Water pressure broke the abyssalite. Then the gas in the zombie flower area was released into the carbon dioxide above. That is how it happened, has happened to me a few times. Lesson learned, never use a zombie spores abyasslite wall as any storage wall.
I used to use 2 thick abyslite walls to make natural water tanks. And at two wide you can sculpt the abysalite from both sides a bit, to look nice. I don't do that, not anymore, I've had overpressure, tile break situations even happen through a 2 wide wall.
True. That even happens naturally in very unfortunate times in oil biome - map just can be generatied with couple of oil tiles above single abyssalite.
@@EchoRidgeGaming i tried using some abysalite in an infinite water storage tank with airflow tiles but the abysalite broke rather quickly dumping tons of hot saltwater into my cold biome killing every plant and animal i had due to hunger..... nothing like loosing all the bammiths on the map at the same time with no eggs floating around.... was a great day.
Somehow you didn’t contract the zombie spores sooner when you dug them out to near the fossil next to the vent when building the steam room. It’s a tiny amount but the dupes were down there without suits when you ran out of power
In my current playthrough whenever I have germ problems, I move a shinebug or few into the infected area to disinfect it with radiation. I also planted a wheezewort next to my water sieve buffer tank to disinfect any food poisoning germs in the tank.
@@joseavalos7914 It does at least within spaced out. I've used uranium to build air lock doors to kill off a bunch of the slime lung germs significantly reducing the number of deodorizers I needed to use that requires both power and resources, and when you deconstruct the air locks built from uranium, you get the uranium back. You just need to be careful in how many of them you put down and how close they are. A little bit of radiation won't hurt the dupes, but too much of it can be detrimental.
23:24 “Ooh la la, things are comin’ together! Pro level gameplay at its peak!” 24:43 **Toilet out of order (2)** 24:49 ** Zombie spores** 25:25 - 5 kg of oxygen pressure in base 25:29 ... “Why can’t anything just ever work?!?” Ngl, I was watching the germ counter waiting for it to climb and then, oh dear, there went the stress! If it’s not one thing then it’s another. I swear, sometimes ONI feels like a bunch of spinning plates on sticks. Except y’know, the plates are covered in zombie spores. And on fire lol. I have to hand it to you, that was a blow to the chin and you took it like a champ. Thanks for the laughs, man, and the lessons. XD
32:25 Honestly the amount of snow those bonbon trees need is kind of ludicrous, especially if you're trying to avoid mining out the whole map. I got surprised by running out, too. I can't decide if having to mass-produce snow while on Ceres is hilarious or unintended.
Pip planting them in a vacuum is definitely the way to go. You can make a closed system that feeds directly into the press you just have to make sure all materials used to make the system are -30 to -70 and you can use the nectar coming from the trees as a cooling loop on its way to a press. Telx7 has a great build for unlimited plastic with them that only requires 1000 watts of power. It's a pretty great build and requires 0 duplicate labor past the initial build. You'll either have to map out the build prior to digging to save natural tiles or do the mechanized door trick though.
Nah, Forget Pips. Just go to space, the Asteroids plant them for you. You just need to adjust pipes every now and then, but its only a matter of time before it becomes an automated process like the old asteroid farming for regolith
@andrew3727 yeah but you barely get 10k lux on ceres. It just depends on if you'd rather deal with the asteroids and having to adjust and the downtime from night or building a setup with pips and never having to touch it again and having a infinite continuous supply from 100% uptime. Also depends on your power situation but if your using the geothermal pump or have a saturn critter trap farm your definitely not worried about power. Currently using the latter on my max difficulty blasted ceres achievement run for super sustainable. Can do the same pip planting with the trees for seals.if you want to be able to ranch them indefinitely.
I'm so glad I didn't use the wood burners, lol, watching 100t disappear in just a few cycles was hilarious. It was my first time using ethanol distillers and they were a trip, but definitely a cleaner transition to geothermal. Love your videos.
>2:30 I see about 10 reasons why this systme will totally work flawlessly and definitely NOT lead to a chaos disaster But just to spice things up , this time I'll keep it to myslef and see how things go P.S. Funny enough, this actually contributed exactly 0 chaos to this episode. Color me impressed :)
You can use radiation to kill off the zombie spores, its the only reliable way I've found. Ideally Wheezeworts but they have a limited range. You can also use shine bugs on a larger area but they are not very effective in CO2 unless there's a couple of them. Stay safe!
Build air locks or doors made out of uranium will also generate the radiation that will kill off the germs. I used this to get rid of a bunch of slime lung germs reducing how many deodorizers I needed. When the slime lung germs were gone, deconstruct those doors and reclaim the uranium.
Wheezewort is awesome for killing spores. I dig/build diagonally to pop the flowers out, then disinfectant with wheezewort before opening. Works great for the slimelung around Jorge's shipping container as well.
The original outbreak was from the previous episode when you built a ladder section to your steam room at the bottom of the map, when you went passed the fossil, you broke into a water tile which hold zombie spores. You even had your cursor on parts of the map in that area that were telling you there were zombie spores, but you didn't notice. How the abyssilite broke in your water tank remains a mystery!!
Comparing the water level of the tiles in the water storage at 21:05 (near the start of cycle 294), when the build menu disappears after placing that smart battery, and the abyssalite tile directly below the pitcher pump between the two water tanks, with the water level and tiles at 21:11 (near the middle of cycle 294), you can see pretty much exactly when containment was breached. Why? Beats me.
20:59, there was a blob of brine under a diagonal set of standard water tiles, and the water had formed a natural Escher waterfall above that by accident (in this case, because he had a blob of carbon dioxide trapped by a layer of oxygen above it, water to the right, and normal tiles to the left). When that happens, the tiles immediately below the waterfall become very overpressured very quickly, and in this case, specifically the brine was highly compressed into that single tile by the invading water, right next to the top abyssalite tile. Accidental natural Escher waterfalls have broken more than one of my water tanks in the past.
I'll be honest, of all the Echo Ridge ONI videos I've ever watched, I think this was the first that actually felt like a Dumpster Fire (UK: "Bin Blaze"?). Power issues, CO2 overpressure, then the Zombie Spores. Imagine if the power plant _hadn't_ been basically done when the outbreak happened? Chilling.
That little cavern with the "ribs" to the upper right of the feature (not the cavern that contains the sporchid) also contains zombie spores. Pretty sure that's how they got released.
Having never encountered zombie spores in my own play through (yet) I’ve often wondered how to combat them. So this was very informative, if not unfortunate for the dupes.
If you have a system that is only loosing a little/needs the initial filling: Buffer Tank. Put a liquid Sensor that opens the input valve on a empty pipe. The buffer tank will smooth out any light overfill. If you have a system that produces a little excess: Buffer Tank. Have a valve toggled by the Buffer Tank being full. That way it will never overfill.
I kinda feel justified for immediately destroying any orchids I find in my playthroughs, just in case. Thanks for lending credence to my paranoia Echo! (Oh and War Eagle I'm hoping we can both beat Oklahoma this year as a welcome to the SEC moment)
I am clearly not smart enough to play this game, which I demonstrate to myself on a weekly basis. But I do enjoy watching others that are good at it. Thanks.
If you're still adding brine to the geothermal heat plant, it's going to increase the steam pressure and keep the vents from venting. You're going ta have to add a way to continuously remove steam from the steam room to add any more liquids (the water coming from the steam generator is just recycling steam, not adding anything, so it will work fine without any extra work).
The theory he's running on is that the geo vent releases somewhat less steam mass than the liquid it took in to activate it, since some of that mass is converted to those "other byproducts". So if he feeds the geo input off the steam turbine output, the result will be a gradual reduction in steam pressure over time. The brine input is, in theory, a backstop against that mass reduction (or rather, conversion, but reduction in steam mass).
pretty simple just because you flood the sporechid chamber doesn't mean the gas also gets flooded, gas in water rises to the top. this happened here aswell but this time with contained zombie spores.
I've only had 1 accident with spores, when it was in crude oil and it solidifed on Frozen Core, got transferred to the liquid co2 and multiplied at an absurd rate. Never let spores into liquified co2 even though it wants to die off it multiplies exponentially from flake flashing.
20:57 the waterfall in the water tank just below the gas pump started to form and that infinitely compresses the liquid. The pressure rose and broke abyssalite. Update: waterfall quickly disappeared, but my guess is that the pressure was too high already that the abyssalite broke sometime after 21:30+ and released the atmosphere that the sporechids were in, with the spores. I actually managed to kill all spores once with extreme cold (-40) in my playthrough. I believe I was digging an Amber Fossil and stuck a granite tile just to cool the area with spores on the inside and temp shift plate diagonally. (it was 2x2 - tiny)
You could just prioritize the steam turbine output returning to the heat pump by using a bridge instead of a shutoff, and route your supplemental water to the second input. Then the turbine output only returns directly to the chamber when the heat pump is at 100% and doing the animation.
what i did against those zombie spores to avoid making a drama was to first destroy the tiles below the zombie spores, then fill every tile except the top one. Then one snow tile until it melted, then a mercury one, and then again a snow so no gas spot was left, and no more worries on that spot
Wow, I never even noticed that you hadn't killed off the sporechids. I know that they have one particular use, for making the bots, but I never, ever, build any of the bots, so I automatically dispose of the sporechids as soon as I find them. The bots have such limited uses, that I can't imagine a reason to build any. Perhaps the abyssalite protecting the sporechids was accidentally dug out due to the "auto save" bug, that occasionally occurs when you are planning any building or digging, at the instant the game autosaves, which then causes the action to be duplicated elsewhere on the map. I have encountered this bug quite frequently. I'm so glad that no dupes were permanently harmed during the making of this vod. :)
The spore containment broke from water pressure. Apparently Abyssalite sucks as wall material for tanks, I had that happen to one of my colonies as well.
21:11 On my second watch-through I watched those tiles really closely. And the Zombie Apocalypse start was half way through cycle 294. When you started to set up the manual generators it was still closed up and fine but when they were done and the dupes were starting to use them you can see one of the abyssalite tiles missing.
Wait, dupes don't die from zombie spores????? I killed two zombies with humane suffocation in the corner of the map! The first ever casualties I've sustained (without savescumming). Was their sacrifice in vain?? I need a loooong shower and a therapist
Apparently Klei nerfed diseases at some point, the fandom wiki still states that dupes die from zombie spores (and slimelung, for that matter), which is not the case... anymore, at least.
You don't have your home gym on a transformer(s) facing out to another grid or the spine. In fact, nobody seems to. Is there a reason why not? (other than possibly heat in this case) Love your videos.
It's probably not worth it for most people. Sure, you get power but by the time a proper gym is a thing, you'd likely have solved power already so why bother?
You need 15 to create 3 full return pipes, so that just creates a clean feed for the system. All on one or split them up. Of course if you're just going for hot stuff you can do all sorts of shenanigans.
@@BouncingTribbles true, but sincerely i think i'll use the brine or salt water provided by geysers to recycle the water and heat the steam with aqua tuners to cool both the steam turbines and the water comming out, too much? lol
@@BouncingTribblesgotta say i love to reuse and optimize the resources the most. I've survived so far with wild planting for food, meat from floxed and baamoth and energy from a 4 electrolizer spom and one natural gas vent tuned 4 times, i'm at cycle 500
21:23 is first view of the outbreak start. It looks like cuz of the different types of water making weird pressures it broke the single block then the blob of zombie spore filled co2 escaped.
Take a look at the numbers for the spigot seals and the bonbon trees. The seals do not produce nearly enough ethanol to run a single petrol generator. The bonbon are absolute gluttons for snow. Suggest you start some wild plant trees if you really need more nectar
I don't understand why running the coolant through the aquatuners instead of through radiant pipes to heat the Steam... Is it because no access to petroleum or high temp coolant? Has to use SaltWater? I am confused.
4:30 Unless you make some additional heat inside or control as cooling over 200ºC there is no need of templateshit, because the steam temperature will be always the same.
Ik using the brine and polluted water in the aqua tuner system is technically better but I can never let myself do it cause rhe debris once it turns into steam bothers me
We failed our dupe safety mission. I told you placing Meep in charge of dupe safety was a bad idea... ALSO On the idea of Shine bugs and all their variants. If you ranch them regardless of the food you can reach Abyss bugs in less than 100 cycles. Getting a Sun Nymph egg from ranched Shine bugs takes like 10 cycles at most. They all have a base 2% chance to lay a morph egg regardless of the food. The math is in your favor if you ranch them for the increased egg laying thus better chances of morph eggs. @26:56 Also the spores came up when the tile was deconstructed the CO2 escaped up through the water. You can see this interaction when you have dupes with O2 masks working in the water.
i thought the zombie spores were going to break out from the fossil you broke into a bit near your steam turbines last episode didnt see the other set being the problem :D
Snow is not an infinite resource, and if you look at your snow mounts at the top of your map, you will find there isn't a whole lot of mass in each block. You should have used natural trees to seal ranch.
i knew it its just a disaster waiting to happend everytime yo hover there im just “owh things about to blow” maybe the abissalite crack ? reload the game to confirm 😂
IIRC the various sickness modifiers were a lot more brutal in the early days of ONI. I recall a streamer back in 2020 panicking over slimelung. I found some old wiki entries stating that Zombie spores kill dupes in 5 cycles, slimelung will do so in 8. I guess that was changed at some point because I had never seen a dupe die from any infection in my games.
@@Kr0noZ well thats how I remember it. ngl I lost a bunch of dupes to slimelung back in the day so I thought they introduced zombie spores after they nerfed slimelung for exactly that reason...
>32:40 You ran out of snow before the outbreak :) Those aloeveras were lacking fertilizer way back when. Edit: Wait, no. Aloeveras require ice, not snow. Stupid me
I haven’t used the geothermal system with the new planet but with that much heat production should you run a thermal sensor to make sure the room doesn’t get too hot for the aqua tuner?
Uh-oh! Hope you've got somebody with at least a mild interest in medicine - and a skill point or two. IIRC, zombie spore infection is one of the few that can be NASTY, not merely inconvenient.
@@rusty8684 I think it was more likely to be water pressure damage, when two different types of liquid got into pushing match next to abysallite tile. In that case the liquids can cause pressure damage even if the amount is small.
@@nazgu1 at 20:58 you can see it accidently making an Escher waterfall so I think you've nailed it. By 21:14 the water level has dropped a bit due to the break
Water pressure broke the abyssalite. Then the gas in the zombie flower area was released into the carbon dioxide above. That is how it happened, has happened to me a few times.
Lesson learned, never use a zombie spores abyasslite wall as any storage wall.
I used to use 2 thick abyslite walls to make natural water tanks. And at two wide you can sculpt the abysalite from both sides a bit, to look nice. I don't do that, not anymore, I've had overpressure, tile break situations even happen through a 2 wide wall.
I was about to say the same thing...
True. That even happens naturally in very unfortunate times in oil biome - map just can be generatied with couple of oil tiles above single abyssalite.
This is new info for me. Never thought abysalite would break due to pressure.
@@EchoRidgeGaming i tried using some abysalite in an infinite water storage tank with airflow tiles but the abysalite broke rather quickly dumping tons of hot saltwater into my cold biome killing every plant and animal i had due to hunger..... nothing like loosing all the bammiths on the map at the same time with no eggs floating around.... was a great day.
No one ever prepares for a zombie outbreak until a zombie outbreak happens
Somehow you didn’t contract the zombie spores sooner when you dug them out to near the fossil next to the vent when building the steam room. It’s a tiny amount but the dupes were down there without suits when you ran out of power
In my current playthrough whenever I have germ problems, I move a shinebug or few into the infected area to disinfect it with radiation. I also planted a wheezewort next to my water sieve buffer tank to disinfect any food poisoning germs in the tank.
i think i've never remembered that radiation kills germs, thnks for the tip!
@@joseavalos7914 I'm pretty sure you can also build doors out of uranium inside your water tank and it will disinfect a small area around it.
@@christalunn1143 ngl i've never built anythint out of uranium. I thought uranium only emitted rads when in ore form
@@joseavalos7914 It does at least within spaced out. I've used uranium to build air lock doors to kill off a bunch of the slime lung germs significantly reducing the number of deodorizers I needed to use that requires both power and resources, and when you deconstruct the air locks built from uranium, you get the uranium back. You just need to be careful in how many of them you put down and how close they are. A little bit of radiation won't hurt the dupes, but too much of it can be detrimental.
@@skilz8098 i'm playing now so i'll definitely trying it out now, thnks!
Zombie Naz, zombie Naz, does whatever zombie Naz does! 🎶
Zombie Naz mails a hot tub to Echo...
A tiny Hot tub for the tiny Drecko
@@darkxwizzardI like that idea!
>23:20
"And enough iron to build another steam turbine!"
Game runs out of iron and switches to steel, with Echo being none the wiser
It did the switch after he placed the iron one down.
@@rollin340Oh, so the message applies to future placements, not the one that just happened? I see.
What rollin said. Its a new change.
So that's what Zombie spores do xD
Glad I got to see this before work
ONI needs more events like this to happen at random. bring back the fear of germs!
23:24 “Ooh la la, things are comin’ together! Pro level gameplay at its peak!”
24:43 **Toilet out of order (2)**
24:49 ** Zombie spores**
25:25 - 5 kg of oxygen pressure in base
25:29 ... “Why can’t anything just ever work?!?”
Ngl, I was watching the germ counter waiting for it to climb and then, oh dear, there went the stress! If it’s not one thing then it’s another. I swear, sometimes ONI feels like a bunch of spinning plates on sticks. Except y’know, the plates are covered in zombie spores. And on fire lol.
I have to hand it to you, that was a blow to the chin and you took it like a champ. Thanks for the laughs, man, and the lessons. XD
What a difference 2 minutes makes eh? ha.
Played ONI for a while, I always wondered what the Zombie Spores did and their effect, well thanks Echo now I know. 😂
I am here to serve :)
32:25 Honestly the amount of snow those bonbon trees need is kind of ludicrous, especially if you're trying to avoid mining out the whole map. I got surprised by running out, too. I can't decide if having to mass-produce snow while on Ceres is hilarious or unintended.
Pip planting them in a vacuum is definitely the way to go. You can make a closed system that feeds directly into the press you just have to make sure all materials used to make the system are -30 to -70 and you can use the nectar coming from the trees as a cooling loop on its way to a press. Telx7 has a great build for unlimited plastic with them that only requires 1000 watts of power. It's a pretty great build and requires 0 duplicate labor past the initial build. You'll either have to map out the build prior to digging to save natural tiles or do the mechanized door trick though.
Nah,
Forget Pips.
Just go to space, the Asteroids plant them for you. You just need to adjust pipes every now and then, but its only a matter of time before it becomes an automated process like the old asteroid farming for regolith
@andrew3727 yeah but you barely get 10k lux on ceres. It just depends on if you'd rather deal with the asteroids and having to adjust and the downtime from night or building a setup with pips and never having to touch it again and having a infinite continuous supply from 100% uptime. Also depends on your power situation but if your using the geothermal pump or have a saturn critter trap farm your definitely not worried about power. Currently using the latter on my max difficulty blasted ceres achievement run for super sustainable. Can do the same pip planting with the trees for seals.if you want to be able to ranch them indefinitely.
MAXIMUM CHAOS ACHIEVED!!!!
"its fine in ONI but just in case we would like to remind the viewers, NEVER put a heater on carpet IRL" (DSC - Dupes Safety Committee)
VERY entertaining series! It's clear you approach the game with love and it's great to see
Thank you for the smile.
I'm so glad I didn't use the wood burners, lol, watching 100t disappear in just a few cycles was hilarious. It was my first time using ethanol distillers and they were a trip, but definitely a cleaner transition to geothermal. Love your videos.
Sickness in ONI , first time I see it being a bit more serious issue
>2:30
I see about 10 reasons why this systme will totally work flawlessly and definitely NOT lead to a chaos disaster
But just to spice things up , this time I'll keep it to myslef and see how things go
P.S. Funny enough, this actually contributed exactly 0 chaos to this episode. Color me impressed :)
I give you a lot of credit echo. I probably would have started over after they all got zombie spores. 😢
I have been wondering if snow was a renewable resource. You really need it for the plants.
This was a glorious chaos! Bravo!
Thank you!
You can use radiation to kill off the zombie spores, its the only reliable way I've found. Ideally Wheezeworts but they have a limited range. You can also use shine bugs on a larger area but they are not very effective in CO2 unless there's a couple of them. Stay safe!
Build air locks or doors made out of uranium will also generate the radiation that will kill off the germs. I used this to get rid of a bunch of slime lung germs reducing how many deodorizers I needed. When the slime lung germs were gone, deconstruct those doors and reclaim the uranium.
Wheezewort is awesome for killing spores. I dig/build diagonally to pop the flowers out, then disinfectant with wheezewort before opening.
Works great for the slimelung around Jorge's shipping container as well.
The original outbreak was from the previous episode when you built a ladder section to your steam room at the bottom of the map, when you went passed the fossil, you broke into a water tile which hold zombie spores. You even had your cursor on parts of the map in that area that were telling you there were zombie spores, but you didn't notice. How the abyssilite broke in your water tank remains a mystery!!
Comparing the water level of the tiles in the water storage at 21:05 (near the start of cycle 294), when the build menu disappears after placing that smart battery, and the abyssalite tile directly below the pitcher pump between the two water tanks, with the water level and tiles at 21:11 (near the middle of cycle 294), you can see pretty much exactly when containment was breached. Why? Beats me.
20:59, there was a blob of brine under a diagonal set of standard water tiles, and the water had formed a natural Escher waterfall above that by accident (in this case, because he had a blob of carbon dioxide trapped by a layer of oxygen above it, water to the right, and normal tiles to the left). When that happens, the tiles immediately below the waterfall become very overpressured very quickly, and in this case, specifically the brine was highly compressed into that single tile by the invading water, right next to the top abyssalite tile. Accidental natural Escher waterfalls have broken more than one of my water tanks in the past.
Famous last words "It will be fine!"
Famous first words too :)
22:02 Echo jinxes himself. 😝
I'll be honest, of all the Echo Ridge ONI videos I've ever watched, I think this was the first that actually felt like a Dumpster Fire (UK: "Bin Blaze"?). Power issues, CO2 overpressure, then the Zombie Spores.
Imagine if the power plant _hadn't_ been basically done when the outbreak happened? Chilling.
Thank you for teaching me about a "bin blaze" lol.
Thanks Echo! I've wondered what would happen if everyone became Zombies. Now I know!🤣
Well, that was fun, anout to experiment with the zombies and bots for the first time here, was fun seeing what kind of hot mess i'm heading towards
when stuff goes from bad to worse it might be anoing to deal with but its fun to watch xD
What a wild episode. Thanks for sharing! 💚
That little cavern with the "ribs" to the upper right of the feature (not the cavern that contains the sporchid) also contains zombie spores. Pretty sure that's how they got released.
Having never encountered zombie spores in my own play through (yet) I’ve often wondered how to combat them. So this was very informative, if not unfortunate for the dupes.
sorry i frew up in the base my poor ears were too popped but that was no reason to turn me into a zombie
I like how you did nothing about that zombie spore threat and just let rest of duplicants get infected.
Echo has his own priorities it seems
It wouldn't be chaos without a small zombie infestation.
I know you did that for the content. More drama, more content :D
Wow what timing to see this as it immediately is uploaded
If you have a system that is only loosing a little/needs the initial filling:
Buffer Tank. Put a liquid Sensor that opens the input valve on a empty pipe. The buffer tank will smooth out any light overfill.
If you have a system that produces a little excess: Buffer Tank. Have a valve toggled by the Buffer Tank being full. That way it will never overfill.
It is like 2020 echo edition
23:16 - this gave me brothgar vibes and i love it
I kinda feel justified for immediately destroying any orchids I find in my playthroughs, just in case. Thanks for lending credence to my paranoia Echo!
(Oh and War Eagle I'm hoping we can both beat Oklahoma this year as a welcome to the SEC moment)
I am clearly not smart enough to play this game, which I demonstrate to myself on a weekly basis.
But I do enjoy watching others that are good at it. Thanks.
If you're still adding brine to the geothermal heat plant, it's going to increase the steam pressure and keep the vents from venting. You're going ta have to add a way to continuously remove steam from the steam room to add any more liquids (the water coming from the steam generator is just recycling steam, not adding anything, so it will work fine without any extra work).
The theory he's running on is that the geo vent releases somewhat less steam mass than the liquid it took in to activate it, since some of that mass is converted to those "other byproducts". So if he feeds the geo input off the steam turbine output, the result will be a gradual reduction in steam pressure over time. The brine input is, in theory, a backstop against that mass reduction (or rather, conversion, but reduction in steam mass).
pretty simple just because you flood the sporechid chamber doesn't mean the gas also gets flooded, gas in water rises to the top. this happened here aswell but this time with contained zombie spores.
I know why Naz was grinning, running on the wheel. He was thinkin' "Echo has to use hamsterwheels. Again. This guy!" 😊
Chill Hill is turning out to not be very chill
you can create snow from the ice maker. it will cost 240 watts per unit.
Strange there was no standard issue quarantine measures put in by the DSC - Dupes Safety Committee
This is why I always destroy any zombie spores as soon as I need to put anything near them!
Water overpressure has broken the tiles...
I've only had 1 accident with spores, when it was in crude oil and it solidifed on Frozen Core, got transferred to the liquid co2 and multiplied at an absurd rate. Never let spores into liquified co2 even though it wants to die off it multiplies exponentially from flake flashing.
20:57 the waterfall in the water tank just below the gas pump started to form and that infinitely compresses the liquid. The pressure rose and broke abyssalite.
Update: waterfall quickly disappeared, but my guess is that the pressure was too high already that the abyssalite broke sometime after 21:30+ and released the atmosphere that the sporechids were in, with the spores.
I actually managed to kill all spores once with extreme cold (-40) in my playthrough. I believe I was digging an Amber Fossil and stuck a granite tile just to cool the area with spores on the inside and temp shift plate diagonally. (it was 2x2 - tiny)
You could just prioritize the steam turbine output returning to the heat pump by using a bridge instead of a shutoff, and route your supplemental water to the second input. Then the turbine output only returns directly to the chamber when the heat pump is at 100% and doing the animation.
Nice recovery! That could have wiped out a lesser player.
first and also this is probably the first time ill see someone dealing with zombie spores
what i did against those zombie spores to avoid making a drama was to first destroy the tiles below the zombie spores, then fill every tile except the top one. Then one snow tile until it melted, then a mercury one, and then again a snow so no gas spot was left, and no more worries on that spot
You should be able to clear out the zombie spores in the atmosphere by using a radiation source (like wheezeworts)
Not enough, we need more chaos and desperation!
Wow, I never even noticed that you hadn't killed off the sporechids. I know that they have one particular use, for making the bots, but I never, ever, build any of the bots, so I automatically dispose of the sporechids as soon as I find them. The bots have such limited uses, that I can't imagine a reason to build any.
Perhaps the abyssalite protecting the sporechids was accidentally dug out due to the "auto save" bug, that occasionally occurs when you are planning any building or digging, at the instant the game autosaves, which then causes the action to be duplicated elsewhere on the map. I have encountered this bug quite frequently.
I'm so glad that no dupes were permanently harmed during the making of this vod. :)
Sporechids are also great for decor. I put them in glass boxes planted by autosweepers.
The spore containment broke from water pressure.
Apparently Abyssalite sucks as wall material for tanks, I had that happen to one of my colonies as well.
That's a smart design you got down there
21:11 On my second watch-through I watched those tiles really closely. And the Zombie Apocalypse start was half way through cycle 294. When you started to set up the manual generators it was still closed up and fine but when they were done and the dupes were starting to use them you can see one of the abyssalite tiles missing.
OMG and the comment just a few seconds later "the end is near. Just too perfect
Start at 20:52 and you can see how the zombie spores get out and why
Wait, dupes don't die from zombie spores?????
I killed two zombies with humane suffocation in the corner of the map! The first ever casualties I've sustained (without savescumming).
Was their sacrifice in vain?? I need a loooong shower and a therapist
Apparently Klei nerfed diseases at some point, the fandom wiki still states that dupes die from zombie spores (and slimelung, for that matter), which is not the case... anymore, at least.
İ wish i had a better pc so i could build big colonys like this
You don't have your home gym on a transformer(s) facing out to another grid or the spine. In fact, nobody seems to.
Is there a reason why not? (other than possibly heat in this case)
Love your videos.
It's probably not worth it for most people.
Sure, you get power but by the time a proper gym is a thing, you'd likely have solved power already so why bother?
So much fun!
Apparently from what I saw is you need like 9 steam turbine for one of the thermal vents
You need 15 to create 3 full return pipes, so that just creates a clean feed for the system. All on one or split them up. Of course if you're just going for hot stuff you can do all sorts of shenanigans.
@@BouncingTribbles true, but sincerely i think i'll use the brine or salt water provided by geysers to recycle the water and heat the steam with aqua tuners to cool both the steam turbines and the water comming out, too much? lol
@@BouncingTribblesgotta say i love to reuse and optimize the resources the most. I've survived so far with wild planting for food, meat from floxed and baamoth and energy from a 4 electrolizer spom and one natural gas vent tuned 4 times, i'm at cycle 500
At 21:27 I saw the spores in the CO2 and wondered how that would cause an outbreak
There was actually traces of zombie spores in the air even in the previous episodes. Might have happened regardless of the flower escaping.
21:23 is first view of the outbreak start. It looks like cuz of the different types of water making weird pressures it broke the single block then the blob of zombie spore filled co2 escaped.
Take a look at the numbers for the spigot seals and the bonbon trees. The seals do not produce nearly enough ethanol to run a single petrol generator. The bonbon are absolute gluttons for snow. Suggest you start some wild plant trees if you really need more nectar
How is there 6kg of oxygen in the industrial area? There must be a vent in liquid somewhere that's overpressurizing.
I don't understand why running the coolant through the aquatuners instead of through radiant pipes to heat the Steam...
Is it because no access to petroleum or high temp coolant? Has to use SaltWater?
I am confused.
I always use diagonal digging and Wheezewort radiation to kill of all the zombie spores. With high priority. Now I know why 😀
always radiate your entrance
Imagine if there wasn't a time limit for the zombies. That would be a run ender.
Madness!
4:30 Unless you make some additional heat inside or control as cooling over 200ºC there is no need of templateshit, because the steam temperature will be always the same.
Ik using the brine and polluted water in the aqua tuner system is technically better but I can never let myself do it cause rhe debris once it turns into steam bothers me
this happened to me on ceres too :(
We failed our dupe safety mission. I told you placing Meep in charge of dupe safety was a bad idea... ALSO On the idea of Shine bugs and all their variants. If you ranch them regardless of the food you can reach Abyss bugs in less than 100 cycles. Getting a Sun Nymph egg from ranched Shine bugs takes like 10 cycles at most. They all have a base 2% chance to lay a morph egg regardless of the food. The math is in your favor if you ranch them for the increased egg laying thus better chances of morph eggs. @26:56
Also the spores came up when the tile was deconstructed the CO2 escaped up through the water. You can see this interaction when you have dupes with O2 masks working in the water.
or perhaps a good use for the new critter morph story trait room lol
@echoridgegaming I've been curious about your entombed building for days
i thought the zombie spores were going to break out from the fossil you broke into a bit near your steam turbines last episode didnt see the other set being the problem :D
Snow is not an infinite resource, and if you look at your snow mounts at the top of your map, you will find there isn't a whole lot of mass in each block. You should have used natural trees to seal ranch.
>24:50
This is where the fun starts
that was fun lmao
the air goes up and mix with the air above the water
@Echo Ridge Gaming 7:20 Just put bridge UNDER the aquatuner. In this case it will never clogged and will never overheat...
i knew it its just a disaster waiting to happend everytime yo hover there im just “owh things about to blow”
maybe the abissalite crack ? reload the game to confirm 😂
The debris will not cause damage it just a cool animation.
oh so they dont die being exposed to zombie spores.... all the time I wasted on it lol
IIRC the various sickness modifiers were a lot more brutal in the early days of ONI.
I recall a streamer back in 2020 panicking over slimelung.
I found some old wiki entries stating that Zombie spores kill dupes in 5 cycles, slimelung will do so in 8. I guess that was changed at some point because I had never seen a dupe die from any infection in my games.
@@Kr0noZ well thats how I remember it. ngl I lost a bunch of dupes to slimelung back in the day so I thought they introduced zombie spores after they nerfed slimelung for exactly that reason...
Everyone like to watch a catastrophe unfold!
>21:15
Put carpet tiles under the wheels to keep those tootsies tickled? 😎
Nice.
i just remembered frostpunk. a game you could try. it would be surely fun.
>32:40
You ran out of snow before the outbreak :) Those aloeveras were lacking fertilizer way back when.
Edit: Wait, no. Aloeveras require ice, not snow. Stupid me
I haven’t used the geothermal system with the new planet but with that much heat production should you run a thermal sensor to make sure the room doesn’t get too hot for the aqua tuner?
Uh-oh! Hope you've got somebody with at least a mild interest in medicine - and a skill point or two. IIRC, zombie spore infection is one of the few that can be NASTY, not merely inconvenient.
Abyssalite break in 21:23 for no reason idk why it broke thats the time for anyone wondering
13:31 carbon dioxide looking kind of sus
21:09 spores contained. Next scene top block missing
Nice catch!
@@nazgu1 either a glitch or a woops dig / build command when building the wheels?
@@rusty8684 I think it was more likely to be water pressure damage, when two different types of liquid got into pushing match next to abysallite tile. In that case the liquids can cause pressure damage even if the amount is small.
@@nazgu1 at 20:58 you can see it accidently making an Escher waterfall so I think you've nailed it. By 21:14 the water level has dropped a bit due to the break
On abysalite though? I am still confused.
Zombie spores released on cycle 294.
Now I am on the hunt, thank you for the direction.