patch.
@@horg7203 As a mobile player who loves slice of life type of game, I can attest that I'm in heaven! 😂 Perhaps this is to also let all the battle-oriented players rest for a bit.
I asked for more relevant open world content. Imo, so far gacha open world games have not figured out how to actually take advantage of the open world besides hiding collectibles and busy work puzzles. They create this beautiful world and put the gameplay/events in menus and instances. I really do not understand why, but I'm hopeful they will eventually add interesting quest lines, combat sequences, world bosses, parkour and exploration puzzles (more like Tomb Raider than just pointless Tetris piece puzzles that make no sense in the world or story). The world quests in WuWa were actually pretty well done like the time you get kidnapped and helping the amazon worker. The exploration quests are generally perfect. More quests like that, even if they want to be fun and silly, just use the open world. Even the holograms are an opportunity missed to actually have quest lines and world/story immersion. Like a quest chain that would lead to each fight. And you maybe even hunt down the boss Monster Hunter style until you get to the 6th stage and complete the quest. That would be so much more entertaining than just sparring in a holodeck pointlessly.
that is so true. This event is a perfect example of the devs making us spend our time in menus instead of the great world they created. Missed opportunity for sure!
I'm not surprised at all that a meta (battle?) oriented player such as yourself to find that this patch is not for you. On the other side of spectrum, if you will, I didn't feel like all of those combat-related events in the previous patches are for me. I don't mind it, I did it for the Astrites, but I finished them and left (except Illusive Realm, which I genuinely enjoy). Most of this patch is just story, a change in the open-world scenery, and more hanging out with the playable characters, which are my absolute jam as someone who plays the Waves as a slice-of-life game. 😂 I wish I could get more of the rest of the husbandos, but I'll take what I can get and enjoy the ride.
@@MagisterialVoyager glad you’re enjoying this one then! I’m sure many people are enjoying it and I can see why, it’s just a nice laid back event. I just wish they would give us both worlds!
What content i'd like to see: How's Zhezhi with Calcharo? Optimal Zhezhi rotation? She's simple but i wonder if Ult is better at the start or end of her rotation because Jhinsi's intro, E and second E don't proc her ult so you are wasting quite a few seconds, etc. That kind of content.
I normally wound't mind this kind of content, but FOR THE LOVE OF OF THAT IS HOLY... Eureka... bet all money... 60% success rate... You failed! Eureka... bet all money... 60% success rate... You failed! Eureka... bet all money... 60% success rate... You failed! Eureka... bet all money... 60% success rate... You failed! Eureka... bet all money... 60% success rate... You failed! Eureka... bet all money... 60% success rate... You failed! Eureka... bet all money... 60% success rate... You failed! Eureka... bet all money... 60% success rate... You failed! This made me lose my marbles... Can't even say "skill issue"... this is just BS.
wuwa is just becoming a coomer version of genshin at this point. i hoped it would be more combat and skill oriented game, but here i find myself most of the things i hated in genshin just being copy pasted in wuwa. i'm willing to give it few more patches to see where they go with their game direction, but i'm starting to get pessimistic about it honestly. floating tits and chibi events are not what i hoped for... sadge
@@neut3087 agreed. 1.3 seems to be a much more serious patch though to be fair. I suppose they planned to put their eggs in that basket so to speak. They even set up a CBT for 1.3 specifically so they seem to be putting a lot of resources into that one. As some said : I guess 1.2 is a filler patch!
@@horg7203 i think the only new thing about the 1.3 cbt is that it's open for international players as well and not china only unlike before. but hopefully they cooking something with it
Let's wait for ellusive realm! Also zhezhi companion quest was cute and amazing if you haven't done it yet (their potential for dynamic story telling really shows and I hope 1.3 is a banger too.)
@@kaionyoki3670 I can say I'm entertained and sated by the story telling thus far. I don't expect anyone to follow their company talks and whatnot, considering everything I found so far is exclusively in Chinese, but they did deliver what they said they would narrative-wise; story of suffering.
I'm ok with some sims once in a while, since the combat is fun and somewhat challenging (my characters aren't really built that well due to lack of resources) but for the love of GOD please give more shell credits. I've been running out of those every time I get a new character. Part of why I'm not pulling on Zhe Zhi's banner is because I simply cannot afford to raise another unit.
I feel like it's a filler update, where they're trying to figure out an ongoing "tradition". Personally, I found it adorable. Especially that our MC had so many voicelines! It felt more genuine.
But I do agree that many things could be improved, especially the last boss fighting with Xiangli Yao. I wished they made a separate and unique boss only for this event instead of recycling the same halfcut bro that Alto made us fight.
More animations when interact with the 2D characters instead of them only running would also improve my experience.
Some more random occurrences too would be nice. We got to find ALL the characters around the entire area to chat and take photos with, which I found pretty fun too. Our character finally learned about Calcharo, for example.
Overall, it's a very lighthearted update that I didn't mind once in a while. Perhaps it was a bit too childish at times, but again, the characters were just celebrating a huge victory and a day of peace. I'm sure they'll get back to being edgy soon enough.
Thank you for your insight!
The way I see it, this patch serves as an interlude to all the crazy stuff we've been dealing with in the main story. We accomplished a lot, now it's time to rest and celebrate with friends
As for the event, I think they're catering more towards the mobile players. Which makes sense, since this game was built for mobile, first and foremost. I understand if for some people this is a miss. Not much I can do about that 😅 I appreciate that we got to know two of the newest character. Xiangli Yao through the festival quests and Zhezhi on her recent companion quest.
That aside, I have plans to invest in three characters which will take a while, so I don't really mind having a slow patch. If I play too much too frequently I'm afraid I'll get burnout really quickly despite me liking the game.
Speaking of the patch, what do you guys think about the sudden announcements of new characters coming to 1.3 patch? Was it a good strategy or a blunder? Because I'm sure as soon as they were announced, all hype became focused on the 1.3 patch instead of the 1.2 patch.
@@doedoel035 I agree it does feel like
this is aimed at mobile players in particular !
@@horg7203 As a mobile player who loves slice of life type of game, I can attest that I'm in heaven! 😂 Perhaps this is to also let all the battle-oriented players rest for a bit.
I asked for more relevant open world content. Imo, so far gacha open world games have not figured out how to actually take advantage of the open world besides hiding collectibles and busy work puzzles.
They create this beautiful world and put the gameplay/events in menus and instances. I really do not understand why, but I'm hopeful they will eventually add interesting quest lines, combat sequences, world bosses, parkour and exploration puzzles (more like Tomb Raider than just pointless Tetris piece puzzles that make no sense in the world or story).
The world quests in WuWa were actually pretty well done like the time you get kidnapped and helping the amazon worker. The exploration quests are generally perfect. More quests like that, even if they want to be fun and silly, just use the open world.
Even the holograms are an opportunity missed to actually have quest lines and world/story immersion.
Like a quest chain that would lead to each fight. And you maybe even hunt down the boss Monster Hunter style until you get to the 6th stage and complete the quest. That would be so much more entertaining than just sparring in a holodeck pointlessly.
that is so true. This event is a perfect example of the devs making us spend our time in menus instead of the great world they created. Missed opportunity for sure!
I'm not surprised at all that a meta (battle?) oriented player such as yourself to find that this patch is not for you.
On the other side of spectrum, if you will, I didn't feel like all of those combat-related events in the previous patches are for me. I don't mind it, I did it for the Astrites, but I finished them and left (except Illusive Realm, which I genuinely enjoy).
Most of this patch is just story, a change in the open-world scenery, and more hanging out with the playable characters, which are my absolute jam as someone who plays the Waves as a slice-of-life game. 😂
I wish I could get more of the rest of the husbandos, but I'll take what I can get and enjoy the ride.
@@MagisterialVoyager glad you’re enjoying this one then! I’m sure many people are enjoying it and I can see why, it’s just a nice laid back event.
I just wish they would give us both worlds!
@@horg7203 Let's make sure we tell them that for the 1.2's survey!
What content i'd like to see: How's Zhezhi with Calcharo? Optimal Zhezhi rotation? She's simple but i wonder if Ult is better at the start or end of her rotation because Jhinsi's intro, E and second E don't proc her ult so you are wasting quite a few seconds, etc. That kind of content.
The best thing about this game is the combat, every update should contain combat.
I normally wound't mind this kind of content, but FOR THE LOVE OF OF THAT IS HOLY...
Eureka... bet all money... 60% success rate... You failed!
Eureka... bet all money... 60% success rate... You failed!
Eureka... bet all money... 60% success rate... You failed!
Eureka... bet all money... 60% success rate... You failed!
Eureka... bet all money... 60% success rate... You failed!
Eureka... bet all money... 60% success rate... You failed!
Eureka... bet all money... 60% success rate... You failed!
Eureka... bet all money... 60% success rate... You failed!
This made me lose my marbles... Can't even say "skill issue"... this is just BS.
@@outsiderd hahahahahaahahahaha I did this too, the worst !!!
wuwa is just becoming a coomer version of genshin at this point. i hoped it would be more combat and skill oriented game, but here i find myself most of the things i hated in genshin just being copy pasted in wuwa. i'm willing to give it few more patches to see where they go with their game direction, but i'm starting to get pessimistic about it honestly. floating tits and chibi events are not what i hoped for... sadge
@@neut3087 agreed. 1.3 seems to be a much more serious patch though to be fair. I suppose they planned to put their eggs in that basket so to speak. They even set up a CBT for 1.3 specifically so they seem to be putting a lot of resources into that one.
As some said : I guess 1.2 is a filler patch!
@@horg7203 i think the only new thing about the 1.3 cbt is that it's open for international players as well and not china only unlike before. but hopefully they cooking something with it
Let's wait for ellusive realm! Also zhezhi companion quest was cute and amazing if you haven't done it yet (their potential for dynamic story telling really shows and I hope 1.3 is a banger too.)
@@kaionyoki3670 i kinda skipped through most of it, the animations were nice tho
@@kaionyoki3670 I can say I'm entertained and sated by the story telling thus far. I don't expect anyone to follow their company talks and whatnot, considering everything I found so far is exclusively in Chinese, but they did deliver what they said they would narrative-wise; story of suffering.
More combat and open-world content and less puzzle Genshin shit-type content.
@@scirelezard6558 100%
I'm ok with some sims once in a while, since the combat is fun and somewhat challenging (my characters aren't really built that well due to lack of resources) but for the love of GOD please give more shell credits. I've been running out of those every time I get a new character. Part of why I'm not pulling on Zhe Zhi's banner is because I simply cannot afford to raise another unit.