The controller setup will probably get some revisions in the future, but the set min/max design is actually there for a specific reason. Back in the old days, the steering wheel always had potentiometer issues even after a short period usage from brand new, and when this happened, an external program was needed to clamp the input or we would get a stuck pedal. I added the set min/max to the controller setup to clamp the value and with this function, we don't need an external program to change the input range of the controller when there are issues with the potentiometer.
I have always wondered why wheels don't work out of the box? For small teams it's a lot of work but for the bigger sims it seems nuts. There are only so many wheels on the market as many are just variations of similar wheels, plus the game gets ID strings to identify what each wheel is, so how do unmapped buttons and inverted axis even exist? Can't dev teams get a collection of wheels and then give defaults for all? Or even get beta testers to send config files? Anyway great work so far:)
@@FormulaDigital probably because they don't detect the hardware and assign them based on the matching guid, the axis part in Rev to Vertex already has such thing but the buttons part will be changed later, so it will have some correct controller presets once that part is done.......but we also need to have the exact hardware to make those presets, so it's another headache
One question in regards to the damage models in racing games and I'm curious what you think about. Do you think racing game devs should rely less on licensing with real brands so they can bring a racing experience with more authentic damage models?
I think they should pressure brands if they won't allow damage. Gran Turismo sold cars, that is clear and the car companies know it. I think publishers of bigger games need to take a harder stance against car companies. But it's easy for me to say...
@@FormulaDigitalyou have to remember that there are lots of licensing options for car companies. And in the grand scheme of things $50k-$100k for a car license doesn't mean anything to them. So generally if you don't follow a huge list of requirements they literally don't care, and they just won't license to you. It's not like you can negotiate.... it's just an application process, you sign the agreement, and pay the fee. Think of it like how you don't have a choice to agree to the terms at the beginning of games. It's just like that, you either agree and play, or you don't.
if you want to drive those licensed car, they must have already available in other game titles. i saw people buying and driving the same car when they travel to a new country.. i don't think it is very cool to buy and drive the same car in every game title
Am I the only one who is extremely irritated by right hand drive cars? I don't know what it is, but it feels like I'm about to crash whenever I drive one in games.
@@wilhufftarkin8543 i suppose i dont find it any weirder than driving a single seater in a race, i look at it as a racecar since i wouldn't be driving it normally lol
The controller setup will probably get some revisions in the future, but the set min/max design is actually there for a specific reason. Back in the old days, the steering wheel always had potentiometer issues even after a short period usage from brand new, and when this happened, an external program was needed to clamp the input or we would get a stuck pedal. I added the set min/max to the controller setup to clamp the value and with this function, we don't need an external program to change the input range of the controller when there are issues with the potentiometer.
I have always wondered why wheels don't work out of the box? For small teams it's a lot of work but for the bigger sims it seems nuts. There are only so many wheels on the market as many are just variations of similar wheels, plus the game gets ID strings to identify what each wheel is, so how do unmapped buttons and inverted axis even exist? Can't dev teams get a collection of wheels and then give defaults for all? Or even get beta testers to send config files?
Anyway great work so far:)
@@FormulaDigital probably because they don't detect the hardware and assign them based on the matching guid, the axis part in Rev to Vertex already has such thing but the buttons part will be changed later, so it will have some correct controller presets once that part is done.......but we also need to have the exact hardware to make those presets, so it's another headache
Potential means nothing if the game will not be good. Every existing thing has potential, only thing that matters is execution.
Thanks for the video bro
Game got released today in early access
Great video as always, love your content!
Much appreciated!
🔥🔥🔥🔥🔥
beautiful game
One question in regards to the damage models in racing games and I'm curious what you think about. Do you think racing game devs should rely less on licensing with real brands so they can bring a racing experience with more authentic damage models?
I think they should pressure brands if they won't allow damage. Gran Turismo sold cars, that is clear and the car companies know it. I think publishers of bigger games need to take a harder stance against car companies. But it's easy for me to say...
@@FormulaDigitalyou have to remember that there are lots of licensing options for car companies. And in the grand scheme of things $50k-$100k for a car license doesn't mean anything to them. So generally if you don't follow a huge list of requirements they literally don't care, and they just won't license to you. It's not like you can negotiate.... it's just an application process, you sign the agreement, and pay the fee.
Think of it like how you don't have a choice to agree to the terms at the beginning of games. It's just like that, you either agree and play, or you don't.
if you want to drive those licensed car, they must have already available in other game titles. i saw people buying and driving the same car when they travel to a new country.. i don't think it is very cool to buy and drive the same car in every game title
Lol. you need the Shaders Patch to run any modern mod on AC, i heard that this game uses the Physics engine from AC too?
I tried demo...keeps crashing...help
Bro same here my nvidia 3080ti is begging me to rather go play Assetto corsa in max graphics instead. 😭🤣 0:13
what happened here to the audio? 3:18
th-cam.com/video/UEK8Xte7z2o/w-d-xo.html
I was lazy is the answer to that one
Am I the only one who is extremely irritated by right hand drive cars? I don't know what it is, but it feels like I'm about to crash whenever I drive one in games.
as someone who lives in a right hand drive country, i do not experience this
@@quest8447 But how does it feel to you to drive left hand drive cars?
@@wilhufftarkin8543 i suppose i dont find it any weirder than driving a single seater in a race, i look at it as a racecar since i wouldn't be driving it normally lol