Fast Panda Gaming: Infinity N4 Battle Report - Red Wire, Blue Wire (Nomads vs Invincible Army)
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- เผยแพร่เมื่อ 10 ก.ย. 2024
- Can either the Nomads strike team or the Invincible Army force from Yu Jing save their undercover agents from this nefarious trap. Time is against both sides as the countdown contiunes to tick.
Tell us what you would have done and why in the comments.
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Nomads:
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Invincible Army:
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Climbing plus: This Special Skill alters the user’s Climb Skill from an Entire Order Skill to the
Short Movement Skill Move.
so you can just walk up the wall, and your friends can walk
Super-Jump works like you thought it would: This Special Skill alters the user’s Jump Skill from an Entire Order Skill to a
Short Movement Skill.
So the friends can only jump if the super jumper declares an entire order.
For a moment there I thought I'd been doing it wrong and had to pause to check the wiki. The example image clearly shows someone moving horizontally then vertically as part of the same action. Functionally it turns all surfaces horizontal with the bizarre exception that you can't get cover while climbing. This is for game balance, so I don't object.
cheers for that
cheers mate
Nice play with the deactivator Claw, I really didn't think it would work out for you when you talked about it during the list portion but I was happy to be proven wrong.
It shows how familiar you are with each other's tactics.
well it is essentially meta evolution so to speak.
cheers for the comment
It's so cool to see you guys playing classy and elegant AND having a ton of fun. Thanks for sharing !
I must have missed that classy and elegant bit 😆 cheers buddy
As our Good Lord Space jesus said, "and the baggage bots shall inherit the earth" or possibly "go forth and Deactivate". More videos please!
cheers James ⚡️🐼❤️
Wonderful, fun mission. I loved how nobody cared to save the civilians the first turn :). You guys always make the games exciting and fun. And I am glad that Claw used the deactivator perfectly!
cheers legend
@26:18 that grin!!
Great call on the Deactivator, Claw. But when you said during list-building that you were taking that bot specifically for it, I thought "Hold on - doesn't Chief Jeong have a Deactivator as well?" (fellow IA player here!). Turns out all Engineers do, so Krit Kokram does too. You had 3 Deactivators in that list! But that bot was definitely the one in the right place to do it
yes they do, I forgot that during the army intro.
I'd forgotten about the entire Deactivate rule till you mentioned it!
Lovely game and miniatures - have to say I think this is a wonderful mission for play between your friends, and a really bad one for a tournament setting. There is a 15% chance at the end of turn 1 that each IED blows up, carrying away with it 3 OP for each player (2 because you didn't defuse it, and 1 for the HVT you can't civevac now) - not to mention you said that if you fail to deactivate the bomb twice it blows up - adding more random 1 die roll chances that OPs go away. Making it so that a single die roll with no mitigating factors could mean the difference between a 5 TP win and a 4 TP win, or just because I got unlucky and 2 of my bombs blow up I'm also capped at 4 OP hurting my tie-breaking chances I think is not a very good tournament scenario - even though it may be a fantastic fun scenario. If the bombs *automatically* blew up at say the end of round 2, or if one *automatically* blew up each round, and you knew which it was, then its much more viable as a tournament game, since it still requires you to do the mission, but it doesn't mean that some people get screwed by dice (at least any more than normally happens in a game of Infinity) ;)
I get that Lobo, I really don't think you will see it at a satellite but for a friendly local it's a bit of fun.
My friend and I play this match up all the time he hates my Hackers lolol
One cool thing we did with our last game was that we created lists for each other and I got to play his Shang Ji pain train! It was a lot of fun playing a different play style :).
that's a great idea, consider it stolen
Can’t wait to see that battle report! You two will have a blast playing each others lists :)
Glad you proved us wrong there claw, allways like to see a win against those pesky Space Pirates especially with IA :)
it did feel good
Love your batreps, always great to watch whilst I'm painting my infinity miniatures. Just wondering if any of you play NCA?
Thanks Johnny, we appreciate your comments.
excuse my ignorance but what is NCA ?
@@fastpandagaming Neoterra (Capitaline Army). oh what I would give for them to be back in catalogue they are the one PanO army that kind of speaks to me. Otherwise Im all about YuJing haha
@@fastpandagaming Neoterran Capitaline Army. It's the "Australian" sectorial of PanOceania.
I haven’t finished the video yet, I paused at 28 minutes to ask this, so I beg your forgiveness if this is answered later... Re: the jammer on the roof, if attacking without LOF, doesn't it require an intuitive attack using a whole order and therefore is no threat to the heavy infantry in ARO? I'm assuming the roof of the annex has been removed for ease of play and it isn't just open geanting LOF or Claw would have had LOF and ARO in Nomad turn 1?
Jammers have No Lof, and Zone of Control trait, so it can ARO even without LoF, to anyone inside of it's ZoC
@@erchicheck244 so the intuitive attack would only be relevant against camo state targets?
Great game as always 😀 I was wondering if I could ask the “Pandaverse” about guard, as I have just got the daemonist observant ( Great model by the way) in my active turn if I use guard to enter close combat, and my opponent ARO is to shot, are those rolls unopposed? If so what good is guard because the person being guarded is always going to be shot unopposed in both the active and reactive turns.
you need LoS with guard so as you say your opponent will have the opportunity to shoot.
it is a f2f roll and essentially it is just like entering CC but at distance.
hope this helps
@@fastpandagaming It does and thank you for your reply 👍 I am now looking forward to using the model in the next battle. Thank you again.
It's one of the janky things about guard - you pop round the corner and your opponent has to figure out whether you're going to Shoot, or CC Attack. (They can't CC Attack you - you're not in base contact yet). It gets weird!
Two British men playing a mini war gaming match while both wearing NFL gear? Have i found my people (minus being British)?
easy solution, don't view us as British just view us as two wargamers having fun.
thanks for watching
Congrats to Claw! Is the custom mission available anywhere to read up?
probably somewhere. if you get onto our discord it can definitely be there
Cool, no need to read the mission, thank you.
haha,,see you there