I didn't notice if you corrected it with subtitles later but the extra wild skill per soldier from Duke's ability is also only for GIs. It wouldn't have mattered for the final mission as you rolled bonkers successes again (and had the Knowing is Half the Battle card to add a bunch more hits, this card seems really powerful, maybe too good) but you definitely should have had a lot fewer dice than stated.
Ah yes I will also include that in the subtitle because that makes a BIG difference! Thanks! The dice rolling overall was insane in this game. . . Didn't realize it until you mentioned it haha!
The basic Joes trashing themselves after a mission is a nice twist. It does seem like it can snowball a bit, although preventing that seems like part of the strategy.
I think if you’re playing Duke (who can get these basic GI from your discard) it adds some more strategic decisions cause the GI’s get +1 Wild Die if he’s upgraded so you’re not going to want to destroy them all or his power is useless.
Thanks. I am not a regular gamer so your videos are a must. I don't know if my reading comprehension is bad but I missed a lot from just reading their rules.
really great to see this played out. This is a top show from my childhood and this looks amazing! i had already picked it up but thought i couldn't use my spent joes as purchasing power so it was kicking my butt.... but now i know... and knowing is half the battle ;)
I'm only halfway through watching right now but wow is your dice rolling really making it look easy. When we played last weekend I could only roll misses. In one of my attempts I rolled 10 dice with all being misses (1/1024 chance there) on one of our important story missions. Needless to say, we lost. I'm worried that the failure results on story missions are too punishing if you happen to have bad dice luck. In Venom Assault, there's no penalty other than a wasted round if you roll terribly, very different than the huge swing from success to failure on story missions in this game. I also like that in VA you can lower enemy defense down (once you have good rewards and/or supports) so that every die succeeds on 1s or 2s to really overcome the randomness. There's no way to do that here as each die is always 50% miss. There are a few ways to add auto-successes but in general you'll always be at the mercy of fickle 50% dice. I think I would have preferred if each die had 4 hits sides with no double hit side. The expected value per die would be the same but the variance would be greatly reduced.
GREAT GREAT points Kenny! I totally agree on the dice, and how in Venom Assault you can actually lower the "hit" value. The big thing I think here is you want to have re-rolls up your sleeve like nobody's business as that helps a ton. Thanks so much for watching and I still can't believe you missed with 10 dice. . . .
Normally only the Story missions have penalties for failure. Normally (unless of course you’re rolling like a lottery winner) if you’re not able to get a decent number of dice with some rerolls then you should probably focus on Side Missions and Recruiting until you’re ready. I wouldn’t remove the Double Hit, I love sending a lone GI on a Side Mission and I get a Double Hit or I send 2 and 1 of the dice might fail but the other one is a Double so I still beat it. I think the uncertainty adds to this game.
Someone came up with the idea of using G.I. Joe Mission Critical dice for Joes that bring the right skills for the mission, like stealth for example. Since the Mission Critical dice have a slightly higher chance of a success it is thematic. I bought the dice separately on Renegade's website to try it for myself.
Excited for my copy to come in! I've heard that VA has better card play, but after watching a playthrough of both games, this one seems more "on theme" and a better "GI Joe Experience" not to mention this is loads easier to find in stock now.
At about the 42:25 mark you use Duke to put Leatherneck into your hand, but I don't think it works that way. He specifies you can put a "GI" into your hand, but Leatherneck is a "Joe" not a "GI". I could be wrong though
He did it at 29:00 also to put Ripcord into his hand. I challenge anyone to play this game mistake-free the first time. :p My first play was a disaster. I lost track of the mistakes I made.
As someone who owns Venom Assault, I would love to hear what you think is the more enjoyable game. I don't think I need to own both. This seems faster and maybe a bit easier. Venom can be punishing.
Well you have to remember I played with 6 missions instead of the 9 so I would say timing is comparable. I feel like this game is much "cleaner" and more straightforward. There is a lot less to remember that Venom Assault as you don't have 8 leaders sitting on the board potentially having Global Effects. However I do feel like the cardplay in Venom Assault is much better, and the complications here are not nearly as crippling as the ones in Venom Assault. So far I would give a nod to Venom Assault over this one, but it is super close. . . I need to play this one more I think!
Venom Assault with expansion is my all-time favorite deck builder (I only play solo or co-op games). I enjoyed my play of GI Joe with a friend enough to purchase my own copy but if I had to choose between them VA would win hands down. Perhaps that might change if GI Joe has really great expansions as with base games only, I would rate both pretty similarly.
Thanks for putting in your thoughts too Kenny!! I do think the expansion for Venom Assault is NEEDED to get the full enjoyment of the game. Teamwork cards were essential for the co-op aspect of the game.
Given the consistent feedback about this GI Joe game’s poor rulebook, and that I have VA with the coop/friendly expansion, I think this is a pass. I absolutely HATE games with poor rulebooks. VA can get what I call “mind-fiddly”… Lot of stuff going on, lots to remember, its long, but its fun. I heard this game may be slightly more refined, maybe a little easier to play but if the rulebook is as bad as people are saying, I’d probably end up being too frustrated. So yeah… pass on this. VA w/expansion is very cool if you have the time to play it.
How positive at 12:20 are you that you have to move the threat meter twice? The rules make it seem like only once? I don’t see where it says you activate it twice…
Well turns out I made Duke a much better Joe than I should have. He should only be able to pull in BASIC GI cards. But regardless had a ton of fun thanks for watching!!
watched video and you used Duke"s ability incorrectly you san only use his power on the basic G"I that are in your base deck because they state GI on top of card all other Joe"s do not have that card title on them. You overpowered your mission attack"s quite a bit. I"ve played game 6 times and was only able to defeat the game once. Just a head"s up so you play game correctly next time.
Transformers is a huge miss for co-op (the only way I play) as it's really a competitive game with a poor co-op/solo mode tacked on. I'm keeping my copy for now hoping that the expansion's rumored alternate play modes includes a better co-op version. I enjoy the art and nostalgia but the gameplay is currently pretty bland for solo/co-op. GI Joe is a much better game since it's designed as a fully co-op experience. It makes no sense for the Transformers game to be competitive when everyone is playing autobots in the base game.
Three things you've mentioned that I don't see in the poorly written instruction manual. 1. The rifle side deck 2. Not having the "0" cost cards in the draw deck. 3. The story ends at end of turn. Is there some sort of Official Errata or Update out there?
@@OneStopCoopShop Haha.. that should tell me all I need to know. Not a particularly ringing endorsement. I may have to check out this Venom Assault then.
Those icons represent Land (Tank), Air (Jet) and Sea (Battleship) Missions and like he said you don’t have to take a vehicle specific to that Mission BUT almost all the vehicles (besides the Vamp) have certain bonuses that come into affect only when the icons match. Some of the Joe’s have these symbols and if it matches (the Mission) you get their bonus as well. I think it’s very thematic.
I just got my preordered copy in and sleeved everything and built my 3D hangar, I’m excited to play now after watching your play through. Question for you. What is your opinion on playing 2 handed over playing the solo version? Is playing 2 handed pretty much always preferred over solo for you? Thanks for the great video as always.
Thanks for watching! I actually enjoy solo but if I feel like I can swing coop on the channel I do that since our focus is coop! Hope that makes sense!!
Great stuff thanks Colin! Looks fun even though I've never seen GI Joe. Not sure it was even screened in the UK and it was after my time! lol When the Joe cards were removed from the game, it doesn't sound right to "destroy" them when they've helped in a successful mission. They go for promotion training and come back in the game as characters! lol How did you think this one compares to Venom Assault? GI Joe seems to have a couple of extra layers to it, but my memory is bad so may be doing Venom Assault a disservice!
Paul thanks so much for watching and I like your idea they come back as characters! As for the comparison to Venom assault: Well you have to remember I played with 6 missions instead of the 9 so I would say timing is comparable. I feel like this game is much "cleaner" and more straightforward. There is a lot less to remember that Venom Assault as you don't have 8 leaders sitting on the board potentially having Global Effects. However I do feel like the cardplay in Venom Assault is much better, and the complications here are not nearly as crippling as the ones in Venom Assault. So far I would give a nod to Venom Assault over this one, but it is super close. . . I need to play this one more I think!
@@OneStopCoopShop Thanks Colin. It threw me a bit not having a board in GI Joe, so wasn't sure if I remembered the right game! lol Which of itself would indicate that I would prefer GI Joe. Would be bound to forget all those global effects! lol
How does it compare to Venom Assault? I feel one of the weaknesses of VA is, when playing two handed solo, that there is no difference or what so ever between the two decks. Every hand has the same cards, the same abilities, same everything. On the other hand, having regular D6 might be less fancy than special success/failure dice, but it brings a little more flexibility. The fun part is to tinker around with cards that and lower the success values. Can you already say which one do you prefer?
Love the video. Thank you. One question. At around the 35:39 mark. How do you determine the extra two recruit for scarlett for the 9 total. I may have missed that in the rules.
1:02:53 When you use a vehicle it is discarded in the player who started the mission discards but then when that player gets it in their hand again they don’t put it in the Hangar until the start of their next Action Phase (so basically the beginning of their turn).
So glad to finally see a play through of this one! I believe that you may have made a mistake when you faced Destro though. Weren’t you supposed to re-roll the 2-success rolls when facing him?
Only for story missions! If you look at his card it specifically states you re-roll the 2 successes for story missions, and he is not a story mission he is an officer! Thanks for watching!
@@OneStopCoopShop Interesting, I think I enjoyed G.I Joe more! The dice rolls didn't seem as punishing in this game with a 50% chance of success on every roll. The co-op really shines through here, I think better than any other Deck Builder I've ever played. It really feels like every turn you're doing something instead of waiting for your allies/friends taking their turn. I enjoyed Venom Assault, but it really feels like every time you went on a mission with a good plan, all the venom cards and what not would leave you with like 5-10% chance of success until late in the game when you had other cards to mitigate what the game throws at you.
@@OneStopCoopShop Yeah I played with the expansion. There is some good co-op fun to be had there but it just feels like the game really punishes you by weakening your attacks (dice rolls) with all the venom card draws. Also if I remember correctly the teamwork cards are situational and need to be drawn the same way they are in Legendary Aliens/Predator. In G.I Joe, it felt like every turn we were helping each other out and planning and coordinating our moves together. Never got that feeling of working together on every turn in another deck builder before.
It's a fine video but I think it could be cleaner. I.e. you selected the Expert difficulty adding +1 to missions.. then the whole video your goal won't match the printed, visible cards. Why the need? Just do a tutorial over what's on print to make it more clear to the viewer without having to reference the +1 all the time. The start could have been cleaner too, you used a large portion talking about specific things before talking about the overall goal. Constructive fb for the future
Wtf deck building with dice? No not big huge pass for me Also don't care about the theme Thanks for the play through it convinced me that renegade don't know how to make deck building that are great for my taste at least
Known Errors: At 42:25 Duke put Leatherneck into his hand with his ability but you can only do that with a G.I (starting Joe) NOT any Joe character!
I didn't notice if you corrected it with subtitles later but the extra wild skill per soldier from Duke's ability is also only for GIs. It wouldn't have mattered for the final mission as you rolled bonkers successes again (and had the Knowing is Half the Battle card to add a bunch more hits, this card seems really powerful, maybe too good) but you definitely should have had a lot fewer dice than stated.
Ah yes I will also include that in the subtitle because that makes a BIG difference! Thanks! The dice rolling overall was insane in this game. . . Didn't realize it until you mentioned it haha!
Just a heads up, you did the same thing with Ripcord at 29:00
Thanks!
The basic Joes trashing themselves after a mission is a nice twist. It does seem like it can snowball a bit, although preventing that seems like part of the strategy.
Yup! Totally agree, I do like that failing a mission doesn't mean auto fail either and you can still win even with a failed mission!
I think if you’re playing Duke (who can get these basic GI from your discard) it adds some more strategic decisions cause the GI’s get +1 Wild Die if he’s upgraded so you’re not going to want to destroy them all or his power is useless.
This game looks really fun and true to the IP (which was one of my favorites as a kid). Thanks for the video.
Glad you enjoyed it! Thanks for watching!
Thanks. I am not a regular gamer so your videos are a must. I don't know if my reading comprehension is bad but I missed a lot from just reading their rules.
This rulebook sadly was not great!
@@OneStopCoopShop This is a bit of an understatement.
"Shadow Storm".... atrocity! :P
This is a great game once you get passes the sloppy rule book. Love it solo, just oozes adventure and theme.
Totally agree thanks for watching!!
televiper11 do you play true solo or 2 handed? Thanks!
@@JumpmanJRH true
I found the explanation of the rules confusing
Oh yes!! The playthrough I've been waiting for, hehehe! Great work, Colin!
Hope you enjoyed it! Thanks for watching!
Recently bought and started playing this game. Really digging it.
Sweet! Glad you are enjoying it!
really great to see this played out. This is a top show from my childhood and this looks amazing! i had already picked it up but thought i couldn't use my spent joes as purchasing power so it was kicking my butt.... but now i know... and knowing is half the battle ;)
Nice!!!
I'm only halfway through watching right now but wow is your dice rolling really making it look easy. When we played last weekend I could only roll misses. In one of my attempts I rolled 10 dice with all being misses (1/1024 chance there) on one of our important story missions. Needless to say, we lost. I'm worried that the failure results on story missions are too punishing if you happen to have bad dice luck. In Venom Assault, there's no penalty other than a wasted round if you roll terribly, very different than the huge swing from success to failure on story missions in this game. I also like that in VA you can lower enemy defense down (once you have good rewards and/or supports) so that every die succeeds on 1s or 2s to really overcome the randomness. There's no way to do that here as each die is always 50% miss. There are a few ways to add auto-successes but in general you'll always be at the mercy of fickle 50% dice. I think I would have preferred if each die had 4 hits sides with no double hit side. The expected value per die would be the same but the variance would be greatly reduced.
GREAT GREAT points Kenny! I totally agree on the dice, and how in Venom Assault you can actually lower the "hit" value. The big thing I think here is you want to have re-rolls up your sleeve like nobody's business as that helps a ton. Thanks so much for watching and I still can't believe you missed with 10 dice. . . .
Normally only the Story missions have penalties for failure. Normally (unless of course you’re rolling like a lottery winner) if you’re not able to get a decent number of dice with some rerolls then you should probably focus on Side Missions and Recruiting until you’re ready.
I wouldn’t remove the Double Hit, I love sending a lone GI on a Side Mission and I get a Double Hit or I send 2 and 1 of the dice might fail but the other one is a Double so I still beat it. I think the uncertainty adds to this game.
Lol don’t feel bad dude, I played yesterday and rolled 0 hits on 9 dice… insane !! But I love this game still.
Someone came up with the idea of using G.I. Joe Mission Critical dice for Joes that bring the right skills for the mission, like stealth for example. Since the Mission Critical dice have a slightly higher chance of a success it is thematic. I bought the dice separately on Renegade's website to try it for myself.
Great video and much easier to learn then the rulebook. Thank you and Go Joe :P
So glad to be helpful! Thanks for watching!
Excited for my copy to come in! I've heard that VA has better card play, but after watching a playthrough of both games, this one seems more "on theme" and a better "GI Joe Experience" not to mention this is loads easier to find in stock now.
Agree on both accounts!! Thanks for watching!!
I loved every play so far!!!
Yesss!!
What? It exists? I want it! I want it all and I want it know!
Haha yes it is just coming out and not too expensive! Hope you enjoy the playthrough!
Question - It says Duke can bring out a G.I. - I do not think that means any Joe, just the G.I.s?
Yup I just put a subtitle out and a note on here, it should be a G.I. not ANY Joe. . . I was thinking all Joe's were G.I.'s which is wrong! Thanks!
At about the 42:25 mark you use Duke to put Leatherneck into your hand, but I don't think it works that way. He specifies you can put a "GI" into your hand, but Leatherneck is a "Joe" not a "GI". I could be wrong though
By golly I think you are TOTALLY right and I spam that effect like crazy! Bummer! Just made Duke 100% less cool. . . I will make a subtitle!
He did it at 29:00 also to put Ripcord into his hand. I challenge anyone to play this game mistake-free the first time. :p My first play was a disaster. I lost track of the mistakes I made.
Great playthrough, Colin! I'm surprised --> this game actually looks really fun :-)
Hahaha thanks so much for watching!!
Still waiting for this game to come to Europe. Seeing this video it is hard to wait.
Oh sorry! Hope it comes soon!!
It is a compliment. Good playthrough. Maybe some minor errors according some answers. But it whas good to follow the gameplay.
wow - those rolls!! If I could roll even half that good
Haha!! Sometimes you've got the luck!
As someone who owns Venom Assault, I would love to hear what you think is the more enjoyable game. I don't think I need to own both. This seems faster and maybe a bit easier. Venom can be punishing.
Well you have to remember I played with 6 missions instead of the 9 so I would say timing is comparable. I feel like this game is much "cleaner" and more straightforward. There is a lot less to remember that Venom Assault as you don't have 8 leaders sitting on the board potentially having Global Effects. However I do feel like the cardplay in Venom Assault is much better, and the complications here are not nearly as crippling as the ones in Venom Assault. So far I would give a nod to Venom Assault over this one, but it is super close. . . I need to play this one more I think!
Venom Assault with expansion is my all-time favorite deck builder (I only play solo or co-op games). I enjoyed my play of GI Joe with a friend enough to purchase my own copy but if I had to choose between them VA would win hands down. Perhaps that might change if GI Joe has really great expansions as with base games only, I would rate both pretty similarly.
Thanks for putting in your thoughts too Kenny!! I do think the expansion for Venom Assault is NEEDED to get the full enjoyment of the game. Teamwork cards were essential for the co-op aspect of the game.
Ben, from the initial reviews I've watched, many people have said this game is very punishing.
Given the consistent feedback about this GI Joe game’s poor rulebook, and that I have VA with the coop/friendly expansion, I think this is a pass. I absolutely HATE games with poor rulebooks. VA can get what I call “mind-fiddly”… Lot of stuff going on, lots to remember, its long, but its fun. I heard this game may be slightly more refined, maybe a little easier to play but if the rulebook is as bad as people are saying, I’d probably end up being too frustrated. So yeah… pass on this. VA w/expansion is very cool if you have the time to play it.
How positive at 12:20 are you that you have to move the threat meter twice? The rules make it seem like only once? I don’t see where it says you activate it twice…
Positive! Confirmed on bgg. Just take a look at the threat meter is on there as the negative effect.
Nice playthrough and decisive victory! Now add in the Expert Mode cards. :) !!!
Well turns out I made Duke a much better Joe than I should have. He should only be able to pull in BASIC GI cards. But regardless had a ton of fun thanks for watching!!
@@OneStopCoopShop Which was fun because you were getting the second half correct! Mistakes are bound to happen. The nature of co-ops and solo.
Exactly! Still had a blast!! Thanks for watching!!
watched video and you used Duke"s ability incorrectly you san only use his power on the basic G"I that are in your base deck because they state GI on top of card all other Joe"s do not have that card title on them. You overpowered your mission attack"s quite a bit. I"ve played game 6 times and was only able to defeat the game once. Just a head"s up so you play game correctly next time.
Yup I made a note and a subtitle! Fun game! Thanks for watching!
I can't wait to watch later, I really hope it's better than Transformers looked... (I preordered this one Haha)
I personally think it is waves better... so hopefully you do too!
@@OneStopCoopShop that's good to hear!!
Transformers is a huge miss for co-op (the only way I play) as it's really a competitive game with a poor co-op/solo mode tacked on. I'm keeping my copy for now hoping that the expansion's rumored alternate play modes includes a better co-op version. I enjoy the art and nostalgia but the gameplay is currently pretty bland for solo/co-op. GI Joe is a much better game since it's designed as a fully co-op experience. It makes no sense for the Transformers game to be competitive when everyone is playing autobots in the base game.
@@PickleTheHutt yeah the coop video Bairnt did didn't look to have a really good coop mode even with his enthusiasm helping it out
Couldn't agree more with both of you!!
wow really loved your playthrough im gonna get this game :D
Thanks for watching!!
Is this a new game or are you doing a playthrough of an out of print game?
New game should be in print!
Three things you've mentioned that I don't see in the poorly written instruction manual.
1. The rifle side deck
2. Not having the "0" cost cards in the draw deck.
3. The story ends at end of turn.
Is there some sort of Official Errata or Update out there?
I sold this game so fast I'm not sure anymore sorry!
@@OneStopCoopShop Haha.. that should tell me all I need to know. Not a particularly ringing endorsement. I may have to check out this Venom Assault then.
Yes that one to me is a much better game!
I see vehicle icons (tank, ship, plane) on missions. Does that mean you need to use a matching type of vehicle to do that mission?
Nope but great question! If you use that vehicle type you gain the bonus on the vehicle card itself! Hope that helps!
Those icons represent Land (Tank), Air (Jet) and Sea (Battleship) Missions and like he said you don’t have to take a vehicle specific to that Mission BUT almost all the vehicles (besides the Vamp) have certain bonuses that come into affect only when the icons match. Some of the Joe’s have these symbols and if it matches (the Mission) you get their bonus as well. I think it’s very thematic.
I just got my preordered copy in and sleeved everything and built my 3D hangar, I’m excited to play now after watching your play through.
Question for you. What is your opinion on playing 2 handed over playing the solo version? Is playing 2 handed pretty much always preferred over solo for you? Thanks for the great video as always.
Thanks for watching! I actually enjoy solo but if I feel like I can swing coop on the channel I do that since our focus is coop! Hope that makes sense!!
Great stuff thanks Colin! Looks fun even though I've never seen GI Joe.
Not sure it was even screened in the UK and it was after my time! lol
When the Joe cards were removed from the game, it doesn't sound right to "destroy" them when they've helped in a successful mission.
They go for promotion training and come back in the game as characters! lol
How did you think this one compares to Venom Assault? GI Joe seems to have a couple of extra layers to it, but my memory is bad so may be doing Venom Assault a disservice!
Paul thanks so much for watching and I like your idea they come back as characters! As for the comparison to Venom assault: Well you have to remember I played with 6 missions instead of the 9 so I would say timing is comparable. I feel like this game is much "cleaner" and more straightforward. There is a lot less to remember that Venom Assault as you don't have 8 leaders sitting on the board potentially having Global Effects. However I do feel like the cardplay in Venom Assault is much better, and the complications here are not nearly as crippling as the ones in Venom Assault. So far I would give a nod to Venom Assault over this one, but it is super close. . . I need to play this one more I think!
@@OneStopCoopShop
Thanks Colin.
It threw me a bit not having a board in GI Joe, so wasn't sure if I remembered the right game! lol
Which of itself would indicate that I would prefer GI Joe.
Would be bound to forget all those global effects! lol
How does it compare to Venom Assault? I feel one of the weaknesses of VA is, when playing two handed solo, that there is no difference or what so ever between the two decks. Every hand has the same cards, the same abilities, same everything.
On the other hand, having regular D6 might be less fancy than special success/failure dice, but it brings a little more flexibility. The fun part is to tinker around with cards that and lower the success values.
Can you already say which one do you prefer?
See his answer to Ben Cartier
Yeah so far jury is still out!
Which do you prefer? Venom Assault or this?
Venom Assault for sure!
Love the video. Thank you. One question. At around the 35:39 mark. How do you determine the extra two recruit for scarlett for the 9 total. I may have missed that in the rules.
Oh it was one of the cards I had! Gave me plus 2 recruit if I had a leader!
1:02:53 When you use a vehicle it is discarded in the player who started the mission discards but then when that player gets it in their hand again they don’t put it in the Hangar until the start of their next Action Phase (so basically the beginning of their turn).
Thanks I will make a note!
nice playthrough man , i just donr know how you passed Hawk so many times hehehe
Hahaha!! Thanks for watching!
This or transformers? I can’t decide which one I prefer. Any advice?
I prefer this one vastly just because it was built coop from the ground up!
So glad to finally see a play through of this one! I believe that you may have made a mistake when you faced Destro though. Weren’t you supposed to re-roll the 2-success rolls when facing him?
Only for story missions! If you look at his card it specifically states you re-roll the 2 successes for story missions, and he is not a story mission he is an officer! Thanks for watching!
Hey Colin, did you like this or Venom Assault more?
I think this is more accessible but I like venom assault more!
@@OneStopCoopShop
Interesting, I think I enjoyed G.I Joe more! The dice rolls didn't seem as punishing in this game with a 50% chance of success on every roll. The co-op really shines through here, I think better than any other Deck Builder I've ever played. It really feels like every turn you're doing something instead of waiting for your allies/friends taking their turn.
I enjoyed Venom Assault, but it really feels like every time you went on a mission with a good plan, all the venom cards and what not would leave you with like 5-10% chance of success until late in the game when you had other cards to mitigate what the game throws at you.
Haha! I can see that. Did you play venom assault with the expansion? It fixed a ton with the teamwork cards.
@@OneStopCoopShop
Yeah I played with the expansion. There is some good co-op fun to be had there but it just feels like the game really punishes you by weakening your attacks (dice rolls) with all the venom card draws. Also if I remember correctly the teamwork cards are situational and need to be drawn the same way they are in Legendary Aliens/Predator. In G.I Joe, it felt like every turn we were helping each other out and planning and coordinating our moves together. Never got that feeling of working together on every turn in another deck builder before.
Totally get that just glad you enjoy this one!!
I’m glad this exists but a HUGE miss on lack of nostalgia artwork.
Ah a very good point! Not sure why they didn't!
It looks better than the original art from the comics and the cartoon. Huge hit IMHO
Different strokes for different folks! :)
The art is from the IDW comic books written by Larry Hama
It's a fine video but I think it could be cleaner. I.e. you selected the Expert difficulty adding +1 to missions.. then the whole video your goal won't match the printed, visible cards. Why the need? Just do a tutorial over what's on print to make it more clear to the viewer without having to reference the +1 all the time. The start could have been cleaner too, you used a large portion talking about specific things before talking about the overall goal. Constructive fb for the future
Thanks! I play too have fun so this was too keep it enjoyable for me
Wtf deck building with dice? No not big huge pass for me
Also don't care about the theme
Thanks for the play through it convinced me that renegade don't know how to make deck building that are great for my taste at least
Glad to help!