U guys underestimate the grand offensive doctrine. That‘s my doctrine to go if against russian B4s due to the arty ability of the tank commander. Germans are all about surviving early game inf spam and late game arty/tank spam + a decent recon. This commander provides all 3 and therefore is a S tier commander. 6 man fuselier squads are a must to put a scare into allies with clown cars and bren.
For me, Feuerstorm deserves S tier. It gives access to Opel Truck, the *only* mobile reinforcement measure that is available to OKW (since OKW has no halftrack). Very useful to reinforce unit at frontline, since OKW relies heavily on infantry until it can get access to Luchs, Panther, Pz IV, Jagdpz IV, and ultimately the King Tiger.
I am in love with fuerstorm. Destroys brits. And just team weapons in general. The volks with mp40s get a huge dps increase. Even at medium range. They are very good at squad wiping with their dps, and still have snare for at. Very solid backbone unit.
@@CBUCK1994 By default, OKW is powerful in late game.. we got option of medium tank (Pz 4 Ausf. J), heavy tank (Panther), and even more heavy tank (King Tiger). Feuersturm doctrine gives access for Opel reinforcement truck.. ideal to reinforce Obersoldaten & crew-served weapon like MG34 & Raketenwerfer to support assault on the front
I feel like command panther does better in bigger games because of its bonus. The +5 range and sight bonuses to nearby vehicles are amazing. But the player needs to babysit it to gain vet. And the ridiculous thing about command panther is that its bonus stacks with other command panther bonuses.
Also, as of making this comment, the command panther with 5 star max vetted can now effect infranty under its circle of influence. So not just tanks gains its bonus but rather your infranty and allied infranty as well making it the best support tank (buff-er) in the game.
They need to put up a disclaimer that this is talking about 4v4. The tier list looks very different in other game modes. But assuming we are talking 4v4.. Great: Breakthrough, Overwatch, Elite Armored Good: Firestorm, Grand Offensive, Spec Ops Bad: Luftwaffe Ground Forces, Scavenger, Fortifications
Dunno how you could place SpecOps above Luftwaffe. It's literally very situational doctrine (i guess it's fine in urban maps, but Feuer is so much better as dedicated urban doctrine) againt one that fills all OKW niches (lack of ~T2 infantry powerup, lack of fortifications, smokes and vision for meager 40 ammo).
Only two doctrines I run anymore as OKW are breakthrough or spec ops. Depending on the map and if I’m in more of an open area or close quarters will decide which one I run. I also enjoy elite armored every now and then.
I have to say the Overwatch strike is not good, because the planes against Infantry don't do anything and the anti-tank planes come too late and if the allies have 1 AA the strike is useless. At least that is my experience. The Scavange Doctrine in my opinion is at least a low A, because of the extra ammunition, the nades in combination with jaegers and the direct strike because you also get ammunition when salvaging support weapons, a disguised jaegers throws grenades and can kill a unit even with a good player and the strike is not perfect but was made better because u don't need as much ammunition anymore for more shells and on fortifications it does a decent amount of damage.
I can agree and disagree, on one hand yea it can harm allies when they need to push through as the fire can stay and block off narrow ways like bridges and streets. But on the other hand its really helpful in harassing enemy emplacments or just forcing them to spend more then they should to back losses or even acting as a spearhead or distraction
Fuerstorm is S tier very often, just not every map/matchup. It wrecks brits and is great in city maps. Steppes not a great choice but we get 3 commamders so it's not fuerstorms fault if you go fuerstorm in steppes lol.
Special Ops commander was absolutely butchered Radio Silence was nerfed due so you got no combat speed boost, and it notified the ENTIRE ENEMY TEAM when you popped it, completely RUINING the stealth aspect of it. This was because Tac Map players whined about it so the devs changed it Sturm officer is good, but if you want STG Obers for elite assault latter the sturm officer is kind of strangely placed in this commander. I only get him to replace a volk if they die Infiltration nades are great as always IR STG is hands down the best assault weapon in the game, so if you want to get aggressive with your Obers this is the kit to do it with, also the ignoring cover aspect of it is huge and also helps them gun down retreating units easier Command panther is always a great unit, if you want a panther deathstalker group, the command panther will make it super solid with the mark target and combat boosts to allies with veterancy In the end this commander no longer has reliable reconnaissance, making it a very selfish pick in team games. It doesn't have any off maps, it has 2 questionable abilities with Radio Silence (now very expensive and less applicable) and Sturm officer. It has the command panther that cannot be used with the King Tiger, so sometimes 3 of your commander slots will hardly be used and lastly Ober STG which boils down entirely on player preference in Long Range vs Medium range shock assaults. Infiltration nades are always great. Thats a total of 4 slots of commander potentially ignored depending on the situation with the one consistent valuable asset being grenades. In the right situations Spec Ops is a killer, but its too much of a gamble now
I’d say the flare is still very much reliable. Can’t be shot down for 60 muni. What else are you gonna use the munitions on. If you don’t wanna use the flare the IR halftrack is just sitting on the sidelines like 👁👄👁
fallschirmjäger are so brain dead, i saw a group of 4 delete entire units under a second, it doesn't matter that they dont have AT when they have the best tanks in the game
Scavenge: As someone who played this quite a bit, the Scavenge ability is quite pointless, BUT the main draw of this ability is that Volks get a repair kit. And not needing more Sturmpios or to get your tank to the Mechanised truck (if one has it) is big, imo. Ostwind in a stand-off battle is kinda shit, but it covers the OKW's lack of a cost-effective anti-infantry vehicle. The fact it can be rushed 70 fuel faster than a P4 really gives you a very early anti-infantry. Combined with the JLI, it gives you a pretty solid early aggression force and lategame, you just rely on OKW base roster and your direct strike. Would give B, it's certainly better in 1v1 or 2v2, but it is still a well-rounded commander filling gaps in the roster and same level as Grand Offensive. On the Grand Offensive Tiger I: KT is better as a tank, but not just is the Tiger I so much earlier as was mentioned, but also more mobile. On maps like Steppes or General Mud, which are huge, the mobility can really shine, which kinda seems to be the theme with the whole commander, given the Pfus. Also, Tiger can disengage far faster, combined with smoke drop. Ranking for the commander seems fair, given who's in A and you lack a direct strike (best you get is tank commander arty), but just felt like stating that. Lastly, JLI are great and if I ad to choose between them and Pfus, it really depends on situation. Wouldn't say they are just disgusting against British, they are disgusting against anything that can't rush them down and if you mix them with LMG Obers lategame (so you can get model health down fast), models will drop FAST. Also decent counter to Pathfinders. Early on, Pfus are more suited for aggressive infantry plays and they are great as 6 man squad with good damage and good economy, JLI however are the better scouts and can hide. If you don't want to get the IR halftrack, a JLI squad in camo can provide so much utility for Jagdpanzers and JT from team mate. It's why I also think that Overwatch vs Scavenge is mostly a "Do I want my JLI to come with leFH and Sector Assault in lategame or do I want them to come with early boost from Ostwind rush".
Luftwaffe is very great because it is jack of all trade , the early elite troop (fast than ober) , recon , decent abilities and bunker to spend manpower when it flowed also volk be barbwire is good addition to deny cover ( sadly it come little bit late) However i disagree with grand offensive be put in B it deserve A Panzer fus is not joke , best unit in the game 6 man squad , cost effective to reinforce , fire on the move ,have snare , can spirt and recon . Smoke can act as recon and stop mg , no need for halftruck Stg44 is situational but it cheaper than mg 34 and ignore cover. Panzer command is great, extra sight with call in arty Tiger command may not as tanky as king but it faster/cheaper and might come early if you choose to do so also vet 1 can help buff other unit around it Overall very good commander might not be S but definitely A tier
StG44 with infra do not ignore cover. It just reduces the accuracy modifier from 0,5 to 0,9, but do not change anything of the damage modifier it remains at 0,5.
This is a better review , since we can actually see the contents of the Doctrine. Unlike from previous reviews where as a player that doesn't remember or rather not have those doctrines is just confusing.
Im not sure about fashimjeager, because they can be ez counter 3v3 and 4v4 The 3v3 and 4v4 is game of HMG and artillery (mortar, howitzer etc...) That really force fashimjeager to fall back cuz they have 4man squad 1 mortar shell can drain their Health and force them back.
I don't think that comparing JLI and Pfuses is correct tho. JLI are more elite support unit rather than frontline troops, closer to Obers rather than Volkses.
I feel the sturmtiger was nerfed a little too much. When compared to the AVRE its feels too slow to use and clumsy and I only find it effective against not very good players(unless I spam smoke). I can get huge amount of value out of the AVRE which I tend to get better results with, even if the enemy moves around to counter I'll always get half or even the entire squad with its better focused damage in its aoe spread and turret rotation. To counter the sturmtiger all I need to do is move my units left or right and the entire tank has to move, greatly reduces its options in movement and either force them to retreat in a poor position or fire for little gain and huge risk; and this along with its manual reload and long time to fire puts it poor spot against the AVRE imo. Ideally, it should see a slight boost in its time to fire and better damage mid scatter as to match the AVRE (as it should do so, its needs better damage to outweigh the lack of a turret and its manual reload), oh and too increase the trajectory of the round so you can lunch it over enemy tanks to hit he stuff behind them in range. I barely ever see it anymore and when I do its only when the axis is winning hard.
if you vet up the Command Panther it also gives rate of fire and at vet 5 buffs to nearby infantry. So if you have a vet 3 or higher command panther its buffs are in my opinion better than Command P-4 But ofc getting thaat high veterancy is hard and to buff it needs to stay at the front which is risky
The jagdtiger is kind of useless, slow and blind. You need a babysitter and a scout to see for it. It should come with a scope as an upgrade. Otherwise it's long range and fire gets neglected.
u can use infrared halftrack or the fusilier flare to get vision. It's slow, but it never was a frontline unit, so once he arrives to the battlefield, it can dominate.
I don't think USF is nerfed. I won several skirmishes with USF. This is despite the Axis Expert AI tendency to spam tanks just in the first 12 minutes of the game. The usage of massed USF Infantry can hold off enemy infantry attacks, armed with bazookas and supported with halftracks, USF infantry can hold the ground against Axis light-medium vehicles.
The panther commander tank is fun or even better than tiger in large map like stepped. I feel more stressful when enemy got a group of pather rather than a king or base tiger. however , the other commander skill is quite incompatible with the panther and useless in late game
21:20 If somebody is talking about scavenge im like: You want GLIs? Go Overwatch. You like the ammo? How many wrecks are you gonna salvage a game on average? 5, 8 if ou are lucky, how much is that more? Can you even place 2 mines with the additional ressources. -> That part looks nice but has no game impact. You want infiltration grenades? Go Spec Ops The Ability, Fine its unique and not bad but honestly Breakthrough, Sector assault, Overwatch are all better. You want an Ostwind? Ask the Ostheer player to make one.
The most amusing thing is that most of ammo you get will likely get wasted on repair package grade... tbh doctrine would be way better if it simply granted Volks ability to repair stuff. Don't agree on Ostwind and grenades. Ostwind comes 70 fuel earlier than PzIVJ, it's 2-3 mins which is considerable. It's basically Hetzer alternative for early sub-medium which isn't as good against infantry but slightly more verastile. Scavenge overall feels slightly better than SpecOps - JLI are strong, bad call-in is better than no call-in, STG44 and Sturm Off are situational.
My counter argument to Falls is that they are significantly worse at being long range infantry. They have worse DPS then ober’s. While being glassier then them too. They have camo but it’s only ok. They can trade poorly with allied mainlines at max range and need to be in the mid to close to really be in their prime. Jack of all trades, yet out classed at being elite. Overall the doctrine is low s because combined this is a good doctrine. Smoke run is better then the IR call I’m because of more sight I think but also it’s almost free instant uncounterable smoke anywhere on the map. Valiant assault is super nice but sometimes I just build obers instead to shred infantry at max range.
obers with lmgs are better than falsh in most circumstances unless they have a ambush bonus. Tightrope gaming did a comparison video on it. So for me its not as good as i thought once you notice the performance when compared to obers. Also volk can repair now with the scavenge doctrine
The advantage to the falls is they come in sooner. So you can get them a vet or 2 and not 1) have too many infantry or 2) throw away vetted units. But yes I agree obers are really good, but they come at same time as p4 so..... timing is awkward often.
lol This is how you know shout casters have no real understanding of the games they cast. This list is all wrong. Not gonna bother correcting it. Ya'll figure out on your own what's wrong with it and which commanders are actually the best especially during this meta.
personally i feel that the elite armored 222 is a bit underwhelming in situations when light armor comes up because it's so weak to anything in the early game I feel like its a liability to get it and try to fight light armor, especially in 4v4
It's 4x4 mode. Given constant rainbowing with lots of armor in 4x4 lategame, heavy TDs worth at least A on their own, and Breakthrough has the best line infantry in the game and good call-in. Grand Offensive is ironically better at smaller games.
U guys underestimate the grand offensive doctrine. That‘s my doctrine to go if against russian B4s due to the arty ability of the tank commander. Germans are all about surviving early game inf spam and late game arty/tank spam + a decent recon. This commander provides all 3 and therefore is a S tier commander. 6 man fuselier squads are a must to put a scare into allies with clown cars and bren.
For me, Feuerstorm deserves S tier. It gives access to Opel Truck, the *only* mobile reinforcement measure that is available to OKW (since OKW has no halftrack). Very useful to reinforce unit at frontline, since OKW relies heavily on infantry until it can get access to Luchs, Panther, Pz IV, Jagdpz IV, and ultimately the King Tiger.
I am in love with fuerstorm. Destroys brits. And just team weapons in general. The volks with mp40s get a huge dps increase. Even at medium range. They are very good at squad wiping with their dps, and still have snare for at. Very solid backbone unit.
I agree especially if you ply it right it may be the best all around but not the most powerful late game
@@CBUCK1994 By default, OKW is powerful in late game.. we got option of medium tank (Pz 4 Ausf. J), heavy tank (Panther), and even more heavy tank (King Tiger). Feuersturm doctrine gives access for Opel reinforcement truck.. ideal to reinforce Obersoldaten & crew-served weapon like MG34 & Raketenwerfer to support assault on the front
I feel like command panther does better in bigger games because of its bonus. The +5 range and sight bonuses to nearby vehicles are amazing. But the player needs to babysit it to gain vet.
And the ridiculous thing about command panther is that its bonus stacks with other command panther bonuses.
yes and in the wiki it saids it has the same speed as the regular panther, but you can see how fast it accelerates, and i love it
Also, as of making this comment, the command panther with 5 star max vetted can now effect infranty under its circle of influence. So not just tanks gains its bonus but rather your infranty and allied infranty as well making it the best support tank (buff-er) in the game.
Imagine the Tactical options if the half-track could tow the lefh and pak43 around
That will be in coh3
in the alpha/beta testing, half-tracks could tow at guns
S: Feuersturm, Breakthrough
A: Elite Armored, Luftwaffe, Grand Offensive
B: Fortifications, Overwatch
C: Special Ops
D: Scavenge
They need to put up a disclaimer that this is talking about 4v4. The tier list looks very different in other game modes.
But assuming we are talking 4v4..
Great: Breakthrough, Overwatch, Elite Armored
Good: Firestorm, Grand Offensive, Spec Ops
Bad: Luftwaffe Ground Forces, Scavenger, Fortifications
Dunno how you could place SpecOps above Luftwaffe. It's literally very situational doctrine (i guess it's fine in urban maps, but Feuer is so much better as dedicated urban doctrine) againt one that fills all OKW niches (lack of ~T2 infantry powerup, lack of fortifications, smokes and vision for meager 40 ammo).
Only two doctrines I run anymore as OKW are breakthrough or spec ops. Depending on the map and if I’m in more of an open area or close quarters will decide which one I run. I also enjoy elite armored every now and then.
I have to say the Overwatch strike is not good, because the planes against Infantry don't do anything and the anti-tank planes come too late and if the allies have 1 AA the strike is useless. At least that is my experience.
The Scavange Doctrine in my opinion is at least a low A, because of the extra ammunition, the nades in combination with jaegers and the direct strike because you also get ammunition when salvaging support weapons, a disguised jaegers throws grenades and can kill a unit even with a good player and the strike is not perfect but was made better because u don't need as much ammunition anymore for more shells and on fortifications it does a decent amount of damage.
Let's go, do all of 'em!"
I would argue firestorm is in S tier but you guys did specify 3v3, 4v4 in which fire may not be like the best option.
then you againts sim city player in 3v3 and 4v4 and suddenly your iegs spreading fire everywhere are the best option
I can agree and disagree, on one hand yea it can harm allies when they need to push through as the fire can stay and block off narrow ways like bridges and streets. But on the other hand its really helpful in harassing enemy emplacments or just forcing them to spend more then they should to back losses or even acting as a spearhead or distraction
Fuerstorm is S tier very often, just not every map/matchup. It wrecks brits and is great in city maps. Steppes not a great choice but we get 3 commamders so it's not fuerstorms fault if you go fuerstorm in steppes lol.
Special Ops commander was absolutely butchered
Radio Silence was nerfed due so you got no combat speed boost, and it notified the ENTIRE ENEMY TEAM when you popped it, completely RUINING the stealth aspect of it. This was because Tac Map players whined about it so the devs changed it
Sturm officer is good, but if you want STG Obers for elite assault latter the sturm officer is kind of strangely placed in this commander. I only get him to replace a volk if they die
Infiltration nades are great as always
IR STG is hands down the best assault weapon in the game, so if you want to get aggressive with your Obers this is the kit to do it with, also the ignoring cover aspect of it is huge and also helps them gun down retreating units easier
Command panther is always a great unit, if you want a panther deathstalker group, the command panther will make it super solid with the mark target and combat boosts to allies with veterancy
In the end this commander no longer has reliable reconnaissance, making it a very selfish pick in team games. It doesn't have any off maps, it has 2 questionable abilities with Radio Silence (now very expensive and less applicable) and Sturm officer. It has the command panther that cannot be used with the King Tiger, so sometimes 3 of your commander slots will hardly be used and lastly Ober STG which boils down entirely on player preference in Long Range vs Medium range shock assaults. Infiltration nades are always great.
Thats a total of 4 slots of commander potentially ignored depending on the situation with the one consistent valuable asset being grenades. In the right situations Spec Ops is a killer, but its too much of a gamble now
I’d say the flare is still very much reliable. Can’t be shot down for 60 muni. What else are you gonna use the munitions on. If you don’t wanna use the flare the IR halftrack is just sitting on the sidelines like
👁👄👁
@Y A I would rather change Radio silence. Because literally nobody uses it. Sturm Officer + Ober with Stg can be god tier if used correctly
fallschirmjäger are so brain dead, i saw a group of 4 delete entire units under a second, it doesn't matter that they dont have AT when they have the best tanks in the game
Yeah they are ridiculously op and any player even with braindamage pairs them with tanks to dominate with ease.
Scavenge: As someone who played this quite a bit, the Scavenge ability is quite pointless, BUT the main draw of this ability is that Volks get a repair kit. And not needing more Sturmpios or to get your tank to the Mechanised truck (if one has it) is big, imo. Ostwind in a stand-off battle is kinda shit, but it covers the OKW's lack of a cost-effective anti-infantry vehicle. The fact it can be rushed 70 fuel faster than a P4 really gives you a very early anti-infantry. Combined with the JLI, it gives you a pretty solid early aggression force and lategame, you just rely on OKW base roster and your direct strike. Would give B, it's certainly better in 1v1 or 2v2, but it is still a well-rounded commander filling gaps in the roster and same level as Grand Offensive.
On the Grand Offensive Tiger I: KT is better as a tank, but not just is the Tiger I so much earlier as was mentioned, but also more mobile. On maps like Steppes or General Mud, which are huge, the mobility can really shine, which kinda seems to be the theme with the whole commander, given the Pfus. Also, Tiger can disengage far faster, combined with smoke drop. Ranking for the commander seems fair, given who's in A and you lack a direct strike (best you get is tank commander arty), but just felt like stating that.
Lastly, JLI are great and if I ad to choose between them and Pfus, it really depends on situation. Wouldn't say they are just disgusting against British, they are disgusting against anything that can't rush them down and if you mix them with LMG Obers lategame (so you can get model health down fast), models will drop FAST. Also decent counter to Pathfinders. Early on, Pfus are more suited for aggressive infantry plays and they are great as 6 man squad with good damage and good economy, JLI however are the better scouts and can hide. If you don't want to get the IR halftrack, a JLI squad in camo can provide so much utility for Jagdpanzers and JT from team mate. It's why I also think that Overwatch vs Scavenge is mostly a "Do I want my JLI to come with leFH and Sector Assault in lategame or do I want them to come with early boost from Ostwind rush".
Thaaanks! Favourite video format is again here 🤩🥰
Luftwaffe is very great because it is jack of all trade , the early elite troop (fast than ober) , recon , decent abilities and bunker to spend manpower when it flowed also volk be barbwire is good addition to deny cover ( sadly it come little bit late)
However i disagree with grand offensive be put in B it deserve A
Panzer fus is not joke , best unit in the game 6 man squad , cost effective to reinforce , fire on the move ,have snare , can spirt and recon .
Smoke can act as recon and stop mg , no need for halftruck
Stg44 is situational but it cheaper than mg 34 and ignore cover.
Panzer command is great, extra sight with call in arty
Tiger command may not as tanky as king but it faster/cheaper and might come early if you choose to do so also vet 1 can help buff other unit around it
Overall very good commander might not be S but definitely A tier
StG44 with infra do not ignore cover. It just reduces the accuracy modifier from 0,5 to 0,9, but do not change anything of the damage modifier it remains at 0,5.
@@Cherryking400 next time i will careful when shooting elite troop behide cover lmo.
Spec ops is actually pretty good. Sturm officer + 2 obersoldaten with STG can actually shred infantry
I remember having 1 sturm officer and MG stoping a whole soviet blob, sturm officer with the nades and retreat ability could counter blobs
This is a better review , since we can actually see the contents of the Doctrine. Unlike from previous reviews where as a player that doesn't remember or rather not have those doctrines is just confusing.
Im not sure about fashimjeager, because they can be ez counter 3v3 and 4v4
The 3v3 and 4v4 is game of HMG and artillery (mortar, howitzer etc...)
That really force fashimjeager to fall back cuz they have 4man squad 1 mortar shell can drain their Health and force them back.
That's true but still, get two units of those motherfuckers and the enemy will not pass unless they have a tank and you got no anti tank
16:50 - I thought the plane icon was a flask for waaaay too long.
You are underestimating spamming radio silence
I don't think that comparing JLI and Pfuses is correct tho. JLI are more elite support unit rather than frontline troops, closer to Obers rather than Volkses.
As a rank 1 in 4v4 axis for many months and years😊 put Breakthrough S , and the rest A&B .
But 2v2 and 3v3 , fortification deserves better than B
I feel the sturmtiger was nerfed a little too much. When compared to the AVRE its feels too slow to use and clumsy and I only find it effective against not very good players(unless I spam smoke). I can get huge amount of value out of the AVRE which I tend to get better results with, even if the enemy moves around to counter I'll always get half or even the entire squad with its better focused damage in its aoe spread and turret rotation. To counter the sturmtiger all I need to do is move my units left or right and the entire tank has to move, greatly reduces its options in movement and either force them to retreat in a poor position or fire for little gain and huge risk; and this along with its manual reload and long time to fire puts it poor spot against the AVRE imo.
Ideally, it should see a slight boost in its time to fire and better damage mid scatter as to match the AVRE (as it should do so, its needs better damage to outweigh the lack of a turret and its manual reload), oh and too increase the trajectory of the round so you can lunch it over enemy tanks to hit he stuff behind them in range. I barely ever see it anymore and when I do its only when the axis is winning hard.
I would say Fallsherjager is B teir in 4v4
if you vet up the Command Panther it also gives rate of fire and at vet 5 buffs to nearby infantry.
So if you have a vet 3 or higher command panther its buffs are in my opinion better than Command P-4
But ofc getting thaat high veterancy is hard and to buff it needs to stay at the front which is risky
It's issue is you're putting all your eggs into 1 basket in a game where there's RNG.
@@theotv5522 It's also pretty pricey in fuel
The jagdtiger is kind of useless, slow and blind. You need a babysitter and a scout to see for it. It should come with a scope as an upgrade. Otherwise it's long range and fire gets neglected.
u can use infrared halftrack or the fusilier flare to get vision. It's slow, but it never was a frontline unit, so once he arrives to the battlefield, it can dominate.
Bruh
Ive seen Jägers with G43s wipe my Vickers while standing in its firing cone.
But hey good thing the Americans get nerfed again and again
pathfinders/paratroopers for airborne can do the same thing so whats your point
I don't think USF is nerfed. I won several skirmishes with USF. This is despite the Axis Expert AI tendency to spam tanks just in the first 12 minutes of the game. The usage of massed USF Infantry can hold off enemy infantry attacks, armed with bazookas and supported with halftracks, USF infantry can hold the ground against Axis light-medium vehicles.
man i wish they remove radio silence and give him the good ol' flare STILL
it is at least an A or B docrtine if you know how to micro the panther
The panther commander tank is fun or even better than tiger in large map like stepped. I feel more stressful when enemy got a group of pather rather than a king or base tiger. however , the other commander skill is quite incompatible with the panther and useless in late game
2v2 Tierlist
S: Breakthrough
A: Elite Armored, Overwatch
B: Feursturm, Luftwaffe, Fortifications, Grand Offensive, Spec Ops
C: Scavenge
21:20
If somebody is talking about scavenge im like:
You want GLIs? Go Overwatch.
You like the ammo? How many wrecks are you gonna salvage a game on average? 5, 8 if ou are lucky, how much is that more? Can you even place 2 mines with the additional ressources. -> That part looks nice but has no game impact.
You want infiltration grenades? Go Spec Ops
The Ability, Fine its unique and not bad but honestly Breakthrough, Sector assault, Overwatch are all better.
You want an Ostwind? Ask the Ostheer player to make one.
The most amusing thing is that most of ammo you get will likely get wasted on repair package grade... tbh doctrine would be way better if it simply granted Volks ability to repair stuff.
Don't agree on Ostwind and grenades. Ostwind comes 70 fuel earlier than PzIVJ, it's 2-3 mins which is considerable. It's basically Hetzer alternative for early sub-medium which isn't as good against infantry but slightly more verastile.
Scavenge overall feels slightly better than SpecOps - JLI are strong, bad call-in is better than no call-in, STG44 and Sturm Off are situational.
My counter argument to Falls is that they are significantly worse at being long range infantry. They have worse DPS then ober’s. While being glassier then them too. They have camo but it’s only ok. They can trade poorly with allied mainlines at max range and need to be in the mid to close to really be in their prime. Jack of all trades, yet out classed at being elite. Overall the doctrine is low s because combined this is a good doctrine. Smoke run is better then the IR call I’m because of more sight I think but also it’s almost free instant uncounterable smoke anywhere on the map. Valiant assault is super nice but sometimes I just build obers instead to shred infantry at max range.
Also it’s not the best commander lol. I’d say overwatch is. Suck it 151
Guys it’s not obel blitz truck it’s OPEL blits truck (OPEL) is a German car manufacturer again OPEL and NOT obel
obers with lmgs are better than falsh in most circumstances unless they have a ambush bonus. Tightrope gaming did a comparison video on it. So for me its not as good as i thought once you notice the performance when compared to obers. Also volk can repair now with the scavenge doctrine
Falls come in play way, way earlier. Otherwise yeah, Obers are usually better.
The advantage to the falls is they come in sooner. So you can get them a vet or 2 and not 1) have too many infantry or 2) throw away vetted units. But yes I agree obers are really good, but they come at same time as p4 so..... timing is awkward often.
I Never use panzerfusiliers
Didn't the Spec Ops Radio Silence also prevent the Russians from Using the Radio Interception on you while it is active?
Yes
Breakthrough ftw
grand offensive is the best commander in okw the panzer commander plus tiger call in with the panzer fus and smoke is so powerful and useful
overwatch is great vs british. Smoke off emplacements with ig 18 support gun and send in a goliath.
lol This is how you know shout casters have no real understanding of the games they cast. This list is all wrong. Not gonna bother correcting it. Ya'll figure out on your own what's wrong with it and which commanders are actually the best especially during this meta.
I would only argue about the Spec Ops
personally i feel that the elite armored 222 is a bit underwhelming in situations when light armor comes up because it's so weak to anything in the early game
I feel like its a liability to get it and try to fight light armor, especially in 4v4
i'm still pissed that falls got there panzerfast's taken away 😔
Grand offensive tier B...
Breakthrough tier S...
This video has no sense.
It's 4x4 mode. Given constant rainbowing with lots of armor in 4x4 lategame, heavy TDs worth at least A on their own, and Breakthrough has the best line infantry in the game and good call-in. Grand Offensive is ironically better at smaller games.