This is a very cool idea. I would like if you were more focused on the specifics, like what are the required dimensions and critical elements. That way others can choose to make it differently where they want.
While it is sustainable, given that it takes more than an hour for a lox to mature, plus the dying slowly from the puffers, you're getting just 2 kills an hour only give or take. It is rather inefficient time to resource wise. Design is ok but also loxes do not always in the cage actually hit the puffers either so it can cause them to take longer to die. For those that may want to make a more lox producing one, raising the land to its max, building the same structure on it then lowering the ground where the babies drop to its lowest point and making it a much larger pit using puffers lining around the pit and on pillars in the middle areas of the pit to hit the mature lox hitbox level means there's a more constant and steady flow of born to mature to dead ratio going on over time.
I only have the walls around the lox and the 1 core wood pole that locks them in place, and they still spin to the side. I dont have anything built within 20 meters of the lox except for the basic pins (the 5mx4mx4m pin for each lox). Did something change with Ashlands or am i missing something else?
The main idea to fix lox in that 4x4 m space and give them a minimal floor of 1 m works like charm. It would be great if you edit your videos, it was a waste of time to see the overall construction, is easy to catch the idea to set the walls, roofs, etc etc... But I like the video anyway (double speed jeje)
while this is an excellent farm, there are a few things I would like to point out. 1. The calf can spawn in the main room, so check from time to time. 2. if you want the meat and not the pelts, it is a more viable option to move the puffers down to the back wall (opposit the iron gates), to kill them, as they give 1 meat, while mature lox gives 4-5 meat, 2 pelts and maybe a trophy and takes quite some time to mature and an absurd amount of time to kill them with puffers. which also requires an active area. The math says it is better to just kill them off as calfs, if you don't need the pelt. But awesome farm..
There's a method to tighten the pen on the sides using window shutters then walls at the tips of the shutters but it can require some finess to do. It can reduce the turn around significantly for some builds.
@@K-W1 Thanks, I'll try that if they continue to mess up, I ended up turning the pen around since the Lox always turned to face the North whenever I wasn't nearby
First of all, a really great idea, but I had a questions. What about if we want more frequent lox spawns? Would simply increasing the height of the farm work or are there more complications with that? I would also have same question for the chicken farm
Thanks 🙂 And yes, if you increased the height of the lox farm so there aren't more than 4 in a 20 metre radius it would work. And no more than 14 within 12 meters for chickens. But those types of farms already exist, they're called tower farms. Personally they just aren't my style
How eficcient is this farm? Since im going to replace the lox meat pie for a ashlands healt food i dont think i would need a lot of lox meat from now on, right? Pd: with the joke i made 3 of your farms lol, this would be the forth. Amazing videos i love the askvin farm.
So, this definitely works, but it's quite slow. Any tips to make it faster? I'm thinking I might have to convert it into a sort of tower farm or something in order for the Lox to breed more frequently.
A tower will work but it has to be very tall for the parents mob count check to not see the babies. You can find some builds on here that call out the distance specifically but it's notably more than you need for wolves/boar.
@@notednuance The distance is 20m. I built a breeder structure that drops the newborns about 30m into a large pit. There's room for them to roam around but I also use the pufferfish around the drop zone so if it starts to get clogged up it kills them. So far it's working well enough! Thanks for the guide!
Yeah you've built something that breaks their pathing like he mentions in the video. Lox basically count as having the height of a troll so the roof has to be very high. Start removing build pieces above and around your Lox til they turn back toward the food.
Something is obscuring the floor area they need either a roof above or something in the area. Or something similar to that. It could even be something like an open door over one of the tiles
This is a very cool idea. I would like if you were more focused on the specifics, like what are the required dimensions and critical elements. That way others can choose to make it differently where they want.
While it is sustainable, given that it takes more than an hour for a lox to mature, plus the dying slowly from the puffers, you're getting just 2 kills an hour only give or take. It is rather inefficient time to resource wise. Design is ok but also loxes do not always in the cage actually hit the puffers either so it can cause them to take longer to die. For those that may want to make a more lox producing one, raising the land to its max, building the same structure on it then lowering the ground where the babies drop to its lowest point and making it a much larger pit using puffers lining around the pit and on pillars in the middle areas of the pit to hit the mature lox hitbox level means there's a more constant and steady flow of born to mature to dead ratio going on over time.
_"Make sure they are grounded"_
Meanwhile, none of his vertical poles are grounded. Oops! XD
I only have the walls around the lox and the 1 core wood pole that locks them in place, and they still spin to the side. I dont have anything built within 20 meters of the lox except for the basic pins (the 5mx4mx4m pin for each lox). Did something change with Ashlands or am i missing something else?
The main idea to fix lox in that 4x4 m space and give them a minimal floor of 1 m works like charm. It would be great if you edit your videos, it was a waste of time to see the overall construction, is easy to catch the idea to set the walls, roofs, etc etc... But I like the video anyway (double speed jeje)
while this is an excellent farm, there are a few things I would like to point out.
1. The calf can spawn in the main room, so check from time to time.
2. if you want the meat and not the pelts, it is a more viable option to move the puffers down to the back wall (opposit the iron gates), to kill them, as they give 1 meat, while mature lox gives 4-5 meat, 2 pelts and maybe a trophy and takes quite some time to mature and an absurd amount of time to kill them with puffers. which also requires an active area.
The math says it is better to just kill them off as calfs, if you don't need the pelt.
But awesome farm..
brilliant point sir! making that change now! the math supports it hands down, can potentially get better than 1/1 ratio cloudberry/lox!. Thanks!
is there a place where i can find the "math" or have you worked it out? id love to know the info :) please
The second I saw 2:15 was like a Mind Blown moment for me. You should experiment with putting that view in the thumbnail lol
the design is very human
The Lox's tend to turn around when noone is around and plopping out the calf inside the 'feeder' room. Running on Dedicated.
There's a method to tighten the pen on the sides using window shutters then walls at the tips of the shutters but it can require some finess to do. It can reduce the turn around significantly for some builds.
@@K-W1 Thanks, I'll try that if they continue to mess up, I ended up turning the pen around since the Lox always turned to face the North whenever I wasn't nearby
First of all, a really great idea, but I had a questions. What about if we want more frequent lox spawns? Would simply increasing the height of the farm work or are there more complications with that? I would also have same question for the chicken farm
Thanks 🙂 And yes, if you increased the height of the lox farm so there aren't more than 4 in a 20 metre radius it would work. And no more than 14 within 12 meters for chickens. But those types of farms already exist, they're called tower farms. Personally they just aren't my style
Great master, would u mind me asking - how near I need to be to all that animal farms u built to keep them breeding constantly?
lol, as long as you're in the area so you can see them all and they're loaded you're all good
Any thoughts on using smoke AND puffer fish for builds? Specifically for lox/asksvin since they live forever?
How eficcient is this farm? Since im going to replace the lox meat pie for a ashlands healt food i dont think i would need a lot of lox meat from now on, right? Pd: with the joke i made 3 of your farms lol, this would be the forth. Amazing videos i love the askvin farm.
nooooooooooooooooooooooo
NOOOOOOOOOOOOOOOO
could never do that to poor huggable banthas 😭😭😭😭😭😭😭😭😭😭😭😭 i'm sobbing irl
🥲
My lox turn around in their pens and won’t eat, did I miss something?
One of my Lox wont eat. He's facing the door but doesnt eat
Another one, hell yeah!
I just discovered your channel, you have some great content here thank you!
Thank you 😁
Glad it was recommended
Any chance you can share your planbuild blueprint
So, this definitely works, but it's quite slow. Any tips to make it faster? I'm thinking I might have to convert it into a sort of tower farm or something in order for the Lox to breed more frequently.
A tower will work but it has to be very tall for the parents mob count check to not see the babies. You can find some builds on here that call out the distance specifically but it's notably more than you need for wolves/boar.
@@notednuance The distance is 20m. I built a breeder structure that drops the newborns about 30m into a large pit. There's room for them to roam around but I also use the pufferfish around the drop zone so if it starts to get clogged up it kills them. So far it's working well enough! Thanks for the guide!
My loxes face the food but dont eat it what should i do?
Do the breeders *have* to have a ceiling above them, or can we just leave it open?
Yeah open is fine too, I was just concerned about raids is why I put it up there
@@Zerger makes sense. thanks!
Did my comment get deleted? I came back to edit it but it's gone.
My lox turn around in their pens and won’t eat, did I miss something?
Yeah you've built something that breaks their pathing like he mentions in the video. Lox basically count as having the height of a troll so the roof has to be very high. Start removing build pieces above and around your Lox til they turn back toward the food.
My lox turn around in their pens and won’t eat, did I miss something?
Something is obscuring the floor area they need either a roof above or something in the area. Or something similar to that. It could even be something like an open door over one of the tiles
My lox turn around in their pens and won’t eat, did I miss something?
Try having empty space around all sides of the lox except where the food is. Works for boars so maybe it would work for lox.
My lox turn around in their pens and won’t eat, did I miss something?
Ceiling too low. He talks about this issue at 16:18.