VR Stinks (Presented in VR)

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  • เผยแพร่เมื่อ 30 ต.ค. 2018
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    Despite the resurgence of consumer Virtual Reality technology, 360-degree films have yet to find mainstream success. Let's talk about what's holding them back.
    #360video #vr #360degree
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ความคิดเห็น • 1K

  • @austinmcconnell
    @austinmcconnell  5 ปีที่แล้ว +555

    Get the full VR experience by watching with the TH-cam mobile app on your smartphone, or a compatible VR device.

    • @ethansprague2005
      @ethansprague2005 5 ปีที่แล้ว +27

      I didn't watch with a vr kit. What are you gonna do about it

    • @AtleStGaming
      @AtleStGaming 5 ปีที่แล้ว +6

      thanks for making me install youtube vr on steam

    • @The_Keeper_of_Names
      @The_Keeper_of_Names 5 ปีที่แล้ว +2

      My phone is too big to fit

    • @honeycombc
      @honeycombc 5 ปีที่แล้ว +3

      You can watch it with the PlayStation VR TH-cam App.

    • @mousers21
      @mousers21 5 ปีที่แล้ว +6

      I think trying to do 360 as a movie is the wrong idea from the beginning, It should be more of a 180 degree experience in some kind of virtual vehicle. Kind of like 3d rides in amusement parks. I think the 3d aspect is more a selling point than 360. Feeling like you're in the movie is more important than being able to look 360 around. With 180, you don't have to worry about the viewer losing visual cues as much, and just because you have a 180 degree view, doesn't mean you can't cut to different viewpoints. You don't need to simulate reality, jump cuts are permissible in VR. People just don't do it yet because they have this idea that they should be simulating reality, when it's not necessary.

  • @ethanjohnson3642
    @ethanjohnson3642 5 ปีที่แล้ว +454

    Hey Austin. I was the dude you gave the Google cardboard to. I attached a string to it as a headstrap and cut a nerf dart in half and tapped it in as a nose piece. After this I booted up the free app that comes with the cardboard. There's a short demo that let's you fly with some low poly birds. I would use that demo in conjuction with a barn swing we have in the backyard. It's a great little immersive experience that was fun to come up with. So once again thanks for the gift!

    • @tatotatoo5404
      @tatotatoo5404 5 ปีที่แล้ว +9

      Dang, your one crafty guy.

    • @axel8750
      @axel8750 5 ปีที่แล้ว +3

      @@tatotatoo5404 Or he may be part of silent majority

    • @momyabdullakbar6278
      @momyabdullakbar6278 3 ปีที่แล้ว +3

      I don't wanna sound like I'm a sales man but if you want something truly immersive and entry level for vr gamin, you could probably get a quest. Also props to you for making the most out of your cardboard, its nice to see people think outside of the box.

    • @ethanjohnson3642
      @ethanjohnson3642 3 ปีที่แล้ว +3

      @@momyabdullakbar6278 thanks man! And my friend pretty much already talked me into the new quest coming out. I've played with his and it was the best vr experience out of using most of the headsets. The fact you can step out of the play area and see the real world with the headset still on just blew my mind.
      Edit: there is googly eyes on the cardboard now.

    • @momyabdullakbar6278
      @momyabdullakbar6278 3 ปีที่แล้ว +1

      @@ethanjohnson3642 Nice to hear that, I might actually pick up the new quest on christmas even tho I got the old quest like 2 months ago lmao. Also you should put a smile in between the eyes on the cardboard.

  • @epochstories
    @epochstories 5 ปีที่แล้ว +1564

    VR can also be very distracting. I wanted to focus on the info you were sharing, but at the same time, I was busy looking around.

    • @epochstories
      @epochstories 5 ปีที่แล้ว +32

      @@palmomki I know, I was just sharing my experience while watching the video :)

    • @epochstories
      @epochstories 5 ปีที่แล้ว +4

      @Horrible-Artist699 I think there's a lot of space for improvement still and a lot to develop. But I agree that it also takes some time for us to adapt to new things.

    • @AmunRa1
      @AmunRa1 5 ปีที่แล้ว +24

      Me and my college student club often to tech events, where we use an oculus to show off various VR experiences. Usually space themed, since we're a space club, but not often. It's not uncommon for someone to entirely miss something happening in a scene because they were looking the other way. This is especially common if said thing is quiet.
      In typical films, you can easily draw the audience's attention by simply shifting the frame. For example, in this video, they showed us the spinning top from the end of Inception. If Inception was a VR film, how the hell would you make sure to draw the audience's attention to a tiny top spinning on a table?
      This is why, in my opinion, VR storytellers should treat their work like a *play*, rather than a movie. In a play, the audience can look wherever they want, and so part of the job of a playwright is to direct the audience's attention to where they want it to go.

    • @linusleonan2580
      @linusleonan2580 5 ปีที่แล้ว +3

      When you use it for a time you get used to it, and stop getting distracted, i have an oculus, i got distracted every time, after roughly one month you get used to

    • @pumpuppthevolume
      @pumpuppthevolume 5 ปีที่แล้ว +5

      depends on how it's presented ...if the setup is a virtual cinema and u r looking at a movie on the imax screen and there some characters and stuff that come out of the screen or it might transition in some short full 360 scenes where u r inside it .....it could be done in an amazing way
      .....or there r interactive applications that know where u r looking at in a 360 scene and it won't let u miss something

  • @SamyulDavis
    @SamyulDavis 5 ปีที่แล้ว +1008

    An additional issue with VR film is that an audience will naturally attempt to rebel and ‘break’ the experience by testing their own boundaries. Gaming and gimmick events in cinema have proven this. Give an audience a choice and they will gravitate towards the more extreme option. Give them absolute freedom and that’s simply not the medium of film.

    • @sheepketchup9059
      @sheepketchup9059 5 ปีที่แล้ว +17

      SamyulDavis but maybe that's what we want

    • @eylookvulheimiik7538
      @eylookvulheimiik7538 5 ปีที่แล้ว +55

      I think an interactive and personal story would work well as a VR movie. Maybe something between hardcore henry and one of those quicktime even games

    • @SantaBunny
      @SantaBunny 5 ปีที่แล้ว +60

      It may not translate one to one with this discussion, but the quote of “given the opportunity, players will optimize the fun out of a game” comes straight to mind with pushing the boundaries. I find it’s very common for people to want to explore past their limits until something breaks

    • @SamyulDavis
      @SamyulDavis 5 ปีที่แล้ว +13

      @@eylookvulheimiik7538 Telltale games' output was eventually panned for presenting the illusion of choice. You're still on a set path, and if that course becomes too complex, the game's quality becomes too inconsistent and missable, as Austin points out himself.

    • @eylookvulheimiik7538
      @eylookvulheimiik7538 5 ปีที่แล้ว +7

      @@SamyulDavis well I'm not saying interactive as in choices, i mean interactive as doing actions.like how COD or something has actions to do, but they dont affect much in the game. I am not saying that we add choice, im saying that interactivity is added

  • @JustinY.
    @JustinY. 5 ปีที่แล้ว +1038

    You forgot to mention that VR hentai exists. Checkmate.

    • @shrekfanboy5446
      @shrekfanboy5446 5 ปีที่แล้ว +90

      >35 seconds ago
      >Not enough to even get through the intro
      >Already at 2 likes
      🤔

    • @nickandrews5465
      @nickandrews5465 5 ปีที่แล้ว +56

      You back from retirement?

    • @HuxTheSergal
      @HuxTheSergal 5 ปีที่แล้ว +25

      There is something more to vr than porn?

    • @TheApoke
      @TheApoke 5 ปีที่แล้ว +5

      Yeah legit after trying vr porn, I can't go back to the regular stuff.

    • @SeeASquaRE
      @SeeASquaRE 5 ปีที่แล้ว +2

      Why are you here!?

  • @Peterscraps
    @Peterscraps 5 ปีที่แล้ว +595

    I like how the sponsor was on all four sides of the video, I felt like that guy from black mirrors "fifteen million merits"

  • @epochstories
    @epochstories 5 ปีที่แล้ว +519

    For games it sounds great and I'm very excited about it! But for movies it seems there's still a long way to go

    • @MrGregory777
      @MrGregory777 5 ปีที่แล้ว +10

      You can't walk in most vr games. You have to move your head or body just to look around. It's almost as bad as the Kinect.

    • @TwistVisuals
      @TwistVisuals 5 ปีที่แล้ว +9

      I think movies won’t take it. Itll probably go down in popularity, as it already is. And gaming and netflix tv shows might take over

    • @epochstories
      @epochstories 5 ปีที่แล้ว +9

      @@MrGregory777 for now yes. But don't you think it's going in a good direction? It is limited at the moment, but it doesn't seem that impossible to become more immersive

    • @epochstories
      @epochstories 5 ปีที่แล้ว +2

      @@TwistVisuals probably. However I do wish I can experience some great quality VR movie someday

    • @protowalker
      @protowalker 5 ปีที่แล้ว +37

      MrGbere777 I feel you might be a bit misinformed. Lots of VR games have the ability to move artificially, be it with a joystick or teleporting. There are some games where you're limited to your play space, but in that instance the entire experience usually involves interacting more deeply with your environment. Another point you made is that you had to move your head and body. I argue that if a developer's goal is to immerse you in an interesting experience, then they should make you move around like you do in real life. I'd like to hear your opinion on that as well, though.

  • @HuxTheSergal
    @HuxTheSergal 5 ปีที่แล้ว +223

    I spent the whole video staring at an empty wall

    • @kalebl.4917
      @kalebl.4917 5 ปีที่แล้ว +21

      I kept checking behind me to make sure I did not miss anything. I missed the dinosaur.

  • @JonnyJohanssonK
    @JonnyJohanssonK 5 ปีที่แล้ว +183

    You didn't mention the thing i dislike the most with VR-video - the fact that you are fixed at one specific point in space. There is no change in perspective when moving the head side to side for example. It makes the whole experience feel fake and weird and just not comfortable.

    • @wupsje1
      @wupsje1 5 ปีที่แล้ว +32

      Jonny Johansson plus, if there is a moving perspective for the video/character/point of view while i as the viewer remain stationary, i get super dizzy from the mixed signals; my brain says i’m moving but my body says i’m not

    • @pellaeon1877
      @pellaeon1877 5 ปีที่แล้ว +15

      In animation or gaming that can be overcome - certain headsets do track all head movement.

    • @mandychen1240
      @mandychen1240 5 ปีที่แล้ว +7

      Its for us poor people who dont own vr headsets

    • @lenn939
      @lenn939 5 ปีที่แล้ว +28

      That’s just TH-cam. The Vive, Rift and PSVR all have complete head tracking. This can only work with animated scenes though.

    • @Gilotopia
      @Gilotopia 5 ปีที่แล้ว +7

      That's the difference between VR and 360 video

  • @snotkid_6628
    @snotkid_6628 5 ปีที่แล้ว +154

    For your information, i saw the dinosaur before you pointed it out B)

    • @ThisIsTeeKay
      @ThisIsTeeKay 5 ปีที่แล้ว +38

      Same, but mostly because I was spinning around wildly, assuming I was going to miss something. Also, it seemed likely he was going to put something behind the camera based on what he was talking about at the time.

    • @snotkid_6628
      @snotkid_6628 5 ปีที่แล้ว +5

      @@ThisIsTeeKay Exactly.

    • @axel8750
      @axel8750 5 ปีที่แล้ว

      @@AspynDotZip Isn't spinning around constantly an autism symptom or whatever

    • @jonasgoller7105
      @jonasgoller7105 4 ปีที่แล้ว +1

      He was still making a good point there.

  • @CodeParade
    @CodeParade 5 ปีที่แล้ว +53

    Having worked in the VR industry, this is pretty spot-on! It's a chicken-and-egg problem because why would someone invest a ton of money into content when the audience reach is so small, but how can the audience grow without more enticing content. Another problem you didn't mention is motion, which is a huge pain in VR. Basically almost any movement causes motion sickness for most people so it really limits film possibilities. No panning, tracking, zooming, handheld, etc.

    • @Cooe.
      @Cooe. 2 ปีที่แล้ว +2

      Quest & specifically Quest 2 killed the "problem". The answer was to sell the headsets for MASSIVELY under cost by being bankrolled by a morally grey (at best) tech giant and sales will explode (they are selling every single headset basically as fast as they can make them) & thus the rest will just figure itself out. The one downside to all this is that Facebook has basically just guaranteed themselves control of basically the entire virtual VR space in perpetuity... No one is ever going to be able to compete on price as long as Zuck is willing to bleed money subsidizing headsets in exchange for market control and the power that brings.

    • @draggy76
      @draggy76 2 ปีที่แล้ว +1

      good thing it's improved since your statement and becoming more mainstream, people who get motion sick dont need to touch VR, cull the weak. The motion in 99% of VR games ive played i've only become slightly, and i mean a slight slight bit motion sick was a WW2 dog fight simulation game where you got to move your head loop twist an all that jazz. until you get used to it you'll be motion sick, if you can work past it, again, cull the weak.

  • @Arkeze
    @Arkeze 5 ปีที่แล้ว +66

    Noooo! I tried to turn away from the sponsored portion but it was on every wall!

    • @BugsMcCoy
      @BugsMcCoy 5 ปีที่แล้ว +8

      30 Million Merits innit.

    • @reitonkyoju8
      @reitonkyoju8 5 ปีที่แล้ว +17

      That's what the floor is for.

    • @harshsrivastava9570
      @harshsrivastava9570 5 ปีที่แล้ว +3

      Floor!

    • @poposterous236
      @poposterous236 2 ปีที่แล้ว

      like the shodan reveal in system shock 2

  • @Dimi-nj4tk
    @Dimi-nj4tk 5 ปีที่แล้ว +76

    It's kinda creepy that you can continue looking around even after the video ended

  • @HenningGu
    @HenningGu 5 ปีที่แล้ว +291

    Oh really?
    I'm watching without a VR headset and on a computer!
    *What are you gonna do about that?*
    🤨

  • @Brycero
    @Brycero 5 ปีที่แล้ว +93

    I've had a Google Cardboard for a while and it's fun to watch the occasional skydiving or roller coaster TH-cam video, but I've never seen anyone present information in a fun and creative way like you did in this video using VR. Great job with this!

    • @austinmcconnell
      @austinmcconnell  5 ปีที่แล้ว +14

      Thanks so much! I practically pulled my hair out trying to get this thing to work.

    • @willgold3324
      @willgold3324 5 ปีที่แล้ว

      what about Life Noggins 360 video? It was about the human body.

    • @5people829
      @5people829 3 ปีที่แล้ว +1

      Bryce Media wtf who uses a cardboard thats so dumb

    • @Brycero
      @Brycero 3 ปีที่แล้ว

      @@5people829 people who can't afford multi-hundred dollar headsets you dork

    • @5people829
      @5people829 3 ปีที่แล้ว

      Bryce Media why tho whats the point in buying that when you can’t even play any games or something and its just a hassle

  • @kenzie2191
    @kenzie2191 5 ปีที่แล้ว +43

    I've been using VR for a bit now, and I feel like VR films should be approached more like stage plays, honestly. I mostly say that because I've seen circumstances (within VRChat, for example) where people were able to act out a scenario and it comes off as believable because they were decent at acting. People are thinking "how do I make a VR movie?" when they should be thinking "how do I run a VR play?"
    The two mediums are different in execution and I feel a stageplay skillset transfers to VR "movies" more than screenplay skillset.

    • @mac1st485
      @mac1st485 4 ปีที่แล้ว +4

      Also plays have the difficulty of having multiple points of view because the audience isn't just one camera.

  • @liamshanley4920
    @liamshanley4920 5 ปีที่แล้ว +5

    I think it would be cool to do a mystery film in VR like “Clue”.
    You could have something that diverts people’s attention to one side of the room while a sneaky character does something behind you. Some people might not follow the diversion and see the mysterious character behind. That way everyone has a different experience solving the mystery.

  • @sinom
    @sinom 5 ปีที่แล้ว +38

    I would say there are no "VR Movies". Putting Movies in VR is like putting books in movies by only putting text on the screen

    • @poposterous236
      @poposterous236 2 ปีที่แล้ว

      thats not really the question

  • @kiticanax1421
    @kiticanax1421 5 ปีที่แล้ว +11

    "Why arcades haven't adopted multiplayer VR coop games is beyond me" , it's because arcades are dead.

    • @davecarsley8773
      @davecarsley8773 3 ปีที่แล้ว +3

      Arcades might be dead where _you_ live, but where you live is not the entire world. There's lots and lots of arcades out there still-- many have even been built in the last 5 years!

  • @grumbel45
    @grumbel45 5 ปีที่แล้ว +15

    Some of the info in this video feels a bit outdated. The price of Vive ($599) and Rift ($399) has come down quite a bit and Windows MixedReality headset are available for just $200. A fully self contained 3DOF VR headset is also available with the Oculus Go for just $200, soon to be followed by the Oculus Quest for $400 with full 6DOF tracking. With the Insta360 One X ($400) there is now also a pretty decent 360° camera available (shoots in 5.7K with good stabilization). So VR is now pretty close to the price range of other consumer technology.

    • @johnbrown9181
      @johnbrown9181 5 ปีที่แล้ว

      Didn't the Vive drop to 500USD?
      Anyway, I have very high hopes for the Quest, since it eliminates the expensive PC.

  • @CVerse
    @CVerse 5 ปีที่แล้ว +29

    Maybe we're just viewing this wrong. VR is a completely brand new medium that has never before really been explored in the past like how film has. Films have evolved for more than 100 years now and between that many unknown/famous directors have tested the boundaries of what the camera can do, what actors can do, how we see films in theaters and at home, etc. (Austin you can probably point to some directors like that.) That is what we need that we don't have enough of yet: pioneers. I want to try it out to making a good VR Film. But in order to do that, we gotta see the medium not from how films are made, but rather at a new experience: an evolved one.
    Like you said how film viewing is linear to how the director wants the audience to see it, we don't have that in VR. I won't see that as a problem, but rather a challenge, and we'll want to take full extent of that. The best example I can think of right now doing that is the Lego Movie. The most of the movie was in CGI, but they used the limitations of mini figures to create a timeless feel to it, like brick films.

    • @JontyLevine
      @JontyLevine 5 ปีที่แล้ว +6

      Right, but film is a medium that took many of its early practices from theatre. And theatre has arguably more in common with 360-degree video, since it allows directed elements (actors, props, lighting, etc) to be placed anywhere with respect to a viewer, including behind them. Think about it - there's nothing stopping a theatre company from projecting lights onto the ceiling above where the audience sits, or having the characters chase each other into the seating area. And while this might occasionally happen in comedy productions where they don't mind breaking the fourth wall, it is never the main focus of a play for very long.
      I think it's telling that in the centuries-long history of theatre, where directors have had all three dimensions to play with for a very long time, they tend to have most - if not all - of the action take place _in front_ of the audience.
      In fact, pretty much any method of linear storytelling - including books, TV, and theme park rides, all the way back to the very first stories told around campfires - have all pretty much required their audiences to look *forwards* for most of the time. The only exceptions I can think of are audiobooks and radio plays, but only because they don't involve vision at all.

    • @EG-cm5th
      @EG-cm5th 4 ปีที่แล้ว

      What if they did a "movie" where you can flip through a photo album and choose different photos to see the scenes that relate to it? All the photos would be related, you'd have the same cast of characters throughout, and if you follow the photos in order there would be a simple story-line you could follow, but the scenes themselves could still be appreciated in and of themselves outside of context.
      I think that'd be cool, but idk. *shrug*

    • @ccricers
      @ccricers 4 ปีที่แล้ว

      There's at least a few blockbuster movies I think that can work in VR, such as Gravity. I watched that in an IMAX and it looked like a 90 minute trip in outer space.

  • @NextFace
    @NextFace 5 ปีที่แล้ว +19

    IMO games like Detroit: Become Human would be great in vr.
    It would be an interactive movie, and when you're not looking in the right way nothing happens. Movies sound impossible to do

    • @Chris-xo2rq
      @Chris-xo2rq 2 ปีที่แล้ว

      Have you tried Half Life Alex? I'm nearly 40 and have played just about every game worth playing over the course of my life and it was the single greatest gaming experience I've ever had, by far.

  • @JamieJosef
    @JamieJosef 5 ปีที่แล้ว +5

    5:34 I love how this channel emulated the point they’re trying to make-in action and even in the concept itself! It’s great.

  • @BudgiePanic
    @BudgiePanic 4 ปีที่แล้ว +7

    2:20 Half Life: Alyx wants to know your location

  • @benjaminsteel893
    @benjaminsteel893 5 ปีที่แล้ว +24

    I'd imagine the hard part is keeping resolution consistent.

  • @rileyshipman4479
    @rileyshipman4479 5 ปีที่แล้ว +3

    One of my favourite uses of VR I've seen was actually at an amusement park, where people would ride the the roller coaster with a VR headset on that gave a fantasy scene that went with the ride

  • @PikaPetey
    @PikaPetey 5 ปีที่แล้ว +16

    all of this is wrong, Trying to make a film in VR is the same as trying to make a film a stage play. No one is going to go to the theater and watch a recording of the Broadway Musical set to a static camera angle. To make the screen appear like your looking at a stage. No, they want close ups, compositions, camera angles, sound effects, editing. Same goes for website design. At the begining of the internet no one knew how to layout a website, so they fell back on what they knew, print media.
    Trying to make films in VR is like trying to design a website as if it's print media.

  • @cryptorecommender6193
    @cryptorecommender6193 5 ปีที่แล้ว +2

    Lone Echo is the absolute best VR game. Everybody must try it because it's such a great game that pushes VR to the extreme. You really feel like you are in space.

  • @dnmo
    @dnmo 5 ปีที่แล้ว +6

    This video is so short sighted...

    • @kubacakagoomba
      @kubacakagoomba 4 ปีที่แล้ว

      Yeah he's just talking about movies as if VR was only about them...

  • @gone2742
    @gone2742 5 ปีที่แล้ว +3

    Vr doesnt work in film that well but for gaming is the best out there and thats where the immersive story telling is truly at.

  • @nicolasstopmotion4829
    @nicolasstopmotion4829 5 ปีที่แล้ว +4

    austinmconnell: "This video is presented in VR."
    me: *instantly turns away and stares at the wall*

  • @XavierMaire1
    @XavierMaire1 5 ปีที่แล้ว +6

    I just thought about the similarity between VR storytelling and the play "Sleep no more" presented in New-York. I haven't been there so I can't really explain exactly but basically it's a play that's happening in an entire building and you're free to move around anywhere you want. And you could be missing huge part of the story, but I guess there's always more interesting content to discover somewhere else. It would be interesting to know more about the challenges they faced and the decisions they made while creating the play and maybe apply those to VR storytelling ?

  • @castsmith6783
    @castsmith6783 5 ปีที่แล้ว +14

    Austin: vr sucks
    Also austin: *this video*

    • @PanAndScanBuddy
      @PanAndScanBuddy 5 ปีที่แล้ว +7

      He's making a point by using the medium

    • @castsmith6783
      @castsmith6783 5 ปีที่แล้ว +1

      @@PanAndScanBuddy im running out of joke

    •  5 ปีที่แล้ว

      Conclusion: this video sucks

  • @nolan9101
    @nolan9101 5 ปีที่แล้ว +4

    I've already taken to watching TH-cam with my Oculus rift. It's a lot of fun to sit on a virtual couch with strangers and just scroll through my TH-cam feed up up a virtual 60" plasma TV. Even inside of VR, I consistently find myself wanting to watch videos on a flat screen. I think VR was never destined to be a superior medium for film and I, as a VR enthusiast, think that's okay. What abilities VR lacks for film, it more than makes up for with games.

  • @CourtneyCoulson
    @CourtneyCoulson 5 ปีที่แล้ว +2

    Putting the viewer in the POV position, giving them an open world to explore, sounds like a video game to me. A VR movie is a video game. I think this technology is best applied in that way.

  • @Rynewulf
    @Rynewulf 5 ปีที่แล้ว +6

    You only mentioned the cost briefly, but to me that seems to be the biggest barrier to entry by far. They are at times much more expensive than a games console without the versatility to also function as a dvd player, cd player, tv box or internet device. Likewise with computers and laptops: despite at times costing much more, they can do a very wide variety if things whereas all VR is good for is.....just VR. And what is out there for VR is just tiny and terrible. Right now neither I nor most people I know can afford a modern games console outside of second hand, can almost never justify buying a new game since they cost so much on release now and can only justify owning a computer or even cheap laptop for work related purposes (with games on them being a happy accident). VR is pricelocked out of most homes, unlike consoles it doesn't even normally come with a selection of games to play to make the initial purchase viable. To me suggesting the VR is going to become actually commonplace is like when they thought the Wii and motion controls were legitimately going to replace all games and work computers forever with motion controls. Who really expects or wants that kind of scenario where you have to rely on expensive and bulky, awkward equipment for daily things?

    • @Dante02d12
      @Dante02d12 5 ปีที่แล้ว +1

      For the record, VR can be applied to almost anything. "Just VR" means:
      - *everything related to 3D software* : games, art software, CAD, sculpting, ...
      - virtual screens to use normal content on a *way better* virtual screen, rather than the small shit that real monitors are. In VR, the monitor can be the size you want, with or without curve, on the position you want. With VR you can *watch movies while being completely lying down on your bed.* Try that with a real TV. Also, the VR controllers are way better than the computer mouse.
      - and, of course, the topic of this video: 360 videos.
      As for the content... yeah, you definitely don't know anything about VR at all. There's plenty of stuff available out there and it keeps increasing every day. *VR content is already everywhere.* For a technology that's only 2 years old, that is incredible. Compare that to 3D videos content: there are barely any on TH-cam, even though the tech is almost 10 years old.
      Then, the price. The VR headsets themselves aren't that pricey. The Oculus Go, which is standalone (= no need for anything else to use it) costs only 200€. It's half the price of a console, and 1/5th the price of a good smartphone. A "full" VR headset (with controllers) costs less than 500€. The price doesn't come from VR tech, it comes from the computer required to run the current best ones. Even then, according to Steam Hardware Survey, a third of Steam users (which means several dozens of millions) _already_ have a PC that can run these headsets. So VR currently costs less than 500€, meaning it's at the price of consoles whereas it is worth much much more (as I said above, VR can be applied for many things, whereas consoles are just consoles).
      PS: The Nintendo Wii is still one of the best selling consoles, even after 12 years. It did change the industry. Didn't _replace_ the classic way, but it did have an impact on the way people play, whether you like it or not.

  • @Vortual
    @Vortual 5 ปีที่แล้ว +105

    Last time: Silent movies are great!
    This time: VR movies suck!
    So basically you like to keep it old fashioned. Hell yeah

    • @ThisIsTeeKay
      @ThisIsTeeKay 5 ปีที่แล้ว +31

      a VR recording of a silent movie experience with a band could be pretty interesting...

    • @j.dietrich
      @j.dietrich 5 ปีที่แล้ว +17

      It's interesting to imagine an equivalent article from the mid-20s, "Why Talkies Stink".

    • @almightytreegod
      @almightytreegod 5 ปีที่แล้ว +12

      These things combined would be pretty amazing, actually. I’ll take care of the surround recording, but someone has to hire the orchestra

    • @S2Tubes
      @S2Tubes 5 ปีที่แล้ว +6

      Terrible argument. You could come up with many incredibly stupid ways to watch movies than are much newer than VR. It wouldn't make them any less stupid.

  • @RosBoss1337
    @RosBoss1337 5 ปีที่แล้ว +19

    Oculus rift is 399. Vive is 499 (If you can still buy it). Vive pro is 799 for only the headset, +600 to get the accessories. PSVR is 299.

    • @johnbrown9181
      @johnbrown9181 5 ปีที่แล้ว

      Note the Rift only costs 360USD (10% off) if you know someone who already has one (or ask online, since whoever gives you the codes gets some credit on their account), since Oculus is running a (permenent) referral program.

    • @jamesecroyd
      @jamesecroyd 5 ปีที่แล้ว +1

      RosBoss1337 and windows MR is even cheaper

    • @ZKGANGSTA
      @ZKGANGSTA 5 ปีที่แล้ว +1

      I got my windows mixed reality vr headset for $180 on black friday and have been really enjoying it while playing steam vr games!

  • @pellaeon1877
    @pellaeon1877 5 ปีที่แล้ว +2

    This is actually probably the best VR video I’ve seen. Most VR content just seems like a gimmick.
    Oh, and you totally got me with the dinosaur. After that I was constantly looking around to make sure I didn’t miss anything.

  • @gc6096
    @gc6096 5 ปีที่แล้ว +2

    When I was a kid there was a pizza place called Good Fellas pizza and one of cabinets had a vr helmet with a couple of handles. The game was simple it was just you fighting against an invasion from the sea and sky from enemies you can almost look everywhere. It was really fun. :)

  • @ElectricSlevin
    @ElectricSlevin 5 ปีที่แล้ว +21

    VR is still a very young technology, like with pretty much every new medium it takes a while to establish the best ways on how to get the art across and for technology and creators to catch on. I think the best way is to use technologies from games. Half-renders and now established PBR materials can create beautiful environments. I imagine the future of vr storytelling to be all rendered live like a video game where you look around and have full 3d maybe even a bit of interactivity. It surely takes alot of work and it is right now very hard to realize for independant productions, but time will catch up. In a few years we will have established conventions that tackle the now present problems in how to best convey a story in that format and also alot of people with enough experience on the technical side. I'm keen to get into this new medium myself, I truly believe it has a significant place in the future. I'm working on a VR game right now to further my experience with the medium and hopefully get a bit of money for future projects.

    • @RazHarmel
      @RazHarmel 5 ปีที่แล้ว

      I wholeheartedly agree with your comment. We're in a new world where the art form of VR is just kicking off without any established language or structure. Everything is being developed at the same time and it will take more time to perfect the specific needs of the medium. Heck, even cinema bearly had a narrative structure until the early 1907's, a whole 12 years after it's introduction, and it took another 50-ish years to perfect cinematic expression.

  • @JacobF200
    @JacobF200 5 ปีที่แล้ว +21

    "VR Sucks!" continues to show the cheapest version of Virtual reality available (mobile VR)

  • @Olivia-W
    @Olivia-W 5 ปีที่แล้ว

    This video is honestly more awesome on a tablet- dragging the view back and forth is awesome. TH-cam 360 on the app is great.

  • @SweViver
    @SweViver 5 ปีที่แล้ว +4

    VR movies works, but you need a proper VR headset. Watching movies in VR with Pimax 5K+ or 8K is awesome! 😎

  • @catinbeanie
    @catinbeanie 4 ปีที่แล้ว +5

    Half-Life Alyx: I'm gonna stop you right there.

  • @puellanivis
    @puellanivis 5 ปีที่แล้ว +6

    I recall watching some videos about how in the early days of cinema, they were unsure even of how to direct people’s attention on the whole screen. In the end, I think filming techniques and language will develop between makers and watchers, and we will have a common language to share and communicate these subtle cues and “suggestions” to the viewer to get them to just “naturally” follow what the producers wants them to pay attention to.
    In the end, everything is about manipulation of the audience, to get them to pay attention to some things, the important things, and ignore the others that are irrelevant.

    • @Coeurlarme
      @Coeurlarme 5 ปีที่แล้ว

      Do you have the name of the video ?

  • @salyersjessica
    @salyersjessica 5 ปีที่แล้ว

    I'm watching this on my laptop and the whole falling off of the building thing got me, lol.

  • @ZaccoOfficial
    @ZaccoOfficial 2 ปีที่แล้ว +1

    You should come back to this video now! VR Technology has really improved over the last 3 years! The Valve Index is probably the best way to experience it, but I have a cheap used Samsung Odyessy+, and it still does the job really well!

  • @marcussmithereens-smithert5409
    @marcussmithereens-smithert5409 5 ปีที่แล้ว +5

    But isn't VR movies now basically how movies started out all together as the cameras were not affordable for most people and you couldn't just watch a movie on your phone, laptop or even TV.

    • @NieColall
      @NieColall 5 ปีที่แล้ว

      Money and developement isn't the only problem, did you even watch the video?

    • @marcussmithereens-smithert5409
      @marcussmithereens-smithert5409 5 ปีที่แล้ว

      Yeah I know but I was just commenting on that point in particular.

  • @FuzzyPuppet
    @FuzzyPuppet 5 ปีที่แล้ว +3

    Wow 😲 bravo an making an awesome video!!

  • @mattjohnston2
    @mattjohnston2 5 ปีที่แล้ว

    A good example of VR story telling is Invisible Hours. It's absolutely fantastic! It's fun and immersive and an incredible way to tell a story!

  • @leethompson-kolar6333
    @leethompson-kolar6333 5 ปีที่แล้ว

    I said a year ago that Austin's random grab-bag of content would be complete if he talked about the Virtual Boy, and now he has! That's nuts!

  • @nubbynutbuster
    @nubbynutbuster 5 ปีที่แล้ว +8

    Try real VR though, it works.

  • @HellSpawnRulerOfHell
    @HellSpawnRulerOfHell 5 ปีที่แล้ว +44

    Wouldn't VR movies be animated in game engines?

    • @Xbman123457X
      @Xbman123457X 5 ปีที่แล้ว +4

      there are cameras that can record 360 degree video, that would most likely be used for VR films

    • @doggo2689
      @doggo2689 5 ปีที่แล้ว

      @@Xbman123457X If they started making VR films.

    • @ge2719
      @ge2719 5 ปีที่แล้ว +3

      360 video is pretty crap though. Lightfield capture is the future for turning real world into cgu.

    • @kuhpunkt
      @kuhpunkt 5 ปีที่แล้ว

      There already are short stories rendered in an engine for VR, like The Great C.

    • @kuhpunkt
      @kuhpunkt 5 ปีที่แล้ว

      It IS a game engine...

  • @ExTess
    @ExTess 5 ปีที่แล้ว +2

    I've been saying to put VR in the Arcades for years, but the most I've ever seen is that old yellow one that plays Beach Head 2003 or whatever that was like 3 bucks to play for a whole minute. If they implemented little stations with a small library of games like Beat Saber or Job Simulator into the arcades, and charged five dollars for thirty minutes or something, people would probably give arcades more of a try than as a last-minute date idea or for bored teenagers.

  • @WindspriteM
    @WindspriteM 4 ปีที่แล้ว

    The answer to how to solve the narrative issue for people who aren't deaf seems to me to use stereo surround audio cues that direct the audience to where they're supposed to look, i think.
    It would make an interesting addition for re-watch cues to have certain ideas communicated by placing them out of what would be the obvious point to look at or having several different observable spots, audio and video directing you to different directions, etc.
    narratively, this actually seems pretty obvious, since real life is exactly like that: several streams of information from different directions and we have to choose which ones to miss out on. the thought of what kind of ambiguity in experience you could create is actually exciting!
    current mainstream movies can afford to be extremely fast-paced and short-cut in ways that are confusing for people who are illiterate in the language of film, because people have become so used to it, that we automatically process the additional information, but vr movies would have to be slower and less chaotic in the beginning to teach the audience about the possibilies of VR in the first place

  • @naomifloralpunk6857
    @naomifloralpunk6857 5 ปีที่แล้ว +16

    Ok so... Whilst watching this I got nausious just a few minutes in, I almost fell multiple times, my nose is sore, I spent over 5 minutes adjusting the screen so I could look straight ahead at you, and my phone lost 30% of its battery and is currently really hot.
    Also that dang smudge I was staring at the entire time... And the fact that it got foggy after 10 minutes.. And I end up holding it with my hands because of how straining it was on my nose and head... Ok so I think I might end up listing off stuff all day if I don't stop myself here.
    My point is... Has there ever been a point where the biggest complaint of 3d wasn't that most people quickly feel nauseated and their eyes hurt? I kind of feel like we need to just acknowledge that maybe this format isn't something most people can handle. That might seem pessimistic, I know, but I thought this would be appropriate on a video where its title calls VR stinky to some degree.
    Even if they sort the issue of editing and making the products... I want a VR experience where I don't feel like I'm going to have a seizure or migraine, or like I'm going to puke after 3-7 minutes. I'm not sure if that's going to happen... Unless I take one of those drugs you take for car trips.
    But I'm not sure if "Take drugs to be able to watch this movie" is too marketable to a general audience.
    I'm sorry that this basically became a short-text essay that's really messy.. But I felt just really off whilst watching this that I felt this must be acknowledged too. I have had it off my head now whilst writing it, and I've felt nauseated all through-out writing this comment, and I'm sure the problem can be resolved.. But that doesn't make VR user-friendly and accessible anyway.

    • @protowalker
      @protowalker 5 ปีที่แล้ว +6

      Your nausea/headache almost certainly comes from a disconnect between what your inner ear feels and what is perceived on the screen (motion sickness). This is a problem with any headset you put your phone in, as well as a problem with the medium of 360° video because the small movements you make in the real world aren't reflected in what you see. This problem goes away on a more sophisticated headset (anything with positional tracking. HTC Vive, Oculus Rift, Windows MR, or the upcoming Oculus Quest), but these are out of the price range of the average consumer at this point. I believe that your issues with VR will go away in one of these headsets, though in the mean time I agree that is a barrier for the medium.

    • @BoneStack117
      @BoneStack117 5 ปีที่แล้ว +2

      @@protowalker it doesn't go away. I can play oculus games no problem with teleport, or stationary positions. But ANY and every on the rails or motion based game (like space sims) and it takes me about 30 seconds of exposure and I feel nauseous for hours on end. It really sucks for me because I wanted to enjoy space sims but I can't do it and I don't feel like suffering to gain resistance to it.

    • @protowalker
      @protowalker 5 ปีที่แล้ว

      Kyler yeah, it really does suck. Some of us (myself included) are able to do artifical motion experiences with little to no problem, but a significant portion of the population can't get past motion sickness. Luckily there are a lot of experiences without artificial motion.

    • @sleeves2604
      @sleeves2604 5 ปีที่แล้ว

      @@BoneStack117 It definitely can go away for some people. I got sick the first time I played first contact on my rift, which doesn't even have teleportation, and I couldn't handle the cardboard. But now I can do smooth flips while flying through the air and feel nothing. Sorry you can't handle VR sickness, but I don't see why you should try to say such an objective statement as "it doesn't go away" to some random person when they're trying to inform someone on the difference between phone VR and the medium as a whole.

  • @SnazzBot
    @SnazzBot 5 ปีที่แล้ว +3

    Virtual reality videos still look very bad even on a powerful PC with a expensive VR headset, in vr this video looked as if it was in 360p: 640x360. Which when you consider the screen is right beside your eyeballs is realistically what the resolution is actually at. Until we have significantly increased resolutions or use eyeball tracking technology to emphasise what you're actually looking out it's going to look bad.
    Watching a VR film is not a passive experience books, TV and music are all passive essentially you just sit there in the experience happens to you, but in VR you might have to stand up and look around it just seems too much hassle for most people including myself.
    Until where directly manipulating the brain to implant visuals, thoughts and experiences I will assume the 2D traditional film going experience will continue to be the dominant form of non interactive storytelling.
    Great video

  • @novalenedailey-payne4151
    @novalenedailey-payne4151 5 ปีที่แล้ว +2

    Holy crap! This is awesome Austin! Also, I can see this tech gravitating more towards interactive gaming (think more Holodeck) than film. And as a burgeoning director, the thought of eventually having to compete with VR films is terrifying.

  • @PeerProductions52
    @PeerProductions52 5 ปีที่แล้ว

    I honestly don't know any way they can make vr movies engaging, so far this is the best I've seen.
    Either they have to blur the lines between vr games and vr movies, or give up and just make vr games

  • @jerry3790
    @jerry3790 5 ปีที่แล้ว +16

    Anyone else stare at the wall the whole time?

    • @Dialethian
      @Dialethian 5 ปีที่แล้ว +6

      Yeah, I probably should have been looking at the screen.

  • @HebaruSan
    @HebaruSan 5 ปีที่แล้ว +12

    Yeah, static non-interactive content like movies just aren't a good match for an inherently dynamic interactive system like VR. VR will need its own methods and conventions to succeed; if you're worried about how to focus the audience's attention where you want it to be, just give up and go back to 2D.

    • @grumbel45
      @grumbel45 5 ปีที่แล้ว +1

      Going with 180° is also an option. Not only does it allow you to handle the focus of the audience, it also allows to do 3D video for relatively cheap, which is still pretty cost prohibitive in 360° (all the consumer cameras are 2D).

  • @El_Rey_247
    @El_Rey_247 5 ปีที่แล้ว +1

    I'm pretty sure the new Vive is designed specifically for use in an arcade-like setting. The weight is more evenly distributed around the head, so it's more comfortable and natural to wear, and the overall construction is just sturdier than it was before.
    While the price of VR is dropping, (Oculus Rift + Touch is now only $400), there is also an up-front cost to consider. Along with a game console or VR-supporting computer, the total cost can easily be over $1000.
    As for good uses of VR for storytelling, I think the beginning of Robo Recall is a great place to start. All the information is conveyed through a screen within the virtual world, so you still have a point of focus, and the rest of the environment just gradually increases the viewer's tension and discomfort as more and more robots surround the viewer.
    If I was pressed to make a personal suggestion, maybe radio dramas could also be a good template for VR. Tell stories that the viewer can still understand without being able to see at all, and then add the visuals to enhance immersion and atmosphere. It would be incredibly corny at first because you'd constantly be violating the "show, don't tell rule", but it's a start until both filmmakers and audiences learn the dance for the new medium.

  • @JoelBlundellThings
    @JoelBlundellThings 5 ปีที่แล้ว

    Literally just today I finished working on a 360 video and posted it mere hours ago, which I guess is perhaps why this video was suggested to me in the first place. I think VR content is really fun, and opens up a whole new interactive form of storytelling. I think it really does depend on the genre you’re going for, right? Horror for example works really well in VR. Particularly if you combine it with 3D sound. The video I just made was a murder mystery thing where the viewer can look around the environment to find clues and solve the crime as it takes place. I gave it a narrative, but tried to keep it quite stripped back so that the audience was encouraged to look around at their own free will. It certainly had its difficulties. I discovered, upon upload and watching back in 360 that, as you pointed out, you’ve gotta pay attention to every single corner of the video. It was super time consuming, especially as a one-man operation, but I also think it works quite well and fits the medium in which it’s presented.
    I guess one thing I really enjoy about traditional cinema experiences is the group nature of it. There’s something to be said about being in a room with people and all experiencing the exact same thing and being able to talk about it after. When you leave the perspective up to the viewer, and chuck each person into a headset, you completely lose that sense of group-ness(?). So while I do really hope that VR comes further into the mainstream, I also hope it doesn’t fully take the popularity of traditional cinema away from us with it.

  • @No1Comrade
    @No1Comrade ปีที่แล้ว +3

    This aged like milk

  • @EchotheAndroidNeko
    @EchotheAndroidNeko 5 ปีที่แล้ว +3

    VR is sadly lacking both on the technology side and on the content side. Not only do the current mass market headsets cost a pretty penny, they also require a substantial quantity of performance that will also cost you a kidney whilst not quite reaching the level of quality one would like from a fully 3D virtual environment.
    The content however is a much larger issue, because as cool as the tech is, nobody is going to buy it without the content to appeal and persuade people to get into the medium. Personally the main reason I have a Vive is due to my fascination with flightsim and guns, both of which are already heavily catered to in the VR community with notable games such as DCS, Onward and Hotdogs, Horseshoes and Handgrenades (to name a few). However that experience is far from the mainstream appeal a multi million dollar company would hope to market their content too, and not many notable long form games that focus on the individual experience have reared their heads yet. things like VR Chat and Rec Room both prop themselves up via the novelty of the social aspect (as well as the anime grills) however that novelty quickly wears out in the eyes of the mainstream.
    All I'm saying is that we need the Witcher of VR. Also I'd like to be able to see my radar alt. dial without becoming embedded in the front panel please and thanks.

    • @Athex8255
      @Athex8255 5 ปีที่แล้ว

      They can be $300 witch is cheap with newer tech

  • @smakkacowtherealone
    @smakkacowtherealone 2 ปีที่แล้ว +1

    Half life: Alyx had the same problem of having them notice things, in their developer commentary they talk about how they draw everyone's eye to the citadel in the very first scene of the game. They put a lot of work into that game

  • @Snnoy
    @Snnoy 3 ปีที่แล้ว

    “There’s a dinosaur behind you and you probably didn’t even know.”
    Me spinning around in circles and smiling like a weirdo:

  • @TheBlackMage-jp5oz
    @TheBlackMage-jp5oz 5 ปีที่แล้ว +5

    I have to hold my phone downwards in order to watch this video correctly, *sigh* remember when we had a healthy back that didn't hurt?
    Great videos anyways Austin

    • @austinmcconnell
      @austinmcconnell  5 ปีที่แล้ว +11

      Pro tip: swipe with your finger to change the default POV.

  • @elijahwilliams122
    @elijahwilliams122 5 ปีที่แล้ว +5

    Am I the only one not watching this in vr?

    • @mizz1414
      @mizz1414 5 ปีที่แล้ว +1

      Nope, Oculus Rift user here, looks great in vr!

  • @IdRatherNotHaveAHandleThankYou
    @IdRatherNotHaveAHandleThankYou 5 ปีที่แล้ว

    Watched this on VR. It was AMAZING!

  • @gfrewqpoiu
    @gfrewqpoiu 5 ปีที่แล้ว

    I saw the dinosaur just as it popped into existence. I knew you would do something like that in this scene. Amazing Video.

  • @GeloOfficialPR
    @GeloOfficialPR 5 ปีที่แล้ว +3

    Guys VR is awesome!
    There is a lot of great games!
    Make sure to go to your local Microsoft Store or any VR Arcade to test VR and its awesome.
    Dont be discouraged by the tittle VR is awesome for games.
    I recomend Windows Mixed Reality
    Lenovo Explorer
    Samsung Odyssey
    And many other full room scale VR experience!
    We will see how VR Movies go... because
    Smart Phones took a while to become mainstream and we are expecting VR to go mainstream in a matter of less than 10-15 years.
    VR movie making is so difficult to pull off that if someone sucseeds at this... we all know it will be awesome!.
    I really want vr to keep growing.
    Thats why negative videos about vr make me sad😭

  • @addaccount9246
    @addaccount9246 5 ปีที่แล้ว +4

    Unless it's porn

  • @JCstock
    @JCstock 4 ปีที่แล้ว

    I think there are two routes this can go. Either the technology advances to give movie makers and easier way to tell their stories, or movie makers will just have to develop an entirely new norm for VR movies. If the technology never adapts to the movie makers, then the movie makers need to adapt to the technology. Imagine a movie where the story is slightly interactive, but not totally. While you watch, it could track and learn about where you're looking, and the story would smoothly and naturally transition to where the veiwer tends to look to keep their attention.
    Or maybe the story is told through the environment, and not characters. A bustling city going through the struggles of a great depression shown through a ride through the city, you can hear the commotions, the effects it's having, you can see the disheveled streets and homeless beggars. Or a story of a forest being overtaken by a mysterious poison. The forest and it's creatures are healthy and happy until the poison creeps in, eventually leaving the viewer in a desolate landscape over time. This way the movie doesn't have to cater to where you're looking, because wherever you're looking is always the right spot.
    My ideas clearly have flaws in them, but it's just an example of how people will just have to get to work on inventing new ways of using the tech to tell their stories.

  • @cupcakecomrade2378
    @cupcakecomrade2378 5 ปีที่แล้ว

    I liked this, mainly cause ive never had a VR experince like that before, and i believe your right, it was very entertaining, especially when you started talking about loosing awarness in vr, and i saw the dino before you said it was there

  • @jupitersky
    @jupitersky 3 ปีที่แล้ว +3

    VR isn't good for video, and I don't think it ever will be. VR is an interactive medium, you have to actively engage with the device to even use it, it's not something for for passive mediums like film where you are given information to think about, and that's it.

  • @souporwormgaming
    @souporwormgaming 3 ปีที่แล้ว +3

    Errr, Vr doesnt suck. PHONE Vr sucks

  • @sea34101
    @sea34101 5 ปีที่แล้ว

    20 years ago (...) I saw a 360 short movie at Disney Land: The story of a time machine and we were seeing the story through the eyes of the machine, I still remember it. So there is definitely the possibilty to make interesting VR movies. Now all your points are valid: this is really hard.

  • @kyazarshadala8114
    @kyazarshadala8114 5 ปีที่แล้ว

    finally someone else points out this stuff. I always hear people say "vr is the future" but it's been around for long enough and they still haven't really done anything

  • @chrisw443
    @chrisw443 5 ปีที่แล้ว +5

    no one really likes putting goggles on their face to not be able to see anything except a screen. Plus I cant even watch this in VR, if I did, I'd get sick.

    • @Dialethian
      @Dialethian 5 ปีที่แล้ว +1

      What If you put on a head motion tracker that make your Tv act like a window into the VR environment?
      Obvi. restrictive. Someone has to try it tho...

    • @CommodoreFan64
      @CommodoreFan64 5 ปีที่แล้ว

      Same I was born nearly blind in my right eye, and was also born with hearing damage in both ears which sometimes causes equilibrium issues for me, so even simple 3D like found on the Nintendo 3DS PilotWings Demo made me dizzy, and want to vomit insight of 3 mins of play time. Also depending on which case study you read it's either 1 in 10 people can't see 3D correctly, or upwards of 15% of the world's population can't see 3D correctly, so that's another reason why VR has not taken off. Lastly most consumers see it as a gimmick, I can't count how many times I've gone to one of my local Walmart locations, and have seen various brands of Google Cardboard/VR Goggles in the clearance section of the electronics in huge piles. I gave my nieces, and nephews each a pair of the glasses last year for Christmas to use with their phones, and had them returned to me within sight of a day, because it either made them physically sick, or the just did not care, and told me to get my money back, and buy them a milkshake instead(I'm serious that's what one wanted instead).

    • @quin2910
      @quin2910 5 ปีที่แล้ว

      @@CommodoreFan64 those are shit. I've got psvr and some of the games are really good. But yeah there is a ways to go

    • @CommodoreFan64
      @CommodoreFan64 5 ปีที่แล้ว

      @@quin2910 You don't understand with some people like myself, it doesn't matter what 3D/VR it is, it just won't work for us, so we don't care if the games are good, or not.

    • @quin2910
      @quin2910 5 ปีที่แล้ว

      @@CommodoreFan64 I didn't specify but I was talking about when you mentioned Google cardboard.

  • @gorse1465
    @gorse1465 3 ปีที่แล้ว +3

    360 video sucks vr games are amazing.

  • @felimun0119
    @felimun0119 5 ปีที่แล้ว +2

    I was trying to eat my meal with some good wholesome content

  • @MoonatikYT
    @MoonatikYT 5 ปีที่แล้ว

    I'm reminded of a VR rollercoaster I went on a while ago.
    The headset fell off midcoaster, it was still a good ride nonetheless lol.

  • @ZalkDrives
    @ZalkDrives 5 ปีที่แล้ว +1

    Excellent video, Austin. Let's hope that soon, we will be able to get past this difficult stage.

  • @samanthafarmer3236
    @samanthafarmer3236 5 ปีที่แล้ว

    I work at a science museum in Seattle and we have a full building that is just about VR and its experience. We even are housing a startup that is making a walk through story. The company is called Hyperspace. You can see the story and the characters talk to each other while you in a bookstore and a cat runs by your feet. I think they are finding the best way to show a story through a museum.

  • @Whitewolf-nq6gm
    @Whitewolf-nq6gm 3 ปีที่แล้ว +1

    I could see a short war movie showing what it was like during the D-day landings where it wouldn’t really matter where you looked because carnage would be everywhere. If done like Saving Private Ryan’s D-day landing it would need to be for adults only and veterans encouraged to not watch because that would be more intense than any movie before it because with standard movies you can look away but with VR the only option would be to close your eyes. But besides for intense action scenes VR is very hard to work with in the movie industry.

  • @MigattenoBlakae
    @MigattenoBlakae 4 ปีที่แล้ว

    I actually did notice the dinosaur right away mainly because he was talking about missing key information and I was like “oh, no you don’t!”
    Haha. I actually watched the dinosaur fade in. That was funny

  • @superfiver
    @superfiver 5 ปีที่แล้ว

    you got me to really like the 3D environment, now I'm sad that I won't have the luxury of having more polished videos like this to view and such in such a fun environment with my controller.

  • @wopwopkross
    @wopwopkross 5 ปีที่แล้ว

    I really want a vr batman movie where its shot from the view of a regular guy, just the chaos around him and the bits of news he gets from what he sees happening and the people around him.

  • @xxxDarkzSiderxxx
    @xxxDarkzSiderxxx 5 ปีที่แล้ว

    I think VR with 360 surround sound would cover the second point pretty well, so that when someone hears what should be given attention, things that aren't apart of the film experience wouldn't be given attention due to its silence. What I mean by that is people are already attracted to whatever sounds like it's important, thus nobody would probably care about whatever else is around themselves if you entice them towards what seems to have value. An example of where this would work is if that t rex started sniffing you and you heard that directly behind you. As soon as that would happen I would've instantly turned around. It's not very complex, it just would need to be executed correctly.

  • @_WhiteMage
    @_WhiteMage 2 ปีที่แล้ว

    An overlooked use here was how useful VR turned out to be for horror games. Scares like spooky events and noises get triggered by when you look in certain directions, so it doesn't have the timing or focus problem movies have.
    E.g. _"One second after the player looks away from this door, it will slam closed"_ is simple to program, yet extremely effective.

  • @inferno1234561
    @inferno1234561 5 ปีที่แล้ว

    A nice trick I think could work for vr movies would be to have the main story happen in one spot while little easter eggs or hints or whatnot happen out of view. Like let's say we are doing a scene from an alien movie. Have the protagonist walk in talk in one area while the alien is out of view. For those who have good eye or notice it. They can turn their head to see the alien tail just slipping into a hole. Or let the audience know they are basically a camera ball. The movie goes on like normal with normal cuts and framing and whatnot but there is information in other areas. So every time you watch the film it's different depending on how you look at it. It's still the same film every time but the information you get is a bit different.
    For all the other issues vr filming have.......yeah I got nothing

  • @benjamindarnell6296
    @benjamindarnell6296 5 ปีที่แล้ว

    Hey Austin, your analysis of the Virtual Reality is spot on! I interned at Baobab Studios, a VR animation company over the summer, and we have consistently run into many of these issues. In my opinion, the main hurdle VR has to overcome is high pricing, which makes it hard to reach the wider audience and become more mainstream. The idea of Virtual Reality is one just begging to be exploited, either through immersive films, games, or training simulators with immense possibilities for new, amazing products.

  • @betanick14
    @betanick14 5 ปีที่แล้ว

    Scared the sh!t out of me with the falling joke very unexpected tho very funny

  • @dandyspacedandy
    @dandyspacedandy 5 ปีที่แล้ว +3

    Austin
    Correct me if I'm wrong
    But I'm pretty sure VR has mostly been about the games.

  • @pshtwhoneedsaname
    @pshtwhoneedsaname 5 ปีที่แล้ว

    Very interesting, and you touched on my ever-existing paranoia that I’m missing something when I watch spherical video.

  • @blank6521
    @blank6521 5 ปีที่แล้ว

    I just got a new Oculus Go today so great timing

  • @catalyzzt6383
    @catalyzzt6383 5 ปีที่แล้ว

    LOL THE DINO JOKE WAS LIT

  • @kristaklumpenhouwer7914
    @kristaklumpenhouwer7914 5 ปีที่แล้ว

    The VR format makes me think of the MYST series game that I played on the computer growing up. I could see that kind of game (or escape/puzzle room ideas) being adapted to be played in VR.