AlphaGo vs. AlphaGo with Michael Redmond 9p: Game 10, Part 1
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- เผยแพร่เมื่อ 6 ก.พ. 2025
- Michael Redmond 9p, hosted by the AGA E-Journal's Chris Garlock, reviews the first half of the very exciting 10th game of the amazing AlphaGo vs. AlphaGo selfplay games. Click here for Redmond’s sgf commentary: www.usgo.org/ne...
"This game is like two games in one, and it starts with an unusual pincer by black and then a new move by white," says Michael Redmond 9p. "Then there's a series of fights that goes in a circle around the board, each one contained but each quite exciting."
The game is so complex that the commentary is being released in two parts; Part 1 goes through move 112 and Part 2, which will be released Saturday, October 7 at 6p EDT, contains the remainder of the commentary. Enjoy!
The Game 10 (Part 1) video is produced by Michael Wanek and Andrew Jackson. The sgf file was created by Redmond, with editing and transcription by Garlock and Myron Souris.
As I sit down with the pizza I just ordered, and excitedly begin watching this match after a long day at work, I have to laugh a bit at my situation, because to the casual observer it probably looks like just a simple, common movie night for me. Yet here I am on the edge of my seat anticipating an epic analysis of a computer playing itself at a thousand-year old board game. What strange and interesting times we live in.
Then, after about 10-15 minutes of watching, I find myself thinking that this is far more entertaining, challenging, and enjoyable than any mere movie ever could be. I think to myself: Why aren't more people watching this instead? Michael's passion and eagerness to share and teach are so genuine that other offerings simply pale in comparison. Anything else suddenly seems like mere distraction.
Glad to hear there will be a part 2! I feel like I'm getting two different matches instead of just one. Looking forward to tomorrow...and I will be warming up the leftover pizza!
This series is amazing. Thank you very much for the uploads.
Looking forward to these every week - such a great way to start the weekend after a late Friday night at the Amsterdam Go Club. Rereading my old Go World magazines I see Michael moving to Japan. If he had not done so and trained there, we might not now have these wonderful commentaries. Sometimes the world just makes sense...
And if Hans Pietsch wouldn't have been killed we could have two strong westerners living and commenting in Japan. Sometimes the world doesn't make sense...
This is great! I have learned so much from these commentaries and I'm really looking forward to part 2
Thank you so much for bringing us such in depth commentary! I think Ag-vs-Ag games like this validates the struggle and joy us, mid to low Dan players, always have. My tutors used to tell me not to take online go too seriously because how beastie they are. We fight, then leave every pieces half alive and, right off the bat, start another fight; we invade in a tight space and get away with only the tails. Well, just because we’re beastie, doesn’t make us wrong! I suppose as long as the point count is under our foreseeable control, this beastie approach can still be a valid way.
Thank you so much for these commentaries. Over the years, I've found my strength only really advances when my mind is opened to more possibilities, and that is what the Alphago games and commentaries are doing. You just don't get that feeling of openness from pro games, at least since Go Seigen's experiments in the early shinfuseki era.
Been watching all of the events since the Lee Sedol matches with fellow go players in Sweden. These reviews are wonderful. Like Rory says, seeing Michael's passion brings joy. Chris is doing a great job too. In the Lee Sedol matches I think he had not yet found a colour guy role to be fully comfortable with, but he has now. They seem to like working with each other. In any case, if only they know how much this is appreciated :)
knew how...
I really enjoyed the "Loading Joseki... ERROR", lol.
That's so entertaining!
What a great game!!
Two parts? I heard Michael mention that it was a hairy game and then everything suddenly exploded the moment it looked like it was going to calm down, but goodness! Awesome!
am i watching Avenger Marvel or something??? with part 2 is already hyped up so much!! this is entertaining
Well...this changes my Friday night.
At 29:21 there is a lot of talk about white's big jump to R11. It's never mentioned, but it looks like part of its value is as a ladder breaker. Is that not true?
Interesting. I would think white can't run away with the ladder stone anyway since that would likely include sacrificing the entire top right group, and since black and white will both keep playing out the situation in the top right for a while, I doubt that's a realistic value of that move.
At least I can't see a way in which it has any positive effect on white. Could be though...
It threatens to let the laddered stone become a cutting stone. That threat might help the right side invasion.
I understood that, and while you might be right, what I meant was that if that happened in my game, with me being black, and white tried to escape with the laddered stone,I would be almost completely certain of winning that game in my opinion.
Reason being - I would ignore and move from the laddered stone to kill the right side group.
Then getting a cutting stone and weakening black in the center would just bring about a new good fight for white, but white starts from a huge deficit of losing big time in the top right.
That potential cutting stone just seems a lot less important to me.
I would consider pulling that stone as white only if I can see absolutely no variation in which black can outright kill the right side group.
Actually, if such a variation was possible to force, your idea would be quite...amazing :)
And Go is complicated, so, you might be right. But I just think it's not an issue here.
Interesting idea though.
In part 2, we see white actually run that stone out, eventually killing that giant 22 stone group on the right. See th-cam.com/video/h-t3tTLkiRE/w-d-xo.htmlm5s
Would you maybe ask Michael about this?
At 4:28 Michael says he wonders how AlphaGo would deal with the 2 space high pincer against high approach to Kobayashi. We kind of already have one answer from Master game #4 against Xie Erhao (with one extra approach made in opposite corner) which he reviewed but it seems forgot about. th-cam.com/video/3jGkC9jeU5s/w-d-xo.html. It played a result that wasn't locally so amazing, but got sente and then played better in the rest of the game.
ty!
Anyone knows which software Michael Redmond is using to create the sgf?
I love this!
Omg that kills me now that you've pointed it out!! HIlarious. :D (Although I wouldn't call it a wink)
44:54 white to move. P16 would give white the necessary eye space by capturing the 3 black stones. Yet the conclusion is white is dead in upper right corner? What am I missing?
At 44:54, Michael says w is dead in top left if he doesn't answer the ko threat, and instead makes 2 eyes in upper right (doesn't need P16); however, with P18 black is alive in top right too, so this variation is bad for w.
Cool intro. ^^
It's the "micro chinese" position
Lol P7. Must be a missclic