10 Reasons Board Games Are Better Now

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  • เผยแพร่เมื่อ 7 มี.ค. 2023
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    I give ten reasons why modern board games are so much better than the classic board games most of us played growing up.
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    🛒 Amazon links to buy:
    1️⃣Carcassonne - geni.us/carcassonneboardgame
    2️⃣Ticket To Ride - geni.us/tickettoridegame
    3️⃣Catan - geni.us/catan
    4️⃣Pandemic - geni.us/pandemicgame
    5️⃣High Society - geni.us/highsociety
    6️⃣Heat: Pedal to the Metal: geni.us/heatpedaltothemetal
    7️⃣The Resistance- geni.us/theresistance
    8️⃣Isle of Skye - geni.us/isleofskye
    9️⃣Onitama - geni.us/onitama
    🔟Sniper Elite: The Board Game: geni.us/SniperElite
    11. Cascadia - geni.us/cascadia
    12. Clank! - geni.us/clank
    13. Dead of Winter - geni.us/deadofwinter
    14. Sagrada - geni.us/sagrada
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    RELEVANT LINKS:
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  • @erlantoktomambetov7907
    @erlantoktomambetov7907 ปีที่แล้ว +1012

    Player elimination is used in modern games that are really quick like Exploding Kittens. Games are 15 minutes long so don't need to wait too much and game can be played several times in a row.

    • @gunkulator1
      @gunkulator1 ปีที่แล้ว +127

      Exploding Kittens actually gets faster as more players are eliminated so the wait is not all that long.

    • @erlantoktomambetov7907
      @erlantoktomambetov7907 ปีที่แล้ว +12

      @@gunkulator1 Good point!

    • @jackofallgamesTV
      @jackofallgamesTV ปีที่แล้ว +30

      ​@@gunkulator1and I got 2 words for dealing with player elimination other than speed: "ghost players": players who can damn the torpedos, full speed ahead, and attack unrestrained by a body to have to defend.

    • @jeffjwatts
      @jeffjwatts ปีที่แล้ว +7

      Yes, usually when asked about "Euro" games, I state it as no player elimination unless it's a short filler game.

    • @erlantoktomambetov7907
      @erlantoktomambetov7907 ปีที่แล้ว +14

      @@jackofallgamesTV Yeah! But still remember how in Bang! I killed a bandit, he became a ghost, targeted me for revenge, came back next turn because of event card, I killed him again and he targeted me again for the rest of the game.

  • @tamadesthi156
    @tamadesthi156 ปีที่แล้ว +1257

    One of the reasons why Catan/Settler of Catan took was so well received by the public is that it was the first of the more complicated games that had a quick start instructions in it. It was a sheet of paper with all the rules you need to set up and play your first game. In this way they lowered the time you needed to invest to start with it and that helped a lot convincing many families in germany to buy and play it

    • @revimfadli4666
      @revimfadli4666 ปีที่แล้ว +7

      Interesting how that contrasts with the 'complex midweight' games popular nowadays

    • @tamadesthi156
      @tamadesthi156 ปีที่แล้ว +23

      @@revimfadli4666 I wouldn't say it contrasts, Catan opened up the market by bringing 'complex midweight' games to the family board game evening

    • @AxelQC
      @AxelQC ปีที่แล้ว +6

      It's not even that great of a game. I can name a few dozen I'd rather play, and none of them were developed by Parker Bros.

    • @tamadesthi156
      @tamadesthi156 ปีที่แล้ว +27

      @@AxelQC and parker bros didnt develop catan, the game is from Klaus teubner and was developed with the KOSMOS-Verlag in Stuttgart (Germany). Parker Bros maybe translated and published it in the USA, but they didnt develop it

    • @AxelQC
      @AxelQC ปีที่แล้ว +1

      @@tamadesthi156 I never said they did.

  • @SkylightCiel
    @SkylightCiel ปีที่แล้ว +240

    No worse feeling than getting your family or friend group together to play a game and then losing first and having to wait there in pure boredom for an hour or two as they finish the game.

    • @bishopolis
      @bishopolis 4 หลายเดือนก่อน +7

      I see your heckling game has room for growth.

    • @trueStatic
      @trueStatic 4 หลายเดือนก่อน +7

      A worse feeling: Being hopelessly behind in Catan... and still stuck there in a losing game for the next 90+ minutes. I would rather be able to just enjoy the company or find an alternative diversion than strung along as an required bot hopeless participant.

    • @Knowbody42
      @Knowbody42 3 หลายเดือนก่อน +3

      @@trueStatic One game of Catan I played, I was severely behind, one of the other players was close to winning, and I got a monopoly card, but the player who was winning kept getting rid of their resources on their turn. Except for one turn, that player happened to receive a very large amount of wood. Then I used my monopoly card, then used a knight to steal another resource (because it would be silly to use the knight before using the monopoly card), traded the wood for what I needed, and won it with exactly enough resources.

    • @lifetake3103
      @lifetake3103 3 หลายเดือนก่อน +4

      @@Knowbody42That doesn’t actually sound like you were that behind if you were able to win with a handful of wood and another resource. Secondly you can’t play two development cards in one turn if that is what you did.

    • @Knowbody42
      @Knowbody42 3 หลายเดือนก่อน +1

      @@lifetake3103 It wasn't just a handful of wood.

  • @xystem4701
    @xystem4701 7 หลายเดือนก่อน +60

    "and you told me you love gaslighting, remember?" 10/10 underrated comedy

  • @kylestillwell7031
    @kylestillwell7031 ปีที่แล้ว +801

    I actually don't mind player elimination, but if you want to make it work, you should put it in games made of multiple short rounds (like Love Letter or Wizard's Duel) so that, if you DO get eliminated, it's only for a couple of minutes until the start of the next round.

    • @sandal_thong8631
      @sandal_thong8631 ปีที่แล้ว +83

      I'd consider that an exception to the idea that player elimination is a sign of bad game design.
      On the other hand I got eliminated first or second in a thirty-player game of Werewolf which may have lasted a couple hours, and I'm never playing that game again.

    • @kylestillwell7031
      @kylestillwell7031 ปีที่แล้ว +46

      @@sandal_thong8631 werewolf is f***ing AWFUL when it comes to player elimination. One Night Werewolf fixes that like the games i mentioned above by making the game reset each round, and Blood on the Clocktower fixes that by letting eliminated players stick around as ghosts.
      It's kinda like when you break “rules” in grammar/writing to make the story you want to make. The rules are just guidelines in a lot of cases, but you have to understand WHY the rules are there to understand when it's okay to break them. I think (a lot of) modern game companies are getting better at figuring out when they can break certain rules.

    • @Atlessa
      @Atlessa ปีที่แล้ว +26

      Bonus points if the game is exciting to observe, that way you can have fun watching the remaining players even after you've been eliminated.

    • @valarmis
      @valarmis ปีที่แล้ว +9

      Alternatively, games like Clue where player elimination is fully within said player's own agency and exclusively endgame is fine as well.
      I do think Clue aged a lot better that many other older board games

    • @sandal_thong8631
      @sandal_thong8631 ปีที่แล้ว +3

      @@valarmis The roll-the-dice dynamic is really bad. I play _P.I._ now for a Clue-like deductive reasoning game; one of my favorites.

  • @matthewpolsgrove8267
    @matthewpolsgrove8267 ปีที่แล้ว +1976

    Find it funny how many of these examples don't apply to Catan: every turn is fun, every turn you get to make a decision, catch-up mechanics to help the player who is behind. Shows how much board game design has changed even since Catan.

    • @billtodd2194
      @billtodd2194 ปีที่แล้ว +163

      So true. Like many, I first got in to euro games via Catan back in like 2011 and thought it was great. Today Catan feels so dated and random I'd never ever suggest it as a game.

    • @jeremyoverton7047
      @jeremyoverton7047 ปีที่แล้ว +313

      Catan has catch up mechanisms, being both the robber and the fact that the losing players will naturally trade more with each other. Plus you should be able to do something on your turn the vast majority of turns, even if it’s just trading to improve your position or buying a development card.
      The usual problem with Catan isn’t Catan, it’s that many people today play it like it’s a resource management Euro which it very much isn’t designed to be. It’s a trading and negotiation game that’s purposely unbalanced by design. It’s also very different to most modern Euros which follow a fairly generic template.

    • @Neno281
      @Neno281 ปีที่แล้ว +58

      The missing decisions and the huge amount of luck in the first round making me to unlike catan.

    • @SheikYoboddi
      @SheikYoboddi ปีที่แล้ว +36

      My main problem with Catan is the trading. Makes it even more random and unpredictable. That's not always a bad thing but when it's completely player based it's too easy for it to drastically affect the result

    • @ElliottRecommends
      @ElliottRecommends ปีที่แล้ว +62

      Catan does fall foul to some of these. Like the delayed game length if your numbers dont get rolled. Or if you are left needing a resouce you cant get. While everyone else is building. You can do nothing.
      It delays the game and makes your turn boring. Which can be a series of turns.
      This isnt always the players fault. All the much needed resources could be occupied before yoy get chance to place a settlement.
      Much of the game is in the set up. Placing your pieces. But you are often left with a raw deal and no way to correct it.

  • @chasebrecht9450
    @chasebrecht9450 ปีที่แล้ว +44

    This man 100% lost a game of monopoly recently

  • @porters.5811
    @porters.5811 4 หลายเดือนก่อน +160

    "I don't want character, I want a 5-bedroom house!"
    Ouch. I think we all felt that one a bit.

    • @kyona5422
      @kyona5422 4 หลายเดือนก่อน

      it was the most millenial thing I've ever heard, lol. sums up what's wrong with the generation prior to mine, they want everything handed to them, because of a lie sold to them by the boomers.

    • @Jianju69
      @Jianju69 4 หลายเดือนก่อน

      @@kyona5422 Who? Gen-X? What was the lie?

    • @twoskies3226
      @twoskies3226 4 หลายเดือนก่อน

      Some of us felt sorry for whiners.

    • @girlbuu9403
      @girlbuu9403 3 หลายเดือนก่อน +2

      I want both. And Boomers took both from us.

    • @worlddd7777
      @worlddd7777 2 หลายเดือนก่อน

      @@girlbuu9403 Strong always take from weak

  • @EmporerDragon
    @EmporerDragon ปีที่แล้ว +299

    Thinking of Player Elimination, the worst example my group experienced was The Oregon Trail card game. Very first round, one guy drew a card that was straight up "You lose". No condition or challenge or anything, just out of the game in less than a minute.

    • @kossowankenobi
      @kossowankenobi ปีที่แล้ว +26

      Ouch.
      We played a game of the LotR co-op game once with the Sauron expansion where we lost before my friend even had her first turn. Still talk about it today.

    • @kamen42
      @kamen42 ปีที่แล้ว +22

      Bang! 7 player game. Two people played their first turn and the last guy was already out of cards (don't remember how) so he said "I'm gonna grab a beer". When he got back "Is it my turn yet?" "Ehm... no, you died before it was your turn." "Ok, bye" (luckily it was a company teambuilding so he didn't have to sit there doing nothing)

    • @borstenpinsel
      @borstenpinsel ปีที่แล้ว +14

      To be fair that fits the original computer game. No idea why it's included in a mp board game though

    • @borstenpinsel
      @borstenpinsel ปีที่แล้ว +7

      ​@Kamen42 bad game to choose for team building then. Why eben pick a competitive game at all? I use crazy maze. Collaborative, no wait time as everyone plays at the same time and I even use it in laegee groups and just rotate the players every 1-2 minutes.

    • @kamen42
      @kamen42 ปีที่แล้ว +2

      @@borstenpinsel The teambuilding activities were already done, this was during the evening drinking part.

  • @XRaym
    @XRaym ปีที่แล้ว +665

    00:00 - Intro
    00:59 - 10. End time predictability
    02:41 - 9. Every turns fun
    05:12 - 8. No player elimination
    07:25 - 7. Scores less widely far apart inbetween player levels
    09:52 - 6. Variable setup
    11:30 - 5. Agency
    13:43 - 4. Non frustrating luck
    16:28 - 3. No direct conflict
    18:54 - 2. No humiliating winning / collaborative games
    21:40 - 1. Diversity of games
    Very fascinating video!
    I would add few extra things:
    - good artworks (old games were sometimes quite crude)
    - non-boring rules manual (not all games but some have very good instructions, like mini game tutorial - Unlock -, or increasing complexity over time - Clank Legacy!)
    - Extensions to add replayability and surprise (Carcassone). This is related to part 6 but the difference is more drastic than randomization at set up.
    - More story telling (even Codename has a story, it is not just abstract)
    I'm sure we can find and discuss some others, though they may be more specific to a subgenre of game in particular :P

    • @gizel4376
      @gizel4376 ปีที่แล้ว +2

      i mostly disagree with the point you added, the most popular old game have been reprinted many time, with modern artwork, new story and alternative rule, i'm not sure for the rules manual since i already know old game rules, but they totally could be improved in the reprinted version.

    • @XRaym
      @XRaym ปีที่แล้ว +10

      @@gizel4376 You arguments seems to go un favor of what I said : old games are printed with extensions, new stories and rules, new artwork too ^^
      So there is solething to this to appear modern.
      Anyway, sure, design isnt everthything. It is just an ingredient, part of the soup.
      I just finished to read an entire book about modern boardgames (Histoire du jeu de société by 404 editions, from 2022) and a lots of modern authors will tell about design and how it is important to them. You can't concieved a Dixit, a Machinarium or a Unlock without good artworks. There are inteviews of authors who fight with editors for 2 years just for a design concept important to them, like material used tokens. Previous games manufacturer would have just go for the cheaper way according to their testimonies.
      Lots of Magic the Gathering players have started buying the cards before knowing the rule, just because of the artwork. Public is receptive to good design.

    • @gizel4376
      @gizel4376 ปีที่แล้ว

      @@XRaym yeah i mean that's right, those point are important and weren't present back then, but those are point that old game have an easy time fixing when reprinting new version, the other point of the video are mainly point that aim at the core mechanics of the game and can't be fix without changing completly the game.

    • @XRaym
      @XRaym ปีที่แล้ว +7

      @@gizel4376 The video is 10 reasons modern games are better know. I dont know why design quality should be excluded if it is part of them.
      You can't have game without design, even as minimalist, old or modern. It is through design that players interact with the game.
      If there is an evolution of game designs and manufacturing quality (and there is), which makes gaming better, it worths be noticeing in some way, especially considering how important it is for some modern game authors (I really invite you to read the book mentionned there are at least 40 interview of creators, really inspiring).

    • @mastermind3335
      @mastermind3335 ปีที่แล้ว +1

      Can u suggest a game that has good replayability? Right now I'm thinking of buying terraforming mars.I'm looking forward to playing this with my group of friends who visit me nearly every day. Or is there some other game like catan or ticket to ride that you could suggest? I would be very happy if u suggest something fun and something that has a lot of elements during play(ie it should not be too simple and straightforward such that it gets boring after sometime).

  • @jugibur2117
    @jugibur2117 ปีที่แล้ว +67

    Great summary! And R.I.P. Klaus Teuber, who passed away this week. He managed to bring so much new and varied to the gaming world that many modern games have built upon.

  • @ArthurKhazbs
    @ArthurKhazbs ปีที่แล้ว +103

    Games in general have evolved, not just board games: video games, for example, have this trend too. The fun of early games was mostly based on rewarding success, and when you didn't progress towards the game's goals, you were likely having a stressful time. Modern games are designed with a completely different idea in mind: the process of playing them should be fun and rewarding itself, and whether you you're lagging behind the others or being on top of the mountain, the games should always offer you something. Some people like this process-oriented approach, but other people think games like this are too casual and the process doesn't feel very rewarding for them even when they're doing great, so they seek for a more contrastive and challenging experience, so while some may enjoy the modern type of games, others may prefer the early type of games.

    • @algotkristoffersson15
      @algotkristoffersson15 4 หลายเดือนก่อน +3

      Just make games where the process of playing is fun AND there is a very difficult goal to strive for. Like modern sonic games where the movement is fun and beating the game is easy but getting the S rank on all the stages is a much greater challenge.

    • @EmilForsberg_GRYBO
      @EmilForsberg_GRYBO 4 หลายเดือนก่อน +8

      Well, videogames is a whole other can of worms, while it's certainly true that they have evolved over the years the actual "fun" aspect of games have taken a back seat for game developers who now have to, a majority of the time, focus on profit by including anti consumer practises, be that micro transactions or pre order bonuses or whatever, along with tight deadlines leaving games rushed and porly put together
      ofcourse not every game is like that but gaming as a whole is not all on an upswing as compared to say the early 2000s It isn't just about making games as fun as possible anymore
      This doesn't really apply to most boardgames as there isn't any "game breaking glitches" or whatever, there can be oversights ofcourse but if a board game is bad that's it you just don't play it, if a videogame is bad it can be because of a number of reasons that could in theory be patched at a later date (ofcourse boardgames can also recieve updated versions but what im saying is that they only have to focus on making it fun while videogames has to find ways to make as much of a profit as possible while using as little effort as possible... at least sometimes)
      I personally don't like what i see in the modern videogame industry, i do definitelly think there are great games being made still but the amount of avarice being shown by huge companies like activision and EA really dampens the whole experience i must say

    • @Bolpat
      @Bolpat 4 หลายเดือนก่อน

      Lately, I’ve seen a video Mario games and how they tackle difficulty. Mario players are of a truly wide variety of age, skill and experience with Mario games. They do it by offering help if a player clearly struggles with a level or section. On the other hand, they offer stuff that’s difficult to get, but not necessary to finish the game (e.g. saving the princess). The skill required to 100% most games is really high.

    • @ViolosD2I
      @ViolosD2I 4 หลายเดือนก่อน +3

      @@EmilForsberg_GRYBO True. Most board games have yet to deevolve to the state of microtransactions and pay to win. ;)
      Though arguably the video games took this from TCGs like Magic with their random boosters.

    • @EmilForsberg_GRYBO
      @EmilForsberg_GRYBO 4 หลายเดือนก่อน +3

      @@ViolosD2I yes, that is very true, trading card games is something else entirely

  • @henningKO
    @henningKO ปีที่แล้ว +435

    I always appreciated how Catan gives you something to do even when it's not your turn. When someone else rolls the dice, you are still engaged because you collect resources, and you can still participate in trading. You are still engaged. I guess that goes under 9. Every turn is fun (even your opponents' turns). Anyway, great list, and I took notes! That was just an opportunity to shout out Catan that I felt would have fit!

    • @robertlewis6915
      @robertlewis6915 ปีที่แล้ว +27

      Except when you roll 3' fifteen times out of twenty and only one person has a 3.

    • @Otamagaming486
      @Otamagaming486 ปีที่แล้ว +6

      @@robertlewis6915 so true 😭

    • @mylesleggette7520
      @mylesleggette7520 ปีที่แล้ว +22

      "Every turn is fun," what a joke! I've played hundreds of games of Catan where I had nothing to do for 10+ turns in a row because of bad rolls and robbers.

    • @whoeveriam0iam14222
      @whoeveriam0iam14222 ปีที่แล้ว +5

      @@robertlewis6915 Pirates and Explorers expansion adds coins to the game. if you don't get a resource from a roll you get 1 coin
      in your turn you can buy up to 2 resources for 2 coins each. it really saves players who didn't put their starting settlements in the best places
      you don't have to buy the expansion to try that feature out. make your own coins

    • @robertlewis6915
      @robertlewis6915 ปีที่แล้ว +2

      @@whoeveriam0iam14222 I say this as somebody who loves the paper-path perk in C&K expansion: that sounds boring. I have and have played E&P (it's about four feet from my chair currently), and I vaguely remember exploiting that mechanic unmercifully. I did not like that expansion, though, so it could have soured me on it.
      In any case, the random rolls that do you in are just part of the fun. It's amazing when somebody rolls a 12 and you realize that you get 3 cards from that because you built a settlement and a city next to it for other resources without even realizing (this happened in a game I played recently, to an opponent). It's not amazing to be on the losing end of, but that's how things be and part of the fun is laughing when it happens.

  • @jadevandeluitgaarden
    @jadevandeluitgaarden ปีที่แล้ว +454

    You've put into words so well what makes board games different nowadays. Catan was definitely a gateway game for me, playing it around 2002 for the first time, and liking it so much. We used to play Monopoly maybe two times a year, but after being introduced to Catan we played it hundreds of times with friends and family, it was so addictive. My mom, who never used to play any games, even competed in the Dutch Catan championship one year. It really sparked my love of board games. I'm fortunate to live only 2 hours by car from Essen, so I've been to Spiel many times. Some of my best memories are playing games at Spiel all day, and eating out at restaurant Ponistra after the fair closes.

    • @actualol
      @actualol  ปีที่แล้ว +30

      Thanks for sharing your story. It's incredible how powerful Catan has been.

    • @AnarchoPryde
      @AnarchoPryde ปีที่แล้ว +7

      Catan was my favorite Game for so long. From like 1996-2009. But nowadays it is a bit old. Like the Classics (Monopoly and Risk) in the 90s. :-D

    • @Zurround
      @Zurround ปีที่แล้ว +4

      My game design, now selling at Barnes and Noble, called MOSAIC is totally playable in a time limit because there are a finite number of tiles and every time you play a tile it progresses the game.

    • @mylesleggette7520
      @mylesleggette7520 ปีที่แล้ว +6

      I've always found it hilarious how people are *so* in love with Catan and talk about how well it's designed and how fun it is. The game is TERRIBLE - even worse than player elimination, you can easily end up in a situation where you are still playing, but have not only no chance of winning, but are not even able to take any actions. I'm not going to pretend it's not a good game, it is - but it's not a "great" game.

    • @Zurround
      @Zurround ปีที่แล้ว +2

      @@mylesleggette7520 I remember playing it a while back with some people at a game store on game nite and I did NOT get a lucky start and because of the positioning I had no access to the places where the die rolls were higher probability for getting resources and I knew from the start that I was in trouble and the whole damned game I was just going through the motions but unlike the other players I could barely get any resources. It was depressing.

  • @lionlife3917
    @lionlife3917 ปีที่แล้ว +13

    This is the first video I watched from you just now and I instantly fell in love with your charm - the way you speak and present and the jokes sprinkled in makes it a soothing and very enjoyable experience that even had me laugh out loud.

  • @simplethingsasmr4565
    @simplethingsasmr4565 ปีที่แล้ว +168

    I love the jokes having a bit more bite than you'd expect from a board-game video. And these spicy bits are thrown in sparsely so they catch me off-guard with a chuckle every time. It's a clever and charismatic way of keeping the viewer engaged. I might be starting to drift away mentally when all of a sudden I have to go: "Wait a minute? Did the man just blatantly gaslight me?" "Was that a same-sex marriage joke I just heard?" etc. This is great script-writing plane and simple. Thx for the amazing video!

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG 8 หลายเดือนก่อน +2

      Agreed! I've seen a few Actualol videos a long time ago but these were golden. Will be looking at more of his videos now because of this!!

    • @baronjutter
      @baronjutter 4 หลายเดือนก่อน +4

      I watched this video twice and I think you misheard something because he doesn't mention gaslighting even once.

  • @poordick4320
    @poordick4320 ปีที่แล้ว +701

    I think it's important to remember that a lot of ("old") games that use many of these techniques weren't designed to be, or derived from the sorts of games that weren't designed to be, or were designed in an environment/from design lineages that weren't primarily about fun. A lot of these games were originally supposed to teach moral or ethical lessons (this includes games like Monopoly - derived from The Landlord's Game - or Snakes and Ladders). (Even Mafia/Werewolf is decended from a social experiment - not an attempt at fun.) Some people not having fun or being treated unfair or being punished or not having agency was the point. It's not necessarily fun - but it was integral for the original/prior works messages. I'm not saying contemporary games aren't better designed for fun - but I do think it's important to understand why "old" games worked the way they did. They arose due to, or in relation to, a different design ethos.

    • @actualol
      @actualol  ปีที่แล้ว +219

      Thanks for adding this context. I didn't want to dip too far into the history of why old games are as they are (perhaps something for another video), only focus on why I think modern games are more fun, and worth an extra look if you're used to older games.

    • @JJ_TheGreat
      @JJ_TheGreat ปีที่แล้ว +13

      Hmm, that is very interesting! I never knew that.

    • @beefpelican
      @beefpelican ปีที่แล้ว +32

      You could sort of say the same thing about modern games, in that they are pieces of art that can’t help but express the creator’s views. Pandemic, for instance, teaches that the world needs to work together and share information to prevent and cure diseases. However, I can’t think of any modern games that set out primarily to be a teaching tool like the ones you mentioned did.

    • @relo999
      @relo999 ปีที่แล้ว +42

      It has to be said that the effectiveness of older games being (essentially) "serious games" is also highly questionable. For example how many people would know Monopoly tries to teach about taxation, or more specifically tax reform? Probably no one because it does such a piss poor job at teaching that, and why people who don't understand much of economics pretend it's about "capitalism". (Even though it misses quite a lot of key parts of capitalism)
      Even if you'd take the original landlords game you wouldn't know it's about Georgian taxation vs consumption and income tax without all the political inserts in the rules. As it's essentially "georgian taxation is free money for everyone! Consumption tax, boooo~!" and amazingly avoids actually emulating either even remotely decently even within the system that was set up. It's a poorly veiled propaganda tool for a failed tax system (there is a good reason we don't tax based on landownership).
      And the same goes for most older games. They only function as a teaching tool in so far that another person needs to use it to teach you the lesson, and often still poorly so. But without the context the whole "lesson" is lost in the first place.
      Granted the moment you take a look at ancient games it stops being a teaching tool but more so an abstract interactive representation of things like trade or warfare. Or are some contrived form of divination.

    • @MudakTheMultiplier
      @MudakTheMultiplier ปีที่แล้ว +33

      ​@@beefpelicanI think the point is that these older games are more meta about it. It's not just that monopoly teaches you about taxation, it specifically teaches you to feel *bad* about it.

  • @Nick-zl5xf
    @Nick-zl5xf ปีที่แล้ว +178

    It all comes down to player agency. People want to feel like their choices are impactful. That’s why I think the best-aged “old game” is Diplomacy since it’s all about player choices and interaction unlike Monopoly and life, which are deterministic to a large degree.
    Edit: as a wargamer, I don’t think the friendliness and non-combative nature of modern games is necessarily better or worse, but rather a matter of taste. Many of the best wargames have also come out in the past 10 years (see COIN series, Warroom, Root, etc)

    • @actualol
      @actualol  ปีที่แล้ว +29

      I agree - I like combative games myself. But I do think the trend with modern games is towards friendlier games, and wanted to highlight the benefits that many players enjoy - even if it isn't as important for me. Some people will find it better, others not.

    • @coolsunday6339
      @coolsunday6339 ปีที่แล้ว +8

      I agree wholeheartedly with your first point, unless after finally getting seven people together prepared to put the time in, you draw Austria get ganged up on and are out of the game by A02.

    • @Nick-zl5xf
      @Nick-zl5xf ปีที่แล้ว +4

      @@coolsunday6339 yeah it still can have an player elimination problem under certain conditions, but it’s a wargame what can you do! Most of the balancing comes from natural table dynamics, rather than the map and starting positions. if you play the table, ah-hem, diplomatically enough you can almost alway avoid being completely eliminated early game tho. Clawing your way back in can be its own interesting challenge

    • @tonypizzaroni9395
      @tonypizzaroni9395 ปีที่แล้ว +4

      On god I love diplomacy. Mostly I love how fun it is trying to make deals and not worrying about one bad dice roll to throw you off.

    • @Ghorda9
      @Ghorda9 ปีที่แล้ว

      you also have Risk

  • @danielstahl5028
    @danielstahl5028 ปีที่แล้ว +129

    Really enjoyed this video as it touches a very personal chord. When creating Pirate's Cove, Paul and I had recurring conversations about this very topic and how toxic old-school board games could feel. Finding a way to tap into the social fun of competition without it feeling toxic and over-before-it-begins was a clear goal. A design goals was to ensure players felt they still had a chance to win up until the last turn. Imho, this is one of the best imported ideals from Euro games and the world of board gaming is better for it!

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG 8 หลายเดือนก่อน +7

      Ikr? It was like the point of the games shifted from "winning" to "having fun" and it was a revelation

    • @Khornedevotee
      @Khornedevotee 4 หลายเดือนก่อน

      I'm surprised Mysterium was not mentioned. That is all teamwork. Also a very fun and cozy game which I really like.

    • @ViolosD2I
      @ViolosD2I 4 หลายเดือนก่อน

      @@Khornedevotee Yes or in general the games that basically let you pick your friends' minds by encouraging personal interpretations. Then again he'd want to keep this brief in order for non-games to even watch it.
      The one thing about catch-up mechanics is that you do not literally want things to remain undecided until the last turn. A player with consistently good decisions losing it all at the last moment to someone who did nothing but rubber-band behind them up to that point is no fun either.

  • @trevinbeattie4888
    @trevinbeattie4888 ปีที่แล้ว +27

    I generally don’t like hidden teams games, but there’s one exception I love to play: Battlestar Galactica. It solves the player elimination problem in two ways: if a player is revealed to be a cylon they keep playing openly against the humans, and if a human is killed they simply choose a new character to replace their previous one. It also helps if the group you’re playing with are fans of the show.

    • @toddboughn5168
      @toddboughn5168 8 หลายเดือนก่อน +2

      Outstanding game. My game group played it every Thursday night for years. Wish they'd reprint it.

    • @agentclol
      @agentclol 4 หลายเดือนก่อน

      "...bears, beats, BATTLESTAR GALATICA"

    • @mvmlego1212
      @mvmlego1212 4 หลายเดือนก่อน +1

      Arkham Horror also handles player deaths by having them create new characters. I'm not sure which game the idea originated from, but I think it's ingenious.

  • @300fans
    @300fans ปีที่แล้ว +16

    I love the gentle mix of humor you sneak into your videos. Keeps the videos highly engaging while not being so overwhelming as to detract from the main point of the video.

  • @ratmforthewin
    @ratmforthewin ปีที่แล้ว +125

    I am slightly surprised Dominion wasn't mentioned as a good modern game in either of the categories, but man was this list still amazing. Thank you for the hard work you put into this and for the great points you bring up. This is definitely going to my favorites list

    • @MolochDE
      @MolochDE ปีที่แล้ว +12

      Deckbuilder (and their variants) are even one step further, basically a revolution 2.0. They are so far removed that comparisons to older boardgames fail altogether, missing the point of this video.

    • @jeffjwatts
      @jeffjwatts ปีที่แล้ว +1

      Dominion doesn't really fit the list.

    • @PsychoSavager289
      @PsychoSavager289 ปีที่แล้ว +8

      I appreciate that Dominion was arguably the game which began the deck building subgenre, but I also feel that deck builders that have come out since Dominion run with the concept better (Star Realms, Clank, etc.)

    • @HM-gk3rq
      @HM-gk3rq ปีที่แล้ว +2

      I don’t think he likes dominion if I am remembering correctly. I love it tho!

    • @zachary4911
      @zachary4911 ปีที่แล้ว

      I am surprised he didn’t mention through the ages

  • @jcservantw6496
    @jcservantw6496 ปีที่แล้ว +2

    This is really well done. I have spoken on these topics often and couldn't agree more. Thank you for providing a video that does such a great job summarizing these points with clear examples. I will share this with my friends.

  • @rosiefay7283
    @rosiefay7283 ปีที่แล้ว +42

    8:04 I'm not keen on catch-up mechanisms. It means that playing well enough to get an early lead seems futile, because the catch-up mechanism gives your opponent an unearned advantage.

    • @skorp5677
      @skorp5677 ปีที่แล้ว +15

      It essentially forces you to save up potential to go first at the right time. Done properly, this makes it a lot of fun for people loving strategy but in most cases it turns out the way you described it.

    • @revimfadli4666
      @revimfadli4666 4 หลายเดือนก่อน +8

      Sounds like an issue with "passive" catchup mechanics. Active ones where either the "loser" must correctly take advantage of, or where the "leader" must carefully use their "advantage" to turn it into real advantage, tends to be better in my experience.
      Also if you're "losing" but actually have an advantage, then you're not really losing are you? It's just misleading heuristics. Pro players would intentionally take advantage of it. Granted, it can lead to frustration when beginners think they're making the right play, only to realize they aren't...

    • @revimfadli4666
      @revimfadli4666 4 หลายเดือนก่อน

      Also if you manage to still win despite the "unearned advantage" other players get, that's just a power move that proves how well your play really is. Unless visible dominance is what you're after, but are you sure you wanna play with less challenge?

    • @mvmlego1212
      @mvmlego1212 4 หลายเดือนก่อน +5

      It shouldn't feel that way if the comeback mechanic is properly tuned. If properly tuned, then a player who gets an early lead should be discernibly ahead of the other player(s), but not by as much as they would have if not for the catch-up mechanism.

    • @revimfadli4666
      @revimfadli4666 4 หลายเดือนก่อน

      @@mvmlego1212 agreed

  • @septimustavi9352
    @septimustavi9352 ปีที่แล้ว +112

    According to the official rules: Monopoly's choices when landing on a purchasable space are not buy it or do nothing, its buy it or the property gets auctioned off with ownership going to the highest bidder. Every purchasable space on that board gets bought the first time someone lands on that space, just not necessarily by the person who lands there. Also if you play Monopoly with the official rules it is a 2 hr, or less, game.

    • @Tomyironmane
      @Tomyironmane ปีที่แล้ว

      Fun fact, Monopoly was made by a socialist specifically to show that capitalism sucked.

    • @mikestutt8574
      @mikestutt8574 ปีที่แล้ว +20

      A friends family would speed play Monopoly, fourty five minutes was a long game. They were playing using auction property rules, and as soon as the dice landed, the next player was picking them up to roll. I couldn’t keep up so lost pretty fast most times. But it was a revelation to learn that there was a ‘different’ way to play the game.

    • @solsystem1342
      @solsystem1342 ปีที่แล้ว +17

      It's still a bad game (in terms of optimizing enjoyable/interesting gameplay). Imo trying to win an auction or swindle my friends into a bad trade isn't the rush I play for🤷‍♀️
      I prefer to stab them in the back before they get the chance to respond like a proper diplomat 😂

    • @septimustavi9352
      @septimustavi9352 ปีที่แล้ว +4

      @@solsystem1342 Lol...yes stabbing them in the back when they least expect it.
      I will note that I never said Monopoly was good.

    • @scottsnelling5610
      @scottsnelling5610 ปีที่แล้ว +5

      @@solsystem1342 There's tons of high level strategy for "how to win" with official monopoly rules. And it really comes down to which properties are worth how much. Fastest way to win is expertly drive up auction prices without ever winning, and then once everyone else is too poor to bid powerfully, just swoop in and pick properties up for low cost. But you can also do well by being selective enough, even if you overpay, if you can get a set of 3 and develop them. All it takes is 1 person landing on them for the price to pay off.

  • @Tornroot
    @Tornroot ปีที่แล้ว +38

    I love the innovation with modern board games. Nowadays it's not just every theme you can choose from, but even game mechanics. Want a game that feels like a classic card game yet still modern? Look at the trick taking genre! Want a game where the whole mechanic is talking to each other? Negotiation games, social deduction games! So many options in this modern age.

    • @actualol
      @actualol  ปีที่แล้ว +2

      Absolutely! We are spoilt for choice 😁

    • @homerman76
      @homerman76 ปีที่แล้ว +3

      There are even games built around collaboration between players because the game itself is the enemy/opponent, kind of like Jumanji

    • @capuchinosofia4771
      @capuchinosofia4771 ปีที่แล้ว

      Any recomendations for negociation/social deduction games?

    • @Tornroot
      @Tornroot ปีที่แล้ว

      @@capuchinosofia4771 some good negotiation games include 'The Resistance', there's a futuristic themed one or a fantasy themed one (and the fantasy themed one, called 'The Resistance: Avalon' adds some interesting yet easy to understand mechanics). Alternatively there's 'Murder: Deception in Hong Kong' which is another great social deduction game that easily incorporates people who might not otherwise speak too much.
      Regarding negotiation games, the most core game of this type might be 'Chinatown', but there's plenty others. Zoo Vadis is a good one that recently had a kickstarter that might still have late pledges open.
      Your friend is Board Game Geek! Google 'Board Game Geek Negotiation games', or social deduction games, you should get a list of the highest rated games from there 😊

    • @10gamer64
      @10gamer64 2 หลายเดือนก่อน

      Aren't trick-taking card games some of the oldest, if not the oldest, form of card games?

  • @ohnree4110
    @ohnree4110 ปีที่แล้ว +3

    Amazing video. I really enjoyed the balance between concise explanation and witty humor. Many of the points you made brought to light many of the subconscious complaints and negative experiences I've had with board and video games. It was very informative, and helped me a lot with regards to my own board game design process. And, it made me laugh out loud a few times. Cheers and well done!

  • @ChrisRivelLife
    @ChrisRivelLife ปีที่แล้ว +3

    Great video and excellent information for board game creators to consider. It was super helpful to detect some flaws in my designs and come up with better ideas.
    Thanks a lot, got a new subscriber 😉

  • @diegopicchetto5250
    @diegopicchetto5250 ปีที่แล้ว +16

    On point 8. No player elimination, another good solution I've seen is that if a game does in fact eliminates players, Its a much muuuuuuch shorter gameplay experience and you don't feel left out because of how fast a game is and you often play several "rounds".. Coup comes to mind.

  • @Hypericus2
    @Hypericus2 ปีที่แล้ว +187

    One traditional game that deserves a mention is backgammon. The dice rolls give variety. The doubling die is a neat mechanism for skipping any "boring" end games. It even scales well to any number of players e.g. three players can each play two simultaneous games, one against each opponent.

    • @naughtscrossstitches
      @naughtscrossstitches ปีที่แล้ว +12

      If you love backgammon, the same guy that designed hive designed another one based on backgammon called tatsu. Simple but adds a few little changes. But I get you I personally love backgammon, checkers and nine men's morris. I will happily play abstract strategy games and I like that I have a few more options now.

    • @rosiefay7283
      @rosiefay7283 ปีที่แล้ว +7

      I don't understand your point about the doubling die. Endgames aren't boring because the game mechanism makes the game finite and prevents it taking too many turns. The doubling die has effect only if you're playing for stakes; that is, gambling. And playing simultaneous games is a terrible idea! Concentrate on one game, finish it, then start the next game.

    • @naughtscrossstitches
      @naughtscrossstitches ปีที่แล้ว

      @@rosiefay7283 i think they're talking about if you roll a double you get to move 4 pieces?

    • @raswartz
      @raswartz ปีที่แล้ว +7

      @@naughtscrossstitches No, the doubling cube lets you challenge the other player to double the stakes or resign, hence ending the game more quickly if one player is way ahead.

    • @markvwood2007
      @markvwood2007 ปีที่แล้ว +9

      I've always felt that backgammon was a ultimately a gambling game. After you play several games, you realize there is only one correct strategy, which is boringly rudimentary, and the only thing that differentiates you from a similarly knowledgeable player is the luck of the die.

  • @santiagolataza4510
    @santiagolataza4510 ปีที่แล้ว +1

    Really good analysis, for any board games enthusiastic this is a nice source material to check for the next purchase/gaming session planning, only would recommend to add youtube chapters or add a link to a blog where this points are enumerated. Totally recommend this video as starting point for any party of friends trying to go deeper in board games!

  • @mikerusche3119
    @mikerusche3119 ปีที่แล้ว +7

    The best catch-up mechanism I've ever seen in a game is in Puzzle Strike. It's a deckbuilder that's great for 2 players. The closer you get to losing, the more you draw. It's a great rubber band. But also part of the strategy is staying right on the edge of losing so you can draw more and put together a crushing final turn

  • @eric.paquet
    @eric.paquet ปีที่แล้ว +80

    3:52 "Old games are obssesed with you not playing them." So true. Well said! 😂

    • @kossowankenobi
      @kossowankenobi ปีที่แล้ว +5

      They were designed to keep kids inside (Candyland, polio), so the longer the better.

    • @steveholmes11
      @steveholmes11 ปีที่แล้ว +2

      I remember spending long Saturday afternoons; failing to roll that six to start.

    • @sandal_thong8631
      @sandal_thong8631 ปีที่แล้ว

      @@kossowankenobi A woman said she hated Candyland so stacked the deck so her kid would win quickly. He then said she had to keep drawing until she won too!

  • @huxleyleigh4856
    @huxleyleigh4856 ปีที่แล้ว +51

    The way dungeons and dragons gets around the issue of rolling dice after taking actions is by encouraging you to play through your mistakes. It is almost always possible to come back from a sticky situation. But when you are truly destroyed it gets to be a fun story

    • @RobinNashVideos
      @RobinNashVideos ปีที่แล้ว +1

      Yeah, it's kinda odd that DnD was brought up in a list that preceded a statement about "confrontation games", when DnD is the complete opposite
      It's a game of collaboration. And as such, your failures are not failures, but new plot points in an ongoing story

    • @pseudonymous7557
      @pseudonymous7557 11 หลายเดือนก่อน +7

      Exactly, the fun comes from telling a story with twists and turns, and drama. Not necessarily "winning"

    • @revimfadli4666
      @revimfadli4666 4 หลายเดือนก่อน

      @@pseudonymous7557 this is why I much prefer the open ended role-playing part of DnD rather than the dice-chucking combat a lot of people focus too much on

  • @paulstroud9686
    @paulstroud9686 ปีที่แล้ว +18

    Okay, there are a bit of aggressive moves in Ticket To Ride that will bring out the hate in the group. Specifically Nashville to Atlanta, that move is like throwing down the gauntlet, whether you do it early, basically declaring you have one of 5 possible big tickets, or whether you do it late, just to screw someone over who is trying to complete the big ticket. It can be table turning to say the least.

  • @enbytiousmusic
    @enbytiousmusic 11 หลายเดือนก่อน +34

    I think I heard that this frustration was the original purpose of monopoly. I think the game originally was meant to show players how unfair it is when there are monopolists. which i think the game shows very well lol
    But very good video! very well edited! this channel gets a follow from me!

    • @elLooto
      @elLooto 4 หลายเดือนก่อน +4

      No its not.
      Its that most people do not know how to play the game at all, so they make stupid decisions that prolong the game unnecessarily. For example they put tax money and other fines on "free parking", when the very purpose of those events is to remove cash from the game. Then they refuse to trade property, which is the activity that brings the game to its conclusion fastest, and allows the most room for strategy: if you think the game is just 'luck' this is most probably caused by an unwillingness to trade.
      Negotiation used to be a common skill used by people all the time. Now, not so much.
      Either way, the game is only supposed to take about an hour. If it takes more than two, youre definitely doing it wrong.
      The frustration about the game that you mention comes from not understanding what every person who plays sport understands: losing is not important, and another opportunity will always come along next week.
      You must risk losing in order to win, otherwise the game bogs down and no-one gets anywhere. The whole game becomes a chore to be endured until everyone gives up and does something else: the lesson is that without giving someone else what they want, you cant get what you want and the results are awful. ie the exact opposite conclusion you came to.

    • @Adamdidit
      @Adamdidit 4 หลายเดือนก่อน +4

      Youre right. The original version of the game featured mechanics that allowed people to work together. It was stolen, butchered, and turned into Monopoly by the exact kind of people it was criticizing.

  • @RambunctiousMouse
    @RambunctiousMouse ปีที่แล้ว +11

    I was literally just thinking about you and this channel yesterday, wondering when you might upload again! Imagine my surprise when I saw this in my feed :) glad to see another one of your videos!

  • @glenjust630
    @glenjust630 ปีที่แล้ว +23

    John, tremendous! Thank you! I finally feel like this video shares all the reasons I tell (with kindness) my non-gaming friends WHY todays modern board games are created better in more enjoyable ways without some of the frustrations of much older games. Feel like I can pass this on to others to help them understand. Thanks for your quality tongue-in-cheek content. Love it!

    • @actualol
      @actualol  ปีที่แล้ว +3

      Thanks, please do pass on 🙂

    • @robertchmielecki2580
      @robertchmielecki2580 ปีที่แล้ว +1

      It's a great video indeed! I only disagree with no-direct-conflict games being described as modern and better than direct conflict ones. There are cut-throat, conflict based games in many genres, from skirmish games and war games through area control or even economic ones like Food Chain Magnate. It doesn't make them any less state-of-the-art design-wise than German style euros. Tbh these euros have been getting pretty stale in the last decade or so.

    • @actualol
      @actualol  ปีที่แล้ว +2

      @@robertchmielecki2580 I don't say that no-direct-conflict is better in the video, it's just implied by the title. Really the video is about how games have changed over the years, and for most points it is "better", but I couldn't make it 9 Reason Board Games Are Better and 1 Reason Board Games Are Different.
      Besides, for some people it is better, for others not. I agree that there are great designs that have plenty of conflict in, some that I love. But really I was trying to make a video about the differences of modern games, and on average they are overwhelmingly less aggressive.
      It's impossible to cover every detail of modern games without a million caveats and a boring video. And I do also state that there are still aggressive games being made, and there's more than ever.

  • @TheMonkeystick
    @TheMonkeystick 11 หลายเดือนก่อน +12

    I'm surprised when you talked about werewolf you didn't mention the super-popular spin-off "One Night Ultimate Werewolf", which entirely eliminates player elimination by condensing the game into one turn where the town either kills a werewolf, the tanner, or an innocent (and wins/loses accordingly)

    • @Planerary
      @Planerary 3 หลายเดือนก่อน

      It was a far stretch, but I was hoping that Blood on the Clocktower would get mentioned - it's by far the best social deduction game out there in many people's opinions.

  • @monoludico6166
    @monoludico6166 ปีที่แล้ว +1

    Hi Timmy. I ADORE the vibes of this video. It's so clear that you are a true euro-style boardgame lover, and so I am.
    I used to play all those Parker Brother's games in my childhood, but since 2007, when I played War of the Ring, Puerto Rico, Carcassonne and other eurogames, I never went back to those boring/tedious experiences, instead, I got fascinated by the "real stuff" and became a board game geek myself hehe.
    Thank you for sharing your love for modern board games with passion and light-heartiness! 😊
    Cheers from Ecuador.

  • @7k159
    @7k159 ปีที่แล้ว +10

    People saying „I don‘t play/watch movies/read books…“ also give me shiver. And now you made me understand why 😊. Thanks for another great video 👍

    • @OrcusMaximus
      @OrcusMaximus ปีที่แล้ว +1

      My ex couldn't understand why anyone would have a bookcase in their living room. Should have been a red flag.

    • @Sanderus
      @Sanderus ปีที่แล้ว

      There are other hobbies. Book worms are often elitusts of the worst kind.

  • @namelessfire
    @namelessfire ปีที่แล้ว +29

    Shoutouts to Sid Sackson. The man was designing board games back in the 70's and he pioneered a lot of the principles in this very video. His masterpiece "Acquire" is getting a reprint soon. Highly recommended.

    • @wtrollkin
      @wtrollkin ปีที่แล้ว +6

      The other guy at 3M (started in 1962) designer Alex Randolph too.

    • @actualol
      @actualol  ปีที่แล้ว

      Absolutely.

    • @blarneystone38
      @blarneystone38 ปีที่แล้ว +1

      Acquire is maybe the first game ever published to truly fulfill all of the points brought up in this video. A classic far ahead of its time.

    • @wtrollkin
      @wtrollkin ปีที่แล้ว

      Dispatcher (1958, Avalon Hill) came out 4 years before 3M even existed. And show many principles of the heavy Euro.

  • @afriscoe
    @afriscoe ปีที่แล้ว

    I like this video. You're clearly passionate but not annoying, which seems a tricky balance for many content creators. Nice video and audio, also. I look forward to watching more of your videos!

    • @actualol
      @actualol  ปีที่แล้ว

      Thank you! 👍

  • @rohitchaoji
    @rohitchaoji ปีที่แล้ว +74

    Back in the 2000s, I really believed that multiplayed video games will easily replace board games. But seeing how the gaming industry is less about fun social experiences and more about deceiving kids into entering their parents credit card details into their system, I think board games are a much better social gaming experience again.

    • @TheMonkeystick
      @TheMonkeystick 11 หลายเดือนก่อน +7

      I think the renaissance in board games is influenced by the emergence of computer games. A lot of game design principles from one carry seamlessly into the other. In fact, I don't think I know any video game designers who haven't tried to make a board game or at least a homebrew tabletop system, and I'd wager a lot of board game designers have tried their hand at video game design as well, be it mods or custom content for games that enable it. Auto-chess comes to mind as a particularly "board-gamey" design of a game, and Paradox Interactive got their start adapting board games to PC.

    • @Jotari
      @Jotari 11 หลายเดือนก่อน +5

      @@TheMonkeystickI studied computer games development in university and, while it wasn't a massive part of the course, board games were examined in one module and designing a board game was a group project. So yes, the people that make one are very much thinking about the other.

  • @carols-corner
    @carols-corner ปีที่แล้ว +93

    Always a good day when there’s a new Actualol video!
    I particularly appreciated the point about good luck vs bad luck. My husband likes Risk, while I think it’s fiddly and obnoxiously luck heavy because of those dang dice. And it can go on FOREVER… 😂

    • @braydengraves4655
      @braydengraves4655 ปีที่แล้ว +1

      The digital version is a lot better. The randomization can be set to remove edge cases, and it is far faster because the dice rolls for the entire battle can be done at once. The setup can also be done automatically.

    • @kyleellis1825
      @kyleellis1825 ปีที่แล้ว +1

      I'm just bored of playing on the same Risk map. Everyone has the same 3 strategies. So I've been making my own maps on poster board for about a decade.

  • @mrnnhnz
    @mrnnhnz ปีที่แล้ว +20

    An awful lot of thought went into this, and it was worthwhile - very interesting stuff. And well-presented. Thanks for all your hard work 🙂

    • @actualol
      @actualol  ปีที่แล้ว

      Thank you for appreciating it ☺️

  • @NervenSegen
    @NervenSegen 4 หลายเดือนก่อน +1

    Thx, I really like your videos - you greatly balance rational content and entertainment :-)

    • @actualol
      @actualol  3 หลายเดือนก่อน

      Thank you so much 🙏

  • @devaldyjonathan
    @devaldyjonathan ปีที่แล้ว +1

    added to my favorites list ✅ n that codenames shout out near the end made me subscribe.

  • @Kalnaur
    @Kalnaur ปีที่แล้ว +10

    One small note about those two choices in Monopoly (buy or don't): if you choose don't, by the rules you're supposed to have the "bank" player auction the property off (if I remember right, starting at the mortgaged price on the back). At this point, anyone can acquire the property, even the person who refused to initially buy it. If it seems like there's no down side to triggering an auction, you'd be right; it's meant to both include all players and to speed up the acquisition of property so that players can haggle with each other to trade for monopolies (with which they can of course drain others of their money, but that's a different point).
    The way of play where if you don't buy the property you just move on isn't the proper way to play by the rules of the game, but for some reason we all do it.

    • @sandal_thong8631
      @sandal_thong8631 ปีที่แล้ว

      Good point. There is strategy as you said to putting the property up for bid, especially if you're the only one left with cash on hand. Though I think his original point is still valid that there's not much to do on a turn.

    • @kalstonii
      @kalstonii 10 หลายเดือนก่อน

      @@sandal_thong8631playing it “the right way” you can have players haggling and/or setting houses up by the second go around the board. And as far as being in jail, you have the option to immediately pay the fine, or take the three turns chance to roll doubles. Its a great “safe haven” tactic as other players land on your houses and you get paid while in jail

    • @BeastTier
      @BeastTier 8 หลายเดือนก่อน

      I find it a good rule modification to always auction the properties or make their price higher to some degree so giving them to auction becomes a viable choice because you can't just buy everything you land on to.

  • @ericandreski3025
    @ericandreski3025 ปีที่แล้ว +4

    Love the video. I've heard a lot of these points in my game design lectures, and it's nice to see them analyzed through board games, especially with the great examples!

    • @NedInYaHead
      @NedInYaHead ปีที่แล้ว

      Board games are to video games like animated movies are to live-action ones. They're both different types of the same medium, and therefore serve to learn from each other.

  • @biscuits4298
    @biscuits4298 ปีที่แล้ว +8

    I love still risk but risk Europe truly is an improvement. The battle mechanics still rely on rolling but the layered attacking makes battles strategic instead of just luck. The crown collection system also prevents the constant back and forth and makes every move feel more valuable.

    • @danielpayne1597
      @danielpayne1597 หลายเดือนก่อน

      I love anything but the original RISK. "Look at me, I holed up in Australia, woohoo!" If you haven't tried it, Metal Gear Solid RISK is a true treat. Even with the awful original world map, it adds so much depth. Objective system so the game is put on a timer (can end as early as three turns), characters to add strategy, ability cards, and the mobile battleship Outen Haven that allows for amphibious landings--even into Australia.

  • @andrewgilfillan3878
    @andrewgilfillan3878 ปีที่แล้ว

    Well lit. Well edited. Great atmosphere created by the surroundings. Positive and fun analysis. Nicely done!

  • @mattlowder
    @mattlowder ปีที่แล้ว +8

    You are amazing. I'm disenchanted with so much board game content on TH-cam these days. You rock.

    • @actualol
      @actualol  ปีที่แล้ว +2

      Thank you 😊

  • @ReedTAnderson
    @ReedTAnderson ปีที่แล้ว +222

    Go play an economics textbook, lol!

    • @Cvjkncfxcccfdd
      @Cvjkncfxcccfdd ปีที่แล้ว +3

      Maybe I will

    • @AG-AG
      @AG-AG ปีที่แล้ว

      There is a mod for the computer game Hou4 lnwon as TNO, and it has a very complex and realistic economy mechanic, so...

  • @ultraxplayz7121
    @ultraxplayz7121 4 หลายเดือนก่อน +14

    The way I play werewolf, we add a lot of different roles and a host to regulate them so everyone always has something to do, the game is fast, and the players who get out still have fun watching the chaos unfold before them. This gets to a point where people are begging to be the host, who is basically a dead player the whole game, but they get to see everything that is happening. Another great solution to this problem is one night werewolf, where there is only one night, and the villagers just have to vote out one of the two or three werewolves in that one night.

    • @theunderknown
      @theunderknown 3 หลายเดือนก่อน

      Exactly this for us too. We don't play anyone as a regular villager (though we do tend to use the normal werewolves, a lot of the alternates feel kind of gimmicky). We usually play with some combo of the seer, witch, spellcaster, bodyguard, matchmaker, ghost, hunter, tanner, stuff like that to keep it engaging for everyone. I always host and it's always incredibly amusing for me.
      Also I don't know where all these people who criticize werewolf are getting into games of it that last an hour. Maybe if you're playing with 99 people somehow, but our rounds are usually in the 5-10 minute window and nobody is bored. The dead people all just wind up looking at each others' cards (and those of the people still playing) and watching the chaos unfold in quiet bemusement. We've played hundreds of rounds and I still get begged to bring it to every party.
      I genuinely don't get the hate (although social deduction games and only social deduction games forever can admittedly get kind of old). The problem I have is that my friend group is kinda large and so we very quickly break the upper player limit for most non-party type games which means a lot of social deduction and party games and little of anything else. Which sucks cause I definitely love the big heavy strategic games the best, and it's rare to get the chance to play them. I know some people will break off into multiple groups and play more than one game at once which...maybe. It always seemed a bit odd to me though.

  • @josiahtaylor2246
    @josiahtaylor2246 5 หลายเดือนก่อน

    This video was super informative while also making me repeatedly laugh out loud! Very well done!

  • @dradkyn9118
    @dradkyn9118 ปีที่แล้ว +13

    John thank you for making such quality content. Whenever you upload my day gets better.

  • @douglaspollock643
    @douglaspollock643 ปีที่แล้ว +15

    This was fascinating. I noticed years ago that “modern” board games are way better than the ones I grew up with, but I never really understood why

  • @colbygonzalez6546
    @colbygonzalez6546 ปีที่แล้ว

    Really well done video! Thanks for making this!

  • @Alex-oq7uj
    @Alex-oq7uj ปีที่แล้ว

    Keep on grinding, your channel deserves millions of followers, you’ll get there!

  • @NorthernDruid
    @NorthernDruid ปีที่แล้ว +21

    Regarding player elimination, I do appreciate it when long games where you can very much be put grossly behind without much achievable agency does still offer elimination or an option to concede, such as in Through the Ages. Because in a lot of cases it's worse to have to keep playing after you've already lost than it is to get eliminated and not have to keep spending effort on nothing.

  • @Edwinschuur
    @Edwinschuur ปีที่แล้ว +11

    I want to add number 11: keep players engaged. No 5 players games like Risk with 10 minutes turns that make you wait an eternity untill it is your turns.
    Turns nowadays are quick and often you can benefit from another players turn as well. Or even games where everyone plays at the same time like 7 Wonders.

    • @actualol
      @actualol  ปีที่แล้ว +4

      That's a great point!

    • @OrcusMaximus
      @OrcusMaximus ปีที่แล้ว

      Great point. I will rule out any game where you can expect a 10 minute wait between turns. Love the Eclipse 1st ed simultaneous play option where two players on opposite sides of the map can take their turns at the same time, allowing larger player counts with half the downtime.

  • @Thiagovnd
    @Thiagovnd ปีที่แล้ว

    I loved how this video put into word a lot of things that were gut feelings hard for me to express. I'm glad TH-cam recommend it to me, new subscriber here.

  • @Ruben14Elias
    @Ruben14Elias ปีที่แล้ว

    Good way to introduce people into many new board games. This was really eye opening for me. Thanks for this video.

  • @kossowankenobi
    @kossowankenobi ปีที่แล้ว +8

    What an approachable and visually appealing summary! Love it! My new go-to gaslighting video for muggles.

  • @bernardoabf
    @bernardoabf ปีที่แล้ว +29

    Great video! A few points I'd like to add:
    6:45 - In addition to those, one worth a lot mentioning is Blood on the Clocktower. It builds on Werewolf's foundation (you still have an evil player killing people at night, usually) but turns it into so much more, and removes player elimination very elegantly.
    10:17 - I completely agree with your point, chess is only fun when two players of similar skill/experience level are playing. But I have to nitpick your reason: it's not exactly because the pieces start at the same position. A variant of chess called Chess960 has randomized starting positions, and that doesn't change the situation really. Opening preparation goes out the window, but the stronger chess players are still superior in every other area of the game. Just compare Chess960 tournament results with regular chess ratings, and you'll see the top players are still top players.

    • @MrJerichoPumpkin
      @MrJerichoPumpkin ปีที่แล้ว

      about 6:45, also Battlestar Galactica

    • @actualol
      @actualol  ปีที่แล้ว +7

      On Chess, when I said "the pieces start out in the same way" I meant they also have the same movement abilities. It was a simplification to keep the video snappy, but I agree - I'm sure that Chess pros will win no matter the opening arrangement - it's about the understanding of how the pieces move and seeing openings.

    • @yugiwinninglex
      @yugiwinninglex ปีที่แล้ว +3

      Ah I should have see this comment earlier. And yea blood on the Clocktower removes player elimination very elegantly.

    • @RyugaruSenbi
      @RyugaruSenbi ปีที่แล้ว

      @@actualol I disagree on chess only being fun with two roughly equal players because I (a total chess noob) recently played against my dad who has been playing in a local chess club that regularly has matches against other clubs and it was realy fun. I actually managed to checkmate him in one of our games. I was playing not to win but to make as little mistakes as possible, which he later told me is the way he approaches chess. According to him in chess you aren't playing against your opponent but your own mistakes. In my opinion chess is a beautiful and fun game if you approach it with the intent to learn not to win, it's like a competative puzzle both players try to "solve" but every move changes the puzzle. The goal is to "solve" the half that is controlled by your opponent while also preventing them from "solving" yours. And of course it can be frustrating to play against a more skilled opponent if your only goal is winning but that is unavoidable in any primarily skill-based game.

    • @RyugaruSenbi
      @RyugaruSenbi ปีที่แล้ว

      Edit: this is just me asking about perceived inconsistency in the video, please correct me if I interpreted something wrong.
      Also you think to much randomness is bad and then you don't like chess because it isn't random enough? So, do you want skill based games or luck based games or do you think a game is bad if it doesn't manage to be both? Games like Chess and Go are fun because they can be mastered. Games like yahtzee are fun because anyone can win. They aren't bad games they are games for different people. A person who wants to learn how the game works and improve with every match plays chess. A person who enjoys a game of chance plays yahtzee. A game doesn't have to be fun for everyone. The attitude that things have to be fun for everyone to be good is a blight on media. Though I will agree that board games are perhaps the medium where that versatility is most impactfull. I was born after Settlers of Catan released and I loved playing Monopoly as a kid because we adjusted the rules to be more luck based. All the taxes and similar losses go in the middle of the board and the next to land on free parking gets it all, you can build houses on any property you own regardless of if you have the monopoly (though maybe you needed to land on the property again to so I can't remember). I loved playing risk and the in my opinion better (but significantly longer) Shogun. I adore playing werewolf. You know what games I never realy got into: Catan and Carcassonne. Carcassonne is fun but my inner perfectionist hates when I realise I can't build my city the way I want. And I don't know why I didn't like Catan but I didn't (probably was just me being bad at it). They are all great games just not for everyone. And that is fine.

  • @tostare
    @tostare 2 หลายเดือนก่อน +1

    This is a brilliant analysis. I think this would be really useful for any video game designer as well as any board game designer.

  • @allaroundtheboard
    @allaroundtheboard ปีที่แล้ว

    This is a fantastic video with some great points!!

  • @tomhurst907
    @tomhurst907 ปีที่แล้ว +8

    Fantastic! Was looking forward to this video and you delivered.
    EDIT: Similar to Mark Brown of Game Maker's Toolkit, would love this to turn into some tools & tips for designing games and then a board game "game jam", with you selecting and reviewing the top entries.
    Naturally, entries would need to meet modern design standards as part of entry.

  • @SanderPastoor
    @SanderPastoor ปีที่แล้ว +12

    I am already a big fan of boardgames and I actually own quite a lot of the games displayed here. Still watched the entire video though, and somehow still got a new perspective. Great video!

  • @jameslabbe4119
    @jameslabbe4119 ปีที่แล้ว

    Great analysis! Really helpful when considering video game design as well.

  • @TwitchRR
    @TwitchRR 11 หลายเดือนก่อน +4

    I really enjoy Dice Forge because even though it's a game centered around rolling dice, it gives the players a lot of agency. Also, because you get to choose which faces you put on your dice and how you arrange them, the dice become part of your strategy and you get more invested in the rolls than if you were just rolling normal d6.

  • @rower41
    @rower41 ปีที่แล้ว +19

    As someone who grew up in the 60s and 70s and played those few games that you mentioned, particularly Risk and Monopoly, ad nauseum, I agree with your main thesis. I will say that as kids, pre-video-games, we had a lot of fun playing those games and I cannot even count the number of hours of fun we got out of them as they were one of the few things to do on rainy summer days or cold winter evenings after school. We did dabble in some of the early Avalon Hill wargames but those standards remained our staples. Most Risk games ended with an "earthquake" once it was pretty clear who was going to come out on top. Monopoly, unfortunately, was even worse for us because of some ill-advised house rules that did nothing but lengthen the game and make the luck factor even more pronounced. I agree, games are better now but there is a lot more to compete with them for our leisure time including more decent TV programming, video games (online, multiplayer, and solo), more varied sports, etc. Even with the more varied and much better designed boardgames of today, I think youngsters of today don't play a lot of board games in favor of other activities.

  • @etourdie
    @etourdie ปีที่แล้ว +13

    When I was a kid, my brother loved playing risk and I hated it. I gave one great memory from it though. I captured all of Asia, and my brother tried to force his way in, but I had one army he couldn't defeat for like 5 or 6 turns in a row

  • @LukeStrife
    @LukeStrife ปีที่แล้ว +2

    It's nice to see someone put something into words that I've had random thoughts about from time to time. Absolutely detest older generation games but loved the newer ones, but could never really put my finger on why. Cheers for the video!

  • @sandmaenchen
    @sandmaenchen ปีที่แล้ว +5

    You managed to put into words several aspects of the modern board games that I have liked but have never thought about so analytically. Kudos.
    The modern game I have played the most must be Carcassonne: Hunters and Gatherers. Been playing it with my two brothers at least once a year since 2003. While I have never won in Monopoly due to horrible luck in the first 10 rounds, the games in Carcassonne have been much more exciting. We have tabulated the results of all the games we've played, and I currently have the highest number of games won, although by just a couple of games :)

  • @babrdiddle
    @babrdiddle ปีที่แล้ว +3

    Huge fan! You've enlighten me on mini board games I had never heard before and giving me appreciation for board game history as I attempt to design my own. Could you consider making a video about the best solo board game experiences?

    • @sandal_thong8631
      @sandal_thong8631 ปีที่แล้ว +1

      Assuming he plays solitaire, I would agree that would be a good video, as some games come with a one-player option.

  • @CedarSam
    @CedarSam ปีที่แล้ว +4

    Fantastic video! It explains why I loved Yahtzee so much when I was a kid. You roll the dice and *then* decide what to do with them. Games like Tiny Epic Galaxies or Under Falling Skies add a lot more, but the basic mechanic is the same.

  • @kayhcole
    @kayhcole 4 หลายเดือนก่อน

    This is brilliant! What a great job outlining these changes! It inspires me to maybe find some friends to play with - I'm a bit of a hermit 😉

  • @aidanjulian
    @aidanjulian 10 ชั่วโมงที่ผ่านมา +1

    “You can only march forward towards an inevitable end”. Was not expecting to get an existential crisis from this video

  • @whoseturnpodcast
    @whoseturnpodcast ปีที่แล้ว +5

    Great topic Jon, enjoyed this run through history and completely agree we're definitely living in the golden age of gaming right now 🙂

  • @creatingmike9164
    @creatingmike9164 ปีที่แล้ว +5

    Great video, and I appreciate your caveat at the end. I would also add that there are many modern games that scale very well, or feel very different, depending on the players. Ticket to ride is a prime example. It can be a great family friendly game you play with your Nephew or grandparents... or it can be a brutally competitive game where you purposely block people once you see where they are going. Games like this are awesome as they use simple rules as a framework, and allow the user to feel like they are in control.

    • @actualol
      @actualol  ปีที่แล้ว +1

      Yes, that's a really great point. Carcassonne is the same, you can really play it in the style that suits your group.

    • @xorsyst1
      @xorsyst1 ปีที่แล้ว +1

      @@actualol I actually lol'ed when you said you don't put your route down to block other players. My focus is definitely *not* on getting the most points for myself. My focus is making sure I get more points than everyone else, and if stopping someone else getting points is the best way to do that, you bet I will.

    • @sandal_thong8631
      @sandal_thong8631 ปีที่แล้ว

      @@xorsyst1 Yes, many people who played the American version, would block that one-train link in the East as their first turn. There's another one in the South like between New Orleans and Houston, I think, that could be worth doing to frustrate someone, and to grab that corridor early. The expansion 1910 with reduction in the cross-country routes' points and having a bonus for most tickets made, really changed the game for different play.

  • @rosiefay7283
    @rosiefay7283 ปีที่แล้ว +5

    3:32 But in Monopoly, if you're in jail, you aren't completely passive. You can still collect rents.
    You try to make modern board games look good by comparing them all to Monopoly, and telling us only Monopoly's bad points. You do it down by saying it punishes you, but it seems that you're punishing Monopoly.

    • @sandal_thong8631
      @sandal_thong8631 ปีที่แล้ว +1

      Collecting rents when in jail is a flaw in the game. Any time I tell someone I'm into board games, they say "Like Risk and Monopoly?" so that's what people think of. Also, those are the games that are most likely to result in someone getting angry and tipping over the board, making people not want to play board games ever again. So they deserve the analysis and criticism for bad gameplay dynamics leading to that situation. The first object of a game is to have fun.

  • @madeline1714
    @madeline1714 ปีที่แล้ว +6

    7:19 what???

  • @blarneystone38
    @blarneystone38 ปีที่แล้ว +7

    Jon is really nailing the "Mark Brown of board games" thing with this video and I'm here for it.

    • @revimfadli4666
      @revimfadli4666 ปีที่แล้ว

      Now who's the Adam Millard of Boardgames? Luke Hector?

  • @pinkunicorns3185
    @pinkunicorns3185 ปีที่แล้ว +5

    What is even worse about werewolve is that it is the best strategy for the werewolves to kill the best players first, leading to them being frustrated and the game to be boring as all the players that could make the game interesting are dead

    • @yugiwinninglex
      @yugiwinninglex ปีที่แล้ว

      Yea. Which is why I love Clocktower so much. Killing the best player first means they are likely to be trusted more and they can still participate in discussion and has a final vote. No they do not know who the evil players are.

    • @pinkunicorns3185
      @pinkunicorns3185 ปีที่แล้ว

      @alex neo yoo I just read through the description and visited their website and this game looks just like the perfect deduction game😅😂
      Problem now are just at least 150€🥲

    • @yugiwinninglex
      @yugiwinninglex ปีที่แล้ว

      @@pinkunicorns3185 yea everything looks good except for the price but you just need to find a person who has it and can run it. Don't have to buy it yourself or split with the group.

    • @j.p.1492
      @j.p.1492 ปีที่แล้ว

      I used to play werewolves with friends over WhatsApp. We made custom stories and characters at some point too. Dying wasn't really bad because there was an underworld in which we could laugh at the villagers struggling lol.

  • @lizcrosby8303
    @lizcrosby8303 ปีที่แล้ว

    WOW! Thanks for all the great game recommendations!!!❤

  • @EliKennedy
    @EliKennedy ปีที่แล้ว

    I enjoyed this video. I like the analysis of what “makes it fun”. It made me think about how I can apply that logic in other things, like running a workshop etc

  • @shelfhelpgaming
    @shelfhelpgaming ปีที่แล้ว +5

    This is an excellent and well researched video. I love introducing modern board games to people that have only played Monopoly, Clue, or Uno.

  • @matthewbarker9134
    @matthewbarker9134 ปีที่แล้ว +3

    Another witty and interesting vid. Still the best board game channel around!

  • @scottytedrow9272
    @scottytedrow9272 ปีที่แล้ว

    Nice work, thanks for the video!

  • @hironakamura9258
    @hironakamura9258 11 หลายเดือนก่อน

    Superb video, great points!

  • @tharivol123
    @tharivol123 ปีที่แล้ว +9

    Some of our favorite games blend a mix of new and old elements. Betrayal at House on the Hill is partly luck based (dice roles) but requires strategy and communication, starts off cooperative but then turns 'aggressive' with a traitor eventually showing up, and while it can include player elimination, that is not often the traitor's ultimate goal.
    Another good one is Eldritch Horror; fully co-operative, every character is unique in their abilities, no wasted turns, a factor of luck, but can also be incredibly punishing at times. But it fits, considering your goal is to stop one of the heavy hitters from the Cthulu mythos from arising and/or the destruction of the world. It also limits player elimination - most of the time if your character dies, you just grab a new one and rejoin that turn, but the act of dying helps bring the end of the game closer to the end. And while you can be outright eliminated in a few situations, almost all of those don't come into play until the game is almost over anyway, typically after the group is well on their way to a total loss.

  • @bencooper6596
    @bencooper6596 ปีที่แล้ว +14

    I love that you mention that there are still combative games in modern tabletop. My personal favorite is a game called "Red Dragon Inn" (RDI). Ironically it has many of the "flaws" you bring up with older games:
    - elimination
    - attack other players
    - luck based!
    But at the same time the theme is built into the game that supports enjoying those aspect. RDI takes the concept of carusing at a bar, puts it into DnD style fantasy, and applies cartoon slapstick humor. With character based decks this makes the aggressive mechanics feel like a natural part of the theme as you gamble, drink, and bar fight your way to victory.

    • @bromo7669
      @bromo7669 ปีที่แล้ว +2

      I played it for the first time this weekend and enjoyed it a lot, even though I was the first player eliminated. Watching others duke it out and the combos some of them did was really great!

    • @sandal_thong8631
      @sandal_thong8631 ปีที่แล้ว +2

      If the game is over in just a couple turns after the first player is eliminated, then it can be considered an exception to the "bad design" of eliminating a player and having them wait half an hour or more for the game to end.

    • @bencooper6596
      @bencooper6596 ปีที่แล้ว +3

      @@sandal_thong8631 that's true of any elimination game, that is why I point out RDI specifically as the theme, comedy, and overall balance is aimed at keeping everyone in as long as possible. Even when you have a bad run and get an early knock-out it's usually a huge moment in the game. It's not perfect by any means, but it's doing its best to mitigate the flaws.

  • @HedelTorres
    @HedelTorres ปีที่แล้ว

    Love your analysis.. Thanks!

  • @KJ-su4ph
    @KJ-su4ph ปีที่แล้ว +8

    Many thanks to Klaus Teuber. Thanks to him, we have a variety of board games today that would never have been possible without him.

  • @17shade17
    @17shade17 ปีที่แล้ว +3

    Hi Jon! Thanks for another great video! I wanted to give you a suggestion. Watching this I realized I would love to watch a video about the history of board games. It wouldn't have to be the full long history but maybe a specific small interesting story.
    For example recently I listened to a podcast about Monopoly and even though I'm not a fan of the game, the story behind it was fascinating.
    So if I imagine a story about a modern board game with your jokes and storytelling style, it could be great and something not many people are doing.

    • @actualol
      @actualol  ปีที่แล้ว +1

      Thanks, it's a cool idea and something I'll definitely consider, but it would be quite a huge undertaking!

  • @Lorius96
    @Lorius96 ปีที่แล้ว +6

    I was wondering if you have ever tried Stone Age before. It is personally one of my favorites, because of you can choose different strategies, block of you friends for gaining the right resources, and still rely on dice rolls. Thank you for your great reviews and videoes!

    • @actualol
      @actualol  ปีที่แล้ว +1

      Yeah it's a good one!

  • @FabianPawlowski
    @FabianPawlowski ปีที่แล้ว +2

    Spiel is one of the best conventions each year. Living near to Essen Germany I always look forward to visit Spiel and experience the new games there

  • @vinvenus4581
    @vinvenus4581 ปีที่แล้ว

    You analytically explained a feeling I've had with older games. Thanks!