The BEST Features of Star Citizen 3.22

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  • เผยแพร่เมื่อ 13 มิ.ย. 2024
  • The latest patch for Star Citizen just dropped, and it's got some nice features worth checking out. Let me break them down for ya!
    #bestspacegame #spacegames
    0:00 Intro
    0:57 Unlisted Features
    3:08 Hair
    3:47 Derelict Outposts
    5:12 Cargo Containers
    6:54 Arena Commander Updates
    8:31 Structural Salvage
    11:22 New Ships
    13:13 Replication Layer
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ความคิดเห็น • 370

  • @SkylineCinematics
    @SkylineCinematics 6 หลายเดือนก่อน +327

    I would rather not see risk increased in the salvage gameplay loop. It's relaxing and fun, the risk should come from outside sources like having to risk Pyro because the most wrecks are there etc. Not everything needs to be inherently high risk.

    • @maxgamesst1
      @maxgamesst1 6 หลายเดือนก่อน +27

      Yeah I think people just want some kind of mini game like with mining to make it a little more interesting. The hull scraping is great, but this video didn't mention that with the structural salvage, you have to be at an optimal distance to have it work the fastest which I think works really well because it adds something for you to do in the culture and adds a communication element in the reclaimer

    • @Kalrisi_Rei
      @Kalrisi_Rei 6 หลายเดือนก่อน +15

      I mean I think there should be some risk (I.E. Volatile components, leaky pipes with dangerous gas/liquid, and potential fire risks if its not vented) the kind of stuff you have to deal with if you go full on into a salvage wreck trying to get all the goodies without crunchin and munchin all the good stuff
      I like the relaxed nature, but not all of it should be relaxed, salvage itself should have some risk

    • @peaceanquiet4528
      @peaceanquiet4528 6 หลายเดือนก่อน +8

      @@maxgamesst1 I think the minigame should be within the ship(reclaimer) something about processing the salvage more than a button press.

    • @BaneSIlvermoon
      @BaneSIlvermoon 6 หลายเดือนก่อน +3

      @@peaceanquiet4528 agreed. I think this needs to be the long term goal. Which, the current setup is clearly a temporary solution. So they may have something more like that in mind. Mining has advanced a long way since it started, so I'm hopeful for what they do with Salvage in the long term.

    • @AnxiousFerret
      @AnxiousFerret 6 หลายเดือนก่อน +9

      Maybe just a simple system like “component stability” where if you fracture without removing the components first, you have to be careful to not turn the fracturing field to too high of a power level or you destabilize the components, and if you do it too much they explode. Not too much danger to your ship if they do, unless you’re right up on it, and the risk can be completely mitigated by entering the target ship and removing components first.
      (And possibly purging quant fuel too, once we get better fuel systems)

  • @henryvaneyk3769
    @henryvaneyk3769 6 หลายเดือนก่อน +142

    I did a bunker mission and it was definitely tougher than before. Really struggled to kill the more heavily armoured NPCs, and the FS-9 was shooting all over the place. Also, the NPCs now have very different behaviours. The heavily armoured ones being more aggressive and actually trying to come get you, while the others took cover almost all the time.

    • @alfie_11
      @alfie_11 6 หลายเดือนก่อน +14

      I was just glad they weren’t all in a wall lol

    • @zizhdizzabagus456
      @zizhdizzabagus456 6 หลายเดือนก่อน +5

      That's really great achievement for 11 yo game. You can shoot and kill enemies. Woooow

    • @RexAnothership
      @RexAnothership 6 หลายเดือนก่อน +3

      ​@@zizhdizzabagus456 It's not a game yet.

    • @chazhip
      @chazhip 6 หลายเดือนก่อน +6

      ​@zizhdizzabagus456 have you developed a game before?

    • @henryvaneyk3769
      @henryvaneyk3769 6 หลายเดือนก่อน +14

      @@zizhdizzabagus456Yes, and you can land seamlessly from space on planets, which other overhyped games cannot do without many loading screens.

  • @evanchurch9404
    @evanchurch9404 6 หลายเดือนก่อน +26

    This is great, as someone without the time to explore every patch I appreciate your feature summaries. Never change.

  • @hellstormllc1277
    @hellstormllc1277 6 หลายเดือนก่อน +21

    I think the ship munching just need a visual update otherwise too many things in the game require a mini game so having something thats easy to do is very welcomed. Hunting down ships is going to be enough work.

    • @festersmith8352
      @festersmith8352 6 หลายเดือนก่อน +2

      I'm one of the ones who wants a detailed complex set of mini games for salvage.

    • @kellensanna
      @kellensanna 6 หลายเดือนก่อน +2

      @@festersmith8352yeah i agree. Im just chasing that rush off the opening scene of firefly. The best would be haveing to eva and wreck dive to get the top notch goodies

  • @samroman2235
    @samroman2235 6 หลายเดือนก่อน +60

    Happy Holidays Morph! Thanks for your continued effort to produce high quality content. I'm looking forward to your insight in the coming year. Cheers!

    • @Morphologis
      @Morphologis  6 หลายเดือนก่อน +17

      Thanks man, it's my pleasure and passion to do so! Couldn't do it without your and other's support here in the comments.

  • @zman_o7
    @zman_o7 6 หลายเดือนก่อน +14

    Today is the first time this year I actually enjoyed playing Star Citizen. I spent three hours mining, refining, running cargo and buying equipment without a bug, glitch, 30k or even a hiccup. Could this possibly be the first time ever that I can play Star Citizen through the Christmas Holidays without rage quitting because of the total dumpster fire the game has always been at the end of the year? After all these years of patiently waiting I sure hope so. Merry Christmas Citizens! o7 😎👍

    • @captfeeny
      @captfeeny 5 หลายเดือนก่อน

      Please provide update. Full-on dumpster in flames, smoldering smoke which could lead to fire, or no flames to be seen?

  • @z-beeblebrox
    @z-beeblebrox 6 หลายเดือนก่อน +5

    It makes sense, the last thing they'd want is to add the Replication Layer, go on break, and meanwhile everything breaks and explodes for everyone. Better to do that while everyone's in the studio!

  • @LightsCameraJake
    @LightsCameraJake 6 หลายเดือนก่อน +10

    Your videos always add a feeling of enthusiasm to the reasons why I play this game. Keep on keeping on! Happy Holidays!

  • @merclord
    @merclord 6 หลายเดือนก่อน +2

    Replication Layer testing started probably soon after you recorded this video in the Tech-Preview channel.

  • @ubermk3
    @ubermk3 6 หลายเดือนก่อน +2

    This is EXACTLY the content I was looking for to get the scoop on 3.22. Morphologis nails it yet again. Thanks!

  • @GabLeGamer
    @GabLeGamer 6 หลายเดือนก่อน +3

    BTW the hover vehicles are viewed as ground vehicles now, meaning when you go to a bunker on one the turrets won't shoot at you. It's great for all us Paramadics ;)

    • @JoshSweetvale
      @JoshSweetvale 2 หลายเดือนก่อน +1

      HECK YEAH!

  • @demonic75
    @demonic75 6 หลายเดือนก่อน +2

    6:28 this is insane for nomad owners! The ladder entry basically means you need to softdeath the ship in order to pirate the cargo, and now there is no quick way to yoink off containers at ground pads.

  • @lumarious
    @lumarious 6 หลายเดือนก่อน +8

    Pretty solid for an end of year patch, all things considered. Here's to the year ahead

  • @tgjaedan
    @tgjaedan 6 หลายเดือนก่อน +3

    Great video as always, Morph. You are one of the few creators that always get the like button at the start of the video. Love your stuff and the way you present it even when I don't totally agree. Hope you have a Merry Christmas and a great holiday season. Here's to a great 2024!

  • @TheTurbanatore
    @TheTurbanatore 5 หลายเดือนก่อน +1

    I LOVE the shot at 11:13. One of the main reasons I watch your videos is because they are so aesthetic.

  • @Stephen8454
    @Stephen8454 6 หลายเดือนก่อน +2

    Morph you have the best audio in the SC content creation business. Its a vibe bro

  • @GabLeGamer
    @GabLeGamer 6 หลายเดือนก่อน +2

    Today a buddy and me went on the Wake of a Disaster salvaging mission with his reclaimer. We got 3 ships; 2 Hercules A2 and a Carrack. All 3 had cargo, both legal and illegal, plus the salvage and munching itself. In 3 hours (we were taking our time), we got 8 milion credits selling everything.

  • @Jess_2k
    @Jess_2k 6 หลายเดือนก่อน +1

    I was so unbelievably happy to see that my Vulture was still in my fleet since I bought it in game. I'm so excited to try it out now!
    Also seeing you hover on water on stream was so dope. Those shots just hit right!

  • @OperationDarkside
    @OperationDarkside 6 หลายเดือนก่อน +3

    As a non-player and passive SC content enjoyer I want to see more features, that allow players to interact in a stable manner. Creating environments, NPCs and lore is hard and takes time. But for content creators these features are only temporary and only worth a handful of videos. Reliable interactionability is the real entertainment multiplier, imo. It's what made Minecraft big.

  • @PotatoHate
    @PotatoHate 6 หลายเดือนก่อน +1

    You missed on structural salvage you can't fracture/disintegrate metal panels found in gas clouds like CRU L1, you can only do that with ships.

  • @TaranTatsuuchi
    @TaranTatsuuchi 6 หลายเดือนก่อน +2

    Glorious Hair!
    I'm certainly looking forward to when the full character creator makes its way to the PU.

  • @adnaneelbadri6613
    @adnaneelbadri6613 6 หลายเดือนก่อน +1

    You always do a great job, Morphologis. I'm always waiting for your "best features" video because it seems you are one of the few that can tell info straight away lmao.

  • @eduardogarciatorres2165
    @eduardogarciatorres2165 6 หลายเดือนก่อน +1

    Replication layer testing this year just missed your video release, probably not by much... it is now on Tech-Preview....great content as usual, thank you

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 6 หลายเดือนก่อน +1

    Happy Luminalia Morph!! And a Merry Christmas to you as well, with hopes of a prosperous New Year to come.

  • @thugdadlife6538
    @thugdadlife6538 5 หลายเดือนก่อน +1

    Love your content Morph! You have an insightful viewpoint and love to hear your take on what the verse should become one day

  • @beck367
    @beck367 6 หลายเดือนก่อน

    Thanks Morph! Great summary of the patch!

  • @passeeo3631
    @passeeo3631 5 หลายเดือนก่อน

    Love these videos, it's easy to miss stuff that snuck into each patch.

  • @az_3kgt714
    @az_3kgt714 6 หลายเดือนก่อน +4

    Was playing around with structural salvage with my reclaimed I dusted off after years of never being used lol. Pretty impressed with the mechanic. Also new babbage isn't a massive lagfest at the space port.

  • @TruemperJohn
    @TruemperJohn 6 หลายเดือนก่อน +3

    I did some Vulture testing last night, the total capacity is actually 36 SCU.
    Downside, you can't sell off-grid boxes anymore.
    So you can put 12 on the grid, 11 around the grid, and 13 in the buffer, but only sell 12 at a time.
    With the higher returns for RMC and MC, it's definitely an upgrade but with some tedium.

    • @Im_Lambo
      @Im_Lambo 6 หลายเดือนก่อน +2

      I havent tested the vulture but i was able to sell off grid in the reclaimer. got it filled to around 1700ish scu sold for about 10mil

  • @Xcross93X
    @Xcross93X 6 หลายเดือนก่อน +1

    I'm actually kinda glad they're not pushing the replication layer out before everyone leaves for the holidays. Imagine how bad it would be if the game were LITERALLY completely unplayable for 3 weeks because of some unforeseen bug. At least if something like that happens when everyone is in the office we could reasonably expect a quick turnaround for a fix.

  • @Magus__Quinn
    @Magus__Quinn 6 หลายเดือนก่อน +1

    it's really nice to see this game coming along- so excited to see what they can add next year

  • @wertacus
    @wertacus 6 หลายเดือนก่อน +2

    What a surprisingly packed patch. Really added a lot. Looking forward to more cargo updates. The buyable boxes were a great addition

  • @sixshadowelf
    @sixshadowelf 6 หลายเดือนก่อน +1

    Another thing is the Corsair doors inside the ship will lock open now as well

  • @Maryondo
    @Maryondo 6 หลายเดือนก่อน +1

    As it wasn't mentioned: The current salvaging (the magic part) is just a placeholder until the final version is done - which will take quite some time.

  • @SpaarckGaming
    @SpaarckGaming 6 หลายเดือนก่อน

    Always good work!!!

  • @trekie82
    @trekie82 6 หลายเดือนก่อน +1

    So happy they added all these cool features. Looking forward to having some time to try the new patch.

  • @rudstar64
    @rudstar64 6 หลายเดือนก่อน

    Your SC footage always looks so awesome, are you doing colour correction in post or are you using a re-shade in-game? if so I'd love to know which ones!

  • @ooReiss
    @ooReiss 6 หลายเดือนก่อน +11

    Nothing to feel unfortunate about they’re testing server meshing right now 🎉

    • @Morphologis
      @Morphologis  6 หลายเดือนก่อน +5

      It seemed to be a limited test meshing something other than the environment together, I’m not sure. I think it might have been the comms servers only. I’m looking into it.

    • @LEOPARD_2A7V
      @LEOPARD_2A7V 5 หลายเดือนก่อน

      ​@@Morphologisа как включить свободную камеру?

  • @Alex7ati
    @Alex7ati 6 หลายเดือนก่อน +1

    I think they will add better salvage animations with the Malstrom tech. we may be stuck with the last stage disintegration "magic beam", but I'm confident we will get a semi fee cutting beam to replace the fracturing portion (cutting on pre determined lines).

  • @SnowyFoxFox
    @SnowyFoxFox 6 หลายเดือนก่อน +1

    Honestly, considering how we came into this year with the warning that, with CIG pouring most of its focus and resources into Squadron 42, Star Citizen would only get a few small updates, I'm actually really pleasantly surprised by how much has actually been added since the end of 2022 - and how much has been shown (not just _said,_ but _shown)_ to be on its way, including the first working iteration of server meshing.
    A good example is the structural salvage demonstrated in this video. Just a few months ago, a developer showed us a basic prototype for that feature using placeholder assets. Now, here it is, fully functional, and fully animated, with bespoke assets and visual effects for two different ships. It's great to see these things evolve, but it's even better to see such swift progress during what was promised to be a "slow year." Good work, everyone at CIG, and thanks Morph for showcasing these updates so beautifully.

  • @The_Fallen_1
    @The_Fallen_1 6 หลายเดือนก่อน +1

    With regards to the structural salvage section, it should be mentioned that it's more of a placeholder until Maelstrom arrives, at which point they're going to try to make it closer to the original concept. No idea how much closer it's going to be, but hopefully the Reclaimer's claw will function more like a claw than an array as they'll actually be able to physically tear sections of ships off.

  • @Sarsour_
    @Sarsour_ 6 หลายเดือนก่อน +1

    Awesome content!

  • @GNZ-uo1lr
    @GNZ-uo1lr 6 หลายเดือนก่อน

    Happy Holidays Morph 😀2024 is going to be the YEAR of Star Citizen! Hyped for all of the videos that you are going to deliver next year! Merry Christmas and Happy new year!

  • @BboyCorrosive
    @BboyCorrosive 6 หลายเดือนก่อน +1

    Ayyy replucation layer open to all in the preview channel 😊

  • @Trentwhetsel
    @Trentwhetsel 6 หลายเดือนก่อน +2

    I like the new jump town points. Especially the ones In the forest. Will make us use the ground vehicles more!

  • @Spidder81
    @Spidder81 6 หลายเดือนก่อน +1

    Morph, they announced on Spectrum they putting out the Tech Preview server witrh replication layer testing later today, server will be up for the weekend

  • @midriffzero
    @midriffzero 6 หลายเดือนก่อน +3

    Morph I don't think the Force is going to get a second shield now since they removed the shields from all the other hover bikes.

  • @Rooskiy
    @Rooskiy 6 หลายเดือนก่อน +2

    I cant wait to see what salvage brings in the future.

  • @ph11p3540
    @ph11p3540 5 หลายเดือนก่อน

    Liked and subscribed for 3 years. Your videos never fail to be objective and to the point

  • @domdom3938
    @domdom3938 6 หลายเดือนก่อน +1

    So excited for the X1. I have been waiting a long time for it. Now just to wait for the G12

  • @leslieviljoen
    @leslieviljoen 6 หลายเดือนก่อน +5

    Interesting how the AI players notice their friend has "taken ill", undertake an investigation for 15 seconds, conclude that the human player was the culprit (probably via DNA testing) and finally, open fire!

    • @zrakonthekrakon494
      @zrakonthekrakon494 5 หลายเดือนก่อน

      They’re peace lovers, they don’t want to retaliate until at least a minute delay

  • @FlameSoulis
    @FlameSoulis 5 หลายเดือนก่อน

    A bug fix for mining was introduced in 3.22 which addresses the split stack issue, where stacked resources sometimes fail unless you split into single item stacks.

  • @harlankovacs6276
    @harlankovacs6276 6 หลายเดือนก่อน +1

    the X1 velocity folding wings already work ,you just need to interact with the right button in cockpit view.

  • @cv368
    @cv368 6 หลายเดือนก่อน +1

    just watching this as the launcher downloads the patch, thanks for the summary. and i mostly like it. But i could have done with glorious facial hair. Still waiting on the new events. I really want to check out that new blockade running mission

  • @barthburger
    @barthburger 6 หลายเดือนก่อน

    Great vid thanks!

  • @CrunchyJoints
    @CrunchyJoints 6 หลายเดือนก่อน +2

    The LH86 is full auto now?! I was wondering why the magazine capacity was raised so much, that would explain it!

  • @Verbose_Mode
    @Verbose_Mode 6 หลายเดือนก่อน

    I kinda hope salvage is a three-step process:
    - Step 1: Hull scrape. Strip those materials and "loosen" components, weapons and hatches, and reveal more intel to salvage scanners. Careful you don't scrape a missile or weapon part though, damage means less value and more risk of it blowing up in your face.
    - Step 2: EVA and strip out valuable and still-functional parts, and neutralize hazardous materials. Scanners aboard the ship can guide in EVA scrappers to essential parts. This is where the risk is, compounding as the process goes forward, because...
    - Step 3: Crack the ship. If there _are_ still volatile materials you missed, if you're lucky they explode as it cracks and roughs up your ship, or you ID the issue before it gets out of hand. If you're _unlucky_ (or just unobservant), you could suck those materials into your grinder to catastrophic effect. Sucking up an atmospheric air scrubber might just be "what was that crunch" but imagine if you accidentally sucked up a reactor or missile? If you did steps 1 and 2 right, you can just speedrun this stage as the reward!

  • @chipwhip
    @chipwhip 6 หลายเดือนก่อน +1

    The new storage feature for the vulture is huge!

  • @mokutomedia1253
    @mokutomedia1253 6 หลายเดือนก่อน +1

    Haven't checked in on starcitzen for a while. Looking good.

  • @CTRLyurself
    @CTRLyurself 6 หลายเดือนก่อน +1

    And the bendy light don't forget has been added @1:17

  • @natalyiatimoshenkova1273
    @natalyiatimoshenkova1273 6 หลายเดือนก่อน +2

    They removed the shields from most(all?) of the bikes, and let the X1 Force keep one. Unless they change course, the Force is never getting a second generator.

  • @alexs7109
    @alexs7109 6 หลายเดือนก่อน +1

    Great update video 👌👌 side note i wish they had out more hair design i miss my mowhak 😢

  • @Arcturious-No_More
    @Arcturious-No_More 6 หลายเดือนก่อน +1

    Best feature of 3.22 besides the hair - Salvage Buffers

  • @eTreyu27
    @eTreyu27 6 หลายเดือนก่อน +1

    The A1 is no longer in the ship shops, it was taken out a few patches before it went live.

  • @amaimonakihiko1582
    @amaimonakihiko1582 6 หลายเดือนก่อน

    Heya Morph, FYI on the hoverbikes... all bikes now have the shields removed, however as the X1 Force was supposed to have two shields it now has 1 singular shield instead, still making it an anomaly among the other hoverbikes

  • @IanDresarie
    @IanDresarie 6 หลายเดือนก่อน +2

    I am now actually interested in Salvaging. Simply not having to run back and forth inbetween is the number 1 thing that turned me off so far.

  • @MatsJPB
    @MatsJPB 5 หลายเดือนก่อน

    Ooo, clothes with armour. I sure hope we'll be able to wear coats and jackets over our undersuits, and that it's not just hats.

  • @jmaline90
    @jmaline90 6 หลายเดือนก่อน

    I was playing last night and I noticed a jump in performance. Walking around Lorville and was getting 60+ fps on average. Even flying into cities was 50+ fps.

  • @JamesSarantidis
    @JamesSarantidis 5 หลายเดือนก่อน +1

    The new salvage mechanic is growing on me. Can't wait for the 2024 stuff.

  • @Miner-dyne
    @Miner-dyne 6 หลายเดือนก่อน +1

    You missed the best thing. You have unlimited coffee when you respawn. I walked around Area 18 for like 2 hours with a cup of coffee in my hand until I got a 30k disconnect to remind me what I was playing... I look forward to the "An Architect Reviews" of the new Rambler... I think it was a needed enhancement. (I ended up wedging the aforementioned cup of coffee in like the top shelf on the Cutter, due to no better option)

  • @CaidicusProductions
    @CaidicusProductions 6 หลายเดือนก่อน +2

    I think it's some pretty huge progress that what WASN'T mentioned in this video was a massive uptick in 30k's.
    Seriously, I played for two or three hours, yesterday, and didn't experience anything of the sort. This, on a new patch.
    Traditionally, the last patch of the year leaves us with a huge increase in 30k's and no devs in the office to do anything about it.
    So, progress!

    • @aguy446
      @aguy446 6 หลายเดือนก่อน

      I crashed a server by throwing a grenade into a room with like 30 npcs at one of the new derelict settlements

    • @CaidicusProductions
      @CaidicusProductions 6 หลายเดือนก่อน

      @@nahbro3240 Yep, 3.21 was pretty good, 3.20 was decent. 3.19... Not so much, and 3.18. Oh man, anyone order 25 kicks in the nuts? (of course, PES wasn't a small step)
      I'm only mentioning that I am happy that 3.22 isn't CIG leaving the studio while the play experience we're left with for the next month is a burning dumpster fire. :D

  • @grimmsalem
    @grimmsalem 6 หลายเดือนก่อน +1

    Well the replication layer is being tested in an experimental build right now. Seems like they are just doing soak testing so I hope we get some fast development once they get back from break.

  • @benjaminpohl3104
    @benjaminpohl3104 6 หลายเดือนก่อน

    Same thoughts about the Rambler. Plus it doesn't come with the advertised bigger QF capacity as of now.

  • @iseverynametakenwtf1
    @iseverynametakenwtf1 5 หลายเดือนก่อน

    full ultrawide, thank you!

  • @Metro636
    @Metro636 6 หลายเดือนก่อน +1

    Replication Layer test this weekend! Woot!!!🎉

    • @Woobieeee
      @Woobieeee 6 หลายเดือนก่อน

      LOL

  • @ucheeke5110
    @ucheeke5110 6 หลายเดือนก่อน

    whew! whats your PC spec Morphologis?

  • @donnytheflow
    @donnytheflow 6 หลายเดือนก่อน

    I wonder what a reclaimer with 2 additional arms would look like on either side of the "straw" so that you can tear apart ships after sipping the hull off the struts once Maelstrom is online

  • @aaronsimon5769
    @aaronsimon5769 5 หลายเดือนก่อน

    I guess they are giving me a reason to get back into this game.

  • @SvalbardSleeperDistrict
    @SvalbardSleeperDistrict 6 หลายเดือนก่อน

    I thought I was the only one in the 'verse using the Rime-SL armour set. Turns out Mr content creator is also an enjoyer.

  • @ninazu7307
    @ninazu7307 6 หลายเดือนก่อน

    hey can i ask how fo you make your game look that good? what kind of graphic settings do you use?

  • @jacksonbarkerthebluehairedfox
    @jacksonbarkerthebluehairedfox 6 หลายเดือนก่อน +1

    Honestly I'm really happy with the new settlements. I want new places to explore!

  • @25BDominique2021
    @25BDominique2021 4 หลายเดือนก่อน

    I was literally wondering if they put dread locs in the game the moment you said it 3:36 lol 😂.
    Hopefully in a future patch🤞🏾

  • @dienand_gaming
    @dienand_gaming 6 หลายเดือนก่อน

    3:19 Lord Farquaad Hair 😂

  • @rixxy9204
    @rixxy9204 6 หลายเดือนก่อน +3

    I disagree with the new Cutter - I love its look and I think it is cool that they're showing off a Premium ship in Drake.

    • @hanswurst9866
      @hanswurst9866 5 หลายเดือนก่อน

      totally agree

  • @MrCorruptex
    @MrCorruptex 6 หลายเดือนก่อน

    Salvaging is fantastic. Also, in regards to your referral gift. The referrer will get theirs immediately, but the referred person won't get it until the end of luminalia on january 8th. It's not that long of a wait for some awesome armor, in my opinion, but do with it what you will.

  • @andreassk
    @andreassk 6 หลายเดือนก่อน +1

    Until I can build a house/base or settlement I don't see any reason to play. But in the meantime all of these changes are great and I cant believe how much they speed up. Spitting 1 update after another. I just hope that the reason behind having Stanton as the only star system was to develop, test and polish the star system creating process and they start releasing more star systems soon. As far as I remember they wanted to have like 100 star systems. Surely they don't mean to take another few decades with those.

  • @fishbaitx
    @fishbaitx 6 หลายเดือนก่อน

    7:54 for those trying to see it the listed roles are
    Anvil F7C-M super hornet : medium fighter
    Aegis vanguard warden : heavy fighter
    Drake buccaneer : interdiction
    Aegis gladius : light fighter

  • @grant0519
    @grant0519 6 หลายเดือนก่อน

    Love the fact that the Salute is a British Military salute, not that other one lol

  • @doubledigital_
    @doubledigital_ 5 หลายเดือนก่อน

    They are testing server meshing and rep layer btw... just very limited. But all in alll nice ql patch for crimbo aint bad and tbh even 30ks for me very rare and when it does happen i log back in the same place i was lol so all good!
    gunna do some mining testing to see how thats changed as i cant find any vids on an update.
    happy xmas morph!

  • @maddogtank8425
    @maddogtank8425 6 หลายเดือนก่อน

    One thing that I wish they would have done is and I feel like they're going to do this. If pyro and this system would work especially well with pyro, but make each one of the derelict.
    Outposts have a reputation system based on the planet that they're on. So, for example, the Hurst and their elected outposts. Would have its own Reputation, and then the microcech one would have its own reputation. Reputation would go down if you do the Evict illegal occupants missions, but of course, if you do them, you get a bunch of free gear not to mention 30000 A. U. E, c, however, if you don't do them, I would like to see them. Add shops that only sell the best items to the people with the highest reputation. And there would be some unique items there. Nothing overpowered, but definitely something for a crowd that. Doesn't exactly like to work within the law weather. That's commodities like drugs that you can buy at a slightly discounted rate. For something else not to mention. I would like these derelict outpost to see air defenses. At least in the settled systems I. Also, would like to see some form of air defense in pyro. As while these are make shift settlements, you can definitely make a make shift missile launcher. That's quite the threat to any ship. Thus making ground combat more viable. So, for example, you would have to park your ship further off and make your way up on foot And for the ones that are out at sea, those will let you land on them. If you have a high reputation.
    The same would GO for the land-based ones. If you have a high reputation, you can land close. If you have a low reputation, they're not gonna let you get close because you're a Threat, of course, now it shouldn't be easy to try and kill anywhere from 32 to a 100 N PC's not to mention this would extremely incentives. Bomber play now that we have Bombers at both ends of the size and price range. This would be a fantastic edition. It would require players in the p u two actually work together to do some of these missions rather than allowing a solo to do This mission because at the end of the day the game isn't MMO. And while there should be missions for solos, AK the bunker clearing missions. Which can easily be done by 1 person. These larger open combat missions should require at least a team of 2 to 3 people. And you shouldn't be able to kill everybody from just being in your ship and hovering there and while I realized that with mastermodes. Of course, we won't be able to hover like we can now in game. Even with master modes, you would still be able to hover for a time practical enough to kill these n. PC's also another thing you can do is you can just give the. N PC's rail guns and tell any n PC's that spawn in with rail guns that they are only ever allowed to target ships with rail guns and that they would have to swap weapons before being able to engage players on the ground. Of course, this would need to come with improve the A. I. But that is just something you can do instead of setting up like mistletoe. You can just have a rail gun N p c's

  • @fr4ct4lz81
    @fr4ct4lz81 5 หลายเดือนก่อน +1

    Revert the speed nerf from Master modes and I will be very excited for the coming year.

  • @BunkerSquirrel
    @BunkerSquirrel 6 หลายเดือนก่อน

    I think it’s a good thing they’re waiting on the replication layer. Deep down nobody wants a brand new untested network technology deployed when there’s nobody there to monitor it. Best to just do the prep work before the break and deploy it first thing when they get back. Been waiting for 10 years, I can wait a couple more weeks :)

  • @j.d.4697
    @j.d.4697 6 หลายเดือนก่อน

    I want a 400a!!
    They might still add proper hull munching.
    They said they need the Maelstrom tech for it to work, but knowing how insanely difficult and performance-intensive the mechanic is and seeing how careful they were with their wording, I think there is a good chance we will have to content with the current system for the most part.

  • @Billy-bc8pk
    @Billy-bc8pk 6 หลายเดือนก่อน

    Let's be fair, though, they could have rolled out the replication layer and server meshing testing to scale as early as October, but it would have broken everything like PES did. So it's not like it was delayed due to some unforeseen circumstances, it was just delayed because CIG said they didn't want to disrupt the live service again, which is highly unfortunate, because I wouldn't have minded if things broke if it meant finally getting the final piece of large tech out the door.

  • @vulcan4d
    @vulcan4d 6 หลายเดือนก่อน +1

    Oh lordy another year passed. I hope to be playing Squadron42 by this time next year or at least still be alive :p

  • @NikolaiManning
    @NikolaiManning 6 หลายเดือนก่อน

    I know you mentioned the Duster stuff not protecting you from hazardous air, but you didnt mention that all of Hurston is now toxic, and for some reason you can still suffocate inside the spaceport if you walk around without your helmet.

  • @poposterous236
    @poposterous236 6 หลายเดือนก่อน +5

    the hair is crazy impressive. I never thought I'd see it operating in real time.

  • @Arjun-eb1yc
    @Arjun-eb1yc 6 หลายเดือนก่อน

    gorgeous ultrawide B-roll.

  • @WolfDarkrose
    @WolfDarkrose 5 หลายเดือนก่อน +1

    Can't wait for next month when I get my pc part money so I can finally after 3 months with a blown out pc get on and see what I missed on great new hardware. Well we see.

  • @NegativeProcess
    @NegativeProcess 6 หลายเดือนก่อน +1

    Hold on now. The santokyai has the feature that the syulen has. It flies rather well with up to 2 engines left. Havent tried only 1 though haha

    • @tolgal
      @tolgal 6 หลายเดือนก่อน

      It even gets way faster to run away with around 20G of forward acceleration when it loses its wings 😂
      Really love that we have it in game and finally a new medium Fighter.