Maya Hard Surface Basics: Curved Surfaces

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  • เผยแพร่เมื่อ 4 ม.ค. 2025

ความคิดเห็น • 118

  • @jlmussi
    @jlmussi  ปีที่แล้ว

    ➡ Overwhelmed with 3d modeling & Topology? Start creating Professional 3d models with my FREE guide:
    www.clkmg.com/jlmussi/3d-modeling-guide

  • @steventran5426
    @steventran5426 4 ปีที่แล้ว +3

    Just starting my 3D journey. I've watched so many tutorial videos and I'm just starting to watch yours now. Honestly. Seeing a face work through the tutorial vids makes your content so much easier to follow than most Pluralsight content. Thanks so much for the tips man. Amazing work.

  • @jlmussi
    @jlmussi  5 ปีที่แล้ว +49

    Confession: I had a hard time not laughing while recording the part right after intro.

    • @leecaste
      @leecaste 5 ปีที่แล้ว +3

      That light change though 😂😂😂 by the way I like that aggressive attitude for hard surface modeling 😂😂😂

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว +1

      @@leecaste Compositing is not my claim to fame! lol

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว +1

      @@dencan8 Thanks Denise.

    • @klarnorbert
      @klarnorbert 5 ปีที่แล้ว +1

      You're the best resource for HSM. Keep it up!

    • @trapezgaming1523
      @trapezgaming1523 ปีที่แล้ว

      Really Appreciate You sir you Just upgrade me ☺️🤠

  • @RSSpeacemaker
    @RSSpeacemaker 4 ปีที่แล้ว +1

    Great tutorial man. I've been modeling for a long time now and I gotta admit, curved surfaces are always a problem for me. While I admit the problems very rarely arise from working with cylinders, the solutions you have here still apply.

  • @sebastianmaggio9657
    @sebastianmaggio9657 5 ปีที่แล้ว +2

    you'r the gurú of maya... period. Ty so much for your time and your tips

  • @ivanswan3691
    @ivanswan3691 5 ปีที่แล้ว

    I'm creating A quick coupler for wires on my character and I couldn't get those details cuz of pinching on a similar cylinder, then I open youtube and the first thing I see is that amazing video. You are awesome , thanks!

  • @lerunia1293
    @lerunia1293 ปีที่แล้ว

    A lot of useful information on the channel, a competent presentation of the topic, easy communication with the audience .. thank you!

  • @ruok-l5t
    @ruok-l5t 5 ปีที่แล้ว +17

    you're the man

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว +2

      Thanks, much appreciated.

  • @leoekang9783
    @leoekang9783 3 หลายเดือนก่อน

    I LOVE YOUR CHANNEL AND TUTORIALS! BIG THANK BRO!

    • @jlmussi
      @jlmussi  3 หลายเดือนก่อน

      I appreciate ya stopping by the comments section!

    • @leoekang9783
      @leoekang9783 3 หลายเดือนก่อน

      @@jlmussi What did I say that was weird!?

  • @aydaryakup4540
    @aydaryakup4540 ปีที่แล้ว

    great video! I've been struggling with the exact same problem and couldn't find any solution. Thank you!

  • @yavkinamaria7954
    @yavkinamaria7954 2 ปีที่แล้ว

    I from Russia- на нашем ютубе такой информации вообще нет. Очень крутые видио спасибо тебе )

  • @joyaljoseph1861
    @joyaljoseph1861 3 ปีที่แล้ว

    Thanks Man....Great time with you

  • @Sonic-wolf
    @Sonic-wolf 3 ปีที่แล้ว

    Thank U 4 ur Video :-)
    I am trying to solve this type of issue in model for long time.

  • @idrishonnor123
    @idrishonnor123 5 ปีที่แล้ว +1

    Amazing! Thnaks so much, these kind tips are applicable to so many situations! I really like you style of tutorial in comparison to normal "How to make a ..." tutorials. Thanks!

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว

      Glad you're enjoying my videos. Thanks for stopping by in the comments section.

  • @simonbustamante667
    @simonbustamante667 5 ปีที่แล้ว +1

    very nice brou, learning a lot of stuff with your videos

  • @Littogaming1146
    @Littogaming1146 5 ปีที่แล้ว

    Another great video JL. Thanks for sharing.

  • @juanoncho
    @juanoncho 5 ปีที่แล้ว

    thanks.. I thought I would never be able to work with cylindrical surfaces.. you made it look easy. thanks for all the tips.

  • @dongterry3925
    @dongterry3925 9 หลายเดือนก่อน

    Awesome tutorial! Thanks a lot!

  • @thefooltouchstone3569
    @thefooltouchstone3569 5 ปีที่แล้ว

    Love all the little tips and tricks in Maya you are sharing! Thanks! :)

  • @xwxvxwx
    @xwxvxwx 5 ปีที่แล้ว

    Your Tuts r very helpful for my studies !!

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว +1

      Glad I could help.

  • @farhanthaleem2890
    @farhanthaleem2890 5 ปีที่แล้ว

    Man, you're a life saver 🤧🤧🤧 I love you 3000😂

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว

      That's what I'm here for. Thanks for love.

  • @more_zey
    @more_zey 3 ปีที่แล้ว

    I want to live....so let me go with you....
    Nice tutorial JL

  • @hareinferno
    @hareinferno 3 ปีที่แล้ว

    This is GOLD! Thank you!

  • @jvh927
    @jvh927 5 ปีที่แล้ว +1

    these are awesomeee man appreciate you sharing ya knowledge!!

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว

      Glad you are enjoying the videos.

  • @ruok-l5t
    @ruok-l5t 5 ปีที่แล้ว

    hey i have a question. Once u finish with the model and u smooth it out like 17:34 , isnt that just the smooth preview? Is preview enough or am i suppose to use ‘actual’ smoothing tool which adds more subdivisions? which one is the right way to smooth an object if im gonna uv, texture in substance and maybe sculpt it in zbrush and all that?

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว

      Yes that is a smooth (sub D) preview. If you are staying in maya then yes, you can render out, or even apply a smooth at render time. Really depends on what you are going to do and the amount of geometry needed that will dictate wherever you can get away with a preview or actually having to do a smooth.

  • @paveljesus2355
    @paveljesus2355 5 ปีที่แล้ว

    Thank you JL, a proffesional tutorial :)

  • @joelwesterveltaia2196
    @joelwesterveltaia2196 9 หลายเดือนก่อน

    Very helpful, thanks!

    • @jlmussi
      @jlmussi  9 หลายเดือนก่อน

      Glad it was helpful!

  • @d3-010
    @d3-010 5 ปีที่แล้ว

    Like your way of Teaching, keep it continue bro......

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว

      Thanks for the support.

  • @andrewmajewski1756
    @andrewmajewski1756 3 ปีที่แล้ว +4

    I know I'm a little late to the party, but are there any general rules for how dense one should make cylindrical objects that have sharp transitions? I tend to try and model poly efficiently, so I'm generally going between 8 and 16-sided cylinders and very rarely anything over 24 sides because it's faster to edit objects with a smaller face count and even play around with the shape if necessary. I also model low-res as to allow the sub-D conversion work out the smoothing for me. The issue I run into is that I still have tendency to run into pinching at times, but I'm wary of having too many polygons as to be wasteful (I come from an old school gaming poly model workflow where efficiency was / is king; a lot of film models while they look good, also tend to have a LOT of seemingly redundant polygons that just wouldn't be used in a game model). It's one of those things that I still struggle with at times.

  • @DaveMohapatra
    @DaveMohapatra 5 ปีที่แล้ว +1

    JL, this is absolutly what I was struggling with. Thank you so much for putting together this video. You are indeed a Maya guru! I get tunnel vision working on a specific problem and you have cleared it for me. On a side note, do you use 3Ds Max too, along with Maya or any other 3D package?
    Once again I truly appreciate this.
    Thanks,
    Dave

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว

      Glad this answered your questions. I've been there with the tunnel vision, often obsessing over things that dont effect the final result. As for as packages besides Maya Ive used or have experience with 3DsMax, Modo, Softimage, Zbrush and Houdini. IMO from strictly a modeling standpoint Modo and Softimage would be my favorite. Maya has definitely closed the gap in the last couple years.

  • @aviverma666
    @aviverma666 5 ปีที่แล้ว

    Thanks for your valuable time by this video.u learned me a lot of things.

  • @rdxvoidzero
    @rdxvoidzero 4 ปีที่แล้ว

    Love the video, life saver, I lived

  • @circusmonkey28
    @circusmonkey28 5 ปีที่แล้ว +3

    Could you teach me how to grow and groom facial hair like yours?
    Also thanks for the lesson! I really needed this too! Thanks to Dave (or whoever) for requesting this.

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว +11

      Sorry to disappoint you but my beard 100% VFX. Just made with xGen in Maya and comp'ed it into all my videos :-)

  • @cheahweixian4854
    @cheahweixian4854 5 ปีที่แล้ว

    love your videos, thanks you very much. very helpful

  • @simonstrobl850
    @simonstrobl850 5 ปีที่แล้ว

    Thx for your Videos!! They help a lot.

  • @RahulKumar-mp7lt
    @RahulKumar-mp7lt 4 ปีที่แล้ว

    I love your Videos bro

  • @snorky1828
    @snorky1828 4 ปีที่แล้ว

    Thank you so much for this tutorial!

  • @TheHawk005
    @TheHawk005 5 ปีที่แล้ว

    Your videos are getting funny xD...thanks again for the hard surface video

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว +1

      You're welcome. You ain't see nothing yet :-D

  • @geekylogophile
    @geekylogophile 4 ปีที่แล้ว

    Brilliant. Thanks so much!

  • @lilitbeglarian7942
    @lilitbeglarian7942 5 ปีที่แล้ว

    Thank you so so much for these man!

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว

      Glad to see you in the comments section and glad you're enjoying my content.

  • @keithyakouboff8755
    @keithyakouboff8755 ปีที่แล้ว

    Helpful. Thank you.

  • @jannesopanen8032
    @jannesopanen8032 3 ปีที่แล้ว

    How about if you have a sphere and you want to pull quad from it without any pitching? With a spherical object you have problems all around you, in a figure of speech :) I haven't figured out a solution yet... plz help me!

  • @OscarPerez-sc6vz
    @OscarPerez-sc6vz 4 ปีที่แล้ว

    Thank you so much this really helped me!

  • @cpu64
    @cpu64 2 ปีที่แล้ว

    Neat, I'm still using Maya 7 (I think)

  • @pranavanawkar5400
    @pranavanawkar5400 5 ปีที่แล้ว

    Your videos is very helpful...thank you..

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว +1

      You're welcome Pranav. Glad they are helping.

  • @puneeth77
    @puneeth77 5 ปีที่แล้ว

    thanks for making video...means a lot sir

  • @jannesopanen8032
    @jannesopanen8032 3 ปีที่แล้ว +1

    Hey, I love your tutorials, but If the cylinder would replaced with a sphere, things would be different. Are there tutorials about that ?

  • @minuscolochao1557
    @minuscolochao1557 5 ปีที่แล้ว

    Thank u I learned valuable things!

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว

      Glad you found the video valuable Minuscolo.

  • @maxcardenas8257
    @maxcardenas8257 5 ปีที่แล้ว

    intros like that are what make me watch the whole video. kinda corny but a refreshing take on most of the really boring tutorials out there for maya

  • @milangasandulika1340
    @milangasandulika1340 4 ปีที่แล้ว

    Thank you

  • @ApolloPheonix
    @ApolloPheonix 5 ปีที่แล้ว +1

    blessed content

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว +1

      Thanks Bert.

  • @EdgyEmoLoliconBoy
    @EdgyEmoLoliconBoy 4 ปีที่แล้ว

    Amazing

  • @playonce4186
    @playonce4186 4 ปีที่แล้ว

    how did u add vertex to edge?

  • @nalinpuri4519
    @nalinpuri4519 5 ปีที่แล้ว

    Is it neccesary in hard surface modelling to use subdivision mesh preview while modelling? Beacause i have been doing hard surface modelling without it.

  • @ME-wy4rf
    @ME-wy4rf 5 ปีที่แล้ว

    17:32 what did you do with your keyboard? (i'm a beginner)

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว

      Hit "3". It enables Sub-D preview.

    • @ME-wy4rf
      @ME-wy4rf 5 ปีที่แล้ว

      @@jlmussi ok, thank you

  • @leecaste
    @leecaste 5 ปีที่แล้ว

    Another method for the first cylinder is to model the low res version and instead of adding support edge loops or bevels, select all the edges you want to be hard, use the crease tool to crease them, smooth the model (real smooth, not preview), uncrease the edges and hit 3 for smooth preview...I'm having a dejavu right now, did I comment this exact same thing on another video? 🤔
    Well an additional step at 4:45 is to make an edge loop (or more) surrounding the extrusion and follow the same steps you did after, this way you're making the artifacts smaller and the edges sharper.

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว

      Thanks for sharing. I often work with Zbrush or other apps so I'm not a big fan of creasing as other packages wont recognize it.

    • @leecaste
      @leecaste 5 ปีที่แล้ว

      JL Mussi no, just use creasing to apply the smooth to the mesh, uncrease and hit 3...it's a temporal crease to keep edges hard while you apply the smooth but you turn it off after smoothing.

  • @longwalkdathan1
    @longwalkdathan1 4 ปีที่แล้ว

    some good learnin

  • @cliffordunger8623
    @cliffordunger8623 4 ปีที่แล้ว

    nice intro man :)

  • @امينواصل-غ6ي
    @امينواصل-غ6ي 5 ปีที่แล้ว

    Thank you nice tutorial hard

  • @abea8287
    @abea8287 5 ปีที่แล้ว

    If you wanted to work with lower subdivisions and get rid of pinching on curved surfaces i know blender has a shrink wrap modifier that does it by having a duplicate object with high subdivisions. Maybe maya has something like that?

  • @xNIMZx1
    @xNIMZx1 5 ปีที่แล้ว

    A little life hack for anyone interested, I hardly see anyone do this. For quick selecting the cylinder cap you can just select the vert in the middle and convert selection to face. I believe the default hotkey is Ctrl F11
    I personal find the paint selection tool awful, so i do lots of convert selections
    Ctrl F9 Convert to verts
    Ctrl F10 Convert to edges
    Ctrl F11 Convert to face
    Ctrl F12 Convert to uvs

  • @akenney1234
    @akenney1234 4 ปีที่แล้ว

    Great as always! Thanks JL. Another tutorial done, now on to the next one. How do I get access to the BMX course?

    • @jlmussi
      @jlmussi  4 ปีที่แล้ว

      Glad I could help Adam. Do you get my email updates? If so, you'll be notified when its available.

    • @akenney1234
      @akenney1234 4 ปีที่แล้ว

      JL Mussi ... I certainly do 👍

    • @jlmussi
      @jlmussi  4 ปีที่แล้ว

      I'll have some updates coming soon.

  • @LuisSOfficial
    @LuisSOfficial 5 ปีที่แล้ว

    Insane!

  • @virgilemaratrey6201
    @virgilemaratrey6201 5 ปีที่แล้ว

    Hey a big thanks for this tutorial, just what I wanted to know !!! Will you explain where to place ngone well please ?(I saw some on your gun rifle).

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว

      Hey Virgile, yup I will do a video about Ngons soon.

  • @lockenessmotorsports818
    @lockenessmotorsports818 5 ปีที่แล้ว

    Brilliant :)

  • @riaan077
    @riaan077 4 ปีที่แล้ว

    great thanks

  • @MadpolygonDEV
    @MadpolygonDEV 5 ปีที่แล้ว

    Whats more challenging is blendinh spherical objects with other spehrical objects and Like cuts etc. thats the difficult part. Cylinders are manageable, but if you try to lets say do boolean subtractions with spherical shapes, thats when it gets tricky

  • @alexissanchez5072
    @alexissanchez5072 5 ปีที่แล้ว

    What's the difference between using the tool "Edge Loop" and "Multicut"? Is there any difference? Thanks for your videos :)!

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว +1

      Think about the multi cut too as a swiss army knife. It does have an edge loop function but it will average the new loop between the two edges. So if I need a straight loop base off one edge I will use the insert edge loop tool, otherwise multi cut.

    • @alexissanchez5072
      @alexissanchez5072 5 ปีที่แล้ว

      @@jlmussi Wow, thanks, that's all that i need to know ^^ Thanks!

  • @spacefreak8863
    @spacefreak8863 5 ปีที่แล้ว +1

    Horayy! More vids :)

  • @keithyakouboff8755
    @keithyakouboff8755 5 ปีที่แล้ว +1

    Entertaining and I learned a bit, too. But, how about just turning your phone off when recording?

  • @nicolaizafra9705
    @nicolaizafra9705 5 ปีที่แล้ว

    Hi JL, can you also make the same tutorial for 3ds max users? :3

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว +1

      Sorry 3ds Max is not my specialty ATM.

    • @nicolaizafra9705
      @nicolaizafra9705 5 ปีที่แล้ว

      No worries man :)

    • @lockenessmotorsports818
      @lockenessmotorsports818 5 ปีที่แล้ว +1

      @@nicolaizafra9705 it'll be the same thing edge flow wise

  • @abiyyupanggalih854
    @abiyyupanggalih854 4 ปีที่แล้ว

    8:34 if you want to see how it works

  • @piyushyeshi3099
    @piyushyeshi3099 5 ปีที่แล้ว

    keep it up

  • @pranavanawkar5400
    @pranavanawkar5400 5 ปีที่แล้ว

    Now I have a problem...How do i make it sports bike helmet...(Such as.l - Dirt Bike helmet) is to difficult...so Can you take this topic next time...

  • @cereal65
    @cereal65 4 ปีที่แล้ว

    0:30
    The power...
    The presence...

  • @capitalcrate5752
    @capitalcrate5752 4 ปีที่แล้ว

    Why not just adding a second edgeloop within the the first? Problem solved, 5 seconds?

  • @jm5733
    @jm5733 5 ปีที่แล้ว

    Dude...I want you to model your beard in maya next!

    • @jlmussi
      @jlmussi  5 ปีที่แล้ว

      That will be an eternal WIP! lol

  • @MazyKreations
    @MazyKreations 2 ปีที่แล้ว

    10:43 was there a mosquito ???🦟🦟

  • @mathiasaxelsson
    @mathiasaxelsson 5 ปีที่แล้ว

    Nice video. You can actually just combine the instances with the original directly. No need to do that other thing you did. On the cylinder I mean. You actually did this on the later parts. Why?

  • @ecstetika4467
    @ecstetika4467 3 ปีที่แล้ว

    awww jeez

  • @seandberg
    @seandberg ปีที่แล้ว

    Nice entro.....lol

  • @HugoBossMtl
    @HugoBossMtl 5 ปีที่แล้ว

    Lollll