How To Fail At Game Feel

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 158

  • @UliTroyo
    @UliTroyo ปีที่แล้ว +1116

    PLEASE: if you’re adding screen shake, know that people can tolerate horizontal motion better than vertical motion. Also know that many people get motion sick with ANY screen shake, so have the option to turn it off. This also goes for bobbing while walking in 3D games.

    • @Artindi
      @Artindi  ปีที่แล้ว +212

      Smart, the more control you can give the player over superficial effects the better. :)

    • @escapegoat573
      @escapegoat573 ปีที่แล้ว +135

      So you are telling me to add earthquake level screenshake for every footstep?

    • @Apate-
      @Apate- ปีที่แล้ว

      remember to make it vertical@@escapegoat573

    • @Zectifin
      @Zectifin ปีที่แล้ว +36

      also people start to get more motion sickness as they get older. not giving options that remove motion sickness can rule out a large amount of our currently aging playerbase.

    • @artman40
      @artman40 ปีที่แล้ว +10

      I'd say slider is a better idea.

  • @pmpeter2279
    @pmpeter2279 ปีที่แล้ว +486

    I slowly start to feel that some AAA studios learn from these videos

    • @Artindi
      @Artindi  ปีที่แล้ว +127

      I'm leaking the special instruction videos to the public. Shhhh. 🤫

    • @shroomer3867
      @shroomer3867 ปีที่แล้ว +18

      Starfield instruction manual

    • @gabrielhandsart
      @gabrielhandsart 6 หลายเดือนก่อน +1

      YES!

  • @megid0rino
    @megid0rino ปีที่แล้ว +683

    remember to include pointless stats and weapon durability to minimize game feel

    • @finnfrankel6197
      @finnfrankel6197 ปีที่แล้ว +72

      And remember to make guns that only carry a few bullets, and trying to get more bullets for those guns be a massive chore.

    • @tiqosc1809
      @tiqosc1809 ปีที่แล้ว

      horror game are like that tho@@finnfrankel6197

    • @AnonymousHuman-ku5wh
      @AnonymousHuman-ku5wh 11 หลายเดือนก่อน +43

      @@finnfrankel6197I mean, depending on the game that could 100% work. An FPS wouldn’t want it, but it suits horror or survival games.

    • @verified_JC_Denton
      @verified_JC_Denton 22 วันที่ผ่านมา

      Weapon durability is the absolute worst. It ruins pacing and is annoying.

  • @EmperorSigismund
    @EmperorSigismund 11 หลายเดือนก่อน +71

    You forgot an ancient well tested art form. Ship your Unreal Engine game with the all stock settings. People love that.

    • @ali32bit42
      @ali32bit42 10 หลายเดือนก่อน +14

      ngl thats why i am annoyed when i hear a game is made in unreal. i can already see the ugly built in lens flare and yellow tone mapping and that boring default fog and sky. and high contrast colors and bloom.

    • @schoolgamer501
      @schoolgamer501 6 หลายเดือนก่อน +2

      Ahh the “hire this man” strat a personal favorite of mine

  • @danikisikan9821
    @danikisikan9821 ปีที่แล้ว +249

    Regarding the "Why didn't the developer add this?" segment: It's a good idea to add very bare bones mechanics and broken things, as well as half baked content. It saves you the effort and time of making an actually good game, and you can invest that time into important things, like screen shake.
    Plus, it will encourage an active modding community for your game that will fix the game for you

    • @Artindi
      @Artindi  ปีที่แล้ว +47

      Oh nice. Gonna use that one in a future video. Thanks! :)

    • @Sbardana_
      @Sbardana_ ปีที่แล้ว +19

      Bethesda that you?

    • @luis-sophus-8227
      @luis-sophus-8227 10 หลายเดือนก่อน +8

      And you can make up excuses for each missing qol feature

  • @spindash64
    @spindash64 ปีที่แล้ว +96

    Also, make sure that there is only ONE control scheme available: your way. If you can make sure some buttons do nothing while others are overloaded with features, even better.

    • @Queezz
      @Queezz 10 หลายเดือนก่อน +20

      100% agree. Why not tie the jump button to the interact button aswell, and make sure every interactable object needs precise player position alignment. And to enhance this make sure the interactable object is moving!

    • @CaptainAOrange
      @CaptainAOrange 9 หลายเดือนก่อน +10

      If you are using a computer setup, make the bindings on opposite sides of the keyboard, and absolutely do not use the space bar for jump. Maybe even use movement keys that aren't the arrows or wasd

    • @Jonas-Seiler
      @Jonas-Seiler 8 หลายเดือนก่อน +1

      Context based input overloading if well thought out can help significantly with simplifying control schemes and making your game feel more intuitive, so be sure to avoid those too.

  • @armin3419
    @armin3419 ปีที่แล้ว +317

    If a game doesn't have max screenshake, max motion blur and max bloom as it's default, I ain't playing it. Imagine wanting to have a clear picture. 😤

    • @Artindi
      @Artindi  ปีที่แล้ว +27

      Exactly! :D

    • @antoniobellington1588
      @antoniobellington1588 ปีที่แล้ว +7

      I'm the same way with emotes if there ain't dancing I ain't gaming

    • @EmperorSigismund
      @EmperorSigismund 11 หลายเดือนก่อน +4

      Is this the next generation of Cruelty Squad-Likes incoming?

  • @Artindi
    @Artindi  ปีที่แล้ว +239

    There were 97 unique pixel art frames created for this episode, not including ones recycled from past episodes, so far the record for most frames in a single episode.
    What did you think, was it worth it? 🤔

    • @tiffyfemboy
      @tiffyfemboy ปีที่แล้ว +28

      Yep! ❤ And besides, you can always use it in other videos as well ❤

    • @codingidiot6754
      @codingidiot6754 ปีที่แล้ว +19

      yeh, i feel like it makes the visuals feel more focused on the actual topic of the video rather than just being eye candy

    • @jot2b
      @jot2b ปีที่แล้ว +7

      Yeah, awesome video, very high quality, I am subscribing right now!!!

    • @Selrisitai
      @Selrisitai ปีที่แล้ว +6

      You could probably have gotten away with a few less. It might be worth it to find ways to only have interesting pixel animations for meaningful sections, instead of just throwing something every millisecond. It would save you time, and might be slightly better pacing for the viewer.

    • @Artindi
      @Artindi  ปีที่แล้ว +10

      @@Selrisitai I agree, I feel like having a bit of time to process what was said could be good. Gotta find that sweet balance. Thanks for the feedback! :D

  • @jarrod752
    @jarrod752 10 หลายเดือนก่อน +22

    As someone who hates screenshake, you've convinced me I need more of it in my game.

  • @KlausWulfenbach
    @KlausWulfenbach ปีที่แล้ว +95

    I see juice as an extension of the UI in a lot of ways. Nearly all of it is cosmetic effects that are triggered by things in the game world but don't affect the game world themselves. So most juice effects should communicate something useful to the player. The most important things should have the most attention grabbing affects and the least important things should have none at all.

    • @Artindi
      @Artindi  ปีที่แล้ว +14

      A very good way to approach it I think. Great insights! :D

    • @mandisaw
      @mandisaw 9 หลายเดือนก่อน

      "Juice" is the UX - user experience - in UI/UX, so yeah, spot on!

    • @EGA_SUPREMO
      @EGA_SUPREMO 7 หลายเดือนก่อน

      Why would you give such a good advice for someone that is trying to make a bad game?

  • @4.0.4
    @4.0.4 ปีที่แล้ว +43

    One important tip to fail at game feel, is to make anything that could have good easing, be linear instead. You press the jump button and it just calculates deltaTime + up for a bit.

    • @RPGLover87
      @RPGLover87 ปีที่แล้ว +7

      I have to go now, my planet needs me. *bwooooop*

    • @varganyamuvek
      @varganyamuvek 9 หลายเดือนก่อน

      90s bootleg games be like.

    • @unHolyEvelyn
      @unHolyEvelyn 4 หลายเดือนก่อน

      Platformers in game maker have no excuse when it comes to this. I'm getting into game design and to learn GML code I'm making a shitty platformer to do it, but the way you can code jumping was made for it to look like a parabola, not a straight up and down line. I'm more impressed by games that fuck this up

  • @GunSpyEnthusiast
    @GunSpyEnthusiast ปีที่แล้ว +23

    what i have learend:
    earthquake from pokemon red and blue is why it is the best selling game of all time.

  • @finnfrankel6197
    @finnfrankel6197 ปีที่แล้ว +25

    Here's another thing: for every time your character moves, there's a chance they might "ping"
    When this happens, they will only move after a second you put inputs. Makes your game much more un-fun.

  • @TonsOfHunStudios
    @TonsOfHunStudios ปีที่แล้ว +31

    I'm just impressed how many different creative frames you made :D

    • @Artindi
      @Artindi  ปีที่แล้ว +4

      Me too! :D

  • @Lemon-dh4fz
    @Lemon-dh4fz 10 หลายเดือนก่อน +10

    Oh! Thanks! I especially should do screen shake in my VR game. Thanks❤

  • @Nerobyrne
    @Nerobyrne 9 หลายเดือนก่อน +2

    "If the players win they might stop playing your game, and we wouldn't want THAT!"
    Reshef of Destruction, is that you?

  • @MS-fe3vo
    @MS-fe3vo ปีที่แล้ว +10

    I've abandoned games with good music and plot, but excessive flashy special effects. I'm looking at you, jrpgs

  • @Unguided
    @Unguided ปีที่แล้ว +2

    I really like your art style, it's got that oldschool clipart vibe.

  • @AzeliaIsill
    @AzeliaIsill ปีที่แล้ว +10

    everytime i watch these videos i lose and gain braincells at rapid states

    • @Artindi
      @Artindi  ปีที่แล้ว +5

      I'm trying to trigger evolution, turn my audience into Xmen. :)

  • @held2053
    @held2053 ปีที่แล้ว +5

    The Dorie image on "forget" was comedy gold

    • @Artindi
      @Artindi  ปีที่แล้ว +1

      Oh yeah.... forgot about that one... ;)

  • @yigiteren5938
    @yigiteren5938 ปีที่แล้ว +23

    how to fail at game optimization ? might be video idea for you i guess

    • @Artindi
      @Artindi  ปีที่แล้ว +7

      Might be a good idea. Thanks! :D

    • @guydoesthings7580
      @guydoesthings7580 ปีที่แล้ว

      simple, just update a ton of shit every frame
      if using godot or unity use get_node()/getComponent() as much as possible in the update loop

  • @nathanielpullig932
    @nathanielpullig932 ปีที่แล้ว +1

    Salsa Dance Stealth will be my Magnum Opus. The bright and cheery music shall usher forth the unseen assassin!

  • @artman40
    @artman40 ปีที่แล้ว +12

    Another way to fail: If you have screen shake, make sure that any offscreen action does not cause any screen shake. After all, knowing that something is happening off the screen would be cheating!

    • @egeyaman4074
      @egeyaman4074 6 หลายเดือนก่อน

      I'm confused, the thing you said made sense.

  • @TheMamaluigi300
    @TheMamaluigi300 6 หลายเดือนก่อน

    2:18 “you’d have to toss out hours of work so dont do this”
    Also Artindi: “prototyping so you dont waste hours of work is dumb”
    Perfect combination of contradicting advice for such a series 👍

  • @amimirmimir512
    @amimirmimir512 ปีที่แล้ว +2

    telling someone how to fail is better than telling them how to succeed

  • @001variation
    @001variation 3 หลายเดือนก่อน

    This video is on two levels of sarcasm and I'm too stupid to unpack the irony 🤷‍♀

  • @afriendlyfox
    @afriendlyfox 5 หลายเดือนก่อน +1

    If you're adding fancy effects, such as blinking sprites, quickly appearing and disappearing things, things that rapidly change colors, flashing, screen warping, please add an option to turn that off. Photosensitive people will thank you for it

  • @Rehase1397
    @Rehase1397 ปีที่แล้ว +4

    Make players shake their screen. Got it.

  • @palerite
    @palerite ปีที่แล้ว +1

    Happy to see a new video from you:)

    • @Artindi
      @Artindi  ปีที่แล้ว +1

      happy to see a new comment from you. :)

  • @bluematter435
    @bluematter435 ปีที่แล้ว

    i dont know about coyote time, but jump buffering seems like a great idea for me.
    thanks for talking about it

  • @charleyedwards2121
    @charleyedwards2121 4 หลายเดือนก่อน

    i expected the sarcasm to stop ir slow down at some point but damn bro that was 100%

  • @lanha3385
    @lanha3385 ปีที่แล้ว +1

    We learn from failure. And from failure the only way left is success

  • @illuminoeye_gaming
    @illuminoeye_gaming ปีที่แล้ว +5

    you really just amogus'd us

  • @AnyEscape
    @AnyEscape 2 หลายเดือนก่อน +1

    I ACTUALLY would love Stealth game, where you have to use Music to get around... get AROUND the Music. Or... i dunno yet...

  • @blarvinius
    @blarvinius 10 หลายเดือนก่อน +3

    Particles. More particles! There's no such thing as too many particles to make a game feel polished. Just keep doubling the number of particles until sales start to increase. Oh, and increase the size of attack slash splash flash.

  • @smort123
    @smort123 8 หลายเดือนก่อน +1

    Currently playing the Batman Arkham games. Who needs sceenshake if you can have slo mo everytime a hit lands and lots of cool cinemematic finishing animations?

  • @konstantinkrystallis8484
    @konstantinkrystallis8484 ปีที่แล้ว

    2:05 Symphony of the Night reminiscent, but that's a bad example to follow.

  • @Negniwret
    @Negniwret ปีที่แล้ว +1

    I genuinely hadn't considered screen shake was an option. Like, completely forgot that it's a thing

  • @KatLOLXD
    @KatLOLXD 7 หลายเดือนก่อน

    OK You got me at the 'Mogus 😂😂😂😂 Oh my goodness XD (Lovin' these videos, btw!! XD)

  • @kozmobotgames
    @kozmobotgames 8 หลายเดือนก่อน

    As a game developer, I enjoy watching this kind of videos ❤

  • @yigiteren5938
    @yigiteren5938 ปีที่แล้ว +2

    Nice video mate

  • @rmt3589
    @rmt3589 11 หลายเดือนก่อน +2

    A ninja videogame with bright cheery music has potential. Maybe for whatever genre Hi-fi Rush and Sonic Heros are? Colorful fortnite-style ninja characters racing off to clear an objective and finish the stage? Could have objective&extraction style stages like in Warframe, and a pseudo2d artstyle like in borderlands.
    Just an idea.

    • @mandisaw
      @mandisaw 9 หลายเดือนก่อน

      Surf Ninjas the Movie the Game

  • @legobrainbikergaming7422
    @legobrainbikergaming7422 ปีที่แล้ว +3

    make your game unnecessarily dark so players don't know what's going on

  • @skoub3466
    @skoub3466 ปีที่แล้ว +4

    nice video but dwarf fortress was popular bore the sprite. And whiteout the cancer of his brother or us heath insurance it may not be released on steam

    • @Artindi
      @Artindi  ปีที่แล้ว +5

      Yeah I know, hopefully my sarcasm doesn't onderplay the great game design of Dwarf Fortress. It really is a great game. :)

  • @Skeffles
    @Skeffles ปีที่แล้ว +9

    Great video. Screen shake is definitely a quick fix for every game, right..?

    • @Artindi
      @Artindi  ปีที่แล้ว +6

      If it works it works! :D

    • @Skeffles
      @Skeffles ปีที่แล้ว +6

      @@Artindi also, don't forget to turn on all the bloom effects. Everything must bloom!

    • @finnfrankel6197
      @finnfrankel6197 ปีที่แล้ว +4

      ​@Skeffles and remember to never make options to disable the shaking. That way, it makes the game less enjoyable. For motion-sick peple

  • @TheMamaluigi300
    @TheMamaluigi300 ปีที่แล้ว +1

    1:59 You should do an episode on side content

  • @Galeboy
    @Galeboy 4 หลายเดือนก่อน

    Also make sure that you have to use every key on your damn keyboard just to do basic things in game, after all reusing buttons for anything might make your game actually easy and enjoyable to do basic things in

  • @SnapTrashMusic
    @SnapTrashMusic ปีที่แล้ว +1

    Amazing work!
    Very entertaining.

    • @Artindi
      @Artindi  ปีที่แล้ว

      Why thank you. :)

  • @dandymcgee
    @dandymcgee ปีที่แล้ว +2

    nice art

  • @HandelGothicEnjoyer
    @HandelGothicEnjoyer 3 หลายเดือนก่อน

    Can’t wait for every single game made in the next decade to be on Unreal Engine 5.
    Who need original engines with unique functions, physics, and quirks, when every game can be the same game, with a different theme.

  • @KitsuneFaroe
    @KitsuneFaroe ปีที่แล้ว +2

    This video had a lot of amazing Juice, how can I trust its instructions will make me fail then?

    • @Artindi
      @Artindi  ปีที่แล้ว +3

      My hypocrisy on full display! 0.0 How dare you expose me! ;)

  • @Proxy720
    @Proxy720 ปีที่แล้ว +1

    RARE ARTINDI VIDEO!!

    • @Artindi
      @Artindi  ปีที่แล้ว +1

      yeah, been working on my game, but then I realized that if I want anyone to play my game I might as well keep making videos to hopefully grow an audience. :)

  • @ericklvf1025
    @ericklvf1025 ปีที่แล้ว

    Screen shake is the nemesis of mobile games

  • @richi3035
    @richi3035 11 หลายเดือนก่อน

    Task failed successfully

  • @angel_of_rust
    @angel_of_rust 9 หลายเดือนก่อน +1

    1. Hire Sweet Baby

  • @Jacob-Jack
    @Jacob-Jack ปีที่แล้ว

    1000th like!
    good video btw

  • @Max1125channel
    @Max1125channel ปีที่แล้ว

    so the crewmate in the previous video was on purpose.

    • @Artindi
      @Artindi  ปีที่แล้ว

      Not sure what you mean...

    • @Max1125channel
      @Max1125channel ปีที่แล้ว

      @@Artindi the pixelated doomguy I thought of it as among us since the previous appearance

    • @Artindi
      @Artindi  ปีที่แล้ว +1

      @@Max1125channel oh yeah! So I didn't actually make that connection till people commented on the last time he showed up, so for this one I embraced it as a joke. :)

    • @Max1125channel
      @Max1125channel ปีที่แล้ว

      @@Artindi well then my brain is really messed up
      nice work btw keep going 🔥🔥🔥

  • @jpedromend
    @jpedromend ปีที่แล้ว +4

    It seems you got a new chair. Cool!

    • @Artindi
      @Artindi  ปีที่แล้ว +4

      Yeah! What an upgrade! I figured I should put a bit more effort into the frames I use the most and people see first. :)

  • @kamo7293
    @kamo7293 17 วันที่ผ่านมา

    remember to make sure there is no way the player can change the button layout to better suit their physical needs.
    they will stick to the wasd...
    AND THEY WILL LOVE IT!

  • @AndrewChumKaser
    @AndrewChumKaser ปีที่แล้ว +1

    Goddamn it your amogus joke

  • @Gendgi
    @Gendgi ปีที่แล้ว +1

    nice!

  • @Zeno948
    @Zeno948 5 หลายเดือนก่อน

    these tutorials can be very good if you do the exact opposite

  • @OzzbitGames
    @OzzbitGames 5 หลายเดือนก่อน

    I got stickers

    • @Artindi
      @Artindi  5 หลายเดือนก่อน

      Gasp! Such power... such potential! Wield the stickers carefully. Only the strongest can be trusted with them.... ;)
      That's actually really awesome! Glad to have ya as a member! :D

  • @passthedonuts
    @passthedonuts ปีที่แล้ว +1

    i love your voice

    • @Artindi
      @Artindi  ปีที่แล้ว +1

      Why thank you. :)

  • @FizzleFX
    @FizzleFX 11 หลายเดือนก่อน +1

    and now he talks about ShovelKnight...

  • @strangecolouredbird
    @strangecolouredbird ปีที่แล้ว

    These are actually very helpful for my game, huzzah for doing the opposite thing!

  • @FFTVYoutube
    @FFTVYoutube 5 หลายเดือนก่อน

    Do one on mobile game development. 😅 im trying to make a mobile game at the moment.

  • @rxndomfxndom7405
    @rxndomfxndom7405 10 หลายเดือนก่อน

    I don't get it...what is Game Feel?

    • @Artindi
      @Artindi  10 หลายเดือนก่อน

      Terminology that means feedback to the player to help them "feel" engaged and immersed.

    • @rxndomfxndom7405
      @rxndomfxndom7405 10 หลายเดือนก่อน

      @@Artindi Thanks! Just seeing this!

  • @collinvisser7108
    @collinvisser7108 ปีที่แล้ว +1

    You rock - well done - love your videos - NFT or On-chain ?

    • @Artindi
      @Artindi  ปีที่แล้ว +1

      Thanks!

  • @Phoenix42.0
    @Phoenix42.0 5 หลายเดือนก่อน

    How to fail at live service games?

  • @NO-ek2bu
    @NO-ek2bu 8 หลายเดือนก่อน

    This game feel doesn’t feel real

  • @joshuabautch8936
    @joshuabautch8936 ปีที่แล้ว +1

    Subscribed
    The terrible writing advice but of game development

  • @cheesymcnuggets
    @cheesymcnuggets ปีที่แล้ว

    I love this comment section lmao

  • @Phoenix42.0
    @Phoenix42.0 5 หลายเดือนก่อน

    Lolll!!!!!!!!!!!!!!!!!!!!!!

  • @SwordofAslan
    @SwordofAslan 4 หลายเดือนก่อน

    IGNORE ME!! A new fan after one video! Don't you DARE reply or even LIKE this comment to show your appreciation for my subscribing to your channel and 1 like to the 5.5K likes you already have. Just don't do it. ................ Or, ya know...do. You reserve that right. LOL

    • @Artindi
      @Artindi  4 หลายเดือนก่อน +1

      @@SwordofAslan huh? What was that? I thought I heard something... oh well.

    • @SwordofAslan
      @SwordofAslan 4 หลายเดือนก่อน

      @@Artindi LOL I'm seriously laughing here. TUCHE, sir. TUCHE.

  • @damie9412
    @damie9412 8 หลายเดือนก่อน

    Nive

  • @chaosordeal294
    @chaosordeal294 หลายเดือนก่อน

    If you're making video games, please just copy the same old crap from other games. Never ask if it's fun, or makes sense, or if there is a better way. You bought your wife with presents in Harvest Moon, and dammit, that's how it should be done from now on. Do not question. More screen shake.