Hi this is exactly what I was looking for!! Only problem is that my eyes and teeth etc aren't included in the shape key of course, - is there any way to combine them somehow??
Hi there, did the armature modifier disappear in the latest versions of Blender? My mesh is parented>Bone to the armature and the modifier doe snot appear although the object moves.
when i save as shape key my mesh moves backwards, how can i fix this? (if i save another one with this one enabled, it will make it move even further away...)
I've made a xenomorph egg with four lips which open like a flower and animated them from open to closed (so I could skin them separately as limbs) And I want to make the opening a morph sequence in unreal But when I use my RIGIFY armature to create a shape group using my poses closed, open It works but now my armature is applying it's animation to the shape group,. So it's going all wonky, seemingly applying the animation/ transform twice Do I need to disconnect the armature AFTER creating the shape group ? How do I get a final shape group that matches my armature poses?
Up at 4:30am after rigging my first head with Rigify and I NEEDED this. Thanks!
This is exactly what I was looking for! Thank you!
Oh my gosh I looked for this for SO LONG. Thank you so much!
Took me ages to find this!! Helps so much, I was trying to add ear poses to shape keys for a dragon.
Dang this is actually gonna be really useful for me, thx a bunch!
THANK YOU. this will save me TONS of time
my results were distorting, when I save as shape key it gives me some error
"Applied modifier was not first, result may not be as expected"
Hi this is exactly what I was looking for!! Only problem is that my eyes and teeth etc aren't included in the shape key of course, - is there any way to combine them somehow??
I don't have the "save as shapekey" button or a drop down, only "apply as shapekey" which deletes the armature modifier. Using Blender 2.83.17 ???
Do you how can i do this but with like 20 poses at same time? so avoid the repetitive task of saving for shape key each one
Really useful, thanks!!!
Hi there, did the armature modifier disappear in the latest versions of Blender? My mesh is parented>Bone to the armature and the modifier doe snot appear although the object moves.
*Does this work if I want to switch/change shoes from being flat footed, high heels, boots etc like in open world games like GTA, Saints Row etc?*
when i save as shape key my mesh moves backwards, how can i fix this? (if i save another one with this one enabled, it will make it move even further away...)
Exactly what I was looking for!!! Thank you so much!
Thank youu❤
thanks!
Thanks thanks thanks very helpfull video
Thank you!!!
THANK YOU MY G
Now I can finally increase the boobs size of my FFXIV characters to make them look like they look in-game. Thank you man.
So helpful :) is there a way to make a shape key in pose mode and then make additional changes in edit mode?
there is a way but my topology display doesnt match the shape key which make it hard to edit.
thank you!
thanks king
Muito obrigado!
I've made a xenomorph egg with four lips which open like a flower and animated them from open to closed (so I could skin them separately as limbs)
And I want to make the opening a morph sequence in unreal
But when I use my RIGIFY armature to create a shape group using my poses closed, open
It works but now my armature is applying it's animation to the shape group,. So it's going all wonky, seemingly applying the animation/ transform twice
Do I need to disconnect the armature AFTER creating the shape group ?
How do I get a final shape group that matches my armature poses?