Not just luck: The true role of triggers in Vanguard

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

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  • @domd6789
    @domd6789 หลายเดือนก่อน +69

    No I clicked on this video to support Vanguard in the algorithm

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน +7

      Valid

    • @cybercv05
      @cybercv05 หลายเดือนก่อน +7

      Same. Anything vg related is a click

    • @tatsukinomiya
      @tatsukinomiya หลายเดือนก่อน +2

      Real

    • @jjojon7072
      @jjojon7072 หลายเดือนก่อน +2

      Yeah never thought I'd see a video on the vanguard anime.

    • @BboySquidfoot
      @BboySquidfoot หลายเดือนก่อน +2

      Based. He's him. "The Guy."

  • @levinalexidalogdog238
    @levinalexidalogdog238 หลายเดือนก่อน +17

    Despite we have PGs just in case for deadly attacks (especially the vg's attacks), when it comes to D-era the PG's has a bit more detail on their skill that encourages an idea of guarding at the last attack. Depending on who you are facing against, there are times that the opponent's last attack will be their RG unit.
    With that said, we have to choose whether we have to risk in using triggers or normal units guard it, using the PG just to be safe, or risk taking the hit and hope to god that they didn't get a crit

  • @DanielJ28
    @DanielJ28 หลายเดือนก่อน +17

    Exactly right it is meant to the give an edge and help give that pressure to make the game more fun because it's unpredictable at the right and most exciting moment you get a trigger and you can either win or it gives you a chance to flip the table and the game on its head and your opponent may get one and gives him the advantage it gives that stressful edge that amps the game up and make it exciting.

    • @gwarguraqueentrickstarcoat9110
      @gwarguraqueentrickstarcoat9110 หลายเดือนก่อน +1

      I agree
      Its just so fun to mind game each other to see who can drive or damage check the most triggers during each game
      Especially if me or my opponent hits the OT during drive or damage checks, aslo to see how me or my opponent will respond to the situation when it happens each game

  • @LeoAssam
    @LeoAssam หลายเดือนก่อน +3

    Triggers are one of the reasons why I love vanguard

  • @mrbubbles6468
    @mrbubbles6468 4 วันที่ผ่านมา

    My favorite deck is still G Era Raindear because ‘what if half your deck checked for triggers and the rest were triggers’

  • @keychainpaladin8170
    @keychainpaladin8170 หลายเดือนก่อน +3

    During around the end of g era, i was playing against Gaia and i almost lost until i pulled three heal triggers back to back, it was epic, also pulling your last heal against the Ren legend deck(at the time i have the last Altmile trail deck without modifications)

  • @TsunaXionus
    @TsunaXionus หลายเดือนก่อน +5

    The trigger system is indeed brilliant. It is what makes Vanguard such an exciting game. Card games are inherently luck based. There's a lot of variance in these kind of games and Vanguard just has that extra step. The amount of layers this mechanic gives to the game makes the game all the more enjoyable for its players. The fact that triggers are not a true random aspect but something finite within the deck. Each player has exactly 16 triggers in their deck, these are also the primary resource for defense. Unrevealed triggers are a looming threat for both guarding and attacking opponents, a well-timed trigger can easily change the pace of the game. This threat slowly diminished as more triggers are revealed which is also balanced by the number of cards remaining in each player's deck. The density of triggers changes constantly through the game and adds the element of chance.
    Just like TTRPGs like DnD, Pathfinder, etc. have a dice component, Vanguard triggers offer a similar purpose. Adding the element of an attack doing more damage, breaking through the enemy's defense or an enemy parrying a lethal blow. It makes for the possibility of a strong narrative in each game. The "Vanguard" is the one who leads the way and their importance is always front and center thanks to this mechanic.
    That being said, it's not perfect and it's not for everyone.

  • @andrewseet4408
    @andrewseet4408 หลายเดือนก่อน +3

    The more I listened to you. The more I thought of one deck from before the first and second reboot that I still have with me tucked away safe in loving memory. Omega Glendios.
    You see. Back then. I thought I didn’t have a main deck.
    But the more I reminisce. The more I realise. Omega Glendios was my main No.1 deck despite me hating Link Joker as a whole.
    Because the most fun I had with him was the opponent putting me at 4 damage. But I have Omega Locked his Rearguards. Then it all comes down to whether he attacks me with his Vanguard and hope he gets a Critical Trigger or not. And if he does. Do I get a Heal Trigger or not.
    When it comes down to the wire. I love being in that situation where one Critical Trigger from my opponent could end me. Or He doesn’t hit it. One Heal Trigger could somewhat ruin me. For me. Seeing my opponent sweat and think. Do I gamble that chance. Or not. Just makes enjoy the game a lot.

  • @hugemclargetall
    @hugemclargetall หลายเดือนก่อน +3

    Playing D/DZ without OTs is fun, but we make sure the trigger we put in is unique to the others, so we feel the regret of it not being that OT sometimes.

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน +1

      Interesting

  • @psikidd___116
    @psikidd___116 หลายเดือนก่อน +4

    triggers not being checked is also a factor for this I think
    like when you have to one pass as it's the only way you'll live, that's a big thing

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน +1

      yeah its all about the potential,

    • @gwarguraqueentrickstarcoat9110
      @gwarguraqueentrickstarcoat9110 หลายเดือนก่อน +1

      The funny thing is that during your turn, when you are doing the drive checks and if you hit any of the different triggers and if your opponent guards for 1 or more units that requires triggers to hit
      Those triggers can make a difference during the drive checks
      Heal triggers allows you to recover a damage and send it to the drop zone
      Front triggers allows your whole front row to get 10k
      Critical triggers allow you to increase the amount of damage that you do to your opponent
      Draw triggers increase your hand by 1 card
      Stand triggers(if you play premuim) allows you to stand 1 rearguard unit
      Overtriggers on the other hand is a one time 100 million power to one unit, a draw and aslo an additional effect on top of that depending on which OT you use
      When these triggers are damage check, its a completely opposite of drive checking, where if you get 1 trigger its increases the power of your units making it easier to guard against your opponent's unit attack more easily
      Especially when you hit the overtrigger
      If you put on the vanguard, it becomes an impenetrable wall unless your opponent drive checks his overtrigger during his drive checks
      When compared to other trading card games, what is in your hand, what is on the field and the drive or damage checks you do each turn can effect the outcome of each match
      Which makes it so much fun to me as a long time cardfight vanguard player and others who play this TCG

  • @KentaroMiyamoto21
    @KentaroMiyamoto21 หลายเดือนก่อน +1

    I've always enjoyed them.

  • @RoamingSimp
    @RoamingSimp หลายเดือนก่อน +3

    I do like triggers system but not OT i have been getting destroyed by Eldobreath by the amount of times that i can not count, and now i have Eldophobic that everytime i have to guard brandt gate deck i hallucinating picture of Eldobreath😞

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน

      Yeah Brandt Gate was a tough fight, I got past it with ErnestCourt

  • @HunterSerge
    @HunterSerge หลายเดือนก่อน +1

    Oh thank god someone who actually understands this.
    Anyways this is the REAL reason Overtriggers suck - they're a trigger type that adds 0 layers to the game because there's no reasonable way to account for them, and without a reasonable way to account for them they CAN'T contribute to the pressure and overthinking that makes triggers a good mechanic. OTs are everything the average person accuses the trigger system of being, a purely lucksack mechanic with no skill involved.
    Also, a point you don't mention here but I've always felt is just as critical. 6th damage Heals existing means that players are heavily encouraged to play games out to the end. They often won't check out even if they know they're dead without a heal because its important to consider how to most advantageously leverage that Heal if you get it. All this means scooping is far rarer in Vanguard, which leads to a more satisfying experience on all sides.

  • @jcdark798
    @jcdark798 หลายเดือนก่อน +2

    Anime Scenes in PT-BR 🇧🇷 I wasn't expecting, Brazilians are excited about little things lol. Anyway, great video, particularly Triggers are a wonderful mechanic, the amount of Fights I had in school with hopeful outcomes and decisions to bet everything on one or no, The unlikely Drive checks and Damage Checks, and even the disappointments of Blank Triggers, make Vanguard the most creative and unique Cardgame I've ever played.

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน

      Glad you enjoyed and yeah Vanguard really is designed to create unforgettable moments

  • @BeoTCG
    @BeoTCG หลายเดือนก่อน +3

    This was a nice recommendation from yt algorithm

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน +1

      Glad you enjoyed it, consider checking out my main channel for more cardgame stuff

    • @FlashStatic
      @FlashStatic หลายเดือนก่อน +2

      PRAISE THE ALGORITHM!

  • @tatsukinomiya
    @tatsukinomiya หลายเดือนก่อน +2

    Commenting for VG algorithm

  • @0riginzer036
    @0riginzer036 หลายเดือนก่อน +3

    They can be tilting sometimes, but it's true. If you take Triggers out of Vanguard, you're left with a pretty bland game.

  • @darkrexkigntstone8773
    @darkrexkigntstone8773 หลายเดือนก่อน +2

    Great video. Saw you on the reddit. Have a nice day.

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน +1

      Thanks for coming

  • @weebworld226
    @weebworld226 หลายเดือนก่อน +3

    amazing video but theres 1 think im very curious about how did you get the footage of the og anime with portuguesse subs and is it possible to find them also ?

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน

      You can download the first 15 on the internet archive, you have to do some digging though

  • @red5dx77
    @red5dx77 หลายเดือนก่อน +1

    Cause there is no point of explaining it and im a cardfight vanguard player the its fun when not know when we are going to get a trigger because thats what also makes vanguard fun it gets exciting, and very competitive against players

  • @kcphantom628
    @kcphantom628 หลายเดือนก่อน +1

    Love the video

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน

      Thank you, maybe consider subscribing or checking out my main channel @truekingrp

  • @FlaretheKitsun
    @FlaretheKitsun หลายเดือนก่อน +3

    You know I never though of it like that

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน

      Yep

    • @gwarguraqueentrickstarcoat9110
      @gwarguraqueentrickstarcoat9110 หลายเดือนก่อน +1

      I am the same like him
      I see triggers more of a thing to trick your opponent to guard more during my drive check phase during my turn
      And i do the same when he drive checks on his turn
      Its an intresting mechanic to mind game your opponent if you will hit triggers during you drive or damage checks

  • @tristanalain9239
    @tristanalain9239 หลายเดือนก่อน +2

    I like the points in this video. That is true. However, on the note of guarding, I feel returning the base Shields of normal units to original era numbers while keeping the 10K triggers and 13k power grade 3s from V to be a bad balancing choice as it makes it only really viable to guard with triggers most of the time. Basically I am still not a fan of the D series Shield nerfs.
    Before you could guard qn attack with one or two non trigger units reliably, now you often need 3, and that I feel does hurt the balance

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน

      That’s a good point though with front triggers replacing stand imo it rebalances and give more value in your ratio of front/crit/draw

    • @HunterSerge
      @HunterSerge หลายเดือนก่อน +1

      This is more the fault of +10k triggers, and was felt plenty in V too. +10k triggers mean the baseline power players want out of columns increases because what they need to get over a damage trigger is higher. That in tandem with every trigger making attacks much harder to guard - whereas before it could be accounted for with anything that wasn't a G3 - has directly lead to the massive inflation of power numbers the game has seen through V and D.

  • @DeanWinchesterTheMan
    @DeanWinchesterTheMan หลายเดือนก่อน +2

    Triggers have been around since the start of the game. There's no reason to play this game if a player cannot accept them. But Over trigger is a different case. That's the one where many people think should be abolished.

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน

      I don’t think anyone thinks they shouldn’t exist?
      My point was that most people don’t consider the psychological impact of them

  • @azimsyedfirestorm
    @azimsyedfirestorm หลายเดือนก่อน +1

    I like this video

  • @kamisamav3n3r3
    @kamisamav3n3r3 หลายเดือนก่อน +1

    next the video about over-triggers ?

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน

      Potentially, current trying to decide on something, might try do a series about each clan and their impact on the game

  • @johnnywu8708
    @johnnywu8708 หลายเดือนก่อน +1

    Triggers as a mechanic is good, but I think what has led to the growing dissatisfaction of them is D. Standard as a whole just has too little guard value to make even regular triggers a fun surprise for both sides. The overtrigger is the biggest example of this. PG or die - just draw the out. I think if players had more guard value like they did before, and games weren't ending by turn 4 all the time, triggers wouldn't feel as sacky as they do now.
    People have speculated Bushiroad intentionally reduced the guard value to accelerate the pace of the game. If that is the case, this is one of the downsides of doing so.

    • @HenshinFanatic
      @HenshinFanatic หลายเดือนก่อน +2

      I loved the grindier pace of classic Vanguard. The back and forth was the most exciting thing when compared to the rocket tag of Yu-Gi-Oh or M:TG.

    • @HunterSerge
      @HunterSerge หลายเดือนก่อน

      Honestly triggers giving 10k power contributes to this way more than D's shield values, and that part of the issue has been around since 2018.

    • @HenshinFanatic
      @HenshinFanatic หลายเดือนก่อน

      @@HunterSerge yeah, ever since V buffed trigger values.

  • @reversal3628
    @reversal3628 หลายเดือนก่อน +1

    Then: you want to have trigger in your hand for guard either checked them last turn or drew it. Now: you'd rather damage check them as defensive buff for whole turn instead due to how bloated power buff. But still fun to me, at least I get to play before I lost 99% of time

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน

      Fair and yeah Vanguard is a game that I think will always be fun, even V-Premium the most divisive era imo still can be fun as long as you both want to have fun, it was just a lot easier to be a dick on that format

    • @reversal3628
      @reversal3628 หลายเดือนก่อน +1

      @@HarveyKing0 TBF, I started not a fan of V back then when "gift spam" became a normal thing. Like you pay the cost and get it is understandable but superior ride into something, get a gift and re-ride back and get it again just because it says "ride" is a big no. Should've been in rule that you get a gift from riding in ride phase only.

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน

      Fair and that’s why I think it’s better if your both trying to have fun with it cause small things like that you can just use house rules

  • @anubisgodess2353
    @anubisgodess2353 หลายเดือนก่อน +2

    I always thought there was more to triggers than just the gamble Factor it feels hard to convince people to play Vanguard because they don't like the triggers is always a gamble they like the control Factor rather than the chance Factor.

    • @gwarguraqueentrickstarcoat9110
      @gwarguraqueentrickstarcoat9110 หลายเดือนก่อน +1

      I completely disagree
      Triggers have always been apart of this game as a rule that is legal to play
      Aslo hitting these triggers can feel like RNG
      But its been part of the rules since the very first time cardfight vanguard was a thing and hitting those triggers depends on a lot of factors such as if you are able to deck thin fast or able to control where you are able to put those triggers in the deck or any numbers of factors that can effect how often you hit triggers in each match you play
      So i can't say its all RNG effecting the number of triggers that is hit each game of this TCG

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน

      i see what they mean at first glance triggers are a gamble however that bit of chance is what makes the game fun yet frustrating lol

    • @Shuwa217
      @Shuwa217 หลายเดือนก่อน +2

      And I always tell them: Yu-Gi-Oh and their solitaire decks are waiting for you

    • @anubisgodess2353
      @anubisgodess2353 หลายเดือนก่อน +2

      @@Shuwa217 see I did tell them that but then they always like to use the example of MTG where that instead of being restricted to a nation or a clan they can use whatever combination of the colors they want within a deck and still have control deck unlike the chance factors with triggers

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน

      lol if they dont like luck tell them to play fireking snake eye lol

  • @OlaAremu
    @OlaAremu หลายเดือนก่อน +1

  • @ericthemadscientist8357
    @ericthemadscientist8357 หลายเดือนก่อน +4

    luck was never a part of a skill more than it is in Vanguard

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน +1

      Glad you understand

    • @gwarguraqueentrickstarcoat9110
      @gwarguraqueentrickstarcoat9110 หลายเดือนก่อน +1

      Always have been
      I just love that its part of the game
      Its just so fun to use
      People who doesnt understand triggers don't understand its part of the rules and its good mind game against your opponent to trick your opponent to over guard if they want to
      And it can be fun too during drive checks and damage checks
      Its so fun to me during a tournment or causal gaming too

  • @EddricVanguard
    @EddricVanguard หลายเดือนก่อน +2

    Is not luck in game
    Standard yes in luck
    All two format not luck

  • @fenrirfenris4608
    @fenrirfenris4608 หลายเดือนก่อน +1

    Curious.... The subtittle is on pt br...

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน +1

      It was obtained though ‘legal’ means so I had to settle with what I could get my hands on lol

  • @red5dx77
    @red5dx77 หลายเดือนก่อน +1

    I have a question are u trying to explain how the triggers on how to play the game?

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน

      I'm trying to explain the impact of triggers as a concept on the game and how players really think about them not just how player think they think about them

    • @red5dx77
      @red5dx77 หลายเดือนก่อน +1

      We'll I don't see the impact of it even though u explained it and how players think of them I would say there is no point of how players think of them after all triggers are triggers and when I watch cardfight vanguard all the time and repeating every season and episode I see that every cardfighter is having fun showing how passionate they are and we should be doingtm the same that every cardfight would see that playing the game and putting in a lot of passion in it will being the best of every cardfighter to see what makes vanguard so much fun

    • @red5dx77
      @red5dx77 หลายเดือนก่อน +1

      U know what I mean

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน

      i get what you mean but that wasn't the focus of the video, nobody was saying its not about having fun

    • @red5dx77
      @red5dx77 หลายเดือนก่อน

      But I get the feeling that not every cardfighter is not being passionate about playing like in the show and not knowing that every player should be playing passionately and should not be watching videos that out there making people not like the game and your video was kinda close about it almost like 25-50% now I don't mean to be rude but I don't like how people make videos about every card game from bushiroad less fun if u know what I mean.

  • @Max-wp8mx
    @Max-wp8mx หลายเดือนก่อน +3

    I don't think this applies to Over Triggers.

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน +2

      IMO over triggers are pointless, its a 10% you get it in your opening hand, more during a 3 card mulligan, also its so unlikely you get it while attacking, and has a lower consistency then a heal trigger cause their is only 1 rather then 4, so the only really purpose is guarding and threat. which valid the threat grows as the game gose on but once its out of the game that's it

    • @Max-wp8mx
      @Max-wp8mx หลายเดือนก่อน +4

      @HarveyKing0 yup, I mean they are cool and everything. But if you lose an OT for a soul charge, you are at a disadvantage. If you damage check it you stop your opponents entire turn, and makes the two to pass thing completely pointless. Even in the anime they barely use them. Only in season 2-3 they were interesting because of Gryphogila

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน +2

      yeah it can make for an epic attack but still just dosnt really have that much of an impact to the game

    • @defectivesickle5643
      @defectivesickle5643 หลายเดือนก่อน +1

      @@HarveyKing0 I think the point is that the fun psychological game of guarding and attacking when it comes to triggers gets thrown out of the game with OTs. There are times much more frequent than traditional triggers where the opponent checking OT straight up loses you the game and there's nothing you can do about it. If you want to take the game seriously, that just simply sucks. Both on the player for getting sacked, and for the opponent for feeling their win was undeserved.

  • @TeamWildCardsPT
    @TeamWildCardsPT หลายเดือนก่อน +2

    I noticed Portuguese subs, I must stay

    • @HarveyKing0
      @HarveyKing0  หลายเดือนก่อน +1

      lol yeah thank the internet archive lol