3D Modeling in Maya (Creating Hard Surface Assets)

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 69

  • @Elementza
    @Elementza  2 ปีที่แล้ว +16

    Lets practice some hard surface :)
    If you're interested in more advanced stuff, feel free to check the full Masterclass.
    elementza.com/maya-masterclass/
    -mario

    • @mech_Denis
      @mech_Denis 2 ปีที่แล้ว +1

      Lets do it!)

    • @NotShaurya
      @NotShaurya 2 ปีที่แล้ว +2

      Lets gooo!!!

  • @zethFPV
    @zethFPV 2 ปีที่แล้ว +32

    this guy sticking to 3d classic modeling in Maya in 2022 is the definition of a living legend. amazing.

    • @Elementza
      @Elementza  2 ปีที่แล้ว +9

      Lol, but nah on day to day stuff I use any method that does the job either faster or deliveres a desired look (zbrush, cad, sub d, anything goes) 😀

    • @geraldballesteros3839
      @geraldballesteros3839 2 ปีที่แล้ว +1

      @@Elementza I agree sir Mario. To each its own strengths and weaknesses. And the level of control each software has. :)

  • @rzaman-gg6en
    @rzaman-gg6en ปีที่แล้ว +1

    This is probably the single best hard-surface modeling tutorial I’ve ever seen, and I’ve seen many. Hard-surface always seemed so unapproachable or overly technical and time consuming, but this video changed everything for me. Thank you for the amazing tutorials!

  • @KoPtenkin
    @KoPtenkin 2 ปีที่แล้ว +4

    Feel the topology flowing through you young padawan!

  • @Crushfrag
    @Crushfrag 2 ปีที่แล้ว +2

    Thank you for all the work you do for this wonderful tutorial, great quality on hard surfaces. Which are extremely rare to find on TH-cam.

  • @davidvaitfo1906
    @davidvaitfo1906 2 ปีที่แล้ว +4

    ok, so you proved again that booleans are cool if you want to practice resolve topology problems for an hour and have heavier results. Plan and make your own topology from start is faster, cleaner, lighter ;) . Thanks, awesome content as always.

    • @Elementza
      @Elementza  2 ปีที่แล้ว +5

      Time might be missleading since its a narrated video ( so everything goes a bit slower), but in reality this process is relatively quick. It will depend on some factors like are you fine with just quick general loops or you wanna establish a custom flow etc...

  • @murderbar1560
    @murderbar1560 2 หลายเดือนก่อน

    It was a very nice explanatory tutorial for me. thank you so much

  • @txlec99
    @txlec99 2 ปีที่แล้ว

    keep poping these hard surfaces coming and ill like every single one of them (if i see it lol). thank you so much for your hard work and care for the community.

  • @Ehwen
    @Ehwen 2 ปีที่แล้ว +1

    The topology master strikes again :o

  • @konstantin3369
    @konstantin3369 2 ปีที่แล้ว +1

    well, finally..I've been waiting for a new video for a long time

  • @davidedainese8287
    @davidedainese8287 2 ปีที่แล้ว +1

    You are my savior with these videos. thank you very much

  • @khalilboss2855
    @khalilboss2855 2 ปีที่แล้ว +1

    Amazing as always!
    Thank you for the tutorial and welcome back.
    I hope to see more amazing tutorials from you!

  • @ramyissa20
    @ramyissa20 2 ปีที่แล้ว +5

    Thank you for helping us understanding subD modeling with your great tutorials ♥️

  • @parooangel1315
    @parooangel1315 2 ปีที่แล้ว +1

    uff very nice hard practice but like you workflow

  • @SerenityOceania
    @SerenityOceania 2 ปีที่แล้ว +2

    You're using Maya too? In 2022? Crazy.
    I bought your modelling class out of a recommendation from a teacher, and also because your modelling is S+.
    Keep up the great work!

    • @Quimber100
      @Quimber100 2 ปีที่แล้ว

      I think it is an unclean mesh and with too much work. There are ways to do it with much simpler techniques and with much cleaner results. If the end justifies the means, that's fine, but...

    • @herogamerbr12
      @herogamerbr12 ปีที่แล้ว +1

      @@Quimber100 he did it on purpose to explain topology. Of course he knows better ways, it’s just for practicing...

  • @meLaNiXonS
    @meLaNiXonS 2 ปีที่แล้ว +3

    Love these tutorials, please do more of that. That's really help a lot of people.

  • @satyamtiwari9541
    @satyamtiwari9541 9 หลายเดือนก่อน

    Deep learning, thanks a lot.

  • @paulrod3DArtist
    @paulrod3DArtist ปีที่แล้ว

    So thankful for your videos, tuts, etc..! One thing I noticed, you always select things one at a time. Do you hate pressing tab to have the multi select tool inside each select type, or is there a more practical reason? Sorry if I am saying this incorrectly, superNoob here. But TAB/select has been a love of mine since I learned it. Most helpful when selecting faces, but works for each type.

  • @charlesm835
    @charlesm835 9 หลายเดือนก่อน

    At 28:00 how are you achieving that merge vertex gesture? Great tutorial thanks.

  • @jomonkaichira931
    @jomonkaichira931 ปีที่แล้ว

    thank u so much for ur sincere effort..... really an awesome tutorial❤❤

  • @dougnftgames3476
    @dougnftgames3476 ปีที่แล้ว

    i really like your color interface,

  • @iamanas_sk
    @iamanas_sk ปีที่แล้ว

    you deserve million of views this timelapse helped me soooo soooo mucch in understanding how topology should be inn ri8 way I can't tell you ❤❤❤❤❤ keep uploading annnnd I see you growinng man than you again 🤍

  • @sridharan5172
    @sridharan5172 2 ปีที่แล้ว +3

    Bro please tell me your display size and some deatiles

  • @sridharan5172
    @sridharan5172 2 ปีที่แล้ว +1

    Halo bro welcome back 😁

  • @arstudiocoo
    @arstudiocoo 2 ปีที่แล้ว

    Welcome back sir mario ❤

  • @hearttraders7214
    @hearttraders7214 2 ปีที่แล้ว +1

    Hello Sir, i want to learn Character modeling in your style! Can you please make some character modeling classes please!!! I'm ready to buy the course!! I love your work flow style so clean 🤍 Big Fan from India 🤍

  • @raphyfadesanimator
    @raphyfadesanimator 2 หลายเดือนก่อน

    When modeling in general, do you follow a similar workflow to here? Where you make the object (model, boolean, sculpt, etc.) first and worry about topology and edge flow second?

  • @fanaVFXschool
    @fanaVFXschool 2 ปีที่แล้ว +1

    Lets practice!!

  • @Adlip_Kun
    @Adlip_Kun ปีที่แล้ว

    Really helpful info

  • @MrFede778
    @MrFede778 2 ปีที่แล้ว +1

    Thank you for your amazing content! I have one question though: didnt using 16 sided cylinder at the beginning made the solving process harder? I ve seen other modelers starting with 8 sided cylinder (since they knew they were going to subd the model After anyway). does It come down ti personal preference? Dont get me wrong, just trying to understand the thought process behind. It s the most tedious thing to figure out for me when modeling. Thanks a lot!

    • @Elementza
      @Elementza  2 ปีที่แล้ว +1

      Really depends... try to use 8, 12, 16 etc and see what results you're getting. From that point on it will be easier to evaluate the next time there is similar situation.

  • @CarlosSantos-qn8oc
    @CarlosSantos-qn8oc ปีที่แล้ว

    Good morning.
    In general, can I block a piece with primary details and then add more divisions to add finer details ?
    Thanks

  • @vivoslibertos
    @vivoslibertos ปีที่แล้ว

    I wish you have nurbs or CAD method as well but Really happy to see how to model the right way and not model like the random boolean guy.

  • @fayyazb
    @fayyazb 2 ปีที่แล้ว +1

    Cool! Any software or Maya / C4D?

    • @Elementza
      @Elementza  2 ปีที่แล้ว +1

      Can be done in any software, if I understand it correctly :)

  • @ThunderThouin
    @ThunderThouin ปีที่แล้ว +2

    For your next videos, display your mouse and shortcuts please. thx.

  • @ibrahimkaracan4327
    @ibrahimkaracan4327 ปีที่แล้ว

    Thank you...

  • @Joeistheone_
    @Joeistheone_ 2 ปีที่แล้ว +1

    Perfect mannnn 🥲🤝❤️

  • @fatemahuq3d
    @fatemahuq3d ปีที่แล้ว

    very nice

  • @eqbal321a
    @eqbal321a ปีที่แล้ว

    great

  • @mariusadinca
    @mariusadinca 9 หลายเดือนก่อน

    Love it❤

  • @ramyissa20
    @ramyissa20 2 ปีที่แล้ว

    How can I merge Vertices by distance in maya? Like optimize in C4D.

  • @chrismiless8300
    @chrismiless8300 2 ปีที่แล้ว

    more c4d modeling tutorials please

  • @timothyj67
    @timothyj67 ปีที่แล้ว

    Im using Maya 2023 @3:50 when you close the bevels with poly bevel my polybevel goes mitered even though I changed it to uniform

  • @КарпенкоСергей-ч8ь
    @КарпенкоСергей-ч8ь 2 ปีที่แล้ว

    nice

  • @DailyPeaceandWisdom
    @DailyPeaceandWisdom 2 ปีที่แล้ว

    at 3:20, how did you select both edges at the same time? thank you

    • @ramyissa20
      @ramyissa20 2 ปีที่แล้ว

      With symmetry

  • @rameshsingh-mp6mi
    @rameshsingh-mp6mi 2 ปีที่แล้ว

    Can I buy this class from India also?
    I bought the class 2 times but got a refund.
    May I know why this happened?

  • @ThereWillBeCake
    @ThereWillBeCake ปีที่แล้ว

    #Blender #HardOps #BoxCutter

    • @thiagordooo
      @thiagordooo 8 หลายเดือนก่อน +1

      noob

    • @ThereWillBeCake
      @ThereWillBeCake 8 หลายเดือนก่อน

      @@thiagordooo noob

  • @ganeshanvekar5009
    @ganeshanvekar5009 2 ปีที่แล้ว

    Make more c4d stuff.

  • @slavadojdewick6368
    @slavadojdewick6368 2 ปีที่แล้ว

    Hello! How did you get such great shading in view port?

  • @postalbear3695
    @postalbear3695 2 ปีที่แล้ว

    Why would anybody use this method of modeling in 2022? You could have done the same thing with any other workflow in like 5 minutes or less. Im genuinely interested why would someone do things this way

    • @tae255
      @tae255 2 ปีที่แล้ว

      As someone who is very new to modeling, what other workflows could be used instead of this?

    • @Remm3d
      @Remm3d 2 ปีที่แล้ว

      @@tae255 full boolean workflow instead of cleaning topology and using this workflow

    • @Elementza
      @Elementza  2 ปีที่แล้ว +6

      Booleans while sometimes useful, they can be very restrictive and limiting to certain shapes. Just check my video on Creating Designs with Sub D, might help to get the general idea.
      Think of it as anatomy. Its ok to use base meshes to get a quick start, but if you're serious about character creation, eventually you'll need to learn the real thing :) similar is with topology and hard surface

    • @had0uk3n32
      @had0uk3n32 2 ปีที่แล้ว +1

      This is the film/cinema industry standard workflow. If that's your job goal, this is the way to learn modeling. If you are doing this just as a hobby, a boolean workflow will do the job, like you said, so much faster.

    • @kruz3d573
      @kruz3d573 2 ปีที่แล้ว

      @@had0uk3n32 Orrrr, If you're doing this as your Job for game art to apply for a game studio or already are working for a game studio. Use the Boolean workflow either with Blender/Maya/3D Studio Max combined with Zbrush. Zbrush is much faster for generating the high poly version. I see zero reasons for this workflow when it comes to game asset creation since everything will be triangulated for the low poly anyways.