I personally love Tooie, probably more than Kazooie. It was one of my favorite games as a kid and every time I boot it up it awakens this beautiful childhood nostalgia. I appreciate that this review points out the flaws but maintains that the game is still excellent. I feel like a lot of people are down on Tooie because it’s not Kazooie. It’s not Kazooie, but it is still an amazing game.
It’s also that Tooie was a prototype open world game and we saw an explosion of true open world games once the hardware was strong enough to support them. I still prefer Tooie over Kazooie but Kazooie holds up better today because it is still relatively unique.
As a kid, I always loved Tooie more than Kazooie, bigger maps, more power-ups, a LOT more mini-games, abilities, things to collect, the overworld, story, everything is way bigger AND you get to play as Mumbo! Which kid wouldn't say this game is better? I never really replayed them until 5 years ago, and I didn't understand why everyone would say Kazooie is better than Tooie. That is, until I replayed them back-to-back. And it comes down to a simple fact for me, the pacing. Sure, maps are bigger but then everything takes longer to do. Collecting is not as much fun and maps feel quite a bit emptier. I guess I just don't have the patience I had as a kid playing through the game. But I still remember having fun playing it, even 5 years ago. Maybe I'll give it another go.
@thierrymercure I personally don't agree it's better I love em both but prefer the first one by a length tooie proved to me bigger isn't always better
@@samuelstevens3438 what don't you agree with? I don't understand your comment 😅 I never said the second one was better. Maybe you missed the bottom part of my comment.
Never understood these, “its too much,” complaints. Like with DK 64. Back then, especially being a kid, not everyone could afford new games left and right. So to have MORE of Banjo Kazooie (Bigger maps) was a great thing. You can spend MORE time with the game and exploring. lol
It's not just a matter of "is it worth my money" but also "is it worth my time." You can't really have too much of a good thing but if an idea is outstaying its welcome but is still necessary to play a lot longer with before you get to some more interesting parts that's a problem.
@@madguitar1086 BS. Banjo-Tooie was a focused hybrid of Banjo-Kazooie, Ocarina of Time-esque adventure games, and a Metroidvania, with way more meaningful gameplay and way less tedious collecting than B-K had. Just look at how much more streamlined the collecting is in Tooie compared to Kazooie. In Kazooie, you’re picking up over 100 individual floating objects off the ground in every single world (and sometimes recollecting them all if you die) and calling it a day. In Tooie, they bundled the notes, got rid of the note score (padding), and actually came up with deeper, more complex gameplay with way more substance and originality as a game than what Kazooie had going for it in the gameplay department. There’s so much more meat to Tooie as a game, it’s insane, and it cut way down on the collecting elements of Kazooie and DK64. It’s a better game than both those titles, honestly.
@@madguitar1086 Tooie has way less collectibles than Kazooie, it can’t be "bloated". Bigger is the right word here. DK64 would fit your description way more.
The original NSO N64 trailer promised that Diddy Kong Racing was coming, but it's still not here. Edit: I rewatched the launch trailer. I must have confused it with Banjo Kazooie in the "Coming Soon" section.
I loved the linked areas as a kid since my one big gripe was having to get all 100 notes in a single go so knowing that I could leave at any point, go explore, and then come back if I was having a hard time with something was SO NICE. I'm also a big Grunty Industries apologist though, LOLOLOLOL
Also a big Grunty Industries apologist! I enjoyed it on my last playthrough, and I actually REALLY liked it on my NSO playthrough. I guess I'm just better at keeping track of where everything is than I used to be?
@@codyaaron3371 its not, the xbox version also has an issue with crashing and random stuttering at parts the OG wouldnt The NSO version i have yet to have an issue like that and it feels smoother. About as close as emulation (which i guess this technically is)
The only downside to Tooie is, because the maps are so big, you'll sometimes have to just walk from one point to another with nothing to entertain you. I don't remember how much I utilized the teleport pads when I was younger, but yeah, sometimes you just gotta make a long hike to a different part of the map. Otherwise, Tooie is utterly amazing. Same fantastic atmosphere and music. Every ability from before PLUS MORE on top of it--including but not limited to being able to split up Banjo and Kazooie with their own movesets, and the FPS sections. Yes really.
When Banjo-Tooie first came out, it was a must-play, especially if you were around 9 or 10 years old and there weren’t a ton of other games around. At the time, it felt like a big deal. But looking back now, I’m not sure I’d pick it over other options out there. It’s a lot tougher than the first game, and I remember when I played it on the Xbox 360, I hit a point where I had to take a break. When I came back, I was completely lost-I had no clue what I was supposed to be doing, where to go, or even which Jiggies I’d already picked up. Banjo-Tooie is one of those games you really need to play straight through, unlike the first game, which is smaller and more straightforward. Despite that, I still think Banjo-Tooie is an awesome game overall; it just has a world you can easily get turned around in.
@@JSwag_Reviews mad respect. I know I am not qualified to beat it in 3-4 days right now. My memory is terrible haha. Hey TH-cam! listen to this guy's opinion ^^ for reals though.
spot on. exactly the same happened to me when i was kid, bought it aged 11 or so. Could never 100% it because i never remembered what i got up to and what i needed to do next. so many interconnected jiggy puzzles!
Yeah if you already HAVE the expansion, I guess the question isn't should you get it (cuz you already have it) it's should you PLAY it, and Yes, in fact it'll be a lot easier with save states.
@@icicleman777 I see its uses if you're just having to put it down for the day and want to resume exactly where you left off. There isn't much challenge in walking across the map again lol
@@Professor_Utonium_ Some players (myself as a kid included) went back and forth on the map over and over, looking for what to do. Some jigging require lots of back tracking. Here's how you do the shooter game in Witchyworld -use grenade to open area 51 -mumbos magic gets power going -go to world 2 -use humba wumbas magic to become a detonator -release the ufo character from world 2 to world 3 -change back into banjo to go to world 3 -play and win shooter game to win jiggy There's just a lot of running around. You can only access certain things as certain characters. Banjo+Kazooie, Banjo, Kazooie, mumbo, Humba wumbas transformation. And if you're playing as the wrong character, it means you have to make a mental note to return as the right character. I will say I'm replaying Banjo Tooie and enjoying it. Fun game for sure.
Welcome back Alex! Fun bumping into you twice overseas in two completely different areas! Great review, I think it's about time I try Tooie, after putting it off for so many years.
The borders around the screen might bother some, but I’m just excited not to have the dotted borders for NSO, plus finally being able to play this game in Widescreen. I always messed with the setting as a kid but we only had a 4:9 CRT lol
Protip: Do yourself a favor and do not rescue Canary Mary. If you value your thumbs and don't care about being a completionist, just let her die in that mine shaft and never look back.
I didn't actually, I was pretty bad at videogames as a kid. By the time I was good enough to even make it to that level I learned how to button mash. The only thing was my stamina didn't last so i had to cheese it by pausing.
It still sucks whenever they release these ports they never fix old issue that those Caray(?) Canary races that just suck so much! Or in the case of Spectrobes: Origins, that volcano permanent door softlock which happens if like a veteran gamer you go back to save before the obvious boss room... still haven't finished that too much trouble. 😅
I’d be in favor of minor quality of life improvements/fixes. At the end of the day this is a port though so there is some merit to making it accurate to the N64 experience.
Canary Mary. I had success doing triplets with three fingers. Turned the controller upside down and went (1) left index finger, (2) right middle finger, (3) right index finger. A regular tap with 1, then slide 2 and 3 off to the side so they don't get in the way. Bah-buh-duh bah-buh-duh bah-buh-duh. Pause when you need a break. I beat every race first try, but the last race for Cloud Cuckooland's Cheato Page was CLOSE.
my personal opinion (loved Kazooie when i was younger, and this is my first time playing it on the nintendo switch VC with a N64 controller for switch): more fun than I initially thought it would be, but grows very tiring once you start getting into Jolly Roger Bay and Beyond. It's easy to miss crucial abilities, which I thought was part of it's charm because it makes the worlds more replayable, but it becomes a HUGE grind when you have to search every world you have been through with a fine tooth comb (for me it was the kazooie underwater torpedo ability: completely missed it and that became a huge problem progressing, also had the same problem with the screw-pound(?) ability: easily missed). backtracking is it's charm and it's weakness... I'm going to finish it but I'm getting really exhausted at the Dinosaur world... definitely a must play for the hardcore banjo kazooie fan.
Love Tooie so much. It’s well made and beautiful. The underwater Atlantis segment is beautiful with Grants music, the mumbo magic music is childhood, and the writing and character relationships are still fresh I highly say play this game on whatever you have it on it’s that good! Or get it on something this could right now as of now be the definitive edition? Idk I heard it’s tougher to tip toe than Xbox?
I missed Banjo Tooie when I was a kid: not had enough money to afford both Majora's Mask and Banjo Tooie and opted for Majora's Mask. I played Banjo Tooie later as an adult both emulated and in the original cartridge. I had a lot of fun. Graphics are stunning and is incredibly inventive. But it is would have been really difficult to keep up with all those puzzles and contents as kid. Anyway, I miss those characters, that humour and style a lot. Such a shame that we will never see a new instalment of Banjo.
"Is this game that's free with nso worth it?" seems a silly question to ask. Anyhow, I personally like this game better than BK, and I liked BK a whole lot. I think a lot of people look at collect-a-thon games like Banjo as "Checklist games" where you just get everything and move on to the next level, and BT isn't that. It's an Adventure game with lots of back tracking, trying to get everything and play the game in a linear order is going to sour your experience.
The original is in my top 5 of all time. I want to like Tooie so much, there's so much i like, but i wish they added a map. They added so many other things. A map would have helped.
"We're fairly certain there isn't a single level you can 100% complete until you're most of the way through the game..." Technically true that you can't 100% on your first visit, but they usually don't require being MOST of the way through the game (just a world or two further), and you can NEARLY 100% them on your first go. Like, you can usually get 8 or 9 Jiggies and all of the extras on your first pass.
How is it that I did not know these great news before?😭😭😭 I played this one originally on my childhood. Did not play the 1st one until I was a grown up so all my nostalgic feelings are with this game. I was hesitant that they were ever going to re-release it. Can't wait to play it asap ❤
The Analogue 3D, Super NT and NT Mini make playing Nintendos online service pointless. When the systems i just mentioned play off actual cartridges or you can load games from a micro SD card and have PMV filters, standard and hybrid scanline options that are extremely good.
I played both as a kid. I really loved both of them. Playing them again as an adult; I give BK a 10, and BT an 8. Everything in BT just takes longer. The cutscenes are way too long. They could have benefited from a skip button. The later levels are so big and there are so many doorways it's hard to remember where to find anything. They really should have implemented a save system like in Ocarina of Time. But they kept the annoying save where you have to Save and Quit, then go all the way back where you were. It's not a problem with the Switch since you can use save states. But it's still a great game and I love the music.
Yeah, while out of the 9 worlds Kazooie has only 6 bosses, 3 if you don't count enemy rushes, the final 7th/4th boss is the only one who can match with Tooie's bosses
My only complaint that i have with this version is how hyper sensitive the joystick is on the joycons or pro controller and you have no way of adjusting the settings. during mayaham temple I had a very hard time sneaking or aiming your eggs in first person. so my score is around a 8 based off that.
Good review! I enjoyed this game as a kid and it definitely is a good game. Although, I still prefer Banjo-Kazooie. Kazooie just was had great pacing and everything felt like it had a purpose. I think Tooie does take some of the good elements of Kazooie, but overall complicates things with extra stuff that doesn't add any value. There is a lot to do in Tooie, but it definitely feels like there is quite a bit of bloat and the pacing grinds to a halt with certain Jiggies. It has a lot to and see, but some of it feels like extra padding for no reason. Some of the new moves just feel gratuitous and aren't useful outside being a requirement for a few Jiggies. All in all, it's a good game, but not quite as balanced as the original.
Dear Alexy Olney sir. I would love to say first off never played this game and I look forward to it, so this video review is VERY appreciated!(I somehow MISSED Banjo-Tooie despite having played Kazooie A LOT) Secondly I would love to see as a talking point from you guys on Nintendo Life. What games do you think are missing from N64 that could be added to NSO? I think well DK 64, Diddy Kong Racing, Conker's Bad Fur Day, The Original Smash Brothers(somehow it's not been added to NSO) And lastly a def exclusive and fun little Duke Nukem game, Duke Nukem: Zero Hour. So that's like 4-5 games for N64 at the least!
The Mumbo thing is a pretty annoying issue. I imagine it restricted creativity since every level had to have some Mumbo pads and a Wumba transformation, when in BK there was only (I think) 5 transformations. Imo they should have stuck with BK's system and only put Mumbo or Wumba in a level if they could think of 5-6 cool things Mumbo/the transformation would do. Half of Wumba's transformations could be cut, and same for Mumbo's Magic.
Their was something special about playing these 3D platformers as a child. It fueled the imagination! Shout out to those that had bizarre dreams thanks to these games too😅😅
@@Gatorboy5678 have indeed. I commented during watching it as i caught it just as it came out. Besides Alex always does the loveliest reviews for us lovely people. Missed the N64 era so i'll catch up on it. Having the mechanics from the first game in here from the off will definately help get adjusted which is nice :)
I just replayed through most of Tooie, and I really, really want to like it as much as I did as a kid. But as much as I admire the incredible presentation (and that the Switch port bumped up the framerate and picture quality), Tooie is just too ambitious for its own good and lost so much of the appealing simplicitly of the first entries gameplay. My main problem with Tooie isnt even the sheer volume of content, it's that between the genuinely fun moments (i.e. the boss fights, certain levels like Witchyworld, Atlantis and Cloudcuckooland) it can be an absolute SLOG to play it. The levels size aren't even the real problem (the Warp Pads were thrown in very late in development specifically to solve that) as much as it's that a LOT of the game consists of drawn out fetch quests where you have to make a laundry list of doing/acquiring absurdly specific things just to make any real progress. The entire experience can be summed up as "Grab X Key (be it learning and using a very specialized new move, finding Mumbo or using Wumba's transformations) to get to Y Place to do Z", and it often overlaps with other challenges and sometimes piles in on itself, like with the Stegosaurus sidequest. It's not fun or challenging, it's just exhausting to constantly backtrack and keep tabs on everything. And it has some of the most obnoxious railroading (i.e. the game is structured to only let you do X at a very specific point or way) Ive ever seen in a video game--so bad that it almost made me shut off the game at parts because I swear the dev team set up certain parts on purpose to all but say "Sorry dude, but you have to EARN your fun in this game!". It's basically trying to be like Ocarina of Time or Metroid, but a lot less fun. Banjo-Kazooie 1's levels were fun not only because of how compact everything was, but because you didn't have a million different steps standing in your way to the goal. Sometimes, less really is more.
I'll be honest, that's part of the appeal to me. Slowly and meticulously grinding out the little goals until the massive checklist is all cleared off. Stages in Kazooie go by really quickly, but Tooie stages start approaching the 2 hour mark in the back half of the game, and I enjoy spending that much time working in the worlds!
@mecklejay7587 It's not gonna be everyone's cup of tea though. Sometimes it's better if the game was more fast paste and quicker ways to complete. It's way longer and the worlds are an little bit too big that you don't have time to do all of that.
Be warned, it's very easy to get lost in Tooie compared to the original. Making it tricky to recommend to beginners. However if love to explore want to fight epic bosses, this game will not disappoint.
The sequel lacked artistic unity. It focused more on gimmicks, abilities, items, and characters that distract from the world building, whereas the original was more believable. An example would be moles popping out of steel hatches that feel out of place v.s. molehills made of dirt. Gaming companies should make new characters to explore wildly different ideas rather than diluting the branding of their existing characters
i loved the original banjo but tooie just didnt hit the balance right imho, it was too big and too complex with all the levels being interconected it made it difficult to keep up with what you were actually doing and made it rather confusing at times which did make it less enjoyable overall compared to the original, its still a good game but yeah thats how i remember it, the hype was massive at the time but the original is the better game overall for me its a masterpiece.
having both Banjo games on a console that lets you switch games without powering the console down just screams Stop'n'Swop to me. wasted potential right there.
Tooie was my first big gaming disappointment when I was, like, 8 years old. Kazooie was my familys favorite thing ever, and Tooie feels really bloated and the worlds lack charm. Everything seems so dreary and dark and sad compared to Kazooie. Banjo sounds weird too. Its not bad but when you have to be a follow up to such an amazing early 3D platformer, im sure it is easy to screw up.
I personally love Tooie, probably more than Kazooie. It was one of my favorite games as a kid and every time I boot it up it awakens this beautiful childhood nostalgia.
I appreciate that this review points out the flaws but maintains that the game is still excellent. I feel like a lot of people are down on Tooie because it’s not Kazooie. It’s not Kazooie, but it is still an amazing game.
It’s also that Tooie was a prototype open world game and we saw an explosion of true open world games once the hardware was strong enough to support them. I still prefer Tooie over Kazooie but Kazooie holds up better today because it is still relatively unique.
@@trentevans8820 Yea Banjo Kazooie, and Banjo Tooie are both pretty amazing, if you ask me!
As a kid, I always loved Tooie more than Kazooie, bigger maps, more power-ups, a LOT more mini-games, abilities, things to collect, the overworld, story, everything is way bigger AND you get to play as Mumbo! Which kid wouldn't say this game is better?
I never really replayed them until 5 years ago, and I didn't understand why everyone would say Kazooie is better than Tooie. That is, until I replayed them back-to-back. And it comes down to a simple fact for me, the pacing. Sure, maps are bigger but then everything takes longer to do. Collecting is not as much fun and maps feel quite a bit emptier. I guess I just don't have the patience I had as a kid playing through the game. But I still remember having fun playing it, even 5 years ago. Maybe I'll give it another go.
@thierrymercure I personally don't agree it's better I love em both but prefer the first one by a length tooie proved to me bigger isn't always better
@@samuelstevens3438 what don't you agree with? I don't understand your comment 😅 I never said the second one was better. Maybe you missed the bottom part of my comment.
Never understood these, “its too much,” complaints. Like with DK 64. Back then, especially being a kid, not everyone could afford new games left and right. So to have MORE of Banjo Kazooie (Bigger maps) was a great thing. You can spend MORE time with the game and exploring. lol
It's not just a matter of "is it worth my money" but also "is it worth my time."
You can't really have too much of a good thing but if an idea is outstaying its welcome but is still necessary to play a lot longer with before you get to some more interesting parts that's a problem.
Tooie was, indeed, bloated and unfocused. Banjo-Kazooie=pleasant normalcy. Banjo-Tooie=ADHD overdose.
@@madguitar1086 honestly, not really
@@madguitar1086
BS. Banjo-Tooie was a focused hybrid of Banjo-Kazooie, Ocarina of Time-esque adventure games, and a Metroidvania, with way more meaningful gameplay and way less tedious collecting than B-K had. Just look at how much more streamlined the collecting is in Tooie compared to Kazooie. In Kazooie, you’re picking up over 100 individual floating objects off the ground in every single world (and sometimes recollecting them all if you die) and calling it a day. In Tooie, they bundled the notes, got rid of the note score (padding), and actually came up with deeper, more complex gameplay with way more substance and originality as a game than what Kazooie had going for it in the gameplay department. There’s so much more meat to Tooie as a game, it’s insane, and it cut way down on the collecting elements of Kazooie and DK64. It’s a better game than both those titles, honestly.
@@madguitar1086 Tooie has way less collectibles than Kazooie, it can’t be "bloated". Bigger is the right word here. DK64 would fit your description way more.
It is worth it if you have NSO Expansion Pass after Banjo Kazooie and Tooie games next DK 64 & Diddy Kong Racing 64 please!
The original NSO N64 trailer promised that Diddy Kong Racing was coming, but it's still not here.
Edit: I rewatched the launch trailer. I must have confused it with Banjo Kazooie in the "Coming Soon" section.
And Conkers bad fur day on the 17/18+ app please?
@@garrettwimberly7599 yeah, but let's hope it's coming
@@garrettwimberly7599False, Nintendo has never promised such thing.
@@beatziegraham6928
It's just a matter of time for Conker. They wouldn't have done an N64 18+ separate app without expecting people asking for Conker
I loved the linked areas as a kid since my one big gripe was having to get all 100 notes in a single go so knowing that I could leave at any point, go explore, and then come back if I was having a hard time with something was SO NICE. I'm also a big Grunty Industries apologist though, LOLOLOLOL
Also a big Grunty Industries apologist! I enjoyed it on my last playthrough, and I actually REALLY liked it on my NSO playthrough. I guess I'm just better at keeping track of where everything is than I used to be?
Hi roger!
I finished it on original 64 when i was a kid, i cant wait to revisit it with better performance and controls
Just play the Xbox version its been out forever and will be way smoother than this version
@@codyaaron3371 its not, the xbox version also has an issue with crashing and random stuttering at parts the OG wouldnt
The NSO version i have yet to have an issue like that and it feels smoother. About as close as emulation (which i guess this technically is)
@@codyaaron3371 and as we all know, everyone owns an xbox. This tip isn't redundant at all /s
lol at better performance and controls on switch.
@@BazzLitebier ??? what do you mean by this, it’s literally true for banjo tooie
I may prefer tooie to kazooie but love both
Same
I hope they release the middle game for GBA.
Yeah especially on switch
The only downside to Tooie is, because the maps are so big, you'll sometimes have to just walk from one point to another with nothing to entertain you. I don't remember how much I utilized the teleport pads when I was younger, but yeah, sometimes you just gotta make a long hike to a different part of the map.
Otherwise, Tooie is utterly amazing. Same fantastic atmosphere and music. Every ability from before PLUS MORE on top of it--including but not limited to being able to split up Banjo and Kazooie with their own movesets, and the FPS sections. Yes really.
CHEATOSUPERBANJO will help with the traversal.
the teliepads remove all the low pace walking
That was one of the best aspects, feeling like you're in a huge world to find all these secrets and new moves
When Banjo-Tooie first came out, it was a must-play, especially if you were around 9 or 10 years old and there weren’t a ton of other games around. At the time, it felt like a big deal. But looking back now, I’m not sure I’d pick it over other options out there. It’s a lot tougher than the first game, and I remember when I played it on the Xbox 360, I hit a point where I had to take a break. When I came back, I was completely lost-I had no clue what I was supposed to be doing, where to go, or even which Jiggies I’d already picked up.
Banjo-Tooie is one of those games you really need to play straight through, unlike the first game, which is smaller and more straightforward. Despite that, I still think Banjo-Tooie is an awesome game overall; it just has a world you can easily get turned around in.
Played it recently and loved it beat it in 3-4 days.
@@JSwag_Reviews mad respect. I know I am not qualified to beat it in 3-4 days right now. My memory is terrible haha. Hey TH-cam! listen to this guy's opinion ^^ for reals though.
spot on. exactly the same happened to me when i was kid, bought it aged 11 or so. Could never 100% it because i never remembered what i got up to and what i needed to do next. so many interconnected jiggy puzzles!
Yeah if you already HAVE the expansion, I guess the question isn't should you get it (cuz you already have it) it's should you PLAY it, and Yes, in fact it'll be a lot easier with save states.
cheater lol
@@Professor_Utonium_ it's good to get around the tedium. However there are parts I would call it cheating, like in the middle of a boss fight.
@@icicleman777 I see its uses if you're just having to put it down for the day and want to resume exactly where you left off. There isn't much challenge in walking across the map again lol
@@Professor_Utonium_ Some players (myself as a kid included) went back and forth on the map over and over, looking for what to do. Some jigging require lots of back tracking. Here's how you do the shooter game in Witchyworld
-use grenade to open area 51
-mumbos magic gets power going
-go to world 2
-use humba wumbas magic to become a detonator
-release the ufo character from world 2 to world 3
-change back into banjo to go to world 3
-play and win shooter game to win jiggy
There's just a lot of running around. You can only access certain things as certain characters. Banjo+Kazooie, Banjo, Kazooie, mumbo, Humba wumbas transformation. And if you're playing as the wrong character, it means you have to make a mental note to return as the right character.
I will say I'm replaying Banjo Tooie and enjoying it. Fun game for sure.
The timing of your sting noise at the end timed perfectly with the music in the background. *Chef's Kiss*
10:08 - Best part of review!
Love the gruesome sisters, Zion and Felix
That Zion Felix joke was savage 😂
Wouldn't that make Alex Gruntilda then? 🤔
That was brutal!
I needed to hear it several times.... because sooo good😅
Welcome back Alex!
Fun bumping into you twice overseas in two completely different areas!
Great review, I think it's about time I try Tooie, after putting it off for so many years.
I Hope they make a Sequel for the Switch 2, or a remake with his Smash design for the first two games, man I would love that, I love Banjo-Kazooie!
So glad this one came to Switch Online! Now I just need the GBA one on the service (Gruntilda's Revenge) to feed my nostalgia 💚
The borders around the screen might bother some, but I’m just excited not to have the dotted borders for NSO, plus finally being able to play this game in Widescreen. I always messed with the setting as a kid but we only had a 4:9 CRT lol
Protip: Do yourself a favor and do not rescue Canary Mary. If you value your thumbs and don't care about being a completionist, just let her die in that mine shaft and never look back.
Who here struggled Canary Mary in Cloud Cuckoo Land?
@@CommanderZaktan um probably literally everyone lol.
Literally everyone, she's the bane of every child who played this back in the day rofl
I didn't actually, I was pretty bad at videogames as a kid. By the time I was good enough to even make it to that level I learned how to button mash. The only thing was my stamina didn't last so i had to cheese it by pausing.
@@1yoshi426 I don't think i ever beat the second race to this day actually its crazy tough!
@AlastorShadow0 yeeaahh I won't deny the challenge. People wouldn't be talking about it still if it wasn't ridiculous lol.
It still sucks whenever they release these ports they never fix old issue that those Caray(?) Canary races that just suck so much! Or in the case of Spectrobes: Origins, that volcano permanent door softlock which happens if like a veteran gamer you go back to save before the obvious boss room... still haven't finished that too much trouble. 😅
I’d be in favor of minor quality of life improvements/fixes. At the end of the day this is a port though so there is some merit to making it accurate to the N64 experience.
Canary Mary. I had success doing triplets with three fingers. Turned the controller upside down and went (1) left index finger, (2) right middle finger, (3) right index finger. A regular tap with 1, then slide 2 and 3 off to the side so they don't get in the way. Bah-buh-duh bah-buh-duh bah-buh-duh. Pause when you need a break. I beat every race first try, but the last race for Cloud Cuckooland's Cheato Page was CLOSE.
my personal opinion (loved Kazooie when i was younger, and this is my first time playing it on the nintendo switch VC with a N64 controller for switch): more fun than I initially thought it would be, but grows very tiring once you start getting into Jolly Roger Bay and Beyond. It's easy to miss crucial abilities, which I thought was part of it's charm because it makes the worlds more replayable, but it becomes a HUGE grind when you have to search every world you have been through with a fine tooth comb (for me it was the kazooie underwater torpedo ability: completely missed it and that became a huge problem progressing, also had the same problem with the screw-pound(?) ability: easily missed). backtracking is it's charm and it's weakness... I'm going to finish it but I'm getting really exhausted at the Dinosaur world... definitely a must play for the hardcore banjo kazooie fan.
Love Tooie so much. It’s well made and beautiful. The underwater Atlantis segment is beautiful with Grants music, the mumbo magic music is childhood, and the writing and character relationships are still fresh I highly say play this game on whatever you have it on it’s that good! Or get it on something this could right now as of now be the definitive edition? Idk I heard it’s tougher to tip toe than Xbox?
How can you say it’s free?!
So all films are free since they are on Netflix?
I’ve always preferred Tooie to the first one, and I couldn’t contain my excitement when I saw that they added this one!!
Banjo tooie was light years ahead of its time
honestly most Rare games on nintendo consoles are.
I missed Banjo Tooie when I was a kid: not had enough money to afford both Majora's Mask and Banjo Tooie and opted for Majora's Mask. I played Banjo Tooie later as an adult both emulated and in the original cartridge. I had a lot of fun. Graphics are stunning and is incredibly inventive. But it is would have been really difficult to keep up with all those puzzles and contents as kid. Anyway, I miss those characters, that humour and style a lot. Such a shame that we will never see a new instalment of Banjo.
"Is this game that's free with nso worth it?" seems a silly question to ask.
Anyhow, I personally like this game better than BK, and I liked BK a whole lot. I think a lot of people look at collect-a-thon games like Banjo as "Checklist games" where you just get everything and move on to the next level, and BT isn't that. It's an Adventure game with lots of back tracking, trying to get everything and play the game in a linear order is going to sour your experience.
Childhood at its finest! Would love a reboot
Saw Playtonic Games today.
Is this the version with that XBOX feature that tried to sorta add what the 64DD would have done, slightly different than the N64 versions?
Nope, just a straight-up emulation of the N64 version
The original is in my top 5 of all time. I want to like Tooie so much, there's so much i like, but i wish they added a map. They added so many other things. A map would have helped.
"We're fairly certain there isn't a single level you can 100% complete until you're most of the way through the game..."
Technically true that you can't 100% on your first visit, but they usually don't require being MOST of the way through the game (just a world or two further), and you can NEARLY 100% them on your first go. Like, you can usually get 8 or 9 Jiggies and all of the extras on your first pass.
How do you tip toe with Nintendo switch remote
It's games like this that kept me playing my n64 even after the GameCube was released
How do you put widescreen mode
Im just 24 years waiting for Banjo Threeie 😂
Although I can appreciate a solid 9/10 it’s a 10/10 for me.
How is it that I did not know these great news before?😭😭😭
I played this one originally on my childhood. Did not play the 1st one until I was a grown up so all my nostalgic feelings are with this game.
I was hesitant that they were ever going to re-release it.
Can't wait to play it asap ❤
same
The Analogue 3D, Super NT and NT Mini make playing Nintendos online service pointless.
When the systems i just mentioned play off actual cartridges or you can load games from a micro SD card and have PMV filters, standard and hybrid scanline options that are extremely good.
ANY BANJO (EXCEPT NUTS AND BOLTS) is worth it!!!!!!!
Even the GBA one?.
Nuts & Bolts is a fine game. It's just not traditional Banjo. As long as you go in with that in mind it's a good time.
The bga one is so great
Banjo pilot is pretty awful. lol.
And banjo Pilot?
I played both as a kid. I really loved both of them. Playing them again as an adult; I give BK a 10, and BT an 8. Everything in BT just takes longer. The cutscenes are way too long. They could have benefited from a skip button. The later levels are so big and there are so many doorways it's hard to remember where to find anything. They really should have implemented a save system like in Ocarina of Time. But they kept the annoying save where you have to Save and Quit, then go all the way back where you were. It's not a problem with the Switch since you can use save states. But it's still a great game and I love the music.
Tooie’s fantastic. Just sometimes the openness of some levels makes it a bit hard to know where to go and what to do.
Alex, you are without a doubt, one of my favorite TH-cam personalities!
Please bring Conker back on NSO
Won't happen.
@ please
Yeah, while out of the 9 worlds Kazooie has only 6 bosses, 3 if you don't count enemy rushes, the final 7th/4th boss is the only one who can match with Tooie's bosses
I liked Tooie over Kazooie, I love the metroidvania gameplay, the worlds and characters
i want Banjo-Threeie to be a 150 hour RPG in first person with a season pass* (*additional purchase required)
Grunty's Gruesome sisters Zeon and Fi--- *test pattern*
I have no idea what that screw up is referencing
Banjo Reviewy
Banjo kazooie and Tooie are my favourite games of all time. Ocarina of time is my second followed by link to the past and then illusion of Gaia
Terradactyle world was so confusing on the Xbox but I think I'm older now I maybe able to figure this area out I hope.
Worth mentioning that the xbox version has higher res textures and the list stop and swap feature
So the stop and swop rewards in this version are already in the game? That's good
I accidentally had the video playing at 2x speed and just fully accepted that it was a Banjo related bit and went with it
My only complaint that i have with this version is how hyper sensitive the joystick is on the joycons or pro controller and you have no way of adjusting the settings. during mayaham temple I had a very hard time sneaking or aiming your eggs in first person. so my score is around a 8 based off that.
Good review! I enjoyed this game as a kid and it definitely is a good game. Although, I still prefer Banjo-Kazooie. Kazooie just was had great pacing and everything felt like it had a purpose. I think Tooie does take some of the good elements of Kazooie, but overall complicates things with extra stuff that doesn't add any value. There is a lot to do in Tooie, but it definitely feels like there is quite a bit of bloat and the pacing grinds to a halt with certain Jiggies. It has a lot to and see, but some of it feels like extra padding for no reason. Some of the new moves just feel gratuitous and aren't useful outside being a requirement for a few Jiggies. All in all, it's a good game, but not quite as balanced as the original.
I only ever played it once back in the day... it was balls hard...
Feels like a brand new game playing it again lol
BK perfected the sandbox game, BT made it needlessly confusing, but was still fun. Especially the mini-games.
Dear Alexy Olney sir.
I would love to say first off never played this game and I look forward to it, so this video review is VERY appreciated!(I somehow MISSED Banjo-Tooie despite having played Kazooie A LOT)
Secondly I would love to see as a talking point from you guys on Nintendo Life.
What games do you think are missing from N64 that could be added to NSO?
I think well DK 64, Diddy Kong Racing, Conker's Bad Fur Day, The Original Smash Brothers(somehow it's not been added to NSO)
And lastly a def exclusive and fun little Duke Nukem game, Duke Nukem: Zero Hour.
So that's like 4-5 games for N64 at the least!
The Mumbo thing is a pretty annoying issue. I imagine it restricted creativity since every level had to have some Mumbo pads and a Wumba transformation, when in BK there was only (I think) 5 transformations.
Imo they should have stuck with BK's system and only put Mumbo or Wumba in a level if they could think of 5-6 cool things Mumbo/the transformation would do.
Half of Wumba's transformations could be cut, and same for Mumbo's Magic.
Their was something special about playing these 3D platformers as a child. It fueled the imagination! Shout out to those that had bizarre dreams thanks to these games too😅😅
I've never been able to get into Banjo Tooie. I'll give it another shot... Banjo Kazooie was/is one of my favorite games on the N64.
Tooie was fun multiplayer but Kazooie is the real adventure in perfect order
I love Tooie but I just personally feel that I love Kazooie more. But both games are one of the best 3d adventure games ever made.
Banjo Tooie is such an amazing sequel to an already amazing game.
My damn backlog. I've always wanted to play this, but I really need to get to BK first. I never finished that one on the 64.
“ske-LEET-uhl fohrm”
That's the British way lol
I love RARE of the era. banjo Tooie was in my top three games of the N64
9:16 Smooth transition, or am I crazy?
Good thing I still have the original N64 console, including the game cartridge!
Where is Donkey Kong 64?
I hope Conker is the next game.
And The multiplayer?
Given that this version is in widescreen like the Xbox version, does that mean that the Xbox extras are in here too?
No. The original release had a widescreen option.
@@martyndevlin8400
It…did? Really? But if that’s true, then why did Nintendo reveal it as a brand new feature during its NSO announcement trailer?
I'll give it a go :) Nice review!
You haven’t even watched it
@@Gatorboy5678 have indeed. I commented during watching it as i caught it just as it came out. Besides Alex always does the loveliest reviews for us lovely people. Missed the N64 era so i'll catch up on it. Having the mechanics from the first game in here from the off will definately help get adjusted which is nice :)
when i got this in the 90s i did not play it alot at all. But i still got it so maby i will revisit
Well butter my biscuits! It JUST arrived on Switch! Talk about posting too soon!
Still one of my favorite games of all time!
I can’t seem to beat Canary Mary in the Glitter Gulch Mine.
You just gotta tap faster. I never had an issue with her but I also had practice tapping fast with old mario party.
@@zinky240 I’m playing on the switch so maybe that’s why.
@@joshuafoote5144 You don't have to beat her to finish the game from what I remember so if you can't do it just move on no problem lol
@@zinky240 I noticed in the demo everything moves faster so maybe that’s why she’s so fast.
Why there's no proper release of this game other than been behind a pay wall subscription? A remaster not a remake would be great.
We need everyone to play this to put pressure on Nintendo to buy the IP from rare. Banjo and conker belong on Nintendo consoles.
Best 3D platformer ever
I just replayed through most of Tooie, and I really, really want to like it as much as I did as a kid. But as much as I admire the incredible presentation (and that the Switch port bumped up the framerate and picture quality), Tooie is just too ambitious for its own good and lost so much of the appealing simplicitly of the first entries gameplay.
My main problem with Tooie isnt even the sheer volume of content, it's that between the genuinely fun moments (i.e. the boss fights, certain levels like Witchyworld, Atlantis and Cloudcuckooland) it can be an absolute SLOG to play it. The levels size aren't even the real problem (the Warp Pads were thrown in very late in development specifically to solve that) as much as it's that a LOT of the game consists of drawn out fetch quests where you have to make a laundry list of doing/acquiring absurdly specific things just to make any real progress. The entire experience can be summed up as "Grab X Key (be it learning and using a very specialized new move, finding Mumbo or using Wumba's transformations) to get to Y Place to do Z", and it often overlaps with other challenges and sometimes piles in on itself, like with the Stegosaurus sidequest. It's not fun or challenging, it's just exhausting to constantly backtrack and keep tabs on everything. And it has some of the most obnoxious railroading (i.e. the game is structured to only let you do X at a very specific point or way) Ive ever seen in a video game--so bad that it almost made me shut off the game at parts because I swear the dev team set up certain parts on purpose to all but say "Sorry dude, but you have to EARN your fun in this game!".
It's basically trying to be like Ocarina of Time or Metroid, but a lot less fun. Banjo-Kazooie 1's levels were fun not only because of how compact everything was, but because you didn't have a million different steps standing in your way to the goal. Sometimes, less really is more.
I'll be honest, that's part of the appeal to me. Slowly and meticulously grinding out the little goals until the massive checklist is all cleared off. Stages in Kazooie go by really quickly, but Tooie stages start approaching the 2 hour mark in the back half of the game, and I enjoy spending that much time working in the worlds!
@mecklejay7587 It's not gonna be everyone's cup of tea though. Sometimes it's better if the game was more fast paste and quicker ways to complete. It's way longer and the worlds are an little bit too big that you don't have time to do all of that.
i dont understand why you need switch online just let me buy the game on the store
You... you forgot to mention the music... 😭
Only negative I've got for my most recent playthrough is the atrocious camera.
There's more then just those three bosses
Dawg, yeah its worth it. As a kid this was a full on experience for me.
Worth it?
Yes. Now and forever.
Rare really went too crazy with the collectibles.
I think that award goes to DK64, this game is tame in comparison. 😅
Microsoft should have never brought Rare....
Nintendo knew the Direct Rare was going Microsoft didn't...
honestly prefer the n64 for cost related reasons but nso is definitely better due to having the better ending.
rip banjo threeie
i love Tooie but i always thought it was little TOO big
Be warned, it's very easy to get lost in Tooie compared to the original. Making it tricky to recommend to beginners. However if love to explore want to fight epic bosses, this game will not disappoint.
The sequel lacked artistic unity. It focused more on gimmicks, abilities, items, and characters that distract from the world building, whereas the original was more believable. An example would be moles popping out of steel hatches that feel out of place v.s. molehills made of dirt. Gaming companies should make new characters to explore wildly different ideas rather than diluting the branding of their existing characters
i loved the original banjo but tooie just didnt hit the balance right imho, it was too big and too complex with all the levels being interconected it made it difficult to keep up with what you were actually doing and made it rather confusing at times which did make it less enjoyable overall compared to the original, its still a good game but yeah thats how i remember it,
the hype was massive at the time but the original is the better game overall for me its a masterpiece.
the game is still awesome but man, those controls in 1st person mode... that is pure horror.
having both Banjo games on a console that lets you switch games without powering the console down just screams Stop'n'Swop to me. wasted potential right there.
Tooie is half a point higher than Kazooie imo. Kazooie is 10/10, Tooie is 10.5/10 lol
Tooie was my first big gaming disappointment when I was, like, 8 years old. Kazooie was my familys favorite thing ever, and Tooie feels really bloated and the worlds lack charm. Everything seems so dreary and dark and sad compared to Kazooie. Banjo sounds weird too. Its not bad but when you have to be a follow up to such an amazing early 3D platformer, im sure it is easy to screw up.