Because grinding for 150 hours to get a single battle pass, which generally contains 1 (ONE) good gun is fucking insane. It's called psychological manipulation, it's used quite widely within the gaming industry.
Do a few lower level missions and you find quite a few super credits, but I make content on the game so of course I’m gonna buy them but I understand it’s not for everyone.
@@Sotanaht01 Don't forget to take into account the people that bought the game to have fun, which running around empty spaces for hours upon end isn't. That's something you do on your job in exchange for real monetary gain.
@@guardian-angel615 I have like 40 hours and have almost got enough credits for my second premium warbond. Chill, you can easily get like 10-50 SC per mission based on luck and each warbond has 300 SC included (so they really only cost like 700 after your first one)
I haven’t spent money on this game and so far I’ve gotten two warbonds. I think it was steeled veterans and viper commando. Steeled veterans because it seems like a good all around weapon, then viper commando because I’m a sucker for cosmetics after playing deep rock for over 200 hours
@@Marco_Diamanti yeah that’s what I thinking. The explosive crossbow seems very fun as well. My only issue is that the third armor set looks stupid but that’s not much of a reason to not get it
The gas warbond ironically works better on bots control instead of bugs control, i think once they increase the effectiveness on the bugs it be a better warbond.
Respectfully i have to disagree about the Chemical Agents Warbond. It's not terrible imo. It has its own form of utility which can allow you to experiment with different ways to do crowd control. Pairing the gas with anything Arc or Fire related weapons/ stratagems seems the best way to go. While gas doesn't do the most damage, it breaks down armor and it can be used to confuse the enemy. This can also be applied to big targets such as Bile Titans. The thing is, we have to understand that weapons and stratagems should offer different play styles and our loadouts should have some form of synergy. Everything in the game isnt designed to make you be Rambo. So, imo, its not terrible it just offers another type of playstyle 🤷🏽♂️. I do agree with picking other warbonds first over this one though. Especially Democratic Detonation 👌🏽
I really love the chemical agents warbond, personally. I've had some pretty cool team synergy (even with randoms) where I can use the gas grenades and gas orbital to control whole areas of the battlefield. I understand the gripes though. The sterilizer more than anything could use a little range. I consider the STIM pistol a utility heal rather than a mid combat thing. Top off your friends health between fights to save stims and you can even fire them for stamina when traveling. The tiny bits of gas damage that you take while wearing HAZMAT gear aren't worth a stim. The stim pistol finds good utility here.
I think that democratic detonation is a pretty good warbond, but players should get steeled veterans first. It teaches them to play the game. The Jar-5 is the best way to learn automatons and you get much, much more accurate with it because it rewards headshots. The breaker incendiary is amazing against bugs because it's amazing at horde clear, and is just straight powerful. also, if you are rockin the nade pistol and an explosive primary then you couldn't deal with hunters/stalkers or bots who invade your personal privacy. People should probable get steeled veterans first by buying the 5 buck super credits and playing down the standard warbond. Then if they truly love the game or love blowing things up then get democratic demo.
i just started this week, i bought the super citizen edition. i just spend 50 hours on this game, i have had no problems on the passes being bad. they all have a diffrent reason why i should get them or why i should prioritice one or another. i started out with the standard pass and the steeled veteran. and i already had my Freedom's Flame withing 2 days of playing right now i am closing up on getting my 4th pass which will mostlikely be Democratic Detonation which to be fair i should have bought first, but i wanted to have the cookout XD and i sure as hell love it. but the point i am trying to make, i have to choose wisely on the next pass since now i have the weapons i want to have, i got the jar-5 for the bots and the cookout for the bugs and the senator as a secondary so now i will have to pick a pass with the best armor set, or a pass with a good booster next.
I literally unlock all the Warbonds without paying anything extra, i just play the game and I will have enough when the next warbond comes out.. And the Chemical Agents is the MOST FUN warbond ever since I played this game if you know how to combo it with other personal/team loadouts
gas warbond (gas warbond is gas not really acid) needs a QOL buff stim pistol uses senator as bases thats why it has recoil and inaccurate as most likely they forgot to change it sterilizer and dogbreath needs to leave a cloud of gas behind dog breath targeting should change to spray multiple enemies instead of just one also gas and fire goes well as a combo
Get everything mmmk. Don't need to spin real money a lot. I did one time and that was it. I felt like the game devs deserved it and that was it. It so easy to farm super credits!
Steeled veterans feels like the must have first war bond to buy as a newer player. A medium penetration AR (even if small mag), the grenade pistol, the thermite grenade. It gives you great options in the early start of the game before you’ve unlocked better support weapons for not very much grind.
Buying a warbond? Why would I pay to have less game? They have super credits just laying on the ground next to bots to shoot.
Because grinding for 150 hours to get a single battle pass, which generally contains 1 (ONE) good gun is fucking insane. It's called psychological manipulation, it's used quite widely within the gaming industry.
Do a few lower level missions and you find quite a few super credits, but I make content on the game so of course I’m gonna buy them but I understand it’s not for everyone.
Takes about 2 hours doing trival missions (and leaving, the evac takes way too long) to unlock a warbond. 3 if you are unlucky.
@@Sotanaht01 Don't forget to take into account the people that bought the game to have fun, which running around empty spaces for hours upon end isn't. That's something you do on your job in exchange for real monetary gain.
@@guardian-angel615 I have like 40 hours and have almost got enough credits for my second premium warbond. Chill, you can easily get like 10-50 SC per mission based on luck and each warbond has 300 SC included (so they really only cost like 700 after your first one)
I haven’t spent money on this game and so far I’ve gotten two warbonds. I think it was steeled veterans and viper commando. Steeled veterans because it seems like a good all around weapon, then viper commando because I’m a sucker for cosmetics after playing deep rock for over 200 hours
Try democratic detonation, the thermite grenade can one shot pretty much anything
@@Marco_Diamanti yeah that’s what I thinking. The explosive crossbow seems very fun as well. My only issue is that the third armor set looks stupid but that’s not much of a reason to not get it
Thermite grenade is elite now definitely worth getting
@@pancakesareawesome3121 Crossbow and grenade pistol are just... DAMN THAT SH*T GOOD, crossbow also can be used with one hand, yup, shield
@@dafluffyninja13gaming Bully hulks, chargers, tanks and even factory and titans
The gas warbond ironically works better on bots control instead of bugs control, i think once they increase the effectiveness on the bugs it be a better warbond.
I’ve noticed that too
Respectfully i have to disagree about the Chemical Agents Warbond. It's not terrible imo. It has its own form of utility which can allow you to experiment with different ways to do crowd control. Pairing the gas with anything Arc or Fire related weapons/ stratagems seems the best way to go. While gas doesn't do the most damage, it breaks down armor and it can be used to confuse the enemy. This can also be applied to big targets such as Bile Titans. The thing is, we have to understand that weapons and stratagems should offer different play styles and our loadouts should have some form of synergy. Everything in the game isnt designed to make you be Rambo. So, imo, its not terrible it just offers another type of playstyle 🤷🏽♂️. I do agree with picking other warbonds first over this one though. Especially Democratic Detonation 👌🏽
Absolutely again this was my opinion and when my buddy asked I had to give an honest answer
I really love the chemical agents warbond, personally. I've had some pretty cool team synergy (even with randoms) where I can use the gas grenades and gas orbital to control whole areas of the battlefield. I understand the gripes though. The sterilizer more than anything could use a little range.
I consider the STIM pistol a utility heal rather than a mid combat thing. Top off your friends health between fights to save stims and you can even fire them for stamina when traveling.
The tiny bits of gas damage that you take while wearing HAZMAT gear aren't worth a stim. The stim pistol finds good utility here.
I think that democratic detonation is a pretty good warbond, but players should get steeled veterans first. It teaches them to play the game. The Jar-5 is the best way to learn automatons and you get much, much more accurate with it because it rewards headshots. The breaker incendiary is amazing against bugs because it's amazing at horde clear, and is just straight powerful. also, if you are rockin the nade pistol and an explosive primary then you couldn't deal with hunters/stalkers or bots who invade your personal privacy. People should probable get steeled veterans first by buying the 5 buck super credits and playing down the standard warbond. Then if they truly love the game or love blowing things up then get democratic demo.
i just started this week, i bought the super citizen edition. i just spend 50 hours on this game, i have had no problems on the passes being bad. they all have a diffrent reason why i should get them or why i should prioritice one or another. i started out with the standard pass and the steeled veteran. and i already had my Freedom's Flame withing 2 days of playing right now i am closing up on getting my 4th pass which will mostlikely be Democratic Detonation which to be fair i should have bought first, but i wanted to have the cookout XD and i sure as hell love it. but the point i am trying to make, i have to choose wisely on the next pass since now i have the weapons i want to have, i got the jar-5 for the bots and the cookout for the bugs and the senator as a secondary so now i will have to pick a pass with the best armor set, or a pass with a good booster next.
I would say grenade pistol is best secondary for its utility, cookout is good, jar-5 is good too.
Yo u should do a series where u review each weapon or u and your friends critic it and discuss it
The problem with that is the people in my friend group mostly contradict themselves… clanker…
I literally unlock all the Warbonds without paying anything extra, i just play the game and I will have enough when the next warbond comes out..
And the Chemical Agents is the MOST FUN warbond ever since I played this game if you know how to combo it with other personal/team loadouts
I agree it’s fun but the lack of weapons is concerning
The liberator that comes in steel vets used to be called the liberator explosive, which was then changed ( in name only) to liberator concussions
I feel like it used to do more explosion though
Never had to pay. Just farmed back when it wasn’t patched. Unlocked every war-bond with 3.5k in the bank rn.
Noice, that’s a way to do it
gas warbond (gas warbond is gas not really acid) needs a QOL buff
stim pistol uses senator as bases thats why it has recoil and inaccurate as most likely they forgot to change it
sterilizer and dogbreath needs to leave a cloud of gas behind
dog breath targeting should change to spray multiple enemies instead of just one
also gas and fire goes well as a combo
Great suggestions and info! Hopefully changes get made relatively soon
@@dafluffyninja13gaming also forgot stim pistol while wearing medic armor increase its healing capabilities
Those warbond doesn't mean they should to which. There are benefit armor against element weakness
@@Tourment_of_hell wut
Get everything mmmk. Don't need to spin real money a lot. I did one time and that was it. I felt like the game devs deserved it and that was it. It so easy to farm super credits!
Not everyone has the time to farm super credits, newer players might not know how or they might not be able to.
@@dafluffyninja13gaming And I don't care.
Is democratic detonation better than steeled veterans or should you only get democratic detonation after you've bought steeled veterans?
Detonation I would say is more important going to make higher levels easier with the most powerful grenade and extra nades from the pistol
Steeled veterans feels like the must have first war bond to buy as a newer player. A medium penetration AR (even if small mag), the grenade pistol, the thermite grenade. It gives you great options in the early start of the game before you’ve unlocked better support weapons for not very much grind.
I definitely recommend detonation for most new players cause splosions
@@dafluffyninja13gaming I meant detonation stupid mistake by me 😂
@@jonmann4980 all good lol
Flamethrowers are awesome now tho, the flam and I think even the crisper can set chargers and bile titans on fire
They are but should a new player really buy that warbond first?
If they want to kill stuff with fire, and fit into that niche that they encapsulated, then yeah, they should@@dafluffyninja13gaming
I played on day one. It was always the Lib Concussive, I know because i used it a lot lmao.
It used to be explosive check their twitter
I have not gotten the last 2 warbond.
And that’s fair
@3:45 you got the concussive confused with the breaker incendiary
The concussive used to be the explosive