A Crap Guide to Elemental Gunning in Sunbreak Title Update 4
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- เผยแพร่เมื่อ 10 ก.ย. 2024
- I started recording this guide early Feb 9th, since then, Phemeto's made a better video on Title Update 4 gunning, check that out here: • [MHR:S] Bowgun Sets Fo...
Didn't wanna throw away the work I made so here's my crap guide :D
LIKE AND SUB IF YOU ENJOYED :D
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The elemental pierce ammo has made bowgun so crazy
pew pew
It's what she deserves
This is a nice change of pace. I like the enthusiasm this video holds as compared to others who are sound like they are dead inside and do not want to do it. I have been wanting to get back into elemental gunning since TU2. Keep at it!
thank you! :D
Thanks for mentioning me bro! Nice video, as always.
cheers guys! any time 💪🏽💪🏽
been busy with uni and this helps out alot. thanks a ton!!!
Great to hear!
nice advice to not overcraft and not waste ammo doing it but i bet im to lazy to change my combine settings. Just so nice to have it all done instantly
fair enough xD if it works for you, then rock with it. odds are you'll have to resupply anyway so 🤷
@@LordViettner true haha :D
Im waiting for the next elem build bowguns and this is the video I needed, now time to hit the qurio augement. Thx for the information
glad to hear it, good luck!
Forgot to mention the new hunter load out feature. Much faster for each element set
It’s a great feature
Elemental ammo is good but you most probably need to visit the camp not less than 2/3+ times every anomaly hunt. Unless youre a Sharpshooter then you'd probably be able to drop that to 1 time.
At AR 220, i can easily do sub 10mins with Malzeno's Vigil Kugel no sweat. So I just stuck with that if I want a relaxed hunt. Also its a cheaper investment as you only need to focus on one set, unlike elements where you have to have a set for each build.
Would you mind sharing your build?
@@hphp6135 unfortunately i am nowhere near my pc, but you could check out Angbata11's templates. i started from there :)
Thanks for guiding. I'm just a newbie HBG. Still die a lot, not evade in time. I will try to learn from your clip.
happens to the best of us! takes a lot of getting used to!
Since you're new
You can go to the Mod Bowgun section in the weapon/Armour Smith and add a shield making HBG much safer.
This shield is effected by shield skills to make it better.
Hope that helps while you're getting use to the weapon.
Once you feel very secure with the weapons movement you can swap out the shield for more damage and range.
I heavily recommend the Evade extender skill. It'll help you zip right out of danger when you don't have wirebugs to move or counter an attack.
5:55
So while I mostly agree, I think it's important to note that with some LBGs, notably Khezu's and Rathalos's for thunder and fire respectively, you can run elemental reload by removing your long barrel and running 3 Reload Speed and 1 Tune Up. This results in more overall damage than running the long barrel, but only if you run all of these to maintain Fastest reload. I was able to manage it because of a 2-1-1 talisman, and not all guns can run it, but for the Khezu and Rathalos LBGs specifically, it's a nice little bump in damage if you have the slots.
Hey, don't sell yourself short. You put out great content! So what if Phemeto put out a video on Gunning! Your vids have a lot more enthusiasm and less cynicism haha ;)
appreciate you bro!
Good day, my lord always look forward to your builds...
thanks mate! good day to you as well, appreciate the support 💪🏽
wish u use SNS or Swicht AXE bro, ur guides are always to the point, thanks for ur work.
thanks! I play those but unfortunately I am a scrub so my hides wouldn’t be great 😆
I gotta say I'm a lil pissed how LBG got screwed over in the last TU. Even more frustrating was HBG getting such a boost. As if HBG needs a bloody boost lol
Nice build, new sub here. Was looking for Elemental Bowguns, how much time do i need to get that godly insane Talisman 😂
cheers mate! i have over 800 hours total in game
Is rapid fire up and Peirce up not needed? That doesn't affect elemental ammo? Or was it too much to fit in and the other skill are more efficient?
pierce up doesn't do anything for elemental ammos, only for pierce 1, 2, and 3. rapid fire up only works for rapid fire elemental, so it's useless for single shot LBG and HBG
@@LordViettner the Lord himself has spoken. That was quick thanks man. So with your rapid fire pierce sets do you try to fit in rapid fire up?
@@josephbass2980 yeah usually I do, it's a pretty good damage boost!
Nice build concept as always, house of gainz here👍👍
aye thank you! appreciate the support 😁
Excuse me. But since when Spare 3. Have a 25% chance? Isn't it 20%?
it's always been 25% in sunbreak, they just didn't change the in game description until TU4
I just made some light bowgun sets finally and man it feels like i’m cheating. I’m slaying level 200 diablos in 5 minutes and not getting hit once, it’s insane. Lunagaron lbg is quite good. I’ve been running risen kushala chest, 2 piece chaotic gore and 2 piece archfiend for dereliction/strife and i’m doing like 500 damage per shot or maybe more depending on the target. Elemental LBG is busted
YES!!! HOW DID I NOT NOTICE THIS
How did you get furious 3 and strife 3?
As far as i know both of them are augment only with that set and you only have 5 pieces or armor
Did you somehow roll both on one armor piece?
yes, you can roll 2 on a single armor piece
@@LordViettner wtf kind of luck do you have
I wasted about 300 royal essence to get 3 times furious on my valstrax armor
I’m a new lbg user and I want to just make one set of each element. Should I go single or RF? And explain why because everybody say single is stronger but I don’t never see nobody use it. Even in speed run they use RF.
single fire gets more motion value per tick per second, so it's higher damage overall. most speedruns of normal, non-afflicted monsters will run single shot. rapid fire is better for ammo conservation, so for longer hunts with higher HP afflicted monsters, rapid fire tends to be better because you have to restock less. if you look at (almost) any base, non-afflicted monster speedrun on the leaderboards done with elemental LBG, it's single shot.
- Mizu, Tigrex, Diablos, Ludroth, Lucent Narga, Seething Bazel, Teostra, etc on the leaderboards are all single shot ele LBG
Hope this helps explain it!
@@LordViettner So even if I craft materials on the hunt with single fire I still will have to go back to camp or I’ll have to have spare shot?
@@GoPlayNTraffic depends on the hunt, any afflicted monster over level 100 (and in multiplayer) it doesn't matter if you bring single or rapid, you'll have to go back to camp usually
@@LordViettner thanks for the info I’ll just go craft the rapid lbg’s then. I just didn’t want to go all that farming making 8 lbgs. I’m already a CB main and that was already a headache crafting 6 CB’s. 😅
How about base Rise on current consoles?
Is it worth trying bowguns now?
Definitely! Elemental gunning was very strong in base Rise as well!
elemental gun is suck
why the hell i can only shot 120 bullet!!?
which i only bring 20 snow herb
great vid keep it up
Appreciate it!
They must of nerfed them bowguns because none of them mentioned has rapid fire on it
rapid fire is objectively worse than single fire piercing elemental LBG, you can use them if you want, but they’re much lower DPS
Is this set still viable without Dereliction? bruh Im just too scared these high level anomaly monsters and risen dragons will one shot me with just a touch 💀
it is! you can run no dereliction, ofc lower damage but still really solid.
Lol lord do you remember when it was like sacrilegious to use piercing ele ammo on LBG literally JUST because Phemento talked some sht? Now you'd try to avoid using ele only at all costs!
No one gonna mention the lack of skill removal from the Skills+ that gives Furious and Strife? 👁️
Did dragon heart remove element form ammo?
dragon heart, while active, gives you dragon blight, which removes element. only way it works is with Valstrax soul Rampage deco with dragon weapons. all other elements can’t use dragon heart
didnt play since the second big uptade , im gonna need to farm a lot x)
good luck!
Why dont you mention criticial element
because it isn't good, stacking raw is way better than crit for elemental bowgunning
archfiend armor ar req. for this build?
not required, but you can add it if you like dereliction
@@LordViettner yah i dont like hp down hehe btw what armor for replace for that
So you're saying I can get rid of latent power and stamina surge for all that power
yes
Is resentment ever needed here I m offered furious 1 for it immediately took it
@@mareizia nah not always, it's a good backup skill but if you get furious you gotta take it xD
As much as i want to Use Dragon conversion ; i really feel like It lacks deco slots
Since i cant fit the following:
Ammo2
Salvo 3
Spareshot 3
Atk 7 (i only have a 3-1-0 atk3 charm)
Evade extender 2
I guess ill stick with my current build:
+2 Strife
+2 Mail of Hellfire
+3 Dereliction
+1 Bloodlust
+1 Burst
+1 Coalescense
+Atk 7
+Resentment 5
+Element 5
+Kush/Teo 2
+Reload 3
+Ammo 2
+Evade extender 2
+Fortify
+Intrepid heart
And i even have some lucky Rolled skills:
+1 divine blessing
+1 free meal
+1 spirit bird's call
I seen "A Crap Guide to" and my immediate thought was JoCat. Now I'm just dissapointed...jk still a good video
xD i didn't even think of that haha, i called it that bc i'd set this up then Phemeto beat me to the punch on updated sets and his vid is better... thanks tho! :D
I don’t get the hype on dragon conversion. You spend a lot of resources to get 20 element
think of it this way, every other elemental skill outside of element attack up is a percentage based increase. a flat +20 to a weapon with 80 element is a 25% increase, no skill gives you that much. couple that with percentage based skills like strife and you get way more element, especially on bowguns
The more I play bowgun the more I think why aren't there elemental spread shots
would certainly be interesting to add that shot type!
Always felt a bit cheap to play bowgun compared to other weapons in mh. Does so much more damage and is easier to play.
My anomaly rank is 125 so i don't have the patience to play with my main weapons to grind me all the way to 220, afflicted monsters are damage sponges. Guess i will take the cheap option gladly to keep doing the afflicted diablos and Seething Bazelgeuse investigation. Not the first time iam doing this, i did pck bowgun to farm Kulve Taroth and Safijiva as well. To get my endgame melee builds without burning out, i still get burned out lol.
@Stephen John yea, my plan is to have my bowgun help farm for melee stuff. Problem is, just like with the base game and iceborne, I usually burn out before I out melee stuff together. Bowgun is much easier, but it is also not as fun.
@@stephenjohn2131 Why would you pick the main weapon that you don't enjoy to play with?
only thing i don't like about bowguns is it's stupid broken and no challenge and i get bord really fast with it after about 3 hunts or so.
i miss the old days of MH wen bowguning was both balanced damage but high risk as it use to keep things interesting.
the problem with Rise/Sunbreak is that to compare to the monsters just about any build or weapon class is by far stronger and faster then all the monsters.
they need to up the speed a bit on monsters and damage while buffing up there health pool quite a bit.
Oh yes, sponge enemies the best thing devs can do in PVE games, you should be a game developer with brilliant ideas like that.
@@Mustard-Seeds sponge enemies aren't really a thing you know.
it's a numbers game and how to dynamically use the numbers in combination to get a satisfying result that makes the end point sustainable.
but then again what do i know i've only been a game developer for 10 years now.
@@dragontechgaming6677 Must've contributed next to nothing, in charge of something completely unrelated or collaborated in terrible games then if in all that time you think the only solution is just increasing their health pools and making them faster failing to realise increasing HP/speed and giving us a lot of skills and movement to aid with those things is exactly what lead to the current powercreep which makes bowguns so overpowered, especially considering monsters already have the highest HPs in the history of MH, for reference this is around what most have had.
Rise HPs: 35k - 45kHP velkhana alone has around 60k, that is without taking into account lvl200+ anomaly and gaismagorm which are so high is ridiculous.
World HPs: 20k - 27kHP fatalis had 66k
GU HPs: 7k - 13kHP EX had 20k aside from elderfrost which had the highest of 27k, hypers had like double their normal version and only the fatalis had like 30-34k
FU HPs: 2k - 6kHP the fatalis had like 12k - 26k
With HPs that high and with little to offer in their movesets and reactions others than just sitting there taking it is by definition a damage sponge whether you like it or not even if you claim isn't a thing, changing monsters moveset to adapt to ranged players or giving them abilities that counter them would be far more interesting than simply raising values, Payday 2 went through the same issue and is not the only game where powercreep caught up due inflated values making everything monotonous and boring which is the direction rise is going yet despite this there's people like you that think just raising numbers is the way to go, then again MH always have had this issue with bowguns being too overpowered so unless they completely rework monsters I don't think will change and just to be clear; No, making them slightly faster or giving them more HP will change anything, would just extend hunts by a minute more for gunners yet five or more to blademasters and what better way to game dev than screw everyone else over a single playstyle/class that not everyone uses or is good at it.
@@Mustard-Seeds you just keep on proving that think you know something but you actually don't
#1 increasing speed of monster animations would help close the hunter skill gap and mobility that hunters have over monsters.
#2 numbers mean nothing unless there is a dynamic balance increasing the health pool can help with the issue of player overpowering monsters, now you could nerf the weapons armor and skills but this requires much more time and calculation and the end results would still be the same but more work for no reason.
#3 increasing the health pool is one of the few ways to increase difficulty, as player can overwhelm the current health pool as it is.
#4 changing the core of the game at this time is not feasible as the game is already developed and everything is baked in.
not to mention there is no profit in by doing so at this point nor is it a viable option, to much risk for no reward.
i'm guessing you came from the generation of MHTri hards as Bowgun has never been OP up unit MHTri.
you can go ahead and talk with yourself now about numbers and long drawn out sentences that plays no factor in the core of the game, it's not going to change the fact that MHR/Sunbreak is the most care bear title in the sires.
if you think it's not well then i'm pretty sure that MHW was your first MH game played in the sires and nothing wrong with being a 5th fleeter just don't go around trying to tell MH Veterans how you think it works wen you have no clue on how the core works.
FYI just because a monster can tank and spank doesn't make "damage sponge" there just a tank.