The thing is that in Hearthstone? Magic? That draw two can't usually be done before turn 3 and if you do it turn 3, that's the only thing you're doing that turn. The Yugioh version costs nothing, so you can do it turn 1 or whenever, chain them into each other, etc. and instead of giving up tempo because you stopped to pay for more cards, you have more tempo because you got more cards for free. Magic has a card called Ancestral Recall that's 1 mana to draw 3, and it's exactly as banned as Pot of Greed.
@@sethb3090 Hilariously if PoG had an activation condition reading "this card cannot be activated before Turn 3", it would be considered unplayable trash.
@@raymondthrone7197 Not in boomer formats. We had Reckless Greed, a trap version of PoG that draws 2 in exchange for skipping the next draw phase and that saw plenty of play. Reckless Greed with no other drawback would be in most decks of its era for sure.
Drawing in yugioh is really powerful, but another thing that makes pot of greed broken is that it's generic (not locked into an archetype/colors to play it). that means it's an incredible consistency boost for every single deck in the game by indirectly making your deck 37 cards instead of 40 (if it's at 3). A card called [Sky Striker Mobilize - Engage!] which is basically a stronger pot of greed (search/tutor 1 sky striker card and draw 1) is not banned but only usable in Sky Striker deck because 1) only searching sky striker and 2) needs empty main monster zone and 3 spell in graveyard, which is sky striker's gimmick. Drawing effects by itself is not uncommon but very restricted. so pot of greed is double banned because it's a draw effect AND being a generic card to give context for people not familiar with it; The main way to "nerf" decks in yugioh is either removing powerful cards/ reducing it's consistency. making it ultra consistent weak deck or inconsistent deck with strong cards. The reason having 37 cards is more consistent than 40: if you have only one specific card in your deck, that's 5/37 instead of 5/40 chance to draw it in your opening hand. and you usually have 2 or 3 of it in yugioh
PoG translated to magic would be 0 cost, draw 2 n put 6 lands of any color from ur deck into play untapped(consider most cards cost 2-3 lands to play). there's the reason it's been banned for 20 years. farfa recently ran a everything legal format tournament on master duel n with 3 pot 3 graceful, 50% of the decks are FTKs. the other 50% being full powered tear ishiizu. (for the ppl who don't know, FTK is wining the game on the first turn, tearlement is .... ur turn is my turn now n i get to play 40-50 cards in this turn).
Meh, in the old formats yes, in modern formats pot of greed was unbanned and it wasn't very good. Ridiculous power scaling, every low level monster either summons a better version of itself or searches for a specific card. Turns take literally 5min and it's just chain card effects triggering.
@@misteral9045 pot of greed is still banned. If you're talking those no banlist tourneys, it still sees its fair share of play. Granted stuff like Tear straight up doesn’t need it, but every other deck would find room for it
@@misteral9045 a free draw 2 in any card game is pretty busted, the comment refers to the fact that in pokemon a draw 2 or less is ass cheeks when you have cards that draw 5-8 cards available
@@BahamutEx truthfully I don’t know , just doesn’t click . I understand synchro , fusion , xyz , ritual etc . I just need to find a good easy pendulum deck and just mess around with it for a while so I can try and understand it .
@@BahamutExAs someone whose played yugioh for a while theres a lot thats confusing that people who dont know the game dont even know about, like how : and ; fundamentally change how an effect works for some reason, or how the effect "summon regardless of its summoning condition" needs that monster to have been summoned beforehand for it to be affected by that effect And then theres obscure rulings like that there're monsters immune to battle and all effects but just because theres 1 spell card that still lets you tribute that monster to summon a god card because Konami decided it should (note: the card does not say something like "regardless of the target monsters effect")
Let's not forget the classic draw 2 card in Uno. And it's HORRIBLE. In a game where you WANT an empty hand, drawing two, let alone FOUR or even TEN (in No Mercy), is horrible. In fact, it's an effect an opponent uses on YOU (and vice-versa). Kinda funny how mechanics work in each card game that dictate how powerful an effect can be.
Depending on your strategy and the game rulings (in the example, only 2 players are playing the game), +2 in UNO can be good sometimes. Just like any other game, hand advantage is important. The more cards you have in your hand, the more you intimidate your opponents and the more opportunities of counterplays/control you have against your opponent. What I'd like to do is stall my opponents by playing wild cards and choosing the color they/we don't have. If they +2 or +4 me at any point, that's completely fine. Once you've managed to discard every +2/+4, number cards and wild card, you can then finally drop a book of reverse/skip cards, catching your opponent's off-guard considering you declared "uno out" with over 3 cards left. Playstyles can often differ player by player. I personally want to take advantage of +2/+4s from other players in UNO and this is what I've came up over the years I've played this game. But at the end of the day, luck is involved in this game. Not everything will go your way. Here's a quote that's been stuck in my head which helped me come up with this tactic. "If your strategy relies on your opponent making mistakes, it's a bad strategy." This quote also applies if you rely on being lucky.
In Yugioh since there is no mana system, every card you draw is immediately viable. Pot of Greed is banned as the benchmark for value, so the question is, will you trade your left nut for two cards? Pot of desires gives you 2 cards at the cost of a quarter of your deck. Pot of extravagance gives you 2 cards for just under half your extra deck. Pot of duality gives you 1 card of your choice from the top 3, but says you can’t special summon Pot of prosperity gives you 1 card out of the top 6 for half your extra deck and you inflict half damage that turn. Card of Demise draws until your hand has 3 cards, requiring an empty hand to use, you lose everything at the end phase, and you can’t special summon. All of these have done time on the forbidden and limited list at one point or another. Generally, cards that say “discard X type of card to draw 2” are considered fair. Often the requirement is mitigated by cards that benefit from being sent to the grave. Depending on what types of cards they search, most search cards are considered fair but there are no generic tutors. Even draw 1 cards like Upstart Goblin and Chicken Game have seen time on the forbidden and limited list.
Could you do better? Yes, the +4 which on top of being twice as strong you can use it on whatever color and choose the next color allowed. So +2 is insanely bad in comparison
The thing that does not get stressed enough with most of Pokémon's draw effects is the cost. Using your Supporter for the turn is a _massive_ commitment. Cost in Pokémon is more often than not expressed through preventing you from doing actions in the future rather than just having requirements to use a card.
The thing is Bill was a thing before supporter cards and their one per turn limit were a thing and as far as I'm aware he was in every deck. A straight up draw 2 with zero downside would still be good in the Pokémon tcg. Some decks played roller skates which was a free "flip a coin if heads draw 3" if you get a tails that card was completely useless and it was still played in some decks. The only reason no one plays the draw 3 supporters is because they waste your one supporter per turn and that supporter is really fucking important
@@someoneweird4439 bill was in almost every deck, but in the very first formats, even you wouldn't play max copies of bill. The reason is because in base-fossil-jungle format, everything was so slow running out of resources and decking out before you took all 6 prizes was a serious threat. So it's kind of a waste of deck space playing 4 copies of bill which only drew cards vs. using the deck space for extra pokemon/energy/gust/energy removals etc. that got you closer to your win condition. There was also Professor Oak which straight up drew 7 and was better (and that wasn't always played at 4 copies either for similar reasons). So basically it was this weird combination of having limited resources and the game being slow enough that decking out was one of the most common ways games ended, as well as just straight up having a superior draw card that all had to combine to make a free draw 2 kind of bad. And it still wasn't bad, just not an automatic 4x in every deck.
@@jakegearhart I think I might be misunderstanding your comment? Someoneweird4439 said Bill was in basically every deck in the TCG's early days (because there wasn't a Supporter clause to restrict its use). Aren't you (and Jason Klackzynski) also saying Bill was played in basically every deck in the TCG's early days - or were you meaning to emphasize Lickitung Stall as a reason not every deck played Bill?
@@victort.2583 I misread their reply-I just deleted my own. While it was unrestricted, Bill _was_ played in almost every deck. Essentially the only time it wasn't was when Lickitung Stall got involved (either a player playing it or improving their matchup against it), because in that matchup Bill removing cards from your deck is actually a cost.
The difference is the cost. 3 mana draw 2? Okay. 3 mana instant draw 2? Good. Free draw 2? Absurdly broken. Supporter slot draw 2? Horrendously bad. (You can only use 1 supporter per turn) How would Pot of Greed look like In other games? Hearthstone: 0 mana draw 2. Magic: 0 mana sorcery draw 2. Pokémon: Item. Draw 2. And now you know why PoG has been banned for ages. There is only one thing that would be more broken, and that is drawing 3 with the option of setting up your graveyard. Which is what Graceful Charity does. A card that is also banned ever since bans exist.
Its even more than this, in order to translate PoG into other Tcg’s, it would have to read something like “Draw 2 cards, they cost 0 mana to cast” on top of costing 0 mana itself.
@SatanicWren it's pretty close honestly in terms of power, but it requires to run Blue sooo I agree, no where as good as pot of greed, ancestral recall is an auto include in every blue deck but pot of greed is auto include in EVERY deck
@@eeveeeevee610 Well you also have to think about the cards in-context. Recall costs 1 and then draws 3 cards that also cost mana. Pot of Greed costs nothing and then draws 2 cards that also cost nothing.
Draw 2 in Yu-Gi-Oh! is insane because it's basically a card in your deck that's actually two different cards in your deck that have better effects than draw 2 and lowers the deck size by 1.
@@stoeptegel4382 I think you have to diferentiate between card advantage and deck size, your Draw 2 card it actually gives you -1 in card advantage cuz you are using a card in your deck that could be another one to search for other cards, so in reality pot of greed its not a +2 card advantage its a +1 only, but on the contrary it does lower your deck size by 3. If you are using an Exodia Deck for example, you want to burn your deck as fast as you cant, having -3 cards helps to reach that goal and you get "2 more cards" that could be as well be another exodia card.
Yeah the deck thinning/consistency is key. I think even a simple a Draw 1 card would be broken and 3 of in most decks as it would make the deck have 37 cards in essence.
"+X Net cards" (where X is > 0) s among the most powerful effects in CCGs that can't directly advance a victory condition. The others are: "take an extra turn / skip an opponent's turn," "fetch any card you want," and advancing the pace / level mechanic (mana, in HS and Magic - playing extra energy in Pokemon). These are no-brainer fundamentals in every card game, which is why when games try to cash in on power creep, they always pander on handing out more benefits to "control" players - as they are boring, predictable, and easily exploited consumers of all things, "+X Net cards." It the Whale Trap mechanic of choice that inevitability breaks games and leads to bans, rotations, and resets.
Having it be instant speed is not THAT big of a powercreep, but brainsurge is indeed straight up better. And then there is also Ancestral Recall.... if you count the power nine.
@@ThatGuyBobby That's the idea behind playing cards that directly advance a victory condition, innit? Of course, when your guy just gets countered or shocked over and over and then you run out of cards, and your opponent has a full hand then you lose. What's worse is they think they have somehow "outsmarted" you when all control does when it wins is brute-force card advantage.
Fun fact: yugioh has a card that’s entire use is “if your opponent plays pot of greed then you can cancel the effect and draw 1 card” Yes it only works for pot of greed and nothing else
@@theghostcreator776 I love anti-raigeki in theory but man it's so bad. If your opponent plays Raigeki, and has NO monsters on their field (so, if they use it first thing in their turn like usual) then anti-raigeki can't be activated whatsoever, which means their raigeki still hits you. It's so bad actually lol
The way to tell how strong drawing 2 cards is, ties into how many resources you have to spend to get those cards, and how quickly you can use them, meaning in a game like Magic, it's ok, but not so bad, but having to use lands which are a limited resource means that your new cards may not get played till next turn, while in a game like Yugioh, where cards have no cost and even break their set rule limits, drawing 2 cards means drawing 2 extra chances to extend your combo or even win that same turn. In short, it all depends on how much effort it takes to draw the cards, and how much utility you can get from the cards you drew, and it's hard to argue that "free" is somewhat broken.
No, the way to tell is to identify your other options. Other draw options, and other card choice options. Hearthstone: is entirely tempo dependent and all about you playing the right cards on the right turn, the card presented in this video isn't that great relatively but drawing cards in general is insane Magic: is about building a board state that your opponent can't deal with, some bluffing is possible but it's mostly about playing well rather than outplaying your opponent Yu-Gi-Oh: is about building the most synergistic deck that plays itself, is almost entirely about mind games because Yu-Gi-Oh is a tempo game but unlike hearthstone you have quite a bit of control Pokemon: is all about managing the health of a team instead of one player, everything is accordingly scaled up, you have to play well to make your team do anything but you also have to outplay your opponent, mind games are significant factor but you can also easily mindgame yourself due to all the variables
@@nikirol4051 Well, as the video says, in Pokemon drawing 2 is fine but there’s ways to draw 3-4 cards for free and even cards that just draw you a fresh hand. 2 is archaic at this point.
@@maxspecs That's true, but my point was how the comment says that drawing 2 cards in YuGiOh is broken since it's free to play and you can instantly play the cards you draw. How come then, that you can draw (up to) 7 cards in Pokemon without it being busted? All cards are free to play in Pokemon. And while you can only play one Trainer per turn, you can also only normal summon one Monster per turn in YuGiOh and it doesn't make the draw 2 any worse. I just find it interesting how these games both have no card cost, yet one considers +2 draw broken, and the other has tons of card draw and deck search.
It's also worth noting that base set Bill in pokemon wasn't a supporter, just a generic trainer you could play any number of times a turn, and as a result, was an amazing card just as pot of greed is. An item card that drew two in pokemon would be game breakingly good.
A draw 2 item card would not be game breaking. We've had several cards that came close to that, like Acro Bike and Trekking Shoes, and they never saw universal play. A draw 2 item would be very good though, and would probably be played by most but not all decks.
Burning 1 card to draw 2 cards is always broken on its own, full stop. The real question is, "How much does it cost?" Pot of Greed is 100% free, so it is completely busted. Arcane Intellect and Divination cost 3 mana on your own turn, so they are trash. Quick Study (Divination, but at Instant Speed) however, is better because our can leave mana up during your opponent's turn to react with removal or counterspells, and if your opponent does not do anything you need to counter you Draw 2 instead of wasting a turn. Bill was originally printed as a regular Trainer card. There was no restriction on how many you played in a turn. It was Pot of Greed and it was broken.
*"Pot of Greed is 100% free, so it is completely busted."* Half the problems in Yu-Gi-Oh exist only because there is no dedicated "card cost" mechanic.
@@theparticularist5373 In fact, cost is a game design mechanic that is already outdated in many aspects. Yugioh's problems have nothing to do with the cards not having a cost, but that only recently has the game had a cohesive card design line. In the past, it was always an attempt to reproduce what appeared in the anime. After all, Yugioh was not born as a card game. Takahashi had no intention of turning Yugioh into a card game franchise, hence all the design problems in Yugioh.
@@thalesenrique3495 I really don't think that's accurate, the card game was created pretty early in the manga's life, the rules of the game in the manga changed to adapt to the real card game when that was first made, a significant amount of the cards printed each set after the first few are original to the card game and when cards introduced in the manga are too broken they get changed when being added to the real card game. I really do not think the manga was that much of a liability to the card game.
those are the most popular card games around though. no one's gonna care about how draw 2 works in some obscure 1990s anime based card game that never made it out of japan
Ignored Ancestrall Recall, Contract From Below, Rhystic Study, Necropotence, Timetwister, Wheel of Fortune, Library of Alexandria, the One Ring, Sheoldred the Apocalypse, Orcish Bowmasters, and Psychic Frog draw effects.
Necro makes you pay life, shuts down your draw for turn, and doesn’t technically draw cards, Library only draws one under hyper specific circumstances, rhystic is just bad in competitive play, and wheels have the downsides of discarding your hand and giving you opponent cards, while psychic frog type effects are also pretty bad unless the creature itself is already good without the card draw, and sheoldred/bowmasters don’t draw cards. The One Ring and recall might have merited discussion, but the ring is more of an engine for formats where a 3 mana draw 2 is laughable, and recall is such an outlier that it’s probably not productive to consider it, particularly since it doesn’t draw two
Rhystic is such a good card that the recently formed (and then disbanded within a week) cEDH rules committee made banning Rhystic in cEDH one of their top proposed changes, something that many in the community cheered on. Wheel allows your opponents to draw but also completely disrupts their hands and can force them to discard game winning combo pieces. It can also replenish your hand after a large combo that would otherwise have left you with no cards in hand for interaction. Necropotence can be played in post-combat main (thus still allowing you to draw earlier in the turn) and then used to dig through a large number of cards in your deck at once, most often trying to draw a card that allows you to win then and there with something at instant speed. The one ring is so powerful that at least half of all tier 1 modern decks run a playset. It’s also a commonly cited card among commander players for a potential ban (but obviously dockside is the more agreed upon potential ban)
@@Astar72439 I’m sorry, I forgot about CEDH. I was primarily talking 60 card, 1v1 formats where rhystic isn’t great. And I’m not denying the cards are powerful, but there is a downside, while the video was primarily looking at draw 2 with no downside.
The best card in magic that says "draw two cards" on it has to be Gush. It's draw two cards for 5 mana, but has an alternate cost of returning two islands you control to your hand. Sounds like a lot, but it's also kind of free, since those islands can be tapped already. Gush is busted.
Notably, if you don't have a land drop that turn, you can tap 2 islands to float the mana, cast gush, and then put one of the islands back onto the battlefield and tap it for, technically speaking, a net gain of 3 mana.
@@eldritchexploited5462 ....and with cards like Fastbond and Exploration, Gush ends up adding mana since you can replay both lands immediately. Plus it helps you dodge Strip Mine and Wasteland. Card is nuts lol.
It's worth noting that the reason draw two cards is unplayable in pokemon is because bill is a supporter, and you can only play one supporter per turn. There are supporters like iridia, colress's tenacity, jacq, and arven that allow you to search for two cards of fairly generic types, which is just better most of the time. An item card (which has no cost at all) that just said "draw two" would be broken. Before supporters existed, every deck played a full playset of bill. It's also worth noting that people mostly don't play professor's research for the draw alone. Iono is a better option for that. Reseach gets played when people want to discard cards for the synergy with discard pile effects (like the regidrago shown in this vidio). Pokemon's standard format has very few discard from deck effects, so people often use a draw/search effect, plus a discard from hand effect.
6:40 you missed something - draw 2 is crazy in yugioh specifically BECAUSE we have a bunch of card like Snake Eye Ash. There's no mana cost to any cards, so there are many such "one-card combos" where a sequence of effects starting with a single card in your hand nets you so much advantage. In fact, with decks like fiendsmith snake eye, it's now possible to play two or more separate one card combos that net you advantage and do not clash with each other at all. Therefore, drawing into single specific cards is insane. Not to mention the litany of cards you can use on your opponent's turn to interrupt their plays.
Draw 2 isn't really any more crazy in yugioh than other games, pot of greed is only more busted than the other cards because it has no cost associated with it. A 0 mana draw 2 card in MTG or hearthstone would be broken as hell too and would be played in every deck.
@asdfqwerty14587 again, I'd argue that it's also more busted because everything you draw from it will also be zero cost, and a lot of cards in Yu-Gi-Oh can convert to even +10 in card advantage (especially if you count graveyard resources)
@@asdfqwerty14587 the reason its broken isnt just because drawing has no cost, but activating whatever you draw also has no cost. so you can(and people have) made decks that just draw into more draw cards, which you activate for no cost, until you cycle your whole deck, either for exodia or some other degenerate otk. if you had a free draw 2 in magic, and you drew into another, each time you use them you would have more resources, but eventually would run out of mana to keep using what you drew.(would that be broken? yeah sure, but not as broken as when you can just use any card you draw) only way to make it as impactful would be to have some effect that takes away the mana cost.
I think the main metric that determines how powerful 'fixed draw' is in any game is how easily cards in hand can be used. In YuGiOh, there are no mana costs, so Drawing 2 cards means you immediately have 2 more tools to work with. Conversely in games like Magic and hearthstone, you may draw a card you can't play because you don't have enough mana. In Dominion, each card takes 1 action to play, so a card that can draw 2 and gives you an extra action is leagues better than a card that can draw 2 without extra actions. The other main factor is the density of card value. For example in magic, about 1/3 of all cards in your deck are lands (give or take...10) so draw two is a bit less valuable than in other games where you know those would both be spells.
No cost draw 2 is basically always busted. (If there's an intrinsic costs to playing cards, that clst should be negated, like giving an extra action in your example). Because, if your draw 2 wasn't there, you'd only get 1 of the cards.
Friends on the Other Side is the Lorcana equivalent. It’s a 3 cost inkable song that draws 2. Inkable means it can be turned into a land pretty much if you don’t need it. A song means you can tap a character that cost 3 or more to “sing” play the card for free. Over all, it’s a great card!
To give an idea of why Pot of Greed specifically is so good in Yu-Gi-Oh, it's because you can do it for absolutely free, alongside the fact that you don't have a ressource like mana or energy to limit how much you play, your cards are the ressources. Every other draw 2s in the game are very good but require set-up or playing a specific kind of deck, or even for your opponent to do something first in the case of Triple Tactics Talents. And here's the things, those are also very good and has made Sky Striker, a deck who's main card lets you search 1 and then draw 1 if you have 3 spells in your grave, a big meta contender at top level for a very long time. Another personnal favorite of mine is to make Qixing Longuyan in the deck Swordsoul before the more regular play of normal summoning Mo Ye and tuning her into Chi Xiao with the token she summons, since oneof Qixing Longuyan's effect is to let you draw a card if you synchro summon a wyrm monster, while Mo Ye also lets you draw 1 if you synchro summon with her, and on top of that Chi Xiao lets you search a Swordsoul card on his synchro summon, making you plus even more at the end of your combo. But Pot of Greed? Unless you're playing a deck like Superheavy Samourai who loses power if you have spells in your graveyard, it's just free cards. More free plays, whenever you want in your turn. And to expand on why it's not the greatest card ever, I'd like to mention 2 other old banned spells that are often agreeed as even more powerfull. Gracefull Charity and Painful Choice. Graceful Charity lets you draw 3 and then makes you discard any 2 of your choice. Seems worse than Pot of Greed since the card advantage ends up to neutral, but in YuGiOh, the graveyard is an important place where a lot of effects activate, meaning it's effectively a ressource as well. Hell, links 1 are often broken because they allow you to send monsters on field to the grave very nonchalently and allow to make plays. Plus, we have to remember that it draws 3 instead of 2, letting you see even more cards the the Pot, which is really significant since you'll see into almost a 10th of your deck if you use it at the begining of the game. And then there's Painful Choice, which is very commonly described as the most powerful card in the game's history. What does it do? You select 5 cards from your deck and send them to the grave, and your opponent picks 1 to add to your hand. This card removes the 1 "weakness" that Pot of Greed and Graceful Charity have, which is the random element, meaning that you could just not see what you want with them, even if that's very unlikely. So you just pick 5 cards with good graveyard effects and activate 4 of them after your opponent painfuly gives you the least good one of those 4, and even then said least good card you got will still be incredibly powerfull. This is especially notable in for example an unlimited format (aka a format where the banlist is ignored), where the deck Tearlament, that's full of cards with good effects both on field and in the grave, totally dominate, in fact they don't even play Pot of Greed because Graceful Charity and Painful Choice are just that good for them.
I was so scared you were just going to do a surface level dive "arcane intellect" "divination" and not talk about the other variants of draw two, but as someone who's been invested for magic for years and hearthstone top legend you really did those games justice at the very least! Keep making videos this is stellar content!
He was very surface level for Pokémon though by completely ignoring what makes draw 2 supporters terrible and completely ignored similar effects that don't waste your one supporter card per turn which is really important.
I've made top 8 in several GPs and I can confidently tell you he didn't even scratch the surface on Magic's draw effects. Not to mention hearthstone has 0 mana draw 2s nowadays.
Not really a great job for MTG. Expressive Iteration is the actual relevant "draw 2" card and is one of (not #1 but very powerful) the best things you can do in any format it which its legal (its banned in pioneer and legacy, 2 of the 3-4 most competitive formats). Divination has never been a relevant card, but saying that is misleading to someone who doesn't play magic when the following cards are pre-eminent in basically every format they exist: 1 mana: see X cards, draw 1 (brainstorm, ponder, preordain, etc) 2 mana: see 3 cards, draw 2 (expressive iteration)
I find the card draw dynamic in KeyForge (a sadly mostly dead Richard Garfield design of a randomly generated deck game) very engaging. You draw up to six at the end of each of your turns (and have some limitations on which cards you can play/interact/voluntarily discard with in any given turn to limit you from just doing everything all the time). This means that card draw is a lot less good, because it only extends your resources when you draw cards you can actually use in the same turn. At the same time, playing cards equals extending your resources, because for each card you play, you will gain a new one at the end of the turn. So now there is a very real cost to holding on to some control effect, because every turn you do that it effectively costs you another card. Makes for quite engaging decisions. There's a lot of variety of concepts in the wider CCG space that play with our expectations as card game players, and I love that.
KeyForge is amazing. Definitely not dead, but the community is small. That being said, the community for KeyForge is the best out there and it's a very refreshing game with a low barrier for entry.
It is important to note that Bill used to not be a supporter, but a trainer (supporters/items were not a distinction) which means you could play 4 per turn turn 1 if you managed to open or draw into all 4
In Flesh and Blood tcg, they just banned most draw 2-3 cards from Classic Constructed. In FaB the problem with "draw 2" effects is that they create turns with high variance and in some cases huge power ceilings so they just had to be banned.
@@YaBoiPaladin Katsu players on a serious meltdown over catching stray hits from Zen. Zen was a mistake. They could've left Kano alone. My boy did nothing wrong except warp our local metagame completely forcing every guardian player to reconsider playing the game
@@henrikmoilanen5716 Katsu players deserved it idc Zen agreed but Nuu is also horrible and unfun to fight. Kano was a good boy he didntdunuffin wrong just kills you at 21 life this is so tragic 🥲
Flesh and Blood just had a massive banlist that banned all the reasonably generic 'draw 2' effects in the game, as well as taking away a lot of class specific draw 2s as well, in order to keep the health of the game from becoming the draw meta. It's really funny how draw 1 is not as big a deal, but drawing 2 is the equivalent of dropping a nuke on your opponent.
@@umbraloctavia5349 Exactly. It's why 'draw 3's are often times underestimated by new players as you don't draw 50% more than 'draw two', but 100% more since the first one only replaces itself and should cost like 0. Meaning when you pay let's say 3 mana to draw 2, paying let's say 5 to draw 3 is a big discount. Lorien revealed in MtG is a staple in control decks because you can exchange it for any island early in the game.
@umbraloctavia5349 tbf, most of the "draw two" cards also required you to use an additional card from hand to pay a resource cost. so usually you were trading 2 cards for 2.33 or 2.66 cards (how ever much floating resources you had after).
@@couchpotatoe91 drawing one and replacing itself costs more than 0 idk about magic, i only played digital ccgs, but if there was a 0 cost card that said "draw 1" it would be autoinclude in every deck as this would be essentially thinning your deck for free with the only downside being your opponent playing specific cards that would counter it, like all spells cost +2 mana or smth like that
There is a Draw Three (tome of Harvests) left unbanned, but it's Talent-specific and requires you to pitch one full card, and bottom-deck another card, so really, you're just replacing the three cards.
There’s a card in Yugioh called Pot of Prosperity, another weaker version of Pot of Greed, where you have to remove 3 or 6 of your cards from your extra deck, (your other deck of 15 cards that you use to summon other powerful monsters during the game such as Fusions and Synchros), and depending on how many you removed, you can check that many off the top of your deck, and then take one of those cards and add it to your hand and put the rest to the bottom of your deck. However for the rest of your turn, your opponent takes half damage and you can’t draw for the rest of the turn. All the restrictions and cost and it just got restricted to 1 copy per deck on the most recent banlist.
The reason it got limited was mainly because of Tenpai Dragon using it at 3x copies and winning even with all the drawbacks that same turn going second. Most decks avoid Pot of Prosperity mainly because of the drawbacks and Droll and Lockbird existing. For most YGO decks, you run Pot of Prosperity if your deck lack consistency or is an archetype that have a few main deck monsters where you need specific ones to start your move. But yeah, very much deserved for Pot of Prosperity going to 1, the most usable "pot" card that even with the drawbacks, is worth playing if you need that extra consistency.
I'd like to throw Netrunner into the ring as a game in which a card that costs 0 and draws 2 with an additional upside and no downside is never played because it's actually just awful. The card in question is Blueberry Diesel, which let's you look at the top 2 cards of your deck, choose whether or not you want to move one of them to the bottom of your deck, and then draw 2 cards afterwards. The reason for this being awful is because you only have a limited number of actions per turn (referred to as "clicks,") and in addition to playing cards with your actions there are also "basic actions" that are always available. One of them is to spend a single click to draw a card. Yes, this does mean you can spend your entire turn simply drawing 4 cards and passing. On the surface it might seem like spending a click to draw two cards is a lot better than the basic action, but you also have to consider that you're also paying the cost of a card to do so. That card essentially cost you the basic click to draw into your hand in the first place, and thus if you start with a 5 card hand and play it you'll end up with a 6 card hand. That's identical to if you had simply clicked to draw instead, and had played a non-draw card instead of blueberry diesel. Thus, the only benefit Blueberry Diesel provides is not to draw faster but simply the filter effect to sometimes put a card on the bottom of the deck. Overall this isn't considered good enough to be worth the card slot or the fact it damages your mullugans by giving you less information about what cards your hand will have (since you have to play it to "see" the card it will become.) Because of this, the game actually has a 0 cost draw 3 card with no additional up or downsides which is strong but balanced as when accounting for the cost in clicks it's effectively only at a net +1 of card advantage, the same as draw 2 is for most games. It happens to be called Diesel, much better than it's blueberry flavoured counterpart.
To add on, the game is asymmetric and this is just Runner side. The Corp side plays a fundamentally different game where the cards that win or lose the game for then are in their deck, so the card that says draw 3 on Corp side has a second option AND a way to get both options off because you have to control your draws so carefully that a draw 3 is way too risky on its own.
For the Corps, your hand is a valid target that you can’t really protect from the runner. For the Runner, your hand is your HP; if you take damage running through corpo defenses, you better have a big hand to soak it or you just die.
One reason Pot of Greed specifically is so good is that it’s not just a draw 2, it’s a free draw 2 that’s playable immediately and it thins your deck. Basically it effectively doesn’t exist, if you draw it you just burn through it immediately, which greatly increases the consistency of decks that want certain key pieces to win. In a game that has a 40 card minimum, you basically get to play a 39 card deck, or a 38 card deck effectively if you include the fact it goes card positive. If you were allowed to play 3, you’d be playing a 32 card deck which is insanely more consistent, so it’s understandable it was banned
If you think he speaks fast, try watching videos from a channel called "Zach R", I've been studying English for over a year and I can't keep up with the rhythm he speaks.
@@voided_sunfirst of in YGO we count the turns 1,2,3 so player 1 turn 1; player 2 turn 2; player 1 turn 3 and so on.. don’t know if it’s the same for hearthstone just wanted to clarify that. meaning by the time you would be able to activate the card the game is most likely over/close to finished and the card would be a win more card in most decks. We have a card that allows you to draw 2 cards instead of 1 at the start of the turn and even that sees barely any play.
@@owenneilb And Adam Warlock is slow and requires setup. The equivalent of the cards discussed in this video would be a 1/0 or maybe 2/0 with On Reveal: Draw two cards. Which would be absurd.
How can you talk about draw 2s in magic and not mention Skullclamp or Dig through time? You can do so much better than 3 mana draw 2. You didn't even mention Ancestral Recall or Treasure Cruise
Yeah but all of these cards are banned almost everywhere so in a sense you cant really do significantly better than 3 mana draw 2 because you simply cant play them
That is fair, and I was having same thoughts at the back of my head as well, but I think the video makes sense. Divination is an unconditional draw 2 spell, and most of those require context and other tools. Skullclamp can draw an unbelievable amount of cards, but you need tokens for that, and it can be removed, like a very suped-up Caretaker's Talent in a way. Dig and Treasure Cruise are broken because you can use fetchlands and cantrips to fill the yard very quickly, sorta similar to Hearthstone's Wisdom of Norgannon, which can easily be cast for 1 or 0 mana and no one is hard casting them ever. Ancestral Recall is probably the best card in Magic and is available in literally one format, while also being restricted there. I don't think it's fair to take it as the gold standard for draw spells, or even use it for comparisons even.
@@acheache8536so is Pot of Greed, so I'm not sure why that's relevant. It also draws *three* cards, but the video covers things that are better than drawing two. There's also any number of Wheel (or time twister) effects that are analogous to Professors Research. Also not sure how "most formats" is relevant when Yugioh has exactly one format, and hearthstone has exactly two. And the format is effectively Legacy/Commander.
The incredible difference of just drawing 2 cards is insane, i always liked the meme of poth of greed not understanding how good it can be, i still don't because i didn't saw played on my matches but danm, as a heartstone player its so fricking funny
7:57 Galarian Slowking V has a move that costs 1 energy which I used to win a handful of locals on a deck built around him and Incineroar GX. "Discard any card from your hand. Then draw 3 cards." (Also, he had a busted 2nd move. For an extra dark energy. "At the end of your opponents next turn, the defending Pokémon will be knocked out.")
Drawing 2 cards in Pokemon was also incredibly broken back when you could just play as many of those as you wanted in a turn. Being limited to one and that draw 2 also blocking you from doing something else is what made it so much weaker and I wouldn´t really call it weak if they had to errata the card to make it reasonable in any way.
Yu-Gi-Oh also has "Graceful Charity" which lets you draw 3 and discard 2, which in modern Yu-Gi-Oh is even better than pot of greed. So many cards have graveyard effects now that the discard isnt even a downside.
@TheMCGamer2012 Because it got banned for being a "Draw 2" card. Ancestral recall is far cheaper than divination, draws 3 instead of 2, and can force a win if you somehow managed to mill out your opponent by making them draw from an empty library. But as a strict "Draw 2 cards" effect, divination is fine.
@@jacobbrown9894 I would argue that "Use this card to search in your deck then use that card to search in to your deck for this card...." is not draw two and yet is mentioned as an example in Yugioh
I'm fond of 'Draw Two cards, Discard one', especially with how it's handled in Wingspan where it's 'if you draw two cards, discard a card from your hand at the end of your turn' since that lets you potentially cycle a bad card out for two good ones.
It’s broken in yugioh because there it literally no downside. No mana cost, no condition cost, no card Econ cost, no opportunity cost. You are just getting the card you would get otherwise along with another.
Not to mention with the multiple retrained versions with downsides, those might as well be upsides compared to the original depending on the deck you use
In Pokémon TCG, you can often draw (almost) your entire deck in turn 1, with Bill, Professor Oak, Computer Search, Itemfinder, and need cards like Lass to put some cards back into your deck to avoid losing.
I don't think so. The card is too slow and players would want handtraps going 2nd. Cards themselves will generate advantage these days so cards like pot of greed have been powercrept because of the speed of the game.
I think I have found a hidden Gem in the TCG Community. I hope the TH-cam-Algorithm will bless you 🙏 Keep up the great content, because it's really great!! You might want to start to talk a little bit slower though :D
I play elder scrolls legends. The closest we got to a card that just draws 2 is "spoils of war" which is a 5 cost action, and reads "draw two cards. Empower: costs 1 less" Empower is a mechanic that alters actions when your opponent takes damage. There's also "daring heist" which is a 3 cost action that read "draw two cards. Daring heist can't be played unless a creature in each lane damaged your opponent this turn." So clearly they want you to save this effect till the end of your turn. Which makes sense. In elder scrolls legends, when you draw a card is very impactful. Drawing it before you do stuff gives you more options, but drawing things towards the end of your turn can leave you vulnerable. Having a full hand on your opponents turn is a serious risk. But you can do better. There's a 6 cost card that just draws 3 cards. There's cicero the betrayer who can draw 2 cards if he kills a creature, an affect thar can be boosted dramatically, even to the point it's dangerous to you.
3 mana draw 2 was too good in lor, so it got nerfed (hidden pathways). It technically had a condition, but the condition was nearly always fulfilled. On 4 Mana the card was bad. The other 3 mana draw 2 that saw a lot of play is formula, which has the downside of leaving 3 spellmana instead of normal mana and combo upside with 6+ cost spells. There is one 2 Mana draw 2 staple in lor with glimpse from beyond, but having to sac a creature and the interaction potential makes it difficult to compare. So all in all a generic 3 mana draw 2 was and is always good in LoR.
@@electca4155 it got changed in patch 1.2 😂 That's may 2020, I nearly forgot that it was 4/2 Mana when it got released. At this time targon wasn't even released :D
In magic you get more crazy card draw from enchantments, artifacts and sometimes creatures. Rhystic Study, Mystic Remora, and The One Ring to name a few.
Judging by his examples he's probably only had real MTG experience through Arena, so his exposure to the wider range of mtg cards is likely pretty minimal. But also he was sticking to "draw two" for mtg while immediately forgoing that restriction for the other games...? I really don't get it. :v
Even ignoring eternal format cards he ignored Deadly Dispute which is a draw two AND a ramp card on instant speed. That card was a standard staple when it was legal, still sees play in some Pioneer lists (i think), and is a Pauper All-Stars.
I personally agree but technically the argument for it being banned is: "On turn 1 it effectively reads start your first turn with 6 cards in hand instead." Or "The faster they draw exodia the faster we lose."
@@clarkecreates The argument is that if pot of greed were legal, every single deck in existence would run it and games would come down to who drew more pot of greeds.
In the full fledged Gwent game (at least when I played it, I haven't looked at it in ages) you'd have to give the opponent 10+ power to draw *1* card, and they were being used in nearly every deck (mostly because it gives a way of "doing nothing for a turn without actually ending the round"). Drawing 2 cards would probably be busted even if it meant instantly losing the round.
This video is really really good and I love the general tcg discussion in the comments. Its such a simple effect to print but with a wide variety of implications from game to game.
This makes for a really good way to teach a useful lesson though. Understanding why Diesel is a good card and Anonymous Tip is a bad card despite the latter looking strictly better (1 fewer influence cost) actually teaches some very important fundamental ideas about the flow of the game.
Yu-Gi-Oh correction. The deck MINIMUM is 40. The max is 60. Doesn't change the risk of desires. But 40 card decks exist in mtg too. This doesn't alter much. But THAT GRASS LOOKS GREENER is an actual card. So.... It does matter to acknowledge this.
I have thousands of hours in hearthstone and Yu-Gi-Oh and I feel like you covered both really well. I can't tell how accurate your other two really are but if it's close to your analysis of the two games I mentioned then that's imo really impressive. I feel like having that depth and breadth of knowledge is really rare
Really interesting, seeing how the "same cards" can have different scalings on how good it is, but for MTG you really should explain about the difference between instant speed draw 2 vs. sorcery speed draw 2.
Its funny because in Cardfight Vanguard you have Radiance Caliburn, which generally can be used to draw 2 cards, but it can also be used to generate resources for your card effects... and that card is not immedaitely played in every deck in the meta guaranteed... XD
if all of these games had a non-once per turn, 0 mana card without any downsides, itd be the most broken card in the game. it would have to be banned in all of them. for hearthstone, just make it a 0 mana spell magic, a 0 mana instant pokemon, an item instead of a supporter card.
You've inspired me to figure out how powerful draw 2 is in my own card game in early development. Great video, would love to hear more comparisons between games. If you're comfortable doing so, I think it'd be interesting to see differences between more than these 4. There are so many successful card games out now, and these big ones are only a small slice of the overall card game design world.
They’re a bunch of old prints mixed in with new ones. Cards are either Pokémon, Trainer, or Energy. Trainer cards are Supporters, Items, Tools, or Stadiums. You can play one supporter per turn, and as many as you want of the rest.
In the base game, Moat: Draw 2, cost 2 to buy, blocks attacks for you. Not a good terminal, not a good engine enabler, but if blocking attacks is really valuable, it may be worth it. Laboratory: Draw 2, +1 action, costs 5 to buy. It's not bad, but it's very easy to buy too many if you're inexperienced in Dominion.
In Legends of Runeterra the "Draw 2 cards" card needs you to go through a kind of quest that replaces your entire deck with new cards in order to get a chance to find it.
There's also PVZ Heroes as another game that has the same mechanic, but isn't really a physical one. In PVZ Heroes, drawing 2 can give an advantage if you time the draws right because they're VERY expencive to cast ONCE. Since graveyards also don't exist in PVZ Heroes, EVERY CARD MATTER, so in my opinion, PVZ Heroes manage drawing two cards in a balanced way due to the actual cost of wasting sun or brains that you could use to ramp up or even cast a minion.
If there were a draw 2 card in Snap, it would be completely broken 😂 The decks are only 12 cards and you usually draw 9, so you'd be able to draw your combo much more often if you had a draw 2 card. The closest card Crystal, which makes both you and your opponent draw 1. Great video, thank you for posting :)
This is not a very complete look at how cards are used as a resource in each game, how many resources it's taking to draw the cards, and if there are more turns and mechanics before or after the draw including further potential interactions that could dictate not only the momentum gained or lost, but the different kinds of lines of play extra cards in hand represent.
Evidently a primary yugioh player wrote this if we're not even gonna mention MTG cards like Ad Nauseam. I get that it's a different mana bracket but come on, possibly the most notorious draw spell in the game.
I have extremely limited knowledge on pretty much all of these games (especially hearthstone) yet i still totally managed to tell how good each card is in their respective game based on that limited knowledge. Im very happy with my card game sense rn thanks for the ego boost.
@@Stormtrooper-oc4vn Draw 2 cards for free would always be busted pretty much regardless of what other cards exist in the game, unless the game is so busted that games are always decided on turn 1 and you need to have cards that can interrupt your opponent winning on their first turn before you'd have a chance to draw your cards. It doesn't matter how strong the rest of your cards are - pot of greed is worth 2 average cards in your deck. Obviously having 2 average cards is better than having 1 average card, and 1 average card is better than having the 1 worst card in your deck, hence your deck should replace the worst card in the deck with pot of greed given the opportunity, and it doesn't matter what the actual power levels of the cards are. You could have cards that are even more broken than pot of greed, but they wouldn't actually replace pot of greed, they would just be used in addition to it (and if you added enough of those broken cards to the game then you get to the first case I described where every game would always end on turn 1 unless you have some way of interrupting your opponent's turn, at which point the gameplay is so warped that it can hardly even be considered the same game).
The funniest part about the draw spells he shows for Yu-Gi-Oh is that not only have both of the cards (pot of desires and Sekkas light) been meta playable in spite of their massive draw backs, both have been SO good that both at one point or another have occupied the banlist right next to pot of greed.
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FINALLY SWEET RELEASE
idc if I missed any
Oh good, this is your only comment on this channel. I was worried that you do this on a regular basis 👀
inhale merchant
What the flying fuck did I just read
this is the best youtube comment of all time
sir this is a wendys
Any Card Game: "It's okay"
Yu-Gi-Oh!: **WIN CONDITION**
The thing is that in Hearthstone? Magic? That draw two can't usually be done before turn 3 and if you do it turn 3, that's the only thing you're doing that turn.
The Yugioh version costs nothing, so you can do it turn 1 or whenever, chain them into each other, etc. and instead of giving up tempo because you stopped to pay for more cards, you have more tempo because you got more cards for free.
Magic has a card called Ancestral Recall that's 1 mana to draw 3, and it's exactly as banned as Pot of Greed.
@@sethb3090 Hilariously if PoG had an activation condition reading "this card cannot be activated before Turn 3", it would be considered unplayable trash.
@@raymondthrone7197 Not in boomer formats. We had Reckless Greed, a trap version of PoG that draws 2 in exchange for skipping the next draw phase and that saw plenty of play. Reckless Greed with no other drawback would be in most decks of its era for sure.
Drawing in yugioh is really powerful, but another thing that makes pot of greed broken is that it's generic (not locked into an archetype/colors to play it). that means it's an incredible consistency boost for every single deck in the game by indirectly making your deck 37 cards instead of 40 (if it's at 3).
A card called [Sky Striker Mobilize - Engage!] which is basically a stronger pot of greed (search/tutor 1 sky striker card and draw 1) is not banned but only usable in Sky Striker deck because 1) only searching sky striker and 2) needs empty main monster zone and 3 spell in graveyard, which is sky striker's gimmick. Drawing effects by itself is not uncommon but very restricted.
so pot of greed is double banned because it's a draw effect AND being a generic card
to give context for people not familiar with it;
The main way to "nerf" decks in yugioh is either removing powerful cards/ reducing it's consistency. making it ultra consistent weak deck or inconsistent deck with strong cards.
The reason having 37 cards is more consistent than 40: if you have only one specific card in your deck, that's 5/37 instead of 5/40 chance to draw it in your opening hand. and you usually have 2 or 3 of it in yugioh
PoG translated to magic would be 0 cost, draw 2 n put 6 lands of any color from ur deck into play untapped(consider most cards cost 2-3 lands to play). there's the reason it's been banned for 20 years. farfa recently ran a everything legal format tournament on master duel n with 3 pot 3 graceful, 50% of the decks are FTKs. the other 50% being full powered tear ishiizu. (for the ppl who don't know, FTK is wining the game on the first turn, tearlement is .... ur turn is my turn now n i get to play 40-50 cards in this turn).
Drawing 2 in Yu-Gi-Oh is like snorting cocaine. Drawing 2 in Pokémon is like snorting pavement
this might be my favorite youtube comment of all time
Meh, in the old formats yes, in modern formats pot of greed was unbanned and it wasn't very good. Ridiculous power scaling, every low level monster either summons a better version of itself or searches for a specific card. Turns take literally 5min and it's just chain card effects triggering.
@@misteral9045 pot of greed is still banned. If you're talking those no banlist tourneys, it still sees its fair share of play. Granted stuff like Tear straight up doesn’t need it, but every other deck would find room for it
@@misteral9045yes however like 90% of modern decks use the modern pot of cards so that argument doesn’t make any sense
@@misteral9045 a free draw 2 in any card game is pretty busted, the comment refers to the fact that in pokemon a draw 2 or less is ass cheeks when you have cards that draw 5-8 cards available
Yu-Gi-Oh doesn't have a learning curve.
It has a learning cliff.
And the cliff has lava flowing all over it . I still don’t understand pendulum summons for the life of me
@@TECHNICALfalcon what's so hard to understand about it?
@@BahamutEx truthfully I don’t know , just doesn’t click . I understand synchro , fusion , xyz , ritual etc . I just need to find a good easy pendulum deck and just mess around with it for a while so I can try and understand it .
@@TECHNICALfalcon there's starters afaik
@@BahamutExAs someone whose played yugioh for a while theres a lot thats confusing that people who dont know the game dont even know about, like how : and ; fundamentally change how an effect works for some reason, or how the effect "summon regardless of its summoning condition" needs that monster to have been summoned beforehand for it to be affected by that effect
And then theres obscure rulings like that there're monsters immune to battle and all effects but just because theres 1 spell card that still lets you tribute that monster to summon a god card because Konami decided it should (note: the card does not say something like "regardless of the target monsters effect")
Let's not forget the classic draw 2 card in Uno.
And it's HORRIBLE. In a game where you WANT an empty hand, drawing two, let alone FOUR or even TEN (in No Mercy), is horrible. In fact, it's an effect an opponent uses on YOU (and vice-versa).
Kinda funny how mechanics work in each card game that dictate how powerful an effect can be.
I literally watched this video because I was hoping Uno would be included.
Well, to be fair, you’re making your *opponent* draw 2, while getting rid of 1 card yourself, which is a net gain of 3 cards.
@@maxspecs yeah. that's what I said. an effect an opponent uses on you.
there's no draw 2 in uno, only opponent draws 2
Depending on your strategy and the game rulings (in the example, only 2 players are playing the game), +2 in UNO can be good sometimes. Just like any other game, hand advantage is important. The more cards you have in your hand, the more you intimidate your opponents and the more opportunities of counterplays/control you have against your opponent.
What I'd like to do is stall my opponents by playing wild cards and choosing the color they/we don't have. If they +2 or +4 me at any point, that's completely fine. Once you've managed to discard every +2/+4, number cards and wild card, you can then finally drop a book of reverse/skip cards, catching your opponent's off-guard considering you declared "uno out" with over 3 cards left.
Playstyles can often differ player by player. I personally want to take advantage of +2/+4s from other players in UNO and this is what I've came up over the years I've played this game. But at the end of the day, luck is involved in this game. Not everything will go your way. Here's a quote that's been stuck in my head which helped me come up with this tactic.
"If your strategy relies on your opponent making mistakes, it's a bad strategy."
This quote also applies if you rely on being lucky.
In Yugioh since there is no mana system, every card you draw is immediately viable. Pot of Greed is banned as the benchmark for value, so the question is, will you trade your left nut for two cards?
Pot of desires gives you 2 cards at the cost of a quarter of your deck.
Pot of extravagance gives you 2 cards for just under half your extra deck.
Pot of duality gives you 1 card of your choice from the top 3, but says you can’t special summon
Pot of prosperity gives you 1 card out of the top 6 for half your extra deck and you inflict half damage that turn.
Card of Demise draws until your hand has 3 cards, requiring an empty hand to use, you lose everything at the end phase, and you can’t special summon.
All of these have done time on the forbidden and limited list at one point or another.
Generally, cards that say “discard X type of card to draw 2” are considered fair. Often the requirement is mitigated by cards that benefit from being sent to the grave.
Depending on what types of cards they search, most search cards are considered fair but there are no generic tutors.
Even draw 1 cards like Upstart Goblin and Chicken Game have seen time on the forbidden and limited list.
Bro in most matches I would in fact trade my left nut for 2 cards, and I would only regret that I could only do it once.
No mana system does not mean every card you draw is immediately viable
@@yuseifudo6075 It does if they make new increasingly viable cards over the span of 2 decades that are all legal to play.
@@yuseifudo6075 pends were never mentioned?
@@MiscGaming08 Dang it i was replying to another guy
I wish you would have talked about drawing 2 cards in UNO
I came to make the same comment!
“Drawing 2 in Uno: sucks”
@@thirteenthirtyseven4730Yeah, you can do better. There is a card that even lets you draw 4!
What are you talking about? It is a great card in Uno as well. It makes the opponent draw two.
Could you do better? Yes, the +4 which on top of being twice as strong you can use it on whatever color and choose the next color allowed. So +2 is insanely bad in comparison
@@thirteenthirtyseven4730"Drawing 2 in Solitaire: What?"
The thing that does not get stressed enough with most of Pokémon's draw effects is the cost. Using your Supporter for the turn is a _massive_ commitment. Cost in Pokémon is more often than not expressed through preventing you from doing actions in the future rather than just having requirements to use a card.
Pokemon tcg is slower the games last longer which is good. Play energy play good rods to draw cards.
The thing is Bill was a thing before supporter cards and their one per turn limit were a thing and as far as I'm aware he was in every deck. A straight up draw 2 with zero downside would still be good in the Pokémon tcg. Some decks played roller skates which was a free "flip a coin if heads draw 3" if you get a tails that card was completely useless and it was still played in some decks. The only reason no one plays the draw 3 supporters is because they waste your one supporter per turn and that supporter is really fucking important
@@someoneweird4439 bill was in almost every deck, but in the very first formats, even you wouldn't play max copies of bill. The reason is because in base-fossil-jungle format, everything was so slow running out of resources and decking out before you took all 6 prizes was a serious threat. So it's kind of a waste of deck space playing 4 copies of bill which only drew cards vs. using the deck space for extra pokemon/energy/gust/energy removals etc. that got you closer to your win condition. There was also Professor Oak which straight up drew 7 and was better (and that wasn't always played at 4 copies either for similar reasons).
So basically it was this weird combination of having limited resources and the game being slow enough that decking out was one of the most common ways games ended, as well as just straight up having a superior draw card that all had to combine to make a free draw 2 kind of bad. And it still wasn't bad, just not an automatic 4x in every deck.
@@jakegearhart I think I might be misunderstanding your comment? Someoneweird4439 said Bill was in basically every deck in the TCG's early days (because there wasn't a Supporter clause to restrict its use).
Aren't you (and Jason Klackzynski) also saying Bill was played in basically every deck in the TCG's early days - or were you meaning to emphasize Lickitung Stall as a reason not every deck played Bill?
@@victort.2583 I misread their reply-I just deleted my own.
While it was unrestricted, Bill _was_ played in almost every deck. Essentially the only time it wasn't was when Lickitung Stall got involved (either a player playing it or improving their matchup against it), because in that matchup Bill removing cards from your deck is actually a cost.
The difference is the cost.
3 mana draw 2? Okay.
3 mana instant draw 2? Good.
Free draw 2? Absurdly broken.
Supporter slot draw 2? Horrendously bad. (You can only use 1 supporter per turn)
How would Pot of Greed look like In other games?
Hearthstone: 0 mana draw 2.
Magic: 0 mana sorcery draw 2.
Pokémon: Item. Draw 2.
And now you know why PoG has been banned for ages. There is only one thing that would be more broken, and that is drawing 3 with the option of setting up your graveyard. Which is what Graceful Charity does. A card that is also banned ever since bans exist.
Its even more than this, in order to translate PoG into other Tcg’s, it would have to read something like “Draw 2 cards, they cost 0 mana to cast” on top of costing 0 mana itself.
Ancestral recall is 1 mana instant, draw 3 cards. Definitely should of been mentioned, its broken (and banned since forever)
@@eeveeeevee610 And still not anywhere near as good as Pot of Greed :)
@SatanicWren it's pretty close honestly in terms of power, but it requires to run Blue sooo I agree, no where as good as pot of greed, ancestral recall is an auto include in every blue deck but pot of greed is auto include in EVERY deck
@@eeveeeevee610 Well you also have to think about the cards in-context. Recall costs 1 and then draws 3 cards that also cost mana. Pot of Greed costs nothing and then draws 2 cards that also cost nothing.
Draw 2 in Yu-Gi-Oh! is insane because it's basically a card in your deck that's actually two different cards in your deck that have better effects than draw 2 and lowers the deck size by 1.
Same with Bill, was at 4 before it became a supporter.
Draw 2 lowers the deck size by 2 actually, not by 1. A draw 1 card lowers the deck size by 1.
@@stoeptegel4382 -1 in deckbuilding. In hand it's functionally two separate cards from your deck that have effects you actually care about.
@@stoeptegel4382 I think you have to diferentiate between card advantage and deck size, your Draw 2 card it actually gives you -1 in card advantage cuz you are using a card in your deck that could be another one to search for other cards, so in reality pot of greed its not a +2 card advantage its a +1 only, but on the contrary it does lower your deck size by 3. If you are using an Exodia Deck for example, you want to burn your deck as fast as you cant, having -3 cards helps to reach that goal and you get "2 more cards" that could be as well be another exodia card.
Yeah the deck thinning/consistency is key. I think even a simple a Draw 1 card would be broken and 3 of in most decks as it would make the deck have 37 cards in essence.
Quick Study just came out in Magic as a strictly better instant speed Divination.
And Brainsurge, which is even strictly better than that. And Divination hasn't been playable for years either
"+X Net cards" (where X is > 0) s among the most powerful effects in CCGs that can't directly advance a victory condition. The others are: "take an extra turn / skip an opponent's turn," "fetch any card you want," and advancing the pace / level mechanic (mana, in HS and Magic - playing extra energy in Pokemon).
These are no-brainer fundamentals in every card game, which is why when games try to cash in on power creep, they always pander on handing out more benefits to "control" players - as they are boring, predictable, and easily exploited consumers of all things, "+X Net cards." It the Whale Trap mechanic of choice that inevitability breaks games and leads to bans, rotations, and resets.
Having it be instant speed is not THAT big of a powercreep, but brainsurge is indeed straight up better. And then there is also Ancestral Recall.... if you count the power nine.
@@martylund8411Alright, tell me how good your card draw is as my slickshot showoff hits your dome for 13 damage turn 3.
@@ThatGuyBobby That's the idea behind playing cards that directly advance a victory condition, innit?
Of course, when your guy just gets countered or shocked over and over and then you run out of cards, and your opponent has a full hand then you lose.
What's worse is they think they have somehow "outsmarted" you when all control does when it wins is brute-force card advantage.
Fun fact: yugioh has a card that’s entire use is “if your opponent plays pot of greed then you can cancel the effect and draw 1 card”
Yes it only works for pot of greed and nothing else
Yu-Gi-Oh has a bunch of card-specific counters like White Hole to counter Dark Hole
@@ItsmisterXThere're are trap cards to specifically counter exactly Harpie's Feather Duster and Raigeki only as well. :D
Anti raigeki my beloved
I'd put good money on that card being a sideboard staple if Pot of Greed were to theoretically come back lol
@@theghostcreator776 I love anti-raigeki in theory but man it's so bad. If your opponent plays Raigeki, and has NO monsters on their field (so, if they use it first thing in their turn like usual) then anti-raigeki can't be activated whatsoever, which means their raigeki still hits you. It's so bad actually lol
The way to tell how strong drawing 2 cards is, ties into how many resources you have to spend to get those cards, and how quickly you can use them, meaning in a game like Magic, it's ok, but not so bad, but having to use lands which are a limited resource means that your new cards may not get played till next turn, while in a game like Yugioh, where cards have no cost and even break their set rule limits, drawing 2 cards means drawing 2 extra chances to extend your combo or even win that same turn.
In short, it all depends on how much effort it takes to draw the cards, and how much utility you can get from the cards you drew, and it's hard to argue that "free" is somewhat broken.
Deck size also matters. In MtG, you’re effectively thinning 3/60ths of your deck, whereas in YGO you’re thinning 3/40ths.
What about Pokemon TCG? Playing stuff there is also free like in YuGiOh, yet drawing 2 is really bad
No, the way to tell is to identify your other options. Other draw options, and other card choice options.
Hearthstone: is entirely tempo dependent and all about you playing the right cards on the right turn, the card presented in this video isn't that great relatively but drawing cards in general is insane
Magic: is about building a board state that your opponent can't deal with, some bluffing is possible but it's mostly about playing well rather than outplaying your opponent
Yu-Gi-Oh: is about building the most synergistic deck that plays itself, is almost entirely about mind games because Yu-Gi-Oh is a tempo game but unlike hearthstone you have quite a bit of control
Pokemon: is all about managing the health of a team instead of one player, everything is accordingly scaled up, you have to play well to make your team do anything but you also have to outplay your opponent, mind games are significant factor but you can also easily mindgame yourself due to all the variables
@@nikirol4051 Well, as the video says, in Pokemon drawing 2 is fine but there’s ways to draw 3-4 cards for free and even cards that just draw you a fresh hand. 2 is archaic at this point.
@@maxspecs That's true, but my point was how the comment says that drawing 2 cards in YuGiOh is broken since it's free to play and you can instantly play the cards you draw.
How come then, that you can draw (up to) 7 cards in Pokemon without it being busted? All cards are free to play in Pokemon. And while you can only play one Trainer per turn, you can also only normal summon one Monster per turn in YuGiOh and it doesn't make the draw 2 any worse.
I just find it interesting how these games both have no card cost, yet one considers +2 draw broken, and the other has tons of card draw and deck search.
It's also worth noting that base set Bill in pokemon wasn't a supporter, just a generic trainer you could play any number of times a turn, and as a result, was an amazing card just as pot of greed is. An item card that drew two in pokemon would be game breakingly good.
A draw 2 item card would not be game breaking. We've had several cards that came close to that, like Acro Bike and Trekking Shoes, and they never saw universal play. A draw 2 item would be very good though, and would probably be played by most but not all decks.
Burning 1 card to draw 2 cards is always broken on its own, full stop. The real question is, "How much does it cost?"
Pot of Greed is 100% free, so it is completely busted. Arcane Intellect and Divination cost 3 mana on your own turn, so they are trash. Quick Study (Divination, but at Instant Speed) however, is better because our can leave mana up during your opponent's turn to react with removal or counterspells, and if your opponent does not do anything you need to counter you Draw 2 instead of wasting a turn.
Bill was originally printed as a regular Trainer card. There was no restriction on how many you played in a turn. It was Pot of Greed and it was broken.
Full agree, quick study is not really that good anyway since 3 mana can get you better than just 2 cards but it's still fine
*"Pot of Greed is 100% free, so it is completely busted."*
Half the problems in Yu-Gi-Oh exist only because there is no dedicated "card cost" mechanic.
@@theparticularist5373 In fact, cost is a game design mechanic that is already outdated in many aspects. Yugioh's problems have nothing to do with the cards not having a cost, but that only recently has the game had a cohesive card design line. In the past, it was always an attempt to reproduce what appeared in the anime. After all, Yugioh was not born as a card game. Takahashi had no intention of turning Yugioh into a card game franchise, hence all the design problems in Yugioh.
Netrunner has a zero cost draw 3 and it's not even played that much. It depends entirely on the game.
@@thalesenrique3495 I really don't think that's accurate, the card game was created pretty early in the manga's life, the rules of the game in the manga changed to adapt to the real card game when that was first made, a significant amount of the cards printed each set after the first few are original to the card game and when cards introduced in the manga are too broken they get changed when being added to the real card game. I really do not think the manga was that much of a liability to the card game.
>”How good is drawing 2 cards in every card game?”
>Look inside
>Only 4 card games
those are the most popular card games around though. no one's gonna care about how draw 2 works in some obscure 1990s anime based card game that never made it out of japan
"can magic do better?" we are just gonna ignore ancestral recall/visions i guess lol
Ignored Ancestrall Recall, Contract From Below, Rhystic Study, Necropotence, Timetwister, Wheel of Fortune, Library of Alexandria, the One Ring, Sheoldred the Apocalypse, Orcish Bowmasters, and Psychic Frog draw effects.
Necro makes you pay life, shuts down your draw for turn, and doesn’t technically draw cards, Library only draws one under hyper specific circumstances, rhystic is just bad in competitive play, and wheels have the downsides of discarding your hand and giving you opponent cards, while psychic frog type effects are also pretty bad unless the creature itself is already good without the card draw, and sheoldred/bowmasters don’t draw cards. The One Ring and recall might have merited discussion, but the ring is more of an engine for formats where a 3 mana draw 2 is laughable, and recall is such an outlier that it’s probably not productive to consider it, particularly since it doesn’t draw two
@@RelicSeekerlibrary is a free card draw engine, rhystic is one of the best cards in cEDH, wheels with fast mana are just draw 7.
Rhystic is such a good card that the recently formed (and then disbanded within a week) cEDH rules committee made banning Rhystic in cEDH one of their top proposed changes, something that many in the community cheered on.
Wheel allows your opponents to draw but also completely disrupts their hands and can force them to discard game winning combo pieces. It can also replenish your hand after a large combo that would otherwise have left you with no cards in hand for interaction.
Necropotence can be played in post-combat main (thus still allowing you to draw earlier in the turn) and then used to dig through a large number of cards in your deck at once, most often trying to draw a card that allows you to win then and there with something at instant speed.
The one ring is so powerful that at least half of all tier 1 modern decks run a playset. It’s also a commonly cited card among commander players for a potential ban (but obviously dockside is the more agreed upon potential ban)
@@Astar72439 I’m sorry, I forgot about CEDH. I was primarily talking 60 card, 1v1 formats where rhystic isn’t great. And I’m not denying the cards are powerful, but there is a downside, while the video was primarily looking at draw 2 with no downside.
The best card in magic that says "draw two cards" on it has to be Gush. It's draw two cards for 5 mana, but has an alternate cost of returning two islands you control to your hand. Sounds like a lot, but it's also kind of free, since those islands can be tapped already. Gush is busted.
Notably, if you don't have a land drop that turn, you can tap 2 islands to float the mana, cast gush, and then put one of the islands back onto the battlefield and tap it for, technically speaking, a net gain of 3 mana.
@@eldritchexploited5462 ....and with cards like Fastbond and Exploration, Gush ends up adding mana since you can replay both lands immediately. Plus it helps you dodge Strip Mine and Wasteland. Card is nuts lol.
Gush is only good because of Fastbond. It would be pretty unplayable without it (or similar play many land effects).
Treasure Cruise and Dig through Time are better and are consistently useful in a wider range of decks.
@@OddMidnight they are better notably because they don't say "draw two cards"
It's worth noting that the reason draw two cards is unplayable in pokemon is because bill is a supporter, and you can only play one supporter per turn. There are supporters like iridia, colress's tenacity, jacq, and arven that allow you to search for two cards of fairly generic types, which is just better most of the time. An item card (which has no cost at all) that just said "draw two" would be broken. Before supporters existed, every deck played a full playset of bill. It's also worth noting that people mostly don't play professor's research for the draw alone. Iono is a better option for that. Reseach gets played when people want to discard cards for the synergy with discard pile effects (like the regidrago shown in this vidio). Pokemon's standard format has very few discard from deck effects, so people often use a draw/search effect, plus a discard from hand effect.
6:40 you missed something - draw 2 is crazy in yugioh specifically BECAUSE we have a bunch of card like Snake Eye Ash. There's no mana cost to any cards, so there are many such "one-card combos" where a sequence of effects starting with a single card in your hand nets you so much advantage. In fact, with decks like fiendsmith snake eye, it's now possible to play two or more separate one card combos that net you advantage and do not clash with each other at all. Therefore, drawing into single specific cards is insane. Not to mention the litany of cards you can use on your opponent's turn to interrupt their plays.
Draw 2 isn't really any more crazy in yugioh than other games, pot of greed is only more busted than the other cards because it has no cost associated with it. A 0 mana draw 2 card in MTG or hearthstone would be broken as hell too and would be played in every deck.
@asdfqwerty14587 again, I'd argue that it's also more busted because everything you draw from it will also be zero cost, and a lot of cards in Yu-Gi-Oh can convert to even +10 in card advantage (especially if you count graveyard resources)
@@asdfqwerty14587 the reason its broken isnt just because drawing has no cost, but activating whatever you draw also has no cost. so you can(and people have) made decks that just draw into more draw cards, which you activate for no cost, until you cycle your whole deck, either for exodia or some other degenerate otk. if you had a free draw 2 in magic, and you drew into another, each time you use them you would have more resources, but eventually would run out of mana to keep using what you drew.(would that be broken? yeah sure, but not as broken as when you can just use any card you draw) only way to make it as impactful would be to have some effect that takes away the mana cost.
I loved the no-nonsense and straight to the point style of the video. Good job! Happy to see it delivered exactly what it promised :)
I think the main metric that determines how powerful 'fixed draw' is in any game is how easily cards in hand can be used. In YuGiOh, there are no mana costs, so Drawing 2 cards means you immediately have 2 more tools to work with. Conversely in games like Magic and hearthstone, you may draw a card you can't play because you don't have enough mana. In Dominion, each card takes 1 action to play, so a card that can draw 2 and gives you an extra action is leagues better than a card that can draw 2 without extra actions. The other main factor is the density of card value. For example in magic, about 1/3 of all cards in your deck are lands (give or take...10) so draw two is a bit less valuable than in other games where you know those would both be spells.
No cost draw 2 is basically always busted. (If there's an intrinsic costs to playing cards, that clst should be negated, like giving an extra action in your example). Because, if your draw 2 wasn't there, you'd only get 1 of the cards.
Friends on the Other Side is the Lorcana equivalent. It’s a 3 cost inkable song that draws 2. Inkable means it can be turned into a land pretty much if you don’t need it. A song means you can tap a character that cost 3 or more to “sing” play the card for free. Over all, it’s a great card!
Especially in a game where you’re at a net -1 cards per turn
To give an idea of why Pot of Greed specifically is so good in Yu-Gi-Oh, it's because you can do it for absolutely free, alongside the fact that you don't have a ressource like mana or energy to limit how much you play, your cards are the ressources. Every other draw 2s in the game are very good but require set-up or playing a specific kind of deck, or even for your opponent to do something first in the case of Triple Tactics Talents. And here's the things, those are also very good and has made Sky Striker, a deck who's main card lets you search 1 and then draw 1 if you have 3 spells in your grave, a big meta contender at top level for a very long time. Another personnal favorite of mine is to make Qixing Longuyan in the deck Swordsoul before the more regular play of normal summoning Mo Ye and tuning her into Chi Xiao with the token she summons, since oneof Qixing Longuyan's effect is to let you draw a card if you synchro summon a wyrm monster, while Mo Ye also lets you draw 1 if you synchro summon with her, and on top of that Chi Xiao lets you search a Swordsoul card on his synchro summon, making you plus even more at the end of your combo. But Pot of Greed? Unless you're playing a deck like Superheavy Samourai who loses power if you have spells in your graveyard, it's just free cards. More free plays, whenever you want in your turn.
And to expand on why it's not the greatest card ever, I'd like to mention 2 other old banned spells that are often agreeed as even more powerfull. Gracefull Charity and Painful Choice.
Graceful Charity lets you draw 3 and then makes you discard any 2 of your choice. Seems worse than Pot of Greed since the card advantage ends up to neutral, but in YuGiOh, the graveyard is an important place where a lot of effects activate, meaning it's effectively a ressource as well. Hell, links 1 are often broken because they allow you to send monsters on field to the grave very nonchalently and allow to make plays. Plus, we have to remember that it draws 3 instead of 2, letting you see even more cards the the Pot, which is really significant since you'll see into almost a 10th of your deck if you use it at the begining of the game.
And then there's Painful Choice, which is very commonly described as the most powerful card in the game's history. What does it do? You select 5 cards from your deck and send them to the grave, and your opponent picks 1 to add to your hand. This card removes the 1 "weakness" that Pot of Greed and Graceful Charity have, which is the random element, meaning that you could just not see what you want with them, even if that's very unlikely. So you just pick 5 cards with good graveyard effects and activate 4 of them after your opponent painfuly gives you the least good one of those 4, and even then said least good card you got will still be incredibly powerfull. This is especially notable in for example an unlimited format (aka a format where the banlist is ignored), where the deck Tearlament, that's full of cards with good effects both on field and in the grave, totally dominate, in fact they don't even play Pot of Greed because Graceful Charity and Painful Choice are just that good for them.
I was so scared you were just going to do a surface level dive "arcane intellect" "divination" and not talk about the other variants of draw two, but as someone who's been invested for magic for years and hearthstone top legend you really did those games justice at the very least! Keep making videos this is stellar content!
He was very surface level for Pokémon though by completely ignoring what makes draw 2 supporters terrible and completely ignored similar effects that don't waste your one supporter card per turn which is really important.
I wish he went into things like Winged Words, which are cheaper based on conditions
I've made top 8 in several GPs and I can confidently tell you he didn't even scratch the surface on Magic's draw effects. Not to mention hearthstone has 0 mana draw 2s nowadays.
Not really a great job for MTG. Expressive Iteration is the actual relevant "draw 2" card and is one of (not #1 but very powerful) the best things you can do in any format it which its legal (its banned in pioneer and legacy, 2 of the 3-4 most competitive formats).
Divination has never been a relevant card, but saying that is misleading to someone who doesn't play magic when the following cards are pre-eminent in basically every format they exist:
1 mana: see X cards, draw 1 (brainstorm, ponder, preordain, etc)
2 mana: see 3 cards, draw 2 (expressive iteration)
There's so many better mtg cards than what he listed for alternatives.
I find the card draw dynamic in KeyForge (a sadly mostly dead Richard Garfield design of a randomly generated deck game) very engaging. You draw up to six at the end of each of your turns (and have some limitations on which cards you can play/interact/voluntarily discard with in any given turn to limit you from just doing everything all the time). This means that card draw is a lot less good, because it only extends your resources when you draw cards you can actually use in the same turn. At the same time, playing cards equals extending your resources, because for each card you play, you will gain a new one at the end of the turn. So now there is a very real cost to holding on to some control effect, because every turn you do that it effectively costs you another card. Makes for quite engaging decisions.
There's a lot of variety of concepts in the wider CCG space that play with our expectations as card game players, and I love that.
Yeah, another part of Keyforge which makes it feel so unique. You really feel like you’re racing against your opponent
Yugioh Rush Duel is kinda like that, you draw until you have 5 cards in hand at each draw phase and have unlimited normal summons.
KeyForge is amazing. Definitely not dead, but the community is small. That being said, the community for KeyForge is the best out there and it's a very refreshing game with a low barrier for entry.
Damn, you speak like most other videos running at 2x speed.
Which is why I only put him on 1,5x speed instead of the usual 2x speed.
It is important to note that Bill used to not be a supporter, but a trainer (supporters/items were not a distinction) which means you could play 4 per turn turn 1 if you managed to open or draw into all 4
In Flesh and Blood tcg, they just banned most draw 2-3 cards from Classic Constructed. In FaB the problem with "draw 2" effects is that they create turns with high variance and in some cases huge power ceilings so they just had to be banned.
Wanted to comment this, but you beat me to it!
Zen, Kano, and Levia punching the air rn
sadly Oly caught strays with cash in bans but it is what it is
@@YaBoiPaladin Katsu players on a serious meltdown over catching stray hits from Zen. Zen was a mistake.
They could've left Kano alone. My boy did nothing wrong except warp our local metagame completely forcing every guardian player to reconsider playing the game
@@henrikmoilanen5716 Katsu players deserved it idc
Zen agreed but Nuu is also horrible and unfun to fight.
Kano was a good boy he didntdunuffin wrong just kills you at 21 life this is so tragic 🥲
Play a real card game. Nobody cares bout this garbage.
Flesh and Blood just had a massive banlist that banned all the reasonably generic 'draw 2' effects in the game, as well as taking away a lot of class specific draw 2s as well, in order to keep the health of the game from becoming the draw meta. It's really funny how draw 1 is not as big a deal, but drawing 2 is the equivalent of dropping a nuke on your opponent.
Tbf draw 1 replaces the card you played for the effect. Adding extra draws to a card is what makes them too powerful.
@@umbraloctavia5349 Exactly. It's why 'draw 3's are often times underestimated by new players as you don't draw 50% more than 'draw two', but 100% more since the first one only replaces itself and should cost like 0. Meaning when you pay let's say 3 mana to draw 2, paying let's say 5 to draw 3 is a big discount. Lorien revealed in MtG is a staple in control decks because you can exchange it for any island early in the game.
@umbraloctavia5349 tbf, most of the "draw two" cards also required you to use an additional card from hand to pay a resource cost. so usually you were trading 2 cards for 2.33 or 2.66 cards (how ever much floating resources you had after).
@@couchpotatoe91 drawing one and replacing itself costs more than 0
idk about magic, i only played digital ccgs, but if there was a 0 cost card that said "draw 1" it would be autoinclude in every deck as this would be essentially thinning your deck for free with the only downside being your opponent playing specific cards that would counter it, like all spells cost +2 mana or smth like that
There is a Draw Three (tome of Harvests) left unbanned, but it's Talent-specific and requires you to pitch one full card, and bottom-deck another card, so really, you're just replacing the three cards.
There’s a card in Yugioh called Pot of Prosperity, another weaker version of Pot of Greed, where you have to remove 3 or 6 of your cards from your extra deck, (your other deck of 15 cards that you use to summon other powerful monsters during the game such as Fusions and Synchros), and depending on how many you removed, you can check that many off the top of your deck, and then take one of those cards and add it to your hand and put the rest to the bottom of your deck. However for the rest of your turn, your opponent takes half damage and you can’t draw for the rest of the turn. All the restrictions and cost and it just got restricted to 1 copy per deck on the most recent banlist.
The reason it got limited was mainly because of Tenpai Dragon using it at 3x copies and winning even with all the drawbacks that same turn going second. Most decks avoid Pot of Prosperity mainly because of the drawbacks and Droll and Lockbird existing. For most YGO decks, you run Pot of Prosperity if your deck lack consistency or is an archetype that have a few main deck monsters where you need specific ones to start your move.
But yeah, very much deserved for Pot of Prosperity going to 1, the most usable "pot" card that even with the drawbacks, is worth playing if you need that extra consistency.
Netrunner: 0 cost draw 3. Mid-tier.
This fact alone is what got me playing.
I'd like to throw Netrunner into the ring as a game in which a card that costs 0 and draws 2 with an additional upside and no downside is never played because it's actually just awful.
The card in question is Blueberry Diesel, which let's you look at the top 2 cards of your deck, choose whether or not you want to move one of them to the bottom of your deck, and then draw 2 cards afterwards.
The reason for this being awful is because you only have a limited number of actions per turn (referred to as "clicks,") and in addition to playing cards with your actions there are also "basic actions" that are always available. One of them is to spend a single click to draw a card. Yes, this does mean you can spend your entire turn simply drawing 4 cards and passing.
On the surface it might seem like spending a click to draw two cards is a lot better than the basic action, but you also have to consider that you're also paying the cost of a card to do so. That card essentially cost you the basic click to draw into your hand in the first place, and thus if you start with a 5 card hand and play it you'll end up with a 6 card hand. That's identical to if you had simply clicked to draw instead, and had played a non-draw card instead of blueberry diesel.
Thus, the only benefit Blueberry Diesel provides is not to draw faster but simply the filter effect to sometimes put a card on the bottom of the deck. Overall this isn't considered good enough to be worth the card slot or the fact it damages your mullugans by giving you less information about what cards your hand will have (since you have to play it to "see" the card it will become.)
Because of this, the game actually has a 0 cost draw 3 card with no additional up or downsides which is strong but balanced as when accounting for the cost in clicks it's effectively only at a net +1 of card advantage, the same as draw 2 is for most games. It happens to be called Diesel, much better than it's blueberry flavoured counterpart.
Action economy is always king
To add on, the game is asymmetric and this is just Runner side. The Corp side plays a fundamentally different game where the cards that win or lose the game for then are in their deck, so the card that says draw 3 on Corp side has a second option AND a way to get both options off because you have to control your draws so carefully that a draw 3 is way too risky on its own.
For the Corps, your hand is a valid target that you can’t really protect from the runner. For the Runner, your hand is your HP; if you take damage running through corpo defenses, you better have a big hand to soak it or you just die.
There's also Anonymous Tip, which is a draw 3 from the corp's side and it's never played.
If the card costs a click, it has a cost. It's a 1 cost draw 2. Not a 0 cost draw 2.
One reason Pot of Greed specifically is so good is that it’s not just a draw 2, it’s a free draw 2 that’s playable immediately and it thins your deck. Basically it effectively doesn’t exist, if you draw it you just burn through it immediately, which greatly increases the consistency of decks that want certain key pieces to win. In a game that has a 40 card minimum, you basically get to play a 39 card deck, or a 38 card deck effectively if you include the fact it goes card positive. If you were allowed to play 3, you’d be playing a 32 card deck which is insanely more consistent, so it’s understandable it was banned
Quick tip for your videos, sometimes u start talking really fast and quietly and as a non english native it gets hard to follow the sentence
Seconded, especially towards the end. Good vid otherwise!
Edit: Elaborated a bit
If you think he speaks fast, try watching videos from a channel called "Zach R", I've been studying English for over a year and I can't keep up with the rhythm he speaks.
Who?
I had to check to make sure my video wasn't sped up faster lol
I usually watch videos in 1.75-2x speed and had to slow it down to 1.25
Hearthstone's Acrobatics in Yugioh would be immediately banned before it got released
Would it be banned if you could only play it on your third turn or later?
@@voided_sunfirst of in YGO we count the turns 1,2,3 so player 1 turn 1; player 2 turn 2; player 1 turn 3 and so on.. don’t know if it’s the same for hearthstone just wanted to clarify that. meaning by the time you would be able to activate the card the game is most likely over/close to finished and the card would be a win more card in most decks. We have a card that allows you to draw 2 cards instead of 1 at the start of the turn and even that sees barely any play.
@@mortis8188 Alright, thanks
@@mortis8188 thanks
Marvel Snap: Draw 2 has never been printed, because it would be so outlandishly, cartoonishly broken that even Pot of Greed doesn't come close.
There are not spells in Marvel Snap
@@Scoitol but a guy could draw no? draw 2 effects can be printed in monsters in other tcgs.
Adam Warlock had to be nerfed into the ground because he could sometimes draw 2-3 cards.
@@owenneilb And Adam Warlock is slow and requires setup. The equivalent of the cards discussed in this video would be a 1/0 or maybe 2/0 with On Reveal: Draw two cards. Which would be absurd.
I love how you compared each game. No judgement, only facts and excitement for each mechanic and aspect of that game.
Thank you card game lover ❤❤❤
How can you talk about draw 2s in magic and not mention Skullclamp or Dig through time? You can do so much better than 3 mana draw 2. You didn't even mention Ancestral Recall or Treasure Cruise
Yeah but all of these cards are banned almost everywhere so in a sense you cant really do significantly better than 3 mana draw 2 because you simply cant play them
@@acheache8536not treasure cruise, its a Pioneer staple
@@acheache8536but it's relevant to talk about why skullclamp is so non-obviously broken that it catches tons of bans
That is fair, and I was having same thoughts at the back of my head as well, but I think the video makes sense.
Divination is an unconditional draw 2 spell, and most of those require context and other tools. Skullclamp can draw an unbelievable amount of cards, but you need tokens for that, and it can be removed, like a very suped-up Caretaker's Talent in a way. Dig and Treasure Cruise are broken because you can use fetchlands and cantrips to fill the yard very quickly, sorta similar to Hearthstone's Wisdom of Norgannon, which can easily be cast for 1 or 0 mana and no one is hard casting them ever.
Ancestral Recall is probably the best card in Magic and is available in literally one format, while also being restricted there. I don't think it's fair to take it as the gold standard for draw spells, or even use it for comparisons even.
@@acheache8536so is Pot of Greed, so I'm not sure why that's relevant. It also draws *three* cards, but the video covers things that are better than drawing two. There's also any number of Wheel (or time twister) effects that are analogous to Professors Research.
Also not sure how "most formats" is relevant when Yugioh has exactly one format, and hearthstone has exactly two. And the format is effectively Legacy/Commander.
This was one of the funniest common sections I’ve ever seen. Love you guys.😂
The incredible difference of just drawing 2 cards is insane, i always liked the meme of poth of greed not understanding how good it can be, i still don't because i didn't saw played on my matches but danm, as a heartstone player its so fricking funny
You didn't see it in a match cause its banned. That's how good it is
It’s been banned since 2005 so that’s why you’ve never seen it played
I mean, consider a 0 mana draw 2
7:57 Galarian Slowking V has a move that costs 1 energy which I used to win a handful of locals on a deck built around him and Incineroar GX. "Discard any card from your hand. Then draw 3 cards." (Also, he had a busted 2nd move. For an extra dark energy. "At the end of your opponents next turn, the defending Pokémon will be knocked out.")
Drawing 2 cards in Pokemon was also incredibly broken back when you could just play as many of those as you wanted in a turn. Being limited to one and that draw 2 also blocking you from doing something else is what made it so much weaker and I wouldn´t really call it weak if they had to errata the card to make it reasonable in any way.
Yu-Gi-Oh also has "Graceful Charity" which lets you draw 3 and discard 2, which in modern Yu-Gi-Oh is even better than pot of greed. So many cards have graveyard effects now that the discard isnt even a downside.
Best video I have ever watched, but you missed ancestral recall
Recall isn't really worth mentioning since it's only playable as a one-of in Vintage. Realistically no one plays that card regularly.
@@SawedOffLaserthen why is pot of greed included if its banned everywhere?
@TheMCGamer2012 Because it got banned for being a "Draw 2" card. Ancestral recall is far cheaper than divination, draws 3 instead of 2, and can force a win if you somehow managed to mill out your opponent by making them draw from an empty library. But as a strict "Draw 2 cards" effect, divination is fine.
Draw three is not draw two.
@@jacobbrown9894 I would argue that "Use this card to search in your deck then use that card to search in to your deck for this card...." is not draw two and yet is mentioned as an example in Yugioh
I'm fond of 'Draw Two cards, Discard one', especially with how it's handled in Wingspan where it's 'if you draw two cards, discard a card from your hand at the end of your turn' since that lets you potentially cycle a bad card out for two good ones.
It’s broken in yugioh because there it literally no downside. No mana cost, no condition cost, no card Econ cost, no opportunity cost. You are just getting the card you would get otherwise along with another.
Not to mention with the multiple retrained versions with downsides, those might as well be upsides compared to the original depending on the deck you use
In Pokémon TCG, you can often draw (almost) your entire deck in turn 1, with Bill, Professor Oak, Computer Search, Itemfinder, and need cards like Lass to put some cards back into your deck to avoid losing.
>title is "in every card game"
>look inside
>just the most commonly known 4
I shouldn't have expected much given the video length, but still.
if pot of greed was unbanned then literally every deck in the game would play 3 of it
I don't think so. The card is too slow and players would want handtraps going 2nd. Cards themselves will generate advantage these days so cards like pot of greed have been powercrept because of the speed of the game.
I think I have found a hidden Gem in the TCG Community. I hope the TH-cam-Algorithm will bless you 🙏 Keep up the great content, because it's really great!!
You might want to start to talk a little bit slower though :D
I play elder scrolls legends. The closest we got to a card that just draws 2 is "spoils of war" which is a 5 cost action, and reads "draw two cards. Empower: costs 1 less" Empower is a mechanic that alters actions when your opponent takes damage. There's also "daring heist" which is a 3 cost action that read "draw two cards. Daring heist can't be played unless a creature in each lane damaged your opponent this turn." So clearly they want you to save this effect till the end of your turn. Which makes sense. In elder scrolls legends, when you draw a card is very impactful. Drawing it before you do stuff gives you more options, but drawing things towards the end of your turn can leave you vulnerable. Having a full hand on your opponents turn is a serious risk. But you can do better. There's a 6 cost card that just draws 3 cards. There's cicero the betrayer who can draw 2 cards if he kills a creature, an affect thar can be boosted dramatically, even to the point it's dangerous to you.
Don’t forget legends of Runeterra where a draw 2 spell tutor is only “good” at 2 mana, but even that requires casting two spells the turn before
Or just a straight draw 2 that costs 4 unless you get réputation in which it becomes 2 mana which gets niche play at beat
3 mana draw 2 was too good in lor, so it got nerfed (hidden pathways). It technically had a condition, but the condition was nearly always fulfilled. On 4 Mana the card was bad.
The other 3 mana draw 2 that saw a lot of play is formula, which has the downside of leaving 3 spellmana instead of normal mana and combo upside with 6+ cost spells.
There is one 2 Mana draw 2 staple in lor with glimpse from beyond, but having to sac a creature and the interaction potential makes it difficult to compare.
So all in all a generic 3 mana draw 2 was and is always good in LoR.
The card you referred to is derp med (deep meditation), but it's 5/3 mana for so long that I can't even remember the 4 Mana times (rip zoe lee)
@@Hoellenseher oh is it 3 mana now wtf damn that sucks
@@electca4155 it got changed in patch 1.2 😂
That's may 2020, I nearly forgot that it was 4/2 Mana when it got released. At this time targon wasn't even released :D
Finally I found a channel that speaks at the speed I think.
In magic you get more crazy card draw from enchantments, artifacts and sometimes creatures. Rhystic Study, Mystic Remora, and The One Ring to name a few.
Judging by his examples he's probably only had real MTG experience through Arena, so his exposure to the wider range of mtg cards is likely pretty minimal. But also he was sticking to "draw two" for mtg while immediately forgoing that restriction for the other games...? I really don't get it. :v
@@clicksclacks Even if we stick exclusively to effects that draw exactly 2 cards at a time, he could still have talked about Skullclamp
Rhystic study and remora aren't really played in real competitive formats. And yes cedh is not a real competitive format.
Even ignoring eternal format cards he ignored Deadly Dispute which is a draw two AND a ramp card on instant speed. That card was a standard staple when it was legal, still sees play in some Pioneer lists (i think), and is a Pauper All-Stars.
Also, a channel that talks about EVERY cardgame? Sing me in. I loved it!!!!
I've heard that even draw 3 in Pokémon is considered a bad card
Maybe it’s not your specialty but I would love to see this applied to other games besides TCGs
But what does Pot of Greed do? 🤔
I personally agree but technically the argument for it being banned is: "On turn 1 it effectively reads start your first turn with 6 cards in hand instead."
Or "The faster they draw exodia the faster we lose."
@@clarkecreates The argument is that if pot of greed were legal, every single deck in existence would run it and games would come down to who drew more pot of greeds.
It sits in the banlist until it gets powercrept.
@robertlupa8273
They didn’t get the joke
You special summon it to draw 3 cards
This is the sort of video I wanted to make, but was too lazy to do so.
Drawing 2 cards in Gwent in the Witcher 3 is busted, even at the cost of giving the OP a 9 power unit. Second to MTG, best card game ever!
In the full fledged Gwent game (at least when I played it, I haven't looked at it in ages) you'd have to give the opponent 10+ power to draw *1* card, and they were being used in nearly every deck (mostly because it gives a way of "doing nothing for a turn without actually ending the round"). Drawing 2 cards would probably be busted even if it meant instantly losing the round.
This video is really really good and I love the general tcg discussion in the comments. Its such a simple effect to print but with a wide variety of implications from game to game.
netrunner: there's a card which costs 0 and has the text "draw 3 cards" and it is unplayable garbage
This makes for a really good way to teach a useful lesson though. Understanding why Diesel is a good card and Anonymous Tip is a bad card despite the latter looking strictly better (1 fewer influence cost) actually teaches some very important fundamental ideas about the flow of the game.
Sick video! This was so much fun. Hope to see more content from you.
Yu-Gi-Oh correction.
The deck MINIMUM is 40. The max is 60. Doesn't change the risk of desires. But 40 card decks exist in mtg too. This doesn't alter much. But THAT GRASS LOOKS GREENER is an actual card. So.... It does matter to acknowledge this.
I have thousands of hours in hearthstone and Yu-Gi-Oh and I feel like you covered both really well. I can't tell how accurate your other two really are but if it's close to your analysis of the two games I mentioned then that's imo really impressive. I feel like having that depth and breadth of knowledge is really rare
3:00 Could you do better? Ancestral Recall has something to say about it.
same! where is ancestral recall!
Really interesting, seeing how the "same cards" can have different scalings on how good it is, but for MTG you really should explain about the difference between instant speed draw 2 vs. sorcery speed draw 2.
Its funny because in Cardfight Vanguard you have Radiance Caliburn, which generally can be used to draw 2 cards, but it can also be used to generate resources for your card effects... and that card is not immedaitely played in every deck in the meta guaranteed... XD
I mean Nemain has been broken since her release and re-release and re-re-release 😂.
My comment totally forgot about orders like Radiance Caliburn lol, but I talked about OG OTT
@@leonardo835qand Bushi never banned her, the most I've heard was Choice Restriction
Pot of Greed: "No other draw cards are more broken than me"
Maxx C: "Allow me to introduce myself"
11:03 Or if you're a massochist
Fair
I appreciate your passion for cardgames, and your analysis here! I largely agree and I've played all these games, to varying degrees.
Small mistake but Pot of Greed isn’t a draw 2. It allows you to draw 3 additional cards from your deck.
That's not what it doooes! It doesn't do that!!
and it's a summon
it actually allows you to search for the top 2 cards of your deck and summon them to your hand
if all of these games had a non-once per turn, 0 mana card without any downsides, itd be the most broken card in the game. it would have to be banned in all of them.
for hearthstone, just make it a 0 mana spell
magic, a 0 mana instant
pokemon, an item instead of a supporter card.
It all comes down to resources and/or opportunity cost. 0 mana draw 2 in magic is busted
This video is very helpful, i only played yugioh but i will look at the other card games some time in the future.
Bro is talking on x4 speed
You've inspired me to figure out how powerful draw 2 is in my own card game in early development. Great video, would love to hear more comparisons between games. If you're comfortable doing so, I think it'd be interesting to see differences between more than these 4. There are so many successful card games out now, and these big ones are only a small slice of the overall card game design world.
@7:14 wth is it even with the card categories? 1: Supporter/Supporter 2: Trainer/supporter 3: Supporter/Trainer 4: Trainer / Supporter
They’re a bunch of old prints mixed in with new ones. Cards are either Pokémon, Trainer, or Energy. Trainer cards are Supporters, Items, Tools, or Stadiums. You can play one supporter per turn, and as many as you want of the rest.
Draw 2 in digimon is pretty good too. Usually you have to discard 1 in order to draw 2
Honest bit of feedback, slow down your speech. Take your time, do multiple takes. Your passion is clearly present but you're talking a mile a minute.
i was totally expecting you to start talking about Uno and other random card games halfway through as a joke
In Dominion: Draw 2 would be pretty bad. Only reason to get it would be if it was the only source of draw in the game.
In the base game, Moat: Draw 2, cost 2 to buy, blocks attacks for you. Not a good terminal, not a good engine enabler, but if blocking attacks is really valuable, it may be worth it. Laboratory: Draw 2, +1 action, costs 5 to buy. It's not bad, but it's very easy to buy too many if you're inexperienced in Dominion.
Laboratory is draw 2, +1 action so you can keep chaining them. That one is really good though.
Instant sub, love the simplicity
Every Card Game? More like 4...
In Legends of Runeterra the "Draw 2 cards" card needs you to go through a kind of quest that replaces your entire deck with new cards in order to get a chance to find it.
There's also PVZ Heroes as another game that has the same mechanic, but isn't really a physical one. In PVZ Heroes, drawing 2 can give an advantage if you time the draws right because they're VERY expencive to cast ONCE. Since graveyards also don't exist in PVZ Heroes, EVERY CARD MATTER, so in my opinion, PVZ Heroes manage drawing two cards in a balanced way due to the actual cost of wasting sun or brains that you could use to ramp up or even cast a minion.
Zombie draw two > Plant draw two
☝️☝️☝️
eminem's been real quiet since this dropped
channel is getting my interest, keep it up
everybody gangsta till that one friend makes everyone draw 32 cards in a single turn in magic
Great video, short and to the point with little fluff.
👍
If there were a draw 2 card in Snap, it would be completely broken 😂 The decks are only 12 cards and you usually draw 9, so you'd be able to draw your combo much more often if you had a draw 2 card. The closest card Crystal, which makes both you and your opponent draw 1.
Great video, thank you for posting :)
This is not a very complete look at how cards are used as a resource in each game, how many resources it's taking to draw the cards, and if there are more turns and mechanics before or after the draw including further potential interactions that could dictate not only the momentum gained or lost, but the different kinds of lines of play extra cards in hand represent.
draw 2 in a game without casting cost is just automatically a hell of a lot stronger
Evidently a primary yugioh player wrote this if we're not even gonna mention MTG cards like Ad Nauseam. I get that it's a different mana bracket but come on, possibly the most notorious draw spell in the game.
I have extremely limited knowledge on pretty much all of these games (especially hearthstone) yet i still totally managed to tell how good each card is in their respective game based on that limited knowledge. Im very happy with my card game sense rn thanks for the ego boost.
Pot of greed is 2 of those powerful cards. So it makes it even more powerful, not less powerful.
The card itself is not powerful. The game has been put in a position where draw 2 cards is too good. Konami did this to itself.
@@Stormtrooper-oc4vn Draw 2 cards for free would always be busted pretty much regardless of what other cards exist in the game, unless the game is so busted that games are always decided on turn 1 and you need to have cards that can interrupt your opponent winning on their first turn before you'd have a chance to draw your cards.
It doesn't matter how strong the rest of your cards are - pot of greed is worth 2 average cards in your deck. Obviously having 2 average cards is better than having 1 average card, and 1 average card is better than having the 1 worst card in your deck, hence your deck should replace the worst card in the deck with pot of greed given the opportunity, and it doesn't matter what the actual power levels of the cards are. You could have cards that are even more broken than pot of greed, but they wouldn't actually replace pot of greed, they would just be used in addition to it (and if you added enough of those broken cards to the game then you get to the first case I described where every game would always end on turn 1 unless you have some way of interrupting your opponent's turn, at which point the gameplay is so warped that it can hardly even be considered the same game).
Ancestral recall is one mana instant speed draw 3 cards, definitely should of been included
Draw 2 cards in pokemon tcg pocket: literally vital.
The funniest part about the draw spells he shows for Yu-Gi-Oh is that not only have both of the cards (pot of desires and Sekkas light) been meta playable in spite of their massive draw backs, both have been SO good that both at one point or another have occupied the banlist right next to pot of greed.