They just released the retail edition of everywhere. The copy in this video is a prototype, and there are a few differences. The chunky miniatures are in every edition of the game, and if you want wooden eggs and metal trophies, you can optionally buy upgraded components pack. Since you have the Kickstarter edition, the upgraded components are probably included.
@@theperfectboardgame I got my copy now and I remembered this video of yours (one of the reasons I bought W.C.), but I guess you haven't made an updated video review of it yet? You said in this video you wouldn't give your final thoughts because you didn't have the final version yet. Are you still going to do that or are you done with the game? I figure anyone who gets advance/prototype copies a year before everyone else probably would get burned out on it by the time the game is released.
Amazing video! Great effort of production and clear arguments and opinion. It’s impressive to see how far you have come since your firsts vidéos a while back! Great job
I wonder if, for a 4 player game if you just house ruled that all egg spots get refilled instead of just some, if that would speed up the game. Some complain that it’s about 20% too long at 4 players. Would this help with that and offer an accelerated game pace for 4 players? Playing this on Saturday. Also, what about the expansion packs for this game? Any opinions?
Thanks for this, really helpful, I think I'm pretty sold on the game. Great to hear you gave feedback back to Bad Comet, I often wonder if reviewers ever gave feedback or would just make a video then send the game on. Did they respond to the concern of the games lore? I think you are right that each style of creature should have a connection with their abilities.
Each company is different and the state of the game is also different for each review. For most of the games I have reviewed, the game is complete and my feedback would make no difference. In cases when the game is not yet complete, I sometimes get to work directly with the designer. Working with Bad Comet (and almost every game company I encountered at Essen) my contact was a marketing representative. Her job is to find reviewers who will be enthusiastic about the game and ensure they stay enthusiastic. So it doesn't surprise me when my feedback is well received and "sent along to the team." I think changes to the game are going to depend on the feedback of the Kickstarter backers at large. What I can tell you is that even before I sent an email with my feedback, I was told in advance that there were changes planned for the cards and player abilities. The nature of those changes, as I understood it, was to balance the powers. We'll have to wait and see if they announce anything else during their Kickstarter campaign.
Great review and breakdown of the game. Decided to back it a few days ago. Did you happen to see the changes they have made since this video went up (as well as all the others on the KS page)? Thoughts?
It looks like they have added more material, but it doesn’t look like they have changed any of the rules. It appears the player boards and cards are the same, there are just more than before. Those wooden crew pieces with the magnets look stunning and it is fun to pick a character because of how it looks, but they are functionally identical. At least, that is what I can see from the descriptions on the KS page. I will also add that while I could see ways that the game could perhaps be improved, it doesn’t surprise me that they wouldn’t make those changes during the campaign. They have clearly playtested this and it is still a solid game. They wouldn’t begin fiddling with the rules while trying to raise money just because a reviewer was like, “it would be cool if it was like this instead.”
I think it FEELS a lot like Everdell, even though there are certainly a few different mechanics. The stand-out mechanic in Everdell is the building occupants whereas this one is two-space worker placement. But the relatively arbitrary scoring objectives and synergistic card play and hand management are what really drive both games. If you want to know which is more “streamlined”, I actually think Everdell is the winner. That’s because in Everdell you have repeat cards and pretty predictable card effects. In Wondrous Creatures, every card is different and while there are many cards that fall into the same category of effect, the variety means you have to more closely examine each card to understand its effect. With more plays, I bet you would eventually be familiar with what all the cards do, but it doesn’t make the gage more streamlined. Other than that, I think I was pretty clear on what sets the game apart and what may even make it better, but whether or not it’s worth owning both, I think it depends on what you like and how often you enjoy playing this class of game.
@@theperfectboardgame Looks like this feels to have some improve aspects over Everdell, would love to play it but will still give Everdell + expanions the slight edge. Appreciate the detailed response!
Thank you! They have already announced elements on the Kickstarter page that weren’t in the prototype. I have no idea what those new elements do for the game.
awesome video i bought the game after it! excited to play at 2P
It just released in Canada so I ordered the kickstarter edition. I don't know what that offered, but I hope it has chunky wooden pieces.
They just released the retail edition of everywhere. The copy in this video is a prototype, and there are a few differences. The chunky miniatures are in every edition of the game, and if you want wooden eggs and metal trophies, you can optionally buy upgraded components pack. Since you have the Kickstarter edition, the upgraded components are probably included.
@@theperfectboardgame I got my copy now and I remembered this video of yours (one of the reasons I bought W.C.), but I guess you haven't made an updated video review of it yet? You said in this video you wouldn't give your final thoughts because you didn't have the final version yet. Are you still going to do that or are you done with the game? I figure anyone who gets advance/prototype copies a year before everyone else probably would get burned out on it by the time the game is released.
Amazing video! Great effort of production and clear arguments and opinion.
It’s impressive to see how far you have come since your firsts vidéos a while back! Great job
Thank you so much!
I wonder if, for a 4 player game if you just house ruled that all egg spots get refilled instead of just some, if that would speed up the game. Some complain that it’s about 20% too long at 4 players. Would this help with that and offer an accelerated game pace for 4 players? Playing this on Saturday. Also, what about the expansion packs for this game? Any opinions?
Thanks for this, really helpful, I think I'm pretty sold on the game.
Great to hear you gave feedback back to Bad Comet, I often wonder if reviewers ever gave feedback or would just make a video then send the game on.
Did they respond to the concern of the games lore? I think you are right that each style of creature should have a connection with their abilities.
Each company is different and the state of the game is also different for each review. For most of the games I have reviewed, the game is complete and my feedback would make no difference. In cases when the game is not yet complete, I sometimes get to work directly with the designer. Working with Bad Comet (and almost every game company I encountered at Essen) my contact was a marketing representative. Her job is to find reviewers who will be enthusiastic about the game and ensure they stay enthusiastic. So it doesn't surprise me when my feedback is well received and "sent along to the team."
I think changes to the game are going to depend on the feedback of the Kickstarter backers at large. What I can tell you is that even before I sent an email with my feedback, I was told in advance that there were changes planned for the cards and player abilities. The nature of those changes, as I understood it, was to balance the powers. We'll have to wait and see if they announce anything else during their Kickstarter campaign.
@@theperfectboardgame cheers for that, can't wait to see what they change 🤔
Thank you for the video! Nice talking points.
Thank you! This was a long video so I wanted to at least be concise.
Completely sold! It’s so pretty! And looks like a lot of fun 🥰
It really is so pretty!
Great review and breakdown of the game. Decided to back it a few days ago. Did you happen to see the changes they have made since this video went up (as well as all the others on the KS page)? Thoughts?
It looks like they have added more material, but it doesn’t look like they have changed any of the rules. It appears the player boards and cards are the same, there are just more than before.
Those wooden crew pieces with the magnets look stunning and it is fun to pick a character because of how it looks, but they are functionally identical. At least, that is what I can see from the descriptions on the KS page. I will also add that while I could see ways that the game could perhaps be improved, it doesn’t surprise me that they wouldn’t make those changes during the campaign. They have clearly playtested this and it is still a solid game. They wouldn’t begin fiddling with the rules while trying to raise money just because a reviewer was like, “it would be cool if it was like this instead.”
How would you compare this to Everdell, is the engine here more streamline and satisfying? Do you think theres incentive to own both games?
I think it FEELS a lot like Everdell, even though there are certainly a few different mechanics. The stand-out mechanic in Everdell is the building occupants whereas this one is two-space worker placement. But the relatively arbitrary scoring objectives and synergistic card play and hand management are what really drive both games. If you want to know which is more “streamlined”, I actually think Everdell is the winner. That’s because in Everdell you have repeat cards and pretty predictable card effects. In Wondrous Creatures, every card is different and while there are many cards that fall into the same category of effect, the variety means you have to more closely examine each card to understand its effect. With more plays, I bet you would eventually be familiar with what all the cards do, but it doesn’t make the gage more streamlined.
Other than that, I think I was pretty clear on what sets the game apart and what may even make it better, but whether or not it’s worth owning both, I think it depends on what you like and how often you enjoy playing this class of game.
@@theperfectboardgame Looks like this feels to have some improve aspects over Everdell, would love to play it but will still give Everdell + expanions the slight edge. Appreciate the detailed response!
Great video - hopefully some of your feedback will be taken into account to improve the gameplay!
Thank you! They have already announced elements on the Kickstarter page that weren’t in the prototype. I have no idea what those new elements do for the game.