For Echo and anybody else following along, make sure you carefully read all the changes from the Klei update notes, and READ THE COMPENDIUM. There are so many new things like new food options, new options for oil, plastic, and fuel, and you will absolutely need the "Relative temperature" view set low unless you want your base to start melting. I went for -20 and used Ethanol for my cooling loop to keep it there.
Mines -13 because it's the temp pikeapples stop growing. It also gives a good orange color to snow tiles that are on the edge of melting so I can replace them with granite.
Totally changed early game challenge: - Aloe makes oxygen fully included - Wood is not included - decent wood stockpile, but need it for heating and building. You first real challenge to supply it via ranching - if you go too warm, ice melts and aloe stiffles. So you really can't heat it up all around
The alea vera doesn't keep up unless you scale it massively. It needs a lot more CO2 to produce O2 than the dupes will produce, or even a few other CO2 producers (like the woodheaters) and takes significant time to produce, even domesticated. I had a farm of 36 of them being fed by a carbon dioxide geyser plus maybe 20 undomesticated, and with 5 dupes we were running out of O2 quickly.
@@fuzzypumpkin7743 use the wood burner. 2 of them make so much co2 you will even beg them to stop at some point. And this is coming from me where I use smart batteries on them.
The challenge of the game is finding a way to live in colder climates, not to heat the map. That is why I like this DLC. It changes how you play the game, not just making it slightly more difficult.
To clarify; sublimation is the state change from solid directly to gas, bypassing the liquid phase. Under STP (standard temperature and pressure) only CO2 sublimates on Earth.
few things to note: 1. dupes can sleep in anything under 500 lux 2. plants have not alwase shown cal/cycle, that is new 3. water coolers now give the heat resistant afect, does not save from scalding, and "cold scalding" is now a thing
At seed-select; after scrolling through the notes, there's been no changes to numbee of planetoid traits, and no additions of types of traits. 4 traits has been since vanilla, same with large glaciers (I've been playing since Automation Update, with just shy of 6000 hours on steam. Rime with large glaciers was my favorite planetoid, made the early-mid game quite chill (no pun intended ^^)) 15:15 germs are only affected by the temp of which entity they occupy. If they're on a dupe, germs don't care about the ambient temp, only the dupe's core temp, which is 36.5°C. If the germs transfer to a building that's below the threshold, then the germs'll die off. Edit: which Echo promptly theorized
Don't worry about the heat emiting from the tea pot or the wood burner they never get high enough to melt anything anytime soon, i spent my first 100 cycles with several of those working 24/7 before I start to melt snow tiles. Also wood burners doesn't upset the sleep of dupes even if they emit light.
i've played beta of this, and light changed as well. There is another level of it - 'dim". Dupes can sleep with dim light. And wood tiles are insulated tiles, when you look at that from this perspective they are waaay cheaper than normal insulated :)
Interestingly, when I tried to complete the same planet using coordinations from both the video and the description, it gave me a completely different starting area. I tried it multiple times. Great video, cannot wait to see more.
With the new wood heater + beds layout (as explained in other comments) and Chilly debuff -- I've changed the way I lay out my base. I now run 13-tile wide column of rooms down the middle of my base, ladder shafts on both sides. The printing pod is in this section, as well as several 4-dupe heated barracks. I disperse the barracks vertically so they double as warming rooms where needed. The CO2 funnels down the two ladder shafts. I'm still in the early game but so far it seems to reduce the time-warming for more time-working.
Wood tiles are kinda a hybrid of insulated tiles and granite tiles, they are better heat barriers than normal tiles, and grant a high decor buff, great for barracks, great halls and early industry. My strat in the beta was to keep my ranching and farming outside the core, built of snow tiles [which also are insulators, keeping cold in], while making a core base in the middle, ringed with wood tiles. Research, the kitchen, bathrooms, great hall and bathrooms [any place where dupes need to do tasks other than exploring, farming or ranching] stays in the wooden box, using the heat from the machines and whatnot to get the living space up to a temp where dupes don't get cold. Coats and Frejas are reserved for digger/builders, farmer/ranchers, and any other dupe whose job has to be done in the cold. I hate myself, so I always go for carnivore, locavore and super-sustainable, so I was limited to hydrogen and dupe wheels for power. Carnivore is easy on this map, since meat is more plentiful than non-meat. Oxygen on locavore/super-sustainable is tricky, my strat ended up [after a few restarts] to rush toilets right after ranching, put my sieve in the base and deoderize the PO2 coming off the overflow pond [yes storing the excess Pwater in the open instead of sieved gray water]. There should be sand somewhere, but you can rube-goldberg with a certain critter's poo. It turns into clay and phosphorite in the crusher, kiln the clay into ceramic, crush the ceramic into sand. Yes it is labor intensive, but once you get sweepers, you have infinite sand and phosphorite.
A couple things of note echo: skip if you dont want hints. You should put the alveo veras in farm tiles so you dont have to build up a 3 tile high amount of CO2. You can put the beds in the same place as the wood heaters, the light wont wake them up, AND itll stop the unrested:cold bedroom debuff.
I love this. I enjoyed the farm (as I eenjoy all your vid)) but, I'm a firm believer that if you play something you want to play, then the video will be better. Good start, have fun and omg the DLC looks fuuun.
I already did my first 50 cycles. Realized it's a bad planet to decide to do 100% achievement run, lol. And believe CO death is inevitable. So decided to look if someone did a run so I can learn something new. I had a good start thankfully and believe I placed my beds around the heaters, but my duplicants don't wake up due to the light... Have to check that.
01:09 Nope, Large Glaciers is not new! 07:42 Relative temperature will help you, because normally low temperatures are almost all in same color. So you cannot see gradients. It was already annoying for me sometimes in normal ONI.
Sublimation is when a solid turns directly into a gas and skips the liquid phase so a sublimator would just be something that goes straight to gas like oxalite or bleach stone
A moment of silence for the duplicants on Verdante who lost their lives to bring us this new series. You will not be forgotten 😢
Echo, Klei changed the way the light works, the wood heater emits a type of light that does not disturb the duplicants to sleep.
I was gonna say something to that effect, the heaters neither disturb sleep nor comfort nyctophobics.
It's also conveniently covers 4 tiles on either side, so you can perfectly cover 4 cots with 1 heater
For some reason, it might be a bug but the longer you keep them burning later on they will disturb your dupes sleep
Yes, and the range you see on the wood heater is coverage of preventing "Unrested - Cold Bedroom"
came down here to say this, anything under 500 lux dupes can sleep in.
Clearly, the best name for a frozen wasteland is "Canada"
🇺🇸 🫡
The development team really did just walk outside into their frozen Canadian home and said, "yea, I can make this a DLC."
@Guyinthecommentsection Canada ain't always cold, gets up to 30C in the summer and only is cold in winter
For Echo and anybody else following along, make sure you carefully read all the changes from the Klei update notes, and READ THE COMPENDIUM.
There are so many new things like new food options, new options for oil, plastic, and fuel, and you will absolutely need the "Relative temperature" view set low unless you want your base to start melting. I went for -20 and used Ethanol for my cooling loop to keep it there.
MY relative temperature is set at -10, gives a nice gradient for when things are starting to warm up a bit too much in certain areas.
Mines -13 because it's the temp pikeapples stop growing. It also gives a good orange color to snow tiles that are on the edge of melting so I can replace them with granite.
ONI is top of my "I like this game but suck at it" list. So thank you for starting this!
They changed light - DIM light can be slept in. I put the wood heater in the bedroom. No issues.
It's a 500 lux limitation. Over or under that amount changes things for sleep.
Very dim, not dim
Totally changed early game challenge:
- Aloe makes oxygen fully included
- Wood is not included
- decent wood stockpile, but need it for heating and building. You first real challenge to supply it via ranching
- if you go too warm, ice melts and aloe stiffles. So you really can't heat it up all around
The alea vera doesn't keep up unless you scale it massively. It needs a lot more CO2 to produce O2 than the dupes will produce, or even a few other CO2 producers (like the woodheaters) and takes significant time to produce, even domesticated. I had a farm of 36 of them being fed by a carbon dioxide geyser plus maybe 20 undomesticated, and with 5 dupes we were running out of O2 quickly.
@@fuzzypumpkin7743 That's weird. Did you leave the oxylite on them after harvest? It pushes the CO2 away a lot
@@fuzzypumpkin7743 use the wood burner. 2 of them make so much co2 you will even beg them to stop at some point. And this is coming from me where I use smart batteries on them.
The challenge of the game is finding a way to live in colder climates, not to heat the map. That is why I like this DLC. It changes how you play the game, not just making it slightly more difficult.
I agree if you are not going for locovore.
Ah yes, my favorite colony, the endothermic dumpster fire.
Sublimation is just a state change from solid to gas, which is what oxylite and slime does
To clarify; sublimation is the state change from solid directly to gas, bypassing the liquid phase. Under STP (standard temperature and pressure) only CO2 sublimates on Earth.
Doesn't other stuff do it as well? I thought bleach stone emits chlorine
@oran0663 in the game, things sublime that would not on earth, polluted dirt, bleach stone, oxylite etc.
@@benjaminsmith3364 I’m aware they don’t IRL I was just wondering if they had changed it in the game with the update, that’s why I was asking
I love that they included sublimators... the changing of a solid directly to a gas, without going to liquid. My favorite in the water cycle.
Be careful, if you find a flying saucer buried in the ice do not let the lifeform nearby heat up or touch it to anything.
few things to note:
1. dupes can sleep in anything under 500 lux
2. plants have not alwase shown cal/cycle, that is new
3. water coolers now give the heat resistant afect, does not save from scalding, and "cold scalding" is now a thing
Cold scalding has been renamed to frostbite.
@@Guyinthecommentsection makes sense
Frosty Ceres asteroid. This base is not a dumpster fire, this is a bowl of frosted cereal.
I called my "The Frozone Layer"
Freyer's Freezer
Fun Fact: Theres a new Asteroid in the Lab named Blasted Ceres
the planetoid should be called "The Flox Freezer"
At seed-select; after scrolling through the notes, there's been no changes to numbee of planetoid traits, and no additions of types of traits. 4 traits has been since vanilla, same with large glaciers (I've been playing since Automation Update, with just shy of 6000 hours on steam. Rime with large glaciers was my favorite planetoid, made the early-mid game quite chill (no pun intended ^^))
15:15 germs are only affected by the temp of which entity they occupy. If they're on a dupe, germs don't care about the ambient temp, only the dupe's core temp, which is 36.5°C. If the germs transfer to a building that's below the threshold, then the germs'll die off. Edit: which Echo promptly theorized
As a relatively new player (just 70 hours) of ONI, your guides are a godsend. Will you be doing a sort of beginner's guide on this dlc?
>15:45
I don't get that nice warm coat?
>17:45
Nevermind
Every time I saw him looking around the coat rack I was screaming to click on the thing.
Don't worry about the heat emiting from the tea pot or the wood burner they never get high enough to melt anything anytime soon, i spent my first 100 cycles with several of those working 24/7 before I start to melt snow tiles. Also wood burners doesn't upset the sleep of dupes even if they emit light.
I like the optimism of wanting to heat up the whole planet xD
i wonder when he starts to build cables from solid mercury.... >:>
Echo Fridge Gaming
How dare you call the adorable flox nightmare fuel. They're gorgeous and inlove them.
With the warm coat duplicates will not need to use the wood heater and will not be cold
If you havent had a chance to watch the Expanse, they have a colony on Ceres and a good pronunciation for the word.
Great series.
Ceres... Watch the Expanse!
First rocket should be named the Rocinante or Razorback!
My favorite scifi book series of all time.
You can't take the Razorback
Finally! I've been refreshing my YT non-stop for the last two hours!
In the next update, we're going to have a critter that eats dirt, and gives pikeapples.
I don't know if you realize this yet, put this packed snow tile, it is a insulated tile.
I'm pretty new to ONI and have been watching your max colonization series. Really excited to see this new content roll out! 🎉
Loving this series, and I called my own run 'Snow Joke'.
i've played beta of this, and light changed as well. There is another level of it - 'dim". Dupes can sleep with dim light. And wood tiles are insulated tiles, when you look at that from this perspective they are waaay cheaper than normal insulated :)
I didn't realize this, thank you
Interestingly, when I tried to complete the same planet using coordinations from both the video and the description, it gave me a completely different starting area. I tried it multiple times.
Great video, cannot wait to see more.
streamer swap? I'd like to think they use the posted one but swap to a better map that could draw more views.
With the new wood heater + beds layout (as explained in other comments) and Chilly debuff -- I've changed the way I lay out my base. I now run 13-tile wide column of rooms down the middle of my base, ladder shafts on both sides. The printing pod is in this section, as well as several 4-dupe heated barracks. I disperse the barracks vertically so they double as warming rooms where needed. The CO2 funnels down the two ladder shafts. I'm still in the early game but so far it seems to reduce the time-warming for more time-working.
Wood tiles are kinda a hybrid of insulated tiles and granite tiles, they are better heat barriers than normal tiles, and grant a high decor buff, great for barracks, great halls and early industry. My strat in the beta was to keep my ranching and farming outside the core, built of snow tiles [which also are insulators, keeping cold in], while making a core base in the middle, ringed with wood tiles. Research, the kitchen, bathrooms, great hall and bathrooms [any place where dupes need to do tasks other than exploring, farming or ranching] stays in the wooden box, using the heat from the machines and whatnot to get the living space up to a temp where dupes don't get cold. Coats and Frejas are reserved for digger/builders, farmer/ranchers, and any other dupe whose job has to be done in the cold.
I hate myself, so I always go for carnivore, locavore and super-sustainable, so I was limited to hydrogen and dupe wheels for power. Carnivore is easy on this map, since meat is more plentiful than non-meat. Oxygen on locavore/super-sustainable is tricky, my strat ended up [after a few restarts] to rush toilets right after ranching, put my sieve in the base and deoderize the PO2 coming off the overflow pond [yes storing the excess Pwater in the open instead of sieved gray water].
There should be sand somewhere, but you can rube-goldberg with a certain critter's poo. It turns into clay and phosphorite in the crusher, kiln the clay into ceramic, crush the ceramic into sand. Yes it is labor intensive, but once you get sweepers, you have infinite sand and phosphorite.
something like "Blue Cold Chilly Pepper" would be cool and funny name I guess :D
Careful echo, when dupes make a mess, the mess will frozen into ice, if the ice is melted into water to consume, the germs still there
BOOOOO!!! :(
I love watching you play this game. I learn so much!
Teach me, Yoda!!!
How about "The Crystal Caverns" ?
After participating in the beta it'll be fun to see someone going in fresh.
Fortress of Solitude
That's a good one
I was thinking of Frostopolis or Iceolated for names lol
Should've named it ice-olation! It seemed fitting lol.
Chilly, now with Beans!
calling this asteroid as The Big fridge
The dumpster freezing
Or "Frozen dumpster"
@@andersros01That sounds much better :/
What’s cooler than being cool? Ice cold trying to dig through a frozen asteroid.
A couple things of note echo: skip if you dont want hints.
You should put the alveo veras in farm tiles so you dont have to build up a 3 tile high amount of CO2.
You can put the beds in the same place as the wood heaters, the light wont wake them up, AND itll stop the unrested:cold bedroom debuff.
Oh my god, I may be a little late but I'm genuinely so hyped for this new series. Love your content.
The perfect name obviously would’ve been Chaos & Chill
Yay! still catching up on other series but happy to see you're doing one on the new DLC!
Should have named it Chilly con Carne for cold ranching!
If anyone was wondering, his digging looks different due to a mod. It's in the mod list in the description
As always your videos are super nice to watch ❤
ooo im excited for this new series echo
hyperborean habitat would be my idea for a colony name
There is also a new asteroid in THE LAB category
I love this. I enjoyed the farm (as I eenjoy all your vid)) but, I'm a firm believer that if you play something you want to play, then the video will be better.
Good start, have fun and omg the DLC looks fuuun.
Germs don’t get instakilled due to cold they just slowly die off.
Totally chahged challenges it seems:
- aloe means Oxygen is included
- wood is not included
- starting wood is plenty as building material
"A Dupe Best Served Cold"
Love the new series, keep up the great work!
I already did my first 50 cycles. Realized it's a bad planet to decide to do 100% achievement run, lol. And believe CO death is inevitable. So decided to look if someone did a run so I can learn something new. I had a good start thankfully and believe I placed my beds around the heaters, but my duplicants don't wake up due to the light... Have to check that.
After looking more in the patch notes, they did rework the lighting. The heater emits dim light and the dupes don't mind.
I've was waiting for this! so excited!
Oh finally, love your playthrough series
Names for the colony: Helheim, Home Sleet Home, McFlurry, Ceres Business (I like the last one the best).
Ceres Business is gold.
Awe, your Pei comes out with the bubblegum outfit.
Welcome back! Good to see this new series.
Wood tiles are nice. They give some insulation and some decor. So yes they are different from normal tiles.
I HAVE BEEN WAITING SO LONG FOR THIS 🥹
Your ignoring the free research thing was driving me insane😂
Yay I was so waiting for this!!
may i suggest you use snow tiles. keep your wood for heating.
I have a feeling my restart rate will be higher than normal on this planetoid lol
Can’t wait to see this new colony
Your first rocket has to be named ESS Rocket Pop!
yay thanks for starting the series quickly
Chillout - Like spaced out but...
01:09 Nope, Large Glaciers is not new!
07:42 Relative temperature will help you, because normally low temperatures are almost all in same color. So you cannot see gradients. It was already annoying for me sometimes in normal ONI.
I would go with “The Big Chill”
Chili Cook-off would be a cool name
tips&tricks, build insulated living area and put metal refinery in the living area. lay the entire area with normal pipe.
Love the new series already!
You could have called it Coldstantinople! Or Istanbrrr! XD
Sublimation is when a solid turns directly into a gas and skips the liquid phase so a sublimator would just be something that goes straight to gas like oxalite or bleach stone
I was hoping you'd do this soon! I'm really enjoying this DLC
I was waiting for you to notice thewood tiles being able to insult throughout the whole episode
Call the colony frosted flakes of little hope
The chilly bun
I feel cold just watching this
Looking forward to the next episode.
Frosty Toast.
Still doesn't seem right, but for some reason I'm thinking of a drink.
This series seems
Cool
Can't wait for more episodes🎉
I hope I get in and be a farmer rancher. Let me pet the animals
The Chili Dogs
Winter > Summer
ONE OF US!
Fridge ridge 4:29
yes
Hypothermia not included.
hehheeheheheh The cool guy in cold planet
This looks like it will be a fun challenge.
Please don't try to melt the water