Egg Farming is Nuts

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  • เผยแพร่เมื่อ 13 พ.ค. 2022
  • Egg farming in Rimworld is super under utilized, grab some chickens, ducks, emu's, turtles or whatever and experience the joys of feeding your colony dirt cheap. Chicken Eggs.
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ความคิดเห็น • 121

  • @P.K.Veiller
    @P.K.Veiller 2 ปีที่แล้ว +86

    Also one thing more - you need less labour with hay as it is growing slower than rice.

  • @stuff9680
    @stuff9680 2 ปีที่แล้ว +172

    Back before auto slaughter 3 chickens that would wander in would turn into 300 chickens in a couple hours of gameplay so I would end up trading chickens for military grade weapons

    • @tapejara1507
      @tapejara1507 2 ปีที่แล้ว +3

      Rip frames

    • @FridayBiology
      @FridayBiology 2 ปีที่แล้ว +1

      Wait there's auto slaughter?

    • @stuff9680
      @stuff9680 2 ปีที่แล้ว +5

      @@FridayBiology In the animals tab theres a button at the top to manage auto slaughter, you can set how many adult male, adult female, young male, and young female animals you want when the number reaches over the amount your colonist will automatically slaughter the animals

    • @FridayBiology
      @FridayBiology 2 ปีที่แล้ว +4

      @@stuff9680 the fawk how long has this been there, also when did meditation become a thing for scheduling?
      Sweet Armok I've played afew hundreds of hours within really clicking through those tabs..

    • @P.K.Veiller
      @P.K.Veiller 2 ปีที่แล้ว +1

      @@FridayBiology since 1.3

  • @ashenone3883
    @ashenone3883 2 ปีที่แล้ว +85

    Eggs are amazing, honestly its a shame I never considered using them.

    • @bozomori2287
      @bozomori2287 2 ปีที่แล้ว +2

      Your cook uses 1 egg with 10 rice to make fine meal.

  • @the-letter_s
    @the-letter_s 2 ปีที่แล้ว +61

    it's a nice detail they accurately depicted how overpowered chickens are irl in terms of food production. there's a reason they've been a staple of human existence since we first found jungle fowl.

    • @Tamizushi
      @Tamizushi 2 ปีที่แล้ว +5

      That's not actually accurate. Chickens are more efficient for food than other bigger animals, but they still require more land to feed than if people eat rice and beans directly. It's impossible for chickens meat to contain more calories than what they eat. The only way that they would be more efficient is if they eat food that humans won't eat or that humans can't digest as well, but that's typically not the case.

    • @the-letter_s
      @the-letter_s 2 ปีที่แล้ว +9

      @@Tamizushi true, but they require less effort and knowledge to get food from than any crops.

  • @sfdfd2
    @sfdfd2 2 ปีที่แล้ว +59

    You need a dedicated hauler or your pawns will never empty the egg baskets

    • @randombrit13
      @randombrit13 2 ปีที่แล้ว +8

      Or carrier dryads if you have ideology
      Or If you’re modded you’ve probably got the entire vanilla expanded so just don’t be cheap and build some auto haulers

    • @samueleveleigh2767
      @samueleveleigh2767 2 ปีที่แล้ว +17

      funny, my culture just calls those slaves.

    • @randombrit13
      @randombrit13 2 ปีที่แล้ว +4

      @@samueleveleigh2767 nothing teaches the usefulness of slavery like the rim

    • @diegoolivares1081
      @diegoolivares1081 2 ปีที่แล้ว +1

      @Samuel Eveleigh the wonder's of slavery in the rim

    • @etlttc353
      @etlttc353 2 ปีที่แล้ว +1

      slaves and or a tier 1 android should do the trick

  • @HattedGamer01
    @HattedGamer01 2 ปีที่แล้ว +50

    Although letting chickens graze is less space-efficient than feeding them directly, it takes no manpower aside from hauling the eggs. Could be useful if your pawns don't have the time for plantwork.

    • @MradventurEPL
      @MradventurEPL 2 ปีที่แล้ว +1

      So its better at the start when you have a lot of unused space, but no pawns.

  • @franknada6427
    @franknada6427 2 ปีที่แล้ว +2

    Rimworld, the dark comedic economics education system.

  • @zambies1
    @zambies1 2 ปีที่แล้ว +16

    It always felt like chickens were worth keeping around, although I did keep them grass fed which isn't as efficient. Anyways, amazing video!

    • @clnetrooper
      @clnetrooper 2 ปีที่แล้ว +8

      Grass fed chicken is more efficient than feeding them hay.
      You don't need to work to feed them gras. You need to for hay. Hay is space efficient but grass is work efficient and when condidering efficiency, working efficiency is much better.

  • @lonerimortal8
    @lonerimortal8 2 ปีที่แล้ว +9

    wait, 2 eggs have enought nutrition value for 1 simple meal?
    holy shit, that way more efficient than I tought :^D

  • @feartheghus
    @feartheghus 2 ปีที่แล้ว +3

    This is basically Rimworld: a Gaston story.
    12 dozen eggs a day will boost character’s melee, mining, and hauling by. 50%.

    • @lordwunglerbeckett
      @lordwunglerbeckett 2 ปีที่แล้ว

      If you're going to use this strategy I recommend settling on a river/coastal tile to fully exploit the barge-size benefits it provides

  • @Bappit_
    @Bappit_ 2 ปีที่แล้ว

    Gratz on 3k bro. Your content is sick and fresh in the Rimworld category!

    • @OneHunchMan
      @OneHunchMan  2 ปีที่แล้ว

      Thank Fabian, appreciate it!

  • @jamieevans3666
    @jamieevans3666 2 ปีที่แล้ว +7

    eggs are good for money too you can get 5 bucks per egg and a chicken costs around 35 bucks so once it lays 7 eggs youve payed off your investment, im farming eggs to sell

  • @ichifish
    @ichifish ปีที่แล้ว +5

    Great guide. I'd add that in the comparison between rice and eggs it's good to consider that rice is straight up easier: it takes less work to manage and you don't have to worry about spoilage even without refrigeration. Even with egg boxes and auto-slaughter chickens require more pawn work and player attention. On the other hand, the number of scenarios in which you can raise chickens but are unable to convert the nutrition into fine meals is quite small, so the fine meal buff should be factored into the decision. And I suspect the income revenue from selling excess eggs and chickens (if you can get them off the damn map) or meat/leather (if you can raise them to maturity) is probably greater than rice. Then again, that's a lot of work.
    Speaking of revenue streams, income from non-obvious sources (ie not art, organs, or drugs) would be an interesting analysis. I tend to run "good guy" colonies (ie, no making hard drugs, no organ harvesting, etc.) and wind up with more income than I need just keeping my passionate growers, constructors, cooks, and crafters busy, even at 500%. Most of the guides I see are "how to make money fast," but I find that approach less sustainable than "keep everyone happy, level up their skills, and the money will come" (although admittedly slower and less dramatic). Direct comparisons are probably impossible, but I wonder how something like hunting/ranching (shooting and handling) and making bedrolls (construction) and dusters (crafting) compares to selling flake (growing)?

    • @OneHunchMan
      @OneHunchMan  ปีที่แล้ว +1

      Definitely would be interesting to see an ethical money making guide, I'll throw it on the list

  • @walterusalbus
    @walterusalbus 2 ปีที่แล้ว +4

    could you make a tutorial series on how to maximize efficency? I think itll be cool with your video style and how you list out the facts. Like having the mindset of following the meta 100% and trying to have an extremely efficient colony from start to finish, basically trying to make your colony an assembly line in factorio

    • @OneHunchMan
      @OneHunchMan  2 ปีที่แล้ว +1

      I believe Adam against everything gets pretty close to this, he is another youtuber I would recommend checking out that does lots of maximum efficiency playthroughs

  • @ruben4913
    @ruben4913 2 ปีที่แล้ว

    That's Crazy. I always looked down on chickens, but now I might give them a chance in the next playthrough

  • @miguelrodriguezcimino1674
    @miguelrodriguezcimino1674 2 ปีที่แล้ว +4

    I feed chickens with dandelions. I haven't done the math, but it seems to me that dandelions grow way faster than regular grass, and also a sowed plot does not grow trees which reduce the actual space available for grass. I plant dandelions in the whole pen and every now and then a colonist will replant dandelions the chickens have eaten. I'm doing this in a permasummer biome, I think dandelions grow with regular lamps, so it might work with an indoors pen in winter/cold biomes.

    • @OneHunchMan
      @OneHunchMan  2 ปีที่แล้ว +1

      I think the work to run over and plant them might make it less worthwhile in that scenario

  • @rutts499
    @rutts499 2 ปีที่แล้ว

    Really interesting video! I like how concise it was as well’ Cheers!

  • @careyosoup274
    @careyosoup274 4 หลายเดือนก่อน

    eggs also sell for a ton, near $5 each (sorta like real life nowadays), but very rare to find a trader with a good bankroll willing to buy them. when one does appear you can offload a stockpile on them. never tried caravaning eggs, becoming a wandering egg salesman, but might be doable as well.

  • @colecook834
    @colecook834 10 หลายเดือนก่อน

    The best part about feeding them hay is that you can also let the grass grow in the pen as well giving them some nutrition that you do not have to grow. Or grow dandelions in the pen

  • @Auraknight
    @Auraknight 2 ปีที่แล้ว +6

    If you really want to take this further, you can put the eggs into a nutrient paste dispenser, which means you save on cooking time, and by building your coop around the back of the dispenser, save on travel time hauling eggs. With a paste dispenser, you can theoretically half the numbers here. In practice, it doesn't _quite_ work out, as you need .05 more food per meal (.3 total) then you'll get from a single egg, causing waste unless you supplement the extra material. ((Simple meals don't have this issue, needing .5 total, two eggs exactly))
    I don't know exactly how it'll work in vanilla, as I have many mods that make the game run smarter, but by default, the paste dispensers both don't mind mixing food, and try to use the closest to spoiling food first. In my case, this means by freezing my average food to never spoil, and not freezing my eggs, the dispenser takes one egg and one meat/corn/milk/berries to make a meal.
    If this level of food efficiency is worth it really depends on your colony. If you have a breeding set of chickens, however, the meat from a single chicken ((fully grown)) yields 42 meat, ((again, at one meat a meal)) growing in 12 days. (For 3.5 meat a day) Auto harvest means you can manage this without micro, or, if you want even more efficiently, slaughter the freshly hatched chicks after leaving an extra egg for a few days, dumping the meat into the paste freezer. This barely takes any additional haygrass, allowing for a VERY efficient five hay squares per colonist. This saving of space on larger scales is the biggest reason, IMO, as it enables very very secure food production.
    Work-wise, compared to making simple meals, you save on cooking in exchange for butchering, (roughly twice as fast) have half the farmland to tend, less travel time for hauling the eggs, but need to slaughter animals occasionally- which is very fast. There's also the note of a pawn's distaste for paste, which you can get around with ideology, which you might as well if you're bothering to optimize this much.

    • @Auraknight
      @Auraknight 2 ปีที่แล้ว +2

      Also, all these numbers change if you can consistently use fertilized eggs instead of unfertilized eggs. One fertile egg is worth .6 nutrition, and will still be laid every day, provided the Rooster Ai cooperates. This is sufficient, with some waste to make a simple meal from a single egg, ((And wasteful to use the paste dispensers again)). Relying on Rooster AI can be worked around by having more, but technically, at peak efficiency, you could get down to nearly one chicken per colonist per day, with some fractions for accounting for non-laying roosters. If you have mods that allow your paste dispensers to be even more efficient, ((AKA, make one meal per .3 nutrition, and store the extra)) you could technically get your haygrass production down to about 2 plots per colonist.
      You can also use a hybrid technique here, where you make meals with the fertilized eggs, and store the non in the paste dispenser along with any chicks that hatch that you miss, or supplimentary forage. Or, plant a rice plot with each allotment of haygrass to mix with the egg for the paste meals if you wanted to avoid butchering.

  • @kenshinsaeteurn
    @kenshinsaeteurn 2 ปีที่แล้ว

    Great video! I never thought about actually using animal eggs. I always thought of them as a waste

    • @OneHunchMan
      @OneHunchMan  2 ปีที่แล้ว

      I had the exact same thoughts until I looked into it

  • @Antilogr
    @Antilogr 2 ปีที่แล้ว

    Most of us just follow what they say or do in guides or hard playthroughs, when i was new in rim i tried domestic animals which were very consistent too, so buying domestic livestock from passing traders is a good idea considering we all play on hardest difficulties most of the time(Losing is fun or %500) you don't need that extra silvers when it isn't hard to lose your next batch of food and its a batter alternative to just straight up buying food. Though mountain dwellers w/ideologies are still wery adventagious, I personally play on small and large hills most of the time so soil is easy to find, and if your ideology isn't allowing you to eat that meat(raiders, etc.) or even veggies it's a must have, so now you know why you'd have that animal(chicken, duck, cow, pig etc.) or not, up to you to choose your playstyle but its a thing to keep in mind.

  • @scavenger6268
    @scavenger6268 5 หลายเดือนก่อน

    "As a growing lad I would 4 dozen eggs a day to get large. Now as a man I eat 5 dozen eggs a day and i got muscles to spaaaaarrrreee>.." -Gaston

  • @nodlimax
    @nodlimax ปีที่แล้ว

    Something to also consider is that chicken can be slaughtered as well for extra meat. I usually keep 10 hen and 2 rooster to produce eggs and offspring. Every offspring that grows to maturity will automatically be turned into meat and you get around 70 meat per chicken. And I think a young hen will already produce a few eggs before it reaches maturity and ends up as a meal.

  • @supertrooper3438
    @supertrooper3438 29 วันที่ผ่านมา

    straight to the point, should be a more common tactic, nice simple vid

  • @MrSkynert
    @MrSkynert 2 ปีที่แล้ว +1

    With Genetics Expanded your pawns can lay eggs

  • @pedrolmlkzk
    @pedrolmlkzk 2 ปีที่แล้ว

    cool

  • @movesydney1
    @movesydney1 9 หลายเดือนก่อน

    Hay Per Day. If units of measurement had A GOAT, it would be this

  • @PyrosRimworld
    @PyrosRimworld 2 ปีที่แล้ว +2

    Ah yes, but you have forgotten one key detail: 500 chickens on my screen + 400 mods = bad news for my PC ;)

  • @turtlecheese8
    @turtlecheese8 2 ปีที่แล้ว +1

    If I close my eyes I hear Moist Critical giving me Rimworld advice.

  • @samueleveleigh2767
    @samueleveleigh2767 2 ปีที่แล้ว +2

    what about the more common hybrid method where most of the time animals will be grazing and in winter/when grass is unavailable hay is provided?

    • @lordwunglerbeckett
      @lordwunglerbeckett 2 ปีที่แล้ว

      If you have the "animals prefer grazing" mod installed you can also just always be growing some hay and simply leaving it in the barn, stockpiling for winter and/or any unforseen grass-based crisis

  • @theprinceofawesomeness
    @theprinceofawesomeness 2 หลายเดือนก่อน

    Chickens and cows are good as long as you don't play in a Bororial or colder climate as low tech

  • @lynkonline5997
    @lynkonline5997 3 หลายเดือนก่อน

    What if you grow hay in the pens and dont harvest just leave fir chickens?

  • @mcmerry2846
    @mcmerry2846 2 ปีที่แล้ว

    Lol Chicken breed like crazy in just 5 game days half of my map is filled with chickens 😂

  • @christianjonahzapanta6954
    @christianjonahzapanta6954 ปีที่แล้ว

    even more great, use a kibble

  • @rocksfire4390
    @rocksfire4390 2 ปีที่แล้ว +3

    doesn't haygrass need 13 days to grow? 7 days is without taking crop rest into account. same with rice, it takes 5.5 days of total time to grow.
    this means we get 1.38 haygrass/day, which amounts to 0.069 nutrition/day.
    rice is 1.08 rice/day, which amounts to 0.054 nutrition/day.
    assume for pawns (not chickens) we convert the nutrition into simple meals before feeding them.
    if a chicken needs 0.22 nutrition/day then a chicken needs 3.18 (4) haygrass plots. a pawn needs 1.6 nutrition/day which means we would need 3.55 eggs/day or 3.55 chickens/pawn. to support one pawn we thus need 11.32 plots of haygrass.
    to support a pawn on rice we need 17.77 (18) pieces of rice. to get 18 pieces of rice/day we need 16.66 (17) plots of rice.
    conclusion, well the difference between the two methods is actually greater then you showed. eggs are strong as a means of nutrition multiplication. rice requires a lot of work but i suppose you would be growing corn instead which actually requires even less work then haygrass does. still the nutritional difference between the two (haygrass > eggs > simple meals vs rice > simple meals ) is pretty stark.

    • @everinghall8622
      @everinghall8622 2 ปีที่แล้ว +2

      tbh I feed my chickens corn, I'm not sure if it's more efficient, but since corn keeps for an entire year I think it works out greatly.

    • @OneHunchMan
      @OneHunchMan  2 ปีที่แล้ว +2

      Can't test it right now but if this were true, just multiply the math by the (average day length / total day length) to get an accurate reading. You could just assume the exact same ratio's but twice as many plots needed. The Egg math is fine in this case, just the hay/rice plots

    • @OneHunchMan
      @OneHunchMan  2 ปีที่แล้ว +3

      Great point though, if true, it shows the space efficiency is even larger than originally thought and even with corn, still is feasible conversation for nutrition

  • @mytiliss682
    @mytiliss682 2 ปีที่แล้ว

    You can consider to grow flowers, they don't require daylight and give more nutrition than grass.

    • @OneHunchMan
      @OneHunchMan  2 ปีที่แล้ว

      heard someone else say this, I might look into it in a future vid

  • @samuelmontenegroserniotti7146
    @samuelmontenegroserniotti7146 9 หลายเดือนก่อน

    Pigs on corn with a paste dispenser are the best. Highest yields with the least work, plus you dont need any cooking skill.

  • @assaulthetz380
    @assaulthetz380 2 ปีที่แล้ว

    I've never.. actually considered using eggs until now for a quick briefing. I'll try taming chickens next time.... or dinosaur-like chickens on a mod and use unfertilized eggs for meal.

  • @YaBoyYeti
    @YaBoyYeti 2 ปีที่แล้ว +2

    Hay, hay, hay, hayyy...eat eggs everyday

  • @iumiforgot
    @iumiforgot 2 ปีที่แล้ว

    could you cover cows? they make like 20 milk/day, with the same nutrition type as eggs.

    • @OneHunchMan
      @OneHunchMan  2 ปีที่แล้ว

      I can look into it in the future

  • @RalphH007
    @RalphH007 2 ปีที่แล้ว

    You also get new chickens

  • @RHLL
    @RHLL ปีที่แล้ว

    😮

  • @Charmansd
    @Charmansd 2 ปีที่แล้ว +1

    На самом деле, домашние животных по типу куриц, уток и прочих это имба. Например, если оставить куриц и петухов наедине в течении месяца, то вы получите настоящую лаг машину из 356 куриц и петухов, умирающих в агонии от голода и перенаселения до тех пор, пока не останется только один 💀

    • @negativefg7922
      @negativefg7922 2 ปีที่แล้ว +1

      Потом забираешь трупы и в суп 😋

    • @Charmansd
      @Charmansd 2 ปีที่แล้ว

      @@negativefg7922 еще бы холодильник выдержал такое количество мяса...

  • @dominicmanester8125
    @dominicmanester8125 2 ปีที่แล้ว +2

    What about kibble made from hay and eggs?

    • @krzkam7792
      @krzkam7792 2 ปีที่แล้ว +2

      it's delicious

    • @any1alive
      @any1alive 2 ปีที่แล้ว

      Damn my kurin gon live the lyfe

  • @KarolOfGutovo
    @KarolOfGutovo 2 ปีที่แล้ว

    How about growing hay in the chicken pen? That way you don't even need to harvest some of it.

    • @OneHunchMan
      @OneHunchMan  2 ปีที่แล้ว +2

      The labor to replant it when the chickens eat it outweighs the gain since you get less output when they eat it as a plant than when harvested

  • @redrar00
    @redrar00 2 ปีที่แล้ว +1

    is 0.05 per plot really worth the extra hauling, animal training, space, need to protect the animals, and all the other labor when you could just increase your farm area by 1/4th of its size for the same effect?

    • @OneHunchMan
      @OneHunchMan  2 ปีที่แล้ว +1

      Depends the scale, you can just keep them indoors with hay growing and need virtually no space. Only need to harvest hay and haul eggs, pros and cons

  • @montek3631
    @montek3631 2 ปีที่แล้ว

    What about feeding your colony with chicken meat and using eggs only for reproduction?

  • @Handles_arent_a_needed_feature
    @Handles_arent_a_needed_feature 2 ปีที่แล้ว

    Try using the immortals mod with it. It's wild

  • @bozomori2287
    @bozomori2287 2 ปีที่แล้ว +1

    Always enjoyed having 4 chickens live inside the pen of my 2 horses, because cooks use 1 egg with 10 rice to cook a fine meal.
    Speaking about nuts if somebody ever makes a nuts mod I can imagine they would give higher values for cashews and the lowest values for peanuts. Pistachios and almonds get the middle values.
    They would provide tiny nutrition and food entertainment. Pawns will use them for social rest, like choclate and insect jelly.
    Or they would just make a single formerly bio-engineered tree that produces a blend of them to keep things simple and include them all in the description. 🥜

  • @KFishproductionII
    @KFishproductionII 2 ปีที่แล้ว

    turkeys also produce leather

  • @TheNipSnipper
    @TheNipSnipper 2 ปีที่แล้ว

    Ok now what about snake eggs

  • @popolnocy
    @popolnocy 2 ปีที่แล้ว +1

    They are worth it unitll your game crashes beacose you managed to have 637 of them and they decided to all lay at the same time.

    • @pedrolmlkzk
      @pedrolmlkzk 2 ปีที่แล้ว

      or a bomb lands near all of them

  • @Cloud_Seeker
    @Cloud_Seeker 2 ปีที่แล้ว

    eggs are nice, but Gooses are where the real stuff is. You get eggs, meat and leather from them. Much more worth your time to be honest.

  • @daboss4318
    @daboss4318 2 ปีที่แล้ว +1

    Its cool and all but true rimworld veterans live in toxic fallouts and meteorite showers and last thing their pawns want to do after daily 200 pirates with doomsday rocket launchers is to haul eggs one by one. Game lags without animals pretty enough

    • @any1alive
      @any1alive 2 ปีที่แล้ว

      i would think a 14x14 industrial chicken farm with some hydroponics in the corner is pretty nifty tho, takes up less space and less time from your pawns

    • @OneHunchMan
      @OneHunchMan  2 ปีที่แล้ว +1

      The industrial chicken farm, hmm.....

  • @masonine
    @masonine 2 ปีที่แล้ว

    What you didn't factor is the metric fuck-ton of lag you'll get from your chicken empire, making it absolutely not worth it.

  • @dilsoncamacho4100
    @dilsoncamacho4100 2 ปีที่แล้ว

    But what about reproducing chickens for chicken meat?

    • @OneHunchMan
      @OneHunchMan  2 ปีที่แล้ว

      It increases egg nutrition value but requires roosters and more labor to process meat. You can only cull baby chickens if your feeding hay since growing a chicken to maturity uses 170% more nutrition than you gain if you feed them hay. Personally I dont think its worth it

  • @yodaiam9305
    @yodaiam9305 2 ปีที่แล้ว

    what the fuck, you sound a lot like charlie/penguinz0/critikal

    • @OneHunchMan
      @OneHunchMan  2 ปีที่แล้ว

      I keep being told this, big Moist fan! Maybe I'll join the Charlieverse one day

  • @andip278
    @andip278 ปีที่แล้ว

    Vegan, so no eggs, slaughter or hunting in my colonies🤣🤣

  • @wolas321
    @wolas321 2 ปีที่แล้ว +1

    I have to ask, is the really slow and uninterested way of speaking on purpose? Is this a bit? It sounds like the teacher called on him to read part of the book aloud.

    • @OneHunchMan
      @OneHunchMan  2 ปีที่แล้ว +1

      Genetics and crappy mic probably

  • @thefailus4550
    @thefailus4550 2 ปีที่แล้ว

    but they can easily die

  • @sigmamale6128
    @sigmamale6128 ปีที่แล้ว

    bruh why you talking like a robot?

  • @lordwunglerbeckett
    @lordwunglerbeckett 2 ปีที่แล้ว +1

    Being the avid Pathologic Classic HD enjoyer I am, I always knew an egg (and milk) based diet is peak performance

  • @cryzz0n
    @cryzz0n 2 ปีที่แล้ว

    Back before auto slaughter 3 chickens that would wander in would turn into 300 chickens in a couple hours of gameplay so I would end up trading chickens for military grade weapons

    • @OneHunchMan
      @OneHunchMan  2 ปีที่แล้ว

      Good ole days of mountain bases being literally impenetrable