I didn't think the wooting could be so... decent? ⬇Affiliate links to help out the channel ⬇ Get the Wooting here: next.wooting.io/wooting-60he?partner_id=Hipyo
Rapid reset is beyond noticeable if you play fps games, especially games where you have to stop moving to fire accurately. When I play an fps and my board isn't set to rapid trigger, it's instantly noticeable in how sluggish/slurred my movement becomes. Even in games like naraka which is third person, you definitely feel the difference in overall character control.
The custom actuation point has some very interesting potential in fighting type games and similar where you need near-simultaneous key inputs but in a specific order. So if your combo is A+S+D and needs to trigger in order (A>S>D) you could tweak it so that S triggers slightly further down than A, etc. This would help with getting more consistent with your combo.
i wouldn't say the lower latency is noticeable at all, but 100% the rapid trigger and customizable actuation point is noticeable. it feels incredibly responsive while gaming because you don't need to fully reset it or press any specific amount, it is instant.
For me the latency's noticable, but i'm pretty sensitive to input lag ( _AKA- my brain's dumb and gets thrown off when my ingame avatar feels disconnected from my finger movements._ )and i like playing content where being a pixel or two off when timing keypresses is costly. Most people wouldn't notice or care about that part though. I'd bet lots of people wouldn't even notice the rapid trigger much. People still say the 100+ms in lots of Switch games "isn't a problem" and for them i'm sure it's not.
You wouldn't notice it if you don't set it to at least 1mm coz if you set it to a low actuation then of course it wouldn't make sense. Set it to 0.1mm and you'd know
@@jeric8692 Any keyboard with a good quality PCB that offers low latency, even when it doesn't use the magnetic switches can have noticeable low latency, even when every switch's actuation point is different. Methodology: One earbud on one ear, with the other ear not having any obstacles. Using a Microphone, Tap the keypad strong enough to generate sound and compare how many milliseconds it takes for that action to register as input in-game. In this case, I'm using osu's typing sounds in-game. Setting the key-press.wav sound file into a clacky instantaneous sound ingame. This can be done with speakers to see the waveform in Audacity. The SimPad Nano, which doesn't use Lekker Switches, has low latency. Several factors could affect the testing such as Windows' shit awful sound latency, and if the sound card also contributes to that sound latency. In Conclusion, Actuation doesn't mean shit in latency if you're gonna bottom the fuck out of those keys on any jump map anyway. It's mainly a sensitivity slider in Wooting.
The blade 60 from kbdfans is a great case swap for this. Hall effect switches are honestly something I would recommend learning more about because there's a lot of upsides to them above traditional leaf spring
7:40 The software actually makes it really convenient to map any keys you want but arent in a 60% layout. I set up a function on capslock that makes it so if I hold it it acts as a function key (still works as caps lock if u press it briefly), and then remapped FN+wasd as arrow keys and now I don't even need to use my right hand for the arrow keys. An alternative is also making a custom profile, so you could have a typing profile and separate ones for whatever you want since u can switch between profiles easily (you can have different keys mapped to different profiles). I'd take this 60% keyboard over any other 100% layout anytime.
I used to do this on 60%s, but tbh ever since going to 65% I can't really look back. I write code for a living, so not only do I use the arrow keys a good amount for small adjustments, but I use stuff like home/end/pgup/pgdn a good amount. What I do is similar to what you do with arrow keys on WASD by putting pgup/pgdn/home/end my 2nd layer on the arrow keys. Don't even get me started on how deranged the layers on my split 40% board were, that thing was kind of a nightmare to create a workable setup for lmao
@@amr1t_ I use those too I have pgup/down on fn+q and e and home/end on fn z and c. Every key I used on my previous 100% layout that I hated having to use my right hand for is now conveniently on the left side of my keyboard.
@@HefKer hmmmmmmmmmmmmmmm this is a good point, I’ll have to relocate some binds. frankly speaking I’m amazed I didn’t consider this before considering how much time I’ve sat in VIA messing with layouts 😂
Just got it and tested it in valorant and apex. It's INSANE how much of a difference in makes in valorant, you don't need to think about movement timings at all. It's so easy to stop and kill people, also jiggling is super easy to do
I'm the one that needs validation for making this 🥲Thanks a lot for spending your time on our "GAMING" keyboard. Taken all the feedback in, will see what we can do to further improve it stock, and looking forward to the mod 👀 *except the keycaps, time for no shine-through legends? Will gamers scold us? Will we get the opposite complaints? I need validation, help me Hipyo.
I've had my 2 HE for a while now and would really like a way to smooth out/calm down the noise. I realize it would be mostly solved if I could train myself not to bottom out, but that's a 30 year old habit at this point. I'm really interested to see what the results are when Hipyo makes some changes
As someone who has complained about you not trying the Wooting, yes. Yes I am happy. I appreciate it. Thank you. Edit: I don't have a Wooting yet, but I mostly wanted you to try it out so I can get a better idea of what you think of the feel and sound, though I'll probably get it anyway because the technology is so good.
highly recommend lubing it if u can or want to. the stem holes are too small to do the holee mod tho. i tried. could maybe do it if u really tried but i gave up on it.
Just wait for the next gen analog switches. New shit is hype and all but they usually have a shit ton of flaws. Let the others beta test it out and buy the new and improved one a year later.
@@NyangisKhan Not really sure what's flawed about them. They're extremely accurate and I've never heard of anyone having problems with them. Sure, they could maybe have a different sound or feel to them or more features, but there's nothing I really want other than for there to be a silent version, but I doubt that'll ever happen.
@@cvd1 I think you’re paying for the tech and software not necessarily the stuff that a keyboard enthusiast would enjoy. It is a gaming keyboard after all.
i got a wooting for the longevity lol, no contacts to wear out. the fact they implemented all the features made possible by being able to tell how far a key is pressed is an added benefit. rapid trigger is only useful if you dont fully release finger from switch, so its mostly only useful in fps games and osu. if you customise the keyboard remember to be careful with mounting plates. if theyre flexible, it will change the distance between the hall effect sensor and magnet on the switch. p.s. something a lot of wooting users dont know is that the keyboard self calibrates every time its turned on, so make sure to not have any keys pressed in as you plug it in.
I’m trynna get this for someone that uses their pc for gaming and also like school stuff. I really don’t know anything about keyboards so would you still recommend even if they’ll use it for both daily use and gaming
Rapid Trigger is also very useful in FPS games, and I personally can feel the difference over my old normal mechanical keyboard. I'm not a pro by any stretch of the imagination, but personally I consider the improved feel in game to be worth the price. With a super high actuation point and rapid trigger on it's so fast you can really feel it, especially in games that have fast, precise movement
@@benjaminhavens7266 got mine today. My situation is different as I have a slightly deformed hand, making it impossible / very uncomfortable to get my hand in a posture with which I can properly stream. Meaning, I am quite literally unable to stream, no matter how hard I try. With wooting + rapid trigger I casually got 1/3 into The Sun, The Moon, The Star. Passed the We Luv Lama stream, SSed a few of the streams on image material, and overall did way better than I normally could ever hope to be on streams. That being said, my acc was for the most part not exactly good, but I haven't gotten a chance to learn streams till today so even just being able to hold combo on them is good for me. I felt no changes for jumps.
I'm very happy with mine. I've done some things to it. Put it in a walnut case (with the foam), tape mod, some extra lube, a bit better stabilizers, also lubed, metallic overwatch Esc key with silver details, black pbt keys, and something some people might find weird; 2,5mm hard o-rings to lower the travel distance and make it quieter. RGB is set to a darker tone of yellow. It looks absolutely fantastic. And it feels amazing to type on with lower travel distance. Looks like something that fits in a very old classy office/library with dark wood furnitures, but the performance inside is top notch gaming.
As someone who has been seeing videos about how great wootings are, ive been 50/50 on buying one and trying. Finally though I get a video from someone I trust in regards to Keyboards. Thanks so much for this video!
The 60HE checks all the boxes a professional player would want except for availability. It’s also the board that might bring a decent amount of new people to the keyboard hobby, because it’s the first time we can have a customizable board, that is made with our special needs in mind. Rapid trigger, tachyon mode and variable actuation distance are features professionals love and need. I have mine on pre-order and it should arrive within 2 weeks from now on. I already looked up on how to lube the switches and stabilizers, which is something I never planned on doing in my life. Also keycaps in cyan-black colored (ISO DE) would be great and maybe a aluminum case.
Yeah even though I’m not a pro gamer, I even appreciate the keyboards functions as well. Since I’m not at the highest level, stuff like the low latency isnt gonna matter but some of the other functions make games feel better to play in my opinion. My friend has one and this genuinely felt different because of the actuation points you can assign.
@@AkiDarkWolf Nice. I'm thinking of going for the same. I'm just not sure if ABS is good enough for the money. This will be my first proper keyboard tbh
I got my Wooting 60HE just before Christmas and I have to say I love the little gremlin dearly. Easily the best gaming keyboard I’ve ever owned (however low that bar).
It’s not a custom keyboard so I think the mod opportunities are limited? But the Lekker switches it comes with are pre-lubed and honestly it feels and sounds pretty good right out of the box.
I really like that their software can be used in the browser 🎉 for anyone who has used fazer synapse or any other gaming software this is waaay better. The switches do sound weird indeed ;( buuut being able to set the actuation point is very useful for me - even for typing so I don’t get accidental keypresses :) I wish they had a TKL version, tho ;(
One advantage of having two actuation points would be to replace an "on hold" action with the lower position. E.g. in Destiny 2, you have some moves where they differentiate between tapping and holding a key. if you can map the Lower actuation position to the "holding a key" action, you can shave off a lot of time to activate that skill.
6:27 fun fact, the wooting directly led to the trackmania devs having to put out a statement (and completely destroy the ice community) because something something 34%
@@darealrulezbreaker9493 trackmania 2020 has icy blocks to make tracks out of and driving fast on them is very hard and requires unorthodox techiniques. So the ice community in trackmania 2020 is a community of players who specialise in ice driving
@darealrulezbreaker9493 Ice (bobsleigh) is the name of the surface (road/ice/bobsleigh/sausage/grass) some players specialize in each surface and driving style (ice/tech/full speed) so the ice community is the community that specializes in driving on ice
lubing the switches made a huge difference in the sound for me. now just waiting for the ceramic keycaps I purchased to actually come in. I do notice I stop quicker in every game that involves moving a character. either 1st person or 3rd, it's like insta-stop. another neat thing is having 1 key press do multiple actions. take fornite for example. I can press 1 button and have it select 3 different shapes to build. 1 pressing, 2 fully pressed, 3 releasing. it's tricky to do, so I just have a press and release for building 2 parts, like a wall then a slant. I only play casually at best, but i'm sure if someone really pushed it and focused on fine turning and training to use it, those kinds of actions could get your ass kicked out of tournies lol.
As someone who has been using the 60HE for a few months, I've tried swapping keycaps and the case, but honestly nothing sounded as good as the stock version in my trials. The board is definitely not as nice sounding/feeling as some of my other boards, but it's far from the worst-sounding board I've bought or even actively use.
this keyboard is a game changer among some rhythm gamer. changin actuation point will greately decrease fatique when playing high speed bpm song. im playing osu mania, my prev keyboard is black switch , after i switch to this keyboard , i did alot more better and can play all day long since its less force and shorter actuation but you need to adapt for awhile since ur muscle memory is still on black switch XD. for osu standard this shit is cracked, streaming on high bpm with SINGLE tap is possible with this keyboard.
Hall effect sensors use the detect the strength of magnetic fields. A hall effect sensor can measure the distance a magnet or magnetic object has traveled based on the strength of magnetic field detected.
Idk if they improved their build, or changed their lubing, or what- but I just purchased and received this keyboard and it sounds infinitely better than the sound test in this video. Other than the space bar and backspace I do not hear any of the rattling that is displayed in this vid.
If u play rocket league on kbm this would be incredibly helpful for controlling ur car in the air most players play the game on controller and a big reason for this is because of the analog directional controls which allows u to slightly adjust ur car when air rolling instead of the usual 0 to 100 response on a regular keyboard. Honestly this is pretty much essential if u plan on playing that game competitively on kbm. I’m probably going to have to drop $200 on this keyboard soon because the community is starting to really get the hang of using directional air roll.
The switches in this video seems work like Electro capacitive like Topre but with optical mechanical switch like Razer’s Huntsman analog. People who wants to control actuation point like Topre or NIZ plum but with typing feels like cherry mx switches definitely attractive choice.
Rock and stone! main part in drg where u would notice is if u can properly use the rapid trigger, it makes getting unfrozen or getting the rockpox off extremely fast. first time i did it i got out probably in like half a sec. then later i realized i got lucky and did it perfectly the first time. takes a bit to not do it like one a normal kb. the biggest benefit id say for rapid trigger, aside from osu, would come from games like valorant or csgo or any other game with quick snappy movement. another close example would be apex, but it does take some time to actually train ur brain to properly utilize it rather than just using it like u do a typical keyboard. oh and also the mod tap feature lets u have arrow keys. tap for arrow key functionality and full press for normal. it takes some time and thinking to properly utilize all the features and technologies in the kb. like dynamic key press i havent even touched at all. and for me, i actually hear the sound of the magnets. no other yt review has mentioned it and even my friends too say that they cant hear it but i do. i think thats probably that "chatter" u are referring to. its a bit less noticeable after lubing. also the fact that theres no physical contact when pressing the switch like a normal one, it makes actuation pretty smooth. especially after lubing. keep in mind this is the first kb i lubed.
the dual switches could be used to bind healing for shields on the press and healing for hp on the second press/release, which means same key for both but shields will always prioritize. could do other way around too. works for tarkov too
The switches are very good for fps games like Valorant, you can stop strafing the moment you begin to let go of the switch, which, after some adjustment feels REALLY good.
so... how do you test keyboards for a living but have no idea or tools to test hardware and actual specs? what about testing the latency or the physical hardware? so basically you just test the sound of keyboards then?
@@Arctioa bruh. Apex has a lot of movement tech that needs to be precise to a frame/extremely small time window. Valorant not so much. Benefit? Maybe a little bit, but nowhere near as much as compared to a game with a lot of frame-perfect input requirements. Also things like bunnyhopping isn't really a thing in valorant, as there isn't any quake air-acceleration, so strafe accuracy doesn't impact gameplay nearly as much.
Great review! I've really been interested in this keyboard for a long while, and it's very helpful to have your take on it. I do hope hall effect switches pick up as a thing, and that the market grows so that we have more options. I see these switches as a great evolution on more the more standard mechanical switches -- in the end, they can behave pretty much the same, but the analog ability is a huge addition. Basically, I can't see a real downside to the functionality, given in the worst case they can behave just like a standard MX-style switch (though obviously at a cost premium). A barebones version of this, without case and and keycaps, would be almost certainly an instant buy for me. Does such a thing exist?
I know the comment is a bit older. But, they do sell this keyboard in parts as well so you can get the Hall Effect Switches and the Board/PCB module with out the key caps or the plastic frame if you are planning on replacing those anyway. There is also an option when ordering through them to have a metal case for a premium, but you can choose any 60% frame from other sellers if it isn't the aesthetic you want.
As much as I like the idea of analog keyswitches, hall effect sensors just aren't the way to go. Look up any hall effect sensor data sheet, there'll be a spec called quiescent age-related voltage drift, and this essentially tells you how long your sensor will last within a certain accuracy, before the voltage drift appears and starts making the sensor inaccurate, and while it may not be a massive issue at first it does become a runway issue. From what I've found so far, a lot of sensors are around 1000 hours on this spec, which is abysmally short for a device that's otherwise always on; as a side note, since there's some amount of overlap of keyboards and controllers within the gaming community, the new fad of hall effect analog sticks will eventually fail for the same reason. And I get that analog keys aren't going to be super accurate, as the hand posture for typing with fingers doesn't allow a massive amount of finesse, but what happens when an old and inaccurate sensor actually becomes problematic? Probably why certain other companies are limiting their analog range to a two-step actuation, no matter what technology they're using for their analog sensor. Hall sensors are just cheap, and realistically have very limited proper use cases, they're meant for rare usage or in an implementation that can be easily replaced, because they honestly do not last that long and are prone to issues; but the situation is worsened when they're implemented in a device that's meant to have a long life, and considering they're SMD components they're not all that easy to replace unless you're decent at SMD soldering. Beyond the ticking time bomb that is voltage drift, there's also issue around placement accuracy, have an inaccurate placement and you'll have an inaccurate sensor output, while this isn't as important within this setup, a linear vertical sweep, other setups (again, such as controller joysticks) having skewing can be a massive issue. Then there's also the issue of external magnetic fields, which becomes an issue when you have things like a 'wireless' keyboard with power coils within the keyboard and within a deskmat; though all magnetometers are susceptible to this issue of magnetic fields, the only EM sensor that isn't are inductive sensors with a tightly packed coils and target. Magnetometers, especially hall sensors, just aren't the best solution for this application, at least not with a lot of additional work to mitigate various susceptibilities, though you'll never be able to overcome age-related drift issues with hall sensors, optoelectronics are a good solution but can also get fairly expensive and/or complex depending on what exactly you're using, which leaves inductive sensors as a decent middle ground and there's already various solutions for an inductive keyboard; one of which uses the metal spring within a switch as the target, and with an FPC for the coils between the keyboard PCB and switch itself, any mechanical keyswitch (I wouldn't recommend tactiles for this) and thus keyboard can be retrofitted to be analog with some additional processing, Knops/Pwnerd did this years ago with some amount of partnership with Alltrons. At the end of the day, analog keyboards are a cool thing, but hall effect sensors are a bad implementation and simply just will not last as long as the keyboard should. I'm not saying Wooting is bad, I'm not saying Gateron is bad either, but the decision to use hall effect sensors in this way, when their age-related voltage drift is known to be problematic long-term, seems a bit misguided and/or a bit uneducated. Better solutions are immediately available as well, and other better solutions do exist that just need to be implemented in this form and scale. Hall effect switches at the moment are just a fad, and shit will hit the fan eventually.
Looked up "any" datasheet, there was no such spec. Instead it was rated for 20 billion "operations," which I don't know how to translate, but it mentioned nothing of any voltage drift. And the frequent use cases were specifically ones that do NOT get replaced often, such as sensing water level in a washing machine, or rotational rate in motors. I don't really know how far you researched this - have you looked into already existing Hall Effect applications? In simulator hardware, for instance? All top-shelf flight sticks use Hall Effect sensors, as do actual aircraft, so it seems odd to me if they all relied on technology which actually lacks longevity.
@@BeerDone What a dogshit and uneducated reply. Funny how I can also pull up any basic hall sensor's datasheet from a reputable manufacturer, such as TI, and get these specifications, clearly you didn't look very hard. Operations? Only _switches_ are measured via operation cycles, such as the keyswitches here, of which will be rated higher than typical mechanical switches due to not having a mechanically latching switch, that operation range will also be in the millions, not billions. Do you know why a full analog sensor isn't measured via operations? Because they're always within operation, there is no realistic 'off' state where the sensor is not in operation, analog sensors when properly used are a constant and have different lifetime parameters; clearly you also lack logical thinking. "I don't really know how far you researched this," ironic, considering you seemingly don't know a damn thing of which you speak. Sit down, shut up, and let the more knowledgeable people do the talking. Or go back to Twitter, where your baseless and nonfactual arguments might gain some traction from the rest of the braindead community. There's also a fairly high disparity in quality when it comes to various technology. Low-drift sensors do exist, sensors with drift mitigations exist, etc. Are those sensors going to be used here, in a consumer product that's made to be as cheap as possible? Absolutely not. Will they be used in industrial-grade equipment? Most likely. Again, lack of being able to do basic research and lack of logical thinking. If you were able to do research, you'd know that age-related voltage drift happens to _all_ hall sensors, and you'd know that there's also an infancy period of high drift that plateaus over the usable lifetime of the sensor, before it starts drifting again where it then becomes a runaway issue; the drift isn't an immediate 0-100, but it drifts more over time. This is why low-drift sensors exist, for better longevity in applications that need it, yet these sensors do fail just as the cheaper sensors do. You're also forgetting use of application. Water level sensors don't need an accurate analog range, not that most of the level would be within range of the sensor anyways. Similar with the other applications you mention, rarely are they using the full range of the sensor as an analog input and simply not as a magnetic switch. There's also various types of hall sensors, not all of which are relevant to the original argument, but are relevant to the applications you mention. Researching and logical thought would've also pointed this out. The smallest amount of effort would've saved you from looking like a moron.
@@Savannah-sd I answered to specific things stated in the comment, why are you so mad? If you want to explain why these are a popular choice for long-lasting simulator hardware - be my guest. This is the first time I hear of cost being a BENEFIT of the Hall Effect sensor, too, at least compared to usual contact-based circuitry in gamepads and the like. This keyboard is certainly not cheaper than low-cost mechanical ones. How are you so certain that its part selection was for cost? And what is this platform flamewar shouting? I last heard this kinda shit in 2008. Answering a question doesn't take six paragraphs, edgelord.
@@Savannah-sd I went and found a TI datasheet, it does indeed mention lifetime voltage drift! As less than 0.5% AFTER a full 1000 hours of HIGH TEMPERATURE stress. Which means it remained functional and has not degraded significantly. I mean, maybe it's significant in a role of 3mm keyswitch, I don't really think so - our own fingers aren't that accurate.
You seem to be misinformed, drift is not actually an issue in practice. Engineers have figured out several high-accuracy, low-cost methods to deal with drift many years ago already. Your interpretation of the spec sheet is that the sensor loses accuracy over time, but the real use of that specification is understanding the drift. Since the drift is understood, you can account for the amount and calibrate accordingly (can be done automatically). Even in the case that there is nonlinear drift, a manual calibration step can easily be implemented. There are of course more solutions. I think you're also overestimating the problem of drift within hall effect sensors. Hall effect sensors are not electromechanical, and do not actually suffer from that much drift.
My friend(who is no pro gamer by any means) says he can feel the diff, and its not as much of an "less latency" but that when you release the key you stop, there is no delay on that and in games like apex(what he mostly plays) that is rly important. and also that the keyboard has double actuation (when you are mid press it is "x" key, when you bottom it its "y" key) which ofc only analog keyboards have
They're about to release the 60HE+ PCB as a stand alone upgrade (although you still have to buy the switches to make it work)... only problem for me is it costs $214 Australian dollars before adding taxes and shipping and doesn't have bluetooth (I move between my tv and monitor)... I'm gonna wait till this tech becomes a little more common and affordable.
This is the best keyboard for tightening up counter strafing movement in CSGO. That's why i bought one. I love that I was able to mod the board with a a nice case and keycaps. Very happy with this purchase!
I recently bought this keyboard and i can for sure tell the difference on latency in any game i play, this keyboard is literelly the perfect keybaord fr. They have the 60he+ which i bought and i dont regret it, probably the best purchase ive made for gaming except my pc XD
Since you have 4 profiles you can switch between for keyboard layout with shortcuts. You can simply bind "right alt", "menu", "right ctrl" and "?" to arrow keys on a profile. Now you have arrow keys. You can also play around with the "toggle key" feature to for instance have fn2 layout with same keybindings except arrow keys added in like mentioned above. Tap turns it on/off and if you hold it will have the keys original function, so pretty good on fn1 for example.
One of my buddies really enjoys this keyboard and this video supports everthing he has said is good about it. Would love to see what case you put it in.
Another thing is you actually can use the menu, ctrl, fn, and shift key as arrow keys on the wooting it’s not ideal but it defies beats not being able to
Honeywell used to make stupid expensive Hall effect keyboards for industrial applications many years ago. They basically last forever and are incredibly reliable even under the harshest conditions, as neither dust, dirt nor liquid has any impact on the functionality. There simply are no contacts that could get shorted or covered. The Honeywell switches reportedly felt incredibly bad though, so this is almost definitely a step up in that regard, and the core technology is just plain superior, even ignoring the analog benefits. But it is also more complicated and expensive.
Put it in a Tofu60 acrylic, dynamat, and some light fill and it sounds much better. Put some dynamat in the spacebar and it takes a lot of the chatter out. Surely need some new keycaps.
you 100% notice it in games like Valorant where your firing spread is based off movement. I notice that my movement stops alot sharper and I can fire alot quicker than before we a more accurate bullet accuracy
I didn't think the wooting could be so... decent?
⬇Affiliate links to help out the channel ⬇
Get the Wooting here: next.wooting.io/wooting-60he?partner_id=Hipyo
Time to review the Nuphy Halo96 and their night breeze switches!
bet
Nola gets more adorable with every single video
try it with osu on a video
video made 5 hours ago comment made 18 hours ago
Great work, son. I’m so proud of you. Great work.
Hey mama hipyo 👋
We love you, Mom!
Omg! Your son is the best !!
wait your Mom plays Hypixel Bedwars?
@@rayaanfarid9105Did y just call them fat hahah just joking
Rapid reset is beyond noticeable if you play fps games, especially games where you have to stop moving to fire accurately. When I play an fps and my board isn't set to rapid trigger, it's instantly noticeable in how sluggish/slurred my movement becomes. Even in games like naraka which is third person, you definitely feel the difference in overall character control.
As someone who has a small interest in fashion, I was very happy to see you see how runway compatible the keyboard is so we don't have to. Thank you.
very cool thank you
hottie
Mine arrives in the next few days, I am so excited!
great work son im so proud of you great work
I would leave a like but 69 likes must be preserved ;D
Great work son! I’m so proud of you! Great work.
The custom actuation point has some very interesting potential in fighting type games and similar where you need near-simultaneous key inputs but in a specific order. So if your combo is A+S+D and needs to trigger in order (A>S>D) you could tweak it so that S triggers slightly further down than A, etc. This would help with getting more consistent with your combo.
i wouldn't say the lower latency is noticeable at all, but 100% the rapid trigger and customizable actuation point is noticeable. it feels incredibly responsive while gaming because you don't need to fully reset it or press any specific amount, it is instant.
For me the latency's noticable, but i'm pretty sensitive to input lag ( _AKA- my brain's dumb and gets thrown off when my ingame avatar feels disconnected from my finger movements._ )and i like playing content where being a pixel or two off when timing keypresses is costly.
Most people wouldn't notice or care about that part though. I'd bet lots of people wouldn't even notice the rapid trigger much. People still say the 100+ms in lots of Switch games "isn't a problem" and for them i'm sure it's not.
Oh it is noticable, for me
You wouldn't notice it if you don't set it to at least 1mm coz if you set it to a low actuation then of course it wouldn't make sense.
Set it to 0.1mm and you'd know
@@jeric8692 Any keyboard with a good quality PCB that offers low latency, even when it doesn't use the magnetic switches can have noticeable low latency, even when every switch's actuation point is different.
Methodology:
One earbud on one ear, with the other ear not having any obstacles.
Using a Microphone, Tap the keypad strong enough to generate sound and compare how many milliseconds it takes for that action to register as input in-game.
In this case, I'm using osu's typing sounds in-game. Setting the key-press.wav sound file into a clacky instantaneous sound ingame.
This can be done with speakers to see the waveform in Audacity.
The SimPad Nano, which doesn't use Lekker Switches, has low latency. Several factors could affect the testing such as Windows' shit awful sound latency, and if the sound card also contributes to that sound latency.
In Conclusion, Actuation doesn't mean shit in latency if you're gonna bottom the fuck out of those keys on any jump map anyway. It's mainly a sensitivity slider in Wooting.
@@littleboyred1 no worrys youre not the only one :D
The blade 60 from kbdfans is a great case swap for this. Hall effect switches are honestly something I would recommend learning more about because there's a lot of upsides to them above traditional leaf spring
7:40 The software actually makes it really convenient to map any keys you want but arent in a 60% layout. I set up a function on capslock that makes it so if I hold it it acts as a function key (still works as caps lock if u press it briefly), and then remapped FN+wasd as arrow keys and now I don't even need to use my right hand for the arrow keys. An alternative is also making a custom profile, so you could have a typing profile and separate ones for whatever you want since u can switch between profiles easily (you can have different keys mapped to different profiles). I'd take this 60% keyboard over any other 100% layout anytime.
I used to do this on 60%s, but tbh ever since going to 65% I can't really look back. I write code for a living, so not only do I use the arrow keys a good amount for small adjustments, but I use stuff like home/end/pgup/pgdn a good amount. What I do is similar to what you do with arrow keys on WASD by putting pgup/pgdn/home/end my 2nd layer on the arrow keys.
Don't even get me started on how deranged the layers on my split 40% board were, that thing was kind of a nightmare to create a workable setup for lmao
Shit, it took me seeing your comment to figure out how to do that! I wanted it since I got the damn thing! I feel like an idiot. Thanks!
@@amr1t_ I use those too I have pgup/down on fn+q and e and home/end on fn z and c. Every key I used on my previous 100% layout that I hated having to use my right hand for is now conveniently on the left side of my keyboard.
@@HefKer hmmmmmmmmmmmmmmm this is a good point, I’ll have to relocate some binds. frankly speaking I’m amazed I didn’t consider this before considering how much time I’ve sat in VIA messing with layouts 😂
200 IQ
“burglars would love it” is a compliment that any good piece of tech should have.
Great work, son, I'm so proud of you. Great work.
Just got it and tested it in valorant and apex. It's INSANE how much of a difference in makes in valorant, you don't need to think about movement timings at all. It's so easy to stop and kill people, also jiggling is super easy to do
What settings do you use for rapid? I’m planning on ordering when they restock in 2 weeks
ik this is a while back but current thoughts still and does it make supergliding on apex any easier?
@@refiex1966 optimum reviewed this keyboard and said yes
I'm the one that needs validation for making this 🥲Thanks a lot for spending your time on our "GAMING" keyboard. Taken all the feedback in, will see what we can do to further improve it stock, and looking forward to the mod 👀
*except the keycaps, time for no shine-through legends? Will gamers scold us? Will we get the opposite complaints? I need validation, help me Hipyo.
I've had my 2 HE for a while now and would really like a way to smooth out/calm down the noise. I realize it would be mostly solved if I could train myself not to bottom out, but that's a 30 year old habit at this point. I'm really interested to see what the results are when Hipyo makes some changes
My 2 HE I've modded with shinethrough doubleshot PBT caps in the colours from the Lekker board is the love of my life. I'm so happy with it!❤
As someone who has complained about you not trying the Wooting, yes. Yes I am happy. I appreciate it. Thank you.
Edit: I don't have a Wooting yet, but I mostly wanted you to try it out so I can get a better idea of what you think of the feel and sound, though I'll probably get it anyway because the technology is so good.
highly recommend lubing it if u can or want to. the stem holes are too small to do the holee mod tho. i tried. could maybe do it if u really tried but i gave up on it.
Just wait for the next gen analog switches. New shit is hype and all but they usually have a shit ton of flaws. Let the others beta test it out and buy the new and improved one a year later.
@@NyangisKhan Not really sure what's flawed about them. They're extremely accurate and I've never heard of anyone having problems with them. Sure, they could maybe have a different sound or feel to them or more features, but there's nothing I really want other than for there to be a silent version, but I doubt that'll ever happen.
@@cvd1 I think you’re paying for the tech and software not necessarily the stuff that a keyboard enthusiast would enjoy. It is a gaming keyboard after all.
I hate stock Wooting sound not thock very rattly; would buy otherwise
i got a wooting for the longevity lol, no contacts to wear out. the fact they implemented all the features made possible by being able to tell how far a key is pressed is an added benefit.
rapid trigger is only useful if you dont fully release finger from switch, so its mostly only useful in fps games and osu.
if you customise the keyboard remember to be careful with mounting plates. if theyre flexible, it will change the distance between the hall effect sensor and magnet on the switch.
p.s. something a lot of wooting users dont know is that the keyboard self calibrates every time its turned on, so make sure to not have any keys pressed in as you plug it in.
I’m trynna get this for someone that uses their pc for gaming and also like school stuff. I really don’t know anything about keyboards so would you still recommend even if they’ll use it for both daily use and gaming
Great work son I’m so proud of you 😊
Mine just arrived about 2 weeks ago (ordered it on Christmas day) and i gotta say... it's nuts. Crazy responsive and the touch on it is absurd
Rapid Trigger is also very useful in FPS games, and I personally can feel the difference over my old normal mechanical keyboard. I'm not a pro by any stretch of the imagination, but personally I consider the improved feel in game to be worth the price. With a super high actuation point and rapid trigger on it's so fast you can really feel it, especially in games that have fast, precise movement
osu
@@en_pitsuu What about osu?
@@benjaminhavens7266 it’s so op for osu it’s insane
@@en_pitsuu Yeah, I’ve heard that. I’m sure it is, for the same reason that it’s a level above everything else in FPS games as well
@@benjaminhavens7266 got mine today. My situation is different as I have a slightly deformed hand, making it impossible / very uncomfortable to get my hand in a posture with which I can properly stream. Meaning, I am quite literally unable to stream, no matter how hard I try.
With wooting + rapid trigger I casually got 1/3 into The Sun, The Moon, The Star. Passed the We Luv Lama stream, SSed a few of the streams on image material, and overall did way better than I normally could ever hope to be on streams. That being said, my acc was for the most part not exactly good, but I haven't gotten a chance to learn streams till today so even just being able to hold combo on them is good for me.
I felt no changes for jumps.
I don’t fall into any of the categories. I’ve never heard of a wooting keyboard, I just like watching you and this is your most recent upload..
I'm very happy with mine. I've done some things to it. Put it in a walnut case (with the foam), tape mod, some extra lube, a bit better stabilizers, also lubed, metallic overwatch Esc key with silver details, black pbt keys, and something some people might find weird; 2,5mm hard o-rings to lower the travel distance and make it quieter. RGB is set to a darker tone of yellow.
It looks absolutely fantastic. And it feels amazing to type on with lower travel distance. Looks like something that fits in a very old classy office/library with dark wood furnitures, but the performance inside is top notch gaming.
As someone who has been seeing videos about how great wootings are, ive been 50/50 on buying one and trying. Finally though I get a video from someone I trust in regards to Keyboards. Thanks so much for this video!
The 60HE checks all the boxes a professional player would want except for availability. It’s also the board that might bring a decent amount of new people to the keyboard hobby, because it’s the first time we can have a customizable board, that is made with our special needs in mind. Rapid trigger, tachyon mode and variable actuation distance are features professionals love and need. I have mine on pre-order and it should arrive within 2 weeks from now on. I already looked up on how to lube the switches and stabilizers, which is something I never planned on doing in my life. Also keycaps in cyan-black colored (ISO DE) would be great and maybe a aluminum case.
Yeah even though I’m not a pro gamer, I even appreciate the keyboards functions as well. Since I’m not at the highest level, stuff like the low latency isnt gonna matter but some of the other functions make games feel better to play in my opinion. My friend has one and this genuinely felt different because of the actuation points you can assign.
Did you get the one with double-shot pbt keycaps?
@@nihat6177 Yes I went for PBT doubleshot keycaps.
@@AkiDarkWolf Nice. I'm thinking of going for the same. I'm just not sure if ABS is good enough for the money. This will be my first proper keyboard tbh
Mine is getting here tomorrow, can’t wait. How is it? Did you like it?
Great work son, i'm so proud of you, great work!
if anyone was wondering they ship direct from Arizona now, so quick shipping
I got my Wooting 60HE just before Christmas and I have to say I love the little gremlin dearly. Easily the best gaming keyboard I’ve ever owned (however low that bar).
It really is the only one with rapid trigger technology. Unfortunately the only comparable one is the apex pro and that doesn't have rapid trigger
Great work. I'm so proud of you. Great work.
I wonder if he's going to mod the keyboard in this review or he's just going to leave it completely flat
It’s not a custom keyboard so I think the mod opportunities are limited? But the Lekker switches it comes with are pre-lubed and honestly it feels and sounds pretty good right out of the box.
@@lewdwig you can change everything except for the PCB and switches. So you can change the case, foam, and keycaps. You can also lube the switches.
Next video ;) I have some more ambitious ideas
@@lewdwig you can still do a lot with the board, swapping cases, adding foams, taping it, swapping stabs and many more
Keyboard popcorn mod coming up.
I really like that their software can be used in the browser 🎉 for anyone who has used fazer synapse or any other gaming software this is waaay better. The switches do sound weird indeed ;( buuut being able to set the actuation point is very useful for me - even for typing so I don’t get accidental keypresses :) I wish they had a TKL version, tho ;(
You can also share configurations through a code that you just load in the browser too. Super slick.
As of now there is a 60%, 80%, and 100% option for the board.
One advantage of having two actuation points would be to replace an "on hold" action with the lower position. E.g. in Destiny 2, you have some moves where they differentiate between tapping and holding a key. if you can map the Lower actuation position to the "holding a key" action, you can shave off a lot of time to activate that skill.
6:27 fun fact, the wooting directly led to the trackmania devs having to put out a statement (and completely destroy the ice community) because something something 34%
This was caused by a streamer and TH-camr called Wirtual, so if you want to learn more about it just search for Wirtual Rule 34 ; )
Source? Not 'cause i'm doubting you- This just sounds interesting, and a quick google search doesn't seem to be giving results.
whats an "ice community" ?
@@darealrulezbreaker9493 trackmania 2020 has icy blocks to make tracks out of and driving fast on them is very hard and requires unorthodox techiniques. So the ice community in trackmania 2020 is a community of players who specialise in ice driving
@darealrulezbreaker9493 Ice (bobsleigh) is the name of the surface (road/ice/bobsleigh/sausage/grass) some players specialize in each surface and driving style (ice/tech/full speed) so the ice community is the community that specializes in driving on ice
lubing the switches made a huge difference in the sound for me. now just waiting for the ceramic keycaps I purchased to actually come in.
I do notice I stop quicker in every game that involves moving a character. either 1st person or 3rd, it's like insta-stop.
another neat thing is having 1 key press do multiple actions. take fornite for example. I can press 1 button and have it select 3 different shapes to build. 1 pressing, 2 fully pressed, 3 releasing. it's tricky to do, so I just have a press and release for building 2 parts, like a wall then a slant. I only play casually at best, but i'm sure if someone really pushed it and focused on fine turning and training to use it, those kinds of actions could get your ass kicked out of tournies lol.
As someone who has been using the 60HE for a few months, I've tried swapping keycaps and the case, but honestly nothing sounded as good as the stock version in my trials. The board is definitely not as nice sounding/feeling as some of my other boards, but it's far from the worst-sounding board I've bought or even actively use.
It's a gaming keyboard though, you're going to be listening to the game
this keyboard is a game changer among some rhythm gamer. changin actuation point will greately decrease fatique when playing high speed bpm song. im playing osu mania, my prev keyboard is black switch , after i switch to this keyboard , i did alot more better and can play all day long since its less force and shorter actuation but you need to adapt for awhile since ur muscle memory is still on black switch XD.
for osu standard this shit is cracked, streaming on high bpm with SINGLE tap is possible with this keyboard.
"You already bought it and want validation" tremendous.
Hall effect sensors use the detect the strength of magnetic fields. A hall effect sensor can measure the distance a magnet or magnetic object has traveled based on the strength of magnetic field detected.
Great work son I'm so proud of you great work
This board is insane for movement shooters like apex. Movement tech like tap strafing and super gliding can benefit from the customizable actuation.
im so proud of you my wittle baby hipyo keep it up son!
hi son your adopted
Mama Hipyo very proud of u!!
6:40 i mean he's not wrong lulw, not only in osu!standard but this keyboard REALLY is for osu!mania ngl
the amount of "Great work, son. I'm proud of you. Great work." is unfathomable
its wooting time
Woot
who's gonna have a better mod for the case?
the best part of the wooting is when it says "it's wooting time" and wooted all over the bad guys
Idk if they improved their build, or changed their lubing, or what- but I just purchased and received this keyboard and it sounds infinitely better than the sound test in this video. Other than the space bar and backspace I do not hear any of the rattling that is displayed in this vid.
If u play rocket league on kbm this would be incredibly helpful for controlling ur car in the air most players play the game on controller and a big reason for this is because of the analog directional controls which allows u to slightly adjust ur car when air rolling instead of the usual 0 to 100 response on a regular keyboard. Honestly this is pretty much essential if u plan on playing that game competitively on kbm. I’m probably going to have to drop $200 on this keyboard soon because the community is starting to really get the hang of using directional air roll.
The switches in this video seems work like Electro capacitive like Topre but with optical mechanical switch like Razer’s Huntsman analog.
People who wants to control actuation point like Topre or NIZ plum but with typing feels like cherry mx switches definitely attractive choice.
Rock and stone! main part in drg where u would notice is if u can properly use the rapid trigger, it makes getting unfrozen or getting the rockpox off extremely fast. first time i did it i got out probably in like half a sec. then later i realized i got lucky and did it perfectly the first time. takes a bit to not do it like one a normal kb.
the biggest benefit id say for rapid trigger, aside from osu, would come from games like valorant or csgo or any other game with quick snappy movement. another close example would be apex, but it does take some time to actually train ur brain to properly utilize it rather than just using it like u do a typical keyboard. oh and also the mod tap feature lets u have arrow keys. tap for arrow key functionality and full press for normal. it takes some time and thinking to properly utilize all the features and technologies in the kb. like dynamic key press i havent even touched at all.
and for me, i actually hear the sound of the magnets. no other yt review has mentioned it and even my friends too say that they cant hear it but i do. i think thats probably that "chatter" u are referring to. its a bit less noticeable after lubing. also the fact that theres no physical contact when pressing the switch like a normal one, it makes actuation pretty smooth. especially after lubing. keep in mind this is the first kb i lubed.
the dual switches could be used to bind healing for shields on the press and healing for hp on the second press/release, which means same key for both but shields will always prioritize. could do other way around too. works for tarkov too
great work son I'm so proud of you great work son
The switches are very good for fps games like Valorant, you can stop strafing the moment you begin to let go of the switch, which, after some adjustment feels REALLY good.
so... how do you test keyboards for a living but have no idea or tools to test hardware and actual specs? what about testing the latency or the physical hardware? so basically you just test the sound of keyboards then?
This video is for the average consumer😮. Watch his other videos he's very thorough.
Rapid trigger is also extremely useful for other games with a lot of timing dependent movement like apex.
yeah and valorant
@@Arctioa nah valorant isn't anywhere near apex in terms of the raw number of, difficulty of, and impact of the movement tech.
@@faranocks I’m saying rapid trigger helps a lot in valorant at a high level dummy
@@Arctioa bruh. Apex has a lot of movement tech that needs to be precise to a frame/extremely small time window. Valorant not so much. Benefit? Maybe a little bit, but nowhere near as much as compared to a game with a lot of frame-perfect input requirements. Also things like bunnyhopping isn't really a thing in valorant, as there isn't any quake air-acceleration, so strafe accuracy doesn't impact gameplay nearly as much.
Will this also help movement on Overwatch?
Im neither, im just a hipyo fan 1:18
Great review! I've really been interested in this keyboard for a long while, and it's very helpful to have your take on it.
I do hope hall effect switches pick up as a thing, and that the market grows so that we have more options. I see these switches as a great evolution on more the more standard mechanical switches -- in the end, they can behave pretty much the same, but the analog ability is a huge addition. Basically, I can't see a real downside to the functionality, given in the worst case they can behave just like a standard MX-style switch (though obviously at a cost premium).
A barebones version of this, without case and and keycaps, would be almost certainly an instant buy for me. Does such a thing exist?
I know the comment is a bit older. But, they do sell this keyboard in parts as well so you can get the Hall Effect Switches and the Board/PCB module with out the key caps or the plastic frame if you are planning on replacing those anyway. There is also an option when ordering through them to have a metal case for a premium, but you can choose any 60% frame from other sellers if it isn't the aesthetic you want.
As much as I like the idea of analog keyswitches, hall effect sensors just aren't the way to go. Look up any hall effect sensor data sheet, there'll be a spec called quiescent age-related voltage drift, and this essentially tells you how long your sensor will last within a certain accuracy, before the voltage drift appears and starts making the sensor inaccurate, and while it may not be a massive issue at first it does become a runway issue. From what I've found so far, a lot of sensors are around 1000 hours on this spec, which is abysmally short for a device that's otherwise always on; as a side note, since there's some amount of overlap of keyboards and controllers within the gaming community, the new fad of hall effect analog sticks will eventually fail for the same reason. And I get that analog keys aren't going to be super accurate, as the hand posture for typing with fingers doesn't allow a massive amount of finesse, but what happens when an old and inaccurate sensor actually becomes problematic? Probably why certain other companies are limiting their analog range to a two-step actuation, no matter what technology they're using for their analog sensor. Hall sensors are just cheap, and realistically have very limited proper use cases, they're meant for rare usage or in an implementation that can be easily replaced, because they honestly do not last that long and are prone to issues; but the situation is worsened when they're implemented in a device that's meant to have a long life, and considering they're SMD components they're not all that easy to replace unless you're decent at SMD soldering. Beyond the ticking time bomb that is voltage drift, there's also issue around placement accuracy, have an inaccurate placement and you'll have an inaccurate sensor output, while this isn't as important within this setup, a linear vertical sweep, other setups (again, such as controller joysticks) having skewing can be a massive issue. Then there's also the issue of external magnetic fields, which becomes an issue when you have things like a 'wireless' keyboard with power coils within the keyboard and within a deskmat; though all magnetometers are susceptible to this issue of magnetic fields, the only EM sensor that isn't are inductive sensors with a tightly packed coils and target. Magnetometers, especially hall sensors, just aren't the best solution for this application, at least not with a lot of additional work to mitigate various susceptibilities, though you'll never be able to overcome age-related drift issues with hall sensors, optoelectronics are a good solution but can also get fairly expensive and/or complex depending on what exactly you're using, which leaves inductive sensors as a decent middle ground and there's already various solutions for an inductive keyboard; one of which uses the metal spring within a switch as the target, and with an FPC for the coils between the keyboard PCB and switch itself, any mechanical keyswitch (I wouldn't recommend tactiles for this) and thus keyboard can be retrofitted to be analog with some additional processing, Knops/Pwnerd did this years ago with some amount of partnership with Alltrons.
At the end of the day, analog keyboards are a cool thing, but hall effect sensors are a bad implementation and simply just will not last as long as the keyboard should. I'm not saying Wooting is bad, I'm not saying Gateron is bad either, but the decision to use hall effect sensors in this way, when their age-related voltage drift is known to be problematic long-term, seems a bit misguided and/or a bit uneducated. Better solutions are immediately available as well, and other better solutions do exist that just need to be implemented in this form and scale. Hall effect switches at the moment are just a fad, and shit will hit the fan eventually.
Looked up "any" datasheet, there was no such spec. Instead it was rated for 20 billion "operations," which I don't know how to translate, but it mentioned nothing of any voltage drift. And the frequent use cases were specifically ones that do NOT get replaced often, such as sensing water level in a washing machine, or rotational rate in motors.
I don't really know how far you researched this - have you looked into already existing Hall Effect applications? In simulator hardware, for instance? All top-shelf flight sticks use Hall Effect sensors, as do actual aircraft, so it seems odd to me if they all relied on technology which actually lacks longevity.
@@BeerDone What a dogshit and uneducated reply. Funny how I can also pull up any basic hall sensor's datasheet from a reputable manufacturer, such as TI, and get these specifications, clearly you didn't look very hard. Operations? Only _switches_ are measured via operation cycles, such as the keyswitches here, of which will be rated higher than typical mechanical switches due to not having a mechanically latching switch, that operation range will also be in the millions, not billions. Do you know why a full analog sensor isn't measured via operations? Because they're always within operation, there is no realistic 'off' state where the sensor is not in operation, analog sensors when properly used are a constant and have different lifetime parameters; clearly you also lack logical thinking. "I don't really know how far you researched this," ironic, considering you seemingly don't know a damn thing of which you speak. Sit down, shut up, and let the more knowledgeable people do the talking. Or go back to Twitter, where your baseless and nonfactual arguments might gain some traction from the rest of the braindead community.
There's also a fairly high disparity in quality when it comes to various technology. Low-drift sensors do exist, sensors with drift mitigations exist, etc. Are those sensors going to be used here, in a consumer product that's made to be as cheap as possible? Absolutely not. Will they be used in industrial-grade equipment? Most likely. Again, lack of being able to do basic research and lack of logical thinking. If you were able to do research, you'd know that age-related voltage drift happens to _all_ hall sensors, and you'd know that there's also an infancy period of high drift that plateaus over the usable lifetime of the sensor, before it starts drifting again where it then becomes a runaway issue; the drift isn't an immediate 0-100, but it drifts more over time. This is why low-drift sensors exist, for better longevity in applications that need it, yet these sensors do fail just as the cheaper sensors do.
You're also forgetting use of application. Water level sensors don't need an accurate analog range, not that most of the level would be within range of the sensor anyways. Similar with the other applications you mention, rarely are they using the full range of the sensor as an analog input and simply not as a magnetic switch. There's also various types of hall sensors, not all of which are relevant to the original argument, but are relevant to the applications you mention. Researching and logical thought would've also pointed this out.
The smallest amount of effort would've saved you from looking like a moron.
@@Savannah-sd I answered to specific things stated in the comment, why are you so mad? If you want to explain why these are a popular choice for long-lasting simulator hardware - be my guest.
This is the first time I hear of cost being a BENEFIT of the Hall Effect sensor, too, at least compared to usual contact-based circuitry in gamepads and the like. This keyboard is certainly not cheaper than low-cost mechanical ones. How are you so certain that its part selection was for cost?
And what is this platform flamewar shouting? I last heard this kinda shit in 2008. Answering a question doesn't take six paragraphs, edgelord.
@@Savannah-sd I went and found a TI datasheet, it does indeed mention lifetime voltage drift! As less than 0.5% AFTER a full 1000 hours of HIGH TEMPERATURE stress. Which means it remained functional and has not degraded significantly.
I mean, maybe it's significant in a role of 3mm keyswitch, I don't really think so - our own fingers aren't that accurate.
You seem to be misinformed, drift is not actually an issue in practice. Engineers have figured out several high-accuracy, low-cost methods to deal with drift many years ago already. Your interpretation of the spec sheet is that the sensor loses accuracy over time, but the real use of that specification is understanding the drift. Since the drift is understood, you can account for the amount and calibrate accordingly (can be done automatically). Even in the case that there is nonlinear drift, a manual calibration step can easily be implemented. There are of course more solutions.
I think you're also overestimating the problem of drift within hall effect sensors. Hall effect sensors are not electromechanical, and do not actually suffer from that much drift.
OSU!
My friend(who is no pro gamer by any means) says he can feel the diff, and its not as much of an "less latency" but that when you release the key you stop, there is no delay on that and in games like apex(what he mostly plays) that is rly important. and also that the keyboard has double actuation (when you are mid press it is "x" key, when you bottom it its "y" key) which ofc only analog keyboards have
the only ones who will benefit from this keyboard are fps gamers and osu players. no other games need this.
Any game where you control your character's movement by holding keys down will feel very good with this.
osu is not the only rhythm game.
as a dude above me said, any game where you control your character with keys will feel better.
False
They're about to release the 60HE+ PCB as a stand alone upgrade (although you still have to buy the switches to make it work)... only problem for me is it costs $214 Australian dollars before adding taxes and shipping and doesn't have bluetooth (I move between my tv and monitor)... I'm gonna wait till this tech becomes a little more common and affordable.
Any keyboard that doesn't have a numpad or programmable macro keys is automatically trash to me. I need them to live.
This is the best keyboard for tightening up counter strafing movement in CSGO. That's why i bought one. I love that I was able to mod the board with a a nice case and keycaps. Very happy with this purchase!
Great work son, I'm so proud of you. Great work
I recently bought this keyboard and i can for sure tell the difference on latency in any game i play, this keyboard is literelly the perfect keybaord fr. They have the 60he+ which i bought and i dont regret it, probably the best purchase ive made for gaming except my pc XD
Just got my wooting today and I can say they definitely fixed the lube issue, mine sounds smooth right out of the box
great work, son. i'm so proud of you. great work.
Great work, Son. I'm so proud of you. Great work.
As a rythm-type gamer I see this keyboard as an absolute win
Great work son. I am so proud of you. Great Work.
My Wooting 60 he is shipping and I’m so excited
yo this guy is a genius... i almost thought he knew what he was talking about for a second!😜🤤
You forget about the people that love your videos and watch because of you ;)
Great work, son. I’m so proud of you. Great work.
Love,
Mom
2:55 the strap part is actually funny, like supposing that we could have Stray (and socializing) IRL 😂
Since you have 4 profiles you can switch between for keyboard layout with shortcuts. You can simply bind "right alt", "menu", "right ctrl" and "?" to arrow keys on a profile. Now you have arrow keys. You can also play around with the "toggle key" feature to for instance have fn2 layout with same keybindings except arrow keys added in like mentioned above. Tap turns it on/off and if you hold it will have the keys original function, so pretty good on fn1 for example.
One of my buddies really enjoys this keyboard and this video supports everthing he has said is good about it. Would love to see what case you put it in.
I love how you say you aren’t gonna tell us whether to buy it or not but then if we simply exit fullscreen we’re told whether we should but it or not
Great work son. I'm proud of you, great work,
Great work, son. I’m so proud of you. Great work.
Great Work Son, Im so Proud of You, Great work.
Son, I am so proud of you. Keep up the good work champ!
Great work son. So proud of you. Great work.
great work son im so proud of you. great work
great work son you did better than the other ones. Great work...
Another thing is you actually can use the menu, ctrl, fn, and shift key as arrow keys on the wooting it’s not ideal but it defies beats not being able to
great work son, im so proud of you, great work
I don’t watch your videos as a buyers guide at all. I watch because you’re entertaining and unique. Oh, now I watch for Nola, too.
Great work, son. I'm so proud of you. Great. Work.
Great work son. I’m so proud of you. Great work
Honeywell used to make stupid expensive Hall effect keyboards for industrial applications many years ago. They basically last forever and are incredibly reliable even under the harshest conditions, as neither dust, dirt nor liquid has any impact on the functionality. There simply are no contacts that could get shorted or covered. The Honeywell switches reportedly felt incredibly bad though, so this is almost definitely a step up in that regard, and the core technology is just plain superior, even ignoring the analog benefits. But it is also more complicated and expensive.
Put it in a Tofu60 acrylic, dynamat, and some light fill and it sounds much better. Put some dynamat in the spacebar and it takes a lot of the chatter out. Surely need some new keycaps.
Great work son! I'm so proud of you.
Great video my son. I’m so proud of you! Love Mom
you 100% notice it in games like Valorant where your firing spread is based off movement. I notice that my movement stops alot sharper and I can fire alot quicker than before we a more accurate bullet accuracy
Great Work, son. I am so proud of you. Great Work
Great work, son! I’m so proud of you! Great work!
I just bought it. I am really excited!
cheap one like HP gaming keyboard (GK) very good, problem is very loud & not swappable switch , still keep my membrane keyboard for Game back up .😊
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