0:05 Hammond: I take it, Colonel, that you were unable to procure any of the advanced technologies. O'Neil: Thats correct sir. Hammond: I'm sorry to hear that. O'Neil: Don't be. Its from the episode "The Other Side" for anyone who is wondering.
Thanks for the video. I've had half an eye on this title but was afraid to expect anything given the history of SG-1 games. Shame, as there are quite a few possibilities.
It would be easy to translate loading screen into the game as you go to the stargate (just put what we saw on the SG-1 serie on videogame screen during the loading screen) A new environnement? No problem, we have stargate. Need to explain why they are here quickly ? stargate. I could go on and on why that would be so convenient to have that in video game. It's really a loss that we don't have a good game about it during the early 20s, i never understood that. Also, on a totally different note, the game here remind me commando.
Specialists that you can control to pull off strategies and knock out guards, with an emphasis on stealth? Sounds very much like a riff off the old Commandos games from the 90s-2000s. It's an interesting choice for a Stargate game, which I'd always had down as leaning more towards an RPG-type or maybe 3rd person investigation/shooter. I'll be watching the development of this one with interest!
TH-cam is eating my comments, so I'll post this for the THIRD time. The opening clip is from 'The Other Side', where SG-1 investigates a world offering technology in exchange for military help, only to find out they have been duped into joining the bad guys in a war. The franchise is so perfectly compatible with the RPG treatment, that it almost seems designed for it. Imagine a Mass Effect-style roleplaying game with first/third person combat, small squad tactics, ground and space exploration, deep lore revelations, battles against self-obsessed 'gods', and obligatory alien romance options. A classic story of the underdogs punching above their weight. It might be ambitious, but it seems to me that it would work *incredibly* well.
You're totally right, and I think someone else made the same observation too. I feel like a complete dummy that I didn't spot it and talk about it during the video, I loved Commandos back in the day but I had totally forgotten about it. I've just had a look and it's only £2.79 for the first game and both expansions on GOG at the moment so I think I might be doing that over Christmas.
You're probably right, and it's not like they don't have much to work with. If you put the three TV series together you've got way over 300 episodes worth of stuff to base it on.
Stargate not having a good game tie-in has always baffled me. It could not be any more tailor made to allow for game adaptations. I can only think that this is down to the line "And just because my reproductive organs are on the inside instead of the outside doesn't mean I can't handle whatever you can handle." from the pilot episode. Probably the single worst line of dialogue in the history of cinema. The intention behind the line was, I think, laudable. But my word, the execution of it. Any other programme could have delivered the point that women are equally capable of spreading the interstellar hegemony of capitalism better. Despite literally decades of publishing terrible pulp fiction with questionable themes and characterisations, Battletech managed to deliver a message of equality between the genders by entirely ignoring where anyone's reproductive organs are when creating the Clan societies. Granted that hasn't stopped the overt objectification and sexualisation of Clan warriors, typically the Chyna-like Elementals, by reactionary Boomers. But it's 2023, if SG1 were debuting now I'm quite sure that people would be all about that anthropomorphic Stargussy.
What makes that line even more jarring and uncomfortable is that it wasn't even necessary. Stargate didn't seem to have the same sort of problem a lot of shows from the time would suffer with, and I found the likes of Carter, Weir, Frasier and Teyla to be generally well written. Of course they weren't perfect, but for a show that started in the 90s they did well to avoid the usual trap of sidelining these characters into the common femme fatal, damsel in distress or bitter old schoolmistress archetypes.
@@kaluventhebritish It makes more sense when it's put in the context of women serving in combat roles within the US Air Force was very new. Women only got the green light to serve in a combat role in 1993. The Pilot episode for SG-1 was released in 1997. Writing a female character that was going to be a part of the frontline combat team for the USAF that could pull their own weight was definitely interesting to explore at the time. They largely ended up dropping that kind of plot arc with the cringe hand-wave line and we got the kick ass nerd that was Samantha Carter that racked up a body count as high as any one else in the show.
0:05 Hammond: I take it, Colonel, that you were unable to procure any of the advanced technologies.
O'Neil: Thats correct sir.
Hammond: I'm sorry to hear that.
O'Neil: Don't be.
Its from the episode "The Other Side" for anyone who is wondering.
Bonus points if you can recognise what episode of SG-1 the opening clip is from.
Thanks for the video. I've had half an eye on this title but was afraid to expect anything given the history of SG-1 games. Shame, as there are quite a few possibilities.
It would be easy to translate loading screen into the game as you go to the stargate (just put what we saw on the SG-1 serie on videogame screen during the loading screen)
A new environnement? No problem, we have stargate. Need to explain why they are here quickly ? stargate. I could go on and on why that would be so convenient to have that in video game.
It's really a loss that we don't have a good game about it during the early 20s, i never understood that.
Also, on a totally different note, the game here remind me commando.
Hi Kaluven! long time fan, first time commenter.
You mentioned hitman in this game, I’d love to see a video/videos on the series
Specialists that you can control to pull off strategies and knock out guards, with an emphasis on stealth? Sounds very much like a riff off the old Commandos games from the 90s-2000s. It's an interesting choice for a Stargate game, which I'd always had down as leaning more towards an RPG-type or maybe 3rd person investigation/shooter. I'll be watching the development of this one with interest!
TH-cam is eating my comments, so I'll post this for the THIRD time.
The opening clip is from 'The Other Side', where SG-1 investigates a world offering technology in exchange for military help, only to find out they have been duped into joining the bad guys in a war.
The franchise is so perfectly compatible with the RPG treatment, that it almost seems designed for it. Imagine a Mass Effect-style roleplaying game with first/third person combat, small squad tactics, ground and space exploration, deep lore revelations, battles against self-obsessed 'gods', and obligatory alien romance options. A classic story of the underdogs punching above their weight.
It might be ambitious, but it seems to me that it would work *incredibly* well.
Well spotted. I think it's one of my favourite episodes. I think you're spot on about the RPG, I would love to play such a game!
'The British' is such a harrowing epithet
So, Commandos in SG1 setting? Sounds interesting!
You're totally right, and I think someone else made the same observation too. I feel like a complete dummy that I didn't spot it and talk about it during the video, I loved Commandos back in the day but I had totally forgotten about it. I've just had a look and it's only £2.79 for the first game and both expansions on GOG at the moment so I think I might be doing that over Christmas.
Stargate is the most criminally underused IP in the history of sci-fi.
You're probably right, and it's not like they don't have much to work with. If you put the three TV series together you've got way over 300 episodes worth of stuff to base it on.
Stargate not having a good game tie-in has always baffled me. It could not be any more tailor made to allow for game adaptations. I can only think that this is down to the line "And just because my reproductive organs are on the inside instead of the outside doesn't mean I can't handle whatever you can handle." from the pilot episode. Probably the single worst line of dialogue in the history of cinema.
The intention behind the line was, I think, laudable. But my word, the execution of it. Any other programme could have delivered the point that women are equally capable of spreading the interstellar hegemony of capitalism better. Despite literally decades of publishing terrible pulp fiction with questionable themes and characterisations, Battletech managed to deliver a message of equality between the genders by entirely ignoring where anyone's reproductive organs are when creating the Clan societies.
Granted that hasn't stopped the overt objectification and sexualisation of Clan warriors, typically the Chyna-like Elementals, by reactionary Boomers. But it's 2023, if SG1 were debuting now I'm quite sure that people would be all about that anthropomorphic Stargussy.
What makes that line even more jarring and uncomfortable is that it wasn't even necessary. Stargate didn't seem to have the same sort of problem a lot of shows from the time would suffer with, and I found the likes of Carter, Weir, Frasier and Teyla to be generally well written. Of course they weren't perfect, but for a show that started in the 90s they did well to avoid the usual trap of sidelining these characters into the common femme fatal, damsel in distress or bitter old schoolmistress archetypes.
@@kaluventhebritish It makes more sense when it's put in the context of women serving in combat roles within the US Air Force was very new. Women only got the green light to serve in a combat role in 1993. The Pilot episode for SG-1 was released in 1997.
Writing a female character that was going to be a part of the frontline combat team for the USAF that could pull their own weight was definitely interesting to explore at the time. They largely ended up dropping that kind of plot arc with the cringe hand-wave line and we got the kick ass nerd that was Samantha Carter that racked up a body count as high as any one else in the show.