Mesh Machine - My Powerful New Blender Workflow! (Tutorial)

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  • เผยแพร่เมื่อ 25 มิ.ย. 2024
  • In this video, I'd like to show you the power of mesh machine and how you can use it to get complex results in Blender which wouldn't otherwise be possible!
    ►► Enroll in the most popular (and free) hard surface modeling course - www.blenderbros.com/jumpstart
    ►► The Hard Surface Academy - www.blenderbros.com/academy
    Mesh Machine addon: machin3.gumroad.com/l/MESHmac...
    ---------------------------------------------------------------------------------------------------------------------------------------------
    MY FAVORITE BLENDER ADDONS:
    ⚙️ Hard Ops/Boxcutter: gumroad.com/a/811037811
    🔳 UV PackMaster 2 Pro: gumroad.com/a/1027609715
    🔨 Decal/Mesh Machine/Machin3 Tools: www.blendermarket.com/creator...
    🧘‍♂️ Zen UV - gumroad.com/a/997463155
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    💾 PowerSave: gumroad.com/a/442037363
    🔌 Cablerator: gumroad.com/a/341111923
    SOCIALS:
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    🏪 Gumroad - gumroad.com/theblenderbros
    ☎️ Discord - / discord
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    🎨 Artstation - www.artstation.com/blenderbros
    CONTACT:
    📱 Inquiries/questions - info@blenderbros.com
    **Some addons listed above may contain affiliate links, giving me a small commission from any sales made. I only promote addons that I use personally.

ความคิดเห็น • 122

  • @andrewoakley737
    @andrewoakley737 ปีที่แล้ว +56

    Make sure to turn on experimental features in your MeshMachine settings to get access to the offset cut function!

    • @DonTouch
      @DonTouch ปีที่แล้ว +2

      Thank you very much! I thought it got removed from the latest version lol 😆

    • @rav3102
      @rav3102 ปีที่แล้ว +3

      i am saved

    • @MichaelFlynn0
      @MichaelFlynn0 ปีที่แล้ว +1

      where where where where where where is this ?

    • @SteveJ-hq3jz
      @SteveJ-hq3jz 9 หลายเดือนก่อน

      Oh, thank heavens for that! Much obliged!

    • @Thehammm_
      @Thehammm_ 8 หลายเดือนก่อน

      Where is that??? Its no where on the menu :|

  • @sofia_butterfly
    @sofia_butterfly ปีที่แล้ว +13

    Thank you for explaining why you do stuff and not just "Just do this". I noticed in a lot of videos you give very nice explanations!

  • @truongtrongsang666
    @truongtrongsang666 ปีที่แล้ว

    Very helpful, and surprisingly therapeutic

  • @fisherman10101
    @fisherman10101 ปีที่แล้ว

    this really helps, thank you for the great explanations

  • @MACHIN3
    @MACHIN3 ปีที่แล้ว +1

    Nice one Josh.

  • @blackswan6386
    @blackswan6386 7 หลายเดือนก่อน

    quad remesher is " THE " Gamechanger and worth every penny ! absolute need. i cannot work without anymore ! thanks Bro's. Only Mech MAchine 3 i need to have this bevel solve technique, wow ! epic tools guys really nice

    • @Tiniuc
      @Tiniuc 3 หลายเดือนก่อน

      Quadremesher was important enough for me to get the lifetime license. However, I only use it for things that are not animation-critical. Things that are animation-critical need to be properly retopologized by hand, such as a body mesh attached to an armature rig should be handled by retopoflow 3 instead for instance, because for animation and deformation, the mesh needs certain topology in certain places - things quadremesher doesn't know about... and I've had mixed results using the addon's faceset method for guiding the edge loops.

  • @1lihaco731
    @1lihaco731 ปีที่แล้ว

    s and a couple EDM and Dubstep goals for myself, and I guess I better start learning sowhere. Thanks for the great vid!

  • @najhonbanjon
    @najhonbanjon ปีที่แล้ว +1

    very nice this object thanc

  • @ronrobson5076
    @ronrobson5076 ปีที่แล้ว +1

    Hey Josh, thanks for the workflow idea. I‘m just wondering what would be the next step to improve the surface quality of the big fillet. In your preview picture the transition looks way better than in the video. Maybe you could do another tutorial covering this.

  • @jeffspinner6579
    @jeffspinner6579 ปีที่แล้ว +3

    This will help alot for creating my Kit±Ops² INSERTS I want to make for the details of my Optimus Prime build for my short machinima film I'm working on. Kinda like HDAs of Houdini without the torment of Houdini. Tyvm. HOpsCutter/Meshmachine/Machin3tools themselves feels like more keybinds than vanilla Blender itself. mx2 gave me 2 playlists of all their features, (mostly so I'd stop asking him if this or that can be done with HOpsCutter), so hopefully soon I'll know the tools as well as possible. With Meshmachine and Machin3tools I rely on you and Ryuu for the most part. I wanted to thank you guys for all your work. At least one guy benefited from it: me.

  • @user-rj5hd7hh8p
    @user-rj5hd7hh8p ปีที่แล้ว

    Thanks

  • @k-8844
    @k-8844 ปีที่แล้ว

    nice i just bought this

  • @xaam.9076
    @xaam.9076 ปีที่แล้ว

    In the setup, appreciate the videos! Maybe a dumb question but is there a way to export content in mono in soft20?

  • @billymuncher
    @billymuncher ปีที่แล้ว

    nice one

  • @vavalexus
    @vavalexus ปีที่แล้ว +2

    Yeah, offset cut is really a beast. The question is only, how to chage the width unit? It is by default in meters. And if I work with some sall objects, and say I need make an offset cut 0.1mm, it is impossible to do. The smalles amount there is 0.001mm, while I need 0.0001. So I'd rather be better with the units taken from the Blender units. I now need to scale up small objects, make this offset+bevel+normal transfer (via Stach it meshmachine) stuff and then scale it down again.

  • @peterbuck914
    @peterbuck914 ปีที่แล้ว +2

    This modelling style with mesh machine looks so cool. Like you can get some really nice shapes very quickly. But I’d love to see a video on how to model something like this then make it useable for games. You bring up quad remesher. Is that the way to go? And is it as simple as that?

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +2

      For the example in this vid yeah probably. I could get away with triangulation but that fused area was really messy, so I'd probably only use that for a concept render. I'd use Quad Remesher on this particular piece for games.

  • @sorosandras9334
    @sorosandras9334 ปีที่แล้ว

    merci beaucoup a toi :))

  • @waleedcreates4294
    @waleedcreates4294 ปีที่แล้ว

    hey i wanted to ask. does this work the same way for a convex bevel? as i see this is a workflow where the beveled crease is concave . (hope it makes sense) thanks for the videos btw :)

  • @JC3D
    @JC3D ปีที่แล้ว

    cool!

  • @DaCapitalist1
    @DaCapitalist1 ปีที่แล้ว

    Mesh machine op!

  • @othoapproto9603
    @othoapproto9603 6 หลายเดือนก่อน

    Nice tut, I know this was about showing MM tools. But I want to point out if you had matched the loop count in both parts, the booleaning would have a better chance in merging points.

  • @eugene4950
    @eugene4950 ปีที่แล้ว

    nice, like mesh fusion in modo or hardmesh plugin in maya

  • @UnpublishedGameDev
    @UnpublishedGameDev ปีที่แล้ว

    Witch shader did you use I see he round the edge and highlight them somehow

  • @CraftDutch
    @CraftDutch ปีที่แล้ว

    What version of blender is this and what version om mesh machine are you using?

  • @DarrenLGoldsmith
    @DarrenLGoldsmith ปีที่แล้ว

    When I add the bevel on the first cylinder at 0:51, only 1 side actually bevels correctly. The other just adds edges along the ovoid face. I have applied scale etc. Any idea why that might be happening?

  • @rushboardtechuk
    @rushboardtechuk ปีที่แล้ว

    Currently I own KitOps Pro, HardOps and Boxcutter, and I use CAD Sketcher. I would be curious how to work Mesh Machine into that workflow.

  • @mysteriousstranger9496
    @mysteriousstranger9496 ปีที่แล้ว

    Is it nessecary to have both Hops and MeshM or do they basically both serve the same functions.

  • @bleemsquid
    @bleemsquid ปีที่แล้ว

    It's really cool. Doesn't have any similarities with CAD. Still nice however.

  • @sakkarinsawad548
    @sakkarinsawad548 ปีที่แล้ว

    done tNice tutorialngs and to fast track our learning curve and there are so many EDM artists using it.

  • @zorex324
    @zorex324 ปีที่แล้ว +6

    HI Josh I am thinking of buying boxcutter and hops but can I use hops and boxcutter to make non sci-fi stuff like a more realistic this time and day stuff like a idk phone or just anything more normal or is it mainly for creating hard edge objects with like no real organic curves?

    • @jeffspinner6579
      @jeffspinner6579 ปีที่แล้ว +3

      I think of HOpsCutter as a speed addon. My understanding is that with HOpsCutter everything can be done in vanilla, just with many more clicks/menu searches/etc., but Meshmachine (and the Alt + A function of Machin3tools [free version too] for example) stuff, Idt can be done in vanilla Blender at all.

    • @Psyda
      @Psyda ปีที่แล้ว +3

      I teach Blender and I always say that Blender has an Addon driven workflow. I recommend the Hops/Boxcutter addons as a funamental toolset for Blender when hard-surface modelling. Josh trends toward scifi models, but they are used for all hardsurface modelling.

    • @danielbarros8299
      @danielbarros8299 ปีที่แล้ว +1

      Of course man. Some kind of shapes are easily done with BoxCutter and don’t mess topology that much. And HardOps has A LOT of features that help your workflow (mirror and symmetry are so much more fun to use in HOps). Definitely worth it for anything

    • @dziewiatkom
      @dziewiatkom ปีที่แล้ว +3

      What others have said. Ive been using HOps/Cutter for about a week now and it saves a great amount of time especially the symmetry, mark, and sharpen tools. The best part for me is how Modifiers through HOps just behave smarter then if you tried to apply them yourself.

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +2

      Absolutely. I do subd with HOps all the team. Automating creases, shortcuts, seams, amongst other things make it useful well beyond hard surface modeling.

  • @bossibrargaming8938
    @bossibrargaming8938 ปีที่แล้ว

    I reinstalled the windows then i reinstall the quadremesher now it's showing me error remeshing faild please tell me any solution

  • @sharkid7399
    @sharkid7399 ปีที่แล้ว

    I hope you answer tNice tutorials bro, I am wondering how can I add plugins from another disk drive if my main drive (where I installed soft soft)

  • @XTCMatrix
    @XTCMatrix ปีที่แล้ว +1

    Odd question, but can you take your style of modeling, like a CAD type, or what you call non-destructive and bring it into Zbrush or blender and start sculpting and subdividing it without messing up all the geometry?

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +2

      No, you'll need to remesh it into quads so you can sculpt onto it.

  • @okipokie
    @okipokie ปีที่แล้ว

    Whats that hotkey for quick union??

  • @Elysium3D_
    @Elysium3D_ ปีที่แล้ว

    how do you access mesh machine tools, i cant find the key bind, i am pressing Y but is not working

  • @andrewsimper
    @andrewsimper ปีที่แล้ว

    It’s great that Blender has this plugin, thanks for the tutorial. It reminds me of a very basic version of MeshFusion in Modo, I wonder if the author of the plugin is basing their work on this?

  • @scotchtapeworm3755
    @scotchtapeworm3755 ปีที่แล้ว

    Just time time, as I am trying to get into hard surface modeling

  • @sameeruddin
    @sameeruddin ปีที่แล้ว

    Could you do a quick mesh machine tools that won't be possible in vanilla , i ended up buying HOps and boxcutter and realized i keep crapping out the mesh due to these reasons ...thank you for thsi video

    • @iiandreio4228
      @iiandreio4228 ปีที่แล้ว +1

      The majority of tools in mesh machine are unique to it and not in vanilla

    • @sameeruddin
      @sameeruddin ปีที่แล้ว

      @@iiandreio4228 thank you for the response ...i just saw a video by ryugi which gave a detailed description of mesh machine tools ...extremely powerful stuff 🙏 ❤️ thank you

  • @cekconi1773
    @cekconi1773 ปีที่แล้ว

    👍👍👍

  • @mana20
    @mana20 ปีที่แล้ว

    Hey Josh, I'm a solo dev programmer that's getting to the point where I need to pick a path for art. Do you think 2D is more manageable or would be 3D end up being a better choice since it's more technical?

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +2

      Well, go with what you enjoy. Concept artists can work in both 2D and 3D, perhaps try both and see where it takes you.

    • @mana20
      @mana20 ปีที่แล้ว

      @@JoshGambrell agreed, both are viable, I'm just trying to decide as a programmer picking up art late in life what makes the most sense as a solo dev.

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +1

      @@mana20 In some pipelines 2D artists make the concept piece, then the 3D artist just creates it in 3D. IMO you can get really good at one skill or decent at both. I'm not very good at drawing but I find myself to be superb at modeling since that is where I focus all my time.

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord ปีที่แล้ว +1

    Quadremesher has a lot of functions. Do you have a formula on how to use it depending on the situation? It feels like there is more to it than I understand.

    • @TheTrumanZoo
      @TheTrumanZoo ปีที่แล้ว +1

      He checks the amount of scene faces before remeshing to get it to look similar before and after, but you should try a little higher count first often.

    • @Dina_tankar_mina_ord
      @Dina_tankar_mina_ord ปีที่แล้ว +1

      @@TheTrumanZoo That's what he says, of course. The tool has a lot more functions that I would like to know if anyone is using.

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +2

      I honestly don't know all the functions and how to use them effectively. Once I do, I'd be happy to make a tutorial. For hard edge objects, tick that option on

    • @Dina_tankar_mina_ord
      @Dina_tankar_mina_ord ปีที่แล้ว

      @@JoshGambrell thanks for answering . I´ve been tinkering. and some options are self explanatory. but things like vertex color, normal splitting, facemap 2 material leaves me clueless. But I guess RTFM applies even for me 😅

  • @j_shelby_damnwird
    @j_shelby_damnwird 10 หลายเดือนก่อน

    You use a lot the "sharpen" HoPS function. Forgive the noob question, what is it for?

  • @markkatsdesign
    @markkatsdesign ปีที่แล้ว

    Hello, offset cut doesn’t trim the surrounding faces no? It adds the extra layer thus creating a mess ?

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว

      Not sure I follow.

    • @markkatsdesign
      @markkatsdesign ปีที่แล้ว

      @@JoshGambrell Does the offset cut delete the overlapping faces?

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว

      @@markkatsdesign It deletes out any surrounding geometry, yes. In certain situations it's a bit fiddly and doesn't work.

    • @markkatsdesign
      @markkatsdesign ปีที่แล้ว

      @@JoshGambrell and it doesn’t work when there is a complex curve.

  • @adventuresinportland3032
    @adventuresinportland3032 ปีที่แล้ว

    Are you editing this video or are you really moving that quickly?

  • @IstyManame
    @IstyManame ปีที่แล้ว

    I don't have "offset cut" in mm's Y menu, there is only "offset" option and it's doing different thing. I have newly installed version 0.11.2. Used 0.9.0 before, can it be the problem?

  • @gordonrobb
    @gordonrobb ปีที่แล้ว +1

    I don’t understand this. When I uses offset cut, it only gives me the choice between running an offset one why or the other. It doesn’t create the offet on both slides of the selected loop. What am I doing wrong?

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +2

      You’re using offset, and not offset cut. Enable it in experimental features in mesh machine settings

    • @gordonrobb
      @gordonrobb ปีที่แล้ว

      @@JoshGambrell Oh wow. How did I miss this. Thanks.

  • @Thehammm_
    @Thehammm_ 8 หลายเดือนก่อน

    I have 1.5 and I can't get L select to work at all. I've googled all day trying to find a fix and nothing. Tried re-installing it and still nothing. L select isn't on any keymap rebind on the addons preferences menu for Machine tools and neither is the actual selection menu

  • @morphtek
    @morphtek ปีที่แล้ว

    its still not close comapred to houdini and soft boolean plugin

  • @tomchandler7568
    @tomchandler7568 ปีที่แล้ว

    Im using meshmachine in blender 3.3 but its crashing while pressing Y key

  • @takindia5581
    @takindia5581 ปีที่แล้ว

    why is my gms softing like static?

  • @technoober8352
    @technoober8352 ปีที่แล้ว

    Difference between hard-ops, box-cutter and mesh machine in simple terms? These look like they do the same kinda thing.

  • @Manar80s
    @Manar80s ปีที่แล้ว +1

    thank God for 3ds max...

  • @kendarr
    @kendarr ปีที่แล้ว

    What the hell, you got a beard and automatically aged 10 years and became a Chad lol, cool vid btw

  • @sebbosebbo9794
    @sebbosebbo9794 ปีที่แล้ว +1

    In vanilla blender this is hard near impossible how you say CAD curve modeller maybe or hours of try and error .
    mesh M. have awesome feature but the mesh flow for game looks a little bit messy..
    I dont know this the way to go ...

    • @MACHIN3
      @MACHIN3 ปีที่แล้ว

      What kind of topology do you think you need for games? All games care about it triangles, and you can easily get a triangulized mesh with perfect normals with MESHmachine.

    • @sebbosebbo9794
      @sebbosebbo9794 ปีที่แล้ว +1

      @@MACHIN3 hard surface can be ingored okay.. but is always a theme in a review. inhouse I think.. sometime deformable parts for animation like leather patches on a tight body organic non metal amor f.e. the review process they want the quadflow model status so it must delievered in a in C4d file Format inhouse..
      I saw Moi3d is inhouse used for preciss measured bolleans sometime even on very simple models for printing the models but even used in inhouse libarys for games production,too.
      we have some blender users now and they find the precise meassure bollean part better in Moi3d ..I saw it only nearby so blender vanilla boolean is sometime a problem .. sometime you must bring up a surface a tiny bit to have not a messy boolean mesh artifact . I used blender for Web graphic part sometimes inhouse Im not so good in modelling in blender ..have no add on.. you work looks so fast with this great add on I think..love it...thx

  • @mezo.a0
    @mezo.a0 ปีที่แล้ว

    61 years old and just purchased tNice tutorials software. i love making my own soft

  • @mdabuhassan230
    @mdabuhassan230 ปีที่แล้ว

    Joel Karr to be fair I learnt loads

  • @MrAkurvaeletbe
    @MrAkurvaeletbe 8 หลายเดือนก่อน

    That topology makes my brain hurt

  • @LatestNeuz
    @LatestNeuz 7 หลายเดือนก่อน

    It's free or pad

  • @RunTheTape
    @RunTheTape ปีที่แล้ว

    at this point, why not just use a cad program?

  • @sho3d
    @sho3d ปีที่แล้ว +8

    Unfortunately I find that the blender bros tutorials are becoming more and more commercial. This topic has already been covered :(

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +15

      We run a business selling digital products. Of course that's a priority. Every video aims to ultimately promote our products, and we are very transparent about that. On the same coin, every free video we release to TH-cam aims to provide good value in some way, shape, or form.

    • @petneb
      @petneb ปีที่แล้ว

      It's fine, we all need to make a living.

  • @znaigardz9876
    @znaigardz9876 ปีที่แล้ว

    instead.... soday I’ll manage to export sotNice tutorialng decent on soft... one day lol

  • @bigsmokerc
    @bigsmokerc ปีที่แล้ว

    I know nothing about blender or 3D modelling but it looks like quad remesher is something that should be built into blender ASAP

  • @ilyachernobrov
    @ilyachernobrov 3 หลายเดือนก่อน

    This is not even close to CAD. In CAD you just model.
    Also not sure you need a lot of this cylinder to cube booleans. Most of the cases are much more complex situations which unfortunately can’t be handled by any of these approaches.
    And third - it is impossible to get good baking low poly or mid poly out of this geo. From CAD you can generate good model with good shading.
    So long story short all these add ons are mostly for the ruff concerting and tutorials. Anyway thanks for sharing !

  • @afrosymphony8207
    @afrosymphony8207 ปีที่แล้ว

    if you aint got mesh machine money there is a7dollar inset addon by kushiro that i believe something kinda similar.

  • @Rai2M
    @Rai2M ปีที่แล้ว

    Vanilla Blender or nothing )

  • @YuriKruglov
    @YuriKruglov ปีที่แล้ว

    It crashes all time

  • @candle_eatist
    @candle_eatist ปีที่แล้ว +1

    why does Josh with a beard look like a male model

    • @Psyda
      @Psyda ปีที่แล้ว

      I can't stop seeing Ludwig when I see his profile pic. I think it's the hair and Eybrow slit.

  • @efeozturk5253
    @efeozturk5253 ปีที่แล้ว

    probably some boomer managers will say nay if you propose them to use objects with this kind of topology... but amazing addon anyway.

  • @jasbarlegaspina1220
    @jasbarlegaspina1220 ปีที่แล้ว

    I love pirating your software nom onom onomnom

  • @trm245
    @trm245 ปีที่แล้ว +1

    im tired of the blickbaity blender community, "new workflow" this shit old af

  • @BestMods168
    @BestMods168 ปีที่แล้ว +4

    Your modeling tutorials are really bad. It teaches bad habits to new and unaware users. You're not even focusing on good topology and its flow. From one section to the next in the model, the pieces dont even connect.

    • @KingcoleIIV
      @KingcoleIIV ปีที่แล้ว +1

      Bestmods168 You have no idea what u r talking about. You are like a 1800s horse and bugy dealer trying to talk people out of buying a car. Get with the times man. Update your knowledge before criticizing.

    • @ndjxisjenxjix9525
      @ndjxisjenxjix9525 ปีที่แล้ว +1

      @@KingcoleIIV he also says it. This technique is good for concepting and such, if you want cleaner topology, you either not use booleans or retopo later.

    • @Psyda
      @Psyda ปีที่แล้ว +2

      He's apply fusing techniques that would take hours by normal means. This isn't an introductory tutorial. This is a quick fuse for advanced topology. It sets groundwork that would typically take 10-20+ minutes of cleanup.

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +4

      We here at Blender Bros prioritize tricking people into becoming bad artists. It's our passion!

    • @KingcoleIIV
      @KingcoleIIV ปีที่แล้ว

      @@ndjxisjenxjix9525 I was talking to the best mods guy in the comments

  • @FilippoRomeoMEZZOTINT
    @FilippoRomeoMEZZOTINT 6 หลายเดือนก่อน

    For me mesh machine is complete useless. I run most of the times into problems I don't have with blender default or the same problems as in blender default. For me, there are almost no improvements to blender workflow. Maybe I have no intellectual access to this addon.