Loved this game up until the last two stages. I Just felt the mechanics didn't work so well on these two. I also ran into some random glitches that made these stages frustrating. Overall great game and I'll always love Sonic :) 👍
theres a lot of good levels in the game its just overall not a very well polished experience and there are a lot of levels in the campaign that are straight up bad, especially the mech levels. if sonic adventure 2 was just the running and emerald hunting segments and without the confusing anime storyline it would probably be considered a modern classic, but it's a janky and confusing experience with a lot of strange features you arent really sure why they're there - it's a title the dreamcast deserved, not the title it needed
Well yeah but despite many saying they love it/best 3D Sonic, there’s a lot of bad things in the game that people never mention. As in, a third of the game being complete crap.
Wow, the stage's layout really looks as if 2D sonic turned 3D. And the visuals are stunning - The Earth right below you as you land on a single rail going down? Amazing
This stage is so awesome. At this point in the game, grinding has been a pretty big mechanic. However, it only shows up a few times each level. For this stage, they just said "ALRIGHT, LETS JUST MAKE THE ENTIRE STAGE GRINDING!" And I love it.
That satisfying moment when you realise that jumping off of those small angled rails leads to EVEN MORE alternative paths that bag more combos and ring capsules!
I can't be the only kid who jumped from the very top of the rail all the way to the bottom. Floating through space. This game was genius. The best Sonic Games were the original on Sega Genesis and the Sonic Adventure games on Sega Dreamcast. No other games matter. The sense of speed in those games are the best.
Just saying, if you jump off the rail, the one at 0:26 seconds In this video, there is a set of rails alllllll the way at the bottom. If you position yourself right, you can land it. And I did that plenty of times as a kid.
This level is how all 3D sonic levels should be. It is the perfect blend of speed, platforming and exploration. This level literally feels like a 2D sonic level in 3D. Many people fail to understand that the classic 2D Sonic games weren't linear. They were pretty open as far as 2D platform games were concerned. This is why 3D Sonic games have failed to live up to the classic 2D games (for the most part) in my opinion. If all 3D Sonic levels were designed like this one (and also lasted a good four to five minutes instead of two if you're lucky lol) then modern 3D Sonic games wouldn't face such negativity. This is why 3D Sonic games haven't been able to surpass the classic 2D games (as far as a lot of people are concerned) and why many people who grew up playing classic 2D Sonic have always felt that something was missing/wasn't quite right in the 3D games. It's not because Sonic doesn't work in 3D (that's a lame excuse), it's because Sonic Team haven't figured out how to make Sonic work in three dimensions. They actually manage to make it work in this level (the only level in SA2 that they got right imo) and it's amazing! There are so many options as far as routes through this level are concerned and that's why I love it. You're not forced to take the same route each time you play through this level. Sonic can absolutely work in 3D and can be just as amazing as the classic 2D titles were, it's just that Sonic Team focus too much on speed instead of trying to combine speed with platforming and exploration like this level does so beautifully. Sonic was never a linear experience that focused on blitzing through levels as fast as humanly possible in the Mega Drive/Genesis games. That is a common misconception held by people who either haven't played those games or just played the first level/s growing up and don't remember that much from the experience. If Sonic Team created levels like this that lasted a good five minutes to play through I imagine no one would be complaining about modern Sonic games. Edit: Thanks for all the likes everyone. Good to know most people agree with me and understand what I'm saying, unlike a select few morons with the IQ of a postage stamp who have replied to this comment years after I posted it, thinking that I have nothing better to do with my time than to argue with intellectually vapid strangers online over my opinions on a particular video game. Seriously, get laid.
"Sonic was never a linear experience that focused on blitzing through levels as fast as humanly possible in the Mega Drive/Genesis games. That is a common misconception held by people who either haven't played those games or just played the first level/s growing up and don't remember that much from the experience." Not saying that the Classic Sonic games are linear, but do you have any proof of this? Did Yuji Naka or Naoto Ohshima said they had this intention in level design when they were making the games?
I own the classic 2D Sonic games that I mention and one can simply look up the maps for those zones online and see how intricate and maze-like they often were. Whether this was an intentional design choice or one that simply evolved organically during the development process I obviously can't say, but when you compare the zones from those 2D games to the stages in the 3D games, it's obvious that the 2D games had more platforming and exploration in mind as opposed to just speed. I love going fast as Sonic, but Sonic is a platformer first and foremost and when the games focus too much on speed and neglect platforming and exploration (not open world obviously, this level has enough exploration) then something is lost along the way.
"Whether this was an intentional design choice or one that simply evolved organically during the development process I obviously can't say, but when you compare the zones from those 2D games to the stages in the 3D games, it's obvious that the 2D games had more platforming and exploration in mind as opposed to just speed." Ah, you see, that's my issue. Although I for one love the exploration in the classic Sonic games, we don't know if a combination of speed, platforming, and exploration was ever intended for these games. What we *do* know, however, is that they were in these games, intentionally or not.
Whether it was intentional or not it's the way those games turned out and I love them for it. I just think if the 3D games had the same kind of level design (just like Final Rush for example) they would be better for it. It's just my opinion. People can agree or disagree with me but I think this is the difference between the 2D Sonic games and the 3D Sonic games that a lot of people overlook.
+Leighton Corcoran In my eyes, I believe I should love a game based on the goal it was trying to accomplish, not what it is. Of course, if a game has no goal I'm just going to judge it on how well-put together it is.
Bloody hell, I just picked this game up again after a few years, and I forgot just how hard this zone is. Not to mention when you're trying to go for a fast run on it. Still love it, though.
@@virtualashez you're kidding right? shadow the hedgehog screwed every single mechanic SA2 perfected, the grinding, the speed, even the fucking movement in STH is so slippery its unreliable when doing plataforming. Shadow the Hedgehog is a great meme game, but no so great in terms of physics and basic movement mechanics, lol.
It's sad because Egg Gate feels like it could've been another Final Rush. Instead it's an alright stage in a game full of boring stages that all end too quickly.
I never could beat this stage when this game came out when I was a wee lad of 11 years old. Keep in mind, this was before TH-cam, so I had NO idea about the final story after you complete both the Hero, and Dark storylines. I think I finally found out about it in 2012 when I looked this game up on TH-cam to just take a stroll down memory lane, and boy was I in shock that I had left so much of this game unfinished. I was PS3 gamer in those days, and luckily the game had been ported to that console, so I downloaded it, and 11 years after the game's initial release finally settled that bit of unfinished business.
@@With_Love_RipuWell some rails are meant to be homed in on (Some even require it to gain speed) but that doesnt happen sometimes and you end up falling into space. It would take skill to overcome this but it was not intended to be this laborious.
I used to hate this level based on how hard it was as a kid, and even after getting to the point where I could A-rank it with ease as an adult I had a hard time accepting that it was actually a good, fun level and not the nightmare I remembered.
In my opinion, this was the 2nd best level in sonic adventure 2: (the 1st being city escape) i really love the challenge that final rush gives you. I remember grinding at top speed in this level and having a blast.
Great run! But on certain rails you don't need to balance yourself. Like the rail at 0:26, 0:40, 1:54, 2:19, 2:39, 2:54. and also at 1:00 just hold B Button, or X Button, (depending on the system you play SA2 on) and your top speed lets you fly over that gap WITHOUT falling (high speed grinding is needed though). AND at 1:12 Jump dash on those rails and hold the jump button NEAR the top for top jump height AND to avoid those time consuming springs. but, you knew that already, didn't you?
I know a lot of people like Mortar Canyon in Forces for being so open and stuff, but I gotta be honest. This level makes Mortar Canyon look like a tutorial stage.
It is, Mortar Canyon is overrated. It ain't "really" open in the sense that you won't even think about the paths, it's open in the sense that you can airboost and there's alot of options. It ain't really open at all, it's more complex than anything. Now, the most comparable stage to Final Rush is Null Space, now that is actually pretty open and requires some creativity in how you can speedrun it.
I am so impressed to even be seeing the ending of this level! I just can't get the speed dash on the rails to actually work consistently without making me fall off the platforms!
The Ultimate Fan nah. All sonic stages are action packed, city escape with the gun truck, metal harbor with the rocket, green forest with the fuckin island blowing up. Pyramid Cave with eggmans rocket, crazy gadget with amy being at fuckin gunpoint, and final rush with the eclipse cannon about to fire
@@theultimatefan999 How is the rail grinding glitched up? You can also bypass any and every Artificial Chaos by just walking past them or with a spin dash. I'll only say this stage is maybe hard if you are trying to get an A. Even that's not that hard though
My god I love this stage. It's visually stunning. The view of Earth WAAYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY below is what made this another inatant favorite stage of mine next to city escape. Pretty daring
The difference is in SA2 you actually had to balance your self on the rails and press a separate button to gain speed. Its automated in Sonic Forces. Null Space is still an awesome level though.
The rails in Forces are automated, and take up at least 3/4th's the stage. In that game, Sonic is always set on a linear path with maybe a diversion or two, where as SA2, Sonic has complete freedom of movement, and in Final Rush, there a few paths that don't go forward.
If this was in Sonic Advance 3 with Sonic grinding on rails at incredibly fast speeds, and he jumps from the ramp by his special move, he’d go “YEAH!” That would definitely mean big business!
3:12 i ceel like this bit is underappreciated because no one talks about it it shows that the ARK is falling apart by the minute and this is sonics last chance to stop Robotniks plan! It shows this by the metalic pieces falling Another cool detail is that the colour pallet is red and orange showing that sonic has no time left has to do it quick and THE ARK LOOKS LIKE ITS ON CRASH COURSE so cool man True Fact Also when i was a kid i thought this was were the trash would get incarnated becuse of the colours red and orange lol
O que entristece é que a mente inteligente e habilidosa da SEGA tenha saído do mercado dos video games. De qualquer forma, esse jogo nunca sairá das minhas lembranças. IRADO!!!
Hey, I just realized something. All of this era’s games have at least one final level that actually starts with “Final.” -Final Egg -Final Rush -Final Chase -Final Fortress
This stage caused me so much grief… all because i kept holding the thumbstick while grinding on the rails. Once I let go (and also held the crouch button) it was still hard but I was consistently making every rail movement. Just gotta practice it a good bit.
it's so satisfying to watch sonic grind backwards. like "yeah I fucked up, but check this out!"
Sonic: *Cool shit, right? Wait! Here's more fuckery!*
Hey man, good to see a fellow fan of The Strokes...
@@MilkIsTheOne Shut
Did you do well? Great, have a cookie
Did you fail? Great, have a cookie
Loved this game up until the last two stages. I Just felt the mechanics didn't work so well on these two. I also ran into some random glitches that made these stages frustrating. Overall great game and I'll always love Sonic :) 👍
ok after seeing this stage
i can understand why people like adventure 2 so much
3rd Way I am I die hard and this is the shit!
and then you realise that the rest of the game isnt that good and you feel disappointed
theres a lot of good levels in the game its just overall not a very well polished experience and there are a lot of levels in the campaign that are straight up bad, especially the mech levels. if sonic adventure 2 was just the running and emerald hunting segments and without the confusing anime storyline it would probably be considered a modern classic, but it's a janky and confusing experience with a lot of strange features you arent really sure why they're there - it's a title the dreamcast deserved, not the title it needed
Well yeah but despite many saying they love it/best 3D Sonic, there’s a lot of bad things in the game that people never mention. As in, a third of the game being complete crap.
the reason i liked this game was playing as eggman and messing around in the chao garden as shadow, this is definitely not it
I could never be that precise at landing on rails
The Badass Bassist It takes some practice but once you get it down, it’s very satisfying to speedrun this stage.
I'm even better at grinding than him. i keep wondering everyone hates the grind system in the game
Sonic Sez Traps are Gay No it isn’t cuz it’s impossible to not die to glitchy bullshit.
@@Hollow_Tim
Are you playing the GameCube Version?
@@sonicseztrapsaregay4249 😳🍑👋
Wow, the stage's layout really looks as if 2D sonic turned 3D. And the visuals are stunning - The Earth right below you as you land on a single rail going down? Amazing
This stage is so awesome. At this point in the game, grinding has been a pretty big mechanic. However, it only shows up a few times each level. For this stage, they just said "ALRIGHT, LETS JUST MAKE THE ENTIRE STAGE GRINDING!"
And I love it.
Actual use of the Magic Hands at 1:05...impressive indeed
Look Bropez The Magic Hands are more useful
than people might think. You don't even need to come to a full stop to use them.
WHOOPWHOOPWHOOPWHOOPWHOOPWHOOPWHOOPWHOOPWHOOPWHOOP
You're dumb to actually think nobody use it lol.
Just seeking for attention lol
@@bowens9211 you speak like you're insecure about your entire existence
@@bowens9211 How about YOU stop seeking for attention, fucktard.
I wonder which architect decided it would be productive to build a load of extra grindable rails.
Sonic takes pathways that werent intended for humans.
Doesn't eggman use rails to transport himself to different sections of the ark? (cosmic wall) . Maybe that is what they were intended for
Probably power cables.
I think those are actually orbital "lights" designed to light the real human pathways on the ark.
@@alanwayne7643 shut
That satisfying moment when you realise that jumping off of those small angled rails leads to EVEN MORE alternative paths that bag more combos and ring capsules!
I can't be the only kid who jumped from the very top of the rail all the way to the bottom. Floating through space. This game was genius. The best Sonic Games were the original on Sega Genesis and the Sonic Adventure games on Sega Dreamcast. No other games matter. The sense of speed in those games are the best.
I did that so much, however I'd always die lmao
I glad to see Sonic Frontiers brought back openess in how you approach the world
the rail's slightly faster
Just saying, if you jump off the rail, the one at 0:26 seconds In this video, there is a set of rails alllllll the way at the bottom.
If you position yourself right, you can land it. And I did that plenty of times as a kid.
@@SamWiseTheGreat taking the rail down is slightly faster
Masterfully done dude. You make it look easy.
Lazarus ... ever seen a speedrun on this stage. This is avaragre at best.
You suck at this game lol so obvious
It is easy tho
@@bowens9211 Stfu kid
Bowens92 😂
This level is how all 3D sonic levels should be. It is the perfect blend of speed, platforming and exploration. This level literally feels like a 2D sonic level in 3D. Many people fail to understand that the classic 2D Sonic games weren't linear. They were pretty open as far as 2D platform games were concerned. This is why 3D Sonic games have failed to live up to the classic 2D games (for the most part) in my opinion. If all 3D Sonic levels were designed like this one (and also lasted a good four to five minutes instead of two if you're lucky lol) then modern 3D Sonic games wouldn't face such negativity. This is why 3D Sonic games haven't been able to surpass the classic 2D games (as far as a lot of people are concerned) and why many people who grew up playing classic 2D Sonic have always felt that something was missing/wasn't quite right in the 3D games. It's not because Sonic doesn't work in 3D (that's a lame excuse), it's because Sonic Team haven't figured out how to make Sonic work in three dimensions. They actually manage to make it work in this level (the only level in SA2 that they got right imo) and it's amazing! There are so many options as far as routes through this level are concerned and that's why I love it. You're not forced to take the same route each time you play through this level. Sonic can absolutely work in 3D and can be just as amazing as the classic 2D titles were, it's just that Sonic Team focus too much on speed instead of trying to combine speed with platforming and exploration like this level does so beautifully. Sonic was never a linear experience that focused on blitzing through levels as fast as humanly possible in the Mega Drive/Genesis games. That is a common misconception held by people who either haven't played those games or just played the first level/s growing up and don't remember that much from the experience. If Sonic Team created levels like this that lasted a good five minutes to play through I imagine no one would be complaining about modern Sonic games.
Edit: Thanks for all the likes everyone. Good to know most people agree with me and understand what I'm saying, unlike a select few morons with the IQ of a postage stamp who have replied to this comment years after I posted it, thinking that I have nothing better to do with my time than to argue with intellectually vapid strangers online over my opinions on a particular video game. Seriously, get laid.
"Sonic was never a linear experience that focused on blitzing through levels as fast as humanly possible in the Mega Drive/Genesis games. That is a common misconception held by people who either haven't played those games or just played the first level/s growing up and don't remember that much from the experience."
Not saying that the Classic Sonic games are linear, but do you have any proof of this? Did Yuji Naka or Naoto Ohshima said they had this intention in level design when they were making the games?
I own the classic 2D Sonic games that I mention and one can simply look up the maps for those zones online and see how intricate and maze-like they often were. Whether this was an intentional design choice or one that simply evolved organically during the development process I obviously can't say, but when you compare the zones from those 2D games to the stages in the 3D games, it's obvious that the 2D games had more platforming and exploration in mind as opposed to just speed. I love going fast as Sonic, but Sonic is a platformer first and foremost and when the games focus too much on speed and neglect platforming and exploration (not open world obviously, this level has enough exploration) then something is lost along the way.
"Whether this was an intentional design choice or one that simply evolved organically during the development process I obviously can't say, but when you compare the zones from those 2D games to the stages in the 3D games, it's obvious that the 2D games had more platforming and exploration in mind as opposed to just speed."
Ah, you see, that's my issue. Although I for one love the exploration in the classic Sonic games, we don't know if a combination of speed, platforming, and exploration was ever intended for these games. What we *do* know, however, is that they were in these games, intentionally or not.
Whether it was intentional or not it's the way those games turned out and I love them for it. I just think if the 3D games had the same kind of level design (just like Final Rush for example) they would be better for it. It's just my opinion. People can agree or disagree with me but I think this is the difference between the 2D Sonic games and the 3D Sonic games that a lot of people overlook.
+Leighton Corcoran
In my eyes, I believe I should love a game based on the goal it was trying to accomplish, not what it is. Of course, if a game has no goal I'm just going to judge it on how well-put together it is.
Bloody hell, I just picked this game up again after a few years, and I forgot just how hard this zone is. Not to mention when you're trying to go for a fast run on it. Still love it, though.
This stage is such a testament to how good SA2's physics are, especially in regards to grinding.
i think shadow 2005's grinding was better
The game’s coding tells you otherwise
@@virtualashez you're kidding right? shadow the hedgehog screwed every single mechanic SA2 perfected, the grinding, the speed, even the fucking movement in STH is so slippery its unreliable when doing plataforming.
Shadow the Hedgehog is a great meme game, but no so great in terms of physics and basic movement mechanics, lol.
@@naoaquieopatrickpatrick8565 “This game is bad in my eyes so it’s objectively bad and you shouldn’t like it” is what you just said.
@@naoaquieopatrickpatrick8565 Shadow the Hedgehog literally perfected the rail grinding, what are you talking about?
You're not normal
No way in hell are you a human
Because I cannot beat this level at all!!
SpaceAcrux
It's not that hard.
Then try to play Eggmanland lol
meedogh omg no! XD
meedogh Ah yes, Eggmanland. Now THAT is a pretty hard stage.
I completed final rush after like 50 tries
Now this is how you do a stage. LEARN SONIC FORCES, *LEARNNNNN*
whyteXfang *LIVE AND LEARN*
3rd Way -sa2 isnt that good-
JxV16 Sonic forces you to go in a straight line
It's sad because Egg Gate feels like it could've been another Final Rush. Instead it's an alright stage in a game full of boring stages that all end too quickly.
*Think Sega Think*
I never could beat this stage when this game came out when I was a wee lad of 11 years old. Keep in mind, this was before TH-cam, so I had NO idea about the final story after you complete both the Hero, and Dark storylines. I think I finally found out about it in 2012 when I looked this game up on TH-cam to just take a stroll down memory lane, and boy was I in shock that I had left so much of this game unfinished. I was PS3 gamer in those days, and luckily the game had been ported to that console, so I downloaded it, and 11 years after the game's initial release finally settled that bit of unfinished business.
I still trudged on though i don’t exactly remember how hard i struggled i am bad at remembering that stuff.
bro wtf this level is so hard for me.... this finesse... this style... i cant
It is just a skill issue.
Fair enough
hard for me too
@@With_Love_RipuWell some rails are meant to be homed in on (Some even require it to gain speed) but that doesnt happen sometimes and you end up falling into space. It would take skill to overcome this but it was not intended to be this laborious.
@@With_Love_Ripu 😑
Holly crap. How are people this good?
Lots and lots of practice.
Talon Diwisch With enough dedication, you too can be good at vidya gaems.
Not that hard, if you got every level A rank you'll be playing like this by the end of it.
I beat this with an A rank but still not THIS good.
Speaking of A-Rank if you get a A rank in every level you get green hill zone 😒
I used to hate this level based on how hard it was as a kid, and even after getting to the point where I could A-rank it with ease as an adult I had a hard time accepting that it was actually a good, fun level and not the nightmare I remembered.
"it was actually a good, fun level "
It's none of those things, you just stockholm-syndromed yourself.
the use of magic hands here was beautiful.1:05
Back when Sonic games were more than just using boost!
+Jhonny Stevenson
Uh, yeah. You kinda do.
Jhonny Stevenson I know! I try to avoid using it in modern Sonic games because I think it makea the game way too easy
Yeah, because platforming and bosses can be all done by holding the boost button, fuck off.
Caio Leite agree
*back when an abysmal camera and overly precise platforming made going fast seem unpleasant and stilted
FTFY
Who’s here after sonic x shadow generations?
Me
Me
MEEEE!!
Grinding on the rails is fun on Sonic Adventure 2. Besides, I did this with an A rank.
This is probably one of the best 3D Sonic levels of all time
Agreed!
@@QuardupapGaming agree
One of the best levels of all time from any game.
1:05
Fun fact: The right section will actually allow you to skip a portion of the level.
Someone this good doesn't need 99 Lives...
...Seriously!
Tfw he plays the level JUST RIGHT and you feel like you're there
1:07 Sonic forces in a nutshell
*JOKE*
Infinite Oh I get it! Still think it's gonna be great game tho XD
« Sonic 4 »
Elio This one stage is still better than all of Sonic Forces
i mean you aren't wrong
In my opinion, this was the 2nd best level in sonic adventure 2: (the 1st being city escape) i really love the challenge that final rush gives you. I remember grinding at top speed in this level and having a blast.
Great run! But on certain rails you don't need to balance yourself. Like the rail at 0:26, 0:40, 1:54, 2:19, 2:39, 2:54. and also at 1:00 just hold B Button, or X Button, (depending on the system you play SA2 on) and your top speed lets you fly over that gap WITHOUT falling (high speed grinding is needed though). AND at 1:12 Jump dash on those rails and hold the jump button NEAR the top for top jump height AND to avoid those time consuming springs. but, you knew that already, didn't you?
Did anyone else think that the rails and structure of the ark were specifically designed for Shadow?
And yet,he finally made it there.
I know a lot of people like Mortar Canyon in Forces for being so open and stuff, but I gotta be honest.
This level makes Mortar Canyon look like a tutorial stage.
It is, Mortar Canyon is overrated. It ain't "really" open in the sense that you won't even think about the paths, it's open in the sense that you can airboost and there's alot of options. It ain't really open at all, it's more complex than anything.
Now, the most comparable stage to Final Rush is Null Space, now that is actually pretty open and requires some creativity in how you can speedrun it.
@ You underestimate the power of the drill, young one!
Man, all of Sonic's levels were straight fire 🔥
This level is SO FUN to perform crazy stunts in.
*_beeping and wobble wobble noises intensifies_*
MOST FUN Sonic level!! I'd loved this game!
Glad to see folks are uploading videos of this game. A Classic!!
Damn man, what dangerous daredevil stunts.
Thank God this was on my recommended, what a nostalgia trip
Ikr
this is the most convoluted space station ever
It’s so interesting watching someone else play on this level. The different routes. Good shit! My most satisfying jump was @ 2:58
This is one of the greatest Sonic levels ever.
I am so impressed to even be seeing the ending of this level! I just can't get the speed dash on the rails to actually work consistently without making me fall off the platforms!
I LOVE THIS LEVEL!!
One of the BEST levels in the game!
its impossible
Whats you problem ?
Agreed :D
Best part of the entire game.
RABBIDGamfan Probably the worst level in the Hero Story as I've raged a lot on this level.
The Ultimate Fan nah. All sonic stages are action packed, city escape with the gun truck, metal harbor with the rocket, green forest with the fuckin island blowing up. Pyramid Cave with eggmans rocket, crazy gadget with amy being at fuckin gunpoint, and final rush with the eclipse cannon about to fire
@@theultimatefan999 That's just sad. This level is easy. Even on hard mode, it's not much harder
Michael It’s not easy at all, especially with the artificial chaos and the rail grinding being so glitched up.
@@theultimatefan999 How is the rail grinding glitched up? You can also bypass any and every Artificial Chaos by just walking past them or with a spin dash. I'll only say this stage is maybe hard if you are trying to get an A. Even that's not that hard though
Can't believe this final level for Sonic is EASIER than Crazy Gadget.
My god I love this stage. It's visually stunning. The view of Earth WAAYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY below is what made this another inatant favorite stage of mine next to city escape. Pretty daring
0:41 Well, the game seems to think the Earth is round :)
Ryan Waite *Imb4 comments on SA2 being secretly developed by the government*
It is
Sonic fans
Final rush: yay great stage
Null space: OMG what the fuck too much rails
The difference is in SA2 you actually had to balance your self on the rails and press a separate button to gain speed. Its automated in Sonic Forces. Null Space is still an awesome level though.
The rails in Forces are automated, and take up at least 3/4th's the stage. In that game, Sonic is always set on a linear path with maybe a diversion or two, where as SA2, Sonic has complete freedom of movement, and in Final Rush, there a few paths that don't go forward.
At least the alternative paths here are actually meaningful and rewarding,unlike Forces's Nullspace.
This stage better be fun in Shadow Gens
If this was in Sonic Advance 3 with Sonic grinding on rails at incredibly fast speeds, and he jumps from the ramp by his special move, he’d go “YEAH!” That would definitely mean big business!
Final Rush is legit the best stage in a 3D Sonic game imo.
I agree. This stage has everything going for it. Sega made a masterpiece with this one
This was the last amazing Sonic game until Sonic Mania. My cousin and I played this game to completion on the Dreamcast.
The first 50 seconds are just as Sonic is meant to be
I keep missing the fucking rails on this level, i'll never be able to finish it
I swear that whoever designed this level is evil
Sonic at its heart has always been a skating game
dude this was orgasmic to watch! I actually started a sonic binge because of the new Sonic 2020 film trailer XD
THE POWER OF SOAP SHOES
0:32 I used to let Sonic fall here in order to catch the rails in the bottom x)
The way Sonic does a flip after flying off a rail is awesome.
Every skater dream
3:12 i ceel like this bit is underappreciated because no one talks about it it shows that the ARK is falling apart by the minute and this is sonics last chance to stop Robotniks plan! It shows this by the metalic pieces falling Another cool detail is that the colour pallet is red and orange showing that sonic has no time left has to do it quick and THE ARK LOOKS LIKE ITS ON CRASH COURSE so cool man
True Fact
Also when i was a kid i thought this was were the trash would get incarnated becuse of the colours red and orange lol
this level made me want to actually die inside
Literally been playing this game my entire life and i still struggle on this stage
1:55 hey look at me I’m grinding backwards
Love this level. Literally how am I supposed to beat this.
This stage both drives me insane and makes me excited at the same time
This level look fun.
The last part's hectic due to that flaming space junk
One of the VERY HYPEST Stages in all of Sonic.
Final Rush always gave me a vibe like, “I better hurry up and get my ass to that canon!”
O que entristece é que a mente inteligente e habilidosa da SEGA tenha saído do mercado dos video games. De qualquer forma, esse jogo nunca sairá das minhas lembranças. IRADO!!!
omfg my heart is just RACING cause off all the times ive fallen off on this stage
Hey, I just realized something. All of this era’s games have at least one final level that actually starts with “Final.”
-Final Egg
-Final Rush
-Final Chase
-Final Fortress
Man to me this stage is pretty tough. Overall, excellent game!!
Best. Sonic. Game. Ever. Sorry these physics were great, you felt in control, why can't they get Sonic games even 10% like this masterpiece
Wow Sonic Make Rail Grinding Look more fun than Ratchet and Clank
This is easily my favorite level in the game
This level used to scare the doggshit out me...especially that wobble-like sound on the rails 😯
@Stick Productions yeah, you bet
Bro tf !?
You do it so easely !
Nice done !
its not considered cheating when you know the secrets ;)
Man! I get anxiety just by trying to jump on those rails without falling to Earth!
3:25 Omochao: I'll find my own way home! Bye-bye!
Despite losing about 200 lives, I loved this level.
I remember dying a lot here at 1:25 back when I played this level in 2005-7
Dude, this level looks scary af! No way I'm doing this in real life!
Anyone else remember playing this on xbox 360?
i cried multiple times during this stage this was HARD.
This stage caused me so much grief… all because i kept holding the thumbstick while grinding on the rails. Once I let go (and also held the crouch button) it was still hard but I was consistently making every rail movement. Just gotta practice it a good bit.
3:08 best section
This is where DANGER!!!⛔️ approaching!!
The only time a Sonic game actually felt like Sonic
I was gonna say "you make it look easy", but nope. Still looks incredibly hard. More power to ya, man. XD
I love/hate this level, it's fun to ride the rails but annoying when you stop or fall off. At the time of writing I still have not beaten it.
I would’ve loved for this to be created in Sonic Riders.
This blows both Starlight Carnival Act 5 and Modern Seaside Hill out of the water as a stage, literally there's no competition.
My favorite Sonic stage on SA2 e.e
Rush indeed
Who's back after Shadow Generations gameplays these days from Summer Game Fest?
I just watched someone butcher this game on stream and it was painful.
I love this stage, but after A ranking it I hope I never have to play it again....the sound of the rails still haunt me.