Star Citizen: 3.7 vs. 3.6 comparison

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  • เผยแพร่เมื่อ 10 พ.ย. 2024
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ความคิดเห็น • 103

  • @AleksandrBelov_Narayan
    @AleksandrBelov_Narayan  5 ปีที่แล้ว +16

    In this video: / В этом видео:
    0:18 - Character customization / Кастомизация персонажа
    2:42 - Awakening / Пробуждение
    3:14 - Mobiglas opening / Открытие мобигласа
    3:32 - Skybox / Скайбокс
    4:29 - Flight model / Лётная модель
    7:35 - Sounds of EMP / Звучание ЭМИ
    8:37 - Rental kiosks / Киоски аренды
    9:07 - Flashlight / Фонарь
    Greetings, citizens!
    This time I was a little late again, my apologize.
    Patch 3.7 brought quite a few new things, but at the same time almost didn't update the old ones, which made this comparison very simple. But future patches are full of changes, so wait for them!
    I hope you enjoy this video. Enjoy watching!
    ===========================
    Приветствую, граждане!
    На этот раз я снова немного опоздал, за что прошу прощения.
    Патч 3.7 принес довольно много новых вещей, но в то же время почти не обновил старые, из за чего это сравнение оказалось совсем простым. Но будущие патчи несут в себе полно изменений, поэтому дождемся их!
    Я надеюсь, вам понравится это видео. Приятного просмотра!

  • @Meister_Dwight
    @Meister_Dwight 4 ปีที่แล้ว +2

    So stoked to see the 3.7.2 vs 3.8 comparison!

  • @SicheslavRod
    @SicheslavRod 5 ปีที่แล้ว +10

    VTOL RIP.... Помним, скорбим! Спасибо за видео!

    • @Hriack375
      @Hriack375 5 ปีที่แล้ว +2

      Я в ярости. И хде теперь обещанная "физика"?! Ну и как теперь жить?

    • @craigwoodward8455
      @craigwoodward8455 5 ปีที่แล้ว

      While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in.
      Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.

  • @Gnikrutuf
    @Gnikrutuf 5 ปีที่แล้ว +8

    RIP misunderstood hover mode.

  • @shaftoe195
    @shaftoe195 5 ปีที่แล้ว +6

    3.7 flight model is a huge step back. Hover mode needs to be taken back to the drawing board and DONE PROPERLY.

    • @mayoluck
      @mayoluck 5 ปีที่แล้ว

      Taken out back and flogged proper like.

  • @n1ghter_lv
    @n1ghter_lv 5 ปีที่แล้ว +21

    Narayan - means quality!

  • @hamlet2kk
    @hamlet2kk 5 ปีที่แล้ว +19

    Great video and Thank you for highlighting how awful looks 3.7 without hover mode!

    • @kerboy5397
      @kerboy5397 5 ปีที่แล้ว +1

      WAIT. DID YOU LIKE HOVER MODE!?! HOVER MODE SUCKED IT BROKE SO MUCH

    • @craigwoodward8455
      @craigwoodward8455 5 ปีที่แล้ว

      While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in.
      Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.

    • @hamlet2kk
      @hamlet2kk 5 ปีที่แล้ว

      I very much agree... it needed a lot of work but a step in the right direction... this cartoonish flight model it breakes the game as much as hover mode did. Now the fix is fixing hover mode there is no much to do with this one...

    • @Hiigaranwarrior159
      @Hiigaranwarrior159 5 ปีที่แล้ว

      @@hamlet2kk Go on the forums and make your voice heard, hover mode 1.0 may have been hard, but all it needed was a bit of polish and it could have been GREAT.

    • @hamlet2kk
      @hamlet2kk 5 ปีที่แล้ว

      @@Hiigaranwarrior159 robertsspaceindustries.com/spectrum/community/SC/forum/7/thread/please-bring-hover-mode-back

  • @naseros.
    @naseros. 5 ปีที่แล้ว +4

    I miss VTOL after seeing this. It took me forever to get used to, but once I figured it out I liked it.

    • @naseros.
      @naseros. 5 ปีที่แล้ว +4

      @Dhanan Bhim I suppose it's more hover mode than VTOL I miss. Without hover mode VTOL looks like it is purely aesthetic rather than serving a real purpose. I wouldn't mind a slightly less sensitive hover mode that stabilizes your ship slowly, so you don't drift as much when trying to land

    • @craigwoodward8455
      @craigwoodward8455 5 ปีที่แล้ว

      While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in.
      Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.

    • @naseros.
      @naseros. 5 ปีที่แล้ว

      @@craigwoodward8455 I do agree with you on most of your points, though I don't necessarily think that hover mode had to go so much as it did need some reiteration.

    • @Hiigaranwarrior159
      @Hiigaranwarrior159 5 ปีที่แล้ว

      @@craigwoodward8455 Hover mode 1.0 was difficult, but some iteration on it instead of its total removal would have solved many problems and left flight feeling satisfactory and immersive.

  • @neocaron87
    @neocaron87 5 ปีที่แล้ว +12

    So basically they improve nothing with their "proximity assist" they just removed hover mode and now we are back with weightless ships which don't care about gravity... fun.

    • @TheIch73
      @TheIch73 5 ปีที่แล้ว

      There are powerful thrusters on ships with more than 12 Gs, of course ships dont care about gravity in Star Citzen

    • @neocaron87
      @neocaron87 5 ปีที่แล้ว +1

      @@TheIch73 Oh but sure they are but then they should behave accordingly when the ship is sideways or upside down in atmosphere. Hover mode was bringing something important all they had to do is to keep the physic and change the control back to what it was before. I don't understand why they removed everything at once...

    • @craigwoodward8455
      @craigwoodward8455 5 ปีที่แล้ว

      While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in.
      Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.

  • @captainmurk3745
    @captainmurk3745 5 ปีที่แล้ว +3

    I think it's a shame they completely removed the hovermode. A fine-tuning to eliminate sudden accelerations with a slow effect would have been much better.
    Very good video as usual!

  • @Hriack375
    @Hriack375 5 ปีที่แล้ว +12

    Только-только проклюнувшиеся намеки на физику летной модели у поверхности планеты, опять изничтожили! Не прощу!!! А автору видео - респект. :)

    • @spaceman112211
      @spaceman112211 5 ปีที่แล้ว +2

      физику вертолетов, не способных компенсировать свой вес поворотными двигателями в 2949 году)) Просто куча народу написала жалобы на этот бред, вот его и отправили на доработку.

    • @Hriack375
      @Hriack375 5 ปีที่แล้ว +5

      @@spaceman112211 Бред - когда корабль висит и кувыркается у самой поверхности планеты так же, как в невесомости. Режим VTOL был далек от совершенства, но хоть как то передавал ощущение присутствия сил тяготения. Теперь - аркадка для казуальщиков.

    • @spaceman112211
      @spaceman112211 5 ปีที่แล้ว

      @@Hriack375 Смотря на чем летать. На больших кораблях наличие VTOLа вообще не ощущается.Там о другом беспокоиться начинаешь. Могу сказать только, что для кораблей около 10 метров этот режим был слишком чувствительный. посадка в атмосфере, скажем, х85 на 890 могла обернуться либо штрафами за таран, либо повреждением корабля. Им бы его продумать нормально, чтоб новичкам не приходилось неделями пытаться хотя бы раз успешно сесть, и тогда всё будет ок.

    • @Hriack375
      @Hriack375 5 ปีที่แล้ว

      @@spaceman112211Согласен. С этим не спорю.

    • @rpexoB
      @rpexoB 5 ปีที่แล้ว

      @@spaceman112211 потому что практически никто не знал и не умел, как уменьшать тягу, которая на правой шкале ИЛС отображается, тогда ничего резкого не происходило.

  • @X-RAY-89
    @X-RAY-89 5 ปีที่แล้ว +3

    Very good video. I think the shorter animations are much better. I just wanted to say that you missed one point of the new flashlight. Now it has GI and therefore not only the light cone becomes brighter but also the surroundings around it. If you stand close to the illuminated surface the front of the player also becomes brighter.

    • @Meister_Dwight
      @Meister_Dwight 5 ปีที่แล้ว

      Exactly. They’re kind of faking first-person ray tracing with that and it looks really great in caves!

  • @MyN0N4M3
    @MyN0N4M3 5 ปีที่แล้ว +2

    They also did changes to closeup terrain texture detail with 3.7, as well as female character animations

  • @nakharetputtaraksa449
    @nakharetputtaraksa449 4 ปีที่แล้ว +1

    Waiting for 3.8 vs 3.7.2

  • @123reivaj
    @123reivaj 5 ปีที่แล้ว +2

    Very Cool!
    The highlight of this patch is that it has many new things that can't be compared to those of previous patches. The caves and FPS mining are great :D

  • @SpaceTomato
    @SpaceTomato 5 ปีที่แล้ว +1

    Saw some people complaining about the new customizer. I think it's easier to understand than before, which seems to have been their goal. But now they need to polish it, streamline it, and add quite a few more options.

    • @Gawbad
      @Gawbad 5 ปีที่แล้ว +2

      Honestly my fave part about the customizer is the randomise button. But it'll 100% keep improving, eventually, whenever that is we'll see a lot more options.

  • @scottthompson7332
    @scottthompson7332 5 ปีที่แล้ว

    10/10 Good work. Keep documenting the changes per patch and upload please.

  • @lexa001
    @lexa001 4 ปีที่แล้ว

    I've just stumbled upon your videos. Instant sub! Great comparison job man. The best out there.

  • @Power5
    @Power5 5 ปีที่แล้ว

    Absolutely amazing video. I dislike how they changed the wakeup animation. They needed a bit of variation and a slight increase in tempo, but still felt real. Now it feels more generic like other games. EMP was annoying in 3.6 but it needs a little bit more in 3.7.

  • @DpsGame
    @DpsGame 5 ปีที่แล้ว +3

    They made a mistake when they showed spaceship hovering over the ground on the side, back , front.... They switch the version by mistake i think... Lol

  • @michaelray282
    @michaelray282 5 ปีที่แล้ว

    Awesome video, thanks, flight mode compared shows hover mode doing what it should....however it just needed to be toned down. Hopefully they'll revisit next patch.

  • @surject
    @surject 5 ปีที่แล้ว +6

    I don't like the new camera-on-a-rail-hence-boring "stand up" animations. Hello immersion? I agree the 2nd one is too long (3.6.2) but I wouldn't mind to see it randomly once in a while.

    • @orihalchon
      @orihalchon 5 ปีที่แล้ว

      It's a wish come true for me, 'cuz i find it even more immersive that i have control over my head/camera during those animations. It's my biggest gripe with those animations - it felt scripted and restricting, which make me detached from it. Let _me_ see my movements, not let _it_ make me see my movements.
      (and potentially even better for gameplay - you have better awareness now being able to see your surroundings when you're too deep in the animation, e.g during in/out of a cockpit)

  • @vinct7023
    @vinct7023 5 ปีที่แล้ว

    3.7.0 is a huge step forward and 3.7.1 currently in testers hands (PTU) is the most stable patch ever released.

  • @SgtTeddybear66
    @SgtTeddybear66 5 ปีที่แล้ว +5

    Removing hover mode was such a step back.

    • @martijnzwaan
      @martijnzwaan 5 ปีที่แล้ว +1

      Not really, it was a failed feature that didn't do what it intended, so they replaced it with proximity assist a feature that does work and does do what it's supposed to. It's a fairly common thing to do while developing a game to implement and take out features that don't work.

    • @SgtTeddybear66
      @SgtTeddybear66 5 ปีที่แล้ว

      @@martijnzwaan How is it possibly a failed feature? Countless other games have Hover/Helicopter physics.
      The issue was NOT the feature itself, but instead, how it worked. They simply needed to make it easier for people who don't know how to fly Helicopters in games.
      So no, that's not true at all. You can't call a tier 0 implementation a failed feature. Besides, they plan on adding it back in at some point.

    • @martijnzwaan
      @martijnzwaan 5 ปีที่แล้ว

      @@SgtTeddybear66 What I meant with failed was wrongly implemented so sorry for not being clear enough. But it failed bc it didn't act like you'd expect a hover/helicopter mode to work. other games have and other games have it correctly implemented. Also could you cite the source that say they are going to reimplement hover mode. as far as I've read and heard it just got replaced with no intention of bringing it back.

    • @Tswet825
      @Tswet825 5 ปีที่แล้ว

      @@SgtTeddybear66 imho it was necessary to add hover assist for beginners or add something like camera to see below ship. For me it's take few attempts land and good to go, too bad they remove hover mode :/

  • @kvmidkiff
    @kvmidkiff 5 ปีที่แล้ว

    As soon as they add VR support. I''m all in!!

    • @craigwoodward8455
      @craigwoodward8455 5 ปีที่แล้ว +1

      There is VR support, just no touch controller support. But you can play it with VR and look around with it. It'd just be done with a pc controler rather than a touch controler.

    • @kvmidkiff
      @kvmidkiff 5 ปีที่แล้ว

      @@craigwoodward8455 Oh, similar to how Elite Dangerous does it. I play that with an Xbox controller connected to my PC.

  • @DrBur
    @DrBur 5 ปีที่แล้ว +2

    спасибо за проделанную работу! очень приятно впитывается информация(языкового барьера - нет) ! желаю успехов в творчестве! ждём горячих короткометражных мувиков! и в общем.. да! ребят это лучший контент по теме Звёздного Гражданина!

  • @Baleur
    @Baleur 5 ปีที่แล้ว +1

    I miss hover mode...
    But because the majority of players complained about it so loudly that CIG was forced to listen to them (they're paying for the games development after all). Sadly many of those people just didnt fucking understand that tilting your ship works like a helicopter. I've seen million views-per-vid youtubers complain about how "hover mode sucks" when they just left their mouse way off to the top of the screen, then complaining about "WHY WONT MY SHIP STOP GOING BACKWARDS", completely oblivious to how it works, never once thinking maybe they shouldnt be continuously tilting the nose up 60 degrees when trying to land..
    But thats the way crowdfunding works. The majority (or the loudest) is what dictates development.
    Personally i had zero problems with hover mode. How? Easy.
    1. Level your ship out at 0 degrees horizon level.
    2. Use WASD to strafe sideways and forward/back.
    3. Done. Now hover mode works as if it didnt exist, because your nose is level. No automatic drifting in any direction. That wasnt hard was it? Took us 2 seconds to explain.
    Now, there was ONE problem, where hover mode would BUG OUT and initiate max thrust in a random direction WITHOUT you tilting the ship. But thats a bug, that they had to fix. Not remove the entire mechanic.

  • @Thoreaux
    @Thoreaux 5 ปีที่แล้ว +2

    rip hover mode

    • @Macabujita
      @Macabujita 5 ปีที่แล้ว

      It's coming back when they reworked it

  • @Rock_N_Roll_FM
    @Rock_N_Roll_FM 5 ปีที่แล้ว +1

    Спасибо за работу

  • @sandman8117
    @sandman8117 5 ปีที่แล้ว +1

    I was waiting for this :D

  • @destin4666
    @destin4666 5 ปีที่แล้ว +6

    How do this ship can hover laterally ? if they put animations on thruster to keep them always facing the ground , it can make sense when your ship is verticaly inclined, but not on the side...

    • @destin4666
      @destin4666 5 ปีที่แล้ว +1

      @Dhanan Bhim Yes , but i mean, it's can't hold in the sky like that, with no latteral thrust it should fall.

    • @AdolfoWWolf
      @AdolfoWWolf 5 ปีที่แล้ว

      @Dhanan Bhim Thank god, at least this, because if there is one huge negative for me is the complete scrap of hover mode, instead of working on it properly.

    • @craigwoodward8455
      @craigwoodward8455 5 ปีที่แล้ว +1

      While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in.
      Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.

    • @destin4666
      @destin4666 5 ปีที่แล้ว

      @Dhanan Bhim that's nice, i was worried that some peoples who can't drive have juste cried enough to make CIG remove the hovermod

  • @ralaxgaming
    @ralaxgaming 5 ปีที่แล้ว

    Nice motion tracked patrons at the end

  • @ralflogan
    @ralflogan 4 ปีที่แล้ว

    Merci pour la vidéo :)

  • @ed-log
    @ed-log 5 ปีที่แล้ว

    Nice work

  • @neocaron87
    @neocaron87 5 ปีที่แล้ว

    Great video by the way!

  • @ParsianTV
    @ParsianTV 5 ปีที่แล้ว

    @Aleksandr Belov This is such a good series. I was wondering, can you do a comparison of 3.7.X with say 2.7? or something from like a year ago?

  • @AdolfoWWolf
    @AdolfoWWolf 5 ปีที่แล้ว

    Well, your video is both useful and A E S T H E T I C
    But seriously, very well done, i really enjoy your comparison videos,
    On the negative side, i detest the complete removal of a proper phisycs representation of that happens when anything VTOL banks and rolls when "stationary" midair sustained by thrusters, it looks like garbage again.

    • @craigwoodward8455
      @craigwoodward8455 5 ปีที่แล้ว

      While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in.
      Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.

    • @AdolfoWWolf
      @AdolfoWWolf 5 ปีที่แล้ว

      @@craigwoodward8455 While i agree that there has to be a "entry" level for things in the game, a flight characteristic that is so integral to this type of propulsion should not be sacrificed at all, you know they could work on this to improve it, but they just decided to scrap it.
      Now, "impossible" too strong for this case, maybe difficult, but you could already find videos of people landing successfully the said "impossible" ships, as well as leaving the hangar bays of both types, horizontal and vertical. I have to say this, it didn't have to go, it just needed systems to make it more intuitive and viable, like a proper UI for things as simple as orientation as well as tweaking on controls.
      I tend to disagree that the flight has to be so easy, to the point where absurd things can be accepted like... ships hovering nose down 90 degrees without any consequence, not even turbulent behavior. Once you understand how a hovering craft behaves, and get the hang of it, it's pretty simple to operate.
      I will straight out point a problem that could be solved with simple features: Using the mouse to control in this situation is extremely backwards, as it is pretty easy to lose the zero position, a UI indicator could help the player center the ship orientation, many people probably to this day still don't know that roll and pitch will make you ship move, instead of just pressing "forward".
      in the end, they could make this pretty friendly, while retaining complexity to the flight, as this game has no "level up" things, it needs to have substance, and a learning curve for take off and landing, is something welcome. I feel that the type of player this game will attract, is not the typical casual gamer, and this game seems worth the time in many aspects, so why not flight?
      I disagree with the removal instead of proper implementation of hovering physics, but i would accept a system that could represent proper hovering characteristics, even a GTA V helicopter flight would be pretty good, and punish you for being nose down 90 degrees in a ship that has it's thrusters distribution for optimal hovering in level flight.

  • @Bo_O
    @Bo_O 5 ปีที่แล้ว

    nice ! Tks

  • @Desert__Ranger
    @Desert__Ranger 5 ปีที่แล้ว

    Отличная работа ;)

  • @ashcosmo3854
    @ashcosmo3854 5 ปีที่แล้ว

    Lol everyone going mad about the "amazing" changes yet completely forget the game has been development for over 8 years and this is all we have so far

    • @TheTaxxor
      @TheTaxxor 5 ปีที่แล้ว +1

      What reference of a game this size and ambitions do you have that has been made completely from scratch with a just founded dev team?

    • @ashcosmo3854
      @ashcosmo3854 5 ปีที่แล้ว

      @@TheTaxxor A game this size ? Are you actually joking or just pretending to be fucking stupid ? There is ONE system and a handful of planets. What do you mean this size ? The only thing that's big as the ambition and so far we don't even have mining properly implemented, exploration, racing, reporting, repairing.
      Please tell me more how you think this game is big.

  • @b-l1969
    @b-l1969 5 ปีที่แล้ว

    Them chasing the wake animation is a bad sign. It's a sign that Chris is not involved as he was.

  • @machoalright
    @machoalright 5 ปีที่แล้ว +1

    To bad there was no fps counter with it.. might explain it a bit! ;P

  • @Winterx69
    @Winterx69 5 ปีที่แล้ว

    I wish they wouldn't try to reinvent the wheel with every bloody feature they touch. Why can't we just have a tried, tested and loved character generator?

  • @Garoseau
    @Garoseau 5 ปีที่แล้ว

    Nice

  • @Grifficon
    @Grifficon 5 ปีที่แล้ว

    В 3.6 лётная модель выглядела более реалистично, чуть-чуть допилить было, нет же всё испортили снова

  • @rob1104
    @rob1104 5 ปีที่แล้ว

    OH LOOK A GAME THAT DOES NOT NEED RAY TRACING Hardware .. its coded in the game .. reflections lights shadows .. no extra hardware needed ..

  • @D3cker1
    @D3cker1 5 ปีที่แล้ว

    It should be a crime to play SC without a HOTAS.

  • @swooncitizen5398
    @swooncitizen5398 5 ปีที่แล้ว

    Top as usual

  • @GahMehGrrrr
    @GahMehGrrrr 5 ปีที่แล้ว

    A lot of work. Thx. 😁

  • @arcadealchemist
    @arcadealchemist 5 ปีที่แล้ว +1

    The creaction screen just got a little more fancy but still bollox to use
    and the character models are still DOG-SHITE!

  • @TurborTV
    @TurborTV 5 ปีที่แล้ว +4

    Может делать сравнение так:
    Слева старая версия а справа новая версия?
    Типа из старого в новое движемся...

    • @ОлегШваб-у5ю
      @ОлегШваб-у5ю 5 ปีที่แล้ว

      Движемся.... Движемся........ Движемся........

  • @leynadIX
    @leynadIX 5 ปีที่แล้ว

    You forgot to place FPS action

  • @alexteux6700
    @alexteux6700 5 ปีที่แล้ว

    Называется - найдите 10 отличий. Нет их? А они есть))))

  • @yasinzeydulusoy
    @yasinzeydulusoy 5 ปีที่แล้ว

    7:15 why even include that in the video? they removed hover mode temporarily.

  • @ybendek
    @ybendek 5 ปีที่แล้ว

    then, now hover mode is only a visual effect, right?

    • @Dan-Mezza
      @Dan-Mezza 5 ปีที่แล้ว +1

      Hover mode was removed, but the VTOL thrusters are fully functional and manually toggeable.

    • @ybendek
      @ybendek 5 ปีที่แล้ว

      @@Dan-Mezza but, in the video looks as it's just a visual effect, I mean...thrusters change manually pressing J key, but the behaviour for the ship is the same...I have the same feeling when I was flying my Aquila, it's the same with or without VTOL thrusters...very different when we had hover mode, so basically looks the same as before 3.6

    • @Dan-Mezza
      @Dan-Mezza 5 ปีที่แล้ว +1

      @@ybendek I've tested it, and it does matter which direction the VTOL thrusters are facing. When in vertical position, the up/down movement is faster, same with forward movement in horizontal position.

  • @alexteux6700
    @alexteux6700 5 ปีที่แล้ว

    О, народ все ждет и верит))) Видимо ждут прорыва))))) Нам нужен такой рывок, такой......