One thing to keep in mind - if you have more fields than time in game, the fallow option can be quite useful. If not (especially when starting out) I find it much less so. If you look at rotation B (Soy, wheat, canola, +/-fallow) then by including fallow, you boost the production of soy beans by 19%, but it takes an entire season of leaving the field fallow to do that. Basically if you assume each crop is worth the same (I know it isn't) you're sacrificing 25% of your field's total output (by making it take 4 years instead of 3) to gain a smaller % in just a single year. Again assuming each harvest at 100% sells for $100 to make the maths easy, then Soy, wheat, canola rotation would generate (95 + 120 + 120)/3 = $111.6 average per year, whereas Soy, wheat, canola, fallow rotation would provide (114+120+120+0)/4 = $88.5 average per year. This obviously varies in reality as if you find a rotation where fallow boosts your most valuable crop the numbers will be closer, but basically my point is that if you have more time than fields it's usually financially better to not include a fallow year rather than using one to maximise yields in other years.
another thing to keep in mind is that having a field fallow may well be required if your next crop can't be planted until a cycle after your last harvest. A rotation of say Sunflowers->Wheat->Soybeans is impossible, you need to leave the field fallow after the soybeans are harvested to be able to plant sunflowers again next year. This is because sunflowers can only be planted in spring, and the soybeans are harvested in autumn, so your field will lay fallow through the second winter. The cycle then becomes: Spring 1: plant sunflowers Autumn 1: harvest sunflowers, plant wheat Summer 2: harvest wheat, plant soybeans Autumn 2: harvest soybeans, plow field Rinse and repeat, for 3 harvests every 2 years. This of course depending on the specific GEO installed.
Definitely take what Leo W said into account. For rotations like that there isn't much point at going fallow. However, the math is only comparing revenue. To truly compare these things you have to take costs into consideration. Those would be the cost of seeds, fertilizer, wear on the equipment (not an immediate cost), price of helpers, and the time you spend doing all of the planing through harvesting. Going fallow costs none of those things so you save that time and money. For simplicity and laziness lets say those things cost $10 per year. That would mean the 3 part rotation is (85+110+110)/3=$101.67 average per year. The fallow course would be (104+110+110+10)=$83.50 on average. The difference goes from ~$23 per season to about $18 per season. That change is minor, obviously, but could mean a lot more depending on how you play. If you have the economy scaled to hard, gas use up, etc. it can reduce the revenue from the crops while keeping or even increasing the extra costs I mentioned so it would be more important for people like that. Those are probably the same people willing to do the math too so it works out I guess. :p Personally, I don't bother with fallow unless I had a bad rotation going. I've noticed it's usually due to potatoes sucking the ground dry. Otherwise you can typically adjust using the planner to find something solid to grow. Oilseeds tend to make things better.
what I like to do with the rotation planner is to plan something out and use it for multiple fields so i don't need to keep a notebook just for crop rotations. I also didn't understand most of the planner but the name led me to understand its use, thank you for the information. Great Video, Cheers!
What I do is plant every year until I have enough money to work at least four fields. Then I have set up all four rotations with a fallow year every third year and all crops will yield 1.20. Then what I do is store all crops until the fallow rotation and then I sit back and sell, sell, sell. I sit on the prices and haul trainloads at a time at the highest prices possible.
I am currently playing the Pleasant Valley Multifruit map and want as many different crops in my silo, which just need an additional header for the Sunflower and Corn. Leaving a field fallow might not be the best option, as that season there will be no harvest from that field. So it will take some serious calculation to really know if worth leaving a field empty for a season. I have made 2 plans which does fairly well. Plan A: Hemp - Barley - Clover - Rye - Mustard - Oat. Plan B: Hemp - Coffee - Sunflowers - Wheat - Canola - Rice. ......both plans yield harvest each season. Plan B have 0.95 on the coffee, and I went for it because I want coffee also. Plan C: Sunflower - Corn - Coffee - Sorghum - Soyabeans - Rye. Plan D: Sorghum - Canola - Millet - Cranberry - Poppy - Soyabeans. ...... Both plan C and D have have a Coffee and Cranberry on 0.95, but the others have either 1.20 or 1.14, which I consider to be the most profitable compared to leaving a field empty for a season. ...... I do not take into account what crops was when starting on the field, other as the 6 seasons are quickly done and the whole rotation cycle start over. Each plan is then dedicated to a field, so as an example, on field 16 I do plan A and only plan A. Field 21 is given Plan B and only plan B. Field 14 cycle only through plan C etc etc......written on a small paper and easy to follow which field belongs to which plan, as early spring comes, I know field 16 is doing plan A and then I just go to field 16 and take a look what was on the field and look up the plan and the seeder will be set to the next on the list. It is really easy and simple to do the setup like that. Fallow fields are just to be used if no time due to foresting or taking care of animals or such, and I still just continue with the plan after that, will just add an extra bonus on some of the yields the following crop rotation cycle. After written down the crop rotation as I made in the planner, I can delete those ingame plans, and make some other plans that would suit a different purpose, like if I want root crops involved, I fiddle around with the planner and see what I can come up with. The plans I have made to a start, is due to just have started up the map and don't want to invest in the machinery needed for Cotton, Potatoes etc. The ingame planner can at same time make 4 plans, which is enough to have good overview of how often a certain crop is repeated/ or you might be missing out one you would like to have in the cycle. ....... when first the plans are made, I write them down on a paper and dedicate one or more fields to a plan. ...... then the ingame planner is kind of free to fiddle around with again........ No need to make it overcomplicated, it is really simple and logic ;)
Thank you! Your comment at 7:31 answered my nagging question, can a field's history be 'reset'? With two years of fallow you can. This makes me think, before buying a field, it is a good idea to consider if you can afford to wait two years.
Perfect! You hit the nail on the head this time. The only thing I would add is that if you are planting a crop that gives you more than 1.00, you will get a fertilizer bonus (a free level) when you plant.
the base geo is made around UK farming schedules. I do see an east coast GEO in the mod hub in testing and the midwest allows for double cropping of the cereals.
thanks, i all so use the planner to make sure i don't have too many fields fallow each year cause i need to keep a steady income and get enough resources for the following year or years, i've found for good results with planting cereal and then an oilseed and leave fallow, and corn oil seed fallow, and i run a dairy farm so i need to set up my rotation so each year i get straw, and corn for silage just wish it had more plans so i can keep track of more lol
One thing that confuses me, there 3 crops displayed for a couple of fields- current, previous and before previous. You only used the last two, does the current harvested crop not count ?
This confused me too, but I tested it like this: I started new game and found the field which had "before previous: cereal" and "previous: legume", and on the field was harvested canola so that should have been like you said "current: oilseed". Then I let the whole year pass without touching anything on the field and states changed to this: "before previous: legume" and "previous: FALLOW" and on the field was still harvested canola. So conclusion: "current" state or harvested crop upon starting the new game does not affect anything and you should always and only look for "before previous" and "previous" states and plan your crop rotation upon them.
I only assume this relates to double cropping a field. If the geo does not have overlapping harvest and plant schedules for two crops no. Planting outside the plant window will result in the crop not growing.
the rotation would work with two harvests it would show each harvest in the info screen as previous and before previous but you must leave a field fallow for 1 full year. you can not just leave it fallow for the second half of the year as the fallow calculation looks at field state from the first day of spring thru the last day of winter. the field can be worked it just can not be planted for 1 full year to have it considered fallow.
@@FarmerKlein I'm getting confused on fallow. If i harvest in fall. Is fallow from fall to fall? Or does the fallow state not start until the first day of spring?
Hi Klein, thanks for the video first. And i have one question. when i seed soybeans in the first year spring, and then i seed canola in first year autumn. Crop rotation also run? Or i must to seed canola in second year?
crop rotation is always in effect the planner just shows you what is going on in the background. seed based on your geos plant schedule and it will work out fine. the canola would be the next crop in the rotation after the beans.
How are the yields affected when I plow a grass pasture and make my own field(not one of the numbered map fields) I have planted and harvested corn then planted and harvested sunflowers and it shows on the field info cereal and oilseed. I assume the yields will benefit the same as the numbered maps that came with the map(county line)
It does not affect the prior yeld it cant because the future has not happened in the present. the rotation is just that a rotation and it assumes you go from the bottom to the top in a rotation so the second time around and each subsequent time around in the rotation the yield would be affected by the previous crop which might be below it in the rotation chart because it is now year 3 in a two year rotation or year 4 in a 3 year rotation, etc.
hey can anyone tell me if every so often if it’s a good or bad idea to change around the order of the crops in the planner or switch a crop with a fallow field for a year after a cycle or two if so how would i do that properly
Klein did you just ignore the crop currently as it was withered to begin the new game... I was including it with the rotation as in before previous / previous / current / ( new crop ) ?
Does it take into account double cropping? (ie, soybeans planted and then wheat in the ground before winter, and then soybeans again after wheat the following year?) A lot of people in my area do corn on corn and a wheat/barley and soybean rotation.
If you start a field with Fallow and Fallow is there a way to rotate this out so there is not two fallow years in a row? I have started on Felsbrunn and both fields you start with are fallow and fallow.
Fallow Fallow just means the farmer that owned the land before you didnt plant anything int he field for 2 years thus its a blank slate for you. no previous crop history. that is the ideal situation.
Anyone know if it’s okay to completely change a rotation after two years of fallow? For example, one of my fields was planted with potatoes as the “before previous” crop. I really don’t want to have to deal with potatoes, so if I were to leave two years of fallow afterwards can I remove potatoes completely from that rotation? I know it was answered slightly in the video but I wasn’t sure how to comprehend it. Thanks in advance
Two years of fallow the field has no history. The field would also have no history of potato's after 2 other crop harvests also. You can also change the rotation planer anytime you want its just a guide to show you what the game is doing.
@@FarmerKlein I guess I’ll just go with planting two other crops to remove the potatoes, didn’t realize that would work since you can have a rotation up to six. Thanks for the help!
Thanks for the vid! Quick clarification...on initial start you said we need to use 'before' and 'previous' so year one, at start, is really the 3rd selection/option in rotation?
Yes if you care to see how your first planting will fair based upon the field history. some fields on a new map might have no history, ie fallow for last to years so they would be a blank slate but others might have a history. and as you play and buy ai farmer fields they will have a history from the ai farmer.
Thx!! continued amazement and appreciation for the time you put forth to assist the community! Your instructional series on Seasons is phenomenal.@@FarmerKlein
Does the crop rotation really matter? I just bought it on steam - fs19+season pass. I mean really, say if i sow just a canola over and over and over.. does that mean that the second yield will be less, and third even more less?
Yield will be reduced if you do not follow the suggested rotation. does that mean you have to use the rotation no. But the mod will reduce the yield even if you do not use the rotation scheduler as the scheduler is just there for you to keep track of a rotation and see how each previous crop affects the next.
leave the field fallow for 2 years and the past two crops will be wiped out. aside from that you cant remove a crops affect on the ground to short cut the process.
Farmer Klein Farmer Klein ok so do I have to put fallow for the first two years in my planner if so after that do I just remove fallow for those 2 years and then put the crops in that I want to put in to the planner starting at row 1 or do I not put anything in the planner for two years and leave the field fallow and then make the planner how I want it to be starting at row 1 (btw starting at row one means the first slot for each field column)
if you want the fields to have no history of previous crops you have to plant nothing in them for 2 years. then all crop history will be wiped. aside from that you need to be either selective of what fields you buy based on their crop history or just go with what you have handed to you.
Farmer Klein ok thank you but where would i start after the two years of fallow would i start from slot one on the planner with the crops of my choice or do i have to put in fallow for the first 2 years on the planner then start from slot 3 with the crops of my choice and have two years of fallow that i have to go through every cycle on the planner
i think were misunderstanding eachother. the planner will show you what a given crop will do based on the last two crops history. if you use or not use the planner your yelds will be based upon that crop history. if you want to start a field from scratch with no history then you need to find a field with fallow listed for the last two years or buy the field and go 2 game years with out planting to have a clean slate. in the planner you could put in fallow for rows 1 and 2 and then your first crop in row 3 or you could put the last two crops in the first two rows and then your desired crop in row 3 to see how it will be affected based on the field history.
I didnt do a video on that or talk much about it as it would just be me talking about it and not able to show it off. The map has to be prepared for snow contracts and clearly they would only be available when there was snow on the ground. The contract works in this way. You would be offered a snow contract to clear the snow from a given area. You would then be provided a place to deposit the snow for that contract and both areas should be marked clearly. Once you have cleared the area of snow you would complete the contract for money.
@@FarmerKlein the non-harvest crop, oilseed radish. I recognize that it categorizes the crop species, and that canola is an oilseed. But oilseed radish, or real clover / alfalfa, vetch, etc. Cover crops that are either rotated to mitigate wind erosion, or are simply planted with the intent to plow it back in during an early growth stage. Often the irl case with nitrogen-fixing crops such as legumes and peanuts. In the game, my understanding is that it counts as a first fert pass on the soil, on the basis that the cost in seed is lower than the cost in liq or solid feet. Not sure how it matches up against cow manure in the game, though.
I dont think oilseed has any affect on rotation. The rotation is rather basic as compared to what your describing. What you reference might be coming in the game with respect to the precision farming project Giants announced a while back.
I believe free fert was removed from seasons after this video was produced as it caused to much confusion as to when it was applied and when it was not.
No but you can choose to not use it. Seasons will base its yields per the rotation regardless if you use the planner. Just like the dates change in real life regardless if you use a calendar.
if you dont care about being 100% optimal just plant what you want. the planner is there to show you the concept of what real farmers do si to plan out their field usage based on what crops work best followed by other crops. Or you can just do what you want but seasons will base its yields per the rotation.
Fallow is when you leave the field unused for a period of a full year Spring to Spring. Doing this allows the soil to recoop some of its natural nutrients so the subsequent crop is apt to yield better than if it followed another crop.
I am playing sosnovka fs19 when i closed down last night it was fine but when i reopened this morning all my placebles were gone its happened before in different games so its beyond a joke can anyone tell me why
a bad mod caused faulty XML to be written to your items.xml file in your save game. you will need to look through that for the error or recover from a save game backup.
the rotation planner is just a planner. think of it as a day planner. you can have more events in the day than you have lines on a day planner you just have to add more. So the screen only has room for 4 planned rotations but you can plan out as many as you want. your also not assigning fields to any sort of rotation. The planner lets you see what seasons will do as far as yields based on the past two crops in any given field. Even if you never use the planner to see how your yields will be affected seasons will change them based on the past two crops.
One thing to keep in mind - if you have more fields than time in game, the fallow option can be quite useful. If not (especially when starting out) I find it much less so. If you look at rotation B (Soy, wheat, canola, +/-fallow) then by including fallow, you boost the production of soy beans by 19%, but it takes an entire season of leaving the field fallow to do that.
Basically if you assume each crop is worth the same (I know it isn't) you're sacrificing 25% of your field's total output (by making it take 4 years instead of 3) to gain a smaller % in just a single year.
Again assuming each harvest at 100% sells for $100 to make the maths easy, then Soy, wheat, canola rotation would generate (95 + 120 + 120)/3 = $111.6 average per year, whereas Soy, wheat, canola, fallow rotation would provide (114+120+120+0)/4 = $88.5 average per year.
This obviously varies in reality as if you find a rotation where fallow boosts your most valuable crop the numbers will be closer, but basically my point is that if you have more time than fields it's usually financially better to not include a fallow year rather than using one to maximise yields in other years.
This is a good point to keep in mind but don't forget that leaving a field fallow will generate a bonus "free" stage of feet for the next year crop.
another thing to keep in mind is that having a field fallow may well be required if your next crop can't be planted until a cycle after your last harvest.
A rotation of say Sunflowers->Wheat->Soybeans is impossible, you need to leave the field fallow after the soybeans are harvested to be able to plant sunflowers again next year.
This is because sunflowers can only be planted in spring, and the soybeans are harvested in autumn, so your field will lay fallow through the second winter.
The cycle then becomes:
Spring 1: plant sunflowers
Autumn 1: harvest sunflowers, plant wheat
Summer 2: harvest wheat, plant soybeans
Autumn 2: harvest soybeans, plow field
Rinse and repeat, for 3 harvests every 2 years.
This of course depending on the specific GEO installed.
Definitely take what Leo W said into account. For rotations like that there isn't much point at going fallow. However, the math is only comparing revenue. To truly compare these things you have to take costs into consideration. Those would be the cost of seeds, fertilizer, wear on the equipment (not an immediate cost), price of helpers, and the time you spend doing all of the planing through harvesting. Going fallow costs none of those things so you save that time and money.
For simplicity and laziness lets say those things cost $10 per year. That would mean the 3 part rotation is (85+110+110)/3=$101.67 average per year. The fallow course would be (104+110+110+10)=$83.50 on average. The difference goes from ~$23 per season to about $18 per season.
That change is minor, obviously, but could mean a lot more depending on how you play. If you have the economy scaled to hard, gas use up, etc. it can reduce the revenue from the crops while keeping or even increasing the extra costs I mentioned so it would be more important for people like that. Those are probably the same people willing to do the math too so it works out I guess. :p
Personally, I don't bother with fallow unless I had a bad rotation going. I've noticed it's usually due to potatoes sucking the ground dry. Otherwise you can typically adjust using the planner to find something solid to grow. Oilseeds tend to make things better.
I just have to say adding seasons and Oregon Geo (from WA state) has made my game 110% better. Thanks for all these videos!
Glad your enjoying your game better and glad I could help.
Now that makes sense ! I didn't know the reason for two previous crops Or where I would start on the rotation A great help! Great vid.
what I like to do with the rotation planner is to plan something out and use it for multiple fields so i don't need to keep a notebook just for crop rotations. I also didn't understand most of the planner but the name led me to understand its use, thank you for the information. Great Video, Cheers!
What I do is plant every year until I have enough money to work at least four fields. Then I have set up all four rotations with a fallow year every third year and all crops will yield 1.20. Then what I do is store all crops until the fallow rotation and then I sit back and sell, sell, sell. I sit on the prices and haul trainloads at a time at the highest prices possible.
I am currently playing the Pleasant Valley Multifruit map and want as many different crops in my silo, which just need an additional header for the Sunflower and Corn. Leaving a field fallow might not be the best option, as that season there will be no harvest from that field. So it will take some serious calculation to really know if worth leaving a field empty for a season. I have made 2 plans which does fairly well. Plan A: Hemp - Barley - Clover - Rye - Mustard - Oat. Plan B: Hemp - Coffee - Sunflowers - Wheat - Canola - Rice. ......both plans yield harvest each season. Plan B have 0.95 on the coffee, and I went for it because I want coffee also. Plan C: Sunflower - Corn - Coffee - Sorghum - Soyabeans - Rye. Plan D: Sorghum - Canola - Millet - Cranberry - Poppy - Soyabeans. ...... Both plan C and D have have a Coffee and Cranberry on 0.95, but the others have either 1.20 or 1.14, which I consider to be the most profitable compared to leaving a field empty for a season. ...... I do not take into account what crops was when starting on the field, other as the 6 seasons are quickly done and the whole rotation cycle start over. Each plan is then dedicated to a field, so as an example, on field 16 I do plan A and only plan A. Field 21 is given Plan B and only plan B. Field 14 cycle only through plan C etc etc......written on a small paper and easy to follow which field belongs to which plan, as early spring comes, I know field 16 is doing plan A and then I just go to field 16 and take a look what was on the field and look up the plan and the seeder will be set to the next on the list. It is really easy and simple to do the setup like that. Fallow fields are just to be used if no time due to foresting or taking care of animals or such, and I still just continue with the plan after that, will just add an extra bonus on some of the yields the following crop rotation cycle. After written down the crop rotation as I made in the planner, I can delete those ingame plans, and make some other plans that would suit a different purpose, like if I want root crops involved, I fiddle around with the planner and see what I can come up with. The plans I have made to a start, is due to just have started up the map and don't want to invest in the machinery needed for Cotton, Potatoes etc. The ingame planner can at same time make 4 plans, which is enough to have good overview of how often a certain crop is repeated/ or you might be missing out one you would like to have in the cycle. ....... when first the plans are made, I write them down on a paper and dedicate one or more fields to a plan. ...... then the ingame planner is kind of free to fiddle around with again........ No need to make it overcomplicated, it is really simple and logic ;)
Thank you! Your comment at 7:31 answered my nagging question, can a field's history be 'reset'? With two years of fallow you can. This makes me think, before buying a field, it is a good idea to consider if you can afford to wait two years.
Perfect! You hit the nail on the head this time. The only thing I would add is that if you are planting a crop that gives you more than 1.00, you will get a fertilizer bonus (a free level) when you plant.
That ha been removed.
Farmer Klein I just read it on the instruction page today after I downloaded seasons on the PS4
This vid is going to help out tremendously. Ty for posting. Cheers
Love crop rotation makes game feel real
I finally understand the crop planner
In the geo, it is showing small grains both planted and harvest in fall and winter. Fall planted wheat is harvested in late spring in the South East.
the base geo is made around UK farming schedules. I do see an east coast GEO in the mod hub in testing and the midwest allows for double cropping of the cereals.
thanks, i all so use the planner to make sure i don't have too many fields fallow each year cause i need to keep a steady income and get enough resources for the following year or years, i've found for good results with planting cereal and then an oilseed and leave fallow, and corn oil seed fallow, and i run a dairy farm so i need to set up my rotation so each year i get straw, and corn for silage
just wish it had more plans so i can keep track of more lol
Farmer Klein thanks for this, expertly explained as always. I was struggling to work this out👍
One thing that confuses me, there 3 crops displayed for a couple of fields- current, previous and before previous. You only used the last two, does the current harvested crop not count ?
This confused me too, but I tested it like this:
I started new game and found the field which had "before previous: cereal" and "previous: legume", and on the field was harvested canola so that should have been like you said "current: oilseed".
Then I let the whole year pass without touching anything on the field and states changed to this: "before previous: legume" and "previous: FALLOW" and on the field was still harvested canola.
So conclusion: "current" state or harvested crop upon starting the new game does not affect anything and you should always and only look for "before previous" and "previous" states and plan your crop rotation upon them.
Cotton is an oilseed crop, closely related to sunflowers.
When you say year can’t you put a so called winter crop as one of them? To make it to crops per year
I only assume this relates to double cropping a field. If the geo does not have overlapping harvest and plant schedules for two crops no. Planting outside the plant window will result in the crop not growing.
Farmer Klein thanks will the base game seasons support that
one question, what if you have a geo that you are able to plant 2 crops in one year? then how does the rotation work?
the rotation would work with two harvests it would show each harvest in the info screen as previous and before previous but you must leave a field fallow for 1 full year. you can not just leave it fallow for the second half of the year as the fallow calculation looks at field state from the first day of spring thru the last day of winter. the field can be worked it just can not be planted for 1 full year to have it considered fallow.
@@FarmerKlein
thank you
What GEO would allow for 2 crops in one year? And what crops are those? How do you do that?
Midwest GEO. Other geos may do this aswell.
@@FarmerKlein I'm getting confused on fallow. If i harvest in fall. Is fallow from fall to fall? Or does the fallow state not start until the first day of spring?
Hi Klein, thanks for the video first. And i have one question. when i seed soybeans in the first year spring, and then i seed canola in first year autumn. Crop rotation also run? Or i must to seed canola in second year?
crop rotation is always in effect the planner just shows you what is going on in the background. seed based on your geos plant schedule and it will work out fine. the canola would be the next crop in the rotation after the beans.
How are the yields affected when I plow a grass pasture and make my own field(not one of the numbered map fields) I have planted and harvested corn then planted and harvested sunflowers and it shows on the field info cereal and oilseed. I assume the yields will benefit the same as the numbered maps that came with the map(county line)
If you used the create field function on the plow then you made a custom field so it will behave just as a numbered field.
Why does the follow on. Crop affect the prior crop yield. Do the columns work both ways: top to bottom. And bottom to top
It does not affect the prior yeld it cant because the future has not happened in the present. the rotation is just that a rotation and it assumes you go from the bottom to the top in a rotation so the second time around and each subsequent time around in the rotation the yield would be affected by the previous crop which might be below it in the rotation chart because it is now year 3 in a two year rotation or year 4 in a 3 year rotation, etc.
hey can anyone tell me if every so often if it’s a good or bad idea to change around the order of the crops in the planner or switch a crop with a fallow field for a year after a cycle or two
if so how would i do that properly
Can you turn seasons on or off on separate maps?
Its a mod like any other just dont activate it if you wont want to use it.
Michael Mace if you turn it off and on on the wrong season your crops won’t grow and you will have to start all over
Klein did you just ignore the crop currently as it was withered to begin the new game... I was including it with the rotation as in before previous / previous / current / ( new crop ) ?
I just go off the previous and before previous listings in field info.
Does it take into account double cropping? (ie, soybeans planted and then wheat in the ground before winter, and then soybeans again after wheat the following year?)
A lot of people in my area do corn on corn and a wheat/barley and soybean rotation.
You will need to get a region appropriate geo for that. base geo is based on the UK which does not have the weather to support such rotations.
Thank you finally got it now we'll explained ;) 👍
If you start a field with Fallow and Fallow is there a way to rotate this out so there is not two fallow years in a row? I have started on Felsbrunn and both fields you start with are fallow and fallow.
Fallow Fallow just means the farmer that owned the land before you didnt plant anything int he field for 2 years thus its a blank slate for you. no previous crop history. that is the ideal situation.
Thanks for your help.
Thank you so much for this video! It is going to help a lot in my Console Let’s Play!
Anyone know if it’s okay to completely change a rotation after two years of fallow?
For example, one of my fields was planted with potatoes as the “before previous” crop. I really don’t want to have to deal with potatoes, so if I were to leave two years of fallow afterwards can I remove potatoes completely from that rotation?
I know it was answered slightly in the video but I wasn’t sure how to comprehend it. Thanks in advance
Edit, I’ve let my fields run fallow for over 5 seasons and they’re not showing as fallow in the field info. What in the world am I doing wrong?
Two years of fallow the field has no history. The field would also have no history of potato's after 2 other crop harvests also. You can also change the rotation planer anytime you want its just a guide to show you what the game is doing.
5 seasons as in spring, summer, autumn and winter is 4 seasons or 1? 2 game years is 8 seasons.
@@FarmerKlein 5 seasons as in the rotation of seasons, my bad. So 5 years I suppose
@@FarmerKlein I guess I’ll just go with planting two other crops to remove the potatoes, didn’t realize that would work since you can have a rotation up to six. Thanks for the help!
Also quick question do you install Geo snowy lands when it's winter time and Seasons only?
It would not be advisable to change geos while you have growing crops or you can lose the crop.
Thanks for the vid! Quick clarification...on initial start you said we need to use 'before' and 'previous' so year one, at start, is really the 3rd selection/option in rotation?
Yes if you care to see how your first planting will fair based upon the field history. some fields on a new map might have no history, ie fallow for last to years so they would be a blank slate but others might have a history. and as you play and buy ai farmer fields they will have a history from the ai farmer.
Thx!! continued amazement and appreciation for the time you put forth to assist the community! Your instructional series on Seasons is phenomenal.@@FarmerKlein
I have a question about oil radish. Does it count as a fallow field if i plant that?
Planting anything negates a fallow state. The field must be left empty for an entire season cycle. 1st day of spring till next first day of spring.
Martin Ramaker I thought oilseed radish was just a fertilizer. I’m not sure if that counts as a planted crop because you can’t harvest it.
its planted. the field must rest for a year with nothing planted. by a seeder or planter. spring to spring.
So if you planted oilseed radish, what do you enter into the rotation menu? Nothing?
Top work Farmer K. Much appreciated
Does the crop rotation really matter? I just bought it on steam - fs19+season pass. I mean really, say if i sow just a canola over and over and over.. does that mean that the second yield will be less, and third even more less?
Yield will be reduced if you do not follow the suggested rotation. does that mean you have to use the rotation no. But the mod will reduce the yield even if you do not use the rotation scheduler as the scheduler is just there for you to keep track of a rotation and see how each previous crop affects the next.
@@FarmerKlein ok but i have not the mod i stalled.. actually the only mods i have are vehicles/equipment, all from GIANTS
Do you know if there are any plans to add irrigation/drainage to farm sim?
Not that I am aware of.
how do i rotate out the 2 prior crops from the other farmer and start from row 1 not 3 if i don’t want those prior crops in my rotation
leave the field fallow for 2 years and the past two crops will be wiped out. aside from that you cant remove a crops affect on the ground to short cut the process.
Farmer Klein Farmer Klein ok so do I have to put fallow for the first two years in my planner if so after that do I just remove fallow for those 2 years and then put the crops in that I want to put in to the planner starting at row 1 or do I not put anything in the planner for two years and leave the field fallow and then make the planner how I want it to be starting at row 1
(btw starting at row one means the first slot for each field column)
if you want the fields to have no history of previous crops you have to plant nothing in them for 2 years. then all crop history will be wiped. aside from that you need to be either selective of what fields you buy based on their crop history or just go with what you have handed to you.
Farmer Klein ok thank you but where would i start after the two years of fallow
would i start from slot one on the planner with the crops of my choice or do i have to put in fallow for the first 2 years on the planner then start from slot 3 with the crops of my choice and have two years of fallow that i have to go through every cycle on the planner
i think were misunderstanding eachother. the planner will show you what a given crop will do based on the last two crops history. if you use or not use the planner your yelds will be based upon that crop history. if you want to start a field from scratch with no history then you need to find a field with fallow listed for the last two years or buy the field and go 2 game years with out planting to have a clean slate. in the planner you could put in fallow for rows 1 and 2 and then your first crop in row 3 or you could put the last two crops in the first two rows and then your desired crop in row 3 to see how it will be affected based on the field history.
So much useful information in your videos. Thanks for making some sense of this feature
Do you have any information on how the snow contracts work ?
I didnt do a video on that or talk much about it as it would just be me talking about it and not able to show it off. The map has to be prepared for snow contracts and clearly they would only be available when there was snow on the ground. The contract works in this way. You would be offered a snow contract to clear the snow from a given area. You would then be provided a place to deposit the snow for that contract and both areas should be marked clearly. Once you have cleared the area of snow you would complete the contract for money.
@@FarmerKlein Thanks for the reply :)
The joke at 7:32 needs to receive a lot more praise than it obviously has.
Also, how does green manure factor into this rotation planner?
Trying to keep it light when the topic can get a bit dry. Really most folks skip thru miss so much then ask questions that are clearly covered.
@@misterfister8641 green manure?
@@FarmerKlein the non-harvest crop, oilseed radish. I recognize that it categorizes the crop species, and that canola is an oilseed. But oilseed radish, or real clover / alfalfa, vetch, etc. Cover crops that are either rotated to mitigate wind erosion, or are simply planted with the intent to plow it back in during an early growth stage. Often the irl case with nitrogen-fixing crops such as legumes and peanuts.
In the game, my understanding is that it counts as a first fert pass on the soil, on the basis that the cost in seed is lower than the cost in liq or solid feet. Not sure how it matches up against cow manure in the game, though.
I dont think oilseed has any affect on rotation. The rotation is rather basic as compared to what your describing. What you reference might be coming in the game with respect to the precision farming project Giants announced a while back.
Do you get a free fertiliser when you have the 1.2 ? Or more than 1 give your the free fert
I believe free fert was removed from seasons after this video was produced as it caused to much confusion as to when it was applied and when it was not.
Knew I would get a quick answer ! Greatly appreciated. Guess i'll keep planting oilseed radish haha
Can you get grass from fallow fields?
fallow fields have nothing in them. nothing.
Can you turn off crop rotation?
No but you can choose to not use it. Seasons will base its yields per the rotation regardless if you use the planner. Just like the dates change in real life regardless if you use a calendar.
So basically it's better just to follow the rotation of the crop to make it better game out of it right?
if you dont care about being 100% optimal just plant what you want. the planner is there to show you the concept of what real farmers do si to plan out their field usage based on what crops work best followed by other crops. Or you can just do what you want but seasons will base its yields per the rotation.
Great video thx for the info.
What is fallow
Fallow is when you leave the field unused for a period of a full year Spring to Spring. Doing this allows the soil to recoop some of its natural nutrients so the subsequent crop is apt to yield better than if it followed another crop.
What is Nightshade
Potato
What does fallow mean
I know this was explained in the video.
You didnt put the crop that was just planted 4:25 you should have added sunflowers
I am playing sosnovka fs19 when i closed down last night it was fine but when i reopened this morning all my placebles were gone its happened before in different games so its beyond a joke can anyone tell me why
a bad mod caused faulty XML to be written to your items.xml file in your save game. you will need to look through that for the error or recover from a save game backup.
@@FarmerKlein thanks farmer klein i think i found it
I’m still a bit confused can you only do this for 4 fields or what
Yes only 4 fields which makes no sense What I suggest is make a planner yourself with all your fields you own, and use the screen as a guide.
the rotation planner is just a planner. think of it as a day planner. you can have more events in the day than you have lines on a day planner you just have to add more. So the screen only has room for 4 planned rotations but you can plan out as many as you want. your also not assigning fields to any sort of rotation. The planner lets you see what seasons will do as far as yields based on the past two crops in any given field. Even if you never use the planner to see how your yields will be affected seasons will change them based on the past two crops.
Farmer Klein thx man that actually really clears it up so it sort of like a guide on what is recommended to plant after or before whatever
Lol, 2 fallows and the field gets counseling 🤣🤣
Thanks for the info this helps alot
Good video 👍
my crops say the growing is "germinated" how to I fix this because there not growing? Nice video btw!
If there germinated thats the first step in growing. at the next seasonal transition they will likely have a growth state change.
@@FarmerKlein okay! Thanks so much 🙃
Damn I just planted my wheat without checking what was in the field beforehand
soibeans