I love Dark City, till someone told me the average shot length is 1.8 seconds... now I count as I watch it and I can't enjoy it anymore... Still a great movie!
Yeah I know of the Greyhawk deities. Seems like Raven Queen took Wee Jas's spot for a deity that is about the cycle of death. Different setting different gods, but they feel similar on certain things. Second time I've heard of Hooded Lanterns. Dungeon Dudes have them as a faction in their Drakkenheim campaign
This is my favorite city for an urban campaign. It really is a well-built city and even the five factions you described are just scraping the surface which really shows how deep this city goes. I've already run a campaign in it and I plan to do so again.
Thanks! I had never heard of Gloomwrought before reading the name in The Wilds Beyond the Witchlight and couldn't find information about the place in the current 5e content.
I am so happy you did this! One of my favorite books is the 4e shadowfell book! If you do more on the shadowfell, please include the house of black lanterns!
Personally I either treat the Shadowfell and Negative energy plane as completely separate with both existing simultaneously, or I say the shadowfell is the border realm of the Material plane and the negative energy plane, kind of like the border ethereal/deep ethereal. If you wander the shadowfell long enough maybe you'll find a portal to the negative energy plane proper But either way they're both very cool concepts, and they're both so damn different in what they represent and how you run them I don't like one replacing the other
The Negative Energy Material Plane is one of utter destruction, the undead link to it is basic and explains a lot... but not why those undead don't have a habit of winking out of existence almost instantly because of that link. The Shadowfell is a nice way to explain some buffers and even explain Shades.
They are canoncially separate, but linked. This is from the description of the Nightwalker: "One can reach the Negative Plane from the Shadowfell, much in the same way that it is possible to step from the Material Plane into the Shadowfell in a place where the barrier between the planes is thin."
The best way to have your players follow the adventure is to have a good start point, then have an end of arc encounter. You can set up NPC’s, story beats they might hit, but really just adapt the story. If they don’t want to stop General Kromm from taking over the country then maybe he attacks the city they’re in, or he does take over the country and begins passing policies that inconvenience the party. Then the adventure is either revolution or an adventure to discover a new home
I just started the podcast "I am in Eskew." It is so very Gloomwrought, and beyond! It is, how you say, geographic or geometric horror? Always raining, spooky sounds and shadows, body horror, and ever changing impossible terrain. Very unnerving.
The advice to let your players determine the course of the adventure is well-taken. In my current campaign (full disclosure, it's Call of Cthulhu), I tried writing out everything beforehand, typical inexperienced GM mistake, and of course had to scramble to make things up on the fly a lot as my players did unexpected things. As you discussed it in this video, it struck me that, really, as long as you have some stat blocks for important baddies and NPCs written down, and some general factions and motivations worked out, you really CAN wing it and just go with the flow. Great video, Jorphdan! Your knowledge of lore is staggering. Regards, Danxmiel (the XM is silent, lol)
I thought I was going to run a series of adventures in the Shadowfell but my players bolted out of there the first chance that they got! This is how it goes when you let the players do what they want instead of railroading them...sigh. I'd love to get them to Gloomwrought now!
A trick I've learned is to ensure your players are rooted in the world. Have it part of character creation, built in reasons for them to be in the Shadowfel or to want/need to be there.
Lol it wouldn't have been a problem with the OG negative energy plane. It was the hardest plane to leave once you got there. Once you entered the plane, you created a portal for a nightwalker to leave through. And then the plane itself resisted any magic you cast to leave the plane untill the nightwalker returned. So you had to force a CR 20 creature to return to the plane to get out. The best part was killing the nightwalker didn't free you. It just trapped you forever
curious what alignment shadow fell falls under, as a example Fey wild is considered Chaotic possibly as its split between light and dark is good/evil that its overall a chaotic neutral realm.
I thought the Shadowfel was a new name for the Plane of Shadow not the Negative Material Plane. Would you take negative energy (now necrotic?) damage every round spent there as per the original Negative Plane?
@@Jorphdan Thanks! So, that seems more foreboding than the OG Shadow Plane. More like Stranger Things' Upside-Down. I play 3.5/Pathfinder and have only played 5th ed. twice. It reminded me of a combination of 2nd & 3rd ed. D&D mixed together. I love and have commandeered the advantage/disadvantage mechanic. It adds more chaos to the game and beats having to remember the bonus or negative for all the different conditions one may find themselves in.
@@jonathancampbell5231 Interesting. Is Forgotten Realms the default Setting for 5th ed.? All of the games I've watched on TH-cam with D&D Employee DMs are set in the Realms.
And just as is custom for the 4e team, they completely forgot about the already existing unique city in the plane of shadow: Balefire, the city of lanterns.
@@Jorphdan Ok. It would be interesting to see an updated video on how you would run Gloomwrough. I've watched both videos as a link from your recent top 10, and a campaign guide vid would be fun!
What is the relationship between the raven queen and shar? Wasn't it shar that created the shadowfell? I also heard it was Ao who created the shadowfell so I'm a bit confused.
I much prefer the OG negative energy plane. That was a proper portrayal of a realm that's literally Death Incarnate. The shadowfell just feels like it should be one of the domains of dread, if anything
I recall Gloomwrought is the echo of Thultanthar. The other details I forget, but yeah I always like more info on the city. Thanks for the video.
I thought it was Thultanthar itself while it was trapped in the Shadowfell
@@potayto2271 that also happened, but Gloomwrought was around before Thultanthar escaped to the Shadowfell.
Thanks for the vid sir.👍🏼👍🏼
This setting took a lot of inspiration from the film Dark City. Good sci-fi noir movie, and a cool performance from Richard O'Brien.
Ran a few campaigns within " Dark City."
Very, .. Matrix.
I love Dark City, till someone told me the average shot length is 1.8 seconds... now I count as I watch it and I can't enjoy it anymore...
Still a great movie!
@@Jorphdan seems like a fitting choice for the enclosed space of the setting. Tight space = tight timing.
Yeah I know of the Greyhawk deities. Seems like Raven Queen took Wee Jas's spot for a deity that is about the cycle of death. Different setting different gods, but they feel similar on certain things.
Second time I've heard of Hooded Lanterns. Dungeon Dudes have them as a faction in their Drakkenheim campaign
This is my favorite city for an urban campaign. It really is a well-built city and even the five factions you described are just scraping the surface which really shows how deep this city goes. I've already run a campaign in it and I plan to do so again.
Oooh I love whenever you do a video on a location! This is gonna be a good one
Thanks! I had never heard of Gloomwrought before reading the name in The Wilds Beyond the Witchlight and couldn't find information about the place in the current 5e content.
enjoy posting these while you can. shit hit the fan here in 2023...
Your video is so awesome that it gave me an idea for an entire new adventure. Thanks a lot for your excellent videos Jorphdan!
I am so happy you did this! One of my favorite books is the 4e shadowfell book! If you do more on the shadowfell, please include the house of black lanterns!
Just in time for Halloween! My favorite Shadowfell lore are the Shadowborn, playing with duplicates of the material plane!
Personally I either treat the Shadowfell and Negative energy plane as completely separate with both existing simultaneously, or I say the shadowfell is the border realm of the Material plane and the negative energy plane, kind of like the border ethereal/deep ethereal. If you wander the shadowfell long enough maybe you'll find a portal to the negative energy plane proper
But either way they're both very cool concepts, and they're both so damn different in what they represent and how you run them I don't like one replacing the other
The Negative Energy Material Plane is one of utter destruction, the undead link to it is basic and explains a lot... but not why those undead don't have a habit of winking out of existence almost instantly because of that link. The Shadowfell is a nice way to explain some buffers and even explain Shades.
I use the same cosmology for those!!
They are canoncially separate, but linked.
This is from the description of the Nightwalker:
"One can reach the Negative Plane from the Shadowfell, much in the same way that it is possible to step from the Material Plane into the Shadowfell in a place where the barrier between the planes is thin."
I'm suuuper new to the DnD Lore niche on TH-cam and just wanna say that you're one of my biggest influences! Love your channel, man :D
check out mrRhexxx as well. He's similar in style/content, and he and Jorphdan did a video discussing the state of dnd on his channel a while back.
@@giliansterckx Hes actually one of the featured channels on my channel! haha
Awesome, welcome and thanks! Yeah MrRhexxx and AJ Pickett also have some great D&D Lore/Monster/Campaign videos :)
The best way to have your players follow the adventure is to have a good start point, then have an end of arc encounter. You can set up NPC’s, story beats they might hit, but really just adapt the story. If they don’t want to stop General Kromm from taking over the country then maybe he attacks the city they’re in, or he does take over the country and begins passing policies that inconvenience the party. Then the adventure is either revolution or an adventure to discover a new home
Yes, love it.
I just started the podcast "I am in Eskew." It is so very Gloomwrought, and beyond! It is, how you say, geographic or geometric horror? Always raining, spooky sounds and shadows, body horror, and ever changing impossible terrain. Very unnerving.
Loved this. It really should be a fully flushed 5E setting.
Just looking at the map Gloomwrought is shaped like the northern part of Silverymoon. Hmm, this gives me a idea.
The advice to let your players determine the course of the adventure is well-taken. In my current campaign (full disclosure, it's Call of Cthulhu), I tried writing out everything beforehand, typical inexperienced GM mistake, and of course had to scramble to make things up on the fly a lot as my players did unexpected things. As you discussed it in this video, it struck me that, really, as long as you have some stat blocks for important baddies and NPCs written down, and some general factions and motivations worked out, you really CAN wing it and just go with the flow. Great video, Jorphdan! Your knowledge of lore is staggering. Regards, Danxmiel (the XM is silent, lol)
There are three things that are certain in life. Death, taxes, and the "PH" isn't silent.
I thought I was going to run a series of adventures in the Shadowfell but my players bolted out of there the first chance that they got! This is how it goes when you let the players do what they want instead of railroading them...sigh. I'd love to get them to Gloomwrought now!
A trick I've learned is to ensure your players are rooted in the world. Have it part of character creation, built in reasons for them to be in the Shadowfel or to want/need to be there.
Lol it wouldn't have been a problem with the OG negative energy plane. It was the hardest plane to leave once you got there. Once you entered the plane, you created a portal for a nightwalker to leave through. And then the plane itself resisted any magic you cast to leave the plane untill the nightwalker returned. So you had to force a CR 20 creature to return to the plane to get out. The best part was killing the nightwalker didn't free you. It just trapped you forever
That fools gold addition is a tamer version of catachan.
Wtg patrons! Good choice!
More fuel for a divine faction from the dawn war. Going to reboot a failed faction system with secret BBEG. it's all coming together.jpeg.
Reminds me of the movie Dark City
Delightful video, great thought provoking content as always xD
great video
curious what alignment shadow fell falls under, as a example Fey wild is considered Chaotic possibly as its split between light and dark is good/evil that its overall a chaotic neutral realm.
Thanks for the video.
This was really interesting!
Thanks!
I keep thinking it's "Gloomrot". Works for me...
Finally.
Can you do the lore of Deekin, the most famous and powerful kobold bard in the history of the realms?
I thought the Shadowfel was a new name for the Plane of Shadow not the Negative Material Plane. Would you take negative energy (now necrotic?) damage every round spent there as per the original Negative Plane?
it's been used for both. The Plane of Shadow folded into the Negative energy plane... wrapped in a vest?
Shar merged the two and created the Shadowfell out of this merging
@@Jorphdan Thanks! So, that seems more foreboding than the OG Shadow Plane. More like Stranger Things' Upside-Down. I play 3.5/Pathfinder and have only played 5th ed. twice. It reminded me of a combination of 2nd & 3rd ed. D&D mixed together. I love and have commandeered the advantage/disadvantage mechanic. It adds more chaos to the game and beats having to remember the bonus or negative for all the different conditions one may find themselves in.
@@jonathancampbell5231 Interesting. Is Forgotten Realms the default Setting for 5th ed.? All of the games I've watched on TH-cam with D&D Employee DMs are set in the Realms.
@@beatleblev Yes it is. Greyhawk was the first setting, but Forgotten Realms supplanted it long ago.
And just as is custom for the 4e team, they completely forgot about the already existing unique city in the plane of shadow: Balefire, the city of lanterns.
Have you done any 'lets play' of gloomwrought? It sounds fantastic.
I haven't, just a personal vecna game I ran back in the day.
@@Jorphdan Ok. It would be interesting to see an updated video on how you would run Gloomwrough. I've watched both videos as a link from your recent top 10, and a campaign guide vid would be fun!
What is the relationship between the raven queen and shar?
Wasn't it shar that created the shadowfell? I also heard it was Ao who created the shadowfell so I'm a bit confused.
The lore drastically changed in 4e with the creation of the Raven Queen. She was slowly adopted into 5e lore cause people love her.
Engagement
Sounds un-imaginative...
I much prefer the OG negative energy plane. That was a proper portrayal of a realm that's literally Death Incarnate. The shadowfell just feels like it should be one of the domains of dread, if anything