Blender Hard Surface Modeling Tutorial - Curvy/Organic Shapes

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
  • Today's Blender tutorial will cover the use of subd, organic shapes when doing hard surface modeling.
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ความคิดเห็น • 67

  • @rvr_axyz
    @rvr_axyz วันที่ผ่านมา

    this is lowkey the mouse tutorial I was looking for

  • @kevinpage
    @kevinpage 2 ปีที่แล้ว +10

    Thank you! Another little Proportinal Editing tip is hold Shift while scrolling to get an even finer adjustment on the circle (just as you can in other functions, moving, scaling, dragging within editable attribute fields, etc.)

  • @maximlukin2745
    @maximlukin2745 2 ปีที่แล้ว +3

    Wow! Great technique showed in the end of the video. Thank you👍

  • @beaustine6093
    @beaustine6093 6 หลายเดือนก่อน +1

    That delete the faces so you can maintain topology trick was a game changer. Thank you for this tutorial! :) So many other great tips as well.

  • @tim_arterbury
    @tim_arterbury ปีที่แล้ว

    Thank you so much for your tutorials! I always felt so in the dark about how to model this kind of stuff in Blender, but now I’m slowly getting the hang of it. Thank you again!

  • @BestMods168
    @BestMods168 2 ปีที่แล้ว +1

    Thank you for this tutorial. I am now able to better control the edge flow of my models. I was using extra edge loops before to get that sharp edge and finalizing the shape after applying the multi res.

  • @user-go7gq1ef3i
    @user-go7gq1ef3i 2 ปีที่แล้ว +1

    GREAT as always!

  • @pabloarduino2687
    @pabloarduino2687 ปีที่แล้ว

    Awesome vid Josh! Very educational, right to the chase. Subscribed.

  • @user-uh6lu1lf9e
    @user-uh6lu1lf9e ปีที่แล้ว

    Wow! Very cool! I'm a total newb to blender and this is fantastic. Thank you so much.

  • @toddspeck9415
    @toddspeck9415 2 ปีที่แล้ว

    So awesome. Thanks for showing this method. Always amazed at your Blender skills.

  • @choudclucker
    @choudclucker 2 ปีที่แล้ว +1

    i've only watched a few of your videos but man, it has improved my workflow 1000 times. Excellent Content man! def subscribed :)

    • @JoshGambrell
      @JoshGambrell  2 ปีที่แล้ว

      Thanks a lot bro. Happy to help :)

  • @vladisslave.7500
    @vladisslave.7500 2 ปีที่แล้ว

    Thank you very much for the video !

  • @SuperLongfield
    @SuperLongfield 2 ปีที่แล้ว +4

    Every six months or so I pop up on your TH-cam channel, I try one of your 20-min. hard-ops tutorials and all of sudden my modelling skills take a giant leap... Thanks for sharing all this

  • @chriz9959
    @chriz9959 หลายเดือนก่อน

    adapted this to widekit modeling. thx, its really helpful

  • @cashtonbriggs2135
    @cashtonbriggs2135 2 ปีที่แล้ว

    Thanks Josh. This video was so helpful. Except now, I have to destroy the seats in my curremt project (for the 3rd time) and do them correctly😁. Pleasure to watch as always. 👍

  • @mrnevermind
    @mrnevermind ปีที่แล้ว

    Inspirational! I alway get stuck in the beginning to get a starting object going. I just realized I was so stuck in a box with non destructive approach, I’m always left with some what interesting looking box with no way to extending it.
    I love the flow feeling I get to start with this approach. Absolutely subbing
    Thank you.
    Not sure any of you coming from gravity sketch background but this makes more sense to me then starting with a box and Boolean ops

  • @RichellyItalo
    @RichellyItalo 7 หลายเดือนก่อน

    Thank you. I need it.

  • @sameeruddin
    @sameeruddin 2 ปีที่แล้ว

    I was trying this out with nurbs but this is very cool.. Proportional editing

  • @revotiva
    @revotiva 2 ปีที่แล้ว

    Nice thank u

  • @artinrad8213
    @artinrad8213 2 ปีที่แล้ว

    Thx

  • @fedeg91
    @fedeg91 ปีที่แล้ว

    Hi Josh, I really appreciate your helpfuls tutorials !! I have a question . After that the faces where deleted and the subdivision modified was enabled .. how did you get the vertex edit ? ( Like in Nurbs mode )

  • @AyushB3D
    @AyushB3D 5 หลายเดือนก่อน

    Ive just made a naked superbike fuel tank following along with the tutorial. Thanks Josh. Shit was impossible for me 20 minutes ago but now itss a lot possible.

  • @ezequi889
    @ezequi889 4 หลายเดือนก่อน +1

    how u do that symmetry stuff, its really usefull and timesaver

  • @bizentino
    @bizentino ปีที่แล้ว

    Wow, good promotional video.

  • @raz_dva7173
    @raz_dva7173 ปีที่แล้ว

    How do you make game model from some organic model, do you use manual retopo or something else ? Thanks

  • @DRSulik
    @DRSulik ปีที่แล้ว

    How did you select all those faces? Key shorts?

  • @user-go7gq1ef3i
    @user-go7gq1ef3i 2 ปีที่แล้ว

    You only used offset cut on the first boolean you made. Can you also use offset cut on the other two boolenas you have made in the video? I am asking because I can't do the second and further offset cuts.

  • @asterixus
    @asterixus 5 หลายเดือนก่อน

    What settings do you recommend for your Viewport Shding? Studio or MatCap Lightning? Cavity Screen or Both? I would highly appreciate it, thanks for reading this!

  • @TheBadBone23
    @TheBadBone23 ปีที่แล้ว

    I'm curios, how would something like this look for 3d printing?

  • @sebbosebbo9794
    @sebbosebbo9794 ปีที่แล้ว

    thx for these ideas...but some things questions me hard...!?
    how you creat these red plane bool objects ?
    I have installed blender 3.4 it doesnt work..
    can you show how to corect extruding some edge out to build further up the model, push in some minor details in without using all the time these proportional feature..
    how you even distribute the mesh after proportional Edition ? is there some modfier like in 3dsmax or option that helps..?
    In blender edge extrude goes strange in wild direction..in 3dsmax its shift + mouse clicks..and it works fine..not 4 5 clicks and it goes even wild...
    p.s. have blender edit poly modifier for non destructiv workflow or is this G.node able or have a non destructiv workflow ..
    sry Im new to blender..also missing or cant find edge groups to save some crease bevel or smooth groups without selecting all the time again edges...
    extrude manifold is also strange like this bevel you tryed with these wierd artifacts...
    blender is really hard to learn the manuel is so short .. helps not really ...

  • @pb6839
    @pb6839 2 ปีที่แล้ว

    Is the separation/slash procedure a good way for adding paneling?

    • @CosplayZine
      @CosplayZine ปีที่แล้ว +1

      There's a addon called "just paneling" that might be of interest to you. It's not free but looks like it has a lot of features if you want to check it out.

  • @velstorios9473
    @velstorios9473 2 ปีที่แล้ว +1

    2 days ago I saw that nurbs modeling is the most suitable way for curvy hard surfaces, what do you think of that?

    • @JoshGambrell
      @JoshGambrell  2 ปีที่แล้ว +2

      Nurbs is fantastic, and will create impeccable shading. I always recommend it in conjunction with Blender if you can!

    • @velstorios9473
      @velstorios9473 2 ปีที่แล้ว

      @@JoshGambrell So the nurbs modeling that exists in blender is insufficient? Is that why I see people modeling such shapes with SubD modeling in blender and not nurbs?

  • @StormBlessedxo
    @StormBlessedxo 4 หลายเดือนก่อน

    i don't have any of the black vertices 00:58 I know I'm only a minute in and I am already lost but I would love to be able to practice this stuff to get more creative. Any tips are much appreciated.

  • @donlifeman9809
    @donlifeman9809 ปีที่แล้ว

    How does it work Alt+X? i click and nothing happens.

  • @RhinoTimelaps
    @RhinoTimelaps ปีที่แล้ว

    I think its easier use CAD. Boolean etc.

  • @starlord627
    @starlord627 ปีที่แล้ว

    Why that default cube looking smooth??

    • @unicornrainbows8612
      @unicornrainbows8612 ปีที่แล้ว +1

      Not sure, but what I did was add a cube then added a bevel with 0.04 offset, 12 segments and it looks pretty similar to his. The one exception is that in his cube he had only the vertical edges beveled while mine would have all edges beveled. Fixable by scaling the cube on the Z axis so that the boolean looks like his (if that makes sense).

  • @tudoravramescu1783
    @tudoravramescu1783 2 ปีที่แล้ว

    Hello 👋

  • @BookooZenny
    @BookooZenny 2 ปีที่แล้ว

    The issue with your audio sounds like a sample rate disparity between devices, but I can't be sure

    • @JoshGambrell
      @JoshGambrell  2 ปีที่แล้ว

      I think i fixed it, wrong port

  • @BlenderKnowledge
    @BlenderKnowledge ปีที่แล้ว

    I didn't know that I could just focus on making the shape of the mesh instead of putting all my efforts into making a perfect quad-based mesh.

  • @WillFalcon
    @WillFalcon 2 ปีที่แล้ว

    BOOLEAN CLEANUP freezes my computer completely

    • @JoshGambrell
      @JoshGambrell  2 ปีที่แล้ว +1

      Mm, cant help you with that one, try contacting machin3

    • @WillFalcon
      @WillFalcon 2 ปีที่แล้ว

      @@JoshGambrell I know, but this is useless - it says "experimental will not support"
      Anyway, moving thousands of verticies is always pain in the ass... I hate hardsurface for 20 years

    • @JoshGambrell
      @JoshGambrell  2 ปีที่แล้ว

      @@WillFalcon I have zero issues. Make sure you're up to date with Blender / Mesh Machine. Otherwise, do a fresh install of Blender (uninstall and terminate files, ryuu has a tutorial on purging Blender)

  • @silentchannel7186
    @silentchannel7186 ปีที่แล้ว

    I did your instructions until 1:16 pefectly but it gave me tons of vertices instead of just similar to you, few.

  • @3dguy839
    @3dguy839 9 หลายเดือนก่อน

    I tend to struggle with eating late at night
    Possibly because I struggle
    With subs
    Causing anxiety
    Thus leading to eating

  • @ZeewaqarHusnain
    @ZeewaqarHusnain 6 หลายเดือนก่อน

    th-cam.com/video/KKXPu4lIlzk/w-d-xo.html

  • @varunverma95
    @varunverma95 2 ปีที่แล้ว

    Josh please check your email. I have a query regarding the Game Asset 2.0 course

    • @JoshGambrell
      @JoshGambrell  2 ปีที่แล้ว

      Has it been replied to? I don't see any missed messages. Ryuu probably took care of it

  • @geraldrichardson5281
    @geraldrichardson5281 ปีที่แล้ว

    քʀօʍօֆʍ

  • @mpod_creative
    @mpod_creative ปีที่แล้ว +16

    You proceed to Box cutter like its common part in blender, while it's paid add-on 🤨

    • @traditur_
      @traditur_ ปีที่แล้ว +5

      A few mowed lawns or commissioned models is no time at all compared to how much time that addon will save you.

  • @strawheart6
    @strawheart6 ปีที่แล้ว

    I thought he was doing a mouse cover

  • @emiliorios8799
    @emiliorios8799 2 ปีที่แล้ว +2

    Would much rather see a real world example instead of random shapes. Maybe like modeling an Xbox 360 or something curvy in the real world. Or a mouse

  • @DeMoNELectro
    @DeMoNELectro 3 หลายเดือนก่อน

    i'm not gonna watch you're channel anymore becaus of addons are not free its very hard to follow