In the same vein as The Last War, people interested in the Weird War I sub-genre might be interested in Silburn-Slater's A War Transfromed as well. I think it sits well between these two.
I had been considering Tge Last War for some time, and was surprised to find it on the shelf of a Not-Quite Local FGS last weekend. Horsy for impulse purchases! I’m rooting through my bits boxes even while listening to this!
I played the beta several times and it was fine I enjoy the art and theme way more than anything else tbh. But The Last War yes... I personally love the Forbidden Psalm series of games 👌🏻 as far as Trench Crusade KS I didnt back it mainly because it wss super expensive for the digital files and as someone who gets stuck deep into things hard... Having many options to use (partly from ADHD I think) it was very very expensive for just digital files. I think they were around the same orice or more than Aeon Trespass Odyssey a massive boardgame that I love and would be stuck in it for 100s of hours and very repayable on top of that one single play though. Just going to kitbash stuff for TC I was using proxy models I had until rules were fully out.
Nice. Trench Crusade hasn't really hit the mark for me, but I keep looking at The Last War. I'm still hooked on Quar and Silver Bayonet and struggle with getting into another Skirmish. I'll probably get the rules from DriveThru and pick up some sprues and see how it goes.
The whole Forbidden Psalm series are great! I love them. There are also several third party mini and full expansions for the games and the creator is dropping new content every month now on DrivethruRPG
I really don't get the Trench Crusade hype. Their minis are awesome, no doubt, but the game itself just seems so incredibly un-interactive. It feels like I'll put my stuff on the table and pack it all up in 15 minutes after the game is over. Whenever I do anything the opponent just rolls their own dice that I can't interact with, and vice versa. We roll dice at each other until our 7 models are taken off with rolls that are just slightly above average to remove. That just doesn't seem fun to me. I played the pre-release rules a couple times, and that held true, unless I've massively misunderstood something. Are people really looking to spend hours preparing and painting minis and terrain just to be done with it so quickly? Maybe I'm just not the target audience, but I'd love to see a second ruleset with more crunch.
"Are people really looking to spend hours preparing and painting minis and terrain just to be done with it so quickly?" - that's litterally what historical games are all about. The time you play is just a small amount of time vs the time you spend documenting, building, painting, making the models / table. But you're right, it's an overestimated hype. The game in itself is nothing special. It's just an excuse to start a new project with new miniatures / terrain and have fun while doing it, that's all.
"Are people really looking to spend hours preparing and painting minis and terrain just to be done with it so quickly?" That's the entire ethos behind #28; it's foremost an excuse to kitbash cool and unique stuff. It's fine if that's not your thing, but the games created by and for that community do put that mentality front and forward.
How is that any different from Warhammer? 40k is exactly the same except that you and your opponent both interact only with your own dice for three hours and then you pack up and go home.
I'm not sure what you mean by this bit "Whenever I do anything the opponent just rolls their own dice that I can't interact with, and vice versa." It seems to me like you have very much misunderstood the rules, especially around Blood and Blessing markers?
Gonna have to get Last War. All the Forbidden Psalm line I've played so far have been awesome fun
In the same vein as The Last War, people interested in the Weird War I sub-genre might be interested in Silburn-Slater's A War Transfromed as well. I think it sits well between these two.
Nice I will check it out. Thanks bud
Glad you went back to the old theme music. I like it better for some reason.
I loved your Last War videos, thanks for pointing out the WGA bundle, have to check that out.
It’s a great pack of bits and will probably let your whole crew play!
I had been considering Tge Last War for some time, and was surprised to find it on the shelf of a Not-Quite Local FGS last weekend. Horsy for impulse purchases! I’m rooting through my bits boxes even while listening to this!
I feel like TC copied Helldorado's homework.
I played the beta several times and it was fine I enjoy the art and theme way more than anything else tbh. But The Last War yes... I personally love the Forbidden Psalm series of games 👌🏻 as far as Trench Crusade KS I didnt back it mainly because it wss super expensive for the digital files and as someone who gets stuck deep into things hard... Having many options to use (partly from ADHD I think) it was very very expensive for just digital files. I think they were around the same orice or more than Aeon Trespass Odyssey a massive boardgame that I love and would be stuck in it for 100s of hours and very repayable on top of that one single play though. Just going to kitbash stuff for TC I was using proxy models I had until rules were fully out.
Please interview Toumas!
Nice. Trench Crusade hasn't really hit the mark for me, but I keep looking at The Last War. I'm still hooked on Quar and Silver Bayonet and struggle with getting into another Skirmish. I'll probably get the rules from DriveThru and pick up some sprues and see how it goes.
The whole Forbidden Psalm series are great! I love them. There are also several third party mini and full expansions for the games and the creator is dropping new content every month now on DrivethruRPG
3:39 You used to work at GW?
14 years.
Patreon really keeps me uninformed. This was four days ago! Only just seen it now. Ah well.
I really don't get the Trench Crusade hype. Their minis are awesome, no doubt, but the game itself just seems so incredibly un-interactive. It feels like I'll put my stuff on the table and pack it all up in 15 minutes after the game is over. Whenever I do anything the opponent just rolls their own dice that I can't interact with, and vice versa. We roll dice at each other until our 7 models are taken off with rolls that are just slightly above average to remove. That just doesn't seem fun to me. I played the pre-release rules a couple times, and that held true, unless I've massively misunderstood something. Are people really looking to spend hours preparing and painting minis and terrain just to be done with it so quickly? Maybe I'm just not the target audience, but I'd love to see a second ruleset with more crunch.
"Are people really looking to spend hours preparing and painting minis and terrain just to be done with it so quickly?" - that's litterally what historical games are all about. The time you play is just a small amount of time vs the time you spend documenting, building, painting, making the models / table.
But you're right, it's an overestimated hype. The game in itself is nothing special. It's just an excuse to start a new project with new miniatures / terrain and have fun while doing it, that's all.
"Are people really looking to spend hours preparing and painting minis and terrain just to be done with it so quickly?"
That's the entire ethos behind #28; it's foremost an excuse to kitbash cool and unique stuff. It's fine if that's not your thing, but the games created by and for that community do put that mentality front and forward.
How is that any different from Warhammer? 40k is exactly the same except that you and your opponent both interact only with your own dice for three hours and then you pack up and go home.
I'm not sure what you mean by this bit "Whenever I do anything the opponent just rolls their own dice that I can't interact with, and vice versa."
It seems to me like you have very much misunderstood the rules, especially around Blood and Blessing markers?
This
a game made by a terribly woke company.