I can't believe people are saying this is fake. The kill screen on level 22 is that there is a time limit to finish each level, and on level 22 there is a time limit of an impossible 7 SECONDS.
@coolsnape actually, no. The creators admitted that it was a glitch in the timer. Every level you beat, the timer would change. On level 22, the timer is multiplied by 256, which roms back then couldn't support numbers that big, thus, it made the time ridiculously small. It was a glitch, not intended.
Buu342 they should bring it back.. fixed.. official donkey.. now with official level 22 killscreen patched. It's funny you know.. Apple iphone. Gets glory as the first properly implemented smart phone. Over the years, gets "speculatively" worse over time.. sure a few iterations here and there were ideal.. until batterygate. Donkey Kong has a glitch for over 30 years and no one can possibly beat it without using cheat codes and people still praise it to this day.. Goes to show.. reliable tech is a good thing. Software can make all the difference. Limitations are a motherfucker and now we have both.. surely, we can fix donkey Kong and Pacman.
The original check was to see if the timer ever got above 8000 points and, if it did, to keep it at 8000. But because the variable used is greater than 4 (which is the level we first get the 8000 points starting bonus), it is thus redundant as players, normally, never get past level 22, which is where we get the kill screen. Also, the level number caps at 99 but, again, this is thus redundant due to the kill screen on level 22. His fix was to do a compare of the bonus timer to the level number right after the latter has been loaded into memory. What he did was to make sure this number was not greater than 4, and therefore the effects of the kill screen on levels 22 and up are gone.
The timer is calculated 100*(10* (level + 4)), and has a maximum value of 8000. When the level reaches 22, the game reads 100*(10*(22+4)) or 100*260. However, the 8-bit counter rolls over at 256, meaning the game calculates 100*4. This causes the timer to be set so low that there is simply not enough time for the screen to possibly be completed.
Jumpman died because he heard a voice in his head telling him: "DO A BARREL ROLL!". So, to do a barrel roll, he died on purpose and that's why his body starts rolling in 360 degrees. LOL, just kidding! xD
@YoHomoProductions A kill screen is a stage or level in a video game that stops the player's progress due to a programming error or design oversight. Rather than "ending" in a traditional sense, the game will crash, freeze, or behave so erratically that further play is impossible. In donkey kong, once you've reached the kill screen stage you randomly die.
I used to play DK pretty good and there is one secret in the first level of the game. When you climb up the first ladder ,you need one short strike on the joystick to move the Mario,a little bit, to the right (he must look to the left) and than branch backward to the right ! You`ll come immadeitely in the next level !
It's a (relatively) common problem in older games. It's not random code, it's a specific bug. In most cases it's because the levels loop infinitely - get to level 256, and the buffer overflows. Hilarity ensues. In DK's case, it's an algorithm problem - some funky math in how the maximum time for the level is determined causes a counter to roll over (a less dangerous cousin of buffer overflow), and you end up with a time limit that is too short to finish the level. See wikipedia.
Pacman has something similar on level 256 since 256 translates to 0 when the level count loops and there's no bonus item (such as a key or cherry) assigned to level 0, just for levels 1-255.
For everybody who doesn't know what a kill screen is, I'll describe it. In many arcade games (if not all arcade games), you can eventually overload the system's memory by continuing a game for a huge amount of time. When this happens, you generally just die instantly. In Donkey Kong, however, you can play on that screen for a small amount of time like this video shows.
The reason is due to an integer overflow in its time/bonus. The game takes the level number a user is on, multiplies it by 10 and adds 40. When you reach level 22, the time/bonus number is 260, which is too large for its 8-bit 256 value register, so it resets itself to 0 and gives the remaining 4 as the time/bonus - too short to finish the level.
The ColecoVision version of _Donkey Kong_ (in particular the original 24K ROM version that was packaged with the system) might have a similar error. But in this case, it's first exploited on level 23, because that also computes to 260, which is level number 23 multiplied by 10, then add 30.
@z06forme We used taped quarters with strings on them. Slowly lowered it in until u got a credit then pull it back. U couldnt get the quarter back, but u could keep doing it over & over for that day. This also worked on laundry machines. But u had to put a LOT of tape on it & stuff it in the hole, then push it in the slot, it would go in and then come back out with the quarters still stuck in the holder. They must of found out about it because I cant find washers with tray feeds anymore lol.
"The timer is calculated 100*(10* (level + 4)), and has a maximum value of 8000. When the level reaches 22, the game reads 100*(10*(22+4)) or 100*260. However, the 8-bit counter rolls over at 256, meaning the game calculates 100*4. This causes the timer to be set so low that there is simply not enough time for the screen to possibly be completed." from Wikipedia article "Kill screen"
The Kill Screen for Donkey Kong is unpassible. All the left over memory is made for the kill screen which isn't much memory left, so when the memory runs out, it automatically kills, thats the funny yet cool part.
Old arcade games like Pacman and Donkey Kong have a limit on their memory, so at a certain level, the memory fails the game, and the player dies. Or something like that.
@SystemofaJake1 There's a reason they call it a kill screen. This is the last level of the game in the original arcade version. Once it gets to that point, no matter how well your doing, Mario will automatically die. When he does, you've essentially beaten the game, oddly enough.
@arcyday Actually a plastic surgeon named Hank S Chien took the high score back in March with a score of 1,061,700. Billy Mitchell's highest is 1,050,200.
I used to play DK pretty good and there is one secret in the first level of the game. When you climb the first flor ,you need one short strike on the joystick to move the Mario,a little bit, to the right (he must look to the left) and than branch backward to the right ! You`ll come immadeitely in the next level ! I am curious if someone else know this trick ...
Reaching this in a legit manner is one of the most impressive acheievements known to the video game community its only been achieved a handful of times.
Cake: I could be anything from a problem with the MAME emulating it to a problem on the cartridge it was dumped from. (i.e. actual game bug) In any case, hound is only half right. There was an article I read about Centipede that someone got his score so high (believed to be impossible) it reset to 0. Also, in Pac Man, after some man achieved the ultimate perfect score, halfway through the last level (256) (1bit integer value max = 255)half the screen exploded. (at least to my understanding)
I find it need that they made sure when you beat level 99, it properly wraps back to level 1, but since they didn’t test every level in between, this happened. You have 260 seconds to beat level 22, but 260 in an 8-bit integer wraps around to 4 making it impossible. Whoops!
The problem is the way the game calculates the time for the level. This level's data can't fit in the spot in memory so it pushes it back down to only 400 points worth of time. Not nearly enough time to finish the level. It can be finished by patching roms though. That being said the game has no ending, as game-makers didn't expect most players to make it through this many loops of the game (After you beat it you start on a harder version of the first level, akin to this one)
what you're thinking is a glitched level. a kill screen is a level when a game, most likely an arcade machine, has a killscreen, an unbeatable level in a suupposively endless game.
Actually, it is because of an error in the level timer algorithm on level 22. This means there is not enough time to finish the level, and you are killed from timing out.
In the good old days, video games had a kill screen- a level of the game you can't-or shouldn't, anyway,- survive. Either the programmers ran out of memory, or they wanted you to die and put in another quarter to keep playing.
Question ! If you exploit the bug in the game on the 2nd ramp where you jump off the side. Can you get the bonus points & continue the game to level 23 ?
@Luigi84289 - I'm a game developer, and I'm sorry to say that you have no idea what you're talking about. ^^; Games like Donkey Kong have NEVER been programmed "as one continuous game". ManekiNeko's explanation is correct; it has nothing to do with it being difficult to "make the game cycle" (which has always been extremely easy to program).
Look folks, back in about 1982 or 1983 I played $5 on Donkey Kong and learn some serious stuff. I got so damn good at that game on that $5. That I could hit most any Donkey Kong in most any arcade and get the high score. I had mastered that game. What a wasted youth!
first you people are very odd, secondly no one but those involved in the movie knows the hole story behind what happened. I personally think that weibi is probably a nice guy and Billy is probably also a nice guy in his own way. Its true that the movie makes him out to be the bad guy but you have to admit even if his quotes were edited into the movie there are still some quotes that would make one not want to hang out with him. also level 22 isn't 22 boards in as a level is made of many boards
donkey kong is for the nes but a different version but almost exactly same...ALMOST! if you want the legit complete version theres only 2 ways to get it. 1) on the atari 400 station or just go buy the acarde thing like steve weibe. Hopefully this helps you queban on your choice on what to buy
can you imagine the poor bastards who were good enough to reach this level in the arcade only to die this way?
lmao
I can't believe people are saying this is fake. The kill screen on level 22 is that there is a time limit to finish each level, and on level 22 there is a time limit of an impossible 7 SECONDS.
@coolsnape actually, no. The creators admitted that it was a glitch in the timer. Every level you beat, the timer would change. On level 22, the timer is multiplied by 256, which roms back then couldn't support numbers that big, thus, it made the time ridiculously small. It was a glitch, not intended.
Buu342 they should bring it back.. fixed.. official donkey.. now with official level 22 killscreen patched.
It's funny you know..
Apple iphone. Gets glory as the first properly implemented smart phone. Over the years, gets "speculatively" worse over time.. sure a few iterations here and there were ideal.. until batterygate.
Donkey Kong has a glitch for over 30 years and no one can possibly beat it without using cheat codes and people still praise it to this day..
Goes to show.. reliable tech is a good thing. Software can make all the difference. Limitations are a motherfucker and now we have both.. surely, we can fix donkey Kong and Pacman.
The original check was to see if the timer ever got above 8000 points and, if it did, to keep it at 8000. But because the variable used is greater than 4 (which is the level we first get the 8000 points starting bonus), it is thus redundant as players, normally, never get past level 22, which is where we get the kill screen.
Also, the level number caps at 99 but, again, this is thus redundant due to the kill screen on level 22.
His fix was to do a compare of the bonus timer to the level number right after the latter has been loaded into memory. What he did was to make sure this number was not greater than 4, and therefore the effects of the kill screen on levels 22 and up are gone.
Donkey Kong: How high can you get brothaaaa?
Mario (Dazing): Puff...puff...f...u...ck...you...(plops dead)
WarHorseVarejao lmao
The timer is calculated 100*(10* (level + 4)), and has a maximum value of 8000. When the level reaches 22, the game reads 100*(10*(22+4)) or 100*260. However, the 8-bit counter rolls over at 256, meaning the game calculates 100*4. This causes the timer to be set so low that there is simply not enough time for the screen to possibly be completed.
that " how high can u get " screen still cracks me up !! lol
i have this arcade machine in my room. its an original 1981.
nice :)
Jumpman died because he heard a voice in his head telling him: "DO A BARREL ROLL!".
So, to do a barrel roll, he died on purpose and that's why his body starts rolling in 360 degrees.
LOL, just kidding! xD
@YoHomoProductions A kill screen is a stage or level in a video game that stops the player's progress due to a programming error or design oversight. Rather than "ending" in a traditional sense, the game will crash, freeze, or behave so erratically that further play is impossible. In donkey kong, once you've reached the kill screen stage you randomly die.
I used to play DK pretty good and there is one secret in the first level of the game.
When you climb up the first ladder ,you need one short strike on the joystick to move the Mario,a little bit, to the right (he must look to the left) and than branch backward to the right !
You`ll come immadeitely in the next level !
you can probably find a donkey kong machine on craigslist i have had this one for 14 years. a friend of my dads gave this machine to me.
It's a (relatively) common problem in older games. It's not random code, it's a specific bug. In most cases it's because the levels loop infinitely - get to level 256, and the buffer overflows. Hilarity ensues. In DK's case, it's an algorithm problem - some funky math in how the maximum time for the level is determined causes a counter to roll over (a less dangerous cousin of buffer overflow), and you end up with a time limit that is too short to finish the level.
See wikipedia.
Pacman has something similar on level 256 since 256 translates to 0 when the level count loops and there's no bonus item (such as a key or cherry) assigned to level 0, just for levels 1-255.
For everybody who doesn't know what a kill screen is, I'll describe it. In many arcade games (if not all arcade games), you can eventually overload the system's memory by continuing a game for a huge amount of time. When this happens, you generally just die instantly. In Donkey Kong, however, you can play on that screen for a small amount of time like this video shows.
The reason is due to an integer overflow in its time/bonus. The game takes the level number a user is on, multiplies it by 10 and adds 40. When you reach level 22, the time/bonus number is 260, which is too large for its 8-bit 256 value register, so it resets itself to 0 and gives the remaining 4 as the time/bonus - too short to finish the level.
The ColecoVision version of _Donkey Kong_ (in particular the original 24K ROM version that was packaged with the system) might have a similar error. But in this case, it's first exploited on level 23, because that also computes to 260, which is level number 23 multiplied by 10, then add 30.
uh...yes
@z06forme We used taped quarters with strings on them. Slowly lowered it in until u got a credit then pull it back. U couldnt get the quarter back, but u could keep doing it over & over for that day. This also worked on laundry machines. But u had to put a LOT of tape on it & stuff it in the hole, then push it in the slot, it would go in and then come back out with the quarters still stuck in the holder. They must of found out about it because I cant find washers with tray feeds anymore lol.
sn1zzo probably the mouth on the coin mech changed to be more narrow, thereby circumventing the the old tape and fishing wire trick.
It's done on prupose it's even been said in public by Nintendo in a documentary, it's a random looping code which makes anything possible.
There could be a Donkey Kong Kill Screen coming up if you want to come see!!!
"The timer is calculated 100*(10* (level + 4)), and has a maximum value of 8000. When the level reaches 22, the game reads 100*(10*(22+4)) or 100*260. However, the 8-bit counter rolls over at 256, meaning the game calculates 100*4. This causes the timer to be set so low that there is simply not enough time for the screen to possibly be completed."
from Wikipedia article "Kill screen"
Yes, just a couple of days after the movie was released.
The Kill Screen for Donkey Kong is unpassible. All the left over memory is made for the kill screen which isn't much memory left, so when the memory runs out, it automatically kills, thats the funny yet cool part.
Old arcade games like Pacman and Donkey Kong have a limit on their memory, so at a certain level, the memory fails the game, and the player dies.
Or something like that.
@SystemofaJake1 There's a reason they call it a kill screen. This is the last level of the game in the original arcade version. Once it gets to that point, no matter how well your doing, Mario will automatically die. When he does, you've essentially beaten the game, oddly enough.
@arcyday Actually a plastic surgeon named Hank S Chien took the high score back in March with a score of 1,061,700. Billy Mitchell's highest is 1,050,200.
What would happen if you used the little trick when you jumped off the ledge on the 2nd level & triggered Donkey Kong to continue to the next level?
I used to play DK pretty good and there is one secret in the first level of the game.
When you climb the first flor ,you need one short strike on the joystick to move the Mario,a little bit, to the right (he must look to the left) and than branch backward to the right !
You`ll come immadeitely in the next level !
I am curious if someone else know this trick ...
Hey guys theres a Donkey Kong kill screen coming up!
Reaching this in a legit manner is one of the most impressive acheievements known to the video game community its only been achieved a handful of times.
@xXSuPeRkamiguruXx I know, but he is playing Donkey Kong on the Multiple Arcade Machine Emulator (MAME).
@TheMariofan1000
You could jump backwards off the first ledge to win the level automatically.
Cake: I could be anything from a problem with the MAME emulating it to a problem on the cartridge it was dumped from. (i.e. actual game bug)
In any case, hound is only half right. There was an article I read about Centipede that someone got his score so high (believed to be impossible) it reset to 0.
Also, in Pac Man, after some man achieved the ultimate perfect score, halfway through the last level (256) (1bit integer value max = 255)half the screen exploded. (at least to my understanding)
DK is classic.. Back in the 80s I'd put a quarter in and play for a hour or so, then put another in.. Gets real hard to concentrate after a while.
One of the few games where barrels can climb down ladders. I fucking love Donkey Kong and all the Nintendo successes.
I find it need that they made sure when you beat level 99, it properly wraps back to level 1, but since they didn’t test every level in between, this happened.
You have 260 seconds to beat level 22, but 260 in an 8-bit integer wraps around to 4 making it impossible. Whoops!
The problem is the way the game calculates the time for the level. This level's data can't fit in the spot in memory so it pushes it back down to only 400 points worth of time. Not nearly enough time to finish the level. It can be finished by patching roms though. That being said the game has no ending, as game-makers didn't expect most players to make it through this many loops of the game (After you beat it you start on a harder version of the first level, akin to this one)
@HJJOPA but did he at least get the "fizzy-lifting drink"?
The time runs out too quickly due to a programming error.
Search kill screen in wikipedia.
what you're thinking is a glitched level. a kill screen is a level when a game, most likely an arcade machine, has a killscreen, an unbeatable level in a suupposively endless game.
@202MegaHomer202 hey guys theres a donkey kong kill screen coming up...if you're interested
steve is way cooler, wants it more, and deserves it more. it means so much to him
This was the first ever game to future Mario, at the time called Jumpman.
its on the wii virtual console
He was originally called Jumpman evereywhere, Japan and NA. It was making fun of things like Pac-Man. He was a carpenter originally.
I like how we all saw it in the same thing!
I remember the olden days of video games...
Marcellus Wallace pepridge farm remembers..
Member berries remember..
Actually, it is because of an error in the level timer algorithm on level 22. This means there is not enough time to finish the level, and you are killed from timing out.
In the good old days, video games had a kill screen- a level of the game you can't-or shouldn't, anyway,- survive. Either the programmers ran out of memory, or they wanted you to die and put in another quarter to keep playing.
because back then, they had little data for any more levels,or maybe they think you be dead by then.
Yes i did and at the VERY end (credits) it said that Steve Wiebe had it.
I think Jumpman finally found out just how high he could get.
the game runs out of memory and resets basically, normally the screen goes weird on a 'kill screen' like the pacman one
billy mitchell recently beat steve's high score live and currently holds the world record...
I think steve'll get it back though
Question ! If you exploit the bug in the game on the 2nd ramp where you jump off the side. Can you get the bonus points & continue the game to level 23 ?
wingnut4427 the need to see this is insane..
You can only do that on crazy kong but there is a video showing it can be done
@xXSuPeRkamiguruXx No, he was playing Donkey Kong arcade on an emulator.
@Multigameboy1 I guess its up to mama luigi now!
@NoiseSculpted The time limit. It was only 4 seconds
@davincent98 I think her name is Pauline not Penelope.
@Luigi84289 - I'm a game developer, and I'm sorry to say that you have no idea what you're talking about. ^^; Games like Donkey Kong have NEVER been programmed "as one continuous game". ManekiNeko's explanation is correct; it has nothing to do with it being difficult to "make the game cycle" (which has always been extremely easy to program).
furrykef can you explain what happened.. please.. for those playing at home.
Cool. I'd never heard of a kill screen before.
I wonder if someone could fix the timer to increase the game levels to 255 or 99
This is back when Mario was still "Jumper Man". Jumper Man doesn't need no stinking girlfriend.
How can the jump man die without going hit by a barrel? I understand that the kill screen but how?
Try Ebay, that's where I got mine. You may haveto drive to pick it up though. Shipping can be very expensive and risky for an old cabinet.
@CODMarioWarfare have you played dk64 it has dk arcade on it
Look folks, back in about 1982 or 1983 I played $5 on Donkey Kong and learn some serious stuff. I got so damn good at that game on that $5. That I could hit most any Donkey Kong in most any arcade and get the high score. I had mastered that game. What a wasted youth!
@XxTHROTTL3xX I'll take that as a rhetorical question.
from what I hear most people don't usually get past the 3rd level.
the thing is that you have five seconds to get as far as you can, the number displayed is probrably how high ANYBODY can get!
"We got a potential Donkey Kong Kill Screen if you are interested!"
It almost exact on MAME...one of the best emulations I think.
@NoiseSculpted ya but why did you refer to yarn?
Everybody, we've got a kill screen if you're interested, Kill screen of Donkey Kong happening live everyone...
@GisherJohn24 They can't emulate the verticle monitor. That, or they don't care.
Whenever I get a new e-mail message the "How high can you get?" song plays on my PC
Dankey Kang!!
"That's how you play Donkey Korrng" (Steve Wiebe)
@BrawlLegendSoaY Don't tell me Penelope was on the Movie.
first game i saw with different boards besides mrs pacman,wow 1983
@NoiseSculpted a timer thats too low. It's at 100 on level 22.
Donkey Kong's new move! Earthquake Stomp!
@CelphBigL Yeah, you can't rescue Princess Peach... 'cause she's not in the game!!
first you people are very odd, secondly no one but those involved in the movie knows the hole story behind what happened. I personally think that weibi is probably a nice guy and Billy is probably also a nice guy in his own way. Its true that the movie makes him out to be the bad guy but you have to admit even if his quotes were edited into the movie there are still some quotes that would make one not want to hang out with him.
also level 22 isn't 22 boards in as a level is made of many boards
Where can i get the original donkey kong mame? I can only find crazy kong!
donkey kong is for the nes but a different version but almost exactly same...ALMOST! if you want the legit complete version theres only 2 ways to get it. 1) on the atari 400 station or just go buy the acarde thing like steve weibe. Hopefully this helps you queban on your choice on what to buy
Wasnt Steve's high score of 1,049,500 i think beaten by Billy's high of 1,050,600?
wonder what happened if we put a superstar in this game
Apparently, that barrel was explosive.
I wish there was a ColecoVision Donkey Kong kill screen error.
@ifrit35
what?they SELL those arcade cabinets?2 questions:
1)are the Donkey Kong cabinets still selling?
2)if yes,how much will it costs?
Meyguh Mein raspberry pi. 35$
attention everyone potential kill screen coming
What else do you think is in those barrels, and why do you think it's so flammable? xD
@OrganMan007 install MAME 32 on your PC
@1ccplz Yeah, we have it on an old commodore 64. Not even joking.
I think it's a time limit that becomes impossible to beat.
Holy shit! How can anyone get to the top before the timer runs out on Level 22?
@OrganMan007 You can't. You need to buy the arcade cabinet.
Good job steve Weibe
why they didnt put the pie level in the home consels???
THIS GAME IS SO PRIMMITIVE
@player836 lol, fist full of quarters.
schase10353 and chasing ghosts.