Thank you so much for talking about Tooth and Tail! I love that game so much, it has a really cool style and story and gameplay that I have never seen in any other RTS, especially with the "build your own army" mechanic. I also really appreciate that it is an indie RTS that does it's own thing. I feel like most indie RTS games try to be a spiritual successor to one of the classics, but I feel like that can be a pitfall because you will inevitably draw comparison between your game and those older ones, and that comparison is often not favorable simply because those old games had a much bigger budget and team. I don't mean to insult those indie games, I think making an indie game in itself is an impressive feat, but I like that Tooth and Tail tries to break the mold a bit.
That's what impressed me the most about Tooth and Tail, is it really tried to do something different and honestly I think it executed it pretty well. I can't think of a single other RTS style game that actually works so well without a mouse and a keyboard. It's a shame I didn't discover it until 7 years after release!
What I liked about Tooth and Tail is that it had some personality to it. I think an understated problem with RTS games right now is how very few of them have any charisma. The artstyles and settings are pretty bland. It's why I'm looking forward to DORF more than any other RTS.
I've heard that Emergency 3 and 4 are better than the F2P Emergency (which is actually Emergency 5 or something like that), though I don't own any of them myself. As for unusual RTSs, I think the second most unusual one I've played is Guilty Gear 2 (the only RTS in the Guilty Gear series). The most unusual one would be Spore, of course. My favorite unusual RTS would be Westward IV.
Emergency is a rather simplified version of the series focused on small missions and coop gameplay. The "proper" games in the series from EM3 onwards have a free play mode where you have a whole city to protect in real time without being cut into bite sized missions. The main part of those games were actually big set pieces that start with small car accidents and go to floods, crashed airplanes, earthquakes, exploding nuclear reactors or erupting vulcanos. Those games are also a bit more RTS aligned than the f2p version you tried. Well, calling it RTT is probably a better fit overall I guess.
Here's a two more strange strategy and RTS games you may find interesting: Original War - it's an RTS game where you control a small group of soldiers sent back in time to prehistory in order to secure fuel for a time machine. Constructor Plus - it's an RTS game where you play as a construction company as you try to destroy the competition by any means necessary (often through careful usage of dodgy repairmen and ghosts).
@@kaluventhebritish it’s on Steam for about £15, make sure to get Constructor Plus, as it’s the one that is still supported, and has all the content of the previous Constructor HD
@@kaluventhebritish Another game i will recommend is Empires of The Undergrowth. It's an RTS game where you control and ant colony and wage war with other colonies of differing ant species. you can also fight termites. each species of ant has unique perks, my personal favourite being Matabele ants, but the termites are fun too.
During the "No Plan B" section you mentioned bouncing off a similar game, but couldn't remember it's name; if I had to guess, I would say "Frozen Synapse" (or possibly its Sports themed psuedo-sequel Frozen Cortex). Has a demo if you aren't sure, and who knows, maybe some experience in a simpler game will make it less of headache... or it might even have been a different game in which case you get to have more of an under explored genre.
I've just looked up Frozen Synapse and it does look familiar. I think it was a long time ago I played that though and I don't really remember much. Looks pretty complicated for my poor confused brain.
i have played emergency and its successors and they are all fun, though i never heard o the f2p version. Maybe i give it a look. but the older games are quite good and still hold up to date in my mind.
One of most unique and memorable strayegy games I play was Sacrifice. With interesting and well delivered story, atmospheric worlbuilding and unusual gameplay where you are a mage fighting in service of various gods in third person camera, your avatar is one of units on the battlefield. There are 2 resources, mana for spells and summons and souls needed to summon unuts. Souls cannot be made or destroyed but need to be captured after kiling enemy ir neutral units. I recal Mandalore made video about it. A trully unique experience.
RTS has always struggled in implementing good Strategy AI. Screeps Arena neatly bypasses the Issue by outsourcing that development task to its players and calling it a game.
I've not heard of No Plan B. I already have a bunch of games like this, what differentiates it from the market segment leader, Doorkickers? I've played all of the 16ton Emergency series, aside from this new F2P one that I didn't know about and I've always painfully enjoyed them. I like the idea and what they're trying to do, but the execution is pure euro-jank. But they're definitely "RTS" games, assuming that you're not the type of person who only defines RTS as "like Warcraft, Starcraft, and Command & Conquer". What's weird is since Emergency 5 / 2013 they've basically been churning out the same game each year and simply bumping up the numbers, and asking full price for it. But it's still the same old shitty jank fest as it was in Emergency 1. There's even a mobile version which isn't awful.
You'll have to excuse this rough answer as I've not played door kickers in a long while - but I think the difference with No Plan B is that you have zero control available whatsoever once the mission starts. It's 100% about planning with no modifications during the action at all. You have to effectively draw up your plan of attack beforehand and it has to be comprehensive enough to cover whatever might happen. It's not a replacement for Door Kickers (which is an excellent game) but it is a nice companion piece. I am the kind of person who often defines RTS as the games you've listed :D I have my reasons.
You should have shown Emergency 4. "Emergency" is such a dubmed down, watered down bad game, it is really bad. And a different interesting strategy game is From the Depths, basically if "The Missile" was a game.
Thank you so much for talking about Tooth and Tail! I love that game so much, it has a really cool style and story and gameplay that I have never seen in any other RTS, especially with the "build your own army" mechanic. I also really appreciate that it is an indie RTS that does it's own thing. I feel like most indie RTS games try to be a spiritual successor to one of the classics, but I feel like that can be a pitfall because you will inevitably draw comparison between your game and those older ones, and that comparison is often not favorable simply because those old games had a much bigger budget and team. I don't mean to insult those indie games, I think making an indie game in itself is an impressive feat, but I like that Tooth and Tail tries to break the mold a bit.
That's what impressed me the most about Tooth and Tail, is it really tried to do something different and honestly I think it executed it pretty well. I can't think of a single other RTS style game that actually works so well without a mouse and a keyboard. It's a shame I didn't discover it until 7 years after release!
What I liked about Tooth and Tail is that it had some personality to it. I think an understated problem with RTS games right now is how very few of them have any charisma. The artstyles and settings are pretty bland. It's why I'm looking forward to DORF more than any other RTS.
I've heard that Emergency 3 and 4 are better than the F2P Emergency (which is actually Emergency 5 or something like that), though I don't own any of them myself.
As for unusual RTSs, I think the second most unusual one I've played is Guilty Gear 2 (the only RTS in the Guilty Gear series). The most unusual one would be Spore, of course. My favorite unusual RTS would be Westward IV.
Emergency is a rather simplified version of the series focused on small missions and coop gameplay. The "proper" games in the series from EM3 onwards have a free play mode where you have a whole city to protect in real time without being cut into bite sized missions. The main part of those games were actually big set pieces that start with small car accidents and go to floods, crashed airplanes, earthquakes, exploding nuclear reactors or erupting vulcanos.
Those games are also a bit more RTS aligned than the f2p version you tried.
Well, calling it RTT is probably a better fit overall I guess.
The Emergency campaigns are so good
Here's a two more strange strategy and RTS games you may find interesting:
Original War - it's an RTS game where you control a small group of soldiers sent back in time to prehistory in order to secure fuel for a time machine.
Constructor Plus - it's an RTS game where you play as a construction company as you try to destroy the competition by any means necessary (often through careful usage of dodgy repairmen and ghosts).
I do like the sound of constructor company! I'll have to give that a look thanks.
@@kaluventhebritish it’s on Steam for about £15, make sure to get Constructor Plus, as it’s the one that is still supported, and has all the content of the previous Constructor HD
@@kaluventhebritish Another game i will recommend is Empires of The Undergrowth. It's an RTS game where you control and ant colony and wage war with other colonies of differing ant species. you can also fight termites.
each species of ant has unique perks, my personal favourite being Matabele ants, but the termites are fun too.
During the "No Plan B" section you mentioned bouncing off a similar game, but couldn't remember it's name; if I had to guess, I would say "Frozen Synapse" (or possibly its Sports themed psuedo-sequel Frozen Cortex). Has a demo if you aren't sure, and who knows, maybe some experience in a simpler game will make it less of headache... or it might even have been a different game in which case you get to have more of an under explored genre.
I've just looked up Frozen Synapse and it does look familiar. I think it was a long time ago I played that though and I don't really remember much. Looks pretty complicated for my poor confused brain.
i have played emergency and its successors and they are all fun, though i never heard o the f2p version. Maybe i give it a look. but the older games are quite good and still hold up to date in my mind.
One of most unique and memorable strayegy games I play was Sacrifice. With interesting and well delivered story, atmospheric worlbuilding and unusual gameplay where you are a mage fighting in service of various gods in third person camera, your avatar is one of units on the battlefield. There are 2 resources, mana for spells and summons and souls needed to summon unuts. Souls cannot be made or destroyed but need to be captured after kiling enemy ir neutral units. I recal Mandalore made video about it. A trully unique experience.
Sick vid!
Would you consider pikmin an rts?
I'm afraid I've never had the fortune to play Pikmin so I'm not really qualified to say!
RTS has always struggled in implementing good Strategy AI.
Screeps Arena neatly bypasses the Issue by outsourcing that development task to its players and calling it a game.
I've not heard of No Plan B. I already have a bunch of games like this, what differentiates it from the market segment leader, Doorkickers?
I've played all of the 16ton Emergency series, aside from this new F2P one that I didn't know about and I've always painfully enjoyed them. I like the idea and what they're trying to do, but the execution is pure euro-jank. But they're definitely "RTS" games, assuming that you're not the type of person who only defines RTS as "like Warcraft, Starcraft, and Command & Conquer".
What's weird is since Emergency 5 / 2013 they've basically been churning out the same game each year and simply bumping up the numbers, and asking full price for it. But it's still the same old shitty jank fest as it was in Emergency 1.
There's even a mobile version which isn't awful.
You'll have to excuse this rough answer as I've not played door kickers in a long while - but I think the difference with No Plan B is that you have zero control available whatsoever once the mission starts. It's 100% about planning with no modifications during the action at all. You have to effectively draw up your plan of attack beforehand and it has to be comprehensive enough to cover whatever might happen. It's not a replacement for Door Kickers (which is an excellent game) but it is a nice companion piece.
I am the kind of person who often defines RTS as the games you've listed :D I have my reasons.
What version of emergency is it?
The free to play version that came out last year.
Yeah it's the F2P one, which was lucky for me as it's not the kind of thing I would normally spend money on.
You should have shown Emergency 4.
"Emergency" is such a dubmed down, watered down bad game, it is really bad.
And a different interesting strategy game is From the Depths, basically if "The Missile" was a game.