#blendertips

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  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 28

  • @danieltravisphillips7539
    @danieltravisphillips7539 ปีที่แล้ว +6

    Up at 4:30am after rigging my first head with Rigify and I NEEDED this. Thanks!

  • @AnimeGirl6561
    @AnimeGirl6561 2 ปีที่แล้ว +15

    This is exactly what I was looking for! Thank you!

  • @okayoni6342
    @okayoni6342 2 ปีที่แล้ว +1

    Oh my gosh I looked for this for SO LONG. Thank you so much!

  • @captaindragon8179
    @captaindragon8179 10 หลายเดือนก่อน

    Took me ages to find this!! Helps so much, I was trying to add ear poses to shape keys for a dragon.

  • @its_windy_outside
    @its_windy_outside 7 หลายเดือนก่อน

    Dang this is actually gonna be really useful for me, thx a bunch!

  • @clubcyberia8572
    @clubcyberia8572 ปีที่แล้ว

    THANK YOU. this will save me TONS of time

  • @fake22444
    @fake22444 7 หลายเดือนก่อน

    my results were distorting, when I save as shape key it gives me some error
    "Applied modifier was not first, result may not be as expected"

  • @manassehh
    @manassehh 9 หลายเดือนก่อน

    Hi this is exactly what I was looking for!! Only problem is that my eyes and teeth etc aren't included in the shape key of course, - is there any way to combine them somehow??

  • @Mekose
    @Mekose 4 หลายเดือนก่อน

    I don't have the "save as shapekey" button or a drop down, only "apply as shapekey" which deletes the armature modifier. Using Blender 2.83.17 ???

  • @WolfGuy1
    @WolfGuy1 ปีที่แล้ว +1

    Do you how can i do this but with like 20 poses at same time? so avoid the repetitive task of saving for shape key each one

  • @CactIA
    @CactIA 11 หลายเดือนก่อน

    Really useful, thanks!!!

  • @GauthierKERVYN
    @GauthierKERVYN ปีที่แล้ว

    Hi there, did the armature modifier disappear in the latest versions of Blender? My mesh is parented>Bone to the armature and the modifier doe snot appear although the object moves.

  • @spittingame4241
    @spittingame4241 ปีที่แล้ว

    *Does this work if I want to switch/change shoes from being flat footed, high heels, boots etc like in open world games like GTA, Saints Row etc?*

  • @foskill3051
    @foskill3051 2 ปีที่แล้ว

    when i save as shape key my mesh moves backwards, how can i fix this? (if i save another one with this one enabled, it will make it move even further away...)

  • @DangleDuffy
    @DangleDuffy 2 ปีที่แล้ว

    Exactly what I was looking for!!! Thank you so much!

  • @arturo1548693764
    @arturo1548693764 8 หลายเดือนก่อน

    Thank youu❤

  • @LoganWallace-f1p
    @LoganWallace-f1p หลายเดือนก่อน

    thanks!

  • @dkwritechannel6498
    @dkwritechannel6498 ปีที่แล้ว

    Thanks thanks thanks very helpfull video

  • @backforblood3421
    @backforblood3421 7 หลายเดือนก่อน

    Thank you!!!

  • @Neonade
    @Neonade 10 หลายเดือนก่อน

    THANK YOU MY G

  • @Neppu-dan
    @Neppu-dan ปีที่แล้ว

    Now I can finally increase the boobs size of my FFXIV characters to make them look like they look in-game. Thank you man.

  • @Bryan-ty8pi
    @Bryan-ty8pi 2 ปีที่แล้ว

    So helpful :) is there a way to make a shape key in pose mode and then make additional changes in edit mode?

    • @Damian_DH
      @Damian_DH 7 หลายเดือนก่อน

      there is a way but my topology display doesnt match the shape key which make it hard to edit.

  • @rock.shorts
    @rock.shorts 2 ปีที่แล้ว

    thank you!

  • @marcosramirez3609
    @marcosramirez3609 ปีที่แล้ว

    thanks king

  • @0.0hz
    @0.0hz ปีที่แล้ว

    Muito obrigado!

  • @quantumneuralnetworking4765
    @quantumneuralnetworking4765 ปีที่แล้ว +1

    I've made a xenomorph egg with four lips which open like a flower and animated them from open to closed (so I could skin them separately as limbs)
    And I want to make the opening a morph sequence in unreal
    But when I use my RIGIFY armature to create a shape group using my poses closed, open
    It works but now my armature is applying it's animation to the shape group,. So it's going all wonky, seemingly applying the animation/ transform twice
    Do I need to disconnect the armature AFTER creating the shape group ?
    How do I get a final shape group that matches my armature poses?