Funnily enough spellskite actually can be a bit of a pain in this matchup, there have been times where I have gone to untap a One Ring or a mana vault with a key and Matt has redirected the untap to the spellskite. Also at the end sensei's top goes infinite on card draw with the one ring and paradox.
heyo tis matt; Game 1 i should’ve mulled that hand, kept a dodgy land combo that i was oblivious to until after i kept it, Game 2 played exactly as i want it to as the Nadu pilot, we have more interaction than george has and the hand attack is essential to a winning game i’ve found, then we found a clock and won from there, game 3 i kept an alright opener, i’ve seen better in the MU, i’ve seen worse i tend to mull heavily in the MU though, at around the 23min mark, you two mention that i shuffled a card which i mulliganed to the bottom as if it was a GRV, im not sure that it was ? because id have to shuffle my deck anyway as i was in the process of resolving a fetch ? you two said it 100% should be on the bottom but that doesn’t make sense to me, otherwise we got stuck between a rock and a hard place, do i try and combo (and likely win) next turn, or tutor a haywire mite stop george from comboing and be dead to a follow-up and not have much to go on next turn for my own combo, like as a pilot i’m fairly certain im dead to one ring but also i think im fairly dead to george if i dont go for the combo myself, good games vs george always a pleasure
Funnily enough spellskite actually can be a bit of a pain in this matchup, there have been times where I have gone to untap a One Ring or a mana vault with a key and Matt has redirected the untap to the spellskite.
Also at the end sensei's top goes infinite on card draw with the one ring and paradox.
I forgot about the top being put back before the ring goes nuts. Even without it, you'd almost certainly have "got there."
heyo tis matt;
Game 1 i should’ve mulled that hand, kept a dodgy land combo that i was oblivious to until after i kept it,
Game 2 played exactly as i want it to as the Nadu pilot, we have more interaction than george has and the hand attack is essential to a winning game i’ve found, then we found a clock and won from there,
game 3 i kept an alright opener, i’ve seen better in the MU, i’ve seen worse i tend to mull heavily in the MU though,
at around the 23min mark, you two mention that i shuffled a card which i mulliganed to the bottom as if it was a GRV, im not sure that it was ? because id have to shuffle my deck anyway as i was in the process of resolving a fetch ?
you two said it 100% should be on the bottom but that doesn’t make sense to me,
otherwise we got stuck between a rock and a hard place, do i try and combo (and likely win) next turn, or tutor a haywire mite stop george from comboing and be dead to a follow-up and not have much to go on next turn for my own combo,
like as a pilot i’m fairly certain im dead to one ring but also i think im fairly dead to george if i dont go for the combo myself,
good games vs george always a pleasure
You're absolutely right. You were indeed shuffling anyway. In my head, the deck was just knocked. No probs at all with that.