most info is taken from the isle sandbox wiki; credit to the original creators of the wiki) ALPHA TEAM *Commander* --Weapon: Combat Shotgun (Tactical Shotgun+ on Hard Mode) --Role: Guides Alpha Team to locations. --Health: 100 HP and 220 Armor *Sniper* --Weapon: Scoped Rifle (Sniper Rifle+ on Hard Mode) --Role: Shoot players that have been spotted from a long distance. --Health: 100 HP *Spotter* --Weapon: Battle Rifle (Battle Rife+ on Hard Mode) --Role: Alerts Alpha Team to a player's position. --Health: 100 HP *Medic* --Weapon: Submachine Gun (Tactical Pistol+ on Hard Mode) --Role: Heals wounded mercenaries. --Health: 100 HP *Gunner* --Weapon: Light Machine Gun (Light Machine Gun+ on Hard Mode)' --Role: Self explanatory. --Health: 220 Armor, 100 HP BRAVO TEAM *Operator* --Weapon: Tactical Shotgun (Proton Cannon+ on Hard Mode) --Role: Operates a drone. --Health: 300 Armor, 100 HP *Demolitionist* --Weapon: Grenade Launcher (Grenade Launcher+ on Hard Mode) --Role: Being annoying (joke) --Health: 200 Armor, 100 HP *Ghost* --Weapon: Revolver (Double Barrel Shotgun+ on Hard Mode) --Role: Goes invisible and teleports to sneak up on a player. --Health: 250 Armor, 100 HP *Firebug* --Weapon: Flamethrower (Flamethrower+ on Hard Mode) --Role: Sets players on fire. --Health: 500 Armor, 100 HP *Specialist* --Weapon: Gatling Gun (Gatling Gun+ on Hard Mode) --Role: Focuses on killing players. --Health: 500 Armor, 100 HP CHARLIE TEAM *Admiral* --Weapon: Tactical Shotgun (Tactical Shotgun+ on Hard Mode) --Role: Leads the squad. --Health: 600 Armor, 120 HP. *Director* --Weapon: Tactical Pistol (Battle Rifle+ on Hard Mode) --Role: Operates a drone (Drone has 125 HP) --Health: 400 Armor, 140 HP. *Phantom* --Weapon: Sniper Rifle (Sniper Rifle+ on Hard Mode) --Role: Sniper. --Health: 400 Armor, 120 HP *Bandit* --Weapon: Crisis Dual SMGs (Crisis Dual SMGs+ on Hard Mode) --Role: Gunner. --Health: 300 Armor, 120 HP *Marauder* --Weapon: Crisis Shotgun (Crisis Shotgun+ on Hard Mode) --Role: Close Range --Health: 500 Armor, 120 HP *Protector* --Weapon: Assault Shotgun (Assault Shotgun+ on Hard Mode) --Role: Self explanatory. --Health: 850 Armor, 120 HP DELTA TEAM *Juggernaut* --Weapon: Assault Shotgun (Assault Shotgun+ on Hard Mode) --Role: Self explanatory. --Health: 200 Shield, 400 Armor, 250 HP *Armorer* --Weapon: Suppressed Rifle (Suppressed Rifle+ on Hard Mode) --Role: Far Range and somewhat stealthy. --Health: 150 Shield, 450 Armor, 200 HP *Hacker* --Weapon: Proton Cannon (Proton Cannon+ on Hard Mode) --Role: Operates a MK2 Drone, and can disable proximity explosives. --Health: 200 Shield, 250 Armor, 150 HP. *Technologist* --Weapon: Energy Lancer (Energy Lancer+ on Hard Mode) --Role: Operates a MK2 Drone, can break through walls and trip players. --Health: 200 Shield, 250 Armor, 150 HP *Samurai* --Weapon: Steel Sword (Steel Sword+ on Hard Mode) --Role: Melee, Close Range --Health: 300 Shield, 300 Armor, 200 HP *Marksman* --Weapon: Heavy Rifle (Heavy Rifle+ on Hard Mode) --Role: Sniper --Health: 100 Shield, 200 Armor, 120 HP ETA TEAM *VTOL* --Weapon: Installed Minigun --Role: Drops off the mercenaries, and provides fire from above --Health: 1500 HP *Tactician* --Weapon: Heavy Shotgun, Precision Goggles, Shield Gauntlet (Heavy Shotgun turns into Heavy Shotgun+ on Hard Mode) --Role: Leads the team. --Health: 400 Shield Gauntlet, 500 Armor, 150 HP *Scrambler* --Weapon: Heavy Pistol (Heavy Pistol+ on Hard Mode) --Role: Hacks/Jams goggles, drones, and proximity explosives to deem them temporarily ineffective. --Health: 300 Armor, 150 HP *Monitor* --Weapon: Combat Rifle (Combat Rifle+ on Hard Mode) --Role: A stronger Spotter, provides suppressing fire. --Health: 500 Armor, 150 HP *Sharpshooter* --Weapon: Gauss Projector and a Combat Sidearm (Gauss Projector+ and Combat Sidearm+ on Hard Mode) --Role: Sniper. --Health: 300 Armor, 150 HP *Infiltrator* --Weapon: Suppressed Machine Gun (Suppressed Machine Gun+ on Hard Mode) --Role: Can charge at their target and deal heavy damage with a kick upon contact. --Health: 300 Armor, 150 HP *Wraith* --Weapon: Prototype Rifle (Prototype Rifle+ on Hard Mode) --Role: Can cloak similarly to the affects of Artifact A. --Health: 300 Shield, 50 Armor, 150 HP *Grenadier* --Weapon: Integrated Carbine (Integrated Carbine+ and Combat Machete on Hard Mode) --Role: Gunner + Demolitionist. --Health: 300 Armor, 150 HP *Missileer* --Weapon: Incendiary Launcher (Incendiary Launcher+ on Hard Mode) --Role: Locks on to you and sends missiles towards your position. --Health: 300 Armor, 150 HP *Slasher* (Normal Mode Exclusive) --Weapon: Combat Machete --Role: Melee --Health: 300 Armor, 150 HP.
most info is taken from the isle sandbox wiki; credit to the original creators of the wiki)
ALPHA TEAM
*Commander*
--Weapon: Combat Shotgun (Tactical Shotgun+ on Hard Mode)
--Role: Guides Alpha Team to locations.
--Health: 100 HP and 220 Armor
*Sniper*
--Weapon: Scoped Rifle (Sniper Rifle+ on Hard Mode)
--Role: Shoot players that have been spotted from a long distance.
--Health: 100 HP
*Spotter*
--Weapon: Battle Rifle (Battle Rife+ on Hard Mode)
--Role: Alerts Alpha Team to a player's position.
--Health: 100 HP
*Medic*
--Weapon: Submachine Gun (Tactical Pistol+ on Hard Mode)
--Role: Heals wounded mercenaries.
--Health: 100 HP
*Gunner*
--Weapon: Light Machine Gun (Light Machine Gun+ on Hard Mode)'
--Role: Self explanatory.
--Health: 220 Armor, 100 HP
BRAVO TEAM
*Operator*
--Weapon: Tactical Shotgun (Proton Cannon+ on Hard Mode)
--Role: Operates a drone.
--Health: 300 Armor, 100 HP
*Demolitionist*
--Weapon: Grenade Launcher (Grenade Launcher+ on Hard Mode)
--Role: Being annoying (joke)
--Health: 200 Armor, 100 HP
*Ghost*
--Weapon: Revolver (Double Barrel Shotgun+ on Hard Mode)
--Role: Goes invisible and teleports to sneak up on a player.
--Health: 250 Armor, 100 HP
*Firebug*
--Weapon: Flamethrower (Flamethrower+ on Hard Mode)
--Role: Sets players on fire.
--Health: 500 Armor, 100 HP
*Specialist*
--Weapon: Gatling Gun (Gatling Gun+ on Hard Mode)
--Role: Focuses on killing players.
--Health: 500 Armor, 100 HP
CHARLIE TEAM
*Admiral*
--Weapon: Tactical Shotgun (Tactical Shotgun+ on Hard Mode)
--Role: Leads the squad.
--Health: 600 Armor, 120 HP.
*Director*
--Weapon: Tactical Pistol (Battle Rifle+ on Hard Mode)
--Role: Operates a drone (Drone has 125 HP)
--Health: 400 Armor, 140 HP.
*Phantom*
--Weapon: Sniper Rifle (Sniper Rifle+ on Hard Mode)
--Role: Sniper.
--Health: 400 Armor, 120 HP
*Bandit*
--Weapon: Crisis Dual SMGs (Crisis Dual SMGs+ on Hard Mode)
--Role: Gunner.
--Health: 300 Armor, 120 HP
*Marauder*
--Weapon: Crisis Shotgun (Crisis Shotgun+ on Hard Mode)
--Role: Close Range
--Health: 500 Armor, 120 HP
*Protector*
--Weapon: Assault Shotgun (Assault Shotgun+ on Hard Mode)
--Role: Self explanatory.
--Health: 850 Armor, 120 HP
DELTA TEAM
*Juggernaut*
--Weapon: Assault Shotgun (Assault Shotgun+ on Hard Mode)
--Role: Self explanatory.
--Health: 200 Shield, 400 Armor, 250 HP
*Armorer*
--Weapon: Suppressed Rifle (Suppressed Rifle+ on Hard Mode)
--Role: Far Range and somewhat stealthy.
--Health: 150 Shield, 450 Armor, 200 HP
*Hacker*
--Weapon: Proton Cannon (Proton Cannon+ on Hard Mode)
--Role: Operates a MK2 Drone, and can disable proximity explosives.
--Health: 200 Shield, 250 Armor, 150 HP.
*Technologist*
--Weapon: Energy Lancer (Energy Lancer+ on Hard Mode)
--Role: Operates a MK2 Drone, can break through walls and trip players.
--Health: 200 Shield, 250 Armor, 150 HP
*Samurai*
--Weapon: Steel Sword (Steel Sword+ on Hard Mode)
--Role: Melee, Close Range
--Health: 300 Shield, 300 Armor, 200 HP
*Marksman*
--Weapon: Heavy Rifle (Heavy Rifle+ on Hard Mode)
--Role: Sniper
--Health: 100 Shield, 200 Armor, 120 HP
ETA TEAM
*VTOL*
--Weapon: Installed Minigun
--Role: Drops off the mercenaries, and provides fire from above
--Health: 1500 HP
*Tactician*
--Weapon: Heavy Shotgun, Precision Goggles, Shield Gauntlet (Heavy Shotgun turns into Heavy Shotgun+ on Hard Mode)
--Role: Leads the team.
--Health: 400 Shield Gauntlet, 500 Armor, 150 HP
*Scrambler*
--Weapon: Heavy Pistol (Heavy Pistol+ on Hard Mode)
--Role: Hacks/Jams goggles, drones, and proximity explosives to deem them temporarily ineffective.
--Health: 300 Armor, 150 HP
*Monitor*
--Weapon: Combat Rifle (Combat Rifle+ on Hard Mode)
--Role: A stronger Spotter, provides suppressing fire.
--Health: 500 Armor, 150 HP
*Sharpshooter*
--Weapon: Gauss Projector and a Combat Sidearm (Gauss Projector+ and Combat Sidearm+ on Hard Mode)
--Role: Sniper.
--Health: 300 Armor, 150 HP
*Infiltrator*
--Weapon: Suppressed Machine Gun (Suppressed Machine Gun+ on Hard Mode)
--Role: Can charge at their target and deal heavy damage with a kick upon contact.
--Health: 300 Armor, 150 HP
*Wraith*
--Weapon: Prototype Rifle (Prototype Rifle+ on Hard Mode)
--Role: Can cloak similarly to the affects of Artifact A.
--Health: 300 Shield, 50 Armor, 150 HP
*Grenadier*
--Weapon: Integrated Carbine (Integrated Carbine+ and Combat Machete on Hard Mode)
--Role: Gunner + Demolitionist.
--Health: 300 Armor, 150 HP
*Missileer*
--Weapon: Incendiary Launcher (Incendiary Launcher+ on Hard Mode)
--Role: Locks on to you and sends missiles towards your position.
--Health: 300 Armor, 150 HP
*Slasher* (Normal Mode Exclusive)
--Weapon: Combat Machete
--Role: Melee
--Health: 300 Armor, 150 HP.