In this video: / В этом видео: 0:18 - Character customization / Кастомизация персонажа 2:42 - Awakening / Пробуждение 3:14 - Mobiglas opening / Открытие мобигласа 3:32 - Skybox / Скайбокс 4:29 - Flight model / Лётная модель 7:35 - Sounds of EMP / Звучание ЭМИ 8:37 - Rental kiosks / Киоски аренды 9:07 - Flashlight / Фонарь Greetings, citizens! This time I was a little late again, my apologize. Patch 3.7 brought quite a few new things, but at the same time almost didn't update the old ones, which made this comparison very simple. But future patches are full of changes, so wait for them! I hope you enjoy this video. Enjoy watching! =========================== Приветствую, граждане! На этот раз я снова немного опоздал, за что прошу прощения. Патч 3.7 принес довольно много новых вещей, но в то же время почти не обновил старые, из за чего это сравнение оказалось совсем простым. Но будущие патчи несут в себе полно изменений, поэтому дождемся их! Я надеюсь, вам понравится это видео. Приятного просмотра!
While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in. Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.
While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in. Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.
I very much agree... it needed a lot of work but a step in the right direction... this cartoonish flight model it breakes the game as much as hover mode did. Now the fix is fixing hover mode there is no much to do with this one...
@@hamlet2kk Go on the forums and make your voice heard, hover mode 1.0 may have been hard, but all it needed was a bit of polish and it could have been GREAT.
@Dhanan Bhim I suppose it's more hover mode than VTOL I miss. Without hover mode VTOL looks like it is purely aesthetic rather than serving a real purpose. I wouldn't mind a slightly less sensitive hover mode that stabilizes your ship slowly, so you don't drift as much when trying to land
While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in. Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.
@@craigwoodward8455 I do agree with you on most of your points, though I don't necessarily think that hover mode had to go so much as it did need some reiteration.
@@craigwoodward8455 Hover mode 1.0 was difficult, but some iteration on it instead of its total removal would have solved many problems and left flight feeling satisfactory and immersive.
So basically they improve nothing with their "proximity assist" they just removed hover mode and now we are back with weightless ships which don't care about gravity... fun.
@@TheIch73 Oh but sure they are but then they should behave accordingly when the ship is sideways or upside down in atmosphere. Hover mode was bringing something important all they had to do is to keep the physic and change the control back to what it was before. I don't understand why they removed everything at once...
While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in. Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.
I think it's a shame they completely removed the hovermode. A fine-tuning to eliminate sudden accelerations with a slow effect would have been much better. Very good video as usual!
физику вертолетов, не способных компенсировать свой вес поворотными двигателями в 2949 году)) Просто куча народу написала жалобы на этот бред, вот его и отправили на доработку.
@@spaceman112211 Бред - когда корабль висит и кувыркается у самой поверхности планеты так же, как в невесомости. Режим VTOL был далек от совершенства, но хоть как то передавал ощущение присутствия сил тяготения. Теперь - аркадка для казуальщиков.
@@Hriack375 Смотря на чем летать. На больших кораблях наличие VTOLа вообще не ощущается.Там о другом беспокоиться начинаешь. Могу сказать только, что для кораблей около 10 метров этот режим был слишком чувствительный. посадка в атмосфере, скажем, х85 на 890 могла обернуться либо штрафами за таран, либо повреждением корабля. Им бы его продумать нормально, чтоб новичкам не приходилось неделями пытаться хотя бы раз успешно сесть, и тогда всё будет ок.
@@spaceman112211 потому что практически никто не знал и не умел, как уменьшать тягу, которая на правой шкале ИЛС отображается, тогда ничего резкого не происходило.
Very good video. I think the shorter animations are much better. I just wanted to say that you missed one point of the new flashlight. Now it has GI and therefore not only the light cone becomes brighter but also the surroundings around it. If you stand close to the illuminated surface the front of the player also becomes brighter.
Very Cool! The highlight of this patch is that it has many new things that can't be compared to those of previous patches. The caves and FPS mining are great :D
Saw some people complaining about the new customizer. I think it's easier to understand than before, which seems to have been their goal. But now they need to polish it, streamline it, and add quite a few more options.
Honestly my fave part about the customizer is the randomise button. But it'll 100% keep improving, eventually, whenever that is we'll see a lot more options.
Absolutely amazing video. I dislike how they changed the wakeup animation. They needed a bit of variation and a slight increase in tempo, but still felt real. Now it feels more generic like other games. EMP was annoying in 3.6 but it needs a little bit more in 3.7.
They made a mistake when they showed spaceship hovering over the ground on the side, back , front.... They switch the version by mistake i think... Lol
Awesome video, thanks, flight mode compared shows hover mode doing what it should....however it just needed to be toned down. Hopefully they'll revisit next patch.
I don't like the new camera-on-a-rail-hence-boring "stand up" animations. Hello immersion? I agree the 2nd one is too long (3.6.2) but I wouldn't mind to see it randomly once in a while.
It's a wish come true for me, 'cuz i find it even more immersive that i have control over my head/camera during those animations. It's my biggest gripe with those animations - it felt scripted and restricting, which make me detached from it. Let _me_ see my movements, not let _it_ make me see my movements. (and potentially even better for gameplay - you have better awareness now being able to see your surroundings when you're too deep in the animation, e.g during in/out of a cockpit)
Not really, it was a failed feature that didn't do what it intended, so they replaced it with proximity assist a feature that does work and does do what it's supposed to. It's a fairly common thing to do while developing a game to implement and take out features that don't work.
@@martijnzwaan How is it possibly a failed feature? Countless other games have Hover/Helicopter physics. The issue was NOT the feature itself, but instead, how it worked. They simply needed to make it easier for people who don't know how to fly Helicopters in games. So no, that's not true at all. You can't call a tier 0 implementation a failed feature. Besides, they plan on adding it back in at some point.
@@SgtTeddybear66 What I meant with failed was wrongly implemented so sorry for not being clear enough. But it failed bc it didn't act like you'd expect a hover/helicopter mode to work. other games have and other games have it correctly implemented. Also could you cite the source that say they are going to reimplement hover mode. as far as I've read and heard it just got replaced with no intention of bringing it back.
@@SgtTeddybear66 imho it was necessary to add hover assist for beginners or add something like camera to see below ship. For me it's take few attempts land and good to go, too bad they remove hover mode :/
There is VR support, just no touch controller support. But you can play it with VR and look around with it. It'd just be done with a pc controler rather than a touch controler.
спасибо за проделанную работу! очень приятно впитывается информация(языкового барьера - нет) ! желаю успехов в творчестве! ждём горячих короткометражных мувиков! и в общем.. да! ребят это лучший контент по теме Звёздного Гражданина!
I miss hover mode... But because the majority of players complained about it so loudly that CIG was forced to listen to them (they're paying for the games development after all). Sadly many of those people just didnt fucking understand that tilting your ship works like a helicopter. I've seen million views-per-vid youtubers complain about how "hover mode sucks" when they just left their mouse way off to the top of the screen, then complaining about "WHY WONT MY SHIP STOP GOING BACKWARDS", completely oblivious to how it works, never once thinking maybe they shouldnt be continuously tilting the nose up 60 degrees when trying to land.. But thats the way crowdfunding works. The majority (or the loudest) is what dictates development. Personally i had zero problems with hover mode. How? Easy. 1. Level your ship out at 0 degrees horizon level. 2. Use WASD to strafe sideways and forward/back. 3. Done. Now hover mode works as if it didnt exist, because your nose is level. No automatic drifting in any direction. That wasnt hard was it? Took us 2 seconds to explain. Now, there was ONE problem, where hover mode would BUG OUT and initiate max thrust in a random direction WITHOUT you tilting the ship. But thats a bug, that they had to fix. Not remove the entire mechanic.
How do this ship can hover laterally ? if they put animations on thruster to keep them always facing the ground , it can make sense when your ship is verticaly inclined, but not on the side...
@Dhanan Bhim Thank god, at least this, because if there is one huge negative for me is the complete scrap of hover mode, instead of working on it properly.
While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in. Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.
Well, your video is both useful and A E S T H E T I C But seriously, very well done, i really enjoy your comparison videos, On the negative side, i detest the complete removal of a proper phisycs representation of that happens when anything VTOL banks and rolls when "stationary" midair sustained by thrusters, it looks like garbage again.
While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in. Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.
@@craigwoodward8455 While i agree that there has to be a "entry" level for things in the game, a flight characteristic that is so integral to this type of propulsion should not be sacrificed at all, you know they could work on this to improve it, but they just decided to scrap it. Now, "impossible" too strong for this case, maybe difficult, but you could already find videos of people landing successfully the said "impossible" ships, as well as leaving the hangar bays of both types, horizontal and vertical. I have to say this, it didn't have to go, it just needed systems to make it more intuitive and viable, like a proper UI for things as simple as orientation as well as tweaking on controls. I tend to disagree that the flight has to be so easy, to the point where absurd things can be accepted like... ships hovering nose down 90 degrees without any consequence, not even turbulent behavior. Once you understand how a hovering craft behaves, and get the hang of it, it's pretty simple to operate. I will straight out point a problem that could be solved with simple features: Using the mouse to control in this situation is extremely backwards, as it is pretty easy to lose the zero position, a UI indicator could help the player center the ship orientation, many people probably to this day still don't know that roll and pitch will make you ship move, instead of just pressing "forward". in the end, they could make this pretty friendly, while retaining complexity to the flight, as this game has no "level up" things, it needs to have substance, and a learning curve for take off and landing, is something welcome. I feel that the type of player this game will attract, is not the typical casual gamer, and this game seems worth the time in many aspects, so why not flight? I disagree with the removal instead of proper implementation of hovering physics, but i would accept a system that could represent proper hovering characteristics, even a GTA V helicopter flight would be pretty good, and punish you for being nose down 90 degrees in a ship that has it's thrusters distribution for optimal hovering in level flight.
@@TheTaxxor A game this size ? Are you actually joking or just pretending to be fucking stupid ? There is ONE system and a handful of planets. What do you mean this size ? The only thing that's big as the ambition and so far we don't even have mining properly implemented, exploration, racing, reporting, repairing. Please tell me more how you think this game is big.
I wish they wouldn't try to reinvent the wheel with every bloody feature they touch. Why can't we just have a tried, tested and loved character generator?
@@Dan-Mezza but, in the video looks as it's just a visual effect, I mean...thrusters change manually pressing J key, but the behaviour for the ship is the same...I have the same feeling when I was flying my Aquila, it's the same with or without VTOL thrusters...very different when we had hover mode, so basically looks the same as before 3.6
@@ybendek I've tested it, and it does matter which direction the VTOL thrusters are facing. When in vertical position, the up/down movement is faster, same with forward movement in horizontal position.
In this video: / В этом видео:
0:18 - Character customization / Кастомизация персонажа
2:42 - Awakening / Пробуждение
3:14 - Mobiglas opening / Открытие мобигласа
3:32 - Skybox / Скайбокс
4:29 - Flight model / Лётная модель
7:35 - Sounds of EMP / Звучание ЭМИ
8:37 - Rental kiosks / Киоски аренды
9:07 - Flashlight / Фонарь
Greetings, citizens!
This time I was a little late again, my apologize.
Patch 3.7 brought quite a few new things, but at the same time almost didn't update the old ones, which made this comparison very simple. But future patches are full of changes, so wait for them!
I hope you enjoy this video. Enjoy watching!
===========================
Приветствую, граждане!
На этот раз я снова немного опоздал, за что прошу прощения.
Патч 3.7 принес довольно много новых вещей, но в то же время почти не обновил старые, из за чего это сравнение оказалось совсем простым. Но будущие патчи несут в себе полно изменений, поэтому дождемся их!
Я надеюсь, вам понравится это видео. Приятного просмотра!
So stoked to see the 3.7.2 vs 3.8 comparison!
VTOL RIP.... Помним, скорбим! Спасибо за видео!
Я в ярости. И хде теперь обещанная "физика"?! Ну и как теперь жить?
While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in.
Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.
RIP misunderstood hover mode.
3.7 flight model is a huge step back. Hover mode needs to be taken back to the drawing board and DONE PROPERLY.
Taken out back and flogged proper like.
Narayan - means quality!
что за херню ты несешь :D
Great video and Thank you for highlighting how awful looks 3.7 without hover mode!
WAIT. DID YOU LIKE HOVER MODE!?! HOVER MODE SUCKED IT BROKE SO MUCH
While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in.
Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.
I very much agree... it needed a lot of work but a step in the right direction... this cartoonish flight model it breakes the game as much as hover mode did. Now the fix is fixing hover mode there is no much to do with this one...
@@hamlet2kk Go on the forums and make your voice heard, hover mode 1.0 may have been hard, but all it needed was a bit of polish and it could have been GREAT.
@@Hiigaranwarrior159 robertsspaceindustries.com/spectrum/community/SC/forum/7/thread/please-bring-hover-mode-back
I miss VTOL after seeing this. It took me forever to get used to, but once I figured it out I liked it.
@Dhanan Bhim I suppose it's more hover mode than VTOL I miss. Without hover mode VTOL looks like it is purely aesthetic rather than serving a real purpose. I wouldn't mind a slightly less sensitive hover mode that stabilizes your ship slowly, so you don't drift as much when trying to land
While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in.
Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.
@@craigwoodward8455 I do agree with you on most of your points, though I don't necessarily think that hover mode had to go so much as it did need some reiteration.
@@craigwoodward8455 Hover mode 1.0 was difficult, but some iteration on it instead of its total removal would have solved many problems and left flight feeling satisfactory and immersive.
So basically they improve nothing with their "proximity assist" they just removed hover mode and now we are back with weightless ships which don't care about gravity... fun.
There are powerful thrusters on ships with more than 12 Gs, of course ships dont care about gravity in Star Citzen
@@TheIch73 Oh but sure they are but then they should behave accordingly when the ship is sideways or upside down in atmosphere. Hover mode was bringing something important all they had to do is to keep the physic and change the control back to what it was before. I don't understand why they removed everything at once...
While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in.
Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.
I think it's a shame they completely removed the hovermode. A fine-tuning to eliminate sudden accelerations with a slow effect would have been much better.
Very good video as usual!
Только-только проклюнувшиеся намеки на физику летной модели у поверхности планеты, опять изничтожили! Не прощу!!! А автору видео - респект. :)
физику вертолетов, не способных компенсировать свой вес поворотными двигателями в 2949 году)) Просто куча народу написала жалобы на этот бред, вот его и отправили на доработку.
@@spaceman112211 Бред - когда корабль висит и кувыркается у самой поверхности планеты так же, как в невесомости. Режим VTOL был далек от совершенства, но хоть как то передавал ощущение присутствия сил тяготения. Теперь - аркадка для казуальщиков.
@@Hriack375 Смотря на чем летать. На больших кораблях наличие VTOLа вообще не ощущается.Там о другом беспокоиться начинаешь. Могу сказать только, что для кораблей около 10 метров этот режим был слишком чувствительный. посадка в атмосфере, скажем, х85 на 890 могла обернуться либо штрафами за таран, либо повреждением корабля. Им бы его продумать нормально, чтоб новичкам не приходилось неделями пытаться хотя бы раз успешно сесть, и тогда всё будет ок.
@@spaceman112211Согласен. С этим не спорю.
@@spaceman112211 потому что практически никто не знал и не умел, как уменьшать тягу, которая на правой шкале ИЛС отображается, тогда ничего резкого не происходило.
Very good video. I think the shorter animations are much better. I just wanted to say that you missed one point of the new flashlight. Now it has GI and therefore not only the light cone becomes brighter but also the surroundings around it. If you stand close to the illuminated surface the front of the player also becomes brighter.
Exactly. They’re kind of faking first-person ray tracing with that and it looks really great in caves!
They also did changes to closeup terrain texture detail with 3.7, as well as female character animations
Waiting for 3.8 vs 3.7.2
Very Cool!
The highlight of this patch is that it has many new things that can't be compared to those of previous patches. The caves and FPS mining are great :D
Saw some people complaining about the new customizer. I think it's easier to understand than before, which seems to have been their goal. But now they need to polish it, streamline it, and add quite a few more options.
Honestly my fave part about the customizer is the randomise button. But it'll 100% keep improving, eventually, whenever that is we'll see a lot more options.
10/10 Good work. Keep documenting the changes per patch and upload please.
I've just stumbled upon your videos. Instant sub! Great comparison job man. The best out there.
Absolutely amazing video. I dislike how they changed the wakeup animation. They needed a bit of variation and a slight increase in tempo, but still felt real. Now it feels more generic like other games. EMP was annoying in 3.6 but it needs a little bit more in 3.7.
They made a mistake when they showed spaceship hovering over the ground on the side, back , front.... They switch the version by mistake i think... Lol
Awesome video, thanks, flight mode compared shows hover mode doing what it should....however it just needed to be toned down. Hopefully they'll revisit next patch.
I don't like the new camera-on-a-rail-hence-boring "stand up" animations. Hello immersion? I agree the 2nd one is too long (3.6.2) but I wouldn't mind to see it randomly once in a while.
It's a wish come true for me, 'cuz i find it even more immersive that i have control over my head/camera during those animations. It's my biggest gripe with those animations - it felt scripted and restricting, which make me detached from it. Let _me_ see my movements, not let _it_ make me see my movements.
(and potentially even better for gameplay - you have better awareness now being able to see your surroundings when you're too deep in the animation, e.g during in/out of a cockpit)
3.7.0 is a huge step forward and 3.7.1 currently in testers hands (PTU) is the most stable patch ever released.
Removing hover mode was such a step back.
Not really, it was a failed feature that didn't do what it intended, so they replaced it with proximity assist a feature that does work and does do what it's supposed to. It's a fairly common thing to do while developing a game to implement and take out features that don't work.
@@martijnzwaan How is it possibly a failed feature? Countless other games have Hover/Helicopter physics.
The issue was NOT the feature itself, but instead, how it worked. They simply needed to make it easier for people who don't know how to fly Helicopters in games.
So no, that's not true at all. You can't call a tier 0 implementation a failed feature. Besides, they plan on adding it back in at some point.
@@SgtTeddybear66 What I meant with failed was wrongly implemented so sorry for not being clear enough. But it failed bc it didn't act like you'd expect a hover/helicopter mode to work. other games have and other games have it correctly implemented. Also could you cite the source that say they are going to reimplement hover mode. as far as I've read and heard it just got replaced with no intention of bringing it back.
@@SgtTeddybear66 imho it was necessary to add hover assist for beginners or add something like camera to see below ship. For me it's take few attempts land and good to go, too bad they remove hover mode :/
As soon as they add VR support. I''m all in!!
There is VR support, just no touch controller support. But you can play it with VR and look around with it. It'd just be done with a pc controler rather than a touch controler.
@@craigwoodward8455 Oh, similar to how Elite Dangerous does it. I play that with an Xbox controller connected to my PC.
спасибо за проделанную работу! очень приятно впитывается информация(языкового барьера - нет) ! желаю успехов в творчестве! ждём горячих короткометражных мувиков! и в общем.. да! ребят это лучший контент по теме Звёздного Гражданина!
I miss hover mode...
But because the majority of players complained about it so loudly that CIG was forced to listen to them (they're paying for the games development after all). Sadly many of those people just didnt fucking understand that tilting your ship works like a helicopter. I've seen million views-per-vid youtubers complain about how "hover mode sucks" when they just left their mouse way off to the top of the screen, then complaining about "WHY WONT MY SHIP STOP GOING BACKWARDS", completely oblivious to how it works, never once thinking maybe they shouldnt be continuously tilting the nose up 60 degrees when trying to land..
But thats the way crowdfunding works. The majority (or the loudest) is what dictates development.
Personally i had zero problems with hover mode. How? Easy.
1. Level your ship out at 0 degrees horizon level.
2. Use WASD to strafe sideways and forward/back.
3. Done. Now hover mode works as if it didnt exist, because your nose is level. No automatic drifting in any direction. That wasnt hard was it? Took us 2 seconds to explain.
Now, there was ONE problem, where hover mode would BUG OUT and initiate max thrust in a random direction WITHOUT you tilting the ship. But thats a bug, that they had to fix. Not remove the entire mechanic.
rip hover mode
It's coming back when they reworked it
Спасибо за работу
I was waiting for this :D
How do this ship can hover laterally ? if they put animations on thruster to keep them always facing the ground , it can make sense when your ship is verticaly inclined, but not on the side...
@Dhanan Bhim Yes , but i mean, it's can't hold in the sky like that, with no latteral thrust it should fall.
@Dhanan Bhim Thank god, at least this, because if there is one huge negative for me is the complete scrap of hover mode, instead of working on it properly.
While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in.
Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.
@Dhanan Bhim that's nice, i was worried that some peoples who can't drive have juste cried enough to make CIG remove the hovermod
Nice motion tracked patrons at the end
Merci pour la vidéo :)
Nice work
Great video by the way!
@Aleksandr Belov This is such a good series. I was wondering, can you do a comparison of 3.7.X with say 2.7? or something from like a year ago?
Well, your video is both useful and A E S T H E T I C
But seriously, very well done, i really enjoy your comparison videos,
On the negative side, i detest the complete removal of a proper phisycs representation of that happens when anything VTOL banks and rolls when "stationary" midair sustained by thrusters, it looks like garbage again.
While I LOVED the look, feel and concept of hover mode... it sadly acted as a gateway into the game. Piloting should be easy for a new player to pick up, the basics of which involve taking off, moving and landing. It should be a skill easy to learn, hard to master. But hovermode was just too difficult, and it didnt work properly at all on large ships, causing them to sway and smash into hanger walls making them impossible to take off in.
Sadly, as cool a concept as hover mode was; from a gameplay aspect, it HAD to go.
@@craigwoodward8455 While i agree that there has to be a "entry" level for things in the game, a flight characteristic that is so integral to this type of propulsion should not be sacrificed at all, you know they could work on this to improve it, but they just decided to scrap it.
Now, "impossible" too strong for this case, maybe difficult, but you could already find videos of people landing successfully the said "impossible" ships, as well as leaving the hangar bays of both types, horizontal and vertical. I have to say this, it didn't have to go, it just needed systems to make it more intuitive and viable, like a proper UI for things as simple as orientation as well as tweaking on controls.
I tend to disagree that the flight has to be so easy, to the point where absurd things can be accepted like... ships hovering nose down 90 degrees without any consequence, not even turbulent behavior. Once you understand how a hovering craft behaves, and get the hang of it, it's pretty simple to operate.
I will straight out point a problem that could be solved with simple features: Using the mouse to control in this situation is extremely backwards, as it is pretty easy to lose the zero position, a UI indicator could help the player center the ship orientation, many people probably to this day still don't know that roll and pitch will make you ship move, instead of just pressing "forward".
in the end, they could make this pretty friendly, while retaining complexity to the flight, as this game has no "level up" things, it needs to have substance, and a learning curve for take off and landing, is something welcome. I feel that the type of player this game will attract, is not the typical casual gamer, and this game seems worth the time in many aspects, so why not flight?
I disagree with the removal instead of proper implementation of hovering physics, but i would accept a system that could represent proper hovering characteristics, even a GTA V helicopter flight would be pretty good, and punish you for being nose down 90 degrees in a ship that has it's thrusters distribution for optimal hovering in level flight.
nice ! Tks
Отличная работа ;)
Lol everyone going mad about the "amazing" changes yet completely forget the game has been development for over 8 years and this is all we have so far
What reference of a game this size and ambitions do you have that has been made completely from scratch with a just founded dev team?
@@TheTaxxor A game this size ? Are you actually joking or just pretending to be fucking stupid ? There is ONE system and a handful of planets. What do you mean this size ? The only thing that's big as the ambition and so far we don't even have mining properly implemented, exploration, racing, reporting, repairing.
Please tell me more how you think this game is big.
Them chasing the wake animation is a bad sign. It's a sign that Chris is not involved as he was.
To bad there was no fps counter with it.. might explain it a bit! ;P
I wish they wouldn't try to reinvent the wheel with every bloody feature they touch. Why can't we just have a tried, tested and loved character generator?
Nice
В 3.6 лётная модель выглядела более реалистично, чуть-чуть допилить было, нет же всё испортили снова
OH LOOK A GAME THAT DOES NOT NEED RAY TRACING Hardware .. its coded in the game .. reflections lights shadows .. no extra hardware needed ..
It should be a crime to play SC without a HOTAS.
Top as usual
A lot of work. Thx. 😁
The creaction screen just got a little more fancy but still bollox to use
and the character models are still DOG-SHITE!
Может делать сравнение так:
Слева старая версия а справа новая версия?
Типа из старого в новое движемся...
Движемся.... Движемся........ Движемся........
You forgot to place FPS action
Называется - найдите 10 отличий. Нет их? А они есть))))
7:15 why even include that in the video? they removed hover mode temporarily.
then, now hover mode is only a visual effect, right?
Hover mode was removed, but the VTOL thrusters are fully functional and manually toggeable.
@@Dan-Mezza but, in the video looks as it's just a visual effect, I mean...thrusters change manually pressing J key, but the behaviour for the ship is the same...I have the same feeling when I was flying my Aquila, it's the same with or without VTOL thrusters...very different when we had hover mode, so basically looks the same as before 3.6
@@ybendek I've tested it, and it does matter which direction the VTOL thrusters are facing. When in vertical position, the up/down movement is faster, same with forward movement in horizontal position.
О, народ все ждет и верит))) Видимо ждут прорыва))))) Нам нужен такой рывок, такой......