Despite we have PGs just in case for deadly attacks (especially the vg's attacks), when it comes to D-era the PG's has a bit more detail on their skill that encourages an idea of guarding at the last attack. Depending on who you are facing against, there are times that the opponent's last attack will be their RG unit. With that said, we have to choose whether we have to risk in using triggers or normal units guard it, using the PG just to be safe, or risk taking the hit and hope to god that they didn't get a crit
Exactly right it is meant to the give an edge and help give that pressure to make the game more fun because it's unpredictable at the right and most exciting moment you get a trigger and you can either win or it gives you a chance to flip the table and the game on its head and your opponent may get one and gives him the advantage it gives that stressful edge that amps the game up and make it exciting.
I agree Its just so fun to mind game each other to see who can drive or damage check the most triggers during each game Especially if me or my opponent hits the OT during drive or damage checks, aslo to see how me or my opponent will respond to the situation when it happens each game
During around the end of g era, i was playing against Gaia and i almost lost until i pulled three heal triggers back to back, it was epic, also pulling your last heal against the Ren legend deck(at the time i have the last Altmile trail deck without modifications)
Playing D/DZ without OTs is fun, but we make sure the trigger we put in is unique to the others, so we feel the regret of it not being that OT sometimes.
The more I listened to you. The more I thought of one deck from before the first and second reboot that I still have with me tucked away safe in loving memory. Omega Glendios. You see. Back then. I thought I didn’t have a main deck. But the more I reminisce. The more I realise. Omega Glendios was my main No.1 deck despite me hating Link Joker as a whole. Because the most fun I had with him was the opponent putting me at 4 damage. But I have Omega Locked his Rearguards. Then it all comes down to whether he attacks me with his Vanguard and hope he gets a Critical Trigger or not. And if he does. Do I get a Heal Trigger or not. When it comes down to the wire. I love being in that situation where one Critical Trigger from my opponent could end me. Or He doesn’t hit it. One Heal Trigger could somewhat ruin me. For me. Seeing my opponent sweat and think. Do I gamble that chance. Or not. Just makes enjoy the game a lot.
The trigger system is indeed brilliant. It is what makes Vanguard such an exciting game. Card games are inherently luck based. There's a lot of variance in these kind of games and Vanguard just has that extra step. The amount of layers this mechanic gives to the game makes the game all the more enjoyable for its players. The fact that triggers are not a true random aspect but something finite within the deck. Each player has exactly 16 triggers in their deck, these are also the primary resource for defense. Unrevealed triggers are a looming threat for both guarding and attacking opponents, a well-timed trigger can easily change the pace of the game. This threat slowly diminished as more triggers are revealed which is also balanced by the number of cards remaining in each player's deck. The density of triggers changes constantly through the game and adds the element of chance. Just like TTRPGs like DnD, Pathfinder, etc. have a dice component, Vanguard triggers offer a similar purpose. Adding the element of an attack doing more damage, breaking through the enemy's defense or an enemy parrying a lethal blow. It makes for the possibility of a strong narrative in each game. The "Vanguard" is the one who leads the way and their importance is always front and center thanks to this mechanic. That being said, it's not perfect and it's not for everyone.
amazing video but theres 1 think im very curious about how did you get the footage of the og anime with portuguesse subs and is it possible to find them also ?
I do like triggers system but not OT i have been getting destroyed by Eldobreath by the amount of times that i can not count, and now i have Eldophobic that everytime i have to guard brandt gate deck i hallucinating picture of Eldobreath😞
The funny thing is that during your turn, when you are doing the drive checks and if you hit any of the different triggers and if your opponent guards for 1 or more units that requires triggers to hit Those triggers can make a difference during the drive checks Heal triggers allows you to recover a damage and send it to the drop zone Front triggers allows your whole front row to get 10k Critical triggers allow you to increase the amount of damage that you do to your opponent Draw triggers increase your hand by 1 card Stand triggers(if you play premuim) allows you to stand 1 rearguard unit Overtriggers on the other hand is a one time 100 million power to one unit, a draw and aslo an additional effect on top of that depending on which OT you use When these triggers are damage check, its a completely opposite of drive checking, where if you get 1 trigger its increases the power of your units making it easier to guard against your opponent's unit attack more easily Especially when you hit the overtrigger If you put on the vanguard, it becomes an impenetrable wall unless your opponent drive checks his overtrigger during his drive checks When compared to other trading card games, what is in your hand, what is on the field and the drive or damage checks you do each turn can effect the outcome of each match Which makes it so much fun to me as a long time cardfight vanguard player and others who play this TCG
Anime Scenes in PT-BR 🇧🇷 I wasn't expecting, Brazilians are excited about little things lol. Anyway, great video, particularly Triggers are a wonderful mechanic, the amount of Fights I had in school with hopeful outcomes and decisions to bet everything on one or no, The unlikely Drive checks and Damage Checks, and even the disappointments of Blank Triggers, make Vanguard the most creative and unique Cardgame I've ever played.
I like the points in this video. That is true. However, on the note of guarding, I feel returning the base Shields of normal units to original era numbers while keeping the 10K triggers and 13k power grade 3s from V to be a bad balancing choice as it makes it only really viable to guard with triggers most of the time. Basically I am still not a fan of the D series Shield nerfs. Before you could guard qn attack with one or two non trigger units reliably, now you often need 3, and that I feel does hurt the balance
Triggers as a mechanic is good, but I think what has led to the growing dissatisfaction of them is D. Standard as a whole just has too little guard value to make even regular triggers a fun surprise for both sides. The overtrigger is the biggest example of this. PG or die - just draw the out. I think if players had more guard value like they did before, and games weren't ending by turn 4 all the time, triggers wouldn't feel as sacky as they do now. People have speculated Bushiroad intentionally reduced the guard value to accelerate the pace of the game. If that is the case, this is one of the downsides of doing so.
Cause there is no point of explaining it and im a cardfight vanguard player the its fun when not know when we are going to get a trigger because thats what also makes vanguard fun it gets exciting, and very competitive against players
Triggers have been around since the start of the game. There's no reason to play this game if a player cannot accept them. But Over trigger is a different case. That's the one where many people think should be abolished.
I'm trying to explain the impact of triggers as a concept on the game and how players really think about them not just how player think they think about them
We'll I don't see the impact of it even though u explained it and how players think of them I would say there is no point of how players think of them after all triggers are triggers and when I watch cardfight vanguard all the time and repeating every season and episode I see that every cardfighter is having fun showing how passionate they are and we should be doingtm the same that every cardfight would see that playing the game and putting in a lot of passion in it will being the best of every cardfighter to see what makes vanguard so much fun
But I get the feeling that not every cardfighter is not being passionate about playing like in the show and not knowing that every player should be playing passionately and should not be watching videos that out there making people not like the game and your video was kinda close about it almost like 25-50% now I don't mean to be rude but I don't like how people make videos about every card game from bushiroad less fun if u know what I mean.
Then: you want to have trigger in your hand for guard either checked them last turn or drew it. Now: you'd rather damage check them as defensive buff for whole turn instead due to how bloated power buff. But still fun to me, at least I get to play before I lost 99% of time
Fair and yeah Vanguard is a game that I think will always be fun, even V-Premium the most divisive era imo still can be fun as long as you both want to have fun, it was just a lot easier to be a dick on that format
@@HarveyKing0 TBF, I started not a fan of V back then when "gift spam" became a normal thing. Like you pay the cost and get it is understandable but superior ride into something, get a gift and re-ride back and get it again just because it says "ride" is a big no. Should've been in rule that you get a gift from riding in ride phase only.
I am the same like him I see triggers more of a thing to trick your opponent to guard more during my drive check phase during my turn And i do the same when he drive checks on his turn Its an intresting mechanic to mind game your opponent if you will hit triggers during you drive or damage checks
I always thought there was more to triggers than just the gamble Factor it feels hard to convince people to play Vanguard because they don't like the triggers is always a gamble they like the control Factor rather than the chance Factor.
I completely disagree Triggers have always been apart of this game as a rule that is legal to play Aslo hitting these triggers can feel like RNG But its been part of the rules since the very first time cardfight vanguard was a thing and hitting those triggers depends on a lot of factors such as if you are able to deck thin fast or able to control where you are able to put those triggers in the deck or any numbers of factors that can effect how often you hit triggers in each match you play So i can't say its all RNG effecting the number of triggers that is hit each game of this TCG
@@Shuwa217 see I did tell them that but then they always like to use the example of MTG where that instead of being restricted to a nation or a clan they can use whatever combination of the colors they want within a deck and still have control deck unlike the chance factors with triggers
Always have been I just love that its part of the game Its just so fun to use People who doesnt understand triggers don't understand its part of the rules and its good mind game against your opponent to trick your opponent to over guard if they want to And it can be fun too during drive checks and damage checks Its so fun to me during a tournment or causal gaming too
IMO over triggers are pointless, its a 10% you get it in your opening hand, more during a 3 card mulligan, also its so unlikely you get it while attacking, and has a lower consistency then a heal trigger cause their is only 1 rather then 4, so the only really purpose is guarding and threat. which valid the threat grows as the game gose on but once its out of the game that's it
@HarveyKing0 yup, I mean they are cool and everything. But if you lose an OT for a soul charge, you are at a disadvantage. If you damage check it you stop your opponents entire turn, and makes the two to pass thing completely pointless. Even in the anime they barely use them. Only in season 2-3 they were interesting because of Gryphogila
No I clicked on this video to support Vanguard in the algorithm
Valid
Same. Anything vg related is a click
Real
Yeah never thought I'd see a video on the vanguard anime.
Despite we have PGs just in case for deadly attacks (especially the vg's attacks), when it comes to D-era the PG's has a bit more detail on their skill that encourages an idea of guarding at the last attack. Depending on who you are facing against, there are times that the opponent's last attack will be their RG unit.
With that said, we have to choose whether we have to risk in using triggers or normal units guard it, using the PG just to be safe, or risk taking the hit and hope to god that they didn't get a crit
Exactly right it is meant to the give an edge and help give that pressure to make the game more fun because it's unpredictable at the right and most exciting moment you get a trigger and you can either win or it gives you a chance to flip the table and the game on its head and your opponent may get one and gives him the advantage it gives that stressful edge that amps the game up and make it exciting.
I agree
Its just so fun to mind game each other to see who can drive or damage check the most triggers during each game
Especially if me or my opponent hits the OT during drive or damage checks, aslo to see how me or my opponent will respond to the situation when it happens each game
During around the end of g era, i was playing against Gaia and i almost lost until i pulled three heal triggers back to back, it was epic, also pulling your last heal against the Ren legend deck(at the time i have the last Altmile trail deck without modifications)
Playing D/DZ without OTs is fun, but we make sure the trigger we put in is unique to the others, so we feel the regret of it not being that OT sometimes.
Interesting
The more I listened to you. The more I thought of one deck from before the first and second reboot that I still have with me tucked away safe in loving memory. Omega Glendios.
You see. Back then. I thought I didn’t have a main deck.
But the more I reminisce. The more I realise. Omega Glendios was my main No.1 deck despite me hating Link Joker as a whole.
Because the most fun I had with him was the opponent putting me at 4 damage. But I have Omega Locked his Rearguards. Then it all comes down to whether he attacks me with his Vanguard and hope he gets a Critical Trigger or not. And if he does. Do I get a Heal Trigger or not.
When it comes down to the wire. I love being in that situation where one Critical Trigger from my opponent could end me. Or He doesn’t hit it. One Heal Trigger could somewhat ruin me. For me. Seeing my opponent sweat and think. Do I gamble that chance. Or not. Just makes enjoy the game a lot.
The trigger system is indeed brilliant. It is what makes Vanguard such an exciting game. Card games are inherently luck based. There's a lot of variance in these kind of games and Vanguard just has that extra step. The amount of layers this mechanic gives to the game makes the game all the more enjoyable for its players. The fact that triggers are not a true random aspect but something finite within the deck. Each player has exactly 16 triggers in their deck, these are also the primary resource for defense. Unrevealed triggers are a looming threat for both guarding and attacking opponents, a well-timed trigger can easily change the pace of the game. This threat slowly diminished as more triggers are revealed which is also balanced by the number of cards remaining in each player's deck. The density of triggers changes constantly through the game and adds the element of chance.
Just like TTRPGs like DnD, Pathfinder, etc. have a dice component, Vanguard triggers offer a similar purpose. Adding the element of an attack doing more damage, breaking through the enemy's defense or an enemy parrying a lethal blow. It makes for the possibility of a strong narrative in each game. The "Vanguard" is the one who leads the way and their importance is always front and center thanks to this mechanic.
That being said, it's not perfect and it's not for everyone.
Commenting for VG algorithm
amazing video but theres 1 think im very curious about how did you get the footage of the og anime with portuguesse subs and is it possible to find them also ?
You can download the first 15 on the internet archive, you have to do some digging though
I do like triggers system but not OT i have been getting destroyed by Eldobreath by the amount of times that i can not count, and now i have Eldophobic that everytime i have to guard brandt gate deck i hallucinating picture of Eldobreath😞
Yeah Brandt Gate was a tough fight, I got past it with ErnestCourt
triggers not being checked is also a factor for this I think
like when you have to one pass as it's the only way you'll live, that's a big thing
yeah its all about the potential,
The funny thing is that during your turn, when you are doing the drive checks and if you hit any of the different triggers and if your opponent guards for 1 or more units that requires triggers to hit
Those triggers can make a difference during the drive checks
Heal triggers allows you to recover a damage and send it to the drop zone
Front triggers allows your whole front row to get 10k
Critical triggers allow you to increase the amount of damage that you do to your opponent
Draw triggers increase your hand by 1 card
Stand triggers(if you play premuim) allows you to stand 1 rearguard unit
Overtriggers on the other hand is a one time 100 million power to one unit, a draw and aslo an additional effect on top of that depending on which OT you use
When these triggers are damage check, its a completely opposite of drive checking, where if you get 1 trigger its increases the power of your units making it easier to guard against your opponent's unit attack more easily
Especially when you hit the overtrigger
If you put on the vanguard, it becomes an impenetrable wall unless your opponent drive checks his overtrigger during his drive checks
When compared to other trading card games, what is in your hand, what is on the field and the drive or damage checks you do each turn can effect the outcome of each match
Which makes it so much fun to me as a long time cardfight vanguard player and others who play this TCG
Anime Scenes in PT-BR 🇧🇷 I wasn't expecting, Brazilians are excited about little things lol. Anyway, great video, particularly Triggers are a wonderful mechanic, the amount of Fights I had in school with hopeful outcomes and decisions to bet everything on one or no, The unlikely Drive checks and Damage Checks, and even the disappointments of Blank Triggers, make Vanguard the most creative and unique Cardgame I've ever played.
Glad you enjoyed and yeah Vanguard really is designed to create unforgettable moments
Great video. Saw you on the reddit. Have a nice day.
Thanks for coming
I like the points in this video. That is true. However, on the note of guarding, I feel returning the base Shields of normal units to original era numbers while keeping the 10K triggers and 13k power grade 3s from V to be a bad balancing choice as it makes it only really viable to guard with triggers most of the time. Basically I am still not a fan of the D series Shield nerfs.
Before you could guard qn attack with one or two non trigger units reliably, now you often need 3, and that I feel does hurt the balance
That’s a good point though with front triggers replacing stand imo it rebalances and give more value in your ratio of front/crit/draw
This was a nice recommendation from yt algorithm
Glad you enjoyed it, consider checking out my main channel for more cardgame stuff
PRAISE THE ALGORITHM!
Love the video
Thank you, maybe consider subscribing or checking out my main channel @truekingrp
Triggers as a mechanic is good, but I think what has led to the growing dissatisfaction of them is D. Standard as a whole just has too little guard value to make even regular triggers a fun surprise for both sides. The overtrigger is the biggest example of this. PG or die - just draw the out. I think if players had more guard value like they did before, and games weren't ending by turn 4 all the time, triggers wouldn't feel as sacky as they do now.
People have speculated Bushiroad intentionally reduced the guard value to accelerate the pace of the game. If that is the case, this is one of the downsides of doing so.
I loved the grindier pace of classic Vanguard. The back and forth was the most exciting thing when compared to the rocket tag of Yu-Gi-Oh or M:TG.
I like this video
Thank yig
They can be tilting sometimes, but it's true. If you take Triggers out of Vanguard, you're left with a pretty bland game.
Cause there is no point of explaining it and im a cardfight vanguard player the its fun when not know when we are going to get a trigger because thats what also makes vanguard fun it gets exciting, and very competitive against players
Triggers have been around since the start of the game. There's no reason to play this game if a player cannot accept them. But Over trigger is a different case. That's the one where many people think should be abolished.
I don’t think anyone thinks they shouldn’t exist?
My point was that most people don’t consider the psychological impact of them
❤
❤️
I have a question are u trying to explain how the triggers on how to play the game?
I'm trying to explain the impact of triggers as a concept on the game and how players really think about them not just how player think they think about them
We'll I don't see the impact of it even though u explained it and how players think of them I would say there is no point of how players think of them after all triggers are triggers and when I watch cardfight vanguard all the time and repeating every season and episode I see that every cardfighter is having fun showing how passionate they are and we should be doingtm the same that every cardfight would see that playing the game and putting in a lot of passion in it will being the best of every cardfighter to see what makes vanguard so much fun
U know what I mean
i get what you mean but that wasn't the focus of the video, nobody was saying its not about having fun
But I get the feeling that not every cardfighter is not being passionate about playing like in the show and not knowing that every player should be playing passionately and should not be watching videos that out there making people not like the game and your video was kinda close about it almost like 25-50% now I don't mean to be rude but I don't like how people make videos about every card game from bushiroad less fun if u know what I mean.
Then: you want to have trigger in your hand for guard either checked them last turn or drew it. Now: you'd rather damage check them as defensive buff for whole turn instead due to how bloated power buff. But still fun to me, at least I get to play before I lost 99% of time
Fair and yeah Vanguard is a game that I think will always be fun, even V-Premium the most divisive era imo still can be fun as long as you both want to have fun, it was just a lot easier to be a dick on that format
@@HarveyKing0 TBF, I started not a fan of V back then when "gift spam" became a normal thing. Like you pay the cost and get it is understandable but superior ride into something, get a gift and re-ride back and get it again just because it says "ride" is a big no. Should've been in rule that you get a gift from riding in ride phase only.
Fair and that’s why I think it’s better if your both trying to have fun with it cause small things like that you can just use house rules
next the video about over-triggers ?
Potentially, current trying to decide on something, might try do a series about each clan and their impact on the game
You know I never though of it like that
Yep
I am the same like him
I see triggers more of a thing to trick your opponent to guard more during my drive check phase during my turn
And i do the same when he drive checks on his turn
Its an intresting mechanic to mind game your opponent if you will hit triggers during you drive or damage checks
Curious.... The subtittle is on pt br...
It was obtained though ‘legal’ means so I had to settle with what I could get my hands on lol
I always thought there was more to triggers than just the gamble Factor it feels hard to convince people to play Vanguard because they don't like the triggers is always a gamble they like the control Factor rather than the chance Factor.
I completely disagree
Triggers have always been apart of this game as a rule that is legal to play
Aslo hitting these triggers can feel like RNG
But its been part of the rules since the very first time cardfight vanguard was a thing and hitting those triggers depends on a lot of factors such as if you are able to deck thin fast or able to control where you are able to put those triggers in the deck or any numbers of factors that can effect how often you hit triggers in each match you play
So i can't say its all RNG effecting the number of triggers that is hit each game of this TCG
i see what they mean at first glance triggers are a gamble however that bit of chance is what makes the game fun yet frustrating lol
And I always tell them: Yu-Gi-Oh and their solitaire decks are waiting for you
@@Shuwa217 see I did tell them that but then they always like to use the example of MTG where that instead of being restricted to a nation or a clan they can use whatever combination of the colors they want within a deck and still have control deck unlike the chance factors with triggers
lol if they dont like luck tell them to play fireking snake eye lol
I noticed Portuguese subs, I must stay
lol yeah thank the internet archive lol
luck was never a part of a skill more than it is in Vanguard
Glad you understand
Always have been
I just love that its part of the game
Its just so fun to use
People who doesnt understand triggers don't understand its part of the rules and its good mind game against your opponent to trick your opponent to over guard if they want to
And it can be fun too during drive checks and damage checks
Its so fun to me during a tournment or causal gaming too
I don't think this applies to Over Triggers.
IMO over triggers are pointless, its a 10% you get it in your opening hand, more during a 3 card mulligan, also its so unlikely you get it while attacking, and has a lower consistency then a heal trigger cause their is only 1 rather then 4, so the only really purpose is guarding and threat. which valid the threat grows as the game gose on but once its out of the game that's it
@HarveyKing0 yup, I mean they are cool and everything. But if you lose an OT for a soul charge, you are at a disadvantage. If you damage check it you stop your opponents entire turn, and makes the two to pass thing completely pointless. Even in the anime they barely use them. Only in season 2-3 they were interesting because of Gryphogila
yeah it can make for an epic attack but still just dosnt really have that much of an impact to the game
Is not luck in game
Standard yes in luck
All two format not luck