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What Is the Best "Dummy" Item in Minecraft?

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  • เผยแพร่เมื่อ 8 ก.ค. 2024
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    Have more Dummy Item suggestions, or questions about the video? Read the pinned comment first!

ความคิดเห็น • 920

  • @conure512
    @conure512  หลายเดือนก่อน +497

    If you have a suggestion, question, or other comment, read this first to see if it's already been addressed!
    First off, here are some GREAT ideas I've seen here in the comments:
    - Any Soup or Stew, with the exception of Rabbit Stew as of 24w33a (can be fed to wolves)
    - Trial Keys with a custom_data component (Vaults no longer recognize them)
    These ideas work but might have weird quirks:
    - Enchanted Book with no enchantments - they can be placed in a bookshelf, so they're a great dummy item if the new custom item is some type of book!
    - Command Blocks, Structure Blocks, Jigsaws, and Other Technical Items: Great in survival, but annoying to test in Creative because you can place them
    - Spawn Eggs, set to spawn a Player using entity_data. This does NOT work if you simply remove the entity_data component, because the egg will default to its base mob. The weird quirk is that if you click on any block, it will play the hand animation, but nothing happens.
    - Written Books, with the relevant component removed. Again, you can play the hand animation by right clicking
    - Recovery Compasses have functionality in their sprite, so if a player disabled the resource pack, they'd be able to use them as normal
    Limitations of some other popular ideas I keep seeing a lot of:
    - Clocks attract Piglins
    - Cooked Salmon and Cod can now be fed to Wolves as of 24w33a
    - Knowledge books always vanish on right-click even if they have no recipes in them
    - Goat Horns CAN have their "instrument" component removed, but in that case, they revert to the "default" horn rather than being stripped of their functionality
    - Any sort of potion will always be drinkable, even if it has no effects. Mundane potion, thick potion, etc.
    - "Air" is not an item, so it can't be used at all
    Corrections/Updates for things said in the video:
    - Stone Pickaxes trigger "Getting An Upgrade" advancement, which I had completely forgotten about while making the video. Also, while removing an item's durability prevents crafting two of the item together to repair them, you CAN still use the dummy item to repair a damaged tool in an Anvil specifically, so all tools are basically ruled out sadly.
    - Poisonous Potatoes count towards "A Balanced Diet" advancement, so they should never be used as the underlying item of a new custom food. For any custom item that isn't edible, though, poisonous potatoes still work great.
    - Music Discs are still the #1 best option of all, and I have yet to see any evidence refuting this :)
    Other Common Questions:
    *"Isn't Netherite immune to fire and lava?"*
    Yes, but this is controlled by the minecraft:fire_resistant component, which can also be removed! (Though unfortunately, the previously-mentioned limitation with all tools - anvil repairing - means netherite items are still ruled out.)
    *"Will this cause custom items to drop from potato crops?"*
    No! Turning a poisonous potato into a custom item will NOT cause regular farmed potatoes to start dropping your custom item, nor will Creepers start dropping your item when killed by skeletons. The plum that I showed in the beginning had a custom_model_data component on it - this means that a resource pack was changing its texture, and *regular* apples were completely unaffected. You can have an apple and a plum coexisting, so it truly is just like a brand new item added to the game.
    *"Can't music discs still output a comparator signal?"*
    If you were referring to the jukebox output, removing jukebox_playable makes it so they can't even be placed in a jukebox in the first place, and if you were talking about their output from a chest/hopper, that's controlled entirely by max_stack_size, which can also be edited. So, no unavoidable behavior either way.
    *"Can't poisonous potatoes be used to brew potions of poison?"*
    Nope. I have no idea where this rumor came from, but I'm including it here because I've had a surprising amount of people ask this question. Poison potions are made using Spider Eyes; poisonous potatoes do indeed have absolutely no uses besides eating.
    *"Don't you need lapis to see enchantments in the enchanting table?"*
    Nope! You can always enchant items even without lapis if you're in Creative mode, and in Survival, you'll still be able to see the enchanting options even though you can't click on them. If nothing shows up at all, the item is unenchantable.

    • @makonede
      @makonede หลายเดือนก่อน +38

      out of stone and netherite, stone pick is probably a better dummy item since netherite is hardcoded to not burn

    • @conure512
      @conure512  หลายเดือนก่อน +48

      @@makonede Actually a good point, but you can actually get around that too (it's controlled by a component!) Though you're right, that does make stone easier lol

    • @makonede
      @makonede หลายเดือนก่อน +5

      @@conure512 ah interesting!

    • @findot777
      @findot777 หลายเดือนก่อน +15

      If you want a custom ingredient operator blocks are perfect the only issue is you cant do right clicks while looking at a block. Clocks also work cause there only use is tied to there sprite.

    • @dabdotnet
      @dabdotnet หลายเดือนก่อน +11

      Never tested it (havent touched commands for like 2 years) but I wonder if the command block can be used as a dummy item. ofc it wouldn't work in creative, but that may be the only drawback because commandblocks arent usable in survival whatsoever iirc. Also the new component stuff looks cool

  • @calithyde5346
    @calithyde5346 หลายเดือนก่อน +1936

    I use poisonous potatoes, kinda makes me wonder if the poisonous potato update was a hint at it's upcoming subtle relevance

    • @conure512
      @conure512  หลายเดือนก่อน +286

      I was thinking of that update the entire time lmao

    • @EthanFu-ue4ug
      @EthanFu-ue4ug หลายเดือนก่อน +10

      Just use air

    • @Quimoth
      @Quimoth หลายเดือนก่อน +63

      @@EthanFu-ue4ug you must have never touched recipes, loot tables etc., the output can never be air

    • @darkspine6710
      @darkspine6710 หลายเดือนก่อน +17

      Yes, poisonous potato with eating disabled, the only correct answer

    • @shitsalad429
      @shitsalad429 หลายเดือนก่อน

      Poisonous potaotoes having an use is prohibited in Mojang, the update was making fun of the idea of it getting a use

  • @mmandersmc
    @mmandersmc หลายเดือนก่อน +886

    ive been using poisonous potatoes but i thought they could be composted and just didnt care. turns out it was actually the perfect dummy item all along

    • @lordender_kitty_official
      @lordender_kitty_official หลายเดือนก่อน +130

      Mojang could probably implement a "compostable" component. that would be pretty useful. same for a "furnace_fuel" component.

    • @conure512
      @conure512  หลายเดือนก่อน +93

      @@lordender_kitty_official I've been thinking for a long time about those exact two components. They'd be so easy to implement and very useful. Hopefully we actually get them soon (fingers crossed)

    • @vindi167
      @vindi167 24 วันที่ผ่านมา +4

      @@lordender_kitty_official probably like "[composting_chance=0.1]" or something like that, but yeah, those would be useful

    • @thangamer5026
      @thangamer5026 19 วันที่ผ่านมา

      cant u get that custom item based on the poisonous potato like you get poisonous potatoes? Also, wont theese items have the same loot tables as their bases?

    • @lordender_kitty_official
      @lordender_kitty_official 19 วันที่ผ่านมา +4

      @@thangamer5026 The vanilla loot tables wont have the custom data though. You're not replacing the item. You're using it as a dummy.

  • @matveytsarichansky8953
    @matveytsarichansky8953 หลายเดือนก่อน +644

    a surprisingly good option for a dummy item for a datapack for survival only is command blocks. they cant be placed, they dont do anything, they cant be used in a crafting recipe, they cant be traded, theres nothing they can do if youre in survival. also all command block types can be used.

    • @l9m241
      @l9m241 หลายเดือนก่อน +61

      I was just about to comment this. I have dabbled to using this in a custom datapack myself. It's surprisingly useful.
      Also bonus I think is the structure block/puzzle block, I think they also share the same property too. Which is better with puzzle blocks since they don't even work with redstone either! Unlike structure and command blocks.

    • @IwrsTheKing007
      @IwrsTheKing007 หลายเดือนก่อน +8

      oooh, recipes, you could make a few custom recipes with them

    • @matveytsarichansky8953
      @matveytsarichansky8953 หลายเดือนก่อน +54

      @@l9m241 it doesnt matter that command blocks interact with redstone. you cant place them anyway.

    • @HarpanW
      @HarpanW หลายเดือนก่อน +53

      Surprisingly they do have one survival interaction. If you hold a command block in your mainhand in survival you sadly cant place any blocks that are in your offhand.
      !food poisonous potato >> command block

    • @matveytsarichansky8953
      @matveytsarichansky8953 หลายเดือนก่อน +8

      @@HarpanW fair enough ig

  • @user-ky7qk8rp5j
    @user-ky7qk8rp5j หลายเดือนก่อน +1145

    I hope Mojang can actually add the dummy item for datapack maker.

    • @conure512
      @conure512  หลายเดือนก่อน +514

      The real dream is fully data-driven items. That way, if we wanna make a custom item, we can... yaknow, make a new item.

    • @lordender_kitty_official
      @lordender_kitty_official หลายเดือนก่อน +60

      @@conure512 They could probably do it without needing a resource pack on the client too. If they set it up to be something like how skins work, where you don't need to download anything and reload to see it.

    • @mini-prince.1233
      @mini-prince.1233 หลายเดือนก่อน +16

      i want dummy particles

    • @nur-e-amanrefai9038
      @nur-e-amanrefai9038 หลายเดือนก่อน +19

      ​@@lordender_kitty_official That's a neat idea! That would definitely work for occasional blocks. I wonder though if it would get laggy when used on a custom block that's common, like a new type of grass or something. But for an option for datapackers to use, that'd be great.

    • @epicmoofish3726
      @epicmoofish3726 หลายเดือนก่อน +4

      @@lordender_kitty_officialyou have to get that information to the client somehow so they would have to download it, but making it so you could include a resourcepack that is downloaded and used whenever you equip a specific datapack would be doable likely

  • @Dafisha
    @Dafisha หลายเดือนก่อน +534

    I don't care if it's scripted the bit where you were straight face explain mode the entire time, and then do a failed reveal of it turning out to be non-enchantable too, thus making the climax of the video redundant is Pure Gold.

    • @conure512
      @conure512  หลายเดือนก่อน +205

      i swear that really wasnt scripted lol, i was actually testing a lot of these features WHILE i was explaining them because i was just *so confident* I was right. the sweeping attack of the sword was another example of something i hadnt tried yet, and i just ended up being right about that one lmaoooo

    • @lasercraft32
      @lasercraft32 หลายเดือนก่อน +19

      @@conure512 Did you test to see if they can still be enchanted with an anvil though?

    • @cooker0rats
      @cooker0rats หลายเดือนก่อน +7

      @@conure512do you still need lapis to enchant stuff in creative?

    • @conure512
      @conure512  หลายเดือนก่อน +17

      @@lasercraft32 They can, so you do actually have to remove the enchantments component. However, tools have now actually been ruled out for a different reason also involving anvils (the pinned comment has all the details)

    • @conure512
      @conure512  หลายเดือนก่อน +5

      @@cooker0rats Nope!

  • @TehDogeIsHere
    @TehDogeIsHere หลายเดือนก่อน +443

    The stone pickaxe grants an achievement

    • @samjohnston7742
      @samjohnston7742 หลายเดือนก่อน +5

      true

    • @blu3m0nkey
      @blu3m0nkey หลายเดือนก่อน +58

      And netherite can't burn in lava

    • @DqwertyC
      @DqwertyC หลายเดือนก่อน +103

      @@blu3m0nkey That can be overridden with components though

    • @blu3m0nkey
      @blu3m0nkey หลายเดือนก่อน +21

      @@DqwertyC oh, thanks for letting me know

    • @ThoseOtherJeremysLie
      @ThoseOtherJeremysLie 28 วันที่ผ่านมา +3

      ⁠@@DqwertyCI don’t know much about this, but is what blocks it can mine (e.g. netherite pickaxes ability to extract diamonds from diamond ore, which an apple could not do) removable through components? Sorry if this is a dumb question

  • @isaacpfeiffer4347
    @isaacpfeiffer4347 หลายเดือนก่อน +191

    The poisonous potato is so useless, that it's not useless.

  • @Netheferious
    @Netheferious หลายเดือนก่อน +207

    I just checked and you can still enchant the pickaxe with an anvil unless you remove the enchantments component.

    • @conure512
      @conure512  หลายเดือนก่อน +93

      Ah, that is something I totally forgot to test! Okay, so yes, removing the enchantments component is also required lol. So it just locks you out of being able to enchant whatever the custom item is.

    • @ValkyRiver
      @ValkyRiver หลายเดือนก่อน +22

      @@conure512 For the stone or netherite pickaxe, make sure that you can’t put two of them in the grindstone or crafting grid to repair them

    • @Entomofaunae
      @Entomofaunae หลายเดือนก่อน +3

      Holy shit, Nethe spotted in the wild.
      Hello fellow of the damned world of Woomy-Arras!

    • @Netheferious
      @Netheferious หลายเดือนก่อน +3

      @@Entomofaunae Lmao I love and hate that my contribution to that wretched community is what I'm known for online.

    • @relturtle
      @relturtle หลายเดือนก่อน +1

      @@Entomofaunae hello i am here as well

  • @BluerayIsPog
    @BluerayIsPog หลายเดือนก่อน +157

    The best dummy item is the Knowledge Book. You can only get this through commands, but as far as I'm aware, it does literally nothing.

    • @slimesauce3044
      @slimesauce3044 หลายเดือนก่อน +87

      Unfortunately, in survival mode, right clicking with it will consume it and cause it to disappear. I don’t think there’s a way to prevent this.

    • @balala7567
      @balala7567 หลายเดือนก่อน +19

      @@slimesauce3044 I think it's an item specifically for Adventure Mode which unlocks recipe(s) for you, though which recipes it gives need to be specified in the give command

    • @blu3m0nkey
      @blu3m0nkey หลายเดือนก่อน +8

      Yesssss
      Someone who also is pointing out the item made to be a dummy item
      Or
      Well
      Not really it was actually for recipes back in the day

    • @fatfurry
      @fatfurry หลายเดือนก่อน

      @@slimesauce3044 but the right click interactivity of the knowledge books is actually useful because you can have commands detect when they are right clicked

    • @kingacrisius
      @kingacrisius หลายเดือนก่อน +1

      @@blu3m0nkey It doesn't work as a dummy item. It has right click functionality that can't be removed.

  • @PolandDoge
    @PolandDoge หลายเดือนก่อน +54

    i remember back in the day we used a carrot on a stick for giant command block contraptions

  • @dmgaming100
    @dmgaming100 หลายเดือนก่อน +30

    do I make datapacks? no. did I just sit through this entire video? fuck yeah. great video lol

  • @jayman1462
    @jayman1462 หลายเดือนก่อน +58

    i believe you could also use all the soups/stews as dummy items as long as you remove the food component, they can't be composted

    • @conure512
      @conure512  หลายเดือนก่อน +47

      I was thinking this, my initial concern was that there's weird implications with the bowl. but if you're preventing people from eating it then it SHOULDN'T be a problem?
      Idk, I'm reminded of the fact that water bottles and milk buckets leave behind the empty container when you craft with them, and I get paranoid that im forgetting something about soups and their bowls lol

    • @jayman1462
      @jayman1462 หลายเดือนก่อน +5

      @@conure512 neat point, but yeah they shouldn't be able to transform since that transformation is part of the food component, no?

    • @l9m241
      @l9m241 หลายเดือนก่อน +3

      @@jayman1462 In that regard that could be applicable to the milk bucket as well. Since if I recall, it's coded like a food. And its leftover item when consumed is obviously a bucket.

    • @FoxSlyme
      @FoxSlyme หลายเดือนก่อน +2

      The leftover item is also a part of the food component, so if you can't eat it... well, you can't transform it either

    • @M_1024
      @M_1024 หลายเดือนก่อน +17

      ​​@@l9m241 Milk can be used to craft the cake.

  • @Pacca64
    @Pacca64 หลายเดือนก่อน +32

    I went through this process on 1.20.5 and landed on the command block, since even with other datapacks with new crafting recipes its less likely to show up in a recipe, and unlike all the other technical blocks, it can't be placed down in survival. Really excited about the music discs being able to be stripped too, was making a green lantern pack with them a while back, and the ability to make them act as colorful magic rings without jukebox functionality is perfect!

    • @moodlethenoodle
      @moodlethenoodle หลายเดือนก่อน +7

      can't place blocks in offhand with comm block

    • @Pacca64
      @Pacca64 หลายเดือนก่อน +1

      @@moodlethenoodle oh dang, your probably right.

  • @schaffs2
    @schaffs2 หลายเดือนก่อน +14

    Mojang said poisonous potatoes were never meant to be useful, but the community always finds a way

  • @timsudmeier6482
    @timsudmeier6482 หลายเดือนก่อน +17

    I personally use rabbit skin as dummy keycard items, since they are unlikely to be accidentally crafted into leather, because you usually have less than 4 of them in your inventory. Since I play without cheats and I cannot remove properties with commands, this is the most vanilla dummy item I found.

    • @pyromancerforhire
      @pyromancerforhire หลายเดือนก่อน +1

      Can I ask why do you want a dummy item if playing survival with no cheats?

    • @Mate_Antal_Zoltan
      @Mate_Antal_Zoltan หลายเดือนก่อน +9

      @@pyromancerforhire "I personally use rabbit skin as dummy _keycard_ items"
      Basically, a very specific item to open a door, that only the door's builder and those who he allows to use the door would know about... though any renamed item does the trick way better because those actually work as passwords

  • @TreTomato_
    @TreTomato_ หลายเดือนก่อน +25

    WHOAAA the music disc is really smart! I usef something similar before, enchanted books. The only issue was that if you set the enchantment glint override to false for something like a custom weapon youre making, it wouldnt show as enchanted when you use it on an enchantment table. Ive been WAITING for a video like this, its really specific but its very necessary. Thanks for sharing youe knowledge!!!!!!

  • @lasercraft32
    @lasercraft32 หลายเดือนก่อน +20

    The command blocks and spawn eggs are GREAT if you want to add items that are used as crafting components... Because they aren't used for anything in survival mode (i.e. crafting recipes, entity interactions, etc), and there are a TON of them!

    • @The.Sponge
      @The.Sponge 11 วันที่ผ่านมา

      Is there a way to disable players from spawning the entity from a spawn egg?

  • @jay-tbl
    @jay-tbl 24 วันที่ผ่านมา +6

    I think poisonous potato is still the perfect item because we know Mojang will never add an additional use to it, but maybe in the future theres gonna be some mob that eats music disks or something

  • @seanmaxmyla
    @seanmaxmyla หลายเดือนก่อน +16

    I recently saw a datapack that lets you add custom items for each spawn egg, by setting the player to adventure mode when holding the egg and giving the egg the ability to break all blocks (as if you were holding any other regular item) but not be placed. Only downside is they can still be spawned with dispensers, but still, 70+ custom items usable in crafting recipes is pretty useful regardless.
    Also, I've been using music discs for custom items in my datapack (all the vanilla music discs are modified versions of the disc 13 item, and the rest of the music disc items are free to be replaced). I didn't realize you could outright disable jukebox functionality though, so i just had them play the first 0.01 second of another song and then go silent. I immediately changed all of them as soon as i saw you could disable it completely lol

  • @TheToasterWaffle
    @TheToasterWaffle หลายเดือนก่อน +11

    Me just screaming poisonous potato the whole video, but I actually love the idea of using discs WAY more

  • @Powerpont
    @Powerpont 16 วันที่ผ่านมา +4

    2:02 bro just solved racism

  • @davidumann6707
    @davidumann6707 หลายเดือนก่อน +13

    I kinda had this idea that if you broke glass with a mace, it would create glass shard items that can't be used for anything. What's cool is that we would have 18 different colors of them, therefore new 18 dummy items (if the discs weren't enough).

  • @3141minecraft
    @3141minecraft หลายเดือนก่อน +18

    Knowledge books can also be used as a dummy item. (EDIT: I realised knowledge books get consumed when you right click even in there isn't any recipes in them)
    By the way, can you use recovery compass as a dummy item? If not, why not?
    If you want something wearable (like armor), you can use netherite armor as a base item.
    If you want something throwable, use potions.

    • @blazingtrs6348
      @blazingtrs6348 หลายเดือนก่อน +1

      especially in hardcore mode

  • @catweaselirl
    @catweaselirl หลายเดือนก่อน +72

    with a pickaxe you would still be able to craft it with a damaged pickaxe to repair it, which rules out the pickaxe

    • @nur-e-amanrefai9038
      @nur-e-amanrefai9038 หลายเดือนก่อน +23

      I just checked and I was surprised: you can't!! I gave myself a netherite pick with no attribute modifiers, damage, max damage, enchantments, or tool components. You can't even put it in a grindstone slot, and putting it in the crafting grid with a damaged pickaxe does nothing!

    • @mr.battlecats5512
      @mr.battlecats5512 หลายเดือนก่อน +3

      @@nur-e-amanrefai9038 well they are regognised by minecraft as different items, you propaply cant combine 2 pickaxes whit a different rarity ether, as the crafting recepie may only ignore damage

    • @hentloll1370
      @hentloll1370 หลายเดือนก่อน +7

      But it won't have durability, right? So it wouldn't be usable for repairing?

    • @waltuh2.3bviews3secondsago3
      @waltuh2.3bviews3secondsago3 หลายเดือนก่อน

      @@hentloll1370I think you can use it in an anvil with a damaged enchanted pickaxe, might be wrong though

  • @thearmonest4881
    @thearmonest4881 23 วันที่ผ่านมา +2

    i have given up in my datapack programming journey about 2 years ago but this video gave me back my fire. thank you, im gonna go code some stuff

  • @mini-prince.1233
    @mini-prince.1233 หลายเดือนก่อน +11

    for those who needs it, heres the commands:
    Stone pickaxe :
    /give @s stone_pickaxe[!tool,!damage,!minecraft:max_damage,!minecraft:attribute_modifiers,minecraft:max_stack_size=64]
    Poisonous potato :
    /give @s minecraft:poisonous_potato[!food]
    Music disc :
    /give @s minecraft:music_disc_cat[!minecraft:jukebox_playable,rarity=common,minecraft:max_stack_size=64]

    • @mrfoxyx
      @mrfoxyx หลายเดือนก่อน

      But i want this commands in bedrock tho

    • @mini-prince.1233
      @mini-prince.1233 หลายเดือนก่อน

      @@mrfoxyx diy ¯\_(ツ)_/¯

  • @mariosonicfan2010
    @mariosonicfan2010 21 วันที่ผ่านมา +3

    Modders: _Look what they need to mimic a fraction of our power._

    • @conure512
      @conure512  21 วันที่ผ่านมา +3

      Not for long apparently, fully data-driven items are confirmed to be in the works (although we have no clue when that will actually be finished lol)

    • @3141minecraft
      @3141minecraft 17 วันที่ผ่านมา +1

      ​​@@conure512I hope it gets added in 1.22

  • @sottomated
    @sottomated หลายเดือนก่อน +120

    poisonous potato.

  • @imac.13
    @imac.13 14 วันที่ผ่านมา +1

    If you want the item to be inaccessible through standard means:
    There is one issue i can think of with using poisonous potatoes, when a potato crop is broken, there is a chance a poisonous potato can drop. But if you edit the loot table for potato crops, you could remove that.
    In theory, you could remove certain disks from its various loor tables as well.

  • @theshuman100
    @theshuman100 หลายเดือนก่อน +3

    personally i think you should keep the food component of the poisonous potato purely for the fuck around and find out aspect of whatever item you decided to turn it into

  • @supericeg5913
    @supericeg5913 หลายเดือนก่อน +14

    My personal favorite is the Glistering Melon Slice.

    • @comentaristacomun3414
      @comentaristacomun3414 หลายเดือนก่อน

      sadly it cannot be eaten

    • @Narteketh
      @Narteketh หลายเดือนก่อน +8

      adn it can be used to brew potions

  • @phantomdergwulf
    @phantomdergwulf หลายเดือนก่อน +3

    Heya, I'm part of the community driven beta for RogueCraft. Data packs can implement custom recipes with custom NBT to create an infinite number custom items via resource packs.
    Also, the way you're hardcoding the name to be Plum can be done through the RP's lang files. if you name the output as item.food.plum" and add a translation to every language then it works for every user in every language, not locking the user to english only "^^

    • @conure512
      @conure512  หลายเดือนก่อน +3

      Exactly, and that's kinda what this video is about lol. It's just trying to answer the question of "which item should be the underlying item for all those new custom ones?"
      I'm aware of the language capabilities, this was just a quick example to demonstrate how you can take any item and make it look like something completely different using custom model data and a new name :)

  • @bloxxer_tv
    @bloxxer_tv 17 วันที่ผ่านมา

    YES! Finally somebody else is talking about how great components are.
    I’m making a food data pack and i’m constantly running into the problem of running out of dummy items. But the pickaxe brought me a great idea.
    Something else i personally use is Suspicious Stew, which (when given with /give, and then given the [!food] component) becomes a dummy item. Just apply max stack size and you’re good to go.

  • @-sturmfalke-
    @-sturmfalke- หลายเดือนก่อน +3

    What about the light blocks?
    You immediately have 15 unique items, and you can do with them whatever you want. If they can't be placed in survival though, and I don't know if this is the case.

  • @skullcat324
    @skullcat324 27 วันที่ผ่านมา +4

    CLOCKS a completely overlooked item that you missed. they have absolutely no crafting recipes that use it, no interactions with blocks or mobs, they arent food. they literally can't do anything. the only thing i'd think might possibly get in the way of it being the perfect dummy item is if the different frames of it mess with retexturing. but other than that, you need to make ZERO changes to it.

    • @conure512
      @conure512  26 วันที่ผ่านมา +3

      Clocks attract piglins! (Read the pinned comment :) )

    • @skullcat324
      @skullcat324 26 วันที่ผ่านมา +2

      @@conure512 OHHHHH yeah i forgot about that. thx. I have actually used it as a dummy item before but I never realized that it was piglinLoved. it does make sense though.

  • @maxanimator9547
    @maxanimator9547 17 วันที่ผ่านมา

    have been pondering on this exact problem, thanks for the video as i was not aware of the ability to outright remove components

  • @lordmarum
    @lordmarum หลายเดือนก่อน +2

    Awesome! I also struggled with this. Without components, the closest I came to a dummy item was Scute, since nobody would accidentally craft something with it, or paper in the case of playing cards or money where it would make sense for them to be paper and you would be gimping yourself if you used them in crafting recipes.

  • @ChannelMiner
    @ChannelMiner หลายเดือนก่อน +10

    you can combine two stone tools in your crafting grid to repair them, not sure if u can anvil them too but yeah i think stone pick isn't perfect either

    • @DragonTheOneDZA
      @DragonTheOneDZA หลายเดือนก่อน +5

      If you remove the durability tag it cannot be merged with other tools since that's entirely on the non-existent durability of it

    • @ChannelMiner
      @ChannelMiner หลายเดือนก่อน +2

      @@DragonTheOneDZA ah ok

  • @TheiBunny
    @TheiBunny หลายเดือนก่อน +5

    Stone and Netherite Pickaxes aren't true dummy items as enchantments can still be applied to them via an anvil. Also if you want to use them as ingredients in custom recipes (which currently ignore components) players can just use regular stone or netherite picks, and discs and poisonous potatos have the same issue. If you aren't using them in recipes tho then it doesn't matter - but something to keep in mind regardless.
    As for what I use; it depends entirely on the behaviour I want for the item - my goal is for it to be as seamless as possible with vanilla.
    So for example; I wanted a custom block item with the exact same placement rules as powder snow, so for that I used a *structure void* with a custom name, item model and data, and the block itself is then placed via a function that runs from an advancement which triggers when a structure void with that custom data is placed. For solid block placing rules I use *Barriers*
    (I wont use item frames or spawn eggs for this sorta thing as those can be placed inside a space already occupied by a block)
    Before 1.20.5, for one-off, non-stackable items I used *goat horns* without an instrument, and for stackable items used one of the *operator items* (like the different types of command blocks, jigsaw and structure blocks) because they had no right-click functionality in survival, and weren't used in any vanilla recipes or anything...
    Now tho I use *poisonous potatoes* with their food component removed and a custom stack size depending on what I need.
    *Operator items* still see use from me atm when I really want a custom item to be used in a recipe because there's no other way to obtain them normally - so I can use them without having to try and work around the mess that is doLimitedCrafting and tracking/taking/giving recipes. Only having 5 or so dummy items to work with there is limiting, but not as limiting as having none.
    If it weren't for the hard-coded dispenser interaction, I'd definitely move to spawn eggs for the sheer variety of them (I'd just have to be sure to set the player's gamemode to adventure while they're holding one) - but if it weren't for the fact we still don't have actual component crafting it wouldn't even be an issue...
    ANYWAY, I'm sure we'll have data-driven items soon - it seems to be what they've been working towards - so soon enough all these limitations and workarounds will be a thing of the past lol

  • @NyanAnomaly
    @NyanAnomaly 15 วันที่ผ่านมา

    this was actually super interesting! glad i came across your random little video, which was nicely straight to the point and explained i’ll add :)

  • @drakou1117
    @drakou1117 26 วันที่ผ่านมา

    Some ideas i got:
    1. Debug stuck. Works, but you can't break blocks while holding it
    2. Nametag, but must not be named

  • @BrackenStrike
    @BrackenStrike หลายเดือนก่อน +8

    Holy heck this is invaluable info.

  • @RealAlexShows
    @RealAlexShows หลายเดือนก่อน +5

    i mean if you can remove the ability to eat something then poisonous potato becomes kinda the obvious answer

  • @joaquinlaroca2886
    @joaquinlaroca2886 25 วันที่ผ่านมา +1

    Some time ago I was thinking the same thing but with blocks. Because some times you want to use neutral blocks to use as support block like when you do redstone tests. But most blocks do something

  • @idioterich
    @idioterich หลายเดือนก่อน +2

    I use pottery sherds, which is really good because I have 20+ fully custom items that can be used in crafting recipes and the sort.
    Decorated pots are still possible with clay pots I've added as well, which lets you place sherds on each side individually. Then you can push it over a fire to make a real decorated pot. There's more then just that, but it was pain.

  • @Axelpvz2030
    @Axelpvz2030 หลายเดือนก่อน +7

    This kind of vieosr made me realize despite how different are, both data packs and bedrock addons are very limited on different departments, we on Bedrock can make custom items and blocks very easily, detect right click without weird archivement gymnastics and much more, but we can only fake custom enchantments using custom lor with no enchantment glint , jtems can have one texture only with no option for 3d models outside of when held in the hand, no new music discs, vanilla tools are imposible to fully replicate and vanilla items are all hardcoded so if you wanna eat your diamond sword you need to make a whole new sword that's edible. I hope Mojang can give both the same tools some day so we can go toe to toe with modders

    • @balala7567
      @balala7567 หลายเดือนก่อน +1

      Data packs are neat, though even if they were made fully featured, modders would still be the only ones able to make optimizations to the base game, because Mojang would probably not let data packs run user-specified Java code

  • @MrMcSpiff
    @MrMcSpiff หลายเดือนก่อน +11

    5:48, immediate idea: POISONOUS POTATO
    (edit) 6:06 - YEAH

  • @Ellivers
    @Ellivers หลายเดือนก่อน

    One thing to note about poisonous potatoes is that they still have a use, which is being part of the "A Balanced Diet" advancement. Only an issue if you're making a food item though.
    I see people bringing up enchanted books a lot. An issue with those is that you can put them in chiseled bookshelves.

    • @conure512
      @conure512  หลายเดือนก่อน

      Great observations! So poisonous potatoes should be used as dummy items for anything BUT a custom food, ironically.
      Putting books in boomshelves is something else I hadn't thought of at the time - so I suppose enchanted books would be a great dummy item only if your custom item is also a new type of book!

  • @nouche
    @nouche หลายเดือนก่อน +1

    Small remarks about the beginning of the video.
    - You can also rename apples to plums through resource packs. I reckon you already knew that, though.
    - And genuine question here, can’t we use custom crafting recipes from datapacks to disable the default uses of bricks? Or are those hardcoded?
    Yeah I’m really outdated map making-wise 😅

    • @conure512
      @conure512  หลายเดือนก่อน +1

      I don't want to rename apples to plums through resource packs, because that would change EVERY apple. With the respack that I showed, normal apples are still apples, but you can give a single apple custom model data to make it look like a plum.

  • @alexnobody1
    @alexnobody1 21 วันที่ผ่านมา +6

    6:23 Out of context, the sentence "It can't do anything and I can do whatever I want with it." is hilariously asinine.

  • @XxItsNotAnonymousxX
    @XxItsNotAnonymousxX หลายเดือนก่อน +4

    The issue with the poisonous potato is that they can harvest randomly while farming potatoes, meaning you could randomly just get the item.

    • @lucasfranco1758
      @lucasfranco1758 หลายเดือนก่อน +5

      adding a new item doesn't mean overriding the original item, it just means to create a "copy" of the item with some properties changed like the texture or the properties

    • @XxItsNotAnonymousxX
      @XxItsNotAnonymousxX หลายเดือนก่อน +3

      @@lucasfranco1758 I'm not sure how that works, so sorry if I got something wrong.

  • @GameJack26
    @GameJack26 17 วันที่ผ่านมา

    so proud of myself for guessing poisonous potato immediately without even knowing what he meant by 'dummy item' at first

  • @EWARS_2
    @EWARS_2 2 วันที่ผ่านมา

    Haven't made any Datapacks recently, but incredibly helpful nonetheless, thank you.

  • @Gonin049
    @Gonin049 หลายเดือนก่อน +1

    I genuinely don’t know why I watched this video- I’m not a datapack creator, and I don’t mess with anything like that. Either way, neat video

  • @bobbob1876
    @bobbob1876 หลายเดือนก่อน +1

    Banner Pattern with a custom 'blank' pattern on it via components
    Of all the things it can do, having it not let you pick a banner pattern in a loom if you put it in seems the least evil, aside from "i can place it in creative"
    speaking of placing technical items- how about a Command Block Minecart? you can only place it on rails in creative, and iirc dispensers can't use it

  • @redstonewarrior0152
    @redstonewarrior0152 12 วันที่ผ่านมา

    I had poisonous potatoes lock in as my final answer and was surprised by pickaxes and music discs. I honestly wasn't expecting music discs.
    To explain the confidence in my answer, Jeb wrote a book that Minecraft devs must follow and one of the pages he showed off to the public was the page on the poisonous potato. "The poisonous potato must not be given a use" is an unbreakable rule.

    • @kuronya3582
      @kuronya3582 วันที่ผ่านมา

      And poisonous potato still don't have any function and this is why it useful as dummy item

  • @MindSpires
    @MindSpires หลายเดือนก่อน

    TH-cam is starting to fix their algorithm and promote valuable less known creators. Good work!

  • @tenayauwu
    @tenayauwu หลายเดือนก่อน

    im sure someone has mentioned this already but music discs can be dropped from creepers and found in loot chests. although i know loot tables are changeable and the creeper drop can probably be changed aswell but that makes the music disc way more complated to use as a dummy item rather than the other 2. great video aswell i enjoyed it alot :D

    • @conure512
      @conure512  หลายเดือนก่อน

      You don't have to change every single music disc to change just 1 of them! That's the point of custom model data :)

  • @darknessinside9518
    @darknessinside9518 10 วันที่ผ่านมา

    Kinda remember the idea of using the recipe book as a dummy item a few years ago, by that I mean the item that serves as an icon for the recipe tab, pretty sure that is or at least was an actual item you could get

  • @Supersteffy
    @Supersteffy หลายเดือนก่อน

    This was brilliant! As a neanderthal to game coding stuff, this was easy to follow and so so cool!

  • @builder1013
    @builder1013 10 วันที่ผ่านมา

    Before watching, my best guess would be the recovery compass, as it's only looked at to be used, and with a texture pack could be changed to a static item that does absolutely nothing else with the only downfall being that it's craftable.

  • @AppalachianMenace
    @AppalachianMenace หลายเดือนก่อน

    This is some really useful information for people who might not know much about datapacks and minecraft spaghetti code, but who still wanna customize their game. Good job!

  • @lightning_11
    @lightning_11 14 วันที่ผ่านมา

    I previously used sticks and just hoped people wouldn't be dumb enough to craft anything with them. This will help me improve my data packs a lot.

  • @r0an3v3
    @r0an3v3 หลายเดือนก่อน +1

    Turtle scutes, despite being absolutely crucial for turtle master potions, is unbelievably useless outside of it. Most people rarely brew it too since it's much easier to just make a gApple.

  • @nusharoom
    @nusharoom 21 วันที่ผ่านมา

    Such an evenly paced and interesting video lol i almost never work with datapacks but it’s so cool to see what goes into making them

  • @yakinator29
    @yakinator29 26 วันที่ผ่านมา +1

    i normally use the rabbits foot. Its just used for potions i think

  • @tapuzuko2532
    @tapuzuko2532 26 วันที่ผ่านมา +1

    The item is now used as a dummy item, so we need a new unused item to be a dummy item.

  • @ragavanbalaji7257
    @ragavanbalaji7257 23 วันที่ผ่านมา

    Back in the day we used to use carrots on sticks for right click functions as literally noone cared enough to craft one

  • @nouche
    @nouche หลายเดือนก่อน +1

    Even without components (because I’m 200 years old)… here’s a good one: command blocks. Assuming your players are in Survival or Adventure, obviously~

    • @jammygamer8961
      @jammygamer8961 หลายเดือนก่อน +1

      good point, the command block has three differen't types too (Regular, Repeating and Chain)

    • @maxdragonis1304
      @maxdragonis1304 13 วันที่ผ่านมา

      ​@@jammygamer896112 for the binary values of conditional or not aswell as needing redstone

  • @tonytheofficer
    @tonytheofficer หลายเดือนก่อน

    My mind just goes to the new flowers from the sniffer update.
    They are decoration (and not very good ones). They don't even give you dye. They are quite useless.

  • @frogguy3040
    @frogguy3040 หลายเดือนก่อน

    If components didn't exist, i would use glistering melon slices (look it up). They are inedible and only used for potion making. Nobody in their right mind would think of crafting one and nobody would think of putting a random item into a brewing stand.

  • @DqwertyC
    @DqwertyC หลายเดือนก่อน

    Regardless of which dummy item you use, there's a pitfall if you want your custom item to have durability: any item with durability can be repaired in an anvil with a normal, unmodified version of that item. I've run into this with some of the custom enchantments I've been working on, and in my case it works as a feature, but being able to infinitely repair your custom item with normal poisonous potatoes could be a drawback

    • @conure512
      @conure512  หลายเดือนก่อน

      Yes, and this is another reason Music Discs are my favorite now lol. Nobody's gonna wanna give up their valuable discs just to repair a custom item, or at least they'll be less likely to think that way than if it was a poisonous potato

  • @lordmarum
    @lordmarum หลายเดือนก่อน

    It would be awesome to have a "not_usable_in_crafting" component

  • @MyNameIsBhex
    @MyNameIsBhex หลายเดือนก่อน

    I actually made a datapack that turns Spawn Eggs into Dummy Items by putting the player in adventure mode when theyre held

  • @limeperson3847
    @limeperson3847 หลายเดือนก่อน

    If I remember correctly (at least on bedrock edition) the update block cannot be placed when you have it in item form. If you don't know what the update block is, it is a placeholder block for tiles occupied by something your game doesnt recognize. It looks like a dirt block with some text on it. The text is colored similarly to grass and tells the player to update their game.

  • @maciekkozicki3379
    @maciekkozicki3379 20 วันที่ผ่านมา

    So this is why Jeb wants to keep poisonous potatoes useless...

  • @Ouch-fu7sl
    @Ouch-fu7sl 25 วันที่ผ่านมา

    Now poisonous potato has actual use💀

  • @Coolness7423
    @Coolness7423 หลายเดือนก่อน +1

    Honestly all of your videos are really interesting, keep it up

  • @VitustheThird
    @VitustheThird หลายเดือนก่อน +1

    Thank you so much for your content ❤You are my favorite TH-camr for Datapacks ^^

  • @ashquimby
    @ashquimby หลายเดือนก่อน +1

    I’ve used structure voids for a long time since they have no uses, cannot be placed in survival mode, and have no other interactions. You could realistically use any other "command only" block that can’t be placed in survival mode, I just like how structure voids look more neutral.

  • @localcringeguy
    @localcringeguy 28 วันที่ผ่านมา

    I didn’t even know poisonous potatoes could be eaten… I thought they were supposed to clutter your inventory.

  • @junedug
    @junedug หลายเดือนก่อน

    I was going to say phantom membrane since its only application is repairing Elytra, but I forgot you can also brew potions with that now as well...

  • @aarvlo
    @aarvlo 16 วันที่ผ่านมา +1

    It's crazy how limited mincraft is when it comes to community created content even after all these years and with all the resources they potentially could allocate to that. The fact that they still don't have an official modding api is insane to me

  • @gannonruby1119
    @gannonruby1119 18 วันที่ผ่านมา

    This video is just the new mob vote

  • @Blazing_Ninja
    @Blazing_Ninja หลายเดือนก่อน

    You’ve only got 3.2k?! You deserve way more!

  • @RedstoneDesign
    @RedstoneDesign หลายเดือนก่อน +1

    This is gonna be very useful for future map making! thanks!

  • @arcanine_enjoyer
    @arcanine_enjoyer หลายเดือนก่อน

    I think this just shows how way too limited datapacks and resource packs really are. Mods will never be replaced until they give datapacks creators the same powers as mods, or at least as much

  • @jhows2147
    @jhows2147 หลายเดือนก่อน +1

    didnt test this, but have an inkling that changing the stack size of the dummy item *could* (not positive, again this is untested) have unintended consequences with:
    1. hopper minecarts (which change movement speed depending on how full it is and can be strange if there are overstacked items that are usually unstackable),
    2. comparator signal if the item is placed in a container, or
    3. how bundles store items (it can also behave weird on how certain items stack depending on how they're hardcoded).
    in case any of these would have any issue, probably the best solution is to use music discs for items intended to be unstackable, like a new tool, and use poisonous potatoes for items intended to be stackable, like a consumable that runs a command

    • @conure512
      @conure512  หลายเดือนก่อน +2

      @@jhows2147 All of those mechanics actually do obey the max_stack_size component! So setting a music disc to a max stack of 64 is perfectly safe and achieves the same thing as using a potato instead.

    • @jhows2147
      @jhows2147 หลายเดือนก่อน +2

      @@conure512 that's great! i'm glad they took the time to make sure that niche mechanics worked with it!

  • @supernexoscommands1571
    @supernexoscommands1571 27 วันที่ผ่านมา

    i swear to god when i saw the title of the video i was like "poisonous potato without food component sounds like its a dummy item but idk lets check the video" IM VERY MAD

  • @captainphoton1693
    @captainphoton1693 9 วันที่ผ่านมา +1

    I feel like mojang is creating headache by literaly not adding a dummy item.
    You k ow. If you can add and program new component. Why not have a basic dummy item.
    Even better. Just let us create item IDs.
    Like the naming scheme could literaly be *DataPackName*:ItemID
    The data pack name being automaticly assigned. So that it never clash with minecraft. And you don't have to type it every time. You just need to create a data pack name (or maybe it's a different name you can customize and is added to everything.) that isn't the same as someone else.
    The rest can just be the regular shit. Where an item is just an ID and a texture. And then you add every component and stats yourself.

  • @veltinius
    @veltinius 19 วันที่ผ่านมา

    goat horn with no instrument

  • @alecz3843
    @alecz3843 หลายเดือนก่อน

    poisonous potatoe seems like the safest to use due to the fact mojang wants that item to stay useless

  • @DeJay7
    @DeJay7 12 วันที่ผ่านมา

    A poisonous_potato[!food] has got to be it, it's as simple as it gets. Its only functionality is as a food, which can easily be removed, and everything else about it is normal (stackable to 64, common, y'know).

  • @Mazoreo
    @Mazoreo หลายเดือนก่อน +1

    I used to use "enchanted book" with no enchantment and repair cost set to 999

  • @sneaky1053
    @sneaky1053 หลายเดือนก่อน +1

    Knowledge book is pretty good i think

  • @Kestrel990
    @Kestrel990 19 วันที่ผ่านมา

    Glistening melons seem like a good choice, they are not used in crafting only in potion brewing

  • @vaguedestruction
    @vaguedestruction 22 วันที่ผ่านมา

    Minecraft should literally just add a command-only item called "Dummy" for this exact purpose

  • @The_Maker_CR
    @The_Maker_CR หลายเดือนก่อน

    Music discs without the jukebox playable component are a good option tho!

  • @ndererseje1077
    @ndererseje1077 หลายเดือนก่อน

    either a dye or a dead bush