I've tried to add a cloak but the upper part of it is falling into neck because Metahuman has got separate face and body meshes and i guess clothing thinks it is attached to body only ignoring everything that is above. How can I fix that?
Hi does this works for metahuman only? What about daz characters that are brought in using daztounreal plugin? Can we use style3d atelier to simulate cloth for it?
Its a valid question, perhaps they wanted to know why a Metahuman must have footware. If there is an option to not have footware, that would be great. @@flevsalt
Finally 🔥
This is amazing!
I've tried to add a cloak but the upper part of it is falling into neck because Metahuman has got separate face and body meshes and i guess clothing thinks it is attached to body only ignoring everything that is above. How can I fix that?
how can i use this real time with an animation bp?
Hi does this works for metahuman only? What about daz characters that are brought in using daztounreal plugin? Can we use style3d atelier to simulate cloth for it?
@style3dcg
4天前
As long as you import an OBJ file, you can use Atelier for it.
13.30 How do you use character blueprint to combine head and body? Can you show me? Thanks
Please kindly check our manual at: meiguoshiyous-organization.gitbook.io/untitled/metahuman-simulation-setting
Thank you for the reply. But the instructions in the manuel are vague. Can I have a step by step video to show how its done? Thank you!@@style3dcg
@@nicholass3430 HAVE YOU FIGURED OUT HOW TO DO THIS?
Why does she have boots on? Why metahuman?
Its a valid question, perhaps they wanted to know why a Metahuman must have footware. If there is an option to not have footware, that would be great. @@flevsalt