"Theres a bunch of rules, but they arent too complicated!" Yea...that's why I'm searching videos on how to play because the manual was SOOO helpful lol.
I just bought this game to play with my friends and I was so overwhelmed with the instructions. I’m still a bit nervous but this video helped so much and was much better than the official video! Thanks!
Excellent overview! It’s been a few years since I’ve played A Game of Thrones and this is exactly what I needed to refresh my memory in anticipation for our game night next weekend. Thank you!
Just started playing this with my friends... after I saw this video I realized we made some mistakes, but now we can play it correctly. So, thank you ;D
@@TeachTheTable what about the random combat modifiers? the little cards with 0 to +3 and swords, towers and even skulls on them (skulls being unblockable casualties that occur regardless of outcome, so even when winning you can still lose a soldier)
Excellent job, thanks! Certainly too quick of a video to replace the manual, but watching this before the manual to serve as an orientation, plus again after reading the rules to be a review to help solidify details, is probably the most perfect way to learn this game. Thanks again!
This is the best explanation of TGOT board game by far, helped a lot! But could you turn down the background music next time? It interfered with your voice a bit...Thanx!
One issue at 7:55. when bidding for the influence tracks, DO NOT REMOVE all the pieces off. If there is a tie for the first row of the influence track the current holder of the first position will decide the tie (which will obviously me themselves)
yes, but I believe the way they explained it was that the person who has the iron throne decides all ties. That person still has the iron throne token throughout the bidding process, meaning they resolve all ties during bidding, even if their token isn't technically on the influence track.
He says sieges can only be used in an attack against castles/strongholds. Not true, they can be used like other land units but their power is zero when they're not attacking (or support an attack) against a stronghold
Really nice explainations, but I wish you expounded more on the ships especially when it comes to the harbor. Some questions would be: 1. If the enemy has pretty much taken over the entire sea outside the land I own, I assume I can muster a ship in the harbor. When I do, am I correct in thinking that I can attack them from the harbor, but they can't attack my land and habor with just the ships? 2. You say if I take the land with a ship in the harbor, then their ship is destroyed and I can place as many ships as they lost in the harbor. In that case, if they have 2 ships there and I take the land, will their ships get destroyed and can I put only 1 ship there instead of 2? Basically can I choose how many ships in the harbor I destroyed, how many to replace with my own. 3. If the land that the harbor is attached to is attacked, would the ships be accounted in the attack tally as defending that area?
11:40 in the video, you say you get a PT if you take a consolidate power tokens. Where is this in the rulebook? I also believe that land can raid the sea? And you can not divide an army if it moves into conflict. Can I get references to this in the rules? thanks. otherwise, this is the best video that explains the rules.
is it possible to revive routed units? if not does it mean that it is better not to use cards with sword icons and let the opponent's units live since they count for supply?
A question on Valyrion Blade. If Player A has VB and is attacking Player B and the combat strength of both armies come to a tie, without use of VB. Does Player A have to use VB or because player A is higher on Fiefdoms track is player A the winner ? I guess an easier ways is " does the holder ofbthe VB have to use the VB in case of a tie before going to Fiefdoms track?" Thank you
It is optional to use the VB so in your example player A need not use it, however the choice to use the VB comes before the combat is fully resolved. I takes a bit of foresight to know whether you will win without it.
Ryan Soileau: if you are player A, and believe player B can never go higher then a draw i would not use the VB for the simple reason, someone can still perhaps attack you unexpected and force you inte a battle you perhaps did not see coming.having the VB still as a back up might be a life saver then. truly use it as a very last resource if possible
Awesome explanation! 1. Can I use a raid order to remove an opponent's power token from the board? (Assuming the opponent has declared his control over that area?) 2. Can I muster ships directly into the sea, or do they have to be mustered in a port first AND THEN given the order to sail out? Thank you! EDIT: 3. Suppose a player leaves the capital/starting stronghold of their house (i.e. Lannisport for Lannister, Winterfell for Stark, Dragonstone for Baratheon, etc / The area with the printed emblem of their House) empty. Does that player HAVE to use one power token to keep control of his main territory?
1. You can only rain other orders not the power token itself 2. You can create ships directly in the adjacent sea, you don't have to create them in the ports but you can do it. 3. The house stronghold are the only castles that you don't have to use power tokens to be able to keep them.
I have 2 questions: 1, Can you march your units into an other players area without attacking? For example when you have an alliance. 2, Why would you use a power token to capture an area without a castle or stronghold? If theres no unit on it the area is worth nothing.
If you move all your troops out you would leave behind a power token to show you still control it. This remains there until an enemy marches to that area.
Teach The Table Reminder that retaining control of an area is optional... if you really need that power token, you can choose not to place it and give up control of that area when leaving.
Yes, if you choose to put down a power token to retain control, it is discarded when an enemy marches there. If you march back to an area with your own power token, the token stays there.
If it is an area with a castle or stronghold (since this is what wins the game) you can keep the point since you retain control. Also, Westeros cards such as as adjusting supplies (barrel icon).
in addition to what the other poster said,if owning it,you are entitled to all the rules of resupplying power consolidation or mustering, for example if the land has a stronghold during a mustering round you can reinforce on that land thx to your powertoken, with 2 soldiers or 1 knight, if its conform with the mustering rules. same goes if the land has got barrels for resupply or crowns for consolidating power, making leaving your power token in abandoned spots a very strategically asset,if played smart
I bought this game its way too convoluted. I was sure if i was playing the game correctly. So i checked your video. Very well made video. Glad to know i was playing it correctly just bummed how convoluted it is
it's really not complicated, though. i mean, there are influence tracks that players bid on; you issue order tokens to your units on the board; you execute those orders; whoever controls the most strongholds after 10 rounds wins. what is there that is convoluted?
Ports are a place to stage ships to prepare for battles in the sea. An occupied port also gets an Order token, so it can be used to consolidate power, or march to an enemy sea area for conflict.
@@TeachTheTablei have 3 questions. 1.when enermy ships march in the sea area that my ships are in the port. Does the combat happen? 2. The ships in the port can march to adjacent sea (not the sea with the port)? 3.When enermy march in land area(with ship in the port) then combat happen. Do we plus the combat strengh of ships in the port?
A port is not technically in a sea, it is a standalone location which is connected to a Castle/Stronghold, and is adjacent to a sea area. Only the player who controls that Castle/Stronghold may have ships in the port. So to answer your questions: 1. Enemies in adjacent sea areas can NOT march into your port, so there is no combat in that case. However, enemy ships in an adjacent sea area can RAID your port ships. 2. Your ships in the port CAN march into the adjacent sea area, so combat would occur if you did that in your scenario. 3. If you gave a SUPPORT order to the ships in the port, then yes, you would add the combat strength of the ships in the port. Since the port is a standalone location, it is adjacent to the Castle/Stronghold that is being attacked, so it would not normally take part in this combat. Ports are easily confusing. For more information on ports see boardgamegeek.com/thread/748613/ports-explained-four-simple-rules
Can you muster units in area where you only have a power token ( no units in it but there is a castle or stronghold) when a mustering event is drawn during the westeros phase?
One question, can you place order tokens on areas you are controlling with a power token? Or only on areas with units? The only applicable one would be the consolidate token on an area with a crown and no units but a power token to potentially gain more power tokens. Also, do you have to move all units you used for the combat into the new area if you win? Or can you pick how many to choose and leave behind? Thanks
You can't give orders to just a power token, only areas with units. Also when you March units you can choose which area each unit goes into, but whatever units you sent into combat will stay in that area if you win. So yes, you can split your units up but before combat, not after.
It is a great video showing how to start playing but saying that rules in this game are not complicated is a straight up lie lol. Requires several games to get them all even then i recommend to have a mobile phone nearby to check out sth on the internet ;) My friend after 15 games found out that he can support an attack with siege engine as long as the attacked area contains a castle/stronghold
I think there's a difference between having a lot of rules vs. complicated rules. 😁 Yes...this has lots. That's why it takes 20 minutes to explain them.
lol this game is nowhere near complicated. or i am just too used to stuff like that, but once you played a few turn based strategy games on PC you will notice that this game is rather easy to handle. just a few exceptions are not completely clear
Used it to review the game rules last friday. Played it a bit more than 5hours later that day, then they decided to abandon the game at the start of the 10th round 🙄😖 but now I want to play with the expansion :D and take revenge :p
I'm still not clear on the ships part; 1. Can ships attack other ships? (when they are in the same sea , no ports ) if yes , do you resolve combat the same as in land (with house cards)?
Ships can attack other ships, support/raid each other and adjacent land units. They can also be used to ferry land units across sea tiles, with I believe no penalty to March attack strength. Land units can't do anything to ships unless those ships are in port
Ships are honestly devastating in the right hands, not only because they basically enable you to teleport your troops along the coast but also because they can support land battles, and considering that you dont remove your support order after combat, your ships can assist as many battles along the coast as you wish, making ship plays by Baratheons and Greyjoys be the ones to look out for especially when they are on 4-5 castles.
Timestamps for those who want to follow during the game:
00:35 Win condition
00:40 Area control
01:00 Power tokens
01:26 Influence tracks (later in more detail)
01:47 Units and their strength
02:10 CORE GAMEPLAY
- 02:15 Westeros phase (explained later)
- 02:24 Planning phase
- 02:37 Action phase (how different orders can interact)
04:06 Influence tracks in detail
05:40 PHASES IN DETAIL
- 05:42 Westeros phase (Westeros card examples)
-- 06:15 supply track update card
-- 07:02 mustering card
-- 07:55 clash of kings card
-- 08:45 wildling attacks
- 10:00 Planning phase
-- 10:45 special order tokens
- 11:25 Action phase
-- 12:42 rivers
-- 12:55 ship transport
-- 13:10 ports
-- 14:00 combat
-- 17:50 consolidate power token
-- 18:03 cleanup
-- 18:25 alliances
-- 18:37 no secret info shared!
-- 18:44 public info
-- 19:09 winner
My favourite part was the fork.
i paused the video at 42 seconds because I had so many questions about the fork.
Zoe Linda ‘Twas lit it was!
Yes, for some reason it made me think of the late King Robert Baratheon 😂 🐗
"Theres a bunch of rules, but they arent too complicated!" Yea...that's why I'm searching videos on how to play because the manual was SOOO helpful lol.
I just bought this game to play with my friends and I was so overwhelmed with the instructions. I’m still a bit nervous but this video helped so much and was much better than the official video! Thanks!
Excellent overview! It’s been a few years since I’ve played A Game of Thrones and this is exactly what I needed to refresh my memory in anticipation for our game night next weekend. Thank you!
Glad it helped, thanks!
Just started playing this with my friends... after I saw this video I realized we made some mistakes, but now we can play it correctly. So, thank you ;D
You're welcome! Thank you.
@@TeachTheTable what about the random combat modifiers? the little cards with 0 to +3 and swords, towers and even skulls on them (skulls being unblockable casualties that occur regardless of outcome, so even when winning you can still lose a soldier)
@@XpVersusVista It's an optional mod
Excellent job, thanks! Certainly too quick of a video to replace the manual, but watching this before the manual to serve as an orientation, plus again after reading the rules to be a review to help solidify details, is probably the most perfect way to learn this game. Thanks again!
Great, I’m finished. Now to find some friends...
We are planning to play this on Sunday. Very helpful Video. Thanks!
Great! Good luck with it.
This is the best explanation of TGOT board game by far, helped a lot! But could you turn down the background music next time? It interfered with your voice a bit...Thanx!
Thanks, and yes I have taken the music down on my recent videos.
One issue at 7:55. when bidding for the influence tracks, DO NOT REMOVE all the pieces off. If there is a tie for the first row of the influence track the current holder of the first position will decide the tie (which will obviously me themselves)
yes, but I believe the way they explained it was that the person who has the iron throne decides all ties. That person still has the iron throne token throughout the bidding process, meaning they resolve all ties during bidding, even if their token isn't technically on the influence track.
Can you update with the mother of dragons expansion?
I’m too dumb to understand
I need to get an endless loop of the theme song playing
Use the Fork Luke! Thanks, a good video and explained well!
The Valyrian steel blade can also allow the wielder to re-draw the tides of battle deck once per round
How does multiple people attacking into one area work?
He says sieges can only be used in an attack against castles/strongholds. Not true, they can be used like other land units but their power is zero when they're not attacking (or support an attack) against a stronghold
Really nice explainations, but I wish you expounded more on the ships especially when it comes to the harbor.
Some questions would be:
1. If the enemy has pretty much taken over the entire sea outside the land I own, I assume I can muster a ship in the harbor. When I do, am I correct in thinking that I can attack them from the harbor, but they can't attack my land and habor with just the ships?
2. You say if I take the land with a ship in the harbor, then their ship is destroyed and I can place as many ships as they lost in the harbor. In that case, if they have 2 ships there and I take the land, will their ships get destroyed and can I put only 1 ship there instead of 2? Basically can I choose how many ships in the harbor I destroyed, how many to replace with my own.
3. If the land that the harbor is attached to is attacked, would the ships be accounted in the attack tally as defending that area?
1) Yes.
2) I think you can.
3) No.
Good explenation but i am distracted by the fork lol
Golf club fork demands respect!😁
@@TeachTheTable Looks like it's long enough to actually golf with it!
11:40 in the video, you say you get a PT if you take a consolidate power tokens. Where is this in the rulebook? I also believe that land can raid the sea?
And you can not divide an army if it moves into conflict. Can I get references to this in the rules? thanks. otherwise, this is the best video that explains the rules.
Page 14. :D
And page 15.
Hey I was about to respond, and now I don't have to. Thanks for the kind words!
Excellent video, dude
is it possible to revive routed units? if not does it mean that it is better not to use cards with sword icons and let the opponent's units live since they count for supply?
Great video, thanks :)
Hell yes, I loved the fork too
I have to play this tonight and I keep being distracted by EVERYTHING
A question on Valyrion Blade.
If Player A has VB and is attacking Player B and the combat strength of both armies come to a tie, without use of VB. Does Player A have to use VB or because player A is higher on Fiefdoms track is player A the winner ? I guess an easier ways is " does the holder ofbthe VB have to use the VB in case of a tie before going to Fiefdoms track?" Thank you
It is optional to use the VB so in your example player A need not use it, however the choice to use the VB comes before the combat is fully resolved. I takes a bit of foresight to know whether you will win without it.
Ryan Soileau: if you are player A, and believe player B can never go higher then a draw i would not use the VB for the simple reason, someone can still perhaps attack you unexpected and force you inte a battle you perhaps did not see coming.having the VB still as a back up might be a life saver then. truly use it as a very last resource if possible
Awesome explanation!
1. Can I use a raid order to remove an opponent's power token from the board? (Assuming the opponent has declared his control over that area?)
2. Can I muster ships directly into the sea, or do they have to be mustered in a port first AND THEN given the order to sail out?
Thank you!
EDIT: 3. Suppose a player leaves the capital/starting stronghold of their house (i.e. Lannisport for Lannister, Winterfell for Stark, Dragonstone for Baratheon, etc / The area with the printed emblem of their House) empty. Does that player HAVE to use one power token to keep control of his main territory?
1. You can only rain other orders not the power token itself
2. You can create ships directly in the adjacent sea, you don't have to create them in the ports but you can do it.
3. The house stronghold are the only castles that you don't have to use power tokens to be able to keep them.
1 Question. What happens when you march onto an area where the oppo has no units but a power token to signify influence?
The token is returned to their pool….nothing else
I have 2 questions: 1, Can you march your units into an other players area without attacking? For example when you have an alliance.
2, Why would you use a power token to capture an area without a castle or stronghold? If theres no unit on it the area is worth nothing.
I don't think you can move and not attack. The power tokens are important if there is a barrel icon for supply.
When attacking: if you send in all troops. Do you have to still put a power token into the area that you are attacking from ?
If you move all your troops out you would leave behind a power token to show you still control it. This remains there until an enemy marches to that area.
Teach The Table Reminder that retaining control of an area is optional... if you really need that power token, you can choose not to place it and give up control of that area when leaving.
@@kenburke4111 Yea for sure. Or if you don't have power tokens, you leave the area unoccupied.
@@TeachTheTable am i gonna waste that power token if the enermy march in? And what happen if I move my troops in the place again. Thx man
Yes, if you choose to put down a power token to retain control, it is discarded when an enemy marches there. If you march back to an area with your own power token, the token stays there.
I could really get into this game. Shame i dont have people to play it with.
How the card game version fare compared by board game version
What does leaving a power token on an abandoned spot give you? I know you retain control, but does it do anything other than say "I own this area"?
If it is an area with a castle or stronghold (since this is what wins the game) you can keep the point since you retain control. Also, Westeros cards such as as adjusting supplies (barrel icon).
@@TeachTheTable Thank you!
in addition to what the other poster said,if owning it,you are entitled to all the rules of resupplying power consolidation or mustering, for example if the land has a stronghold during a mustering round you can reinforce on that land thx to your powertoken, with 2 soldiers or 1 knight, if its conform with the mustering rules. same goes if the land has got barrels for resupply or crowns for consolidating power, making leaving your power token in abandoned spots a very strategically asset,if played smart
@@bekhele Thank you, mate.
I wish I have friends
*plays wild world by cat stevens* me too buddy, lots of fake ones out there
I bought this game its way too convoluted. I was sure if i was playing the game correctly. So i checked your video. Very well made video. Glad to know i was playing it correctly just bummed how convoluted it is
I know what you mean. It could definitely use some streamlining. I wouldn't be surprised if they issued a 3rd edition to modernize the game
it's really not complicated, though. i mean, there are influence tracks that players bid on; you issue order tokens to your units on the board; you execute those orders; whoever controls the most strongholds after 10 rounds wins. what is there that is convoluted?
What does a port actually do? Thanks. Great video. Iv been reading the rule book and tbis video helps a whole lot more
Ports are a place to stage ships to prepare for battles in the sea. An occupied port also gets an Order token, so it can be used to consolidate power, or march to an enemy sea area for conflict.
@@TeachTheTablei have 3 questions. 1.when enermy ships march in the sea area that my ships are in the port. Does the combat happen?
2. The ships in the port can march to adjacent sea (not the sea with the port)?
3.When enermy march in land area(with ship in the port) then combat happen. Do we plus the combat strengh of ships in the port?
A port is not technically in a sea, it is a standalone location which is connected to a Castle/Stronghold, and is adjacent to a sea area. Only the player who controls that Castle/Stronghold may have ships in the port. So to answer your questions: 1. Enemies in adjacent sea areas can NOT march into your port, so there is no combat in that case. However, enemy ships in an adjacent sea area can RAID your port ships. 2. Your ships in the port CAN march into the adjacent sea area, so combat would occur if you did that in your scenario. 3. If you gave a SUPPORT order to the ships in the port, then yes, you would add the combat strength of the ships in the port. Since the port is a standalone location, it is adjacent to the Castle/Stronghold that is being attacked, so it would not normally take part in this combat. Ports are easily confusing. For more information on ports see boardgamegeek.com/thread/748613/ports-explained-four-simple-rules
@@TeachTheTable Ok man I almost get it. I will find more information in the links. Thx a lot for answer.
Can land troops support ships in adjacent sea? thx
Come again?
I have a question about "power token" (the one you use on bidding etc), when am I allowed to collect more?
I think that you earn them with the consolidate power order
Can you muster units in area where you only have a power token ( no units in it but there is a castle or stronghold) when a mustering event is drawn during the westeros phase?
Yes you would still control that area, so you get to muster as long as it has a castle or stronghold.
@@TeachTheTable and if its conform with the mustering rules :) being entitled to it but limited thanks to your supply rank can kill the fun :)
This game looks so good, but I don't think anyone would play it with me if I got it. Does anyone kno w if the online version is any good?
One question, can you place order tokens on areas you are controlling with a power token? Or only on areas with units?
The only applicable one would be the consolidate token on an area with a crown and no units but a power token to potentially gain more power tokens.
Also, do you have to move all units you used for the combat into the new area if you win? Or can you pick how many to choose and leave behind? Thanks
You can't give orders to just a power token, only areas with units. Also when you March units you can choose which area each unit goes into, but whatever units you sent into combat will stay in that area if you win. So yes, you can split your units up but before combat, not after.
@@TeachTheTable thank you for the response. I appreciate it.
the best !
So why wouldn’t u just bid all your power on the influence tracks nevermind
It is a great video showing how to start playing but saying that rules in this game are not complicated is a straight up lie lol. Requires several games to get them all even then i recommend to have a mobile phone nearby to check out sth on the internet ;) My friend after 15 games found out that he can support an attack with siege engine as long as the attacked area contains a castle/stronghold
I think there's a difference between having a lot of rules vs. complicated rules. 😁 Yes...this has lots. That's why it takes 20 minutes to explain them.
lol this game is nowhere near complicated. or i am just too used to stuff like that, but once you played a few turn based strategy games on PC you will notice that this game is rather easy to handle. just a few exceptions are not completely clear
it's not a lie; it's true. if you think this game is complicated then maybe think about sticking with games like Risk and Monopoly.
Can anyone vouch for this game being good?
I'm interested in buying a new game
Aris it’s one of the best area control games you can play! Just remember that it’s just a game! So no murdering friends over this game!
@@2Wolves1Core thanks! 😂
@@2Wolves1Core And that one needs to invest some game time :)
Damn i whant this freakin game!
Books and show aren’t the same name.
Used it to review the game rules last friday. Played it a bit more than 5hours later that day, then they decided to abandon the game at the start of the 10th round 🙄😖 but now I want to play with the expansion :D and take revenge :p
Oh man, abandoning in the middle is the worst!
Good tutorial, but please explain the fork…
Why are you using a fork?
It is not fun being Tyrell in this game. :(
This seems like a more complicated risk who knew that was possible
but Risk is like one of the simplest games of all-time.
@@leshtricity yeah, when I was a kid I remember thinking it was super hardcore, then I found out about stuff like Axis and Allies or this.
Thanks for a great video (but seriously, a fork?)
What the fork is going on here
I'm still not clear on the ships part;
1. Can ships attack other ships? (when they are in the same sea , no ports )
if yes , do you resolve combat the same as in land (with house cards)?
Ships can attack other ships, support/raid each other and adjacent land units. They can also be used to ferry land units across sea tiles, with I believe no penalty to March attack strength. Land units can't do anything to ships unless those ships are in port
Ships are honestly devastating in the right hands, not only because they basically enable you to teleport your troops along the coast but also because they can support land battles, and considering that you dont remove your support order after combat, your ships can assist as many battles along the coast as you wish, making ship plays by Baratheons and Greyjoys be the ones to look out for especially when they are on 4-5 castles.