Publish your UNITY game on Google Play Store - 2023 guide
ฝัง
- เผยแพร่เมื่อ 7 ก.ค. 2024
- 🤯 Join Coco Code members: • Get access to Coco Cod...
💙 More gamedev tips: / cococode
This tutorial/guide will show you how to publish your Android Unity game on Google Play store. You will learn how to:
- Setup Google Play store and get it ready for your players
- How to build Unity game for Android
- How to test it on your mobile device
- How to publish on Google Play store
- How to update your existing app
--------------------------------------------------------------------------------
🔗 LINKS IN THIS VIDEO:
- Google Play dashboard: play.google.com/console
- Unity ads data safety: docs.unity.com/ads/en/GoogleD...
- Document with data safety guides/tips: github.com/Privado-Inc/SDK-Pr...
--------------------------------------------------------------------------------
👨💻 SOCIALS:
💜 Join our Discord: / discord
🔵 Follow me on Twitter: / bionicl333
--------------------------------------------------------------------------------
⚙️ VIDEO CHAPTERS:
0:00 - Intro
0:15 - Configure Google Play settings
5:06 - Build your Unity game
9:08 - Upload to Google Play on Internal testing track
11:04 - Publish your game
12:23 - Update your app
Make sure to keep your project key safe. You can't update your app if you lose the project key you used first time to publish your app.
Sounds like experience has spoken! :)
Now you can
Really?@@LazyCliqueOFC
@@ariella2658 happened to me
0:11
Amazing! Thanks for the tutorial. It's really helpful 😍
Amazing! I was just thinking why anyone not making an updated video for publishing. You are great as always.
Just in case, I would like to recommend some videos about some possible rejection from google play (common mistakes developers do).
They will beat you around and up in the beginning but later they leave you alone. They just wanna make sure you're serious about your app. No problems later
you are really amazing , after I search for many tutorial , none of them acrually help me , until you show up ,a lot of thanks , the way you teach is quite clearly and detail,good job
🤖 Get Coco Code app: play.google.com/store/apps/details?id=com.tealfire.cococode
Extremally helpful.
ABOUT TIME SOMEONE DONE AN UPDATE FOR GOOGLE PLAY STORE !!
💪
@@CocoCode code
I dont do this enough to remember all the steps, Thank you for the instructions!
very nice description, thx
It would be very hard to do this upload if this tutorial was not there. Excellent guidance, Thanks a lot Keep creating videos like this
Excellent tutorial!
Straight forward and simple.
Thanks a lot!
You have no idea about how useful and amazing your video is. Thanks, +1 sub!
I want to say thank you for helping me be able to add a game to the store love you all
What's it called??
@@1_in_8billion look up XP Booster under the name Droid Studios
thank you so much
amazing tutorial
This comes out just in time for my first android game. Thanks!
for me too, good luck for us!
Have you guys uploaded your games on Play Store if yes than you are earning from it or not?
@@doraemongaming2376 yes, on Google play. "Arrow It" it has like 100 downloads and I have earned like $1 but when I updated it the ads stopped working and I don't earn anymore
Very good tutorial!
I do have a question tho. I can't seem to find the video you were talking about where you show how to generate those images in Unity itself?
Coco Code is the best!
Wowowowowwow uwo
Go for it
Subscribed! Thank you for your thorough explanation.
omg thank you so much!! i just spent last 4 hours trying to get to upload and kept getting unsigned package error. it was the arm architecture that screwed me over. also make sure to uncheck that debug option. thank you very much for this awesome video!
THANK YOU!
Uncheck debug and Development build, and if your app is bigger than 150mb, check the 'Split Application Binaries' in the Publishing Settings of the Player Settings.
Thanks for this tutorial bro, it's really helpful... We appreciate it 🙏🏽
I'm playing Diablo while listening to your tutorials. I just like your voice and accent, very nice and calming. Not ASMR really, but sort of akin to those overexplaining ASMR videos, something about explaining something in slow detail is calming.
I feel like a coddled baby listening to your videos, while I shed the blood of swathes of monsters and robots in Diablo. What a world we live in...
About 2min into the video. I really appreciate your tutorials. This seems incredibly useful. And actually inspiring and encouraging for me, knowing what I already wish to do. Thanks for the content.
Thank you for all your videos, you are the best pedagogue for Unity in english
Wow, thank you! 😎
@@CocoCode Im not getting the sms code or call ive netered all the details properly no errors but the sms never arrives ive seen this in reddit forums..Why and how to fix i cant get my game to store without the sms pls help
Very helpful, thank you so much
Thanks you!
Thanks for the tutorial. I'm having a few issues in the internal testing phase that I wasn't getting when running the app in Unity. For example, when I try to open the camera the screen goes black and there are no requests for camera access. Any ideas?
Awesome
Iupload my first game with the help of your video.
thanks
Great job. If you have the internal test on your device, how do you then get the production version?
ty
Hello, on minute 8:15, on the "Build" section from "Publishing Settings" should we have only the "Custom Main Manifest" checked? And the other settings empty?
Also you could update videos on how to monetize unity games with Unity Ads and in-app purchases
Please continue playfab as well!!! you are the best
thx a lot
very informative, thanks!
Thank you so much I appreciate it and I really did this 💗
I mean I really need this
Very well explained.
Hello! Excellent video! I have a question about min 2:46 I don't know what to put in my game there are only Rewarded videos and you can also buy Coins within the application. In my case do I have to put yes or no?
Great tutorial! Saved me
Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many, Thanks pal
Awsome tutorial!
Tank you so much for show me that
Awesome video! Can you do one for App Store too?
Can you make a video on how to make an application like yours from unity? The result looks pretty good to give it a try
I would love another tutorial on the ui builder
Seems a few things have changed. Had to submit changed to google and I am now waiting (stats 7+ Days) for a review before my game can be active and it's currently inactive with a dead link to the google play store location. Have I done something wrong?
dzięki Maciej!
How about some A* pathfinding as your next video? Say, pathfinding on a chess grid board. Orthogonal and diagonal. Kind of like in Overland game (which looks like might have been made in Unity)?
Brackeys has done it already, and it is still up to date
THANK YOU!
Do you have a video explaining how to use the firebase testing for the app?
I'm having an issue where after I build the IL2CPP ARM64 version, a few functionalities of my game stopped work (for example, the OnCollisionEnter2D doesn't work aka my character no longer dies)
3:37 Can I edit one of the previous steps? (I just completed the Data Safety step, but need to update it, I haven't continued with the app setting in the google play console)
Wonderful video!
Thanks for your help, I didn't realise everything would be so complicated.
Love you man!
Great review
Thank you Coco-CooOOooDe!
Thanks for the amazing video,i hope you will do the same for IOS,and make some videos about Ads and in-app purchase integration
NIce video! thank for this info.
Amazing amazing tutorial Ty very much.
Please add a tutorial explaining the Unity Dashboard Liveops Auth - using Google Play games sigin. Mybe others liveOps features ate unity dashboard too. For me, the liveops features is very hard to use. The unity docs is very week!
9:53 Mine when upload got "You uploaded a signed APK or Android App Bundle in debug mode. You must sign your APK or Android App Bundle in release mode"
I see that you use stable version unity 2021.1. An dyou going for max API 32. I just wounder what Java are you using? What gradle version are you using to make API 32 work? Im stuck at API30. Cant upgrade.... Thanks if you can answer
if my game have the Unity Ads I don't can mark de ads in PlayStore too? Because are two distinte platforms? Thx for the video! Hugs fom Brazil
When publishing, do I need to disable in the unity editor the option?: Project settings -> Services -> Ads -> Test mode
Also, in the Ads manager in the gameobject that has the scripts?
yes you need to disable test mode when publishing your app
Awesome work
Thanks a lot 😊
I have a problem with internal testing, after opening link game can't be downloaded and says that "product unavailable"
Note that there is no warnings on google play with the game file
1:01 yes "Create AAP BAATAAN"
Thank you.
Hello! Does ARM64 Architecture affect the game in any way? Like the graphics, FPS etc? Should additional testing be made after the architecture was changed for ARM64 ?
Not in my experience. (10+ years making android games in Unity) But it's always a good practice to test things after every change.
@@6Planet thank you!
Sorry, my english is very basic. Do I need the .aab file or can i publish my game in APK? Because when go to the build in .aab there is an error, so i would can publish my game in APK? What's the difference beetween aab and apk? Can i publish my game in apk or not?
thanks bro
thanks you
Thanks!
Thank you!
ANYONE PLS HELP!!..Ive read in reddit forums people put in the correct details the + all of it and they never get the sms or call anyone else having that problem and how to fix..There google support doesnt help at all
Woooooww. Excelent video!! Simple and objective. The limited version API in 32 for google play limit the android version of my game. How can I maintain in older versions of android? hugs.
good tutorial. Thank you.
There were 2 warnings after uploading the app to the public. Can you tell me about those warnings ?
Thank you!
Sorry I haven't mentioned that in the video. Here is the screenshot of the warnings: share.cleanshot.com/81ntyl2K
> 1st error (about completing the advertising ID) may be in fact a problem in the future. For newer android builds you need to do one more step shown on this screenshot: share.cleanshot.com/md6rQgbd (Policy and programs -> App content -> Advertising ID) and select Yes/No if your game uses ads.
> 2nd error can be pretty much ignored - we already provided debug symbols, and no steps are needed in this case.
Unfortunately google play requirements change quite rapidly. I will do my best to update this video (in the description or with the new video) if there will be some new breaking changes happening.
@@CocoCode Thank you so much. this is helpful. ❤️
Outstanding! Now IOS please :)
good job
Really helpful video! Please could you do the same for the app store?
Working on that!
Please help! I have tried to upload a bundle with API levels 32, 33 and 34 and it did not work on my both mobile, a Motorola g22 and a Huawei P30 pro (it says this device is not compatible on the Google play store for both). Then I upload an API 29 and it works for the Huawei but still not for the Motorola whereas it is compatible with an API level 31…
Anyone has an idea why?
This video is great! Could you make tutorials on how to release an update for your apps on google play store?
Thank you!
I covered updating the app in 12:23 - is there anything else I missed?
@@CocoCode Oh yeah I see it! Thanks Coco Code!
thank you so mush 😭😭😭😭😭😭😭💥
it's a good tutorial. how about when the aab file exceeds 150MB. google play is not accepting it. do you have a solution for that?
Same here
When will you show how to get the screenshots easily?
can you please make a video how to upload a game in app store
Hi, I've just got an email from Google saying there's a "Google play games on PC" .... Now is this a separate store for PC games or do you have to make your Android games compatible with your PC ?
thx i'm going to be rich and here 1+ subscriber
Why am I getting, The Android App Bundle was not singed?. I have extra options for signed by google play and singing keys. So I can't upload for internal testing until I can figure it out
Might be because you have debug or development build selected. You'll also probably need to select 'Separate App Binaries' in the Publishing settings too.
@@raulrusboy Yup, that was it. I saw a about it too but didn't realise the check box was in the build settings and not the android settings. Literally found the button a couple hours before your message but that was it!
your video is very use full can you add hindi subtitle invideo like mr.beast
Hello my app can't update when I click update in google play. My solution right now is reinstall it again. Can you help? (I already uploaded my app to version 10)
I tried to get verify on google play console so many time but now i get restricted. I uploaded everything that was requested but still got restricted. what should i do?
Hey Coco Code, are you supposed to include the app versions of your previous release to the new release? What does including the previous release do?
Sorry, I don't understand the question?
@@CocoCode When you are updating the app, below the app bundle, there is an option to include app versions from your previous release? Do you know what that is for?
@@vvsgucci8212 did you find the answer
Bro please help me when I want to add the app bundle I don't have any file available everything is just unavailable I wanna publish my app but I can't
Thanks
And if we are an individual , what app bundle naming should we use ?
com.yournickname.yourgamename
Kiedy probuje wgrac apke do internal testing: Pakiet aplikacji na Androida nie został podpisany. A wszystko krok po kroku z tutorialem robie. Poradzcie :)
How you did that background effect
I was having trouble with uploading, and it was so stupid but just in case anyone else has this problem. I checked development build because you know it's not ready for release yet so I just thought check that. But this caused an error with google not recognizing the "app signing" so if anyone else is having this issue just make sure you don't have development build checked
Unfortunately google play now makes us go through closed testing where we must get 20 testers to opt in to test the game for 14 days for dev accounts made after Nov 13
Oh wow, that makes a huge difference! In my opinion it’s a good change - may reduce/slow down Google Play spam. I understand the frustration it causes for smaller developers, but it also requires to plan out your release
Yeah will probably help with quality control for Google play, but definitely does throw a spanner in the works for smaller developers who may struggle with finding 20 testers, will make sure I account for this extra time needed next release 🙏
Unity is super unstable when build. It is nightmare!!!! Always graddle errors, but sometimes it works ... Could you please make explanation video about errors when building! Thanks
bro i need a video on how to add a device in device catalog pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeease