Roblox | Isle Sandbox

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 1

  • @NeroLennTheFoxProto
    @NeroLennTheFoxProto  6 หลายเดือนก่อน

    most info is taken from the isle sandbox wiki; credit to the original creators of the wiki)
    ALPHA TEAM
    *Commander*
    --Weapon: Combat Shotgun (Tactical Shotgun+ on Hard Mode)
    --Role: Guides Alpha Team to locations.
    --Health: 100 HP and 220 Armor
    *Sniper*
    --Weapon: Scoped Rifle (Sniper Rifle+ on Hard Mode)
    --Role: Shoot players that have been spotted from a long distance.
    --Health: 100 HP
    *Spotter*
    --Weapon: Battle Rifle (Battle Rife+ on Hard Mode)
    --Role: Alerts Alpha Team to a player's position.
    --Health: 100 HP
    *Medic*
    --Weapon: Submachine Gun (Tactical Pistol+ on Hard Mode)
    --Role: Heals wounded mercenaries.
    --Health: 100 HP
    *Gunner*
    --Weapon: Light Machine Gun (Light Machine Gun+ on Hard Mode)'
    --Role: Self explanatory.
    --Health: 220 Armor, 100 HP
    BRAVO TEAM
    *Operator*
    --Weapon: Tactical Shotgun (Proton Cannon+ on Hard Mode)
    --Role: Operates a drone.
    --Health: 300 Armor, 100 HP
    *Demolitionist*
    --Weapon: Grenade Launcher (Grenade Launcher+ on Hard Mode)
    --Role: Being annoying (joke)
    --Health: 200 Armor, 100 HP
    *Ghost*
    --Weapon: Revolver (Double Barrel Shotgun+ on Hard Mode)
    --Role: Goes invisible and teleports to sneak up on a player.
    --Health: 250 Armor, 100 HP
    *Firebug*
    --Weapon: Flamethrower (Flamethrower+ on Hard Mode)
    --Role: Sets players on fire.
    --Health: 500 Armor, 100 HP
    *Specialist*
    --Weapon: Gatling Gun (Gatling Gun+ on Hard Mode)
    --Role: Focuses on killing players.
    --Health: 500 Armor, 100 HP
    CHARLIE TEAM
    *Admiral*
    --Weapon: Tactical Shotgun (Tactical Shotgun+ on Hard Mode)
    --Role: Leads the squad.
    --Health: 600 Armor, 120 HP.
    *Director*
    --Weapon: Tactical Pistol (Battle Rifle+ on Hard Mode)
    --Role: Operates a drone (Drone has 125 HP)
    --Health: 400 Armor, 140 HP.
    *Phantom*
    --Weapon: Sniper Rifle (Sniper Rifle+ on Hard Mode)
    --Role: Sniper.
    --Health: 400 Armor, 120 HP
    *Bandit*
    --Weapon: Crisis Dual SMGs (Crisis Dual SMGs+ on Hard Mode)
    --Role: Gunner.
    --Health: 300 Armor, 120 HP
    *Marauder*
    --Weapon: Crisis Shotgun (Crisis Shotgun+ on Hard Mode)
    --Role: Close Range
    --Health: 500 Armor, 120 HP
    *Protector*
    --Weapon: Assault Shotgun (Assault Shotgun+ on Hard Mode)
    --Role: Self explanatory.
    --Health: 850 Armor, 120 HP
    DELTA TEAM
    *Juggernaut*
    --Weapon: Assault Shotgun (Assault Shotgun+ on Hard Mode)
    --Role: Self explanatory.
    --Health: 200 Shield, 400 Armor, 250 HP
    *Armorer*
    --Weapon: Suppressed Rifle (Suppressed Rifle+ on Hard Mode)
    --Role: Far Range and somewhat stealthy.
    --Health: 150 Shield, 450 Armor, 200 HP
    *Hacker*
    --Weapon: Proton Cannon (Proton Cannon+ on Hard Mode)
    --Role: Operates a MK2 Drone, and can disable proximity explosives.
    --Health: 200 Shield, 250 Armor, 150 HP.
    *Technologist*
    --Weapon: Energy Lancer (Energy Lancer+ on Hard Mode)
    --Role: Operates a MK2 Drone, can break through walls and trip players.
    --Health: 200 Shield, 250 Armor, 150 HP
    *Samurai*
    --Weapon: Steel Sword (Steel Sword+ on Hard Mode)
    --Role: Melee, Close Range
    --Health: 300 Shield, 300 Armor, 200 HP
    *Marksman*
    --Weapon: Heavy Rifle (Heavy Rifle+ on Hard Mode)
    --Role: Sniper
    --Health: 100 Shield, 200 Armor, 120 HP
    ETA TEAM
    *VTOL*
    --Weapon: Installed Minigun
    --Role: Drops off the mercenaries, and provides fire from above
    --Health: 1500 HP
    *Tactician*
    --Weapon: Heavy Shotgun, Precision Goggles, Shield Gauntlet (Heavy Shotgun turns into Heavy Shotgun+ on Hard Mode)
    --Role: Leads the team.
    --Health: 400 Shield Gauntlet, 500 Armor, 150 HP
    *Scrambler*
    --Weapon: Heavy Pistol (Heavy Pistol+ on Hard Mode)
    --Role: Hacks/Jams goggles, drones, and proximity explosives to deem them temporarily ineffective.
    --Health: 300 Armor, 150 HP
    *Monitor*
    --Weapon: Combat Rifle (Combat Rifle+ on Hard Mode)
    --Role: A stronger Spotter, provides suppressing fire.
    --Health: 500 Armor, 150 HP
    *Sharpshooter*
    --Weapon: Gauss Projector and a Combat Sidearm (Gauss Projector+ and Combat Sidearm+ on Hard Mode)
    --Role: Sniper.
    --Health: 300 Armor, 150 HP
    *Infiltrator*
    --Weapon: Suppressed Machine Gun (Suppressed Machine Gun+ on Hard Mode)
    --Role: Can charge at their target and deal heavy damage with a kick upon contact.
    --Health: 300 Armor, 150 HP
    *Wraith*
    --Weapon: Prototype Rifle (Prototype Rifle+ on Hard Mode)
    --Role: Can cloak similarly to the affects of Artifact A.
    --Health: 300 Shield, 50 Armor, 150 HP
    *Grenadier*
    --Weapon: Integrated Carbine (Integrated Carbine+ and Combat Machete on Hard Mode)
    --Role: Gunner + Demolitionist.
    --Health: 300 Armor, 150 HP
    *Missileer*
    --Weapon: Incendiary Launcher (Incendiary Launcher+ on Hard Mode)
    --Role: Locks on to you and sends missiles towards your position.
    --Health: 300 Armor, 150 HP
    *Slasher* (Normal Mode Exclusive)
    --Weapon: Combat Machete
    --Role: Melee
    --Health: 300 Armor, 150 HP.